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Search - "stems"
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Company: We have a fast paced and exciting environment!
Translation: Management doesn’t plan at all and changes their mind constantly so everything is done in a rushed last minute fashion. The excitement stems from a constant need to look over your shoulder in anticipation of the knife in your back after you are blamed for some issue inevitably arising out of the panicked fashion in which the business constantly operates.9 -
Typically my low motivation stems from some form of management dickhead-itis, too much red tape or restrictive processes (current place took 3.5 months + 2 forms to order a webcam our client had paid for as part of the project ... it was €45).
How I deal with it? I try to give a go changing it, talking with managers, explaining the issues, suggesting alternatives. Such as removing your head from your ass, when done, it can have a wonderful impact to the team.
When that fails (not if) ... I quit. Which I actually just have. Got a job offer last week, although I really wasn't a fan of how things were going on this team, I was working on some cool projects and wasn't sure what was right for me, career-wise.
Then I had a argument with a new manager as he doesn't remember agreeing to allow the developers to estimate their own tasks. He was annoyed I told him we can't do X in 2 weeks, we previously asked for 2 months.
That was enough to knock me over the edge, so I handed in my notice, took the job with much more management style responsibility and hoping for a fresh start.1 -
So at the moment I'm developing a RESTful API for an internal project at work and I'm starting to learn and understand about HTTP status codes.
So I started incorporating proper response HTTP status etc, but my co-workers don't understand what any of it means. They think that just sending a JSON response is enough with any messages should be enough. I think this mindset stems from people who just do simple AJAX calls in JavaScript just to get or store data.
It's these kind of developers that I find are lazy or have no motivation to improve themselves, which is disappointing.5 -
Not exactly dev stuff, but LaTeX low-key makes me nervous.
In writing my thesis it seems that through some keyboard-fuckery I managed to slip in some weird unicode bullshit character somewhere, so that it doesn't compile. Alright, I just do \DeclareUnicodeCharacter{0301}{ASDF} so that it gets replaced by ASDF. Searching for ASDF in the output pdf file does not yield results, so I can't even find the location of the fuckery in the text. It seems that unicode character is somewhere in my .bib-file and I guess my citation style doesn't even render the part of the data that character is in after all. So the above hack works, but still there is some weird-ass character in my bibliography file that I can't find.
On another note: I get that modularity is cool and all, but who thought that it is a good idea to give people zero transparency over what macro stems from which included package? No namespaces etc. I end up including a whole lot of packages that are needed for exactly one macro. That bloats up the file and you have no way to trace back which macro came from which of the quazillion included packages.
...then again maybe I'm just a lazy piece of shit whose google searches end before success and all of the above has some easy fix.9 -
dev, ~boring
This is either a shower thought or a sober weed thought, not really sure which, but I've given some serious consideration to "team composition" and "working condition" as a facet of employment, particularly in regard to how they translate into hiring decisions and team composition.
I've put together a number of teams over the years, and in almost every case I've had to abide by an assemblage of pre-defined contexts that dictated the terms of the team working arrangement:
1. a team structure dictated to me
2. a working temporality scheme dictated to me
3. a geographic region in which I was allowed to hire
4. a headcount, position tuple I was required to abide by
I've come to regard these structures as weaknesses. It's a bit like the project management triangle in which you choose 1-2 from a list of inadequate options. Sometimes this is grounded in business reality, but more often than not it's because the people surrounding the decisions thrive on risk mitigation frameworks that become trickle down failure as they impose themselves on all aspects of the business regardless of compatibility.
At the moment, I'm in another startup that I have significantly more control over and again have found my partners discussing the imposition of structure and framework around how, where, why, who and what work people do before contact with any action. My mind is screaming at me to pull the cord, as much as I hate the expression. This stems from a single thought:
"Hierarchy and structure should arise from an understanding of a problem domain"
As engineers we develop processes based on logic; it's our job, it's what we do. Logic operates on data derived from from experiments, so in the absence of the real we perform thought experiments that attempt to reveal some fundamental fact we can use to make a determination.
In this instance we can ask ourselves the question, "what works?" The question can have a number contexts: people, effort required, time, pay, need, skills, regulation, schedule. These things in isolation all have a relative importance ( a weight ), and they can relatively expose limits of mutual exclusivity (pay > budget, skills < need, schedule < (people * time/effort)). The pre-imposed frameworks in that light are just generic attempts to abstract away those concerns based on pre-existing knowledge. There's a chance they're fine, and just generally misunderstood or misapplied; there's also a chance they're insufficient in the face of change.
