Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "game of codes"
-
Being paid to rewrite someone else's bad code is no joke.
I'll give the dev this, the use of gen 1,2,3 Pokemon for variable names and class names in beyond fantastic in terms of memory and childhood nostalgia. It would be even more fantastic if he spelt the names correctly, or used it to make a Pokemon game and NOT A FUCKING ACCOUNTANCY PROGRAM.
There's no correspondence in name according to type, or even number. Dev has just gone batshit, left zero comments, and now somehow Ryhorn is shitting out error codes because of errors existing in Charmeleon's asshole.
The things I do for money...24 -
Here's a follow-up to my New Year's resolutions rant six months ago:
( https://devrant.com/rants/1117379/... )
I've completed (or made significant strides in) 5 of my 7 resolutions:
1) Rid and keep my like free of toxic people. This includes parents.
I have had a serious conversation with everyone who made my life worse and whom I wanted to keep around, outlining my issues with them and my expectations should they want to remain in my life. I happily cut out everyone who refused to change their behavior, including my parents. My life is quieter now, and much nicer.
3) Take care of myself for a change!
I've started this, but with work, a monster, etc. it's been almost prohibitively difficult. Minimal lasting progress despite considerable effort. I will make more time for it and make it happen. (I was down 12 pounds at one point! Though this isn't just about weight.)
4) Stop putting up with things I don't have to.
If I don't like something optional, snip snip!
I no longer wait patiently (fuming) for slow-moving people. If something prevents me from being productive or going about my day, I no longer let it. Carpe diem; calcitrare culus! I have been much more productive and energetic because of this.
5) Actually enjoy things I enjoy.
Okay, this one is very difficult. Whenever I'm not working, I feel like I'm wasting my time. However, I have made a conceited effort every day to take time off and do something that sounds fun. Sometimes that's more work, but usually it's music, a game, a book, exercise, or bed. I'm still working on actually enjoying my time away from work, however, but I'm making progress!
7) Finish de-googling my life.
I no longer use a gmail account (except a work-provided account), nor do I use any of their services unless absolutely necessary (and I do so through TOR). My phone still has Google Play Services; however, I'm working on finding a replacement that I can @Root. (Suggestions welcome!)
------
The two resolutions I haven't yet addressed:
2) Find a well-paying job that isn't also toxic.
My job has gotten less toxic of late, with the boss actually listening and everyone writing up feature requests (with co-sponsors) instead of just dumping them in my lap. I perform an effort analysis on them, and everyone discusses them as a team to determine which actually deserve development time. This is tens of times better than before. I also no longer have to be at the office. In fact, I haven't been there in months -- and don't even remember the alarm codes haha. I may also be getting another developer, though I suspect this is actually a lie.
6) Finally buy a harp. I've wanted one since I was 3 ffs.
I haven't done any research yet on which harp(s) I should buy. Also, I have no idea where I would keep it, so I may defer this until we move, or just get a tiny one (lap-sized and cute!) to practice on. Probably both!
------
It's been six moths, and I'm happy with my progress. 😄9 -
Android oreo made me change so much code and broke so much shit like background services that my latest branch in git is FuckAndroidOBranch6
-
So I just saw the absolute best thing on Facebook today and thought I’d share. Game of Codes! https://facebook.com/webdeves/...5
-
So for my programming class, we had to make a game using Scratch. No problem, I said. Scratch is easy stuff. Just drag and drop blocks. Like legos. Legos that actually do shit. Cool.
So my game is about a dog underneath a plinko set, dodging balls that come down the plinko thing. Easy enough. I figured I would spice things up a bit. My teacher has to go through 20 of these games, I figured I'd make mine interesting. I add a little heart system.
Now for those of you who don't know Scratch, or don't care enough to look it up, all of Scratch's codes are within the sprite themselves. They can communicate with other sprites with a thing called broadcasting. When other sprites receive a broadcast, it can activate a script. yeah, cool.
So I had a script on the dog, that broadcasts a message to the heart system to remove a heart when the dog is hit. So to keep things short, I call the broadcast "Dog's hit."
For anyone who knows programming, computers have no clue what an apostrophe or a space is. They can't read it unless you have it all letters, maybe a semicolon. So, I removed the space and apostrophe, with my innocent 17 year-old mind not realizing this makes it "Dogshit."
Game's finished. Finally. Due date comes in, I submit it all proud and everything. I just created the best dog-plinko simulator of all time. Later that day, I show it to my friend, who then points out the typo.
