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Search - "grid system"
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I’m a .NET desktop fullstack dev these days… Never worked web unless for my own small needs/personal projects.
I started using tech one way or the other by the time windows was version 3.1 and been through quite a bit ground-breaking changes in the industry of software development and the internet but if there’s one thing I cannot understand of it all, no matter how much thought I put into it is: How the fuck did we manage to make it so fucking complicated to develop anything these days?
I remember like it was yesterday that you could stand a website with HTML, CSS and JS, three fucking files and you’ve made yourself a single page site. Then came the word “Responsive”, “Responsive” written everywhere. Fair enough, grid system popped up. All of the sudden jQuery was summoned… and everything that happened after this point has been a fucking circus of high-pitched teens talking on conferences about fucking libraries and frameworks to make integration with real time, highly scalable, eco-friendly, serverless, data driven, genome aware, genderless, quantum technologies to interact with bio dynamically generated organisms, namely fucking users.
Every fucking bit of the process of building a mobile/web application seems to be stopped by yet another incredibly dumb attempt to suicide a developer. Can you go from starting an app and publishing an app without jumping through a thousand VERY specific hoops? No, fuck no.
I fucking hate it… It’s a bit hard to get Desktop dev jobs these days but for as long as I work on IT I will continue to stick to that area, until someone for the love of life comes up with a fucking solution to all this decadent circus of bureaucratic technocracy.
Fuck big industry, fuck tech giants, fuck javascript and webassembly, fuck kids putting ASCII art on console applications that I DON’T FUCKING NEED to install dependencies THAT I DON’T FUCKING NEED to extend functionality on frameworks that I DON’T FUCKING NEED… oh wait, I do need all this because YOU FUCKING MADE IT MANDATORY NOW! FUUUUUUUUUUUUUUUUUUUUUUUCK YOU!!!9 -
Just before you, my fellow system programmer, scroll past this, let me say this:
🍬 The web is actiually simple. 🍬
Both HTML and CSS is declarative. It's all easy when you understand the concepts, learn how to be idiomatic and quit trying to do that imperative bullshit in languages that aren't imperative.
HTML is simple. You know the boilerplate: doctype, head, body, that's all. Just mark it up and do NOT look at it before you end, mark it up as it were article or something. The appearance is up to css.
CSS is simple. You may even forget bem or rscss, you're already a skilled software developer. Use common sense and your code-splitting and naming skills you gained reading The Code Complete or doing software development for years.
Forget mockups. Forget absolute positioning, forget setting width and height in pixels. Go to awwwards, find some inspiration. Draw some buttons and fields on paper with your good old pencil. Then go and write some css. Feel free to steal some shadows and transitions from codepen.
Read about 8-pixel grid system. Let every element push away from others by setting something like margin: 16px; and whoops! You've just got fully responsive and got great vertical rhythm without even using media queries!
Oh my god, do NEVER set width and height explicitly! Type something like button { width: 120px; } and bang! The entire web page is broken. Quit that shit. Let it resize as it should. It will resize itself to fit its contents.
HTML is by default ready for your template engine. That's how you receive data from server — as server-side rendered, plain old HTML page. On the other hand, the form element is the most axiomatic and simple way to send the data to server. That's how you send it — as plain old GET or POST that every webserver can handle.
All of there are true:
1. It's easy to get great 100% responsiveness without media queries.
2. It's easy to align items in row, it's just one line of css. Maybe two, if you still want elements to wrap, but want to use flexbox:
.parent {
display: flex;
flex-wrap: wrap;
}
3. HTML and CSS are fast by default.
4. You don't need mockups to achieve great visual experience. Mockups is imperative, web is declarative.
5. You may not even need JavaScript to make great website.
Go on, ask me a question about web! I'll ready to answer everything.21 -
preface: swearing.
because anger.
So. I'm trying to use Material Design with Material UI. The components and UI look *great*.
It's from google, though, which really pisses me off. but I like what I can do with the UI.
HOWEVER.
I really want a grid system for responsiveness. because obviously. besides, i really hate doing all the responsive shit myself. it sucks and i hate it.
Material Design does not include a grid system. okay, it includes a grid component, but it's not for site layout. it's for making a grid of images. or something.
