Details
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AboutI like things, and dislike other things.
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SkillsMostly JavaScript, but dabble in other fields.
Joined devRant on 4/22/2016
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I was told there's gonna be:
- good salaries
- informal company setups with benefits
- lots of jobs available
- non-dev people look at you in amazement
- get to work on really interesting stuff
What I'm actually doing:
- carrying a team of people in uni because you're the only one who knows how to code
- deal with shitty uncommented legacy code at work
- be reminded that if you don't do something super-sophisticated you're easily replaceable
- spend unpaid overtime hours because you're the only one at your job that is on the issue (I see a pattern of being alone in a problem here)
- requestion all my career decisions
- cry and be stressed
- hate every minute of work, yet be stuck in it because it's a source of income that is flexible enough for me to be able to study full-time
So dunno man, I'm still waiting on what I've been told, people say there's lotsa money and satisfaction waiting for me after grinding through 5 years of high education, it'd better be worth it5 -
The first time I realized I wasn't as good as I thought I was when I met the smartest dev I've ever known (to this day).
I was hired to manage his team but was just immediately floored by the sheer knowledge and skills this guy displayed.
I started to wonder why they hired outside of the team instead of promoting him when I found that he just didn't mesh well with others.
He was very blunt about everything he says. Especially when it comes to code reviews. Man, he did /not/ mince words. And, of course, everyone took this as him just being an asshole.
But being an expert asshole myself, I could tell he wasn't really trying to be one and he was just quirky. He was really good and I really liked hanging out with him. I learned A LOT of things.
Can you imagine coming into a lead position, with years of experience in the role backing your confidence and then be told that your code is bad and then, systematically, very precisely, and very clearly be told why? That shit is humbling.
But it was the good kind of humbling, you know? I really liked that I had someone who could actually teach me new things.
So we hung out a lot and later on I got to meet his daughter and wife who told me that he had slight autism which is why he talked the way he did. He simply doesn't know how to talk any other way.
I explained it to the rest of the team (after getting permission) and once they understood that they started to take his criticism more seriously. He also started to learn to be less harsh with his words.
We developed some really nice friendships and our team was becoming a little family.
Year and a half later I had to leave the company for personal reasons. But before I did I convinced our boss to get him to replace me. The team was behind him now and he easily handled it like a pro.
That was 5 years ago. I moved out of the city, moved back, and got a job at another company.
Four months ago, he called me up and said he had three reasons for us to meet up.
1. He was making me god father of his new baby boy
2. That they created a new position for him at the company; VP of Engineering
and
3. He wanted to hang out
So we did and turns out he had a 4th reason; He had a nice job offer for me.
I'm telling this story now because I wanted to remind everyone of the lesson that every mainstream anime tells us:
Never underestimate the power of friendship.21 -
29-year veteran here. Began programming professionally in 1990, writing BASIC applications for an 8-bit Apple II+ computer. Learned Pascal, C, Clipper, COBOL. Ironic side-story: back then, my university colleagues and I used to make fun of old COBOL programmers. Fortunately, I never had to actually work with the language, but the knowledge allowed me to qualify for a decent job position, back in '92.
For a while, I worked with an IBM mainframe, using REXX and EXEC2 scripting languages for the VM/SP operating system. Then I began programming for the web, wrote my first dynamic web applications with cgi-bin shell and Perl scripts. Used the little-known IBM Net.Data scripting language. I finally learned PHP and settled with it for many, many years.
I always wanted to be a programmer. As a kid I dreamed of being like Kevin Flynn, of TRON - create world famous videogames and live upstairs my own arcade place! Later on, at some point, I was disappointed, I questioned my skills, I thought I should do more, I let other people's expectations make feel bad. Then I finally realized I actually enjoy a quieter, simpler life. And I made peace with it.
I'm now like the old programmers I used to mock 30 years ago. There's so much shit inside my brain. And everything seems so damn complex these days. Frameworks, package managers, transpilers, layers and more layers of code. I try to keep up. And the more I learn, the more it seems I don't know.
