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Search - "convoluted code"
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!!fml
"Root, go fix this bug. It'll take you two days."
The "bug" is a feature that was never implemented for one particular payment type.
The code in question is two years old, full of typos, smells, junior-isms, and is convoluted AF. The feature's commit touched 190 files and implemented many other features as well. Thus far, I have been unable to narrow down where this particular feature's code lives for the other payment types, nor which code or payment paths lead to it. Burned out, I can barely focus on the screen, let alone follow its many twisting and dynamically-inferred paths. I hint as to the ticket's scavenger hunt nature during standup.
"But I wrote comments on the ticket telling you exactly where to look to fix it," Thundercunt admonishes in front of the team.
"Sure, you did," Root replies. "You reworded what the original dev had said in the comments 20 minutes prior, and agreed with him. His comments were helpful, but it doesn't tell me how any of it works," she continues.
TC scoffs and closes the meeting.
Root stares blankly, seeing neither code nor screen, questions her life decisions, and recalls the previous tickets she has worked on: nearly every one of them busywork, fixing other people's bugs. Bugs she never could have gotten away with if she tried.
"Why do I put up with this?" She asks. "They don't care, and it's killing me."
But the bills remain, and so must she.
"Fuck my life" she finally decides.20 -
Reviewing coworker's code:
Me: I see you're doing a convoluted sort for every element twice to get your two lists in sync... 😐
CoWorker: Yeah. *straight face, no regrets* That's the only way to do this.
Me:... Uh... No? You can just manage one list with a simple struct and then use the the standard sort.
Coworker: Yeah sure I know. But it'll take time. We don't have time.
Me: *aghast* This is embarrassingly bad code!
Coworker: Don't worry, later on I'll use a hashmap for it. But this needs to be pushed now.
Me: *to myself, no you don't need a hashmap*
Okay, you do you but I can't back you on this. It isn't going to take a lot of time to correct it.
Next day.
Coworker: Hey can you review my code again?
Me: You've made the changes already? *in a bored tone, knowing that they wouldn't have changed shit*
Coworker: No this is a different file. Our manager agrees that we can worry about performance later.
Me: Sure. *😀🔨🔨*
Few weeks pass by:
QA: The operation takes absurdly long time to complete even with the smallest data. Ten minutes for X is unacceptable.
Me: Who would've known? ☺️21 -
That feeling: When you see a piece of code and you're like "I can do that in half the number of lines..."
And so you spend the next 45 minutes redoing something that was working perfectly.
Except now it's a convoluted and unreadable demon child that appears to writhe on the screen before your very eyes and cause madness and hatred in all who view it. But.. it works in 3 lines now instead of 7... and you don't need 4 of those local variables that you did before... and even though it's completely impractical because no sane mortal (including yourself - barely) can actually read it, it's still yours and you're proud of it.7 -
Why is the contributing manual of your open source project more thoughtfully cultivated than your code style guide and testing procedure?
Why the fuck do you care about the message in my PR, or even merge vs rebase of commits, when your spaghetti-tomatosource is so richly saturated with critically minced bugmeat?
Why are you standing there, shouting at me about your convoluted rules, in your little brown uniform? Why do I feel like the enemy when I contribute a useful fix, something which makes the code work better?
You know what, fuck all of you, you jilted acetous neckbeards, I will deploy my secret weapon, I will bypass the power you hold over your tiny fascist digital dominions.
If you play it like this, I will summon the nefarious vile side of Open Source. I will usurp your throne. I will stab out your crying eyes, rip out your conceited tongue, impale your lonely heart.
Tremble before me! I wield the almighty, legendary Fork!
The king is dead, long live the king!5 -
Code review:
- Almond: This method here is a mix of convoluted loops conditionals and ternaries... I really don't think we can pass this. Can we make sure this logic is a lot clearer?
- Bob: Oh, ok, sure. I'll work on that.
Next day:
- Bob: I've hopefully cleared up the meaning of that code now.
- Almond: Sure, let me look. Err... it looks the same to me? Have you done it in another branch?
- Bob: Oh no, it is the same, but there's a link in the code now to a PNG of a flowchart I put together in draw.io to show how it works.
...🤦♂️16 -
I wrote a database migration to add a column to a table and populated that column upon record creation.
But the code is so freaking convoluted that it took me four days of clawing my eyes out to manage this.
BUT IT'S FINALLY DONE.
FREAKING YAY.
Why so long, you ask? Just how convoluted could this possibly be? Follow my lead ~
There's an API to create a gift. (Possibly more; I have no bloody clue.)
I needed the mobile dev contractor to tell me which APIs he uses because there are lots of unused ones, and no reasoning to their naming, nor comments telling me what they do.
This API takes the supplied gift params, cherry-picks a few bits of useful data out (by passing both hashes by reference to several methods), replaces a couple of them with lookups / class instances (more pass-by-reference nonsense). After all of this, it logs the resulting (and very different) mess, and happily declares it the original supplied params. Utterly useless for basically everything, and so very wrong.
