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Search - "engine"
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I asked my teammates if it would be ok if I made multithreading code for the collisions of our game engine and they just sent me this, I'm going to try anyway. Yolo.2
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Almost every really successfully project...is open source.
Some Examples:
- Linux
- PhP
- Node.JS
- The Chromium Engine
- All the Apache Stuff
- Unreal Engine(WAS closed source)
- nginx
and so many more
Open Source is the best way to build known, stable and useful software29 -
interviewer: What can you tell us about the Unity 3D engine?
me: well, i can tell you that there is no such thing. the engine is called Unity. Unity3d.com is just the website. it's a good way of telling if someone doesn't know what they are talking about.
interviewer:😐....9 -
I'm developing my "game engine" for over 2 years. 9 complete rewrite and 3 language change (c#->java->c++) but I love doing it. It's an amazing experience :D15
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When I was in sixth form, I taught my friend how to create empty files using Python. He soon learnt that you could get around the quota enforcer this way.
He was curious to see what would happen if you filled the entire drive to maximum so he ran the code for an ~8TB file. Before he could delete it, he was told to log off. Nobody could save their work and backups weren't performed for 24 hours.
It's safe to say they weren't impressed when they found this.9 -
Late night thought :
Google is a search engine company having with an operating system(Android) as a side product.
Microsoft is an operating system company having a search engine (bing) as a side product.6 -
A client asked me to work on a new website for them. They setup a WordPress site with a basic theme and asked for the following additions:
- Job application system
- Employee management
- Employee scheduling/holidays
- Online clock-in/out and pay calculation
- Training videos/modules for employees with progress tracking
And their budget... $75
😄🔫5 -
I tried to learn Java by watching tutorial videos on YouTube. After falling sleep on chapter 3, the next day I started programming in JavaScript.
Don't ask how, don't ask why.
And yes, I thought that Java and JavaScript was the same... For about 5 minutes until finding StackOverflow.
Good times.2 -
Just decided to try brave browser. Not to actually try it out but to see if it calls home or not and what the default search engine is.
As for a browser which advertises itself as very privacy friendly, I would expect it to not call home and have at least duckuckgo or searx as default search engine.
5-6 calls home every damn time I open it and google is the default search engine.
How the fuck would you call that privacy friendly?!23 -
Ok, do you sometimes feel like you get treated as search engine? I'm pretty sure I'm not the only one.
My coworker from my previous workplace is messaging me to suggest about good tutorial about a framework that I'm not familiar about.
"Dude, have you heard about Google?"5 -
That moment when your non dev friends are talking about V8 engine, and it takes you a few moments to realize they are talking about cars.3
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_An engineer was removing the engine parts from a motorcycle._
_Suddenly he saw a famous heart surgeon in his shop. He went to him & said.. "Look at this engine... I opened its heart, took the valves out, repaired and put them back"...So why do I get such a small salary? and u get huge sums_....!
_The doctor smiled at the engineer and came close to his ear and said.... "Try the same when the engine is running_."
👌👏 *Classic!*
_Continuation
.
_The engineer smiled back came close to doctors ear and said_
_I can pick any dead engine and make it alive . . . . . . . can you_ ???
👌👏 *Not only Classic but Epic*_ 😂😂👍8 -
Oh god, my first proper rant...
Ok, I am finally fucking sick of all these people shit talking game engines because some people make shitty games with them.
What does it matter what game engine someone uses, unreal engine, game maker, unity, it doesn't matter what you use.
If you think an engine is shit, make your own engine from scratch with all your code, Jesus Christ people -.-10 -
50% of people use Google well as a search engine.
The rest 50% of them use it to check if their internet is connected.9 -
GOT AN A+ FOR MY LAST PROJECT OF HIGH SCHOOL!!! SO FUCKING HAPPY!!!
(by the way, we built a search engine for this project. A pretty big and fast one too)10 -
Dude: Hey, can you help me with my website? It's for the final year project (IT and Hardware related degree).
Me: Sure, let me see.
Sends a .txt file with two <html> tags, not even closed.
Dude: Can you fix it so it appears with a menu on the top and news on the middle?
This guy got his degree and I'm pretty sure he doesn't even know how to enter to the BIOS of a computer.
He probably doesn't know what a BIOS is.3 -
Me: Can you lift an elephant with one hand?
Bing: You really can't because even the strongest human cannot lift an elephant that has one hand.
Yahoo: Elephant FC vs Oklahoma City - today 15:00GMT.
Baidu: 你不能 你不能 that is how you can.
Yandex.ru: Americans killed the Elephant whilst pointing hands at Russian spy.
DuckDuckGo: Elephants have privacies too and lifting one can bridge DDG policies.
Ask.com: Lifting an elephant is a Metaphor.
AOL.com: No result yet. Subscribe to our Newsletter to get latest updates.
Google: (google.com) wants to access your location.5 -
For 10 thousand years I have pronounced "Nginx" as "En ginns" just found out from Ubuntu's official page that it is pronouned "Engine-X".
What a shame (-‸ლ)19 -
Working as IT on a local company, I recommended to install Ubuntu on a slow computer. They asked if Google or Facebook would be available...4
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An unfriendly reminder: if you don’t know how to use a fucking search engine to at least try and find solutions to your problems, get your sorry ass the fuck out of here!
I reiterate: if you can’t utilise a search engine any better than the average gorilla, you’re an asswipe with no fucking right to even consider getting within miles of devs, you fucktard!6 -
What is Unity?
At first I thought it was an Ubuntu UI... Then a C# app framework like PRISM... Now it seems to be some mobile game engine?34 -
- Another package from NY? More stickers?
- No. It's a ball this time!
People are starting to look weird at me over here...1 -
That moment when you tell the head of IT that he 'bought' licenses for a deprecated version of an open source engine for 300K 🤣10
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gaaaaah! Outlook, you suck!
"Let's use Word as a rendering engine!" they said...