Sometimes I feel tired. Yet, I still enjoy creating things and solving problems with programming. I still have fun learning. And after all these years, I learned to be proud of my work, even if it didn't turn out to be as glamorous as in the movies.30 -
!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221 -
A young guy I work with burst into tears today, I had no idea what happened so I tried to comfort him and ask what was up.
It appears his main client had gone nuts with him because they wanted him to make an internet toolbar (think Ask.com) and he politely informed them toolbars doesn't really exist anymore and it wouldn't work on things like modern browsers or mobile devices.
Being given a polite but honest opinion was obviously something the client wasn't used to and knowing the guy was a young and fairly inexperienced, they started throwing very personal insults and asking him exactly what he knows about things (a lot more than them).
So being the big, bold, handsome senior developer I am, I immediately phoned the client back and told them to either come speak to me face-to-face and apologise to him in person or we'd terminate there contract with immediate effect. They're coming down tomorrow...
So part my rant, part a rant on behalf of a young developer who did nothing wrong and was treated like shit, I think we've all been there.
We'll see how this goes! Who the hell wants a toolbar anyway?!401 -
I'm at my seat during the regular morning routine of checking emails, planning the things I need to complete/study when my phone rings.
HR: Good Morning, can you come over to the conference room please ?
Me: Sure
I enter the conference room and on the other side of the table, I see a group of 3 HR Managers (not a very nice feeling), especially when it was 10 months into my first job as a Trainee Software Developer.
HR: The company hasn't been performing as expected. For this reason, we've been told to cut down our staff. We're sorry but we have to let you go. You've been doing a great job all along. Thank you.
Me: ---- (seriously ?!)
The security-in-chief 'escorts' me out of the premises and I hand over the badge. I'm not allowed to return to my desk.
This happened about 16 years ago. But it stuck with me throughout my programming career.
A couple of Lessons Learnt which may help some of the developers today :
- You're not as important as you think, no matter what you do and how well you do it.
- Working hard is one thing, working smart is another. You'll understand the difference when your appraisals comes around each year.
- Focus on your work but always keep an eye on your company's health.
- Be patient with your Manager; if you're having a rough time, its likely he/she is suffering more.
- Programming solo is great fun. However it takes other skills that are not so interesting, to earn a living.
- You may think the Clients sounds stupid, talks silly and demands the stars; ever wonder what they think about you.
- When faced with a tough problem, try to 'fix' the Client first, then look for a solution.
- If you hate making code changes, don't curse the Client or your Manager - we coders collectively created a world of infinite possibilities. No point blaming them.
- Sharing your ideas matter.
- Software Development is a really long chain of ever-growing links that you may grok rather late in your career. But its still worth all the effort if you enjoy it.
I like to think of programming as a pursuit that combines mathematical precision and artistic randomness to create some pretty amazing stuff.
Thanks for reading.14 -
There's a special place in Hell for people who design APIs that returns 200 but then put error messages in the response body.13
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After spending a few months on this site, what strikes me the most, is how unhappy a lot of programmers are.
It kind of makes me sad to see so many of you struggle with office politics bullshit everyday.
I have a confession to make.
I've never had a programming job, or freelanced, yet I have made a very comfortable living with programming and marketing for the past 20 years.
I make my living by finding niches where there is shit software, and creating a better alarm clock.
The first 5-10 years of doing this, I worked my ass off (throughout my twenties)
But during most of my thirties, I barely had to
work to keep it all up. I get residual income still
from stuff I did 10 years ago.
I'm curious if anyone at all would be interested in learning how to do this, quitting their job, for example, or, just having the freedom to write your own code without answering to anybody but your own customers. Many of whom you never have to talk to, they go to your site, they buy, and rarely ever send emails (if you do it right)
Everybody here has knowledge that is so bankable, yet they seem to just surrender to
asshole bosses and clients. It doesn't have to
be like that.
