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Search - "graphics dev"
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Client: our app has low ratings, we fired our previous dev company and hiring you instead.
Us: all right, seems like to make a better app we need 5 months.
C: you're kidding, do it in 6 weeks.
U: Ok, but we'll have to drop some features.
C: get rid of X and Y, nobody uses them.
U: deal!
... 6 weeks later...
U: here's the new app: better graphics, easier to use, more stable and more future-proof.
C: Cool! Let's deploy!
... 2 days later...
C: we just released but the users are really pissed off!
U: what do they say?
C: "what the fuck happened with X and Y? they were the only thing we're using! what a load of crap! 1 star"
Dear client, next time get to know better your users...8 -
Best: the tool that works for the job.
Worst: the tool that doesn’t.
Example: Ruby is great for scripts and web dev, but simply doesn’t work for graphics engines.
Example: SQL is great for fetching data (etc.), but it is absolutely terrible for business logic.
Example: XSLT is great for lowering your faith and your will to live, but it is absolutely awful for literally every other purpose.21 -
!!good news
!!great news
!!linux dev lappy recommendations?
So, @Root might finally have a job! Woo!
(Pending a background check, drug test, cavity search, ...)
I'm excited, and kind of giddy. It's an open-office setup, but the devs are chill, the boss is chill (reminds me a bit of myself thus far, just... nice), pay is decent too. Drive is hell, but everything else feels kinda cushy. The parent company is super-stuffy corporate and has an HR and red tape fetish, but supposedly I won't have to interact with them at all. I start as soon as all of the background check nonsense comes through. (Don't get me started on that, please.)
One of the questions that came up, however, is what type of system I wanted to use. I requested a Linux lappy, and that's sadly a bit beyond the parent company's nontechnical IT department. They asked me for links to a few specific machines on amazon for options. (MacBook Pro or equivalent)
That's where this question comes in: Which lappys make great dev machines and also have decent linux (Debian/Mint/Ubuntu) support? The role is backend Rails development + some devops, so I don't need super-fancy graphics, though I will be attaching a 4k (hopefully IPS) display because space and pretty colors.
Recommendations welcome, as I should get back to them today!43 -
Blender.
3D modelling, UVs, texturing, animation, video editing, compositing, motion graphics, motion tracking, 2D animation, and a fucking powerful render engine? Check.
Great community? Check.
Powerful and easy scripting system? Check.
A well organized dev team? Check.
People who care about UI/UX? Check (look at Blender 2.8).
Does it compete with a major corporation that would go into sloth otherwise? Check. (If you thought M$ was shaftware wait till you see Autodesk)
There are other FOSS projects that I really like, but my vote definitely goes to Blender.9 -
Modern web frontend is giving me a huge headache...
Gazillion frameworks, css preprocessors, transpilers, task runners, webpack, state management, templating, Rxjs, vector graphics,async,promises, es6,es7,babel,uglifying,minifying,beautifying,modules,dependecy injection....
All this for programming apps that happen to run inside browsers on a protocol which was designed to display simple text pages...
This is insanity. It cannot go on like this for long. I pray for webasm and elm to rescue me from this chaos.
I work now as a fullstack dev as my first job but my next job is definitely going to be backend/native stuff for desktop or mobile. It seems those areas are much less crazy.10 -
Some time ago I went for a job interview (Unity3D Dev). I have little experience in this field and never thought that I would get this job but wanted to gain some and thought that it would be a great opportunity.
So after the interview, which was great and I really enjoyed it, I've been tasked with making a simple minigame. Only requirements were that there have to be player controls, character must avoid obstacles and camera must be moving with player's progress. I've made a little spin on those. In 2d minigame I've created you are piloting simple (made out of 3d primitives) rocket. You have to avoid randomly spawned platforms. If you hit one, you explode. You also die, if you hit a wall or fall out of camera and hit Destroyer. Camera is constantly moving as long as you are moving. The spin is that you have very limited fuel. To regain it you have to land on said platforms with your thrusters. It took me around 12h to make this game. The only reason I know it is because they wanted this info. I've learned a bit while working on this minigame and had a lot of fun. It was a great impuls to start learning gamedev again and stop stagnation I fell in when I started my studies and work.