What it does include is a lot of very lengthy documentation on what you should do, complete with fancy graphics saying "THIS IS HOW YOU MUST DO IT OR YOU'RE DOING IT ALL WRONG" -- but they don't actually support it! you must do it all yourself.
Why oh why would they tell you how you must do things if they don't provide the tools to make it possible? fucking google.
You might decide it's a grand idea to interject at this moment and say: "there are plenty of tools out there that allow you to do this!" And sure, you'd be right. however -- and i think this might just barely might be worth mentioning -- THEY REALLY FUCKING SUCK. Hey, let's look at some of the classes! So clear and semantic! This one was nice and simple: "xs4" -- but wtf does that mean? okay, it apparently means 4 columns as they'd appear on an extra-small layout. How does that work on a large layout? Who knows. Now, how about "c12"? okay, maybe 12 columns? but how does that display on a phone with a layout small enough to only have 4 columns? i don't know! they don't know! nobody knows!
oh oh oh oh. and my particular favorite: "mdc-layout-grid__cell mdc-layout-grid__cell--align-bottom" WHAT. THE. FUCK. I'm not writing a goddamn novel! and that one claims to be from google itself. either they've gone insane or someone's totally lying. either way, fuck them.
SO. TERRIBLENESS ASIDE.
Instead of using Material Design v0.fuckoff that lacks any semblance of a grid layout, I figure I'll try v1.0 alpha that actually has one supported natively. It's new and supports everything I need. There's no way this can't be a good idea.
The problem is, while it's out and basically usable, none of the React component libraries fucking work with it. Redux-Form doesn't work with it either because it doesn't understand nested compound controls, and hacking it to work at least triples the boilerplate. So, instead, I have to use some other person's "hey, it's shitty but it works for me" alpha version of someone else's project that works as a wrapper on top of Redux-Form that makes all of this work. yeah, you totally followed that. Kind of like a second-cousin-twice-removed sort of project adding in the necessary features and support all the way down. and ofc it doesn't quite work. because why would things ever be easy?
like seriously, come on.
What i'm trying to do isn't even that bloody hard.
Do I really have to use bootstrap instead?
fuck that.
then again, fuck this significantly more.
UGH.18 -
Update on UWP File explorer! Exciting stuff first!
Reveal style was applied to the home page grid (That thing in WinX where the borders change color in proximity to the mouse)
Clickable buttons in the title bar! This is the first step to tabs!
Converted a lot of things that were generated dynamically in C# to UserControls in XAML, for easier reading and even improved code-behind options.
Pulled my hair out getting rid of System.IO - System.IO is not made for UWP and stops working in certain situations. Now using Windows.Storage, which is a lot more async. I have gotten much friendlier with the dispatcher.
Pain from the operation is really fading and school doesn't start for a couple days, so I hope to get a beta out before school starts, and more realistically, get the tab system done before school starts.10 -
HELL. YES.
I wrote a complex grid rendering system in c++!
It accepts pixel values and * values (Grid values)
Works very similar to WPF grid, which I LOVE.
The few lines of code needed (On the front end, at least) to do this are in the comments. VERY FUCKING HAPPY RIGHT NOW.13 -
Before learning the css grid, I fell asleep so fast everytime at night. After the bootcamp
This is the 3rd day and I still can’t sleep on time, my brain keeps on banging my eyes to wake up and try all of the websites that have been piled up on my brainbfor 3 years
P.S. I start learning grid after using bootstrap layout the first time. Not gonna touch it again. It breaks my brain kinda bad1 -
When I just started my software engineering course in college, we had a group project every semester where we would use the skills learned during that semester to make a certain product or program.
For the semester in this story, we were tasked with making a reservation system for a campsite. Visitors would be able to select a free spot, and reserve it.
The spot reservation screen would be a map of the campsite, and visitors would click on the desired site on the map to select it. Sites were neatly laid out in a perfect grid.
My task in the group for this project was my favourite position: yelling at people for poor code quality. And boy did I get to yell.
Any semi competent programmer would probably come up with two simple loops to generate all the buttons (something like 144 buttons), one loop to fill a row, and then another to go down the rows until all were filled. Some other similar functionality in the program was solved this way.