If you'd be interested in this, please ++ this.
I'm thinking of creating an online course about creating and marketing your own software, specifically for programmers like you guys. and girls.
I genuinely just want to see if there's interest. I hope that's ok.63 -
As a developer, sometimes you hammer away on some useless solo side project for a few weeks. Maybe a small game, a web interface for your home-built storage server, or an app to turn your living room lights on an off.
I often see these posts and graphs here about motivation, about a desire to conceive perfection. You want to create a self-hosted Spotify clone "but better", or you set out to make the best todo app for iOS ever written.
These rants and memes often highlight how you start with this incredible drive, how your code is perfectly clean when you begin. Then it all oscillates between states of panic and surprise, sweat, tears and euphoria, an end in a disillusioned stare at the tangled mess you created, to gather dust forever in some private repository.
Writing a physics engine from scratch was harder than you expected. You needed a lot of ugly code to get your admin panel working in Safari. Some other shiny idea came along, and you decided to bite, even though you feel a burning guilt about the ever growing pile of unfinished failures.
All I want to say is:
No time was lost.
This is how senior developers are born. You strengthen your brain, the calluses on your mind provide you with perseverance to solve problems. Even if (no, *especially* if) you gave up on your project.
Eventually, giving up is good, it's a sign of wisdom an flexibility to focus on the broader domain again.
One of the things I love about failures is how varied they tend to be, how they force you to start seeing overarching patterns.
You don't notice the things you take back from your failures, they slip back sticking to you, undetected.
You get intuitions for strengths and weaknesses in patterns. Whenever you're matching two sparse ordered indexed lists, there's this corner of your brain lighting up on how to do it efficiently. You realize it's not the ORMs which suck, it's the fundamental object-relational impedance mismatch existing in all languages which causes problems, and you feel your fingers tingling whenever you encounter its effects in the future, ready to dive in ever so slightly deeper.
You notice you can suddenly solve completely abstract data problems using the pathfinding logic from your failed game. You realize you can use vector calculations from your physics engine to compare similarities in psychological behavior. You never understood trigonometry in high school, but while building a a deficient robotic Arduino abomination it suddenly started making sense.
You're building intuitions, continuously. These intuitions are grooves which become deeper each time you encounter fundamental patterns. The more variation in environments and topics you expose yourself to, the more permanent these associations become.
Failure is inconsequential, failure even deserves respect, failure builds intuition about patterns. Every single epiphany about similarity in patterns is an incredible victory.
Please, for the love of code...
Start and fail as many projects as you can.30 -
Some customers are nice.
Ive been working with a customer to enable a feature in the database. It was tough, because the escalation from support was your standard 'Customer wants apples in the T-1000, please do the needful'. After several emails back and forth we reach an agreement about what needs to be done.
This is something I'm sure can't be done. I test it in my local install, yep, confirmed that's normal behaviour. The customer, however, is stalwart - he's suggesting changes to the database that would potentially give him what he needs. I figure if he's going to this much effort, I'll confirm with our product specialist to see if there's a way around it.
Five minutes later I'm emailing the customer with an apology as I have unwittingly never known of, or committed to memory, the existence of a distinctly non-hidden check box that enables this exact function. I pass this box several times a week at least, and I've worked on this software for two and a half years. Never have I needed to use it, so my brain just processed it as background imagery.
The customer just responded with the kindest email absolving me of my sins, thanking me for my humbleness and for my time.
I want him to have more problems so I can work with him more.2 -
It always gives me a smile when my boss (ceo, no technician) calls me and says "let's do some software architecture together!". He has no idea what this means, but he likes the term. Sometimes, this call just means "let's have a beer together"2
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An entirely typical exchange at work:
PM: How long would it take to build an application that collates Gubblefluffs and exports them as a PDF?
ME: Hard to say. What’s a Gubblefluff?
