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Search - "arrays start at 1"
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Me: *desperately trying to finish a webpage before 5pm deadline*
Girlfriend: Why are you always so focused on your computer? You never pay attention to me.
Me: You know I have to work. Besides, you'll always be number 1 in my heart
Girlfriend: Aww that was cute. Okay I'll let you finish working
Me to me: ...arrays start at 0. *continues typing*
Disclaimer: this was stolen from /r/programmerhumor and I have no girlfriend13 -
There are two things about arrays that sometimes confuse me:
[0]: They start at zero
[1]: They end at one less than the length14 -
I had to open the desktop app to write this because I could never write a rant this long on the app.
This will be a well-informed rebuttal to the "arrays start at 1 in Lua" complaint. If you have ever said or thought that, I guarantee you will learn a lot from this rant and probably enjoy it quite a bit as well.
Just a tiny bit of background information on me: I have a very intimate understanding of Lua and its c API. I have used this language for years and love it dearly.
[START RANT]
"arrays start at 1 in Lua" is factually incorrect because Lua does not have arrays. From their documentation, section 11.1 ("Arrays"), "We implement arrays in Lua simply by indexing tables with integers."
From chapter 2 of the Lua docs, we know there are only 8 types of data in Lua: nil, boolean, number, string, userdata, function, thread, and table
The only unfamiliar thing here might be userdata. "A userdatum offers a raw memory area with no predefined operations in Lua" (section 26.1). Essentially, it's for the API to interact with Lua scripts. The point is, this isn't a fancy term for array.
The misinformation comes from the table type. Let's first explore, at a low level, what an array is. An array, in programming, is a collection of data items all in a line in memory (The OS may not actually put them in a line, but they act as if they are). In most syntaxes, you access an array element similar to:
array[index]
Let's look at c, so we have some solid reference. "array" would be the name of the array, but what it really does is keep track of the starting location in memory of the array. Memory in computers acts like a number. In a very basic sense, the first sector of your RAM is memory location (referred to as an address) 0. "array" would be, for example, address 543745. This is where your data starts. Arrays can only be made up of one type, this is so that each element in that array is EXACTLY the same size. So, this is how indexing an array works. If you know where your array starts, and you know how large each element is, you can find the 6th element by starting at the start of they array and adding 6 times the size of the data in that array.
Tables are incredibly different. The elements of a table are NOT in a line in memory; they're all over the place depending on when you created them (and a lot of other things). Therefore, an array-style index is useless, because you cannot apply the above formula. In the case of a table, you need to perform a lookup: search through all of the elements in the table to find the right one. In Lua, you can do:
a = {1, 5, 9};
a["hello_world"] = "whatever";
a is a table with the length of 4 (the 4th element is "hello_world" with value "whatever"), but a[4] is nil because even though there are 4 items in the table, it looks for something "named" 4, not the 4th element of the table.
This is the difference between indexing and lookups. But you may say,
"Algo! If I do this:
a = {"first", "second", "third"};
print(a[1]);
...then "first" appears in my console!"
Yes, that's correct, in terms of computer science. Lua, because it is a nice language, makes keys in tables optional by automatically giving them an integer value key. This starts at 1. Why? Lets look at that formula for arrays again:
Given array "arr", size of data type "sz", and index "i", find the desired element ("el"):
el = arr + (sz * i)
This NEEDS to start at 0 and not 1 because otherwise, "sz" would always be added to the start address of the array and the first element would ALWAYS be skipped. But in tables, this is not the case, because tables do not have a defined data type size, and this formula is never used. This is why actual arrays are incredibly performant no matter the size, and the larger a table gets, the slower it is.
That felt good to get off my chest. Yes, Lua could start the auto-key at 0, but that might confuse people into thinking tables are arrays... well, I guess there's no avoiding that either way.13 -
I know it's not done yet but OOOOOH boy I'm proud already.
Writing a JSON parser in Lua and MMMM it can parse arrays! It converts to valid Lua types, respects the different quotation marks, works with nested objects, and even is fault-tolerant to a degree (ignoring most invalid syntax)
Here's the JSON array I wrote to test, the call to my function, and another call to another function I wrote to pretty print the result. You can see the types are correctly parsed, and the indentation shows the nested structure! (You can see the auto-key re-start at 1)
Very proud. Just gotta make it work for key/value objects (curly bracket bois) and I'm golden! (Easier said than done. Also it's 3am so fuck, dude)15 -
I've been lurking on devrant a while now, I figure it's time to add my first rant.
Little background and setting a frame of reference for the rant: I'm currently a software engineer in the bioinformatics field. I have a computer science background whereas a vast majority of those around me, especially other devs, are people with little to no formal computer background - mostly biology in some form or another. Now, this said, a lot of the other devs are excellent developers, but some are as bad as you could imagine.
I started at a new company in April. About a month after joining a dev who worked there left, and I inherited the pipeline he maintained. Primarily 3 perl scripts (yes, perl, welcome to bioinformatics, especially when it comes to legacy code like is seen in this pipeline) that mostly copied and generated some files and reports in different places. No biggie, until I really dove in.
This dev, which I barely feel he deserves to be called, is a biology major turned computer developer. He was hired at this company and learned to program on the job. That being said, I give him a bit of a pass as I'm sure he did not have had an adequate support structure to teach him any better, but still, some of this is BS.
One final note: not all of the code, especially a lot of the stupid logic, in this pipeline was developed by this other dev. A lot of it he adopted himself. However, he did nothing about it either, so I put fault on him.
