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Search - "no compile errors"
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I'm not an iOS expert, I just wanted to get Google ads on my iOS app so that I could make a few petty dollars at the expense of my users. Is that too much to ask?
I started by following Google's instructions: install cocoapods, copy and paste some swift code... Compile failed, app broke. Carefully retrace my steps. Nothing.
Stackoverflow (praise be with them) suggests upgrading Xcode. Go to app store and click to upgrade Xcode. No progress bar, no status updates, just that pissy little spinner for several minutes. I become impatient try a few more times. It ain't happening.
Stackoverflow (holy of holies, defender of the weak) points me to an alternate source for Xcode, on the app store dev console. 4GB and some time later, an attempt to unzip gives "unknown error". Genocide of sorts.
Stackoverflow (all that is pure, all that is kind, all... I think you get it) says upgrade your OS. I tried months ago but I had issues with that pissy little spinner. Persist. 5GB and a "heavy-year" of time later (sorry), it installs. Then Xcode installs. Then bar a few errors, the app compiles.
So after almost 24 hours, life resumes. The lesson.. respond to all obscure iOS errors by upgrading. If fully upgraded, calmly acquire a baseball bat and destroy your machine. Make sure you have a good book nearby in case of either event.
Thank you for reading my rant. Now if you'll excuse me, I have to pay Apple
$150 so that I may list my app in the app store.11 -
Me in 1996:
<html>
<head>
<body>My first website! I'm gonna be a website developer!</body>
</head>
</html>
Me in 2021: I have no idea what all that stuff in Node is for. All I know is that my boss says I need Node and gulp to compile this website to add a comma to a paragraph on a page for this client.
gulp
*a metric ton of errors appears*
@%#$!15 -
Dynamically typed languages are barbaric to me.
It's pretty much universally understood that programmers program with types in mind (if you have a method that takes a name, it's a string. You don't want a name that's an integer).
Even it you don't like the verbosity of type annotations, that's fine. It adds maybe seconds of time to type, which is neglible in my opinion, but it's a discussion to be had.
If that's the case, use Crystal. It's statically typed, and no type annotations are required (it looks nearly identical to Ruby).
So many errors are fixed by static typing and compilers. I know a person who migrated most of the Python std library to Haskell and found typing errors in it. *In their standard library*. If the developers of Python can't be trusted to avoid simple typing errors with all their unit tests, how can anyone?
Plus, even if unit testing universally guarded against typing errors, why would you prefer that? It takes far less time to add a type annotation (and even less time to write nothing in Crystal), and you get the benefit of knowing types at compile time.
I've had some super weird type experiences in Ruby. You can mock out the return of the type check to be what you want. I've been unit testing in Ruby before, tried mocking a method on a type, didn't work as I expected. Checked the type, it lines up.
Turns out, nested away in some obscure place was a factory that was generating types and masking them as different types because we figured "since it responds to all the same methods, it's practically the same type right?", but not in the unit test. Took 45 minutes on my time when it could've taken ~0 seconds in a statically typed language.11 -
Dev2: Do you get 49 errors in the console when you try to compile?
Dev1: (Getting 52 errors) No. Must be an issue with your machine.2 -
Ok friends let's try to compile Flownet2 with Torch. It's made by NVIDIA themselves so there won't be any problem at all with dependencies right?????? /s
Let's use Deep Learning AMI with a K80 on AWS, totally updated and ready to go super great always works with everything else.