Today I've got response. Obviously I didn't get the job. They took more experienced person and I totally understand that. But there's more. They were so great to give me pretty extensive review of what was done good, what could be done better and how to gather more experience. They said that the game met their expectations and was written well. That's great, because I was worried that it would be bad since I haven't worked on graphics at all.
So, at least I got an impulse to start learning and maybe I'll even go for some game jam!4 -
Hey guys it's not a rant, but i feel this place might help...
I am a 20 yr old, second year guy ...have got some experience in core Java and after that, i have been doing android for 8months... Yeah , i coded some basic apps got my hands dirty on firebase, sql libraries and some connectivity...
Even got landed in an internship.
Today i feel myself to be an intermediate android dev , nd i know their are many things that can be learnt in android that i don't know..
But what after that?development as a carrier interests me, but i fear for a job security ... I could learn more of Android,maybe learn ios after that but their are always articles coming out that react is future, webapps will replace android and stuff like that...
I Have also heard stuff like companies today want to squeeze more out of their techs, so they want less and complete developers having experience in both web and mobile app designing and other stuff like that
Are you freakin kidding me? Android and ios alone are like drinking Pacific and indian ocean and to add web developing, its like drinking out every drop of ocean in the world.
I guess their are guys which exist with knowledge of all three, maybe I can cover them all too(someday) but that would take my whole clg life of 4 years..(I guess)
And no ,I don't have problems with that too.. I actually like developing but again i hear big words like cloud computing, AR,VR AI, data sciences, automation, graphics designing, game dev, and many more...
Basically i hear too much and i fear too much 😅 and i don't think closing my ears would be a good choice...
So, which ocean of carrier should i aim to go for?nd are my fears real? Do companies really prefer some web guy designing Amazon like apps over android-only guys like me?is automation nd templates really gonna take all we, developers jobs?should i look into ai/data sciences?
Well , i am a simple guy, who got his first pc at 17 so naturally, i am fascinated even by the working of a calculator app and anything relates to tech so am open to pursue my interests in any fields23 -
New idea: Fuck raytracing for global illumination because you just need too many rays for it to converge
What if we do surfels (to keep the number of probes down and relevant to our scene) and we update the 4x4-ish sized hemisphere irradiance maps not by tracing a single ray per frame per surfel. I have a fast as shit compute shader rasterizer... What if I just raster each surfel each frame? Should be around the same number of pixels as the primary visibility so totally feasible....
Each frame just jitter the projection a bit and voila. Should have extremely high quality diffuse global illumination at well below 1 ms. Holy shit this might just work3 -
A friend came to me whether i want to do a project on c++(someone asked him to find a c++ guy).
Me needing money didn’t refuse. Even though i am a Java developer with 0 skills on c++, but wanted to give it a try.
So project started, and it was about a plugin for rhinoceros app(3d graphics app).
The plugin was simple, had some views and some services to upload a file into s3 and some api calls, not something complex..
So i ended up working on the project together with my friend(web dev).
So long story short, we had a lot of issues, but considering we both had no knowledge on c++, we were really lucky to finish the product almost on time(3 days after).
Did no memory management even though i’ve read that we have to do that by our selfs and that c++ doesn’t have garbage collector.
But the plugin worked great even without garbage collector.
Had a lot issues with string manipulation, which almost drive me crazy.
PS: did a post here before taking the project, to ask whether it is a good idea to take the project or not, had some positive and some negative replies, but i deleted the post since i thought i was breaking the NDA i signed 😂😂
PS2: just finished OCAJP 8 last week with a great score😃6 -
Just tried out Minecraft's shader mod SEUS and wondering what the fuck am I doing with my life being a web dev and not working on graphics.
If you have an nvidia gpu, please give it a try.
This is an example with PBR textures, it's mind blowing https://youtu.be/RbM5w9CBDIw
INB4 comment like "peasant web dev wants to do graphics lmao"11 -
Okay so my last idea has one big problem: I need to project vertices into a single space which encompasses an entire hemisphere. AND straight lines need to remain straight when projected.