Well. Screw you M$, screeeew you!6 -
You stupid shit jerk fucks.
Your request to disable the coming soon mode was hours ago. Of course google will show you coming soon text when you searched for it. It is not like google is under my arse or something.
And what do you mean it is not showing up on YAHOO!
Who the hell is still using YAHOO! ?
And that YAHOO! showed me that coming soon text result just like GOOGLE when I tried. So why is it not showing that to you? Oh right, maybe because you are old and stupid.
Today is already busy enough with packing our stuffs, stop giving us stupid tasks to fix.1 -
Searching for local jobs, I found this gem:
- At least 4 years of experience in Unity3D with HTC Vive and Oculus devices.
Then people ask me why I want to work on another country...1 -
Search an issue on Google, find a cool GitHub project, try it out.
Search an issue with the new project, find another cool GitHub...
The GitHub Circle.2 -
Definitely Godot Engine. One of the greatest and easiest Game Engines I have ever used! Lots of great features and there are getting more and more!
The inbuilt programming language GDScript is really awesome too! It's a custom language built extra for the Engine, which makes it super easy to use and integrate! The syntax is a bit like python but better.
Because it's not as old as unity or unreal engine, it's not as feature rich. But I think that's okay. It allows you to get used to the current existing features, and then heading on to the new ones.
What I really enjoy is that, just as in this community, you can just talk with the creators of the engine. Asking questions, suggesting features and discussing things! They'll answer nearly everything!
Not to mention the graphics! They are really good and are nearly able to compete against Unity!
There's also a visual language you can use. Just like Unreal Engine Blueprints! Never tried it tho...
The scenes system is very easy to understand. You basically have a lot of "components" which you can use in each of your scenes. This also allows for making simple extensions!
All in all, a great engine! If you are a game developer I can definitely recommend trying it out!2 -
A neural network backed video search engine which would let me look up porn with the pornstar from the video that i'm watching right now :D10
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What's the dystopian future you fear in software and development?
Personally, I already see all the desktop environments implemented on top of a HTML engine.17 -
After 3 days of pain, I finally got my first genetic algorithm and physics engine to work
MP4 version: https://chat.is-going-to-rickroll.me/...9 -
A simulation sandbox game engine where you literally have to use tools and power tools to cut through raw materials to build things3
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So tomorrow I have to explain to my non-technical principal that the "game engine" I say I'm going to make in my senior project proposal is in fact not a car engine in a game. And I also have to explain that a mechanic would not be an ideal mentor for this project.2
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Dreaming to be an architect as a child, to later discover that the world need precise calculations to work. Moved to 3D modeling, and then discovered Html trying to do a website for my models. From that to Js, Servers, Linux, C#... And the story continues...
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3D engine in CSS. Every part of the model is HTML elements with CSS transforms. No canvas, no WebGL.
https://petertyliu.github.io/toaste...2 -
Me, starting this project: "im gonna use a templating engine so i can effectively generate files"
Me, now: "this could have been done by a string replace" -
I wrote a node + vue web app that consumes bing api and lets you block specific hosts with a click, and I have some thoughts I need to post somewhere.
My main motivation for this it is that the search results I've been getting with the big search engines are lacking a lot of quality. The SEO situation right now is very complex but the bottom line is that there is a lot of white hat SEO abuse.
Commercial companies are fucking up the internet very hard. Search results have become way too profit oriented thus unneutral. Personal blogs are becoming very rare. Information is losing quality and sites are losing identity. The internet is consollidating.
So, I decided to write something to help me give this situation the middle finger.
I wrote this because I consider the ability to block specific sites a basic universal right. If you were ripped off by a website or you just don't like it, then you should be able to block said site from your search results. It's not rocket science.
Google used to have this feature integrated but they removed it in 2013. They also had an extension that did this client side, but they removed it in 2018 too. We're years past the time where Google forgot their "Don't be evil" motto.
AFAIK, the only search engine on earth that lets you block sites is millionshort.com, but if you block too many sites, the performance degrades. And the company that runs it is a for profit too.
There is a third party extension that blocks sites called uBlacklist. The problem is that it only works on google. I wrote my app so as to escape google's tracking clutches, ads and their annoying products showing up in between my results.
But aside uBlacklist does the same thing as my app, including the limitation that this isn't an actual search engine, it's just filtering search results after they are generated.
This is far from ideal because filter results before the results are generated would be much more preferred.
But developing a search engine is prohibitively expensive to both index and rank pages for a single person. Which is sad, but can't do much about it.
I'm also thinking of implementing the ability promote certain sites, the opposite to blocking, so these promoted sites would get more priority within the results.
I guess I would have to move the promoted sites between all pages I fetched to the first page/s, but client side.
But this is suboptimal compared to having actual access to the rank algorithm, where you could promote sites in a smarter way, but again, I can't build a search engine by myself.
I'm using mongo to cache the results, so with a click of a button I can retrieve the results of a previous query without hitting bing. So far a couple of queries don't seem to bring much performance or space issues.
On using bing: bing is basically the only realiable API option I could find that was hobby cost worthy. Most microsoft products are usually my last choice.
Bing is giving me a 7 day free trial of their search API until I register a CC. They offer a free tier, but I'm not sure if that's only for these 7 days. Otherwise, I'm gonna need to pay like 5$.
Paying or not, having to use a CC to use this software I wrote sucks balls.
So far the usage of this app has resulted in me becoming more critical of sites and finding sites of better quality. I think overall it helps me to become a better programmer, all the while having better protection of my privacy.
One not upside is that I'm the only one curating myself, whereas I could benefit from other people that I trust own block/promote lists.
I will git push it somewhere at some point, but it does require some more work:
I would want to add a docker-compose script to make it easy to start, and I didn't write any tests unfortunately (I did use eslint for both apps, though).
The performance is not excellent (the app has not experienced blocks so far, but it does make the coolers spin after a bit) because the algorithms I wrote were very POC.