At this point, my teacher already graded it. I went down to see him after school, and he must've known why I went down as soon as I walked in the door, and just cracked up. He told me it was fine, and not to do it again.
I left red.4 -
game of codes
https://youtu.be/3vI_7os2V_o
this video is for those developers who watch game of thrones4 -
After 10 years of thinking of getting into gamedev, I just joined a team game jam and it's going somewhere.
4 months ago I wrote a rant about how difficult it was for me to get into gamedev.
I guess I finally started because:
a) I'm not doing this alone
b) Another person takes care of the art
Regarding "a", computing, programming can be a very lonely task. I realized how much I missed the college years where I was paired up with other people to do something
There's something magical about being in a team.
You may not be a fan of your mates personalities. You may even hate their guts.
But working on something together, when everyone does the thing they should do, when things just flow... it's just magical.
When that happens, "all the bullshit goes away"™, and it's just you and your team sharing the same hope.
As for "b", I think I realized that, at least for my way of thinking, art (even in an initial, rudimentary state) is what ends up creating a game.
While I always tried to do it the other way around, first the game, then the art.
Maybe now I could dabble into pixel art and then use that as the thing that would define the game.
I was also an emotional mess for most of my 20s (and still kinda am, but not that much), so I guess that made getting into gamedev hard too.
Now, here's the negative part: the guy that does the art (and also codes) sucks balls at communicating and at git.
He takes a shitload of time to respond, doesn't address the things I state are important, doesn't join the damn trello, sometimes gives me some sass on his comments.
And he accidentally overwrote my changes on git three times.
The good thing is that he acknowledges his fuckups and fixes them.
I'm not really mad though. I'm almost 30, he's 20 or so.
When I was 20 I was a goddamn mess.
And it's just a week, and the pleasure of working with someone is far greater.5 -
Was at a party the other day and was talking to some randoms and they asked me about programming and said it must be fun and fast paced to do it on your own...
All I did was smile and told them I have spent 10 days trying to decide on 16 colour codes for a part of the software the average consumer will never even see...
Game development everybody!2 -
Typing 2 pages of sprite codes from a magazine, then saving the little game onto an audio cassette...5
-
After reading a rant of Pink Princess ( @Alice ) I got inspired by what she said about a card game with QR Codes and here I am. Today I started creating the first bone of the skeleton of the game. I have never created a game before, so even if it is a browser game i want to make it beautiful.
I created also a github repository where you can appreciate my shitty code.
Repo: https://github.com/francescovallone...
P.S. Sorry for my english :36 -
My most humbling experience was finding the source code online to the original Pokemon games. It was right after I had finished my first text based Linux console game and I was looking up other programs source codes just for shits and giggles. Most of them were simple and I learned a few simple tricks but the red and blue Pokemon were the first codes I saw that fascinated me. The addressing, the memory allocation, even the simple audio processing was simply genius. So many unique innovations and techniques. If I achieve 1/5th of the skill I found in those files, I can die a happy programmer!3
-
Disclaimer - Day in the life of a whitehat student.
Whitehat Whitehat Whitehat
What is this????
When I attended my first white hat jr online free trial class, I got to know that the teachers does not know the difference between java and javascript. Infact they were saying blockly as javascript. I was knowing the difference between the same. There were 3 types of courses -
***Note : - This information is taken from the whitehat official website***
1.) Introduction to Coding :-
Sequence, Fundamentals Coding Blocks, Loops
(Teach us to drag and drop blocks of code.org(blockly))
2.) App Developer Certificate:-
Events / UI,Conditionals, Complex Loop, Logic Structures, Turtle Coding
(Advanced drag and drop(blockly))
3.) Advance Coding with Space Tech -
Extended UI/UX, Rich GUI app, Space Tech simulation in Space Lab / Game Lab, Professional Game Design.
(GUI - with tkinter(python), Game Design - Blockly(code.org))
These things are rubbish ......making GUI's is simplest with tkinter and the students who make games (with code.org) submit their codes to the whitehat community (because the teacher says "they will compile it to an android app, then you can publish it to playstore" --- this is for 1% students who are able to design their own games).
The thing whitehat do with code given by 1% best students:-
Export to HTML from code.org
Download HTML to APK Convertor
Setup SDK
Successfully converted to APK!
Publish it to Whitehat Jr console account
Credits of the students
Income of the exporters
Rest all students will only think to be the CEO of google one day.
My Opinion - StackOverflow, Unity for Game Development, Android Studio, Dart, Flutter and Kivy (using google colab for compiling the python code to an apk) for app development and Flask, HTML, CSS for web development.7 -
Is it OK to punch a game dev who codes stupid numeric bugs?
