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Search - "gameboy"
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My parents recently got divorced and sold their house, so I had to go through all my old stuff and found this beauty! A pair of new bateries and it still work! Fuck Yeah!14
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Couple years ago, I wrote a game in assembly.
Yesterday, I tried to look at the source, and realised there isn't a single fucking comment.9 -
It has been more than a decade when I thought I lost this childhood buddy of mine, 'til when I found you like this. Why? :(11
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I found my 1989 GAMEBOY ... Motherfucker still works like a charm 🥰 now to find my nokia 3310 and I'm ready to travel back in time and escape the COVID194
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Weirdest co-worker... We'll not to be judgy, but I think our industry is sort of home of the weirdos, but.. there's a few over-the-top weirdees we've had at work.
First one that comes to mind was a guy that walked liked Mr. Burns, hands behind the back & chest out. He microwaved the same thing every single day for breakfast - crackers, sausage and cheese. 😖This guy would get to his tasks very slowly, wouldn't talk to anyone on our team, and would go missing from his desk a lot, sometimes for extended periods (2+ hours). He really struggled to catch on to easy tasks. He quit after a few months, thank god.
Another weirdo we had was a girl who just couldn't dress to save her soul. She would wear these ugly ass sneakers that had neon colors reminiscent of bowling shoes (neon orange and green) and would wear turtlenecks and floor length skirts that all the colors just clashed. Her outfits were uglier than your great grandma's. Myself, her and 2 other girls dressed up as the Dr. Seuss things for Halloween, but did h1, h2, etc. tags instead and she put like rope from curtains in her hair with like 10 little pony tails. Just like wtf. She would play her gameboy at lunch and not talk to anyone much. She was really bad at our job, a lot of clients complained. She would literally read a book, braid her bangs or nap at her desk. Needless to say, she was fired.6 -
Found a Gameboy mostly-buried on the side of the interstate. Hadn't been long as it's uniform color and part of it was unburied, but it works, so i'm keeping it. Who the fuck takes the time to bury a DMG next to an interstate and why???14
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I spent an entire week debugging my JS Gameboy emulator an year ago.
(The "C" register was read-only for some reason)
Turns out I typed "с" (cyrillic) instead of "c".4 -
I scored a GBA sp (with Super Mario Bros 3) at my local Goodwill today for $20. I always wanted one as a kid, but I almost didn't get it cause some asshole found it first. I saw him fumble with it for a solid 3 minutes before he could get it to turn on. Finally he put the cartridge in the right way and flicked the power switch. I thought it was all over. At that point the dumbass realized it worth something but instead of buying it HE HID THE GAMEBOY AND LEFT. I wasn't going to wait for him so I bought it myself 😂.6
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!dev
A child's mind is fascinating.
I remember how it felt being a kid, just deliriously happy.
Things were magical, mystical and happy.
I knew the world wasn't perfect, I knew bad things happened to good people.
But a kid's mind is so powerful that it can fill in the blanks with the most cheerful and optimistic perspectives.
And at some point in my childhood I was exposed to videogames, and that kinda took me down fantasy lane even further.
I was extremely young and barely retaining any memories when I was exposed to my first console, a famicom.
I have a somewhat vivid memory of my mind being blown away for the first time by watching my brother play New Ghostbusters II for NES.
From then on, we never stopped and played several console and dos/pc games.
When I was 10, someone from the neighborhood brought in a couple of floppys with Pokemon Yellow.
"What? Pokemon? How the fuck is that even possible? This is a pc, not a gameboy".
I didn't know at the time what an emulator was, but I was super fucking stoked to be able to play that.
My dad had a 1 gb laptop from work that he didn't use, so I hoarded that shit, and I would get to bed and play nearly everyday.
The experience was surreal. I was doing pc gaming... not on a chair, on a fucking bed, and I was playing a gameboy game... on a pc.
It was so intense to me, that even after more than 2 decades of that time in my life, I still remember how it feels like.
Like, you know how you can "feel" things if you think about them? like for example if you think about the taste of chicken, you can somehow feel it for a second.
Well I have like an actual physical sensation linked to that experience but I can't explain it at all, because it's just a sensation.
I think people usually say they feel that way, for example, about the PSX (usually refered to as ps one) loading screen. I experienced that too but when I was 12, so it was not as intense (it does make me feel the fuzzies though).
I also remember other things with very high detail, like the texture of my bed cover, the weather, mom cooking, the clunky shape of the laptop, the way I carelessly stored it above a pile of magazines, etc.
I rememeber ofc how it felt looking at the game sprites, interacting with NPCs, and the goddamn fucking glorious music.
It was dreamy.
Years and years later, I grew up and I stopped living in fantasy world and became more aware of the grim aspects of life my younger self was sugarcoating.
So I tried to play pokemon again, again and again, and no matter how hard I tried to revive that euphoria, I could not never do it.
I started to get annoyed at the game.
"Come oooon, I did the tutorial already, let me skip this.
This pokemon is useless, why am I even training it.
Fuck, I'm tired of grinding"
At some point I accepted that the feeling would never return, and that it would just live in my memory.