But it took me some time to write it, and I need to catch some breath.
There are other more open efforts that seem to be more ethical, but they are usually hard to use or just incomplete.
commoncrawl.org is a free index of the web. one problem I found is that it doesn't seem to index everything (for example, it doesn't seem to index the blog of a friend I know that has been writing for years and is indexed by google).
it also requires knowledge on reading warc files, which will surely require some time investment to learn.
it also seems kinda slow for responses,
it is also generated only once a month, and I would still have little idea on how to implement a pagerank algorithm, let alone code it.4 -
Could do with some dev input here.
Going to rename most of my projects before I start them up again just for some consistency amongst everything so...
Because I name my projects internally as a different tree for each milestone (1.0 is maple, 2.,0 is pine etc) I'm going to have my other stuff follow a tree related naming scheme, first up is my game engine/framework...
It's currently called the 'Mod Engine' but I have 3 idea's and want to know people opinions
- Woodsman Engine
- Lumberjack Engine
- Lumber Engine
Which is best do you think or can anyone think of any better ideas? :-320 -
Fuck having to optimize newsletter for fucking outlook which uses Word engine to render html newsletters.. Microsoft, what the fuck bro?17
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Best:
My first 3D engine with a really hacky physics implementation made textured spheres bounce off of each other. Biggest satisfaction ive ever had. -
Switching from Ubuntu back to Windows after 2 months. I'm not unhappy with Ubuntu, I just want my games and Wallpaper-Engine back ;-;9
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So I was trying to start learning Unreal engine. Created two classes, added 3 lines to one.
The engine crashed and now also crashes when I try to open the project. Learning is on track!1 -
I love good advertisement but I hate bad products with "good" ads!
It's so difficult to find a reliable and up-to-date source for what's a good and bad game engine at the time. Every engine says it's the best. Every browser says it's the fastest. Every anti-virus app says it's the safest. God damn, come of with creative way and don't say your product is the best! *tilted*4 -
Currently creating a little 3D Soft Engine.
Very happy with my current state!
Here is a little demo:9 -
Only around 700 lines of code and I finally have my first working Vulkan drawcall! Can't wait to integrate it into my engine for all the parallel rendering goodness (not to mention better architecture and asynchronous-ness)
One thing that's a bit weird about Vulkan is the way everything is very static and tightly linked together. You basically need a different renderpass for each stage of rendering (scene-hdr-no-aa, scene-hdr-msaa4, scene-hdr-smaa1, scence-shadow, post-bloom, post-resolve, etc.), a different pipeline object for each distinct pipeline configuration (!!) and both framebuffers and pipeline objects are only valid within the single renderpass they've been created for (roughly speaking)
Oh, and each time the window is resized you have to recreate *all* of these objects from scratch because they also depend on viewport size
No wonder `pipelineCache` is the first argument of `vkCreateGraphicsPipelines` lol3 -
- Hey, that envelope seems important, did you get a job on NY or something?
- Better, I got stickers!1 -
I feel like Unreal Engine for Linux is obsessed with compiling stuff:
Want to get Unreal Engine? Here's the source code, go compile it yourself.
Installed that, let's launch it. Compiles more stuff.
Now you're on the project selection screen, good job! Imma compile these shaders though.
Want to make a project with C++? That means I'll have to compile some more stuff...
If only my CPU wasn't a potato it wouldn't be so bad.1 -
I get it, Unreal Engine's Blueprints are for quick mock ups, but man, that shit is really complicated, more than coding the same thing on C++.
God, I'm frustrated with that, then the "boss" decided to do an "online survival medieval rpg" game, seriously?
Don't you think that it will fail? LIKE THE THOUSANDS BEFORE?
At least I'm getting experience ¯\_(ツ)_/¯1 -
!dev
Remember this one?
https://devrant.com/rants/2148954/...
Yesterday I got promoted which is great, I know that I’m appreciated.
The job is really good, I enjoy every day at work..
But...
My darling, my love, my car (I named her Monroe)..
In the Morning i got promoted and in the evening I fucking blew up her engine..
I think it’s the balance in the universe.
I think I never enjoyed any car as much as I enjoyed her.
Her smell, her bitchyness, her looks...
I hope she’ll Rest In Peace.
Gotta find something that compares to her now which is gonna be a challenge. I used to drive her every evening and every Friday night, Saturday and Sunday, that’s how I spent my personal time.
Many of you won’t get me I guess.. cars are my hobby, my passion, a very important part of my life. For the last 5 years used to own at least 2 cars at once, now I own 0..😔
No idea what I should do with my free time now, there’s nothing I’m Passioned about besides cars..2 -
My first dev project was making a small 3D engine in GameMaker 7 when I was 14. I had been using gamemaker for two years then but I never got past the "platformer movement and collisions" and "top down movement and collisions"
It was the first thing I made myself without following a tutorial and spend quite a few afternoons at school to ask my Math teacher to explain things like sin cos and tan. Words I saw on the internet but did not understand.1 -
Finally Godot Engine 3.0 is out!
Wohoo!
I already have a little game in mind that I want to build after my current project.4 -
Been 122 days since my last post, since then I have been working on a game engine on Vala using SDL2 in my free time (Lol I have none)
Decided to put that on ice or just work on it when drunk (very common occurrence) and teaching myself C while working on a game or game engine, hopefully will have some quality rants inbound!3 -
Unreal just changed their licensing model, it's now free up until a gross revenue of $1mil, after that it's the usual 5%.
https://unrealengine.com/en-US/faq/
BOI I'M FUCKING PUMPED.12 -
Unreal Engine adventures:
me: So ok, I need a map from int to String
Unreal: ya but it's called TMap, FCompactPoseBoneIndex and FName.
me: ..uhhh ok whatever
...
me: ok for debugging, please print this
Unreal: FName is not a string
me: k. Fname.toString().