So my wife got into Stardew Valley, that admittedly awesome comfort game farming simulator.
She went pretty far in the game, and found some item that was supposed to highly increase the damage she could inflict onto cute little monster thingies.
It didn't work as intended.
Since equipping the piece of shit all her hits did 0 damage. She tossed the item away but the problem persisted. And on and on...
She took to the googles to try and find some explanation, and apparently that is a fairly common bug for mobile devs.
Then she called in the big guns (that is how I'm calling myself in this case, you will see why).
Apparently there is some buggy piece of shitcode somewhere in the game with a numerical insecure routine that overflows the attack modifier. I.e. if it was supposed to increase from 1.990 to 2.010, it actually went all the way down to -0.4.
She was lucky her attacks weren't increasing the monsters' HP.
We found a forum post where some dude said that he managed to edit the game save file and reset the negative-value attack increase modifier variable. Seems easy enough at first, but my wife uses iOS. Nothing is ever so straightforward with apple stuff.
We did get to the save file, she emailed it to me (the file has no extension and no line breaks in it, so we facepalm'd on a couple attempts at editing it directly).
I finally manage to get it into my personal 11-yo laptop... that won't open a single line file that big.
Cue the python terminal. Easy enough to read the file into a string var and search for the buggy XML tag. Edit the value and overwrite into a new file. Send it back to her by email. Figure out how to overwrite the file in iOS.
Some tense moments while the game reloads... and it works!!!! Got some serious hubby goodwill points here.
Srsly, this troubleshoot process is not for technophobes. It is out of reach to pretty much every non-techy user.
And now back to the original question: If I ever manage to find the kid who coded a game-breaking numerically unsafe routine and shipped it as if every test in the planet had waved it bye-bye, can I punch them? Or maybe buy them a beer, let's see how I get to cash that hubby goodwill tonight :)7 -
I was just begged to play 30 minutes of monopoly with my family
With all those versions of monopoly I'll have to be more precice, it's the worst of them all
It's monopoly fucking zapped, you need an ios device to play it, it's been developed for the iPhone 4 and maybe a tablet because they didn't even update it for current phones, not even iPhone 5
The credit cards are a fucking joke, they work by touching certain parts of the touchscreen and don't work 85% of the time you try to use them, 5% of the time just choosing the wrong person
At least your relieved when 10% chance kicks in where it works for once
Instead they could developed for Android and used nfc tags making it reliable and fun, no it has to be shitty, cheap and frustrating
Like seriously, they could've also used qr codes instead, or just have fucking buttons on the screen because you need the fucking ios app anyway
The minigames are at least a bit of thought, but don't really make sense either
Money doesn't seem to matter, sometimes paying another player when it shouldve been pay to the bank (yeah, not only the credit cards are fucked, the whole money system is shit)
It's a fucking abomination of a game
Halfway through I searched for the company name on the board...
...
....
ITS FUCKING HASBRO, OF COURSE IT'S FUCKING HASBRO THAT FUCKING PEACE OF SHIT FUCKING COMPANY THAT DESERVES TO ROT IN HELL HAVING CREDIT CARDS STUFFED UP THEIR FUCKING ASSESundefined never again fuck them all to death bullshit hatred fucked up devil profanity i fucking hate hasbro hasbro7 -
Making cheat codes with cheat engine -> making games with game maker -> learning Python freshman year of high school -> ap computer science -> 75% of a computer engineering degree and 2 internships, soon to be 3!
I'm almost a programmer! -
I was probably 5 or so.
This was during the time when i heard that dial up modem sound from my dad's "computer room" every night when i went to bed.
The computer had a huge CRT monitor which made that annoying high pitch noise but i loved playing with it so much i didn't mind.
My dad installed a Croatian knock off version of Super Mario from a floppy disk he got from a magazine (i still have it lol).
Every time you died you'd have to start the game again by typing "mario" in CMD. Me and my sister played it so much we became pros.
He also tried explaining how he codes in Turbo C but i guess i was too young to understand it. -
So I wanted to make a Commodore 64 game, and I decided to use cc65, since I don’t want to use assembly.
First, I tried to position text, and I tried to use CSI escape codes, but that didn’t work.
I forgot to look at the examples, and then saw a lot of helper functions, which were nice.
Next, I tried to do some timing. sleep can only do seconds, so I wanted to use usleep, but they didn’t port it...
Moral of the story: ~~look at the docs~~ don’t make C64 games