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Search - "it designers life"
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This week I quit the corporate life in favour of a much smaller company (60 people in total) and i never felt so good.
After 3 years in 2 big corporations, I began to hate coding mainly because of:
- internal political games. It's like living inside House of Cards everyday.
- management and non-tech people choosing tech stacks. Angular 4 + Bootstrap 4 alpha version + AG-Grid + IE11. Ohhh yeah. Not.
- overtime (even if it was paid double). I never did a single minute of OT for fixing something that I caused. I spent days fixing things caused by others and implementing promises that other people made.
- meetings. I spend 50-60% of the time in pointless meetings (I tracked them in certain time intervals) but the workload is same like I was working 8 hours / day.
- working in encapsulated environments without access to internet or with limited access to internet (no GitHub, no StackOverflow etc.)
- continuously changing work scope. Everyday the management wants something new introduced in the current sprint/release and nobody accepts that they have to remove other things from the scope in order to proper implement everything.
- designers that think they are working for Apple and are arguing with things like "but it's just a button! why does it take 2 days to implement?"
- 20 apps installed additionally on my phone (Citrix Receiver, RSA Token, Mobile@Work Suite etc.) just to be able to read my email
- working with outdated IDEs and tools because they have to approve every new version of a software.
- making tickets for anything. Do you want a glass of water? Open a ticket and ask for it.
- KPIs. KPIs everywhere. You don't deserve anything because the KPIs were not accomplished.
The bad part of the above things is that they affect your day-to-day personality even if you don't see it. You become more like a rock with almost 0 feelings and interests.
This is my first written "rant". If anyone is interested, I will post different situations that will explain a lot of the above aspects.13 -
What kind of supercomputer you have to use to get these fucking websites to work smoothly????
I'm on a fucking gigabit connection, ryzen 7 7700x, 32GB ram, and a fucking nvme, all it takes is opening a fucking recipe site and I'm instantly transported back to the 80s. I swear if i see another 4k asset I'm gonna punch something.
WHAT THE FUCK HAPPENED TO FUNCTION OVER FORM????
Oh do you want me to disable my addblocker??? How about: you make a site that works you fuck. No i will not fucking subscribe to your brain-dead newsletter why the fuck would I???
And since when are cookies needed for a fucking plaintext site you asshat??? Tracking??? I swear if you could you would generate metadata from my clipped fingernails if it meant you could stick "Big data" next to that zip-bomb you call a website.
I WOULD like to read your article, possibly even watch a couple of ads on my sidebar for you, but noooooo you had to have the stupid fucking google vinegrette or however the fuck they are calling the fucking thing now.
The age of the web sucks the happiness out of life, and despite having all of this processing power, I am jealous of my fathers RSS feeds.
I'm sorry web people, I know it's not your fault, I know designers and management don't give a shit how long a website takes to load. I just wanted to make a fucking omelette.15 -
Stupid shitheads among the web designers, fucking listen up. Your fucking design is not the point of websites - the content is. You are not supposed to shove the content away to have your moron design shine in its purest debility.
Yeah I know, white space minimalism yadda yadda, clean interface - and you dumbasses just remove functionality to simulate a clean interface, to the point of using hamburger fuckups on desktop. Pull your heads out of your asses, that's not how to design an interface! Not to mention that you idiots still guzzle through the megabytes and dozens of domain lookups for your chickenshit minimalism.
While we're at it, not everyone is 20 years old like you youngsters - you won't believe it, but there is life beyond 40, and while such age is unthinkable to you because you are so dumb that you will hardly reach that age anyway, others on this planet have managed to get there. No 20/20 laser sight, you know.
Fuck you with your light grey thin fonts on white background because it looks "clean", it just SUCKS you wankers. Fuck you with your stupid ghost buttons that don't even look like a button. You know how to operate the shit you made, but reality check here, users spend most of their time on fucking other websites than on the abomination you have designed!
Get that into the shit bubble that you call your brain and read WCAG 2.1! That's not only for disabled people, but everyone will be able to use that shit better!8 -
So I have been a fly on the "wall" for last couple of months and never signed up, but now here I am!
Rant is about a serious topic - gender gap in tech industry!!
Couple of months ago Stackoverflow announced developer survey results! I was shocked by demographics results! It was disappointing to see biggest gender gap in general tech industry!
I believe tech industry can be the first one to have equal pay for women!
However.... (bad part)
I was going through my twitter feeds and saw this! Many of you have seen this tweet too.
(ohh!fuck I cant attach multiple images here, I should have created Medium post, fuck it!)
"They" continue, quoting from the tweet.