However, my classmate that was responsible for this part of the code wasn't a big fan of concise programming. So instead, he wrote 144 functions aptly called `generateFirstButton()` all the way through `generateHundredFourtyFourthButton()`.
*what*
I called him out on his horribly smelly code, and his retort was "But it works, and now you don't have to think about complicated loop logic".
I rewrote the class and reduced it from ~1150 lines to about 20 lines.
He didn't pass the exam.2 -
The Cloud Of Bullshit
Every day I wake, and I think of my one true mission in life. To mock and ridicule paint huffing idiots. Something recently that drew my ire, like the hemorrhoids on my ass is this idea of 'the cloud', THE CLOUD and the buzzword lingo-bingo bullshit that providers use to hype and sell it.
For example, airtable is an amazing service. I love that I can insert just about anything into a row, create any of my own row datatypes, that it's flexible as all hell.
I love it.
And I hate that I'm essentially locked in to the cloud.
I fucking hate how if my internet goes down (thanks you pie eating inbred dipshits at comcast) I have no access.
If the company is bought, they'll shut down like all the rest , to be "relaunched at a later time" (or never).
I hate that if the company doesn't make enough money, or it's investors change their mind, woopsie, service is shut down.
I hate that the cloud is synonymous with massive data leaks and IOT-levels of stupidity in security practices.
Every time someone says "but its in the cloud! Isn't it amazing!"
I always think 1. YEAH IF IM AN INVESTOR I GET TO MILK LOW BROW FINGER PAINTING FUCKWITS EVERY MONTH like Adobe sucking the blood from infants who are still in college.
2. Why? So I can get locked into their platform, have them segment off previously free features (fucking youtube and the 'subscribe so you can continue playing audio with your screen off' bullshit), and then have fees increase month over month?
3. Why, so every four years during the presidential selection, if I piss off some fuckstick braindead lemming literally sucking his girlfriends BFs cock, they can potentially shut me out from my own data completely?
The Cloud is built on shit-colored hype sold to knob gobbling idiots, controlling idiots, profiting at the expense of idiots, and later fucking them for buyout payola. The Cloud is a Cloud of Bullshit shat out by huckster messiahs straight into the lapping mouths of fanatics worshiping slavishly like toilet drinking scum at the porcelain alter of a neon god, invisible, untouchable, and like a spigot, easily shut off without anyone noticing. And when it happens, I'll be there, shouting "WHERE IS YOUR CLOUD NOW?"
Native any day. 100% native or I don't fucking want it
None of this node.js-gone-native bullshit either with notetaking apps taking up hundreds of megabytes of ram, where everything is bootstrap or react, in a browser, in a window container, because people are so fucking incompetent we have to hold their hand WHILE they give themselves a reach around.
Native or nothing.
For my favorite notetaking app, I use Microsoft OneNote. "OH god, a heathen, quick, stick his body up on a stake!"
But hear me out. I'll be the first one in a crowd to kick bill gates in the nuts (not because I particularly hate microsoft, just because I think hes kind of a cunt).
So when I say onenote is good, I really fucking mean it. Sure they did some cunty things like 'dumbed down' the interface, and cut out some options. But you know what they can't do?
Shut down the damn service (short of a system update completely removing the whole app, which, frankly, wouldn't surprise me).
It's so god damn good it waxed my balls, cured my cancer, fixed my relationship with my father, found my long lost brother, and replaced ALL my irl notebooks.
It's so good that if it was cocaine I'd be hospitalized for overusing it.
So god damn good it didn't just replace all my notebooks, it even replaced and sped up my mockup process three to five times. Want layers?
Built in. Just drag an image on to the notebook to import instantly.
Want to rearrange layers? Right click select "send forward/back/bring to front/send to back".
Everything snaps to grid by default and is easily resizeable.
I had all the elements for a UI sliced and diced. Wanted to try a bunch of layouts. Was gonna take me two damn days.
Did it in three hours with the notebook features of onenote.
After I started using onenote, me and my bodypillow finally conceived even.
Sweet marries mammaries I just fucking jizzed. Thank you onenote.
P.s. It really did speed up my UI design, allows annotated images, highlighted text. Shit, it can even do kanban.
And all I can think is "good job microsoft making an awesome product for free, being dumb as fuck for not charging for it, and then not marketing it at ALL."