Fictional entities like the "A Team," comprise a group of humans whose skills are mutually compatible, and achieve synergy by random chance. Since real life doesn't work on movie/comic book logic, it's easy to dismiss the seed of possibility there, that an organic structure can naturally evolve to function beyond its basic parts due to a natural compatibility that wasn't necessarily statistically quantifiable (par-entropic).
I'm definitely not proposing that, nor do I subscribe to the 10x ninja founders are ideal theory. Moreso, this line of reasoning leads me to the thought that team composition can be grown organically based on an acceptance of a few observed truths about shipping products:
1. demand is constant
2. skills can either be bought or developed
3. the requirement for skills grows linearly
4. hierarchy limits the potential for flexibility
5. a team's technically proficiency over time should lead to a non-linear relationship relationship between headcount and growth
Given that, I can devise a heuristic, organic framework for growing a team:
- Don't impose reporting structure before it has value (you don't have to flatten a hierarchy that doesn't exist)
- crush silos before they arise
- Identify needed skills based on objectives
- base salary projections on need, not available capital
- Hire to fill skills gap, be open to training since you have to pay for it either way
- Timelines should always account for skills gap and training efforts
- Assume churn will happen based on team dynamics
- Where someone is doesn't matter so long as it's legal. Time zones are only a problem if you make them one.
- Understand that the needs of a team are relative to a given project, so cookie cutter team composition and project management won't work in software
- Accept that failure is always a risk
- operate with the assumption that teams that are skilled, empowered and motivated are more likely to succeed.
- Culture fit is a per team thing, if the team hates each other they won't work well no matter how much time and money you throw at it
Last thing isn't derived from the train of thought, just things I feel are true:
- Training and headcount is an investment that grows linearly over time, but can have exponential value. Retain people, not services.
- "you build it, you run it" will result in happier customers, faster pivoting. Don't adopt an application maintenance strategy
/rant2 -
This is definitely a total first world problem but I am so frustrated.
I am stuck in a team that embodies the Japanese proverb "The nail that sticks out gets hammered down".
The management are there because it is convenient and flexible and have no interest in managing or keeping up with tech.
The lead developers are extremely anti-social and are not approachable and the this stems down to the devs (not all but really most) - all there just to do the bare minimum and spend most of their energies in trying to avoid work or having learn something.
Unfortunately I am passionate about what I do and want to build high-quality products and this has put me at odds with the way things work.
I could fill up alot of time talking about how I was ordered to "cut" images/icons out of PDFs rather just getting them from the branding team, or how I was scolded for having set up logging, detected a problem caused by another developer and fixed it before it cost a big client a massive amount of money... But really the point is that I have never worked somewhere with such an awful attitude to enthusiasm and quite frankly it boggles my mind trying to understand how they rationalise these things but the answer is always laziness.
Obviously there are worse problems in the world than working in a job where you are encouraged to do nothing... But it actually really depresses me and causes anxiety that I am working with people who don't care about testing or monitoring or learning new things or even collaboration.
...sigh...
Hopefully the job market will start opening again soon4 -
If Apple computers have cores (in their processors), where are the seeds and stems?
Welp this sounds a lot more stupid after having typed it and read it, but I'm still posting it :D1 -
My first year lecturers in university. They were always passionate about their jobs and programming as a whole that it rubbed off on me. If it wasn't for them I wouldn't be staying up all hours working on projects while there are assignments due. My love of what I do stems from them and I would love to inspire at least one person like they did with me.
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Why are clients so brain dead?
I've had a client insist for the last two weeks that I provide them with a high level technical specification for fucking OneDrive because our product is able to embed HTML inputted into the CMS.
I've literally had hours of meetings with over a dozen people where I'm trying to explain that just because they're embedding some PowerPoint HTML into our CMS doesn't mean we need to or even can provide technical documents.
This is a huge company with an equity of over £50 billion by the way. I swear the bigger the company the more incompetent the employees get.
Their whole issue stems from one guy not understanding how basic logins and file sharing permissions work + their IT doing security fuckery to screw up which machines can login or access what. So I made and sent them a flow diagram explaining it, out of some naive hope that they'll now leave me alone.
I still don't understand how any of this is my responsibility just because these idiots don't understand that our product is separate from the HTML they've decided to put into the CMS. I don't think any of these people know what they're asking me for when they keep insisting I send them technical documents for a Microsoft owned product that we have nothing to do with.
I'm sure I'll be stuck telling them to talk to their own IT team over and over again as they schedule meetings every few days until the heat death of the universe. Then I'll finally have peace. Either that or somehow one of them finds this post and I get fired.8 -
Story time!
I was with some friends, one a CS student and the other one's a mechanical engineer student with coding like a hobby.
I was listening to a song from which the band released the stems (individual tracks) of a song, and this dude made an anime version of it.
Me: Oh God, this is awesome
Mech: how did he do that?