1)"....bias in society is reflected in AI"
2) "However, I do think it is our responsibility as designers/developers/users to be aware of this bias and do our best to correct it."
I want to rant about 2nd one. Some of you may not like it including grammar naziz!
As a developer/programmer I take 2nd one personally! I am currently at denial phase though!
And I have an OCD so gonna make points here!
1) Seriously tell me please, how the fuck you can write gender bias algorithm which can pass a big crazy amount of test suite?
2) Google has done many things for last decade to overcome gender gap related issues. I have met some of the nicest people from Google, and this is really hard for me to believe that google AI or that team has anything to do with the results!
3) Someone suggests use "they" in google translated result, can you fucking imagine how wrong that would be??? If I am developer working on that algo or even in that team and I see this ticket in jira with highest priority where it says, "make all translated results gender neutral using only they" - I would fucking like to die and may be in my next life ask me to do that, when I am a toddler!
4) I am an advocate for equal pay, equal rights and equal opportunities for everyone to "minify" this gender gap in tech, but showing google translate results of a gender natural language to make a point is wrong, it is simply undermining the efforts of something really helpful thing.
5) Moving on to the core point - What can be done to lower down the gender gap? I have seen amazing women who can code/manage far far far better than what I ever could imagine, and they are at really good place and deserve to be there. Are they doing enough to inspire other women to join tech industry?
Collective efforts are very much required. And need to keep in consideration that tech industry is highly competitive roles are also changing rapidly.
6) Many big companies have women at higher positions(CEO, CFO,....) what are their efforts to bring more women in tech industry?
(Some of you may not like this, as this is implying that it isn't only men's job. )
7) Going slightly political here, everyday we see really disappointing news related to women and their rights and health, I strongly believe women don't have to ask for or even have to mention about "equal rights" about anything. Everyone is equal!!!
This is 2017 and still fucked up!
Thats all for today! Heading for breakfast!24 -
Stories from Gary #000
Short background info:
So I'm working as a game dev for 3 years now and by now I can say that I've seen some shit. Mostly because of one of our game designers, let's call him Gary.
So Gary, from here on called GDG (Game Designer Gary), is a regular game designer (GD). His job is to come up with new game ideas, commission the assets, make sure that translations are done, etc. - simply put, he has to get a lot of shit together before we can start working on a new game.
Would be no problem at all if GDG wasn't lazy as shit and would work for once in his life. No dev really wants to work with him anymore, since he's known for calling a game or any issue "ready for development" even if half the assets or specs are still missing.
Let's move on to a particular situation that happened a couple of months ago.
I had an issue assigned to me, which was about implementing the translations for a new game. As I read the issue and checked if everything I needed was given, I noticed that the most important part was in fact missing - the keywords for the translations.
-.-
So, I called GDG and asked where I could find the keywords, to which he responded "Oh, I'm working on them right now... and by the way I got a weird bug with the translation program. Can you come check it out?". Sigh. I went over to his office, rambling about how I should be able to help him with a program I rarely use and which was written ages ago.
As soon as GDG saw me coming roundbthe corner, he started explaining how the keywords aren't ready yet, since the program to create translations and their keywords won't let him name a translation.
"I can create new translations, but I can't assign a keyword to them."
"Okay, show me what you did", I told him, eager to leave.
He started to type the keyword, which turned out to be huge ass long and immediately I noticed a little counter, like "x/50", directly beneath the text field started to count up with every new character GDG typed. See where I'm going with this? HE WASNT ABLE TO RENAME A TRANSLATION BECAUSE HE WAS TOO LAZY TO FUCKING READ AND CONCENTRATE FOR ONCE. Sorry for that, but even thinking about it gets me angry again.
To some this might sound like nothing, but it really got to me at this point. Maybe it will become more understandable as I post more GDG stories.
tl;dr: A 40 something year old man, who's been working in his job for over 10 years wasn't able to use a program which he daily uses and asks me for help, only to find out he's a complete dipshit.4 -
🪙 The golden age of tech is coming to an end. We currently live in a world of tech built by engineers and great minds; both Windows and Linux are great in their own ways. PCs are the peak of engineering, both desktops and laptops because of how versatile, powerful and universal they are. They serve engineers, designers and end users. You can do anything you can imagine; because the great people who built it, did it in such way that they themselves could use and enjoy it.
📱 The tech of the future will become ever more limited. The next generation of humans will use Chrome OS gladly and not even feel limited because they never experienced the freedom provided by a true personal computer device. Android OS is already getting ever closer to restricting 3rd party APK installers. Big tech will do everything they can to limit freedoms and make everyone use cloud, where they can charge $ for every damn click.