It then uses this data to call GiftSale#create, which returns an instance of GiftSale (that's actually a Gift; more on that soon).
GiftSale inherits from Gift, and redefines three of its methods.
GiftSale#create performs a lot of validations / data massaging, some by reference, some not. It uses `super` to call Gift#create which actually maps to the constructor Gift#initialize.
Gift#initialize calls Gift#pre_init (passing the data by reference again), which does nothing and returns null. But remember: GiftSale inherits from Gift, meaning GiftSale#pre_init supersedes Gift#pre_init, so that one is called instead. GiftSale#pre_init returns a Stripe charge object upon success, or a Gift (and a log entry containing '500 Internal') upon failure. But this is irrelevant because the return value is never actually used. Pass by reference, remember? I didn't.
We're now back at Gift#initialize, Rails finally creates a Gift object using the args modified [mostly] in-place by all of the above.
Another step back and we're at GiftSale#create again. This method returns either the shiny new Gift object or an error string (???), and the API logic branches on its type. For further confusion: not all of the method's returns are explicit, and those implicit return values are nested three levels deep. (In Ruby, a method will return the last executed line's return value automatically, allowing e.g. `def add(a,b); a+b; end`)
So, to summarize: GiftSale#create jumps back and forth between Gift five times before finally creating a Gift instance, and each jump further modifies the supplied params in-place.
Also. There are no rescue/catch blocks, meaning any issue with any of the above results in a 500. (A real 500, not a fake 500 like last time. A real 500, with tragic consequences.)
If you're having trouble following the above... yep! That's why it took FOUR FREAKING DAYS! I had no tests, no documentation, no already-built way of testing the API, and no idea what data to send it. especially considering it requires data from Stripe. It also requires an active session token + user data, and I likewise had no login API tests, documentation, logging, no idea how to create a user ... fucking hell, it's a mess.)
Also, and quite confusingly:
There's a class for GiftSale, but there's no table for it.
Gift and GiftSale are completely interchangeable except for their #create methods.
So, why does GiftSale exist?
I have no bloody idea.
All it seems to do is make everything far more complicated than it needs to be.
Anyway. My total commit?
Six lines.
IN FOUR FUCKING DAYS!
AHSKJGHALSKHGLKAHDSGJKASGH.7 -
I'm editing the sidebar on one of our websites, and shuffling some entries. It involves moving some entries in/out of a dropdown and contextual sidebars, in/out of submenus, etc. It sounds a little tedious but overall pretty trivial, right?
This is day three.
I learned React+Redux from scratch (and rebuilt the latter for fun) in twice that long.
In my defense, I've been working on other tasks (see: Alerts), but mostly because I'd rather gouge my freaking eyes out than continue on this one.
Everything that could be wrong about this is. Everything that could be over-engineered is. Everything that could be written worse... can't, actually; it's awful.
Major grievances:
1) The sidebars (yes, there are several) are spread across a ridiculous number of folders. I stopped counting at 20.
2) Instead of icon fonts, this uses multiple images for entry states.
3) The image filenames don't match the menu entry names. at all. ("sb_gifts.png" -> orders); active filenames are e.g. "sb_giftsactive.png"
4) The actions don't match the menu entry names.
5) Menu state is handled within the root application controller, and doesn't use bools, but strings. (and these state flags never seem to get reset anywhere...)
6) These strings are used to construct the image filenames within the sidebar views/partials.
7) Sometimes access restrictions (employee, manager, etc.) are around the individual menu entries, sometimes they're around a partial include, meaning it's extremely difficult to determine which menu entries/sections/subsections are permission-locked without digging through everything.
8) Within different conditionals there are duplicate blocks markup, with duplicate includes, that end up render different partials/markup due to different state.
9) There are parent tags outside of includes, such as `<ul>#{render 'horrific-eye-stabbing'}</ul>`
10) The markup differs per location: sometimes it's a huge blob of non-semantic filthiness, sometimes it's a simple div+span. Example filth: section->p->a->(img,span) ... per menu entry.
11) In some places, the markup is broken, e.g. `<li><u>...</li></u>`
12) In other places, markup is used for layout adjustments, such as an single nested within several divs adorned with lots of styles/classes.
13) Per-device layouts are handled, not within separate views, but by conditionally enabling/disabling swaths of markup, e.g. (if is_cordova_session?).
14) `is_cordova_session` in particular is stored within a cookie that does not expire, and within your user session. disabling it is annoying and very non-obvious. It can get set whether or not you're using cordova.
15) There are virtually no stylesheets; almost everything is inline (but of course not actually everything), which makes for fun layout debugging.
16) Some of the markup (with inline styling, no less) is generated within a goddamn controller.
17) The markup does use css classes, but it's predominately not for actual styling: they're used to pick out elements within unit tests. An example class name: "hide-for-medium-down"; and no, I can't figure out what it means, even when looking at the tests that use it. There are no styles attached to that particular class.