Ironically, I can recall that memory and how it felt anytime I want to.
And I can actually still feel it, and throughtout these years, it has never wore down.
And eventually I learned how to play pokemon and enjoy it:
I read tier lists at smogon online and just catch and train the pokemons that are higher on the list, which is how i got to beat yellow in like 3 days.
(This is nothing compared to what speedrunners do, but much better than the weeks it had taken me in the past).
That served as an important lesson that when a kid plays a game, his mind is also the game at the same time, filling the blanks with its imagination.
A very similar experience happened to me with harvest moon, which is the precursor of stardew valley.
and that game is faaar more emotional: you talk to people, overtime you befriend them and they open up, you meet a girl, you marry her, have a kid
you get farm animals, you brush them, they become happy
you get attached
that game was also so powerful in me that in all naiveness I thought I wanted to be a farmer.
Eventually I grew up and hit puberty and from then on, I focused more on competitive games, like smash bros, cs and tf2.
and i dunno how to end a post so eat my fucking nuts17 -
I knew I wanted to become a dev the day that I found out about the MissingNo glitch in Pokémon Blue Version.3
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1) Helping my girlfriend getting her graduation.
2) Maxing out my Cassette collection
3) Repairing my Gameboy
4) Growing my plants, especially my Carolina Reaper chili
5) Visiting my friends across the country
6) Lots of things that might or might not be illegal but fun5 -
Had a dream last night...
My grandmother gave me a flip phone as a present. My first thought was "really?"
But after flipping it open, I found that it had some gaming buttons (A, B, Start, etc). Also, it had a place to insert Gameboy games.
It was the most 90's/early 2000's phone ever.2 -
Jetbrains Rider is a VASTLY SUPERIOR ALTERNATIVE TO “VISUAL STUDIO 2019”
Wake up Microsoft, ffs WAKE UP. I cant BELIEVE YOU ARE MAKING MY LIFE WORSE NOW
I can get better syntax highlighting and save features on a fucking gameboy5 -
There are indie devs which still builds games for the NES or the first GameBoy... and then we have Apple which goes to extra lenghts to ensure which nobody can develop, publish or install new apps on devices which are too old for the newer iOS versions.4
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"Pokemon Let's Go" review:
I knew it would be a very easy game, made to transition Pokemon Go players to the core series of games, but this game is just poorly thought out. The multiplayer was obviously an afterthought; there is no split-screen. When the other player goes off-screen, they are lost off camera. Player 2 cannot interact with anything: they cannot talk to people, collect items, or initiate battles (They walk right through Pokemon)
The game is too easy by design. You cannot fight wild Pokemon, so you end up having 6 Pokemon by the beginning of the game all at full health (And everything gets XP when you catch something, so most of your Pokemon will be up to level 6-10 by your first battles) and the opposition will only have one level 3-4 Pokemon.
This trend continues throughout the game.
The map is tiny. You could walk the whole thing in an hour. Even Gameboy Pokemon maps were larger.
I knew this going into it, but it only has gen 1, which means pretty much no Pokemon, and they're the ones that I'm bored of. Every shitty game starts with generation 1 pokemon then ever introduces anything else. I'm sick of pidgeys!
Plus the hefty price tag of $60 just makes this game not worth much, despite the hype they tried to give it. That's probably why they were to secretive about the gameplay before launch: they knew it was bad,6 -
Why Nintendo why??!
Why can't you make a normal Pokémon game like in the Gameboy for Mobile Devices!
Pokémon Go is good but I miss the old one. Too much today I guess.13 -
TURTLEDICK
I need to know WHY THE FUCK one decides that the Esc button should TERMINATE APPLICATION WITHOUT ANY FUCKING WARNING...
Ive been playing Pokémon on a GameBoy Advance Emulator. Ive gotten used to saving every now and then, but out of habit i press Esc and not TAB to go back, and thats when I GET MANHANDLED WITHOUT CONSENT ITS NOT LEGAL FOR FUCK SAKE
Would there EVER be a case where this shit would be good to have?8 -
My family keeps telling me the same old story over and over again about me when I was 3 years old, holding a Gameboy in my hands, cheering each time Mario died (due to the failure theme I'd guess, didn't have any other sadistic tendencies though). Over the years my gaming ambitions became a little more purposeful. ;)
However it's not surprising that I started thinking about how games are developed and how I can start my own.
So when I was around 14 I went to the local library and borrowed the first game development book striking my eye.. unfortunately it was about Delphi. But hey, I was young and naive.
Surprisingly, I didn't surrender back then.. but to be honest, I do not recall one line of Delphi. :D -
Hmm, this gameboy emulator is pretty cool. I have been playing Pokemon Sapphire for about two hour-
Well shit now I gotta make Pokemon MMORPG, because my excitement said so. God damnit.
(Friend seemed very excited about the idea too. I love being able to make stuff for just me and my friends)5 -
Playing gameboy Pokemon roms in an emulator called noCash, which would ask you to pay after a set amount of playtime if you wanted to continue having color in your games.2
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Heyo, it's me. That fool who always says shit about unity.(:
So.. i just got my first real hands-on down, and phew, i gotta say.. I overestimated that heap of bullshit.