It was sheer fucking luck that I discovered it while was I was looking for vendor STD bloatware to blast off my new install.
OneNote: Worth a try even for the kick-gates-in-the-nuts fan club.
The cloud can suck my balls.18 -
Well today we got to test our system to the extreme and I'm pleased to say it passed. Major power surge followed by a black out. UPS for all networking and servers kicked in without missing a beat and the standby generator outside about 45 seconds later. After explaining to users how to turn on their computer (😑), we were able to get everyone working again in about 5 minutes. Lasted three hours without power from the grid without any client downtime1
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If you're making a game, dont start by thinking about your inventory system. Start by thinking about what you want your player to be able to DO, the cost of those things, and the constraints.
For example, ages of empires didnt have you worrying about unit equipment at all. every villager could do almost any job. while survival games, especially survival horror, like the recent RE remake, severly restrict inventory and stack sizes to make resource managenent more important.
Games like Fallout had list based inventories because lists are cheap, and it allowed a tighter interaction loop. players would loot. go into inventory. close container, onto the next container, keeping the player in the exploration loop longer. neoscav did the opposite *for effect* harkening back to diablo, but taken to the nth degree: *everything*, actions, combat, exploration, character design, all based on an inventory-style grid.
while games like rimworld and dwarf fortress have your inventory represented by zones where items are physically *stored* in stacks on the ground, extending the concept of base management to resource management through physical layout and build optimization.
its important to think about what kind of actions you want players to be able to do, and the kinds of challenges and constraints you want on them at each point of the game and each mechanic they engage in.
other examples, though terrible, include fortnite, where the limitations of competitive play had inventory limited to a resource system and a hotbar. while earlier battle royale and sandboxs games like rust and battleground induced tension by combining loot mechanics and grid inventories with the constant danger of competing players, allowing them to have richer inventory systems at the risk of frusterating players who frequently died while managing their inventory. meanwhile in overwatch, notice how the HUD changes to best represent the abilities of each character.
all in all it is better to stop thinking of inventory systems as a means to an end, and instead as the end representation of desired mechanics, or artificially selected representations for particular effects.
this applies likewise to ui and ux in general. because the design of interface is fundementally about the design of *interactions*, and what you want to enable a user or customer to *do* will ultimately drive those interactions.6 -
Designer: These nine logo's come after the intro text...
Me: Wait... nine? How do we know the number of company logo's in that section is always nine?
Designer: Well that looks the best.
Me: That may be, but we're working with CMS content here. We cannot be sure that this company works for exactly nine clients.
Designer: What do you mean?
Me: In general the idea is that a CMS allows a customer to determine that for themselves. That is kind of what a Content Management System does.
Designer: But shouldn't I, the Designer, be in control of that? Nine logo's simply looks the best!
Me (trying to cope with the fact this guy's formal education is a joke compared to his ego): The reality is that the client being able to determine his own content is the reason we make this website. We will have to take into account the actual number of items in the CMS may be less or more. We could paginate it or randomize it if you want to use that grid of nine.
Designer: I don't see why I can't determine that.
Me: Designing around those constraints is what my boss hired you to do.15 -
When you have to work with a graphic designer that doesn't know how to design a website around a grid system
😭 -
I was working on a thing at work which routes http requests from one endpoint and port to several local services.
I was halfway done when I noticed I just wrote a primitive reverse proxy.
Anyway, I'm calling it GRID, Gateway for REST Interface Distribution.
It's capable of dynamically attaching new routes and services and removing those during runtime via inbuilt typescript compilation service.
Each "runtime module" defines several routes which may have a middleware function (express.js style), which gets executed before forwarding the request to the local service.
I don't know why, but I'm kinda proud of this one; Feels like I made something actually useful for once.
Gonna maybe add a webUI with the monaco editor to write typescript modules without needing VSCode...
Also I may implement a load balancing system for scalability.
It comes with a cli too.
Gonna put it on github and post it here once I'm done with v1.19 -
Today I stumbled across one the worst UX's for a filter I have ever seen, and yes it was a legacy system.
So there is a screen to show a data grid of all orders in the system with accompanying filters; date, status, free text etc.
