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Search - "indie dev"
Android - 25$ once (fixed*)
Microsoft Store - 19$ once¹
Steam Game - 100$ / game²
itch.io - free²
Unreal - free⁴
Unity - free⁵
And then there is Apple...
Apple - 99$ / year
¹ (99$ for enterprise)
² (legacy was 100$ once for charity)
³ (30% of profit for them)
⁴ (5% if more profit than 12.000$/year)
⁵ (until more profit than $100.000/year)35
Hi guys, I am an Indie Game developer and I am launching a fully playable demo of my Space game STRIFE - Battle for the Southern Star tonight at 7pm GMT. Would love for my fellow Dev Ranters to check it out! Download will be available on the games Website below: www.pretzelstudios.co.uk/ at 7PM.23
I think I may start my very own indie game dev studio... For now as a one man army... That’ll be fun.
I guess wish me luck guys!
I mean, what could possibly go wrong?11
So, my plans:
* to have my firstborn child and do my best as a father
* to pay off ~half of my 5yr lease (my brand new car arrived at the dealer yesterday, I will be picking it up within 2 weeks, yay!)
* not to die from starvation while paying it off
* to become more comfortable and fluent in my current position to reduce stress and save time for personal goals (learning another language / technology so that I'm not a prisoner of the field I'm good at)
* to publish my first Android game (or at least be close)
* to make indie game development my hobby, a way to vent off after work and hopefully a source of additional income
* learn to draw just a little (for my game dev)5
Novice seeking advice, how do you indie/solo dev guys manage your time and productivity to stay clear on what to prioritize and deliver faster ?9
I am an Indie game developer. I've been working solo for two or three years now and teaching myself. I can work in 3D modeling applications as well as program in c++ and do blueprint in unreal engine. I know most of the pipeline and the suite.
I'd like to transition to doing game Dev full time or at the very least do programming as my job. I have no degree.
I'm looking for contracts or whatever I can get and I'd like to get suggestions on how I should go about quitting my shity night shift job at a factory and finally work in tech.
I've got a couple contracts going on right now that I am not sure if they are going to last. I would like to know how I should go about finding more and or what things I should do in order to get residual income so I can focus on my own projects.
I have several of my own games in the works and I'm developing some tools for the marketplace. Advice?28
I realized that whole creative aspect of coding (web backend) doesn’t satisfy me anymore. Lots of things feel repetitive, most complex problems are only fun until the core problem is solved, and generally, satisfying customers/POs with their wishes leaves very little space for creativity.
So I was questioning myself a lot recently what shall I do with my career next? Perhaps I should start my own business and develop a product on my own terms, maybe I should go back to the roots where I started and start developing games...
A few weeks ago I bought VR headset, I was blown away with potential of this technology, I just suddenly felt like I want to start creating my own VR content. So I started learning 3d modeling...
On the other hand, it just keeps bothering me, that game industry is already oversaturated, and getting through as an indie business and competing with big companies is just more like lottery, than an actual business and career plan.
There are actually so much things I would like to do other than web dev, but I guess I’ll live and see where this stream of life will bring me, maybe in the end I will be doing something else, maybe.... As for now, I just had to get this out of my head.3
How does one go about finding a niche on Google Play? I hear if you want to be a successful indie dev it is a must. I released my first game a few weeks ago, it has seven five star ratings currently (mostly from friends and family, addmittedly) and I can't even find it by searching. Before anyone says it, I've heard many times before that the indie dream is dead. However I feel like with enough dedication one could at least make a livable wage (just an 18 y/o and his girlfriend).
Shameless self promotion:
The double-edged sword of teamwork. I'm an indie Game dev, so I have no choice but to work with others of completely different fields. I enjoy it and I get a lot of motivation seeing things done and learning many new disciplines, but team projects have so many downsides when you have to handle everything from programming to cinematography that someone else was meant to do.
My final team uni project I even had to do our music composing cause our sound effects guy did almost nothing in 6 months (he wrote 6 midi notes in 2 weeks at one point).
Hey guys, first time writing here.
Around 8 months ago I joined a local company, developing enterprise web apps. First time for me working in a "real" programming job: I've been making a living from little freelance projects, personal apps and private programming lessons for the past 10 years, while on the side I chased the indie game dev dream, with little success. Then, one day, realized I needed to confront myself with the reality of 'standard' business, where the majority of people work, or risk growing too old to find a stable job.
I was kinda excited at first, looking forward to learning from experienced professionals in a long-standing company that has been around for decades. In the past years I coded almost 100% solo, so I really wanted to learn some solid team practices, refine my automated testing skills, and so on. Also, good pay, flexible hours and team is cool.
Then... I actually went there.
At first, I thought it was me. I thought I couldn't understand the code because I was used reading only mine.
I thought that it was me, not knowing well enough the quirks of web development to understand how things worked.
I though I was too lazy - it was shocking to see how hard those guys worked: I saw one guy once who was basically coding with one hand, answering a mail with another, all while doing some technical assistance on the phone.