☎️The consumer-facing tech will become increasingly dumbed-down over time. The programmers and engineers will be still able to use "true" tech, but only for work. In everyday life, they will have to be content with the dumb limited tech.
And there is nothing we can do to stop it.9 -
I don't know how many of you here will understand/feel what I feel but here goes nothing
I'm the kind of person who's very calm and like sitting and talking to a friend over using a mobile phone or something. I mean, it's not like I don't use mobile phones at all but yeah.
At this point, I think my smartphone is just a waste of time. Whenever I'm bored or feel lazy, the first thing I do is unlock my phone and randomly see something online. Even though I have nothing important. I feel like it's almost cutting me off from the real world. Maybe in that time, instead of using the mobile for nothing, I could go talk to someone, go for a walk, exercise, think, etc. I even see group of friends sitting in a circle, but no one's talking. Only using their phones.
And let alone socializing, I think you miss a lot of "me" time as well (oh I like meditation and shit haha).
I'm thinking of switching to a non-smartphone. But still we are developers/engineers/designers, and for us to stay away from technology is not easy when we're the ones making it. I love what I do but at the same time I also want feel life.12 -
Can anyone tell me how to become less resentful and less bitter? I am becoming a miserable fuck. Its true that I burned out in this job after doing 100hrs overtime during previous month, its also true that I am pissed off about having to wait 8-9 weeks for my raise to happen. I cared so much that I burned out and now Im trying to set some boundaries but damage was done and Im struggling dealing with it.
I took 6 days off to disconnect from work (still was responding to some major blockers and monitoring stuff). Today I got back at work and interacting with two incompetent devs immediately sets me off. Imagine taking 2-3 days and extra meetings to do a simple fix which shouldnt take longer than 30min. My mind was blown and still gets constantly blown about how ineffective some members of team are.
I am becaming a ranting fuck. I even noticed one person escaping my rants once he sees that they are taking longer than 5min.
Right now I started setting boundaries - I clock my 8 hours, disable slack/email notifications and get the fuck out from the office. I dont care if I will have to sit in traffic extra 30min during summer heat, Im done with putting in overtime and caring so much about being efficient. I will just start working on my side project and put my love/learnings in that. Hoping that by the end of year I will have couple projects to show in my portfolio so I could find a better paying job...
In the past I was the sole dev responsible for apps and I was communicating with ceos/ctos/product owners/designers directly. This is my first position where I work in a dev team and boy oh boy out of 8 devs barely 3 are competent enough but their output is how to say... Not the biggest. Anyways...
Transition to boundaries and 'normal life' is so hard. Nobody told me that I will have to learn to work with and tolerate such retarded and incompetent people. Im talking about illiterate monkeys who cant even read or write. Im amazed how they manage to code.8 -
Currently working on a new project with a group of people, (about 8 guys, no ladies 😒).
Anyways, out of the eight, there are only 3 devs, 3 designers and 2 main idea guys. I'm a member of all 3 sets and to top it of, the other designers don't know what they are doing.
Life is beautiful, fucking beautiful.2 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
How the fuck does that retard Zuckerberg manage to spend this much money on his metaverse and hardly have anything to show for? What are the developers actually working on? I mean, if you had that many people working that long on something you'd expect at least a product that looked all right, even if no one wanted to use it?!
I bet you could put a team of 20 top shelf developers, designers, QA and project managers together and give them 2 years to build almost anything we see today. A facebook clone, a Twitter clone, some sort of virtual reality look-at-my-perfect-but-empty-life-click-to-like piece of social shit-verse.. What the hell are they spending their time on?!!8 -
I’ve been self-employed for the past three years. Though I did spend my first year out of college working for a three person, now-defunct startup, I’ve never had a typical 9-5 (or more like 10-8 nowadays) and to be honest, never really wanted one. Lara Schenck, LLC is a profitable business, and every day I do work that is enjoyable and challenging. I make my own hours, take vacations when I want to, and run everything on my terms.
While that’s all awesome, what you don’t get from working independently is the team experience. I base my work on teaching technical literacy to non-technical designers and content producers so that they can better communicate with developers. The theory is that if a designer understands why it’s a bad idea to request 18 fonts, and if content producers know why it’s not trivial to edit the titles of a set of related posts, life will be easier for everyone. At least that’s my theory, and the assumption on which I’ve developed my business.
Lately though, in a bout of the good ‘ol impostor syndrome, I’ve been feeling like, wait, how can I be telling people how to work on teams if I’ve never really worked on one? I’ve always been the ‘Lead UI/UX/Visual/Web/Front-end Designer-person-thing’, and have never worked for a larger company with separate teams for product, UX, marketing, content, frontend, backend, etc.