And there is also a drop-down that allows users to filter by order number, but the genius that made it figured the best way to allow users to search for an order was to render all possible order numbers inside a single drop-down :| and they are not even ordered!5 -
The Zen Of Ripping Off Airtable:
(patterned after The Zen Of Python. For all those shamelessly copying airtables basic functionality)
*Columns can be *reordered* for visual priority and ease of use.
* Rows are purely presentational, and mostly for grouping and formatting.
* Data cells are objects in their own right, so they can control their own rendering, and formatting.
* Columns (as objects) are where linkages and other column specific data are stored.
* Rows (as objects) are where row specific data (full-row formatting) are stored.
* Rows are views or references *into* columns which hold references to the actual data cells
* Tables are meant for managing and structuring *small* amounts of data (less than 10k rows) per table.
* Just as you might do "=A1:A5" to reference a cell range in google or excel, you might do "opt(table1:columnN)" in a column header to create a 'type' for the cells in that column.
* An enumeration is a table with a single column, useful for doing the equivalent of airtables options and tags. You will never be able to decide if it should be stored on a specific column, on a specific table for ease of reuse, or separately where it and its brothers will visually clutter your list of tables. Take a shot if you are here.
* Typing or linking a column should be accomplishable first through a command-driven type language, held in column headers and cells as text.
* Take a shot if you somehow ended up creating any of the following: an FSM, a custom regex parser, a new programming language.
* A good structuring system gives us options or tags (multiple select), selections (single select), and many other datatypes and should be first, programmatically available through a simple command-driven language like how commands are done in datacells in excel or google sheets.
* Columns are a means to organize data cells, and set constraints and formatting on an entire range.
* Row height, can be overridden by the settings of a cell. If a cell overrides the row and column render/graphics settings, then it must be drawn last--drawing over the default grid.
* The header of a column is itself a datacell.
* Columns have no order among themselves. Order is purely presentational, and stored on the table itself.
* The last statement is because this allows us to pluck individual columns out of tables for specialized views.
*Very* fast scrolling on large datasets, with row and cell height variability is complicated. Thinking about it makes me want to drink. You should drink too before you embark on implementing it.
* Wherever possible, don't use a database.
If you're thinking about using a database, see the previous koan.
* If you use a database, expect to pick and choose among column-oriented stores, and json, while factoring for platform support, api support, whether you want your front-end users to be forced to install and setup a full database,
and if not, what file-based .so or .dll database engine is out there that also supports video, audio, images, and custom types.
* For each time you ignore one of these nuggets of wisdom, take a shot, question your sanity, quit halfway, and then write another koan about what you learned.
* If you do not have liquor on hand, for each time you would take a shot, spank yourself on the ass. For those who think this is a reward, for each time you would spank yourself on the ass, instead *don't* spank yourself on the ass.
* Take a sip if you *definitely* wildly misused terms from OOP, MVP, and spreadsheets.5 -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
"Can't you just write 'width stop at text'"?
When discussing a grid system cell width
I think they meant it light heartedly, so it's not as bad... (And their not a dev). -
So a few months ago I created a css grid system. I ended up fucking my windows installation by playing around with shit I knew I shouldn't be playing with. And silly old me, not backing shit up obsessively, ended up losing the only copy of my grid system.
Luckily I remember how I made it.
But right now I am lacking motivation to do any serious work. So what did I do tonight?
Signed up for a hosting account
Registered a domain name (for my grid system) through my reseller account
Setup DokuWiki
And am now in the process of creating documentation for...
... A grid system that I have not [re]created.
That's some backwards ass logic right there lol -
I'm tasked with a light redesign of our public site and it's a fucking shit show. It's using this old-ass grid system with pixel-based widths and it's just totally fucked and whoever put it together had no clue.
...I keep going back and forth between trying to work around it and unfucking it because, while I'd like it to be unfucked, I don't want to spend all week on this and I hope we toss it all out and do a proper full redesign in the next year or two anyway. -
This is the situation:
I worked on a small project on freelance.mx: The project name is: "A Grid System with Bootstrap and Hover.css | Fontawesome Combination"
By the time I finished it, the client changed almost half of the requirements and told me that I didn't complete the work as It was supposed to and asked me to change it. He wanted that grid system to work as a sidebar as well...
