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Search - "graphics designer"
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Hey, i want to make a game and i need some help, so I'm looking for a team.
What i need is:
2 programmers
3 graphics artists
2 level designers
1 music composer
2 dialog writers
1 web designer for page and forums
5 testers
What i will do, you ask? Well, I've got some really good ideas. I think the game should be like Final Fantasy, but bigger and better. I worked with RPG Maker for two months, but I'm best with ideas. I think my ideas would make some incred...
GO SHOVE YOUR IDEAS INTO YOUR ASS! The idea means nothing. I got an idea for the best game ever, right this morning while i was taking a SHIT!
Hobby teams need people who create content. And people who can do stuff will more likely work with someone who does stuff as well and has proven that he is able to get things done.28 -
CEO hired graphics designer without HR help after first meeting and that person first day of his work borrowed money from people and that’s not end of story.
Same guy came back at night and robbed the workplace with his friends, didn’t came back to work. Company bought couple of big iMac for new graphics department back then, all gone.
When company reported incident to Police it turned out he travel and steal from companies all over the country and they’re trying to catch him for a year.11 -
What is AI?
CS student: Artificial intelligence
Graphics Designer: Adobe Illustrator
Biology student: Anthro Insertion
Pervert: Anal Intercourse
Lesson: be careful with your abbreviations2 -
Don't be ridiculous and say Mac's are good for gaming 😣, they aren't.
Their graphics are terrible CPUs are shocking ram ... Average the fact they have fast ssds is great
But that's it. For their price points it's not worth it end of story
I used to say Mac's are worth getting if your a designer or video editor...
I have now changed my position due to the shittyness of their latest products
I'm not really much of a gamer anymore to busy 😓 but I can read specs.
People won't build games for Mac's especially now it will lower the quality of their product. I actually don't even see a point of having a Mac in today's world.
Apple are meant to push boundaries ... They are doing it all wrong now 😐
Accept it... And get a PC 5 times faster then their apple counterparts
I do fucking hate apple but I respected them in the past, if nothing but their clever marketing getting sheep to buy their products . Now I just don't respect them, they could at least try to build something remotely worth the money20 -
Stupid bloody PM.
I asked him for two images a long time ago: a 1x and a 2x ‘0’ monogram for Apple wallets, since we currently have monograms for glyphs 1-9 and a-z. And this is in production, so any merchant whose name starts with a ‘0’ will cause a crash. We’ve been fortunate thus far.
But this PM. He lied about who needed to make the images for three weeks, saying it’s up to the designer, when he actually made them himself. He also said he was going to take care of handing the task off, and never did, and then said designer when on FTO. When I asked the designer about it after he came back, he had no clue what graphics (and even the feature) I was talking about, or even what the requirements for the graphics might be. I had to confront the PM before he admitted he made the originals, and (begrudgingly) said he would make the new ones.
When said PM did finally make the images, the colors were all wrong. They’re not the light teal from our branding, they’re dark blue and the font is different, making them pretty ugly.
Also, after assuring me that the naming convention for the new images is the same, I discover that they’re neither organized into folders nor even named properly. (And yes, he is aware of how it should be.) I can rename and move them around easily enough, but come on, don’t say you did the work and then give me a mess to clean up!
And to top it all off, he completely spaced making the ‘u’ monograms, so I’m still short a fucking glyph!
Asdfjskldf.
How do you do every single thing wrong? Like, how!?1 -
*senior designer*
Last year I had a meeting with the newly hired Senior Graphics Designer.
She was presenting the new design of the company's website with all the features she wants.
After a few minutes, I asked her, did you design it as a responsive website?
"What is that?" She said. I said that the website should display or have atleast a design for mobile view and desktop view.
And she replied, "is that a requirement?"
Talks to myself: how the hell we hire designers like this?
PS, she earns 4x my salary5 -
Which do you think designers are tired of hearing?
"Make the logo bigger"
"Looks great but can you make it pop"
"Can you make it pretty"
"Something is missing in the design but I'm not sure what is."
After 15 Revisions
"I think the first design you made was better."8 -
The fact that I have to convert a 90s-ish design into a WordPress theme despite the boss trying to convince our client that WP's shit and we should do it in something else doesn't tilt me as much as it should.
But what DOES tilt me and piss me off is the fact that the shitheads told us to 'make the design better', and so I tried; I made one of their graphics responsive by only designing it with CSS (and for once, I even made it work right) because they wanted a mobile-friendly version but failed to supply a mobile-version PSD so I had to improvise and they had the balls to tell my boss that they're 'disappointed that we failed to follow the guidelines'.