Now, let's start.
1. perl - yay bioinformatics
2. Redundant code. Like, you literally copied 200+ lines of code into a function to change 3 lines in that code for a different condition, and added if(condition) {function();} else {existing code;}?? Seriously??
3. Whitesmiths indentation style.. why? Just, why? Fuck off with that. Where did you learn that and why do you insist on using it??
4. Mixing of whitesmiths and more common K&R indentation.
5. Fucked indentation. Code either not indented and even some code indented THE WRONG WAY
6. 10+ indentation levels. This, not "terrible" normally, but imagine this with the last 3 points. Cannot follow the code at freaking all.
7. Stupid logic. Like, for example, check if a string has a comma in it. If it does, split the string on the comma and push everything to an array. If not, just push the string to the array.... You, you know you can just split the string on the comma and push it, right?? If there is no comma it will be an array containing the original string.. Why the fuck did you think you needed to add a condition for that??
8. Functions that are called to set values in global variables, arrays, and hashes.. function has like 5 lines in it and is called in 2 locations. Just keep that code in place!
9. 50+ global variables/hashes/arrays in one of the scripts with no clear way to tell how/when values are set nor what they are used for.
10. Non-descriptive names for everything
11. Next to no comments in the code. What comments there are are barely useful.
12. No documentation
There's more, but this is all I can think to identify right now. All together these issues have made this pipeline the pinnacle of all the garbage that I've had to work on.
Attaching some screenshots of just a tiny fraction of the code to show some of the crap I'm talking about.6 -
So we're working on a few initial apps for a hackercamp and finetuning the OS. We've been coding for like 17-18 hours trying to finish this off without a day 1 patch on the event itself, when someone starts swearing like a sailor. We walk past him take a look at his code and see that he's started an array at 3 instead of 0. He's one of the more experienced members on the team so this is a lack of sleep bug rather than a not knowing. To this day whenever someone makes an array error in their code someone always shouts "Arrays start at 3 right"!
Maybe not the most satisfying bugs but man is it funny as hell. -
I'd tend to say Matlab :
- you don't learn to write good code
- if you start by learning Matlab, you tend to be stuck in Matlab
- it's heavy and ugly and expensive
- arrays start at 18 -
Discovering Julia:
"Wow! It is awesome! It's like a Python but fast, function composition is so useful..."
Then you realize that arrays start at 1:
"WHAT THE F! WHY?!"4 -
Bitch plz, in Argentina arrays start at two.
There is no platform 0 neither platform 1 in any station2 -
Lua, tables ("arrays") start at 1.
It also has no sleep function and its defacto package manager (luarocks) has almost never worked for me without some serious fuckery7 -
Wasted 2 days working on an obj (3d model) exporter….messed up meshes … missing faces … despair build after build …
And then the realization: Vertices in obj are 1-indexed.
…
..
.
FUCK
nobody learned anything from the array start at 1 meme2 -
Recently I learned that the collective noun for a group of hedgehogs is an "array".
Possibly the only kind of array where we can all agree, you'd have to start counting it from 1.
Or I guess you could just name a pet hedgehog "Element Zero" if that's how you prefer your arrays2 -
I just noticed that when my wife fills the dishwasher, she always leaves empty the space between the border and the first support for the dishes.
I'm starting to be afraid that she might also believe that arrays start at 1...1 -
If languages had slogans...
1) Java -- Buy one get two for free on your delicious NPEs.
2) C -- I burn way too much calories talking, let's do some sign language. Now see over there... 👉
3) Python -- Missing semi-colon? Old method. Just add an extra space and watch the world burn.
4) C++ -- My ancestors made a lot of mistakes, let's fix it with more mistakes.
5) Go -- Meh. I can't believe Google can be this lazy with names.
6) Dart -- I'm the new famous.
7) PHP -- To hide your secrets. Call us on 0700 error_reporting(0)
8) JavaScript -- Asynchronous my ass!
9) Lua -- Beginners love us because arrays start at 1
10) Kotlin -- You heard right. Java is stupid!
11) Swift -- Ahhh... I'm tasty, I'm gonna die, someone please give me some memory.
12) COBOL -- I give jobs to the unemployed.
13) Rust -- I'm good at garbage collection, hence my name.
14) C# -- I am cross-platform because I see sharp.
15) VB -- 🙄
16) F# -- 😴8 -
My first real own project outside of school was a drinking game written in Java. It had a ugly af GUI where you HAD to put in 5 names and 5 drinks because I didn't knew about storing objects in lists or arrays nor about checking for empty string when trying to access the string value that would be put in there by reading the empty input field. So I had 5 variables each for names and drinks. Then u would click on an button and it would randomly decide who had to drink which drink and how many sips between 1 to 5. Only played it ones at a party where I downloaded eclipse so that I could start my program because I knew shit about compiling into an executable file.
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MATLAB literally has matrix in the name but the fucking array start at 1 thing fucks up every single time I try to use a matrix or array. How do you do the one thing you designed your program to do so fucking poorly. Whoever decided they were going to make arrays start a 1 for a matrix manipulation program should be hung and quartered.4
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Does anyone know the reason behind why JavaScript Arrays start with an index of 0 instead of 1? Or why the .length property starts at 1 instead of 0.11
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Welcome to the first (and probably only) episode of Code’s Papercuts!
I don’t like Lua. I have almost no experience with it, but in my opinion any programming language where arrays start at 1 should be ashamed of itself.
This has been ~~Brady’s~~ Code’s Papercuts!2