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Search - "linker"
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Why is starting a C++ project so overly complicated and annoying?!
So many different compilers. So many ways to organize the files. So many inconsistencies between Linux and Windows. So many outdated/lacking tutorials. So many small problems.
Why is there almost no good C++ IDEs? Why is Visual Studio so bizarre? Why are the CMake official tutorials literally wrong? Why can't we have a standard way to share binaries? Why can't we have a standard way to structure project folders? Why is the linker so annoying to use?
Don't get me wrong, I quite like the language and I love how fast it is (one of the main reasons I decided to use it for my project, which is a game almost comparable to Factorio)... But why is simply starting to write code such a hassle?
I've been programming in Java for years and oh god I miss it so much. JARs are amazing. Packages are amazing. The JDK is amazing. Everything is standardized, even variable names.
I'm so tempted to make this game in Java...
But I can't. I would have a garbage collector in the way of its performance...11 -
For me, it was when I discovered how dynamic linking (.dll, .so) works, and why a linker is needed to run even a simple "Hello world!".5
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Linker crashed while building LLVM from source AT FUCKING 97% ARE YOU FUCKING KIDDING ME?
(Antergos , GCC 7)
The error was that it exhausted the memory. How the fuck does a system with 16GB RAM and a swapfile run out of memory while building something? Dayum.5 -
I never thought clean architecture concepts and low complicity, maintainable, readable, robust style of software was going to be such a difficult concept to get across seasoned engineers on my team... You’d think they would understand how their current style isn’t portable, nor reusable, and a pain in the ass to maintain. Compared to what I was proposing.
I even walked them thru one of projects I rewrote.. and the biggest complaint was too many files to maintain.. coming from the guy who literally puts everything in main.c and almost the entire application in the main function....
Arguing with me telling me “main is the application... it’s where all the application code goes... if you don’t put your entire application in main.. then you are doing it wrong.. wtf else would main be for then..”....
Dude ... main is just the default entry point from the linker/startup assembly file... fucken name it bananas it will still work.. it’s just a god damn entry point.
Trying to reiterate to him to stop arrow head programming / enormous nested ifs is unacceptable...
Also trying to explain to him, his code is a good “get it working” first draft system.... but for production it should be refactored for maintainability.
Uggghhhh these “veteran” engineers think because nobody has challenged their ways their style is they proper style.... and don’t understand how their code doesn’t meet certain audit-able standards .
You’d also think the resent software audit would have shed some light..... noooo to them the auditor “doesn’t know what he’s talking about” ... BULLSHIT!9 -
This guy asked for help in msdn forum before he shoots himself out of frustration. A lot of people tried to help him with the linker errors.
Once he removed couple of linker errors almost 100+ more errors came up.
This was his last reply. He hasn't replied anymore :(
He could have been a great ranter for devRant3 -
finally got TI to cough up their SDK and I noticed there's no compiler or linker or anything. Turns out I need to use TASM.
...TASM is for MS-DOS or compatible. I'm on Linux.
Well, it went poorly, as usual, specifically like this:
- tried to automate building with DOSBox config and Python script: output binary always corrupted. Manually repeated, TASM mangles output on DOSBox every time. No PCem or 86box, and i'm on a Ryzen, so no KVM DOS. Out of luck there.
- TASM Linux build or wrapper? No build, but there is a wrapper! ...wait, it needs... 4 things written by random people to be made from source. I mean, that's not actually that bad... oh, after setting all of them up (and struggling through some autoconf/automake bullshit, one of the programs only had source for a 2.x kernel and autoconf/automake were not happy about it) it fails because one project's been worked on a lot more and dropped support for working with the other 3... goddammit.
- Community SDK? Several options for this... but all of them need .NET 2 to run on Win9x, don't work in Wine, or require... hey look, TASM! GODDAMMIT!