Unreal: ya but it aint a TChar array now
...
IT'S A FKING STRING JUST PRINT IT. And the other guy is still an int with extra steps! Come the fuck on now....
I mean, honestly, a logging function that cannot print a fking FString? sigh...
Man, I miss python and blender...8 -
When someone creates a new bug and leaves without fixing it.
And the next day you can see everyone around his desk with unfriendly faces waiting for a fix. -
/*
!rant
I'm bored so let's take a vote!
Should I write an operating system, or should I write a game engine?
Or something else?
*/16 -
Exported my first cutscene into a video from Unreal Engine, I'm unrealistically happy :D
It's just following a course, doing pretty much the same things and it's not nearly perfect, but it's still a nice apartment display with a good amount of details so I'm still proud of myself :)2 -
So me and @ikdekker are working on this 3d engine in c++ for school and we are kinda forced to use visual studio. He absolutely hates it cause it's not convenient (he's used to netbeans). Anyone know extensions or something so he'll be happy?5
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My friend was trying to tell me that JavaScript is running on the "Java engine"... -.- I mean... WTF...
He is a non programmer by the way
...1 -
OK so after working with SDL for a bit, we have a circle rendering!
Next step is to start working on keyboard input and then onto importing sprites, first time building a game engine from the ground up and working with Vala in this capacity...
EDIT: Gif in comments because it doesn't want to work .-.6 -
the fking piece of technology which is unreal engine... you spend a lot of time on rigging and preparing a beautiful skeleton in blender, you are finally done, and you want to export it as fbx. But nooooo here are like 100 hoops you have to jump through and another more 100 blender settings to set so that the mighty unreal "might" accept your humble offering of an fbx and break it 10 times in the process....
this is rediculous.
The error messages are useless. "mimimi you have multiple roots" "mimimi same named objects". Ya sure, and when I use the older fbx 6.1 library for the export suddently these are fine? hmmmmmmm
<.<'5 -
So most devs here are probably using Duckduckgo over Google. But what about Ecosia? Are there any fellow users here?10
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1. Be better dev/human
2. Do all personal projects TDD
3. Finish that unreal engine course that i bought last year january -
After a long break for studies, I'm finally gonna continue working on my game engine. Wish me good luck.😃😃7
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You know what I really like? When apps override the scrolling behaviour...
Yes, I really want you to disable my scrolling settings and enforce your own goddamn scrolling logic, it's so great to have shit I'm used to being forcibly removed from me.
Biggest surprise is the latest place I've seen this is Unreal Engine :O Scrolling the news in the launcher is slow as fuck.2 -
What game engine would you recommend to an indie developer? The type who can't afford a fucking server to run the bloated and buggy unity editor but is actually a developer so isn't afraid of typing.
I've had enough of the improper sandboxing (will crash bc of game scripts), tempfile-based crash-unaware instance tracking (won't restart afterwards) and lack of UI scaling (seriously, that's like accessibility/retina support basics) that is the unity editor. If they had command line tools I'd use them happily.10 -
Everyone's gangsta until common text shaping engine allows Wasm in font files.
Wait... https://mastodon.social/@schizanon/...9 -
Risk engine for payment processing, with support for custom rules and third party integrations like IDology. Deadline was one week.2
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Unreal Engine fun continues...
so I need to set limits to rotations within a skeletal mesh. So in other programms, like blender, you can specify a limit per axis, setting max and min angle. Makes sense, right?
Unreal Engine:
1. Let's call rotations sometimes xyz, sometimes roll pitch yaw, and sometimes swing1 swing2 and twist so that nobody knows what it is anymore.
2. IK node 1: limits? what are limits?
3. IK node 2: ok, you can set angular limits but they are all symmetrical to god knows what and to all axis apperently.
4. Physics: yeah you can define joint constraints but we give you only symmetrical constraints also
....
WHY. Were does this make any sense? One node is not like the other, and they talk rotations but use 100 different terms for them, since, hey, why the f not. And let's limit everything symmetricly so you can only set one value or have to fiddle with offsets to achive the range of movement you want.
I mean, one could just stick to xyz (or even roll/pitch/yaw, whatever) and min/max but hey, that's one extra field and then it would be easy to use. Who would want that? ....10 -
I want to get into game dev, but don't know which engine to choose, Unreal or Unity. Both would be free, because Unreal is free for students. I already know C++, but I think it depends more on the API than the language itself. Maybe I would like to create games for Android too.
Which one would you recommend? Any experience?6 -
When both AI and search engine results are getting worse over time, will devs and users finally value knowledge and learning again?8
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I just set duckduckgo as my default search engine. And then I got to know about duckduckgo bang. It's really cool4
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when Unreal Engine became free to use my Uni refused to install it repeatedly claiming that "no one wants to use it" although basically every student asked for it. I learned Unity instead. Dont get me wrong, Unity is great, but I still havent really got the hang of Unreal and I just cant find the time to dive in.
This is especially frustrating when I see alot of Unreal jobs in my viscinity.8 -
Unreal Engine + third party library adventures part2:
now we gotta parse everything from unreal formats, to the library formats, than back to unreal again... sigh. Why can't it just use normal data formats like everybody else? I mean, come on, strings, ints, vectors etc. they all have standart libraries. why does unreal need to make their own shiet out of it. Just why...1 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
Question for those that switched from Web, Mobile Apps development, Full-stack development to Game development after a year or more:
- Do you regret the change?
- What Game engine do you use?
- What Programming language do you use?question frontend full stack unreal engine javascript apps web mobile unity game engine backend games4 -
We have 100% access to Unreal Engine 4 Code, but it is not Open Source. so is it legal if we fork it, heavily modify it and re-brand it ?6
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Why do all my friends think that I am hacking Facebook, when I am just coding a crappy game engine. xD2
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Today I wanted to spend my whole day on working on my engine. Instead, I spent my whole day on updating Windows and Visual Studio.1
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when you are so used to Unreal Engine crashing while trying to debug your code that you're actually suprised when it doesn't x'D
ya I'm pretty sure I'm not debugging it in the most efficient way, but oh well. Progress I guess. -
Unreal engine adventures part 3:
Code compiles. Everything is fine. Close engine and open it up again since I'm coding a anim graph node and it does not update it unless you restart it.