That's not something a typical projection matrix can do. Damn. I'm thinking maybe something like octahedral projection? [1]
But I'm not sure there's an answer. Else I would have to chop up the hemisphere into parts and try rastering each tri for each view. Ugh, that sucks
[1] https://researchgate.net/figure/...5 -
Do you have any annoying you want to get rid off, but you can't because of reasons?
I do. They are 4, but for now I'll talk about the gold medal winner.
When we met about 8-9 ago, she had just come back to town due to some very bad personal experience (not her fault). Anyway, she is polite, but her major flaw is that she is pushy. REAL BAD! And she gets mad when other people (including me) try to do it on her. Another one is having calls during random inappropriate times, because she had fight #N with her boyfriend, and last but not least, she will call when needs something out of someone.
Lately, her project is finding us a job, since we're both unemployed. Any job. The sad part is when she sends me job ads for dev jobs I don't qualify, e.g. Company X is looking for a dev with Y year of experience, knowing A, B, C & D technologies. I've told her that I don't qualify for most of the dev jobs she sends me, but she insists I should send my CV anyway, cause of reasons. Also, for some reason, I should be accounted to her for all my current choices when what I would honestly say is "BUG OFF".
Her latest endeavour is getting me one of her friends (a psychologist) as a "client". Her friend wants to have a professional website with writing posts/articles as a side dish. I'm not registered as a freelancer, so everything will be done under the counter, and her friend is OK with that. I'm no web developer, but I didn't refuse because of her backlash and also that would be a positive experience for me. Now, the juicy part. She gave her my phone number without my permission and she told me straight away. Her plan was having the three of us meet, though I don't know why and I didn't want her being around. I asked her to call me immediately, which it didn't happen. After being pestered by my friend for a couple of weeks if her friend called me, she finally did it on Monday. She didn't say to me anything I didn't know, but at least I have her phone now.
What I can offer her is a website skeleton with the usabilities she's asking. What I can't offer her is graphics/banner and security. And now I have to come up with reasonable price. Teams here ask 400-600€ for a complete website the way she asks, including VAT. I'm thinking around 100€ and I don't know when I can deliver the project. I've had some experience with Ruby and Sinatra, so I'll go with that, and I'll learn CSS along the way.
Thanks for reading till the end! 😃4 -
Sometime in the mid to late 1980's my brother and I cut our teeth on a Commodore 64 with Basic. We had the tape drive, 1541 Disk Drives, and the main unit and a lot of C64 centric magazines my dad subscribed to. Each one of the magazines had a snippet of code in a series so that once you had 6 volumes of the magazine, you had a full free game that you got to write by yourself. We decided to write a Hangman game. Since we were the programmers, we already knew all the possible words stored in the wordlist, so it got old quick. One thing that hasn't changed is that my brother had the tenacity and mettle for the intensive logic based parts of the code and I was in it for the colors and graphics. Although we went through some awkward years and many different styles and trends, both of us graduated with computer science degrees at Arkansas State University. Funny thing is, I kept making graphics, CSS, UI, front end, and pretty stuff, and he's still the guy behind the scenes on the heavy lifting and logical stuff. Not that either of us are slacks on the opposite ends of our skilsets, but it's fun to have someone that compliments your work with a deeper understanding. I guess for me it was 2009 when I turned on the full time DEV switch after we published our first website together. It's been through many iterations and is unfortunately a Wordpress site now, but we've been selling BBQ sauce online since 2009 at http://jimquessenberry.com. This wasn't my first website, but it's the first one that's seen moderate success that someone else didn't pay the bill for. I guess you could say that our Commodore 64 Hangman game, and our VBASIC game The Big Giant Head for 386 finally ended up as a polished website for selling our Dad's world class products.1
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This always gets me:
Developers complaining that their 4 year old / cheap ass computer is slow.
Get. A. New. One.
It's not that hard.
Here, let me do one for you:
https://computeruniverse.net/en/...