18) The tests have not been updated for three years, and that last update was an rspec version bump.
19) Mixed tabs and spaces, with mixed indentation level (given spaces, it's sometimes 2, 4, 4, 5, or 6, and sometimes one of those levels consistently, plus an extra space thereafter.)
20) Intentional assignment within conditionals (`if var=possibly_nil_return_value()`)
21) hardcoded (and occasionally incorrect) values/urls.
... and last but not least:
22) Adding a new "menu sections unit" (I still haven't determined what the crap that means) requires changing two constants and writing a goddamn database migration.
I'm not even including minor annoyances like non-enclosed ternaries, poor naming conventions, commented out code, highly inefficient code, a 512-character regex (at least it's even, right?), etc.
just.
what the _fuck_
Who knew a sidebar could be so utterly convoluted?6 -
Ticket: Add <feature> to <thing>. It works in <other things> so just copy it over. Easy.
Thing: tangled, over-complicated mess.
Feature: tangled and broken, and winds much too deep to refactor. Gets an almost-right answer by doing lots of things that shouldn't work but somehow manage to.
I write a quick patch that avoids the decent into madness and duplicates the broken behavior in a simple way for consistency and ease of fixing later. I inform my boss of my findings and push the code.
He gets angry and mildly chews me out for it. During the code review, he calls my patch naive, and says the original feature is obviously not broken or convoluted. During the course of proving me wrong, he has trouble following it, and eventually finds out that it really is broken -- and refuses to admit i was right about any of it. I'm still in trouble for taking too long, doing it naively, and not doing it correctly.
He schedules a meeting with product to see if we should do it correctly. He tells product to say no. Product says no. He then tells me to duplicate the broken behavior. ... which I already did.
At this point I'm in trouble for:
1) Taking too long copying a simple feature over.
2) Showing said feature is not simple, but convoluted and broken.
3) Reimplementing the broken feature in a simpler way.
4) Not making my new implementation correct despite it not working anywhere else, and despite how that would be inconsistent.
Did everything right, still in the wrong.
Also, they decided I'm not allowed to fix the original, that it should stay broken, and that I should make sure it's broken here, too.
You just have to admire the sound reasoning and mutual respect on display. Best in class.19 -
A lot of engineering fads go in circle.
Architecture in the 80s: Mainframe and clients.
Architecture in the 90s: Software systems connected by an ESB.
Architecture in the 2000s: Big central service and everyone connects to it for everything
Architecture in the 2010s: Decentralized microservices that communicate with queues.
Current: RabbitMQ and Kafka.
... Can't we just go back to the 90s?
I hate fads.
I hate when I have to get some data, and it's scattered on 20 different servers, and to load a fucking account page, a convoluted network of 40 apps have to be activated, some in PHP, others in JS, others on Java, that are developed by different teams, connected to different tiny ass DBs, all on huge clusters of tiny ass virtual machines that get 30% load at peak hours, 90% of which comes from serializing and parsing messages. 40 people maintaining this nightmare, that could've been just 7 people making a small monolithic system that easily handles this workload on a 4-core server with 32GB of RAM.
Tripple it, put it behind a load balancer, proper DB replication (use fucking CockroachDB if you really want survivability), and you've got zero downtime at a fraction of the cost.
Just because something's cool now, doesn't mean that everybody has to blindly follow it for fucks sake!
Same rant goes for functional vs OOP and all that crap. Going blindly with any of these is just a stupid fad, and the main reason why companies need refactoring of legacy code.12 -
When you work for a long while in a convoluted piece of code and then compile and it just works...
*wink, wink*
Then you spend another 30 minutes going through the code in disbelief trying to figure out why it didn't break 😵2 -
Anyone else work in a codebase that is so deeply convoluted, that the only way to make new features work is to write new code in a similarly convoluted way?
Everyone wants to refactor our system, but we're a small shop with an insane amount of technical debt, so it likely won't happen for a long time. Any suggestions in the meantime? I feel like I'm spending more time figuring out how to make something work in our system then learning actual good practices.6 -
The IT guy at client made a spaghetti code website to replace their time entry software. I come in to “finish it up in a week to two” (just me). I start by removing 1200+ lines of convoluted data access code that doesn’t work, SQL injection prone too. I quickly gave up and started from scratch; just copyied some of his actually decent HTML.
Friday, he proceeded to try to install node on the server and run main.JS. Now he’s all concerned my repo is too complex because he can’t deploy a static website 🙁
He didn’t ask me how it gets deployed nor did he listen when I said “node is NOT THE BACKEND we have .NET core for that”.🤦♂️
I’m gonna spend a week writing documentation at 5th grade level and hand holding him so he understands how this code works because he’s going to be the one maintaining it.1 -
> Worst work culture you've experienced?
It's a tie between my first to employers.
First: A career's dead end.