Unreal crashes...
...
Why the f. Like even if one node is buggy than glag it red and stop execution of it. Why does the entire engine decide not to start instead? That's utter bullshit! And all this because of an array out of bounds? Really? And this thing is supposed to be professional? Come on...6 -
Anyone who wants to contribute to an opensource C++ game engine?
https://github.com/sebbekarlsson/...2 -
Hey fellow devs, my friend showed me this Godot game engine. Ive spent 15hrs over the weekend building strategy game client which consumes my api server. Ive done a lot! It was easy to understand custom Gdscript which is okay. But before i dig in, i want to know what you guys think about this game engine? Is it going somewhere? Is it good option for indie games? Is it good option for building android/ios games? I need to make my mind 🤔5
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Soo, i just downloaded unreal engine, let's connect it to clion and write / learn some cpp i guess5
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What a shit day, wasted 5 hours because the fucking temperature sensor of this goddamn turbine engine won't work, which in turn prevents the engine from starting up at all.
Why does shit fail whenever you need it the most? We had 45L of kerosene we had to burn, and now we'll have to move it somewhere else for the whole summer instead, and send the engine away to have it fixed (which means a whole lot of time and money wasted).
Fuck's sake, the one thing that had never let me down so far... we even made a brand new test stand just for the occasion :(3 -
I made an optical character recognition engine once. Seeing it actually work was a really cool experience.
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To the guys that develop any form of hybrid applications, is there literally no js templating engine that accepts template files as its base? I could write probably a single file that just returns the template and then all the others request it before templating, but seriously, is there no ready to go solution?5
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1. Finish my damn game engine.
2. Get my own company up and running with actual staff and funds.
3. Finish the game a friend and I are working on using said engine.
4. Getting out of this fucking job since I’ll have my own company to deal with.1 -
Screw email clients and their html rendering engine, especially you, outlook, fucking disrespecting most of my css stylings3
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Another small update on my games modding stuff...
Currently building a command line tool to pack the game data, currently have a working sprite packer and am able to actually read data from the packed file and export all images byte for byte... Holy shit I might be able to actually do this!
Let me know if anyone might be interested in seeing a demo or some very unclean source code!5 -
Any project that starts like this: "It's easy, it will only take us a couple of hours..." followed by "You code and I do the rest, that I didn't use this tool before".
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I've been programming a simple DB engine all day. As my commit describes, i cant tell how it went...
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when you think you're done coding and can finally start writing...
So you guys have seen my Unreal Engine adventures. I have to use a plugin for it, on top of everything, to extract some data. I've been using this plugin since ages on another pc, but now I had to set it up from scratch since this is a new project, new models, etc.
There is a new version. If I use the new one, it will break the chain which is to follow.
The old version is so legacy that the guy who wrote it does not remember how to set it up.
After hours, and tons of hacks and outcommenting stuff (there is physics involved with which I do nothing), it finally starts doing something. Finally!
Although I'm slowly loosing my sanity in the process....
Even if it now records the data, I cannot say if this is good enough or if the poses are all wonky now.
And that is my masters thesis. Submission deadline is on monday. Ha.
Ironically, since the start of this thesis, I felt like this will either make me or break me. ;D So much fun... FK2 -
F**k companies who's apps use MySQL/MariaDB tables of the table engine MEMORY.
Seriously.
That engine *sucks* to work with as an admin. It's such a huge pain in the ass having to always dump the whole DB instead of taking a snapshot.
And if the replica restarts... Poof. Replication breaks. Cuz all the memory tables are suddenly empty!
Fml. Fmfl. Ugh.17 -
!rant
What will happen to programmers/developers now days if there's no search engine/internet connection?9 -
I was just getting frustrated how hard it can be to search on google for very specific subjects when it comes to development. So I thought, why hasn't anyone made a search engine just for developers so you don't get any bullshit in between.
I found apis.io but they only have 1076 documented apis in their db... lets collectively make this better!4 -
Decided to change how my game engine asset loading and sorting systems work, giving up on making everything editable JSON files just so it's easier to manage and actually build things.
Currently trying to work out a way to load all of the packages sprites into 1 singular asset bundle and here is the evolution so far...
Revision 1: Compiles a single 328KB PNG into a 24MB file in 190 seconds.
Revision 2: Compiles same image into a 24MB file in 5 seconds.
Revision 3: Compiles into a 16MB image in 4 seconds.
It's not much but it's a start :-D
(Still haven't built a loading system so who knows if it works yet ¯\_(ツ)_/¯)3 -
unreal engine is soooo much fun! You set a reference pose for vr motion controllers and expect them to have positions relative to it, and also expect them to be right in front of you. Well, no, they go completly wonkers and get beautiful positon values of 23874 2387236 2032938 which is way out of the world. IN WHAT FKING UNIVERSE DOES THIS MAKE ANY SENCE?!
Just because I parented them to a a scene object way within my character?! WHAT THE FK I followed the nice tutorials. What is this BS and why is it so fked up!!!4 -
!Rant
Just had a very productive night with @hahaha1234 and @jappe. Revisited a lot of code, made it simpler, faster, storage efficient and future proof. Our smart search engine is getting somewhere now. Tomorow we will be continue building ofcourse, but first: time to sleep! It is 3:45AM and after that, go running on the beach in Zandvoort.1 -
JavaScript: A machine where the gear for a diesel engine is plugged into an electrical engine and every axel, bar and movable part runs at its own independent speed. I spend my time in JavaScript figuring out how to make every element work together while munching anti-psychotics.1
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Why do developers leave out the google search engine when they list out their development tools?2
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!dev
Damn, bought a new car two days ago and already I am sitting here at the garage again for that stupid engine light.