Then I started to realize.
All projects are a disorganized mess, not only the legacy ones - actually the "green" products are quite worse.
Dependency injection hell: it seems like half of the code has been written by a DI fanatic and the other half by an assembly nostalgic who doesn't really like this new hippy thing called "functions".
Architecture is so messed up there are methods several THOUSANDS of lines long, and for the love of god most people on the team don't really even know WHAT those methods are for, but they're so intertwined with the rest of the codebase no one ever dares to touch them.
No automated test whatsoever, and because of the aforementioned DI hell, it's freaking hard to configure a testing environment (I've been trying for two days during my days off, with almost no success).
Of course documentation is completely absent, specifications are spread around hundreds of mails and opaquely named files thrown around personal shared folders, remote archives, etc.
So I rolled my sleeves up and started crunching as the rest of the team. I tried to follow the boy-scout rule, when the time and scope allowed. But god, it's hard. I'm tired as fuck, I miss working on my projects, or at least something that's not a complete madness. And it's unbearable to manually validate everything (hundreds of edge cases) by hand.
And the rest of the team acts like it's all normal. They look so at ease in this mess. It's like seeing someone quietly sitting inside a house on fire doing their stuff like nothing special is going on.
Please tell me it's not this way everywhere. I want out of this. I also feel like I'm "spoiled", and I should just do like the others and accept the depressing reality of working with all of this. But inside me I don't want to. I developed a taste for clean, easy maintainable code and I don't want to give it up.3
This is kind of a loaded question because it's so broad. So I'll just throw my thoughts down on the idea anyways.
Honestly with all the way that game dev has come it's so sad to see just the increase of people that are so ungrateful and dont appreciate what went into making it. Complaining about small not a big deal bugs that occur, blaming the devs for stuff that's completely not up to them but the "idea man", etc. Although good things are coming out of it. Like children wanting to get into it more which is awesome and indie developers basically holding up the industry while majority of the AAA companies get their shit together. So I see all of that increasing. Also I'm expecting to see the Rust language start to be used in AAA titles replacing C++
Software dev well I see python making a bigger uprising and I'm hoping people become more accepting of python as well.
These are all just random thoughts so please take that into consideration
Who are building product solo indie dev like me? I started talking to myself as a consequence. Like to hear about you guys4
1) Release code generator project “Accio”, that I almost finished implementing in the last year. Need to do some minor refactoring, add minor features and then write documentation which probably will take the most time.
2) Again, finish a side-project I started last year, which is a TV ambilight with a camera in front of the screen.
3) After finishing the 2nd, I would like to pick up a new side-project and implement MVP, which pontentially could grow into an indie business.
4) Would like to start a dev blog, though I had this resolution for the last 5 years already, so don’t know if this year is going to be any different. On the other hand, finishing first 2 resolutions would give me quite some topics to write about.
5) And specifically for October, would like to contribute and get hacktoberfest t-shirt.
Then some that are not dev related:
- Participate in my first MTB race
- Read a single book per month
- Learn dutch, as I live in the Netherlands for quite some time already.
This url brings to error page with invalid email address that will actually autoreply "We're writing to let you know that the group you tried to contact (do-bug) may not exist, or you may not have permission to post messages to the group. A few more details on why you weren't able to post"
Okay, sure. This may happen to indie stuff etc.
But we are talking about bigass company thats fucking trying to assasinate steam (and so far kindda fails). You dont want to show customers error messages, sure, but at least, if you do it, and you tell your customer to send email to admin, make fucking sure that you provide an actually fucking working email. Is it so hard?
No wonder they cant conquer steam. And thats positive side3
that moment when you decide to become and indie app dev and there are plenty of guides that tell how to be a good indie dev but no guides that teach you how not to get fucked by your own government...2
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.3
Is there any general rule of thumb for whether or not you should have an LLC as an independent developer? Would this help against patent trolls and nefarious clients, or is there some other way to protect yourself?18
Well here's a story for you. I can't work on my game till the developer of a package I use updates his package. I can't research how to add the newer features I want to add till I know what the base code is gunna look like. I can't work on my second game idea because unreal engine has a major bug since version 4.15 that is crippling the performance of what I want to do. I can't work any assets for that game till I know what performance is gunna be like after the fix is implemented. It's now version 4.17 almost 4.18 and it might get pushed till version 4.19. I need to work on something like right now because my game studio is otherwise just sitting. It is a VR / AR only studio and there is no real direction to move in at the moment till somebody other than me gets their collective shit together.
I need something fairly "quick" but still fun to play to work on so I can sell sell sell. No idea wtf it's gunna be though. The steam market place is so full of garbage that I really don't want to contribute to that with more garbage. I also don't know anyone I can collaborate with to make something interesting.
WHAT DO I DO?1
I love #ue4 but God there's so many things you have to solve yourself even though there are provided systems in place for that stuff???1
Recommend some interesting/innovative VR games that may be harder to come by? I want to get an idea of what's out there.
Platform doesn't matter (I can access any).