Bosses hardly ever said the truth, suger-coated everything and told you just about anything to get what they wanted. E.g. a coworker of mine was sent on a business trip to another company. They had told him this is his big chance! He'd attend a project kick-off meeting, maybe become its lead permanently. When he got there, the other company was like "So you're the temporary first-level supporter? Great! Here's your headset".
And well, devs were worth nothing anyway. For every dev there were 2-3 "consultants" that wrote detailed specifications, including SQL statements and pseudocode. The dev's job was just to translate that to working code. Except for the two highest senior devs, who had perfect job security. They had cooked up a custom Ant-based build system, had forked several high-profile Java projects (e.g. Hibernate) and their code was purposely cryptic and convoluted.
You had no chance to make changes to their projects without involuntarily breaking half of it. And then you'd have to beg for a bit of their time. And doing something they didn't like? Forget it. After I suggested to introduce automated testing I was treated like a heretic. Well of course, that would have threatened their job security. Even managers had no power against them. If these two would quit half a dozen projects would simply be dead.
And finally, the pecking order. Juniors, like me back then, didn't get taught shit. We were just there for the work the seniors didn't want to do. When one of the senior devs had implemented a patch on the master branch, it was the junior's job to apply it to the other branches.
Second: A massive sweatshop, almost like a real-life caricature.
It was a big corporation. Managers acted like kings, always taking the best for themselves while leaving crumbs for the plebs (=devs, operators, etc). They had the spacious single offices, we had the open plan (so awesome for communication and teamwork! synergy effects!). When they got bored, they left meetings just like that. We... well don't even think about being late.
And of course most managers followed the "kiss up, kick down" principle. Boy, was I getting kicked because I dared to question a decision of my boss. He made my life so hard I got sick for a month, being close to burnout. The best part? I gave notice a month later, and _he_still_was_surprised_!
Plebs weren't allowed anything below perfection, bosses on the other hand... so, I got yelled at by some manager. Twice. For essentially nothing, things just bruised his fragile ego. My bosses response? "Oh he's just human". No, the plebs was expected to obey the powers that be. Something you didn't like? That just means your attitude needs adjustment. Like with the open plan offices: I criticized the noise and distraction. Well that's just my _opinion_, right? Anyone else is happily enjoying it! Why can't I just be like the others? And most people really had given up, working like on a production line.
The company itself, while big, was a big ball of small, isolated groups, sticking together by office politics. In your software you'd need to call a service made by a different team, sooner or later. Not documented, noone was ever willing to help. To actually get help, you needed to get your boss to talk to their boss. Then you'd have a chance at all.
Oh, and the red tape. Say you needed a simple cable. You know, like those for $2 on Amazon. You'd open a support ticket and a week later everyone involved had signed it off. Probably. Like your boss, the support's boss, the internal IT services' boss, and maybe some other poor sap who felt important. Or maybe not, because the justification for needing that cable wasn't specific enough. I mean, just imagine the potential damage if our employees owned a cable they shouldn't!
You know, after these two employers I actually needed therapy. Looking back now, hooooly shit... that's why I can't repeat often enough that we devs put up with way too much bullshit.3 -
Today is my birthday and my company as a present will make me work on disgusting legacy code, stored procedures, impossible to debug and convoluted as fuck.
And everything needs to be released yesterday...
Happy birthday motherfucker.1 -
Look, I get that it's really tricky to assess whether someone is or isn't skilled going solely by their profile.
That's alright.
What isn't center of the cosmic rectum alright with the fucking buttsauce infested state of interviews is that you give me the most far fetched and convoluted nonsense to solve and then put me on a fucking timer.
And since there isn't a human being on the other side, I can't even ask for clarification nor walk them through my reasoning. No, eat shit you cunt juice swallowing mother fucker, anal annhilation on your whole family with a black cock stretching from Zimbabwe to Singapore, we don't care about this "reasoning" you speak of. Fuck that shit! We just hang out here, handing out tricks in the back alley and smoking opium with vietnamese prostitutes, up your fucking ass with reason.
Let me tell you something mister, I'm gonna shove a LITERAL TON of putrid gorilla SHIT down your whore mouth then cum all over your face and tits, let's see how you like THAT.
Cherry on top: by the time I began figuring out where my initial approach was wrong, it was too late. Get that? L'esprit d'escalier, bitch. I began to understand the problem AFTER the timer was up. I could solve it now, except it wouldn't do me any fucking good.
The problem? Locate the topmost 2x2 block inside a matrix whose values fall within a particular range. It's easy! But if you don't explain it properly, I have to sit down re-reading the description and think about what the actual fuck is this cancerous liquid queef that just got forcefully injected into my eyes.
But since I can't spend too much time trying to comperfukenhend this two dollar handjob of a task, which I'd rather swap for teabagging a hairy ass herpes testicle sack, there's rushing in to try and make sense of this shit as I type.