- DOS on a real machine? It's a massive bitch to shuttle files to and from a real DOS machine quickly and I can't take 30 minutes between builds that take me 4 minutes to change enough to need tested again.
why must i suffer like this22 -
Frustrated that my build system wasn't recognizing a file change I added to my code. It kept telling me that a function didn't exist in the linked object (linker error). I checked everything and stared at this shit for about 15 minutes or more. The signature matched, the function existed, the relevant source files existed. I was starting to imagine impossible scenarios. I cleaned the project and recompiled. No errors, everything linked just fine. Fuck you? I guess...
So I decided to needed to walk around so I went into my bosses office.
me: I don't want to program anymore.
boss: What do you want to do?
me: Shovel shit.
boss: They are the same thing.
me: True...
TLDR: Tool and possibly skill issue results in frustration and humor.6 -
So I just had to tell three people to read the fucking docs in the comments of an AUR package.
They complained about linker errors, figured "oh happens with GCC 10, doesn't with GCC 9, let's use GCC 9".
If they had read the docs, they'd know that maybe, all that was needed to be able to compile the code was a single command-line flag. `-fcommon`.
People, just RTFM. If you see "oh upgrading from version X to version Y causes some issue", look up "porting from S X to Y", and find something like this: https://gcc.gnu.org/gcc-10/...
Was it so hard? Yes? Then why are you compiling any packages for yourself with a PKGBUILD when you should rather just stick to the non-customized packages built by people that know what they're doing, from the repositories?22 -
GOD DAMN !@^@ react-native bridge to #@$^&ing objective-c bridge to an intermediate objective-c friendly #$@!ing swift class to communicate to a @$#!ing external swift framework #$@!ing POS!
And $!@# you Apple Mach-O Linker error!5 -
!Rant
Hello devRant!!
Just released a small little app to share links to your PC directly from your device (Linker).
It uses a Java server running on your PC so there are no middle-men. Everything is open source and on my GitHub.
It's currently in alpha. Basically:
1. Run server on your PC (no UI ATM so run in a console) - defaults: 0.0.0.0:8090
2. Add the server IP-Port in the Android app
3. Share a link from any app through linker
4. Magic 😎
Below are the links if anyone likes the idea and wants to try it out (UI is crap I know! - I had very little time to work on it)
Become tester:
https://play.google.com/apps/...
App:
https://play.google.com/store/apps/...15 -
This is so far my worst Monday.
Ran to Emergency (A&E) because I was having breathing problems. Came back to work with Inhaler.
Work started with type casting and linker errors.
I hope the day ends well :( -
FUCCCCKCKCKKC FUCK FUCK FUCK FUCKING CUNTFUCK BULLSHTI FUCKK!
I SWEAR TO GOD LINKING LIBRARIES IN C++ IS THE WORST FUCKIGN THING ON THE ENTIRE FUCKIGN PLANET.
sfjipomndgsm8h rteügj8jq9rtg11 -
Avoid ACPICA if at all possible. It's one garbage tier cluster fuck of bad design, horrible documentation and downright misleading and wrong code
It's meant to consist of an ASL compiler, disassembler, debugger, dumper, various user space utitilies and a kernel resident OSPM implementation *if* you can figure out what belongs to what. Even just compiling this pile of trash is a mystery in itself. Think you need the source files in source/common? EEEEH, wrong. Well, at least partially since most of them seem to be for the user space stuff..? Other ones *are* needed on the other hand. At least the disassembler and/or debugger and/or dumper components seem to reference them. Not that I could figure out how to compile those anyways. The real path to your goal seems to be to ignore a seemingly arbitrary subset of source and header files until your linker stops complaining
There's also a bunch of configuration defines, some of which *you* define, some defined *for* you, based on again others. Of course most of them do stupid shit. Enabling the debugger automatically enables debug logging. Enabling the disassembler force enables debug allocation tracking... What?