> CUDA error
> CuDNN version mismatch
> CUDA versions overwrite
> Library paths not updated ever
> Torch 0.4.1 doesn't work so have to go back to Torch 0.4
> Flownet doesn't compile, get bunch of CUDA errors piece of shit code
> online forums have lots of questions and 0 answers
> Decide to skip straight to vid2vid
> More cuda errors
> Can't compile the fucking 2d kernel
> Through some act of God reinstalling cuda and CuDNN, manage to finally compile Flownet2
> Try running
> "Kernel image" error
> excusemewhatthefuck.jpg
> Try without a label map because fuck it the instructions and flags they gave are basically guaranteed not to work, it's fucking Nvidia amirite
> Enormous fucking CUDA error and Torch error, makes no sense, online no one agrees and 0 answers again
> Try again but this time on a clean machine
> Still no go
> Last resort, use the docker image they themselves provided of flownet
> Same fucking error
> While in the process of debugging, realize my training image set is also bound to have bad results because "directly concatenating" images together as they claim in the paper actually has horrible results, and the network doesn't accept 6 channel input no matter what, so the only way to get around this is to make 2 images (3 * 2 = 6 quick maths)
> Fix my training data, fuck Nvidia dude who gave me wrong info
> Try again
> Same fucking errors
> Doesn't give nay helpful information, just spits out a bunch of fucking memory addresses and long function names from the CUDA core
> Try reinstalling and then making a basic torch network, works perfectly fine
> FINALLY.png
> Setup vid2vid and flownet again
> SAME FUCKING ERROR
> Try to build the entire network in tensorflow
> CUDA error
> CuDNN version mismatch
> Doesn't work with TF
> HAVE TO FUCKING DOWNGEADE DRIVERS TOO
> TF doesn't support latest cuda because no one in the ML community can be bothered to support anything other than their own machine
> After setting up everything again, realize have no space left on 75gb machine
> Try torch again, hoping that the entire change will fix things
At this point I'll leave a space so you can try to guess what happened next before seeing the result.
Ready?
3
2
1
> SAME FUCKING ERROR
In conclusion, NVIDIA is a fucking piece of shit that can't make their own libraries compatible with themselves, and can't be fucked to write instructions that actually work.
If anyone has vid2vid working or has gotten around the kernel image error for AWS K80s please throw me a lifeline, in exchange you can have my soul or what little is left of it5 -
TL;DR Pluralsight should be ashamed for taking 299 USD a year and writing some very low-quality quizzes.
I've always heard that Pluralsight is a great platform having some high quality courses, so I chose it as a benefit, as our company was giving us some budget for learning purposes. I've paid (or rather the company did it in the end) 299 USD for this year, which, I guess is not much for US standards, but it is a lot for Eastern European standards.
I didn't actually get to the point of watching any of the courses, but I started to use a feature called "Stack up", which is a long series of questions in a specific theme, like Java, Kotlin, C++, etc., accessible once a day. I must say, I'm amazed by the fact, that people pay quite a great amount of money and they get something so poorly made with a lot of errors and stupid questions.
Take the question from the included image for example. Not only that the 2 possible answers are repeated (and thus I failed to select the correct one from 2 equal answers), but the supposedly correct answer is also missing some type specifications. No Java compiler will compile it this way as far as I know. There would be at least 3 ways to fix it.
Then there is today's gem (should be included as first comment) as well, where the answer is wrong in both Chrome 96, Firefox 95 and Node v10. Heck, THIS IS one of the reasons why you should never use `var` in your JavaScript code, but always `let` and `const`!
So the courses on Pluralsight might be good, but I would be ashamed, if I were to release something like this. People might actually try to solidify their knowledge by solving these quizzes but instead of learning something useful, they will be left with some bullshit. I just don't get how could they release a feature with so much incorrect information and I am kind of disappointed, even if I didn't try the courses yet.9 -
typescript, I HATE you!
ME: Trying to extend Subject and override Subject.subscribe(PartialObserver<T>)
ME: export class MySubject<T> extends Subject<T> {
subscribe(obs?:PartialObserver<T>): Subscription {
return super.subscribe(obs);
}
}
ME: compile
TS: Compilation error! No such method to override!
ME: load the app -- ERROR
ME: recompile
TS: Compilation error! No such method to override!
ME: load the app -- works perfectly
:confusedjackie:
Make up your mind! So is that class compileable or not???
If not -- how the fuck does it work then???
If yes -- why the fuck do you yell in my face with all those errors???8 -
Ok so you're a pretty good programmer. You don't take time to grasp stuff, but then we all know there are times when we all fail to understand certain things. But why does that 'making a fool out of yourself' incident HAVE to happen when your colleagues are around?
Scene 1:
Coding alone, no bugs at all. Perfectly optimized code. Runs with no compile-time errors or warnings.
Scene 2 :
Typing code. Colleague enters my cabin. Before even I execute it, finds 300 compile-time errors. All of them happen to be true
Judged for life..
Why, oh programmer god, why?2 -
So, I've had a personal project going for a couple of years now. It's one of those "I think this could be the billion-dollar idea" things. But I suffer from the typical "it's not PERFECT, so let's start again!" mentality, and the "hmm, I'm not sure I like that technology choice, so let's start again!" mentality.