PM: Nothing complex. Its basically an object with some stuff in.
ME: Erm, okay. So I’ll define a Gubblefluff object plus methods to add edit and delete, then for each Gubblefluff have it write a line to a PDF.
PM: It will need to email that PDF to somebody.
ME: Okay, cool. “Gubblefluffs-by-email” should take about a day.
6 hours later…
ME: I’ve done Gubblefluffs-to-pdf, I’m not clear on what’s in a Gubblefluff but I’ve made it flexible so it can take almost anything.
PM: No, a Gubblefluff can ONLY be one of 4 Snigglefingers plus a timestamp and some JSON.
ME: What? Right. Okay. What’s a Snigglefinger?
PM: (sighs) A Snigglefinger is the collection of relevant Babelsets.
ME: Babelsets?
PM: Yeah, a user can have any number of Babelsets but they must correspond to one of the four types of Snigglefingers.
ME: There are users!?
PM: Of course!
ME: But I’ve not coded anything for users.
PM: Shit. I’ve told the client they can have it today. How long to add in users?
ME: And Babelsets, and Snigglefingers and the new Gubblefluff rules?
PM: Yeah.
6 days later…
ME: This is done now. It’s a beast but it works. Who should it email the PDFs to?
PM: Client X, plus cc to Y and bcc to Z.
ME: What? It doesn't support CC and BCC!
1 hour later…
ME: This is done. I’ve tested it and sent you a copy of the PDF it generates.
PM: Okay thanks. Is the cron running daily?
ME: What cron?
…
ME: Okay, so the cron’s running once a day at 8pm.
PM: Oh, it’ll need to be at 3:15pm. That’s when we’ve told the client they’ll get it.
ME: Right. I’ll change it...
PM: Also, the PDF you sent me looks nothing like the visual.
ME: What visual?
...53 -
When you're looking for the person that wrote over your changes by force pushing and you find out it was your CTO.1
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I've been seeing a lot of rant about bad cs teachers for the week's rant so I'm gonna share about a teacher that I like. Maybe wk45? Anyway, I think I mentioned him before. Its the same teacher who taught our class OOP. He's a pretty cool guy. Gives out difficult tasks for us each week (Something that we don't like, actually..but thats just a student thing. But everyone agrees that it does help us understand the whole thing better) He grades our assignments and tests, and if he feels that we're a bit left behind, doesn't mind offering us one-to-one classes when he's free and makes sure that everyone understands what he's talking about in class. Some of us had still had some trouble getting the basics down so this was really helpful. Plus he likes giving fun examples and stuff in class so its never boring (usually food related examples).So yeah, learnt a lot during the class :D
He's not the only teacher that I like though, we've got a few other cool teachers as well. I guess maybe I have a bit of luck with this? -
Do you know when you think "Oh that doesn't look too hard. I bet I can do it in no time"?
That is how I felt when I saw the DIY 3D printer kit Anet A8. It's only 150€ on gearbest so that is pretty cheap.
The reviews said it takes about 3 - 4 hours to build and I though "Ok I am a computer specialist and engineer so 3h sounds reasonable".
When I bought it from gearbest the first problems started: 5 days after the estimated shipping date the packet was still not on its way. After I fucked the support up, it finally arrived 3 weeks after the estimated date.
When I took the first look, everything seemed to be fine except for some small scratches but for that price that is not a problem.
So I started to build the printer at about 14:00 and even if some random sites in the manual were in Chinese I felt confident to get it done in a view hours.
And then it started to get really fucked. The first problem was that 2 screws were unusable and I had to use my own screws instead. The next problem was that the manual was just in the wrong fucking order at some points and I had to reverse multiple steps to get it right.
But the most fucked up thing: There should have been 2 threaded rods with a length of 345mm but the rods had a length of 310mm which was nowhere listed in the parts list. So I had to go buy some aluminium rods to fill the gap temporary so that I can at least go on with the build before getting a replacement. And I could go on and on and with the problems but the point is, it is now 19:30 which is about 5.5 hours after I started and I am still not fucking done with this.