So I'm about 10 minutes down or so already, 35 to go. I finally decipher that I should get the XY coords of each element within the specified range, then we'll walk an array of those coordinates and check for adjacency. Easy! Done, and done.
Another 10 minutes down, all checks in place. TEST. Wait, wat? Where's the output? WHERE. THE FUCK. IS. THE OUTPUT?! BITCH GIMME AN ANSWER. I COUT'D THE RETURN AND CAN SEE THE TERMINAL BUT ITS NOT SHOWING ME ANYTHINGGG?! UUUGHHH FUCKKFKFKFKFKFKFKFUFUFUFFKFK (...)
Alright, we have about 20 minutes left to finish this motorsaw colonoscopy, and I can't see what my code is outputting so I'm walking through the code myself trying to figure out if this will work. Oh, look at that I have to MANUALLY click this fucking misaligned text that says "clear" in order for any new output to register. Lovely, 10/10 web design, I will violate your armpits with an octopus soaked in rabid bear piss.
Mmmh, looks like I got this wrong. Figures. I'm building the array of coordinates sequentially, as a one dimentional list, which is very inconvenient for finding adjacent elements. No problem, let's try and fix that aaaaaand... SHIT IM ALMOST OUT OF TIME.
QUICK LYEB, QUICK!! REMEMBER WHAT FISCELLA TAUGHT YOU, IN BETWEEN MOLESTING YOUR SOUL WITH 16-BIT I/O CONSOLE PROBLEMS, LIKE THAT BITCH SNOWFALL THING YOU HAD TO SOLVE FOR A FRIEND USING TURBO C ON A FUCKING TOASTER IN COMPUTER LAB! RUN MOTHERFUCKER RUN!!!
I'm SWEATING. HEAVILY. I'm STEAMING, NON-EROTICALLY. Less than 10 minutes left. I'm trying to correct the code I have, but I start making MORE dumbfuck mistakes because I'm in a hurry!
5 minutes left. As I hit this point of no return, I realize exactly where my initial reasoning went wrong, and how I could fix it, but I can't because I don't have enough time. Sadface.
So I hastily put together skeleton of the correct implementation, and as the clock is nearly up, I write a comment explaining the bits I can't get to write. Page up, top of file, type "the editor was shit LMAO" and comment it out. SUBMIT.
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Also hi ;>5 -
<rant>
Don't fucking tell me to move business logic from the service to the controller. Don't fucking tell me it will enable an "event driven architecture." Don't fucking use Angular for this project if you're just gonna shit on best practices and write convoluted, messy, inconsistent code and force your coworkers to do the same!
</rant> -
I am of the firm belief that a function should always return just one type.
I think it's the most convoluted thing that a function should be allowed to return any kind of type.
I've seen shit like return a string when something is valid and then a boolean if it's not valid.
To me, that kind of flexibility has some funky code smell.
I'm looking at you WordPress 🤨11 -
I finally got my github up.
You all can look at my terrible code, which is just glorified snippets. I don't mind.
Left out probably 98% of all the code larger than 10 lines because of jank, throwaways, and how poorly I documented it. Basically throwing shit on a wall.
I also left of the "maaaaaaths!" code because its already super convoluted and strictly a one-man thing. Likewise the web scrapers (barely documented and custom per site), and ML scripts.
https://github.com/YIntercept2
Did you know I once had an immediate rejection in the middle of a zoom interview, because the interviewer asked me "so whats your favorite browser", and I made a pretty obvious joke about using internet explorer.
That guy had no chill whatsoever. Fun times.11 -
I agree with many people on here that Front-End web development/design isn't what it used to be.
Things used to be simple: a static page. Then we decoupled design from description and we introduced CSS; nice, clean separation, more manageable - everything looks nice up to this point.
Introduce dynamic pages, introduce JavaScript. We can now change the DOM and we can make interactive, neat little webpages; cool, the web is still fun.
Years later, we start throwing backend concepts into the web and bloating it with logic because we want so much for the web to be portable and emulate the backend. This is where it starts to get ugly: come ASP, come single pages, partial pages, templates,.. The front-end now talks to a backend, okay. We start decoupling things and we let the logic be handled by the backend - fair enough.
Even later, we start decoupling the edge processes (website setup, file management, etc.) and then we introduce ugly JavaScript tools to do it. Then we introduce convoluted frameworks (Angular,..). Sometimes we find ourselves debugging the tools themselves (grunt, gulp, mapping tools,..) rather than focusing on the development itself (as per ITIL guidelines; focus on value), no matter how promising today's frameworks claim to be ("You get to focus on your business code"; yeah right, in practice it has turned out differently for me. More like "I get to focus on wasting copious amounts of time trying to figure out your tangled web").
Everything has now turned into an unfriendly, tangled web (no pun intended).
I miss the old days when creating things for the Web used to be fun, exciting and simple and it would invigorate passion, not hate.
<my cents="2"></my>3 -
I just finished designing an entire asset management pipeline and christ on a fucking pogo stick, if it isn't convoluted.