Things like these make me realize I am becoming an adult.
I don’t want to be a adult.1 -
I started by looking at existing code and then began to build my own tools and projects, then rebuilding until eventually I got to where I am at the minute. It's a constant learning process.
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Always nice when you discover that your hardware has an *ELABORATE* HARDWARE OFFLOADING ENGINE with full protocol implementation for something you spent two months writing software for...
Well, at least the current solution works like it is supposed to. Don't know that yet of the hardware implementation.
It would save 4 euro component cost though if we switch to the offloading engine -
<b>Issue #19: Kicker Table physics engine</b>
CEO: Physics engine is weird, please fix
Me: *levels table* Physics engine calibrated, needs further testing. -
since my only team mate of my chess engine left, i gotta ask again:
anybody in to help coding a chess engine that is based on NN tech?6 -
Alright got an idea I have for my game engine that I'd love some input on...
So the engine has emphasis on user made content and openness to that content (EG. open source dev tools and no licencing of art) but I also want to try and build a basic ecosystem with the engine and one way I'm doing it is with cross game mods (Take a mod from one game and drop it in another and it just works... Famous last words) but something I want to try is a companion app for the engine itself...
So it'll have a custom written save system baked in engine to make progress saving and the like simpler for the end user, thinking about building an app for smart watches and phones that would connect to the engine and actually back up and sync local saves to the app and vice versa as long as they have a connection (Hotspot your phone, bluetooth or wifi) but allow you to manage some data within the app by building a basic API to let devs show the user information about the save and the game by adding description, thumbnails to distinguish games and the like...
Just want opinions if it may be a good idea to invest some time into and if anyone has idea's that could make it better.6 -
search engine of choice that isn't google?
i find google doesn't give me what im looking for more often than it used to5 -
My work experience in high school was manually adding hundreds of industrial rubber and PVC related products to an OpenCart store... With every specification and measurement...
The store never went live. -
I've just received news that Microsoft are to release a brand new search engine in China.
It will be called "Bing Bong".4 -
That proud moment when you see too many if-else conditions in a project so you end up making your own rule-engine.
https://github.com/praveenk007/... -
This thing. My C:\ drive is full, and I bought it almost a month ago. It's the solution to all my problems and my biggest nightmare (I need to do a clean install).6
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Btw, does someone know a search engine where I can exclude whole pages easily? Or a browser plugin?
Because I want to get rid of all those 'Disable Adblock' pages for good...6 -
Me being lazy, I wasn't able to end any learning series. Tried again with Java using YouTube videos. Feel asleep after 30 minutes, but the entire series kept running in the background.
After waking up I could understand great part of object based coding.
I seriously think that thanks to that now I know how to code. Like magic.1 -
When your laptop's fan is noisier than a plane engine and you have a 2 hours windows update in class. FML.
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BoardgameQL -- An engine to rapidly build a graphQL server for games like words with friends, usable like flask1
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trying to rotate the character in Unreal Engine based on player input. It rotates around some sort of super weird point, so it looks like it's driving "backwards" while rotating, instead of rotating around the center of the mesh... sigh..
...
...
Solution: pass down the rotation value to the animation blueprint, rotate rootbone.
SUCK IT <.< See? it's not that hard, nor awkward. ffs.2 -
This freaked me out... I am watching a video when I decided to check out medium... And what is the top story about? The V8 Engine....
I am learning to use Node.js6 -
Hoy to all!
I need advice for NNs.
I wanna make a chess engine that uses an NN. (see collabs)
I want the NN to output a probability for each move.
However, i dont know what data to train the NN with.
If i train it with the moves from an engine, it simulates an engine and that sucks.
If i train it from games, i only see one move, and thus, cant train the other moves.
My thougt is, that maybe, i let the NN play an entire game and if it loses, it adjusts itself somehow. But how?
If you wanna contribute, email me :wittmaxi@outlook.de3 -
Godot Engine - great open source alternative to Unity, powerful with basically anything you need for game dev and with great community,
VS Community and VS Code for more serious things, because they're pretty pretty powerful and extendable.
Oh and Krita is kinda cool, but I'm not much of an art guy -
Anyone who would like to help me with this problem? (Collisions)
https://stackoverflow.com/questions...1 -
Just finished the prototype of my HTML5/Canvas implementation of a visual novel engine. The actual script exists behind the scenes on a REST like web service (to act as a sort of drm). The assets for the game and UI layouts are stored in what I call a shit file. Their is s a utility called the shitpacker that creates a shit file from a directory structure. The name of my engine is the Pyst engine. Pyst stands for Python Stub...as the game script is actually a subset of Python that I created. Eventually I will probably move Pyst to JS so I could hypothetically support offline games.
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Shortumation is a better way to develop and review your automations in home assistant without needing to install a third party automation engine like node-red.
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Someone posted an Enki invite code here before, and now is my turn to give some invites in return!
ENGYN279 (3 uses only!)
https://www.enki.com [If you don't know what this is ;)]6 -
How many of you are using Ecosia or Lilo as a default search engine?
Be sure to check them out if I haven't heard of them!4 -
I want to introduce a pitchfork to the absolute dumbfuck who decided that MODX errors should include only the file where they were reported, which is usually engine code, thus telling me nothing about what code called the engine function incorrectly.
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1. Test coverage not consisting of flaky brittle tests
2. Native type checking in JS (v8 engine)
3. Less meetings.7 -
Create a nice documentation website for a library we have at work.
Complete with examples, public api, and search engine.
Then I can die happily. -
PSA
Go on your preferred search engine and type:
site:devrant.com and then your username
Now have fun and cringe at things you forgot about you posted.7 -
VI is awesome!! It can open big files wtih no stress and performs queries really fast. The engine is very well designed and optimized but not the interface.2
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A dating simulator game engine for the web. I have created the engine already but I need writers/artist to make a decent demo.4
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!rant
Just started with Unreal Engine 4, very basic stuff.