So what have I learned?
Cheap Chinese hardware is good, but only as long as you don't have to assemble that shit yourself.2 -
Dude at work floats the idea of creating separate Github accounts for personal and work for security. My response:
While we're discussing options, we should also consider maintaining a list of users as a CSV^H^H^H MS Excel file, and install an authentication server that runs off the laptop of an "IT Administrator". That way it'll be super secure because hackers cannot access any system outside of working hours, as well as the days that said admin is off from work.2 -
"You gave us bad code! We ran it and now production is DOWN! Join this bridgeline now and help us fix this!"
So, as the author of the code in question, I join the bridge... And what happens next, I will simply never forget.
First, a little backstory... Another team within our company needed some vendor client software installed and maintained across the enterprise. Multiple OSes (Linux, AIX, Solaris, HPUX, etc.), so packaging and consistent update methods were a a challenge. I wrote an entire set of utilities to install, update and generally maintain the software; intending all the time that this other team would eventually own the process and code. With this in mind, I wrote extensive documentation, and conducted a formal turnover / training season with the other team.
So, fast forward to when the other team now owns my code, has been trained on how to use it, including (perhaps most importantly) how to send out updates when the vendor released upgrades to the agent software.
Now, this other team had the responsibility of releasing their first update since I gave them the process. Very simple upgrade process, already fully automated. What could have gone so horribly wrong? Did something the vendor supplied break their client?
I asked for the log files from the upgrade process. They sent them, and they looked... wrong. Very, very wrong.
Did you run the code I gave you to do this update?
"Yes, your code is broken - fix it! Production is down! Rabble, rabble, rabble!"
So, I go into our code management tool and review the _actual_ script they ran. Sure enough, it is my code... But something is very wrong.
More than 2/3rds of my code... has been commented out. The code is "there"... but has been commented out so it is not being executed. WT-actual-F?!
I question this on the bridge line. Silence. I insist someone explain what is going on. Is this a joke? Is this some kind of work version of candid camera?
Finally someone breaks the silence and explains.
And this, my friends, is the part I will never forget.
"We wanted to look through your code before we ran the update. When we looked at it, there was some stuff we didn't understand, so we commented that stuff out."
You... you didn't... understand... my some of the code... so you... you didn't ask me about it... you didn't try to actually figure out what it did... you... commented it OUT?!
"Right, we figured it was better to only run the parts we understood... But now we ran it and everything is broken and you need to fix your code."
I cannot repeat the things I said next, even here on devRant. Let's just say that call did not go well.
So, lesson learned? If you don't know what some code does? Just comment that shit out. Then blame the original author when it doesn't work.
You just cannot make this kind of stuff up.105 -
When the multi billion euro company you work for doesn't use a CMS, but let's the content editors edit your precious HTML and CSS.3
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If I keep ignoring issues they'll eventually overflow and I'll have a negative amount of bugs, right?4
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How do you pronounce SQL?
"See for me, I just go my own way and pronounce it as ‘sqwool, or ‘sqwll’, which sometimes gets my coworkers (not db or programming people) calling it ‘Squirrel’. As such we have a custom written utility program which automates running certain SQL commands on various databases which is aptly named SQuirreL. Then we started to have fun with it: The ‘pre-defined’ sets of SQL are held in a ‘.nut’ file which you give to SQuirreL. When you want to see what scripts have been run, you check the SQuirrel’s .log to see what .nut files it has ‘eaten’. We thought about naming the log files .poop, but I felt that was too far. I know right now there’s people reading this cringing, but I say lighten up. My boss when presented with the tool, did not get ANY of the Squirrel/nut references… I mean the tool’s icon was a cartoon squirrel holding an acorn for crying out lout, but I digress.