I just went to a site that delivers across Europe, and selected a cheap laptop with a decent CPU and SSD. Short on RAM, sure, and without a Windows License. But you can buy RAM for an additional 50$, and that brings you to a total of 550€, delivery included. And it will WORK. And it will be fast.
It's too expensive?
No, not exactly. Wherever you are in the world, if you can code decently, good enough to have the right to complain about development tools, you are eligible to at least 10$ per hour income as a freelancer across the globe. I've had such opportunities offered to me by many organizations, especially non-profit ones that need cheap employees. I actually was offered more but let's stick to 10$ per hour.
So that's 1600$ per month. Enough to buy 3 such laptops. Oh, taxes, I forgot. So you get 2 laptops. Wait! You need food and everything else. Well if you're in a country where that offer actually makes sense, then it's likely that you can live off of 400$ per month quite well. Maybe 800$ if you need to pay rent.
So that's roughly 1 month of work for a laptop that will make you not waste time on waiting for stuff.
Sweet! 1 Month! What does it get me?
Well assuming that you have no laptop, it gets you A JOB that pays you 1600$ per month.
But if you DO have a laptop, you can sell it for cheap, and benefit from the following:
1. Boot-up time from 30-60 seconds to 10 seconds.
2. Installing software - from 1 minute to 10 seconds.
3. Opening a browser - from 10 seconds to 1 second.
4. Opening an advanced text editor (Atom, VS.Code) - from 10 seconds to 1 second.
5. Searching for a file on your entire hard drive - from 1 hour to 2 minutes.
....
You get the point. Waiting is reduced by several times.
So how much do you really wait when coding?
Well are you compiling? Are you opening a new project and the IDE needs to re-index the files? Are you opening programs like a terminal emulator, browser and such? Are you using virtual machines for dev environments?
Well all of these processes become several times faster. Depending on how often you do it, you'll be saving yourself from 1 hour per day to upto 4 hours per day (my case, where a HDD would be just out of the question).
How much is that time worth? At least 10$ per day. If you're working for 20 days per month, 240 days per year, that's a total of 2400$. And for the life time of that crappy laptop of 2 years, that's 4800$ saved. And that's with hugely conservative numbers. Nobody pays 10$ per hour any more, except if you've just started in the industry. I know because I've been there.
Please, for all that's sacred to you, justify right here, right now, HOW THE FUCK can you not afford to get that 8GB of RAM, that cheap ass SSD for 100$, or even a brand new laptop (hey! it's even portable and has FHD graphics on it!) for 550$.
That's why every time I hear someone who is a professional developer complain that they don't have money for a decent machine, I have to ask: why the fuck are you wasting yours and everyone else's time?!10 -
This year I could join the "Game Graphics" for my elective classes. After seeing that we are split almost exactly in half (graphics design and programmers) our tutor (graphic with 20+ exp in the field, worked on few Call of Duty titles and more) decided that instead of forcing everyone to draw something, we will be making games in groups.
So me, and my friend were grouped with two girls from graphic. I have to say, working close with them was an eyes-opening experience. They don't think like me, they don't see like me and they interpret everything different.
Anyway, as most experienced Unity dev (... Yeaaaah, one game self made and published) I was chosen to get rest of the programmers up to speed. Luckily no one objected and they did what I wanted them to do, so it wasn't bad.
Today was supposedly the last day to present finished prototype. After three weeks staying up till 1 am, working on this project, two other, and nornal job, it was supposed to end. But, no one was really ready. So tutor decided that we will only do this project, an 2D platformer, instead of two, this and 3D game.
While walking around and checking the progress he stayed with us at least two times, watching what we were doing. Since last two weeks were really hectic, we were finishing up animations, adding some polish and such. When he came to us for the second time, he played our prototype. He's a bit older guy, somewhere around his 60, and one could see he wasn't prepared for hard gameplay I presented him with my first level design ever.
He told us his feedback, about how hard it is and not really intuitive, but in the end, he was satisfied. We have made really great progress and brought him something he could play and finish. Which was more than most of other groups had at today. And, as a cherry on the top, he complimented me as a group chief. I don't remember the last time someone complimented my work. The feeling was... Incredible. Touching even.