Theres a lot of game engines out there, but all of them do it a little different. They all tackle a slightly different problem, without even realizing it.
1. asset management
2. asset change management
3. behavior change management
4. data management
5. combinatorial design management.
6. Combinatorial Behavior management
7. Feature completion
ASSET MANAGEMENT is exactly what it says on the tin.
ASSET CHANGE management can be thought of handling the import, export, formatting, platform specific packing, and versioning (including forking) of an asset.
BEHAVIORAL CHANGE management is a subset of asset management, because code is a subset of assets (depending on how you define 'assets'). The oldest known example of this is commenting and uncommenting code.
Or worse, printf debugging.
This can be file versioning, basic undo services, graph management of forks and mergers, toggles for features or modules, etc.
DATA management is about anything that doesn't fall into the other categories, everything from mission text to npc dialogues, quests, location names, item stats, the works. Anything you'd be tempted to put in a database, falls under this category. Haven't yet seen many engines offer this as an explicit built in tool as of yet, because the other problems are non-trivial as is, so this is a bit of low hanging fruit that gets handled by external tools, or loaded from formats as simple as json.
COMBINATORIAL DESIGN management is the idea of prefabbing, blueprints of broader object design using nested prototypes of existing game objects, to create more complex, reusable set pieces. Unity did this well. GM does this in part.
COMBINATORIAL BEHAVIOR management is entity-component systems, plus tooling to make it easy to add, remove, and configure components and their values on entity blueprints, also not uncommon. Both stencyl and unity do this. GM has a precursor to this in the form of configurable fields, but these fields are not based on component scripts attached to objects.
FEATURE COMPLETION is that set of gameplay mechanics or styles of design that an engine naturally makes easier to include or build in a game.
I don't think I'm aiming for all that, but I think at minimum a good engine has to do asset management, behavioral change management, prefabs, and entity-component systems with management tools for that. And ideally, asset change management.8 -
More adventures in fixing specs.
This particular failing spec is in an included spec helper; I cannot run the spec itself because rubymine is stupid and doesn't know how. Not kidding. I also don't know the codepath it's actually testing because it's fucking convoluted, so I need (rather: want) a debugger to progress. I put breakpoints everywhere I thought it could be, and... nothing.
The stacktrace shows the calling spec in the helper module, a generic `process` method that just calls `super` (from where? who knows!), and a `wrap_every_action` in the ApplicationController. in other words: absolutely nothing helpful. I stepped through the code for most of an hour and didn't get anywhere; just saw lots of rails internals.
ugh,
I'm going to keep bashing my head against this, but what the fuck, why can't you give me something goddamn useful!?4 -
One of the things that I like the most regarding Clojure(and most Lisps to be honest) is how "not for beginners" the ecosystem feels.
Don't get me wrong, setting up a project in lein with dependencies(both internal and external) is a cakewalk, installing lein or boot is a cakewalk. Setting environment consts and middleware etc etc is a cakewalk.
Its just that there are no blogs about convoluted and amateurish ways of doing things. Most presentations and articles are written by really experienced and talented individuals.
I dunno, its just a nice shift in community. Its nice to see people not fucking up Object Oriented programming in java or any of the other oop languages. Its nice not seeing people giving horrible advice regarding memory management in C or c++ and it is sure as shit nice to not see spaghetti php und js code.
And my productivity levels are off the charts man. Really liking this shit and I get to stay inside my JVM -
I started fully exploring different aspects of tech in a middle school technology class where the teacher gave me a good grade as long as I did something that could be useful or interesting. I learned how to design webpages by playing with inspect element, and then decided to make my own with Notepad. One of my friends showed me how to use Sublime Text, and I found that I loved programming. Other things I did in there included using two desktops with NIC's wired directly to each other with an old version of Synergy and a VNC server, and at one point, I built a server node out of old dell Optiplex desktops the school had piled in a storage room.
Last year in high school, I took a class on VB.net and made some money afterwards by freelance refreshing legacy spaghetti, and got burned pretty badly by a person offering $25,000 for a major POS to backend CMS integration rewrite. The person told me that I had finished second, and that another dev had gotten the reward, but that he liked my code. A few days later, I was notified through a *cough*very convoluted*cough* system of mine by a trigger that ran once during startup in a production environment and reported the version number as well as a few other bits, and I was able to see that *cough*someone*cough* had been using my code. I stopped programming for at least six months straight because I didn't want to go back.
This year in high school, I'm taking the engineering class I didn't get into last year, and I realized that Autodesk Inventor supports VBA. I got back into programming with a lot of copy-paste and click-once "installers" to get my modelling assignments done faster than my classmates. Last week, one of my friends asked me to help him fix his VB program, which I did, and now I'm hooked again.
I've always been an engineer at heart, but now I'm conflicted with going into I.T., mechanical or robotical engineering, or being a software developer.