So yeah, I call it Sqwll or Sqwool, but only when talking to people who don’t matter."
Source, in the comments: http://patorjk.com/blog/2012/...
I doubt this has ever been posted. =)8 -
UPDATE: devRant Trans-Oceanic Journey Community Project
It was a mere 12 days ago that I asked the question; 'Could devRanters, as a community, build a 21st Century Technology-Laden ‘devRant devie-Stressball-in-a-Bottle’ and send it on a journey across the Atlantic ocean?
I am thrilled to report that devRanters enthusiastically accepted this difficult challenge. A core team quickly formed and a tremendous amount of research and progress has been made in a short period of time. I want to give you a high level-flavor of what we are doing. Please keep in mind we still need your help. We welcome all develops to take part in this journey.
I want to give appreciation to the devRant Founders @dfox and @trogus. Without your support and sponsorship this project would not have been possible. devRant brought us together and it a reality. Devie journeying across the Ocean the Columbus sailed will stir the imagination of children and adults worldwide when we launch on May 1, 2017.
Some of the research and action items in progress:
- Slack and trello environments were created to capture research and foster discussion.
- A Stony Brook University Oceanography Professor suggested the Gulf Stream would be a good pathway across the ocean. We researched it very and agree. The Gulf Stream has been a trans-Atlantic conduit for hundreds of years. We are deciding whether to launch from Cape Hatteras, NC or the Virginia coast. Both have easy access to the rapid currents in the Gulf Stream.
- We are researching every detail of the Gulf Stream to make the journey easier and faster for devie. We have maps and a team member gathered valuable ideas reading a thorough book – ‘The Gulf Stream’.
- We decided on using a highly resilient plastic rather than glass for the bottle material. Plastic is much lighter, faster and glass breaks down more easily. The lightweight enclosure will allow us to take full advantage of waves and ample trade winds. We are still discussing the final design as we want to minimize friction and mimic the non-locomotion fish that migrate thousands of miles riding the Gulf Stream.
-The enclosure might be 3D printed unless we can locate a commercial solution. We have 3D specs and are speaking with some experts. There are advantages and dis-advantages to each solution.
- We will be using Iridiums' RockBLOCK two-way satellite technology to bounce lat-long coordinate pings off their 36 low-orbit satellites. The data will be analyzed by our devRant devie analysis software. IOS and Android public apps being built by the team will display devie's location throughout the journey in.
- Arduino will be used as the brains
- Multiple sensors including temperature and depth are being considered
-A project plan will be published to the team Friday 12/9. Sorry I am a few days late but adding some new ideas.
There are still a lot of challenges we must overcome and we will.
That’s all for now. I will send updates and all ideas / comments are valued.6 -
So, I got a paid internship and was tasked to create a game from scratch. They told me to start by creating an idea and so I started creating a Game Design Document with 40+ pages. Fuckin epic idea. The idea is presented to the boss. "Very good. But I want it to have multilayer" *Sigh* Substantial changes are made and I'm eager to start working on my masterpiece. Everybody wanted to see how it would turn out. 2 months into the internship I have to make a presentation to the boss. He tells me that I won't be able to accomplish anything in the limited time of the internship. They change my work completely and I am now part of the main team. Two weeks later I have another presentation. "You have been here for 2 months and this is what you have? This is you progress? You need to do better". A couple of days later I get an email stating that my performance was unsatisfactory and I won't get paid for those 2 months. Like, ARE YOU FUCKIN KIDDING ME! YOU TELL ME TO CHANGE EVERYTHING! 2 MONTHS OF MY LIFE OF HARD WORK WADTED FOR NOTHING! FUCK YOU! SO FUCKIN PISSED!
I have cool coworkers tho16 -
Guys I just wanted to thank you for giving me motivation! I suffer from chronical depression and it's really hard for me to start something and even harder to continue. But by reading your posts I get joy and motivation! #thankyou #motivation #devRantsaveslifes7