Did you bitchsicles even bother to hire a proper fucking designer who would know how to fucking design a PSD to convert into HTML? There's no fucking grid, the design's all over the fucking place like your mother after a Viagra-fueled Friday night bukakke party at an old home and the colors are an eyesore like your own fucking selves if you ever bothered looking in the fucking mirror. Fuck you all to hell.1 -
SPECS:
- Dooge X5 max (worst phone ever, can't reccomend, randomly shuts off, displays advertizement, gets super hot)
- Bottle of coke light (so I don't get fat)
- Auna Mic 900-b (I used to do videos on youtube, though they were so bad i've deleted them lol)
- Two HP 24es screens (one of them broke when I let it fall while switching overheating cables)
- Mech keyboard with MX - Red
- Razer Naga 2014 (I regret buying that already)
- Wacom intuos small (I wanted to become a designer for a game with @Qcat)
- Computer with
CPU: ryzen i1600. 3.8ghz, 4ghz with boost, 12threads 6 cortes
RAM: 16 gig
Storage: 250gb SSD, 1tb hdd
Stickers: Generously donated by @gelomyrtol
Cooler: alpenföhn brocken
GPU: ATI 560 (something like that. I took the cheapest as I needed to fit a gpu into the budget, ryzen doesnt have integrated graphics units)
OS: fedora GNU/Linux with KDE as de (though i'm not sure wether i'll stay with it. I recently used cinnamon but it was too slow.
If i'm not on my desk, i'm either doing music studies, sleeping or i'm at school.
When on my deskj, I do
1) programming
2) Reading
3) watch nicob's danganronpa let's plays
4) programming.
My current projects:
clinl.org
github.com/wittmaxi/zeneural10 -
Any other IT company is like:
* Task -> Designer -> Markup coder -> Backend -> Finish
Our IT company:
Act I: "Art of setting up contact with idiots".
------
Items:
*Cave scripts (aka "typical task")
Designer: -- "DAFUQ?"
Customer: *gives another interpretation*
Designer: -- "Erm... really? White text on white background?"
Customer: -- "Make a decision by yourself. I was expecting much more independence from you. You are an expert after all."
Designer: -- "Well. I'm making decision by myself. The text will be placed *here* and will be gray-colored, because *bla-bla-bla*"
Customer: -- "I disagree."
Designer: *1 hour of silence later* -- "Well...k."
Act II: "Design meets ar(u)tist"
----
Items:
*Something, that was drawn by dumb kid while smashing his own head against desk. (PSD layout)
* Salt (to pour it on open wounds)
Designer: -- "I'm seeing this task *this way*"
Markup: -- "And how do u think i should get this done? Have you even seen what you made?? This is bullshit!"
Designer: -- "It's not bullshit! It's a sci-fi themed layout!"
Markup: -- "With gameplay elements and graphics from Alien Shooter??"
Designer: -- "Well, I don't care." *brings new edits and changes*
Markup: -- "????"
Designer: *smug face* -- "!!!"
Act III (7 days later, 9 hours till deadline): "Short story about boy, who was trying to hang himself, but instead fell out from window."
----
Items:
*Markup, smelling like it went through hell and back (x1)
* Markup coder with fried butt (x1)
Backend: -- "What. Is. THAT?"
Markup: -- "It's a work we should complete in 9 hours."
Backend: -- "WE?? I know u mean me, but that's a nightmare. What the f*ck were you doing all this time?"
Markup: -- "Well..." *finds out that he was only watching films and sleeping* "I was making this thing up..."
Backend: -- "You mean "f*cking" *this* thing "up"?"
Markup: -- "Not without it"
(*3 hours of edits and changes of color from white to white later*)
Backend: -- "Well, let's do this."
*Picks PHP and tries to bundle it up with MongoDB. After some time tries to rewrite everything to JS and starts shouting something like "F***CK" and looking for window to walk through. Figures out that he is on first floor. And that he is too lazy to go upstairs*
Act IV (3 days after deadline): "Pain and misery":
-----
Items:
*Something covered with insul(t)ating tape. (Final product)
Customer: -- "Really?"
Team: -- "Kinda."
Customer: -- "Well, thanks for your work anyway. It feels like it's going to disassemble right in my hands but it just works. Oh, also, you didnt made this in time, so your payment will be over9000 times lower. That's all"
Backend, on fluids: -- "Well...yeah..."
Markup: -- "Don't look at me like that. I really was doing my job."
Designer, with twitching eye: -- "Huh, I see. You worked so hard that we have nothing to eat now. Thanks for that."
Backend: ...1 -
*Coding on a website*
Wow this image is huge! Should I give it to my Graphics Designer? Nah I can fix this.
*Opening Gimp*
2 min later....
Image completely destroyed, fml!3 -
I once asked our graphics designer to send me a 1x1 transendent pixel as an image. She was just filling that role at the time, not being an actual graphics designer, and the request was rather unusual. It took us a couple of attempts to get what I wanted. I like to optimize memory for the apps, maybe a bit too much.7
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Write code.
Earn money.
Try to stay focused....
I don’t know - maybe I will try to make a facebook game that sells some virtual crap.
The problem is I either need to learn how to draw or pay someone to do it.
I am struggling with lack of knowing decent graphics designer for couple of years now.
I even started to learn drawing cause I don’t know anyone who can help me.