It's not like there are basic concepts of gamedev, framebased ticking and stuff like that since before the fucking gameboy - nope - let's do shit different. More ... Shit. First, we invent something new. Lets call it "prefab". None of these fuckers is going to know what that shit is.
What next.. oh the new-keyword. That's bullshit, all languages use it. Lets make Instanciate(). That's the stuff.
On we go, scenes. Most shit is statically created beforehand and used by scripts glued to stuff. Hell that so neat actually. Creating materials beforehand and then we can just load em!(:
NOPE. yo bro your Material where u used one of those loading-methods is null. We ain't telling you whats wrong, cus you know.. Load() returning null is like completely normal, why throwing an exception?
Oh and btw, it needs to be in ./Resources/, but it wont make any difference.
So now you want to google your problem, eh? Forget it. The Forums only answer on stuff like "how to add 2 numbers in unity" and the guide shows you how you did it, but they say it works that way.
Dude holy shit, of course this is a buhuuu i don't know how to do shit rant because i feel like good 8-10 years of dev experience collected while not doing homework for school were for fucking nothing.:b
And i have to use it.
Subjective Opinion: Unity was made by crackheads.6 -
Alright, listen. If you come up with a crackme that requires someone to wait for something to happen for, say, 250 hours in real-time... but runs on a Gameboy or whatever other retro console? You're gonna have a bad time.
I'm on a Ryzen 5 2600, and with the most accurate Gameboy emulators out there barely running in Wine I can hit 1000x normal speed if I unlock the emulator's framerate. That 250 hours just became like 45 minutes without having to actually *do* anything. This even applies to "lol reverse this seeded generation thing" if I can try a few million combinations/sec just by incrementing some var in memory and re-running your code. (Yes, i'm literally doing that now. Yes, i'm blowing through this 28-bit keyspace like it's nothing. YES, THEY GAVE ME THE LAST NYBBLE FOR FREE!)3 -
Got an idea to build a gameboy emulator with a user friendly interface but instead of use it to load ripped ROM's, I want to encourage the good old days of homebrew by building an online 'store' for apps and games but really hate the fact that it wont take off and wont bring back homebrew :-(
EDIT: I have the emulator already would just need the shell and learn how to build an online store4 -
On the one hand, as an avid programmer having a non-programmer partner, we (I) once wanted to mod some Gameboy Pokémon games (Crystal), but the games were written in Assembly and I was definitely not getting myself into that. My partner was rather sad, as this was quite a big project for the both of us, but it was never finished, and it was still complicated to explain to him why Assembly is such a bitch. Nevertheless, we found other projects to have fun with (simplest of them: random movie picker that chooses a movie based on title/genre/etc. from our own movie list file).
On the other hand, explaining and making programming exciting for people who are not into it, so you still seem like an interesting person for new dates (poly relationship), is really hard. But I would also blame my introverted self and not only programming for unsuccessful dating :D -
>Working on code
>Shit works as intended first try, nice
>Goes to play strange bootleg Gameboy Color ROM sent by a friend
>ROM immediately fucking dies
wtf.svg
>Pop emulator's debugger
we're executing from VRAM, stack's firmly embedded in ROM
>why
>Add execution breakpoint to entrypoint of game, restart emulated system (because i'm actually using the legit bios i hacked so it allows null/corrupted games to run)
>Step through everything, everything goes well until all of a sudden we call a function and shit hits the goddamn fan
well we have the culprit
>step through subroutine
if <unused_byte_in_HRAM> != 0 then stackPointer+=32;tryAgain();else return
>***y***
>Realize this is using a bootleg Memory Bank Controller with hard-backed encryption so none of the bytes executed or read as data are the right byte
>Find emulator that'll handle the jank MBC
>read code to try and figure out how it works
if checksumExtendedLogoBlob == some_number then set MBC_Bootleg1 else if checksumExtendedLogoBlob == some_other_number then set MBC_Bootleg2 else if...
>of course
>Spend 10 minutes finding the right bootleg MBC
>code shows 8 possible tables for real bit order based on some value in the cart header
>look for code that gets this value
>not in the header
>not in ANY header in this 1000+ file emulator
>not in any related cpp files???
>get desperate
>email author
>"Delivery failed: email doesn't exist"
fuck me i guess2 -
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.14 -
What was your process to learn to code?
I started out modding Pokemon games for the good old Gameboy Advance around the age of 11. With basic scripts like; walk 3 steps left etc.
After that starten to use Unity 3D (with C#), just copy everything from Google. After a while I could edit some scripts and stuff (painful process...).
I started to do a study Software Engineering, didn't learn that much, just got some errands and little projects from people (the usual, 'oh you can code, I need bla bla) learned pretty much most of my skills there (JavaScript, python, PHP). In the meantime creating games (C#, C++).
Did an internship in game dev. got a job now. Only a bit more that a year from now I have my degree (if everything is going to plan).
That is more or less my process of learning to program. -
When I was 8 years old and I mastered to get Gameboy games back working by blowing in the hole on the side of the connector, I've always said I would become game developer. I became one, minus 'game'.