Or, at least, I DID until 3-4 months ago.
I made the decision that I was going to charge ahead with it even if I started having second thoughts along the way. But, at the same time, I made the decision that I was going to rely on as little external technology as possible. Simplicity was going to be the key guiding light and if I couldn't truly justify bringing a given technology into the mix, it'd stay out.
That means that when I built the front end, I would go with plain HTML/CSS/JS... you know, just like I did 20+ years ago... and when I built the back end, I'd minimize the libraries I used as much as possible (though I allowed myself a bit more flexibility on the back end because that seems to be where there's less issues generally). Similarly, any choice I made I wanted to have little to no additional tooling required.
So, given this is a webapp with a Node back-end, I had some decisions to make.
On the back end, I decided to go with Express. Previously, I had written all the server code myself from "first principles", so I effectively built my own version of Express in other words. And you know what? It worked fine! It wasn't particularly hard, the code wasn't especially bad, and it worked. So, I considered re-using that code from the previous iteration, but I ultimately decided that Express brings enough value - more specifically all the middleware available for it - to justify going with it. I also stuck with NeDB for my data storage needs since that was aces all along (though I did switch to nedb-promises instead of writing my own async/await wrapper around it as I had previously done).
What I DIDN'T do though is go with TypeScript. In previous versions, I had. And, hey, it worked fine. TS of course brings some value, but having to have a compile step in it goes against my "as little additional tooling as possible" mantra, and the value it brings I find to be dubious when there's just one developer. As it stands, my "tooling" amounts to a few very simple JS scripts run with NPM. It's very simple, and that was my big goal: simplicity.
On the front end, I of course had to choose a framework first. React is fine, Angular is horrid, Vue, Svelte, others are okay. But I didn't want to bother with any of that because I dislike the level of abstraction they bring. But I also didn't want to be building my own widget library. I've done that before and it takes a lot of time and effort to do it well. So, after looking at many different options, I settled on Webix. I'm a fan of that library because it has a JS-centric approach. There's no JSX-like intermediate format, no build step involved, it's just straight, simple JS, and it's powerful and looks pretty good. Perfect for my needs. For one specific capability I did allow myself to bring in AnimeJS and ThreeJS. That's it though, no other dependencies (well, at first, I was using Axios because it was comfortable, but I've since migrated to plain old fetch). And no Webpack, no bundling at all, in fact. I dynamically load resources, which effectively is code-splitting, and I have some NPM scripts to do minification for a production build, but otherwise the code that runs in the browser is what I actually wrote, unlike using a framework.
So, what's the point of this whole rant?
The point is that I've made more progress in these last few months than I did the previous several years, and the experience has been SO much better!
All the tools and dependencies we tend to use these days, by and large, I think get in the way. Oh, to be sure, they have their own benefits, I'm not denying that... but I'm not at all convinced those benefits outweighs the time lost configuring this tool or that, fixing breakages caused by dependency updates, dealing with obtuse errors spit out by code I didn't write, going from the code in the browser to the actual source code to get anywhere when debugging, parsing crappy documentation, and just generally having the project be so much more complex and difficult to reason about. It's cognitive overload.
I've been doing this professionaly for a LONG time, I've seen so many fads come and go. The one thing I think we've lost along the way is the idea that simplicity leads to the best outcomes, and simplicity doesn't automatically mean you write less code, doesn't mean you cede responsibility for various things to third parties. Those things aren't automatically bad, but they CAN be, and I think more than we realize. We get wrapped up in "what everyone else is doing", we don't stop to question the "best practices", we just blindly follow.
I'm done with that, and my project is better for it! -
I'm working in a complex CMake/C++14 project.
Many libraries uses EASTL as STL replacement, works and compiles flawlessly.
Have to use Qt5 for an application which uses the libraries.
The EASTL Library fucking collapses
Compile fails, 1k of syntax errors somehow.
After hours trying to figure out without alterating the EASTL library (i don't want to maintain custom versions of 3rd party libraries, an complete burden to maintaining updated)
Remove all reference of Qt5 from the code and the build system.
It fucking compiles.
Isolate an minimal build which only uses CMake, EASTL and Hello World in Qt5.
1k of syntax errors again.
Spend hours trying to fix it, no avail, still fucking 1k syntax errors.