So, yeah. My hard work wasn't in vain, even though we now have time till the end of the semester. Everyone in my team has given their all and now we can rest for a bit, while others are catching up. Right now I only have to polish some mechanics, rework a bit of level design and add tutorial, while girls from graphic design will be working on better background and sprites.
All in all, it was a pretty good day.6 -
After struggling all morning with my laptop, I finally accepted the fact that my 1TB hard drive died. Now I'm on a dilemma: Should I replace the drive and upgrade the RAM, or should I buy a new laptop altogether?
Current laptop is Lenovo G50-45, with AMD APU, 6GB (4+2 on graphics) and said 1TB drive.
Before this misfortune befell me, I was planning to upgrade the RAM to 8+2.
Now I'm at a loss, but my folks are willing to help.
Should I buy a new drive and RAM or should I start looking a new more dev oriented laptop? If the latter, any recommendations?3 -
trying to get into gamedev is usually a shitty experience to me...
being a web dev OTOH feels like the opposite. There are css libraries that can make your site beautiful for you (albeit kinda generic).
so when you look at the screen when working on something, you can see something pretty, and it feels like progress.
you can show this to people and they'll be like "wow, look at you and your fancy site".
Show an expertly coded but cssless site to people and they will ask you if you did it with digital crayons.
That's how it feels when I try to get into gamedev, shockingly embarassing.
If I do my own assets, it looks like shit and takes forever. If I use other people's assets, it feels unoriginal.
I used to believe that gameplay is everything, graphics are nothing. But I'm not certain about that right now.
A very common advice to get into gamedev is to start with games that are already made. Like doing a tetris.
Great, that's exactly what I need. Doing a game that looks like shit, with a gameplay I'm not dying to program.
Another thing that makes me feel incompatible with games is the possible reality of that saying that goes "art is never finished, only abandoned", and games being art in a sense.
I'm not sure if I have that mentality. I think I am more of a results type of person, and doing games feels a bit opposite to that.
All of this is making me a bit sad, because video games have been and still are my number one interest, and there has been countless times where I wished I had the role of game designer so I could define in actual projects what a game would be. Like all those "wouldn't it be cool if you could remove X and add Y to this fame" feelings.8 -
Quite a few years ago (late 90s, early 00s maybe) I remember watching a TV show where they demonstrated what virtual reality might be like. It was all rough polygons, no lighting or texturing etc.
I'd heard about the Oculus Rift and considered trying it. I get motion sickness sometimes from certain 3D games (Deus Ex, Portal, sometimes even Minecraft) so was hesitant. Last week, decided to just get one and see how it went.
Didn't expect it to be as good as it is - compared to what was envisaged ~20 years ago. No motion sickness. Not only was the graphics detail amazing but the responsiveness is insane. In another 20 years time what will there be?
Anyway on dev topic: Now it makes me want to play with a 3D/VR engine. Considering Unreal Engine but not really sure where to start learning. Maybe a book? Though reviews tend to say they go out of date quick, I do prefer a physical book for learning tech stuff.1 -
Last rant was about games and graphics cards (admittedly not received too well), time for a rant about game development houses.. especially you EA.
So yesterday a friend of mine showed me in one of our Telegram chats that he'd modified some cheats in an old FPS game by editing these scripts (not Lua for some reason) that the game used as a.. configuration language I guess? He called the result a tank cemetery 🙃
Honestly the game looked a lot like Medal of Honor to stoned me at the time, so I figured, well why not fire up that old nx7010 I had laying around for so long, get a new Debian installation on that and rip the Medal of Honor: Allied Assault war chest that I still had, and play it on one of my more modern laptops? Those CD's are now very old anyway, maybe time to archive those before they rot away.