Well we’ll see.2 -
trying to get into gamedev is usually a shitty experience to me...
being a web dev OTOH feels like the opposite. There are css libraries that can make your site beautiful for you (albeit kinda generic).
so when you look at the screen when working on something, you can see something pretty, and it feels like progress.
you can show this to people and they'll be like "wow, look at you and your fancy site".
Show an expertly coded but cssless site to people and they will ask you if you did it with digital crayons.
That's how it feels when I try to get into gamedev, shockingly embarassing.
If I do my own assets, it looks like shit and takes forever. If I use other people's assets, it feels unoriginal.
I used to believe that gameplay is everything, graphics are nothing. But I'm not certain about that right now.
A very common advice to get into gamedev is to start with games that are already made. Like doing a tetris.
Great, that's exactly what I need. Doing a game that looks like shit, with a gameplay I'm not dying to program.
Another thing that makes me feel incompatible with games is the possible reality of that saying that goes "art is never finished, only abandoned", and games being art in a sense.
I'm not sure if I have that mentality. I think I am more of a results type of person, and doing games feels a bit opposite to that.
All of this is making me a bit sad, because video games have been and still are my number one interest, and there has been countless times where I wished I had the role of game designer so I could define in actual projects what a game would be. Like all those "wouldn't it be cool if you could remove X and add Y to this fame" feelings.8 -
So I've received a link to Figma for the new mobile app from our designer. It looks great and all but...
Each fucking piece of text is styled independently. Half of the cards in the layout are simple rounded rectangles, the other half are some components with a gradient. Icons are a mix of vector graphics and line elements. Even buttons aren't components. Consistence anyone? Please?
And now comes the best part. How am I even supposed to reach half of the screens? There are four variants of a screen with very similar functionality, but only a single button in the main screen which would at least remotely correspond to one of them. The guy who invented the wirescreens just kept adding things which would be nice to have in the final app, without revising it and making clear use case flows out of it?
After a few days of implementing this clusterfuck of a design, I have finally settled on a consistent set of font and element themes. Just please use components in Figma. You are paid to work in this tool which can make it super easy for the developer AND for you as well to make the design come to life, so why don't you learn to use it?
At least the designer is a nice guy, but god, could he learn to use his single tool?3 -
Like age 8?
As a kid I really liked flash games and animations and wanted to get into it. I couldn't do flash, it looked too complicated but I found a little software by the name od KoolMoves that was just a simpler flash animation tool.
I did a bunch of shitty stick figure animations in it (hello to everyone from stick figure death theatre) but eventually I realized that I can make it do things (interactive menus, choose your story kinda things, move the player around, shoot...!)
I fell in love with AS1 and later AS2.0 and made bunch of demos and proof of concepts for systems and games. Most are lost to time and datarot by now)
Age 12
Eventually I found out I can make the entire Windows machine do what I want using first Batch files and later Visual Basic script (made a skype bot!) At this point I was also really into graphics and logo/web design
Age 15 - 20 or so
Then it was pretty natural to move to actual Visual Basic, then C# and finally I to C++. And I had the C family in my heart forever. I managed to get a but into 3D graphics too and got a part-time in archviz
Even by this point I never believed I could be a programmer as a profession. I thought of it just as something I love, but have no chance getting into compared to some of the names out there. I half expected to be either doing graphics (cause I found it simple at the time) or some shitty random job in an office.
20+
Finally I decided to go to uni and study software development, see if I can touch the future I always dreamed of! And... Well... I found out more than 80% of the people there never touch a language up until now and most people are just as retarded as I thought..
For a while I also worked as a game designer (still not being comfortable calling myself a programmer, so I chose a non programming position) but I ended up going into the code and improving and fixing game designer tools (it was unity and C#)
After seeing actual programmers at work in a company, and talking to a bunch of them I realized I already have everything I need to do this seriously and with that experience out of the way I breezed through uni, learned to love Linux and landed a proper job :)
I kinda hope my experience with long lasting self doubt will be useful for someone -
How would you call this role? Product Owner? Graphics Designer?, Both? Neither?
I work for a small startup besides university and we do need a person responsible for how site looks. But then again we also need a product owner for the frontend. So why not combine these roles? A person who's responsable as product owner for all the frontend related bits plus does the designing. Initially this person would work with just one frontend dev, possibly more over time.
Question:
- How would you call this role/job?
- What would be an appropriate salary?
- How would you evaluate an application to this role?3 -
MANAGER FOLISH:
frontend devel asks wher's our graphics designer. he get sick as fuck. and manager noticed some bullshit we where talking about that...
I am team leader and python backend devel. Manager asked me: hey, how's graphic for backend going? Didn't you asks where's graphic designer? I hope you handle that...
😁😁 fuuuuu 😁2 -
How to find a graphics designer/agency? We're currently looking for a graphics designer for a redesign of one of our pages, sure there's 99designs.com and stuff, but we're looking for either a person or agency to be able to go through multiple itterations and develop a good UX with them.
So the question is, where to find that? Preferably in the DACH region (Germany/Austria/Switzerland) as we're Swiss based ourselfes1