I'm past beyond of the project development where ALL the big libraries of the project uses EASTL extensively.
One day C++ will drive me into the depths of madness.2 -
!rant
I’ve just looked into Rust a bit deeper and was absolutely stunned by how many things it has in common with Swift. The Syntax, the features, the concepts, the "philosophy".
Previously I thought that Kotlin is what comes closest to Swift.
Anyway, Rust seems like a beautiful language and it’s no wonder that it is one of the most loved languages out there!
The compile time index out of bounds errors blew my mind!2 -
Some days it feels like visual studio is conspiring to break my sanity.
Compile.... 5 errors
Clean & recompile .... 12 errors
Open file that contains the errors
Error report clears all errors ...
Compile .... 12 errors .... But still bloody runs
Stop program .... No errors
Grrrr
Compile .... No errors
For god sake .... Which is it ... Do I have errors or not FFS3 -
So I made an update to my React Native app. I changed UI of a couple of screen, added a few animations here and there, refactored how my graphQL resolvers work in the backend(no breaking changes), changed how data gets loaded into the database etc.
It worked in dev so I figured hey let's deploy it. Today is(was because it's now 3am but more on that later) a national holiday so no one goes to work so no one will use my app so I have an entire day to deploy.
I started at 15:00(because i woke up at 13:00 lol). I tested the update once again in dev and proceeded to deploy it to prod. I merged backend to master, built docker images, did migrations on the db, restarted docker-compose with new images. And now for the app. I run ./gradlew assembleRelease and it starts complaining that react-native-gesture-handler is not installed. Ugh, rm -rf node_modules && yarn install. It worked. But now gradlew crashes and logs don't tell me anything. Google tells me to change a bunch of gradle settings but none of them work. Fast forward 5h, it's around 20:00 and I isolated the issue to, again, react-native-gesture-handler. They updated from 2.2.4 to 2.3.0 which didn't fucking compile. 2 more hours passed (now 22:00) and I got v2.3.1 working which fixed the problem in 2.3.0 but made my app crash on startup. YOUR FUCKING LIBRARY GETS 250K WEEKLY DOWNLOADS AND YOU DONT EVEN BOTHER CHECKING IF IT COMPILES IN PROD ON ANDROID?! WHAT THE FUCK software-mansion?
After I solved that, my app didn't crash. Now it threw an error "Type errors: Network Request Failed" every time I fetch my legacy REST API(older parts use rest and newer use graphql. I'll refactor that in the next update). I'll spare you the debugging hell i went through but another 5h passed. Its 3am. My config had misspelled url to prod but good for dev... I hate myself and even more so react-native-gesture-handler.3 -
...
We are using a shitty language and a even more shitty IDE at our company for our software.
I'm quite new to this, so I don't know all sorta stuff.
Was writing an addition to a convertion from an old system to a new one.
Needed to "Map" Strings to IDs, so I used a switch case to determine the needed IDs.
Because that fuckin horseshit has no realtime errors (just at compile time...) I didn't realize that there is no such thing as strings in switch case in this language.
So I wrote this whole fuckin shit and when I compiled I got massive list of errors.
So I had to redo that shit with If, Else If... And that motherfucker just crashed on me...
HOLY SHIT...7 -
That emotional rollercoaster when you refactor a huge mess and finally there are no more compile errors in it. But there are still endless broken tests to fix :(
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Oh boi, that weird feeling when the code is alright, no errors, the first time you save or compile it11
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My weirdest dream about programming?
I was sitting with my buddy and we were programming, and literally, verbally arguing with compiler that he should compile, and he was spewing out different errors each time we compiled, and it somehow matched our arguments, so it literally was "replying" with different kind of errors ;-;
I mean, we didnt change code, but tell to compiler "no, no, no, you dont understand. This error is wrong, becouse here and there is this and that and it just should work" **pressed compile again and gets different errror**
Yes, that was after few nights of c++.
Edit:
yes, in that dream compiler was spewing out bullshit errors that didnt made sense.2 -
In the lab:
"Look! I have compiled and that gave me no errors! On the first try!"
So I look closer and
"Dude, ehm.., you are compiling the wrong file..."
Then he tries to compile the right class and the compiler returned errors on errors
"You know what? I hate you."