So I installed Debian on it again, looked up how to rip CD's from the command line, and it seemed that dd could do it - just give /dev/cdrom as the input file, and wherever you want to store your copy as the output file. Brilliant! Except.. uh, yeah. It wasn't that easy. So after checking the CD and finding that it was still pristine, and seeing another CD in that war chest fail just the same, I tried burning and then ripping a copy of Debian onto another CD.. checksummed them and yes, it ripped just fine, bit for bit equal. So what the fuck EA, why is your game such a special snowflake that it's apparently too difficult to even spin up the drive to be copied?
So I looked around on plebbit and found this: https://reddit.com/r/DataHoarder/... - the top comment of that post shattered all my hopes for this disc to be possible to rip. Turns out that DRM schemes intentionally screw up the protocols that make up a functioning disc, and detecting those fuck-ups is part of the actual DRM.
"I also remember some forms of DRM will even include disc mastering errors/physical corruption on the actual disc and use those as a sort of fingerprint for the DRM. The copied ISO has to include them at the exact same place in the ISO as on the IRL disc and the ISO emulator has to emulate the disc drive read errors they cause."
So yeah. Never mind that I already own this goddamn game, and that it's allowed by law to make one copy for personal use, AND that intentionally breaking something is very shady indeed.. apparently I don't really own this game after all. So I went onto the almighty search engines, and instantly found a copy of this game for download. You know EA.. I wanted to play nice. You didn't let me. Still wondering why people do piracy now? Might take your top suits that suggested these fucked up DRM schemes another decade to figure out maybe.. even given the obvious now.
But hey I wouldn't even care that much if the medium these games are stored on wouldn't be so volatile (remember these discs are now close to 20 years old, and data rot sets in after 30 years or so). You company decided to publish these on CD. We've had cartridges in many forms before, those are pretty much indestructible and inherently near impossible to duplicate. And why would you want to? But CD is what you chose because you company were too cheap to go to China, get someone to make some plastic molds and put your board and a memory chip in that. Oh and don't even get me started on the working conditions for game devs.. EA and co, aren't you ashamed of yourselves? No wonder that people hate game development houses so much.
Yay, almost finished downloading that copy of Medal of Honor! Whatever you say EA.. I've done everything I could to do it legally. You are the ones who fucked it up.7 -
Visibility rendering using traditional vertex/fragment shaders does 39 million tris in about 3.6 ms
With my newest renderer I can push 314 million triangles in about 6 ms right now
And this is just visibility, factoring in material evaluation of traditional deferred it would be at least like 10x worse. Meanwhile everything expensive about materials is completely independent of geometric complexity in my renderer
Literally me rn: https://youtube.com/watch/...
(cant include image because devrant doesn't want to)7 -
Delays. Delays in payment, delays in scope and spec delivery, delays from the graphics guys, delays from the X guy, the Y guy, this company, that company. No matter what the reason, delays leave that leave the Dev waiting and sitting around despondent and losing interest faster than the second to latest viral video.
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Android emulator would be the worst one for me. To be honest, I haven't used that many dev tech yet, but this thing gave me nightmares.
The one provided by Android Studio sucked ass horribly, and it didn't let me use my dedicated graphics chip (nVidia 740m). If I used it the emulator either my apps would crash or not start at all. After some googling, I found out that this was a common thing more or less...Using virtual graphics on it was slow, sluggish and rubbish with ~1 second delay with clicks and scrolling and shitty screen changes proccessing.
Using Genymotion was no better so I just stuck with the one provided by Google for the time being.
I have to add that most of those apps were tutorial apps, and only 2 were semi-serious. -
!rant
I have a Surface 3 for home dev stuff. I wanted to get back into C++ for graphic/GPU programming. However it uses an Intel Graphics 5000 chipset so I can't do CUDA and the Intel Media Server can't upgrade the graphics driver because it's a Surface.
What should I do? I would rather not build a system just to play.5 -
How would you call this role? Product Owner? Graphics Designer?, Both? Neither?
I work for a small startup besides university and we do need a person responsible for how site looks. But then again we also need a product owner for the frontend. So why not combine these roles? A person who's responsable as product owner for all the frontend related bits plus does the designing. Initially this person would work with just one frontend dev, possibly more over time.
Question:
- How would you call this role/job?
- What would be an appropriate salary?