A little long, but that's how I got to where I am now. (I still detest those who take advantage of defenseless programmers. There's a special place for them.)7 -
Legacy code that has a really long and convoluted way of integrating Dropbox authorisation to save files etc.
This happened in a meeting discussing where I’m at with the upgrade.
Me: This upgrade is going to take a while because of how outdated the app is. Also for assets uploaded by the user why don’t we just use active storage for this now as we have rails 6 now. Plus it will reduce a lot of code.
Other Dev: why would we do that? It’s a big change and will need testing.
Me: A lot of stuff is broken after the upgrade anyway and if we have a more built in simple way to do it why wouldn’t we? Also simplifying the code base is always good. The PR is already 1000+ files and we’re going to have to retest the app anyways.
Other Dev: *crickets*
I’m trying to make the app more smooth and streamlined and overall a better codebase as currently it’s shocking there and security holes galore, its like they don’t trust me with changing anything big haha honestly I think I’m the only one who wants to actually improve the application.2 -
People get so defensive about their code! Especially, code that becomes redundant. Suddenly, they get all activist type, as if their puppy is being put to death, and come up with the most convoluted of reasons why it is very critical code.2
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Are there any tools, points of reference, barebones templates, bits of advice, etc. that anyone can share or direct me to that could potentially a programmer with ADD stay organised and keep projects/code structured?
Just a bit of background:
I am 29 years old and have battled with severe Attention Deficit Disorder since early childhood. No hyperactivity, just a mind that is constantly running at light speed. I have a tendency to lose focus on the main goal in my projects and I fall victim to feature creep more than I'd like to admit—to the extent that on countless occasions, I've ended up just starting projects over from scratch because they became too convoluted and hectic.
I've spent the past 2~3 months working on a sort of companion app for players of the game Warframe using Dart/Flutter. The main purpose of the app is to provide players with an accessible and customisable agenda to help with keeping in-game goals organised (oh, the irony). I have made a decent amount of progress, but I consistently find myself working on various bits and pieces of code (usually) without finishing each of them before moving on to something else. What I end up with is a tangled yarn ball of code and I get lost and overwhelmed in the chaos.
Any feedback or advice is much appreciated.9 -
Double rant....whattttt!!!
1) That moment when you're like god this code is awesome/I'm a genius/Can anyone else other than me even comprehend how to do something this awesome? AND THEN you shift to "wait a second..." Is this actually super convoluted/inefficient/there is a way easier way to do this? :o
2) Do people even know that google can provide them with like any and all of human knowledge? I feel like 50 times a day in my head I'm screaming "GOOGLE IT!!!!!!!!!!"
2 examples....
Earlier today I ctrl+alt+down arrow my co-workers computer because he left it unlocked and I was feeling especially awry so when he kept saying I don't know how to fix it, I was like google it!!!! I'm teaching you a valuable life skill...
Second. I was at my in-laws house and we got on the topic of what does "impeachment" actually entail? So my mother in law was like hmmm I thought it meant so and so....I'll have to ask my friend so and so the next time I see her....she's a political science major or something like that....
In my head....
I'm like.....
Or....
You could.....GOOGLE IT!!!!!!2 -
i don’t know how to feel about these c++20 concepts. even though i haven’t seriously written c++ for years, it’s a little sad to see the language i know and love getting so convoluted and lost in modernisation. it’s gotten to the point where i look at a modern c++ code base and all i see is rust. especially the universal trailing return types everywhere, those get to me.19
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I've spent the last 3 days trying to figure out what on earth was going through the head of a (now departed) contractor when he wrote the code I'm trying to fix. Took a reasonably simple part of the system and convoluted it to the point where it makes no sense! And we've realised it's not complete either!! Fun times... they are not. 😕4
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So I was looking into phone app development again (as you do) and I'm working on a simple QoL app for me and my SO that will help us automate some home management and finances stuff. Naturally I delved down the rabbit hole deep and wanted to have push notifications so we don't have to check the app periodically to know when certain things happen... Oh boy... Why is mobile development so convoluted, especially if you don't want to rely on Google Services...
It seems that the most accepted way of doing this is Firebase (FCM). Well me being me, I refuse to use google services for this and I prefer self hosted solutions (for data privacy reasons) which eliminates most products out there.
It also didn't help that my framework of choice is Flutter/Dart, because fuck Android Studio and the insane buggy XML stuff and fuck Android and it's constantly changing APIs...
Well In the end I decided on a rather simple solution and self hosted an AMQP service (RabbitMQ in my case, as I have some experience with it already) and implemented a foreground service in android platform specific code on top of my flutter project to kickstart it and made my phone a queue listener... This now means I can push notifications from my server to the Messaging Queue and it will be pushed into my App automatically!
One thing I found out on this journey was that Android now kills most background services and enforces foreground services to have a visible notification in the status drawer... which I actually approve of. It's a bit annoying that you can start a reliable background service, but I'm absolutely on-board with long running processes started by my apps are constantly visible...
