Joined devRant on 11/23/2016
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Look up the Kotlin Puzzlers presentations by Anton Keks, in which he shows the strangest behaviours of the Kotlin compiler. Bizarre syntax, strange results, bugs, etc. Some aren't even edge cases. And he's wearing a captain's hat.
Some of you might have seen it already, those who didn't just have to.
One of the best rants I've read lately.
"Our security auditor is an idiot. How do I give him the information he wants?"
De-google your life
-duck duck go look up the founder
-yandex (putin botnet)
-https://kek.gg/i/3g2z6d.png (superior list)
-https://kek.gg/i/67YQQx.jpg (for furfags)
-ether pad (eg: notes.typo3.org or etherpad.net)
-microsoft office online (lol)
-gnu social (for freedom loving patriots)
-mastodon (for proprietary loving gook pedos and sjws)
Google CDN avoidance
Ad and script blocking
Share links without gibbing clicks
How to hosts file (lol, just block google bro):
Best computer/hacking/tech TV and movies?
I'll start the list with some of my favorites.
2. The Net
3. Jumpin Jack Flash
7. Mr Robot
Boss: "just using a variable as a boolean isn't very readable"
if(!(!customer.primaryContract != !true).toString() == 'false')13
Guys check out devRant CUI
Very buggy at the moment, but can be used to browse rants,stories,etc.28
My experience while learning C#:
>trying to print an HTML element of a website to console
>changes a few things in code
>runs code multiple times
>still doesn't work
>looks closely at code
>wait a second
>walks to wireless printer
>finds nearly 10 pieces of paper on the floor
>I hate myself5
Took me 2 fucking days to figure out why the loop wasn't working, biggest facepalm ever.
// some awesome code
"There are only two hard things in Computer Science: cache invalidation, naming things and off-by-one errors." - Phil Karlton3
Now I know how Quake III Arena got those high-res textures with better lighting and shading -- the developers conjured evil spirits to do some bit-level hacking to quickly calculate the inverse square root, which meant more calculations in less time, which meant more iterations for high-res rendering!9