- How would you evaluate an application to this role?3 -
Emotionally painful dev learning experience: My laptop (and only computer I had in the area) broke at the worst possible time during university and the guy fixing it fucked it up meaning it took even longer. Combine this with:
*Stuck having to learn Android Studio in two weeks to make a whole-ass app with a professor who didn't know how to make a Hello World and gave us no resources. Pair project so I had someone depending on me to do my part, meaning a lot of sharing their computer just to be able to use Android Studio.
*Having to work on another solo project by using various public and awfully specced university computers. Said project involved real-time 3D graphics and was running at about a third of the speed it should on every machine.
*Realizing how much I depended on my laptop for entertainment and that I basically had nothing that could help me de-stress and relax at home.
*Not knowing when the laptop's spare parts would arrive or if the repair man would give me bad news and even more delays.
*A very poorly timed issue in my relationship.
I know university can be stressful even though it never really affected me before or since but man, those couple of weeks broke me.1 -
I'm not gonna be greedy and unrealistic 🤫
1) good and long lasting desktop (equivalent or similar to i5 + 32GB RAM + SSD + Graphics Card 4GB + good cooler)
2) 1 ultrawide monitor
3) 1 regular monitor to use portrait mode
// I know that I could just ask great amount of money and ask two more wishes but meh. These are all I wish I could get for my dev career.2 -
Windows machine i5 7th gen with 12Gigs Ram and 4Gigs graphics (2 dedicated + 2 shared) and 1TB HDD+ 256 Gb SSD vs low budget MacMiNi for heavy dev? usage- JDK, Android SDK, node, containers etc.9
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I'm looking to get a laptop, and I want your opinion on which one to get, because I'm a dev and don't care about whatever most reviews are looking at. Here is what I want from it:
1. I'll be running linux on it
2. I need it to be powerful enough to go through heavy development
3. It has to be decent sized 15" and below
4. It needs to stay cool under light load, under heavy load I've got a good cooling pad
5. Battery is not that important, and discrete graphics are not that important
I will be hooking it up to a keyboard/mouse/monitor setup when at home or work
Any suggestions? I've been looking at lenovo thinkpads for their ruggedness and dependability and Dell laptops as they've been around for a long time. Ultrabooks (like the XPS) are appealing but I don't know how well they deal with heat and thermal throttling under heavy load? -
i am having a feeling that getting into software branch of it industry might be a wrong decision. in my college years, i got to explore different domains in tech :
1. software development : frontend tech , backed tech, mobile tech : somethings i and a million other people know
2. os and internal softwares : os, compilers, processor coding , chip manufacturing etc : don't know what this industry is known but we devs rarely go that deep in the hole
3. the network industry : computer networks , topologies, packets, data transfers etc. again not sure what this industry is but 4g/5g brands/ cisco seems to making a lot of money with this
4. cloud computing, devops, data etc : i guess some backend devs explore this domain too.
5. ai/ml data sciences/web3 : the new fad
6. biotech :?? don't know anything about this at all
7. graphics/management/qa : the other associated sisters of software dev. they are seeing a similar recession
8... ans so on.
i chose the 1st one in my undergrad as my career and now regretting this i am thinking of doing masters to fix my mistake and take a job in some other industry that is still blooming and has a future for sustaining a recession for atleast 30 years.
so any suggestions/experiences?8 -
I can't wait until I feel like Dr. Frankenstein when I build my PC this week. My first real computing rig!!
Some backstory: My main dev machine is my old Lenovo laptop running Ubuntu (my baby). I took Windows off of it when I got a Surface through a job and have been using that for Windows specific work. I'm going to be giving that to my little sister next time I travel home. In short, this is the first computer that will be able to cut through anything I throw at it and play games that aren't at least 6 years old.