Long story short, I love reinventing all the wheels, especially if it's for free and private... And I also went to sleep at 2AM again because this took longer that I'd like to tune... but it works, and it's google free...
I'm thinking of trying to package this up as a flutter module later, but first I want to do testing on battery life and the general life cycle of the service. RabbitMQ says they have the client library optimized for long-lasting connections and it should be just using a tcp socket, which should pretty much be what all the push notification services are doing anyway. I'm also not completely satisfied with how the permanent notification looks.. it isn't collapsible like some of the other ones from other apps and it's about 2 lines high instead of single line... which is something quite annoying and I'm struggling to find any relevant docs on how this is done other than possible making a custom Notification Style... but I just can't believe that everyone is doing that.. there must be a built-in somewhere -_-... Ugh Android is hell...
Anyway, if any android devs here have some hints, tips and tricks on how to handle this type of background/foreground process stuff and I'm doing something wrong let me know, cause googling this shit is a nightmare too!6 -
AAARGH
I fucking give up. I can't debug my code, and all my programmer friends have better things to do than to help me. The fact that portaudio requires me to store things as void* makes it even more convoluted if possible.3 -
for the 3rd time ive tried introducing some version control on a project that really needs it because it has multiple people working on it.
And because the last time my efforts got shut down because in practice people thought it was too much of a hassle to develop locally rather than on the shared development server directly, I made a feature that would let people checkout branches on said server...
Apparently the action of; saving > committing > pushing to your feature branch > merge after aproval, is still too much for people to comprehend; "I think this is too convoluted can't we just keep pushing to the production server to check our work and then commit and push to the master branch"
So I just got pissed and said fuck it, no more git then, I'm not even going to put any effort into changing tooling here anymore, and this is a massive project where we have to manually remove code that isnt ready yet from the staging environment.
Are the people I'm working with just this stupid or am I really overengineering this solution because I think 4 people should not be working on the same file at the same time without any form of version control and just direct upload to FTP.
(and yes, I know I should leave this job already, but social anxiety of starting at a new company is a big obstacle for me)3 -
Another gem from my Database Fundamentals class, this time it's from the textbook:
So right now we're learning about data modeling with ERDs and the book is explaining a few things about attributes. I got to a part where the book was explaining when you should split an attribute into many (the book mixes up conceptual modelling and logical modelling). The first example the book gave was an address, splitting it up by street name, address number, city, postal code, etc. So far so good. Now we get to the second example: a phone number. The book split the the number 55 11 9784-8900 into four parts:
Country code: 55
Area code: 11
Number prefix: 9784
Number suffix: 8900
At this point I was like "WHAT?". Separating area and country codes from the rest of the number is ok, that's useful, but splitting the number itself in half? Why the fuck would you want to do that? Correct me if I'm wrong but the dash in the middle of the number is just used for "chunking", to make it easier for our brains to read the number. Why would you want to split the number in half? There's literally no reason to do it, at least not in the example the book was showing.
Every time I open this book I keep wondering why the hell my teacher chose it to be our textbook. He's a great teacher, his lectures are awesome, he explains stuff super well, but he chose this book. A book that's filled with shitty literal translations to domain-specific words and acronyms, shitty examples, and convoluted sentences.6 -
I'm working with this stupid ass framework that has a bunch of old style React class nonsense as examples (that's not actually that bad, but) ... AND worst of all every code example revolves around this convoluted thing where:
"How you do a thing."
"Make button, then you make a function that calls X, Y, Z and it opens the thing!"
But that's not the way you'd EVER do it because doing the thing inside the framework's components is COMPLETELY DIFFERENT!
I get wanting to dumb down documentation but this is dumbed down to pointlessness! -
Am I the only one who has trouble with some developers I work with making things too overly complicated? It's fine if it's every once in a while, but when almost every code review takes me hours because their code is messy or perplexing, I want to pull my hair out! Why write 50+ lines for something that could be like 10 lines?
When have you worked with a difficult developer that makes things convoluted for no reason? Share your story so I don't feel so alone in this!2 -
!rant
Let's say that you have (or had) a colleague that you utterly despise for whatever reason. Have you ever wrote convoluted or straight up spaghetti code on purpose just to make his/her life harder?
(I am aware that authoring bad code can bite you in the ass down the line, just curious to see if anyone ever went that far) -
The worst tech I've been working on is not related to a programming language, is more about the codebase itself.
One of them was in .net, the guy reinvented the wheel creating a custom mvc framework and a custom entity framework, copying from cakephp models, was disgusting and felt terribly wrong to work with.
Then I moved to an old cms written in php on top of an old version of cakephp, that was a nightmare too. Fat controllers and a disgusting db schema, no coding standards whatsoever. Everything so deeply convoluted and connected that was impossible to change something without breaking something else.
The technology itself is never the worst thing, people who thinks they are the best ninja developers, are the real problem imho, and the code they leave behind speaks for them. Yuck