Never laughed that loud -
I wanna make a c+friends language and it'd be dev friendly and will throw lots of errors on compile to show love. Also it'll compile slower with each newline so you can always say "it's compiling" there will be classes but people instead and then instead of new I'll have create. As for loops let's go with a friendly do while loop and dontdo while as normal while or dowith i while to have a friendly for loop. Instead of ifs let's say decide() and instead of else let's have or. Instead of functions I'll have well you need no functions you'll have jumps and tests before jumps just like assembly has. Oh and everything will be a pointer because then it runs nicer. To create a variable you can't use = because that's the equal sign in decide you need to use "var int myint is 69" because why not. Then to print to the console "console.outputstream.out(myint)" instead of threads I'll have please like "please work" where work is a jump target. I hope you'll enjoy this language ^^
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I recently started on a project, in WP though, but I strongly believe the dev is an imbecile. He's no longer with us (thank god)
Doesn't remove old code, just comments it out, or leave the file there. He loved to use and rewrite plugins, so you can't update them.
I removed this one particular plugin, which seemed to hold the website together, because when I removed it, all the suppressed errors suddenly popped up.
I've used 3 days to clean up the code
Did I say that there's a .scss file for the site, but it's written as normal css and the output .css file has also been changed, so I can't clean the scss file and compile it, because that fucks up the css file =} -
So I was planning to use an REST API wrapper library and I included into my app spent over an hour working my logic... No errors... but then when I compile... I get a FUCKING DEPENDENCY COMPATIBILITY ERROR.... My NET Framework app isn't compatible with NET Standard libraries??? WTF.....
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Today is thursday. Oh no.
At thursdays I have a 8h30-19 schedule (I have 1h30' of free time to go home and cry after I finish a class at 15h30 though) and there's this one class I DREAD. It's a 2h class at 17h and it's an exercise class. This wouldn't be so bad it I actually understood the code behind the exercises, because they don't teach us code in the theory classes (btw it's C. I hate that language because of all this). The teacher pretty much tells us "do this exercise", waits like 10' and then starts to (try to) explain what we're supposed to do. Oh my god.
The other day he was like "write "exec ( ... "text" ... )", compile and execute". It didn't work. Of course it didn't why would it? I was switching around between terminal, manual and text editor, to no avail. In the end he explained but I don't think I got it.
Every time I think about this class I die a little inside and start to become somewhat anxious to be honest. The theory is not that that hard, the practice part is what is killing me (I have test in 2w but I'm just gonna start studying earlier so I can go watch this match LoL).
Does someone know a good book (preferably online, if possible) or a good website on C? I really need to read that, that language is killing me.
Bonus: the other day I had to do a homework that was to be delivered. We had to write a program that read the program and its arguments like this:
./program_name
numArgs
arg1
arg2
etc
I wrote the code, had some bumps in the way, asked a colleague for help because we needed to have a custom function made that was to be done in the class but that I couldn't make because of the reasons above. Then it came the time to test. My VM broke (I think I'm gonna format my PC to try to fix that. Have installed some other versions of the VM but the installations fails or the machine doesn't start) so I sent it to said colleague to test. She said it did OK and so I sent the work to this website we have to send our works to.
"2 errors".
What? What happened? She said it worked just fine.
Looked at my code, couldn't see anything wrong.
Asked the same colleague for help.
Turns out I missed a space. A SPACE. I don't think I've ever felt so frustrated in my life. A presentation error in Java is a good thing, at least we know the program works fine, it's just the output that's wrongly formatted. But C? Nope, errors all around, oh my god. I'm still mad about it.
And I owe her a chocolate.1 -
I effing hate Google Play & Google Play Console.
I've uploaded an app and the troubles haven't ended. It is a different error on different devices. Some of them are compile time, some of them run time, some of them just functions the way its not suppose to. And the worst part is that there is no way to track these errors. Google Play Console is utter Horse crap. People tell me that my app crashes and the console reports "nothing to show" under the crashes page.14 -
Compile and debug program, no local variables show.
Clean project, debug program, build errors.
Thanks Mr. Compiler -
Start my code day, no bugs in sight,
Each line I write, like code's delight.
Second function, errors suppressed,
Silent fixes, my skills put to the test.
Third loop, logic numb, yet breaking,
A contradiction in every line I'm making.
Fourth bug, clinging like a leech,
In the grip of coding's caffeine breach.