The build is centered around an i5-8400 and gtx 1060 6GB, and I'll be running Windows as a primary OS for gaming. However, I fell in love with programming on Linux and there is no way Linux won't be on my machine. I understand the differences between dual-booting and virtualization, but I want to hear how you guys run Linux on your Windows gaming machines or if you go about it another way. I also have heard horror stories about drivers for Linux, and wonder if my graphics card being certified by Ubuntu LTS actually means that it will operate correctly. I have also only ran VMs on crappy computers so I haven't had any experiences where that performed better than dual-booting. I'd love some feedback or to hear about all of your setups, as hardware has never been my strong suit.
I'll post a pic of my setup when it's done too.4 -
I just realized what a horrible fate I escaped several years ago.
I was just finishing bachelor s degree, when I was offered to write my diploma under teacher, who works in Bitrix.
I was given first tasks how to make web site on my own l, I liked it pretty much in the beginning, I installed sql database, made simple registration, login. And then I was offered to try CMS bitrix (which is essentially proprietary local version of Wordpress). With words, that I will see how much easier to work in this way.
I found myself not trusting it, something was fishy. I could not understand why, am I as beginning dev in it, could not use it for free? Why could I not making deving in it, without paying big sum per month(it was big for student-me at least).
I went to work with computer graphics during diploma then, and made minecraft analog in c# (at that time I played minecraft too much)
Now I am working with modern open source world wide supported frameworks. And recently saw a web site made by bitrix devs... They went into production without... https. And I think they are the same ones.4 -
Hi devRant. Wanna rant with some shit about my company. First some good parts. I work in company with 600+ employees. It's one of the best companies in my region. They provide you with any kind of sweets(cookies, coffee, tea, etc), any hardware you need for your work (additional monitor, more ram, SSDs, processor, graphics card, whatever), just about everything you need to make your work faster/comfortable. Then, we have regular reviews (every 6 months), which rise salary from $0.75 to $1.5 per hour. (I live in poor country, where $15 per hour makes your more solvent then 70% of people, so having 100-200 bucks increase every half year is quite good rise).
The resulting increase of review depends on how team leader and project manager are satisfied with my work. And here starts the interesting (e.g. the shit comes in).
1) Seniority level in our company applies depending on the salary you have. That't right. It does not depend on your skill. Except the case when you're applying to vacancy. So if you tell that you're senior dev and prove it during interview, you'll have senior's salary. This is fine if you're just want money. But not if you love programming (as me) because of reasons bellow.
2) You don't need to have lots of programming experience to be a team leader. You can even be a junior team leader (but thanks god, on research projects only). You start from leading research projects and than move to billable if the director of research department is satisfied with your leading skills.
As a consequence our seniors are dumb AF. This pieces me off the most. Not all of them. A would say half of them are real pro guys, but the rest suck at programming (as for a senior). They are around junior/middle level.
I can understand if guy has $15 rate but still remains junior dev. That's fine. But hell no, he is treated as a middle, because his rate is $10+ now! And his mind has priority over middles and juniors. Not that junior have lof of good tougths but sometimes they do.
I'm lucky to work yet on small project so I'm the only dev, and so to speak TL for myself. But my colleague has this kind of senior team leader who is dumb AF. They work on ASP.NET Core project, the senior does not even know how to properly write generic constraints in C#. Seriously.
Just look at this shit. Instead of
MyClass<T> where T: class {}
he does this:
abstract class EnsureClass {}
MyClass<T> where T: EnsureClass {}
He writes empty abstract class, forces other classes to inherit it (thus, wasting the ability to inherit some useful class) just to ensure that generic T is a class. What thA FUCK is wrong with you dude?! You're a senior dev and you don't even know the language you're codding in.
And this shit is all over the company. Every monkey that had enough skill just to not be fired and enough patience to work 4-5 years becomes a senior! No-fucking-body cares and reviews your skill increase. The whole review is about department director asking TL and PM question like "how is this guy doing? is he OK or we should fire him?" That's the whole review. If TL does not like you, he can leave bad review and the company will set you on trial. If you confront TL during this period, pack your suitcase. Two cases of such shit I know personally. A good skilled guy could not just find common language with his TL and got fired. And the cherry on top of the case is that thay don't care about the fired dev's mind. They will only listen to reviewer. This is just absurd and just boils me down.
That's all i wanted to say. Thanks for your attention.