He asked me then to make some modifications and adapt the code to fit the new requirements. I said: "I would do that but I would need to charge you more for that since a grid system and a sidebar are two distinct things and also these are new requirements"
Today is 7 days since I haven't heard anything from him and I sent him a message. He said that I didn't finish the work properly and marked the work on the platform as "Incomplete".
What should I do? This is unfair... Is there any way I can get the payment from this guy?
This is the first job I have on freelance.mx and it will make me have bad reputation.
Any advice?10 -
Who here works at Apple in the Finder group. OMG, would you please fix shit? Finder has been such a bag of insects for years.
1. windows don't right-size to any reasonable minimum in icon view when there is one row of icons
2. text color of files and folder names no longer adjust to accommodate background color changes. Setting the window background color USED TO result in white text of the files and folders displayed in that window. Now it is Black-On-Black oh so readable 🙄
3. stop re-locating 0,0 in the god damn folder icon view. Finder items in grid view cannot, by themselves, get disorganized off the grid.
4. Stop moving the god damn folder/disk window locations between open and close
5. stop resizing the god damn folder/disk windows between open and close.
6. stop destroying the contents of clipping files. I get so tired of losing data to mac-unix programmers who think they know what the f they are doing at the file level. Resource forks were rocket science you just could not understand and you have really rolled the clock back on macOS file system to Stone Age 1980s tech.11 -
DREAM 1
(my comments look like this)
A kikiland metro system. It's extradimensional and shapeshifting. When you enter it, it adapts to your needs. The people inside (they're probably just vinyl shells), the social circumstances, all generated for you.
When you enter it, it knows where you want to go. It spawns exactly one train just for you. It will be the first, it will be the last. You have to catch it to go where you need. If you miss it, there will be no more trains, and you have to wait till the metro station closes for the night and reopens.
It's always you entering, catching the train that arrives just in time, going to where you need to go and exiting.
Because of its extradimensional nature, you cannot agree to meet someone there — every person has their own personal metro generated just for them every time, with exactly one train going exactly to the station you need.
It's used by BLA as a form of control. When they don't want you to go somewhere, the train won't spawn. Or, it might diverge and get you to some other place. It isn't known whether the map can be altered on the fly or not. So far, the consensus is that the map is persistent and is a public knowledge, and it's just the metro itself that is extradimensional. But, no one ever saw the real metro in its real form, and not the top layer that protrudes into the three-dimensional world you can interact with. It might be the case that they can make people disappear by creating ad-hoc stations that don't intersect with the real world, trapping them in places that are nowhere in particular.
(it took seeing BLA once in one dream to make all the following dreams include them. Sigh.)
Kikiland also has a school, and it always had it. I befriended a chemistry teacher there. His classroom is small — exactly as deep as other classrooms, but really narrow. There are no desks there, just his desk and some bookshelves. Chemistry isn't a priority there — his class exists only because it should. No one attends it. This is why he was so pleased to meet me. Despite his classroom being located on a busy floor, its door is overlooked by students, and NO ONE ever enters it. He just sits there, waiting for students to arrive, but they never do.
He has a secret, though, because of course he does. In the game Control, if you complete the main storyline before you complete some side quests, one of the main characters will be sitting in the C-suit hall, doing her things, waiting for you to come and talk to her. But at the same time, she will be waiting for you deep down the oldest house's mines, again, just sitting there, waiting for you to take the quest. This teacher is the same.
If you have a good relationship with him, and you attend his class, the classroom will change to a tunnel entrance, with him being the security guard. He's your friend, he'll let you in. It looks like Fallout's vault entrance. THIS is how you enter the REAL kikiland metro. (Dream 1 ends here.)
Episode 2
Tiny waterborne rat puppies whose mouth is their entire face unfolding like a piece of paper with teeth covering it as a grid. (I wrote about them already, but here they are again.) They are _tiny_, a bit like tadpoles. Also, like tadpoles, they die if you touch them out of water. As I was flying over some mountain resort (I routinely fly in my dreams, but it feels more like a very low gravity falling I can control, like using a parachute in GTA San Andreas), I dumped them to a location that resembled the garden level of Prince of Persia: Warrior Within for my cat to eat. It didn't want to. -
Just replaced a mess of a 6 row, 6 column grid done using bootstrap with 4 lines of CSS3 grid layout (shorthand).