Any tips / tricks / suggestions / DOs and DONTs?2 -
Ugh, making a game engine (It's more like a framework than an engine but idgaf) and it's all based around easy to make content and everything is built using 'mods' hence its name, The Mod Engine but I've been trying to come up with a logo for the engine... Why is it so fucking hard trying to make a logo!
Anyone have any suggestions? :-/1 -
I find it odd that I've gone from primarily doing c++ and c# in Unity in the first year to doing blueprints in unreal in the second year. I have nothing too much against blueprints (except for the crappy, broken engine it's a part of but that's for another rant), but blueprints to me seems like the dummies guide book you read before going to the challenging stuff later on when it comes to programing. I just find it a bit backwards they'd introduce that after the challenging stuff.1
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So once again, I'm planning for a new website I'm developing, a little side project. I tend to put pen to paper and map out what features I want to include and see where that goes.
It's got me thinking how everyone else likes to plan for their personal projects and if I'm missing a trick?2 -
I started down my career path to make games. I have never really made anything good. I think I am finally fed up with not doing this. So I am going to be working on selecting a game engine. I want 3D, I want to experiment with voxels, I want a permissive license, I don't want something huge, I want to contribute back in a meaningful way, it needs to support 3D. So after looking around I found Godot. Another programmer who lives near me uses this as well.
Does anyone else have some good positive experience with game engines for smaller projects? I have played with UE4 and Torque3D/2D. I don't like the bloated feel of UE4 even though its a very cool engine. I didn't like their install system at all. T3D is old and not up to date.2 -
!rant
My laptop is way to old, and I been looking on to a MacBook. I never used OSX, and I develop mainly in Unity with VS, and I also do Web stuff and administrate servers with Windows remote. It's a good idea to switch?18 -
Either get some form of 'stable' release of my current gang engine or just grow a pair and finally teach myself C and go back to the drawing board and build my engine with complete portability.8
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Today we trunkated a table with 15 milion keywords for our search engine. It did feel very scary... With @Jappe and @hahaha1234
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I really wish I would get the motivation to finish the monogame based c# game engine I started on a year ago.1
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People who say Java and JavaScript don't have a relationship are wrong.
Java has a package for the nashorn JavaScript engine 😤1 -
So, i want to dive a bit into game development. But firstly without a game engine. Just some small projects, like a short 2d game, to get knowledge.
Any suggestions, to do so?
Which language, ide, framework etc.?
Thanks11 -
Unity Engine lures you into trying it out with its simple starting Tools.
But once you realize this is just a fassade - it's too late and the trap got you.
You're now in limbo of to simple code which isn't compatible with the more complicated features!
Oh you try to fix this bug here? Let me suggest you 6 year old solutions from Unity Version that are not supported anymore!
Sorry just have to say it: Unity is big pile of sh*t! I don't know who had the idea of making this frankenstein-monster!
Just to consider thinking not only making one monster - NO!
Lets do a whole bunch of iterations and versions of this monster and yes you guessed it: they are not compatible to each other!1 -
WSL works nice, i'm using Ubuntu 18 on windows 10, running windows docker engine and using it via linux client. What about you?5
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My experience was very recent. I was working on my game engine, Pillar3D, and realized that the setup allowed it to be automatically multithreaded with little to no concern about deadlock or race conditions. All based on the assumption that individual levels don't talk to each other, and that moving entities between levels could be done between frames. I can even track about how much work each thread has to do and use that to distribute levels among the threads. Now I can do things like force UI trees to exist in their own level and get fantastic multithreading.
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The webpack production mode can't even recognize destructuring. It can only naively replace literal occurrence of process.env.NODE_ENV.
What is this? A f'ing template engine?10 -
Me, trying to access an old mysql database on a Linux server, the root user gets rejected. Out of frustration I delete mysql entirely and try to start again.
I was not using sudo to access the root user...
In the bright side, the deleted mysql version was actually an old one, the database is actually fine.1 -
This is not a rant. Rather just a question or an ask for advice, as I have seen a lot of people talk about web development around here. I am planning to create a website for my search engine. I created a Rest API for my VPS so I can do http requests and retrieve some links for certain key words. But I need some good ideas to do this from a website. As I am not sure what would be the best way to do http requests. As far as I know it's possible with Js and PHP, but I am not sure what's better, more secure or convenient? So here I am to ask you guys, especially those who have experience with this, what I should consider to do.
Oh and please forgive me my limited knowledge about Js and PHP 😅😊3 -
Seo bullshit!! How the hell do people do it. My site sits in a desert wasteland. I wish I cloud figure the search engine / traffic thing. Any tips.6
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Is anyone able to recommend a decent game engine that has an editor for Linux?
I've had a look at Defold and considered Unity but neither of them have usable UI's on Elementary OS.
Just looking for something to keeo me occupied till I can actually begin work on my custom engine...8 -
“The search engine that doesn't track you.” I don’t think I mind when Google does that, I mean I use it all the time3
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When you used a whole Day to make a Ball kill a player, and All you had to do, was to allow collision while simulating physics.. Damn i stared myself blind on that shit!3
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will you just fucking upgrade to a version that supports wiredtiger or just FUCKING STOP OPERATION, STUPID FUCKTARDS. FUCK MLAB1
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Devranters, what's your favorite game engine of 2017 and why?