Fifth syntax, thoughtless actions cascade,
A program's dance, in lines arrayed.
Sixth compile, colleagues say, 'Go home,'
But where's home in this code dome?
'They say home is where the heart is,
But my heart's in a million logic twists,
Which line shall I follow?
The optimized or the broken,
I cannot tell them apart.'
In the last bit of code, I saved my hope,
When debugging was still an option,
So go ahead and save yourself from glitches,
For you are worthy of a million exceptions. -
So I'm writing my compiler and I decide to test error handling, see if I'm catching unexpected tokens and whatnot. I try duplicating a semi-colon at the end of a line, for sure it'll give me an error since that's an unexpected token, isn't it? So I run the compiler and... No errors? I start debugging for a few minutes, snoop around, everything seems ok... "Huh, that's weird" and then it dawns on me, a semi-colon only marks the end of a statement. So, technically, it's not an unexpected token if you have an empty statement (which wouldn't break any rules about statements). I decide to try out my theory. I put ;;;;;;;; at the end of a random line in my rust code, hit compile and... it compiles! So that means it is not a bug anymore! I mean, if the big guys that actually know a tad about language design, compilers and all that cool stuff allow it in their languages, why shouldn't it? So I did it, I turned a bug into a feature and now I can go to sleep in peace and stop dreaming about fucking abstract syntax trees (don't mind my kinks >:) ).
Yeah anyways thanks for reading, till next time! Bye!1 -
Has anyone tried to export a jar in a simple Java project that has JavaFX (and uses WebView) from VSCode?
When I test the program it works fine but when I export it and execute it I get JavaFX errors.
I met those errors early in development, the fix was adding some parameters to the run command (--add-modules and such), maybe I need to add them to the compile process but I can't find how...
I've been searching all across the web and the rant part of this question is why isn't there an answer anywhere? Has NO ONE tried this before? Really? And if someone did, how did they find the solution!?
My only hope is compiling by hand by now... But there must be a way... I could also use Eclipse but I'd like to know how to do it from VSCode, it would be a shame having to take everything to Eclipse just to compile.3 -
So, I really tried .. again ... to use intellij. And i simply really don't get it. Why do so many devs like it? For me it feels like swimming in the dark not knowing if my java code will actually build because there is no fucking actual build feedback provided in real time.
I can build the whole project and get a build log, a fucking text log! I want my eclipse problems view, that auto-updates with erronious code as I type ... as I FUCKING TYPE!
Ok so there are various "hacks" to enable auto-build, even while having a running debug session, (in the registry ..., remind me of old windows days *sigh*).
And still, all looks good and I start the program an baaammm, compile time errors on start What the actual fuck?
Also why the heck does it allow to setup/move/resize the panels when i resets them every fucking time I restart intellij???
The UI is so cluttered and illogical, like the debugging view that has three tool/tabbars on it's own, on various hierarchies, even a vertical one. It alls looks so ... in a lack of a better word I would say "hingspieben" [austrian for "puked out"]
The only real nice thing is the "settings sync" to github. Everything else is mediocre or even really really bad.
So intellij users, please tell me, what do you guys really like about it, that is so good that no other IDE has is?9 -
Ok so that's my plan, find a kernel with HUGE amout of drivers and , high version.
I built a small os based on linux
-- kernel version 5.0.2 from Plop Linux,
many libraries added 'by hand' -- packages from apts of Debian&Ubuntu, and unpacked packages into system with ArchiveManager,
has GUI but it's called xfree86 ( looks strange when a very old app running on Kernel5 )
So, without compiling, i can make a os.
But i found that Plop didn't compile rtl8188eu module which makes linux support some specific network cards.
I have no professional compiler but a tiny C/Cpp compiler called TinyCC (aka. tcc), but for my pc ( CPU freq = 800MHz ), it seems not possible to compile the module by myself.
And then i downloaded a 5.2 kernel with modules from kernel.ubuntu.com, but when i tried to mount my disk ( part. vfat ), i got some errors like IO charset not found, and then i replaced it with Xanmod kernel but also reported an error said Invalid Arguments, but i checked /proc/filesystems, it supports.
So what can i do? Are there any pre-compiled kernel & modules with 'full common supports'?
I tried kernel 4.4 ( from Ubuntu 16.04 LTS ) just now but the driver crashed when wpa_supplicant tried to initialize the device.7