Why do we even need full Bootstrap when ya got Grid and flexbox now? Oh right, .btn colours... 😖😫😭3 -
It is this time of the year that I get to work on a shitty project to add some new functionality to it, it is a front end part of the project which before was externally developed, so now I have to deal with this BS Marionette mess where nothing they wrote comply to standards, like the fucking router.js doesn't look anything like the Marionettes doc, the bootstrap they used they fking decided to override classes in custom css and turn the 12 col grid system into 5ths or shit, then they created some autmated tests with bunch of intricated selectors selecting by 'labels' instead of !!!!FUCKING WHAT ARE THIS FOR IDs!? - fuk me - so I better decide to procrastinate on this project since luckily enough we don't have a deadline and I wouldn't care if we had either! My job is java developer, and yes I feel good about learning new things and learning front end. BUT NOT THIS CRAP DEPRECATED MttehorseShit!
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Any magic service creating resposive layouts from existing website? God I hate resposive css when there is no unified grid system across the design.2
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This got me fucked up. Listen yo.
So we have this issue on our modal right. The issue keeps poppin. It's a hotfix because its in prod. So my senior and I were on it. After a few hours, I showed him the part of the code that is buggy. It's 50 lines of code of nested if-else, else-if. And so we're still fighting it. He redid everything since we're using angular2 he did a subject, behavior-subject all that bs and I was still trying to understand what's the bug, because it's happening on the second click and so I did my own thing and found the cause bug and showed it to him, its this:
setTimeout( () => {}, 0)
the bootstrap-modal doesn't allow async inside it (I dont why, its in the package). So he explained to me why it's there. So I did my own thing again and find a workaround which I did, a one-line of angular property, showed it to him he didn't accept it because we'll still have to redo it with subjects and he was on it. I said ok. Went back to my previous issue. The director came in and ask for a fixed, my senior came up to me and told me to push my fix. Alright no problem. So we good now. Went back to our thing bla bla bla, then got an email that we will have a meeting, So we went, bla bla bla. The internal team wants a support for mobile, senior said no problem bla bla bla, after the meeting he approaches me and said (THIS IS WHERE IT GOT FUCKED UP) we wont be supporting bootstrap4 anymore because of the modal issue and since we're going to support mobile and BOOTSTRAP4 grid system is NONINTUITIVE we are moving to material design because the grid system is easier. I was blown away man. we have more than 100 components and just because of that modal and mobile support shit he decided to abandon bootstrap. Mater of fact its the modal its his code. I'm not expert in frontend but I looked at the material design implementation its the same thing other than the class names. OHHH LAWD!3 -
Today I fought against a monster named as CSS and I sort of won.
I am having a problem in that the grid layout don't work with the scroll bar (overflow)
After hours of trying thing out I remember that I am just creating the prove of concept that the system can actually be build.
I said "Hey this is just a prototype, it doesn't need to be pixel perfect, and finally use height in css".
I really appreciate it if anyone can advise me on less dirty method. Here is the source code
https://jsfiddle.net/rc0f9t5j/
The input box should stay at the button no matter how much text the container have. The fiddle have the intended behavior.4 -
Not sure if I should implement Bootstrap on my website for cross device scalability, grid system placement and basic animations, or just stick to raw CSS3... Any suggestions?5
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Ooh this project.. So I was put in charge of creating new pages, and general maintenance as the site was already built by a previous dev on the team before i joined the company. I take a look at the design, fairly strange forward quick analysis most of it bootstrapable, some custom code is needed for some parts so no issues there.
Looks at the code, only the bootstrap grid system is being used, the rest is custom code, an additional 9K lines of CSS and 526 lines of JS. What the hell is this.2 -
"The grid system is an aid, not a guarantee. It permits a number of possible uses and each designer can look for a solution appropriate to his personal style. But one must learn how to use the grid; it is an art that requires practice." - Josef Muller-Brockmann1
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I have been arguing with my company's analytic on bootstrap grid system for two days now. The guy doesn't understand what is so wrong about hardcoding bootstrap column percentages when in our company's layout rules it states we use the col 12 system