And what do you think will change in 2018?7 -
Hi devs hows it going?
is there a java or javascript game engine i can use on my pc?or how exactly can i start developing games on my pc.
items i have: visual studio code, eclipse (JDK for mc hack clients (pls dont come for me))
thats all i got lel
i seen the legend himself used java to create mini craft which was my childhood school game
he also used typescript to build his pixel game xd
let me know!14 -
Node.JS 🟤 Node.JS 🟤 Node.JS
C:\Dev>npm install -g lerna@4
⚠️npm WARN engine lerna@4.0.0: wanted: {"node":">= 10.18.0"} (current: {"node":"0.11.16","npm":"2.3.0"})7 -
First day at programming course: I will write a game engine
Last day at programming course: Can anybody help me?2 -
As a frontend developer, I started learn unreal engine 4 in my spare time instead of build next js framework. I found C++ is very difficult in unreal project, even with the experience of building deep neural network for robot soccer back in university🤔11
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Another reason why google sucks! Earth Engine Python Api deprecated.
This has been my day:
"ee.mapclient: python3 do not support cStringIO"
On the sample code instructions it says to use ee.mapclient. As I google for answers I find this problem is labeled as #won'tfix without any workaround.
Fml. There goes research. -
Have any of you used Godot Engine to make anything? If so, what was your overall experience with it? I'm thinking of learning it fully to make some game side projects3
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When you come up with a solution to a programmer game that is shorter than the game devs had imagined (game is called Human Resource Engine)9
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Hey!
I am trying to learn creating games for android (+- 0 android expirience).
I figured I could use GoDot for it's awesome pricing (free, no strings attached).
I've done few minor things, but, to be perfectly honest, I'm fed up of GDscript. I just internally hate it more every single time I touch it, so recently I stopped attempts to learn doing games for droid/iOS.
I'm looking for free alternative to godot, preferably no strings attached, but wahtever... Here is what I need:
- I prefer code, but doing stuff in GUI is fine, but stuff like making level etc, preferably in UI
- C++ derrived syntax (ex. c# etc. c++ is fine too), no BS like some wacky workaround to do basic shit like 2d array....
- easy android/iOS export (like in godot, one day I was attempting to hello world in android and compiling for first time... was quite an advanture)
- objects
- some easy way for restfull apis
Good to have:
- ability to test project without android VM
- observer pattern (signals/slots)
I don't care what structure it's made, for me milion of scenes on one screen was extremly coutner-intuitive but meh, whatever. As long as it's possible to learn, it is fine.
Can devranters help, please?
Thanks,
peace.16 -
Does anyone know where I can find a nice tutorial on how to expose a c++ class to the V8 engine? I want to be able to call create objects, call their methods and modify their variables from a js script.
Most results on google are very outdated (5-6 years old) and I want to use a relatively new version of V8.
Also tried v8pp with V8 6.9, but many things don't work as they're shown on the github page.3 -
I wonder how programmers who wrote Google (the search engine) solved errors in code without Google (again, the search engine)5
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I want to make a fancy 3D game for an assignment. Would it make sense to separate the game content completely from the engine? The way I imagined it, there would be a game folder with all the content in it (textures, shaders, scenes, scripts etc...) and the engine would "load" this folder, construct the scene and run the game. I was even thinking of using a lightweight scripting language for the game logic, like javascript, so I don't have to make an api and compile DLLs, and the engine (written in c++) would communicate with these scripts.
Is this a good design, or should I just put everything in one project so both the engine and the game logic compile to a single exe?10 -
Arg this drools-based hybris promotion engine abomination makes me wanna puke all over the place ...
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How often should I worry about keeping an engine, non-enterprise, at arms with the existing frameworks if all I need is an event scheduler and animation possibility?
I have the need for task, animation and secure through the use of executables. Why should my engine be larger than 3mb in code? -
A tycoon game with a FOSS engine. The game would be proprietary but the underlying engine would be free and open source for others to use
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Multiplayer 3D engine architects:
While building the inital engine of your team's renderer and network systems, what were the most helpful things members of your team could provide?1 -
there is a similar tool like Microsoft Recall, not very popular, doesn't have AI features, marketed as personal search engine: https://apse.io/4
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Character setup and animations done. Now time to flesh out players, AI and maps. But need more coffee first. Loving UE4 engine.1
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Changed the nodejs template engine because i though its unable to parse nested object. After the second engine had the same error i checked the properties of the mongoose "populated" object and its mongooses fault.. wasted 4-5 hours of debugging just because of a missleading console.log ... FUCK!1
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Got to find more clients who want games developed or VR applications or just Unreal engine in general applications.
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Next project idea self hosted home webserver powered by steam engine:
https://youtube.com/watch/...11 -
!Rant
Want to do some browser based game development. Which game engine would you guys recommend? 2D Side scroller style.5 -
Hey guys, I am getting into game engine development and I wanted to start off with a simple 2D engine. But I don't know which source is the best to stick with.
So if anyone who has any experience in this field could tell me what course/tutorial they feel is the best to begin with, it would be really helpful.
My programming knowledge is strongest in C++.
I would also like to know as to how long would it take for a normal C++ dev to come up with a half decent game engine?4 -
I'm thinking on working something with Godot Engine and React to form a platform that allow people to register, categorize and explain exercises
like Wikipedia but for fitness, but with data to use for free7 -
"users must stitch together disparate systems, and some applications simply cannot be expressed efficiently in any engine."
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I don't realy know who made the real life and with what engine but it have really good graphism. I think it's 200k textures.3
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Hi devs just a simple question for people who use cheat engine or any memory editor if your looking for information of a gun like fire rate don't you have to search ammo to find other things related to that object?
and say fire rate is a few values close
is that because when programming the game they put the values close to each other and that is called offset (1 value is closer to the base value)? -
Everything is better than learning at the colloquium. I'm just writing the engine to create multiplayer games. It is useful more than the graphic method of... something.
Programming studies are $#(t. -
"Use java swing as your 2d game engine"
If this is someone you know, tell them to look at "processing"2 -
What difference does Edge for iOS and Android brings when its uses core platform rendering engine. Is it the only UI?1
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Trying to learn UE on an underpowered linux machine is not something I'll recommend to anyone.
It's like shooting yourself in the foot and then going for the other one for symmetry's sake. You're doubly fucked.