So I felt the urge to look for a job, and a seemingly perfect one fell into my lap. It was for an awesome company, and it sounded right up my alley skill-wise. The title was ‘UX Engineer/Interaction Designer’. I usually balk at the the term “engineer” (perhaps for good reason) but considering the presence of “designer” and the nature of the job post, I wasn’t too bothered.9 -
Started vacation today and arrived at our glorious holiday lodge. It is lovely. All very modern and funky. And it has a lovely cooker hob with touch controls... ooooo!!
And I swear I've never seen anything as complicated and confusing in all my life. It's a fucking cooker!! But it has no knobs you turn to set how hot a fucking cooking ring is. This thing has 2 pages of instructions to fucking turn it on - and they don't bloody help!! Want a ring on at heat 6? That's 9 fucking touches - but not like a smartphone touch, each a fucking 1sec+ touch!!
UX is about conventions and thinking of your users. The people who designed this obviously think they're visionaries and pioneers when everyone who actually uses their gear just curses them up and down for being stupid. Cookers are cookers and everybody knows how they work and how they use them?!?!
Holy shit designers, stop being too fucking clever for yours and everyone else's good!!
You can tell how nice and relaxed I am having started my vacation today... and read the rest of my rants to see how little I swear. But, by God, this thing is ridiculous. I blame the influence of @Letmecode for my reaction!! 😂1 -
Im having a sort of dilema. I recently started taking freelance work for web developement (and design ack) and Im uncomfortable with the state of the industry. Ill explain: Say if I bid a client for a simple 1-3 page site w contact form (a new page, not migration) My suggestion is to use djangocms, django, or just static html/css/js (ie bootstrap), which produces clean, fairly secure, and fast sites. Of course I can throw a templated unoriginal wordpress site together in a few hours 2 days latest, so I offer that option as a sidenote on the bid, charging almost 2x more. For some reason I dont understand they choose the wp shitshow. I explain all the reasons that not the way to go( which I wont list, if u dont know, u never used it. google up) but they dont care abt the details, they rather pay more for shit job. OFC I reluctantly deliver what they want, but as a result my portfolio is full of unoriginal shit Im not happy showing off. I have a few sites Ive done on the side my prefered way, but they not deployed and sit in my github for all intents n purposes unviewable to potential clients.
I want to be proud of my portfolio, and it to be a representation of what Im capable of. BUT, I gotta eat, and work is better than no work.
There are so many "wordpress designers" oversaturaring the field and it lowering the overall standard of what we are capable of. I just begining my dev journey, but if I cant have a body of work Im proud of, theres no way I can see doing this the rest of my life, and that makes me really sad. My love of developing, coding, and IT/computers in general drove me to change careers from audio engineering to web development, and the fact that this fucking mr. potatoe head of a CMS is slowly turning that love into hate really pisses me off. So Im ending this !rant looking for hope.
Your thoughts?1 -
I'm so down that i didn't see the red circle with the cross to add a rant...
Why is that? Because several month ago i began a job with all my motivation & optimistic mood.
I was so glad that a compagny payed attention to my profil that it was the best day of my life. I wanted to improve myself and learn!
At this point i did'nt know yet that i will began to work with assholes.
In this fantastic world, designers are kings and you have to do magic to adapt one of their stupid static design on web.
Because the suprem king is the client and designs are validated.
And don't even ask for an fonctionel analysis they will laught at you!
I did everything that i could do to make things work, fast and good. One time i managed the end of a project all by my self (like said once Celine Dion). I maked the work of my colegue who was on holiday because she left with unfinished work. She said to me "it's easy". She liked to say that i maked lost her time because of my questions and that i need to search the answer by myself & work more and more and more. So i worked, day & night because i didn't have enough time. And other thing is that some persons loved to say "if you don't do that someone will need to do that for you"!
I'm a junior developer and i had acces to staging and prod environements and crashed it both several time... I needed to develope in one year the experience of a senior developer.
Every thing is my fault because i need to pay attention to things that i ignore.
Today i'm not glad, i learned a few things but can't remembered it because things went o fast for me and i can't memorized everithing. All i know is that i'm just happy to still be able to get out from bed.3 -
Websites that use a snow effect in Winter, with many little snowflakes moving on screen, needlessly drain the battery of mobile devices. Since batteries in portable electronics are usually not replaceable as of 2022, it also shortens the overall useful life of mobile devices.
If web designers feel the need to appear creative, which the snowflake effect isn't since it apparently existed since the 2000s, they should at least give users an option to turn it off. And that option should be available without logging in. Perhaps this useless effect should be turned off by default for mobile users.8