Me: What? The song?
Mech: Yeah, how did he split the voice and everything, is the music like an Ajax request and he queried for the voice
Me and my other friend lock eyes and began to laugh so fucking hard.
Me: that's not how it works, why did you though that?
Mech: I don't know -
I'm taking a year out from my degree to do a software dev placement. I fought hard to get it and totally smashed the interview. But I'm still nervous as all hell and not sure I want it.
I think it stems from not actually feeling like I'm a real dev yet. I feel like I'm a big fish in a small pond at uni, which is why I took the job. That and the fact I never really made many friends there. Still can't shake the feeling that I'm just going to fail miserably...
I guess this is what they call "impostor syndrome".3 -
Well, been awhile. The latter half of this is probably gonna be unpopular, but the gist of it is that all of the devs working on camera-centric apps, get your shit together, if possible. As mentioned there may not be a way for you to get your shit together, because Google and the others involved ultimately are a mess. In that case, you're dismissed. I haven't proof-read this, so don't take it exactly verbatim.
Woke up this morning to a need for this, so here goes:
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OPEN LETTER TO SNAPCHAT
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Snapchat,
You guys need to get your shit together. This is a tack-on to what Marques Brownlee already stated.
I woke up this morning to a seriously FUCKED UP UI. UX didn't change as much, still looks Snapchat-esque. But holy hell WHAT THE FUCK?
I'm not averse to change, despite the above. HOWEVER, there's an exception to that: You cannot change out UX/UI from under me with no warning. I need to know that within the coming weeks, there will be changes to how I interact/interface within the app. An option to opt into testing would be nice as well, but doesn't look like you guys have that figured out. With that testing should come feedback, and something like Jira, where issues can be reported and triaged. You're a company, unfortunately, so I doubt you'd be willing to even go as far as accepting feedback in the first place, which is a shame.
Seriously, as Marques pointed out, Android Snaps are shitty because the app takes a screenshot of the viewfinder and uses it as a photo. There's no doubt in my mind this is something that others do, but all Android devs need to either not pull this (because it's not clever) or just not make apps (quality over quantity).
I would like to see either Google step in and require a native API that is the same across all devices and leverages all cameras to their full potential (I want to say that Snap's issue stems from an API provided by Google. In this case, Google, get your shit together), or alternatively I'd like to see manufacturers band up to provide a uniform interface to deal with this. Because I don't see the latter happening anytime soon, Google needs to do something about this, although I feel like they probably won't. That said, IDGAF WHO it is, I just want it FIXED. -
Dealing with clients is probably the biggest personal challenge. I'm not much of a people person, and I find it hard to converse with friends and people I've known for years, let alone clients who are looking for answers for why things aren't working, and wanting you to explain exactly (but in simple terms) why a thing that seems simple is so complicated.
Another challenge, which is somewhat related is expressing myself. This again, stems from not being super great or comfortable in conversations, but as a dev, even among other devs, your opinion on things gets asked a lot. For someone who was used to sticking with the status quo and mostly agreeing with things, stuff like peer code reviews, or giving pointers on how to implement something is a big challenge (but I'm improving)2 -
Am I the only one who feels like morning scrum meetings are a complete waste of time? At least in the way that my team does them. It's 30 minutes of "I did this thing yesterday, and I will continue to do that same thing today." All of this information can be sent in an email, but we insist on meeting every morning to say the same exact things.
For the past 3 weeks, the majority of the team has said the same exact things during scrum: "I continued to work on this big feature yesterday. Thank you." Like how does a detailed retelling of what this person did yesterday pertain to the rest of the team? It's just meeting for the sake of meeting, and talking for the sake of talking.
If you have this little technical issue that only pertains to work that this single person is doing, then meet with that person separately and discuss it. There's no reason to make everybody else sit and listen to information that will never be useful to them.
And most of the time, this scrum stems into spontaneous unplanned longer meetings afterwards. So suddenly this "quick" 30 minute scrum turns in 2-hours of meetings and a morning wasted on information that could've easily been discussed over email instead5 -
Throughout most of my programming career so far, I haven't had too many fights or major arguments with other developers, which is probably some kind of miracle. Although I think this stems from where each job I have been in (except 1 job), I seem to have much more knowledge than the other developers. So even if an argument/discussion would come up, I could usually reason with them logically.
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What are you guys studying/what are your professions? What do you think of your study or profession? Also, what do you develop/what do you use to develop? I'm going to be studying bioinformatics next year, we'll be using java and python. The idea is to write programs that can find links in big data that stems from research on diseases and genetics. My two favourite subjects were always biology and computer science, (even though computer science in my middle school is a joke) so this study really appealed to me. I'm curious about you guys.4