The code itself isn't of much help either. Looking in "os_specific/service_layers" you find what looks to be reference implementations of acpica functions in certain os' like windows and unix. Of course I had a look because AcpiOsReadMemory is supposed to read physical memory and I don't know how I would even implement that. But hey, osunixxf.c (xf for interface... of course) should tell me. I'll let you see for yourself in the attached image. Apparently it does fuck all and just returns AE_OK. No error, no logging, no nothing. Just ok. As you can imagine, AcpiOsWriteMemory doesn't do much more either.
...okay so maybe physical memory accesses aren't actually used and these functions are some sort of relic from past times? Nope! They are absolutely necessary for doing low level device interaction. WTF. So finally I went to the linux source and checked how *they* implemented them, and just as I thought, these functions are anything but no-ops...
...So for what fucking reason do these stupid interface implementations even exist but to purposefully mislead you?? They aren't used for fucking anything! As far as I know Windows doesn't even *use* ACPICA and Linux have their own fork with working implementations... They just sit there, just to tell you how to NOT do it
So that's some of my thoughts about ACPICA. Note that I haven't even used it as a library yet, I just got it to compile and link and it already fucked with me this much.
There's also so much more I didn't mention like that you *have* to modify the acpica source in order to get your own platform header working (else #error) eventhough the docs explicitely instruct you not too but you get the point
Don't use ACPICA if you don't have to. Save your sanity for something that's worth it -
Things that I "shouldn't" put in the code:
cout << "Starting bitcoin harvester..."
cout << "Contacting IP 95.24.69.42..."
cout << "Passing control to remote IP"
Also, my boss wanted me to merge to master. I want to tell him my difficulties:
"Had issues with fluix inhibitor for the linker. Had to stretch the void pointer vector to fit the elongated float system. This helped with the binary pretranscompiler moderator in the remote modem configurator. Now everything is working fine."6 -
...another (probably about fourth) completely futile attempt at making MASM compiling pipeline work...
...what the fuck... seriously, i've spent together about two weeks of time trying to make a fucking default hello world compile... ml64 problems, then rc.exe problems, apparently i was missing some dumb CommonService.dll which not only doesn't exist anywhere on my computer, but it doesn't even seem to exist at all in this fucking dimension. After several hours I had the bright idea of "fuck MS rc, let's just grab any other random resource compiler that I can find, and see if that one works".
Funnily enough, it does. Except Visual MASM can't run it from it's build process because it fucks up the commandline call, so I need to run it manually, and then when I run the build from V-MASM, the rc call still fails, but then it checks for the resulting .res file and finds it, so it happily continues with success...
...and now fuckin... what even is it? *goes to check*
oh yeah, now linker is shitting itself:
LINK : fatal error LNK1104: cannot open file 'user32.lib'
And I'm just completely defeated, just searching system-wide for the lib intending to copy it into the linker folder because fuck this fucking bullshit, I've had enough of drowning in MS BuildTools versions and installations and uninstallations and fixes and modifys and repairs and all that FUCKING BULLSHIT.
HOW. THE. FUCK. is this in any way usable for anyone. I suspect nobody ever actually tried to build an assembler project in the last 30 years, so nobody noticed it DOESN'T. FUCKING. WORK.
THIS.
THIS is why I hate anything that's not a proper IDE where I install ONE thing, and do everything in that ONE IDE and let IT figure out all this linuxy-soft-coupled bullshit of twentyfuckingthousand fucking useless commandline apps threwn around the whole fucking system where I'm fucking supposed to know where the fuck what is and which version and GO FUCK YOURSELF.
GIMME. FUCKIN. ONE: IDE. WHICH. WILL. INSTALL. ALL. THAT. IT. NEEDS. TO. BE. FUCKING. ABLE. TO. FUCKING. WORK. AND. COMPILE. SHIT!!!
FUUUUUUUUUUUUUUUUUUUUUUUUUUCK.10 -
How come Rust is the most loved programming language? I wanted to give rust a try in my windows machine and when I run `cargo run` or `cargo build` is shows: linker `link.exe` not found
Okay, how to fix it?
you need to download 8GB+ of bullshitty visual studio C++ build tools just to run a simple rust programs! WTF!
Previously when I installed rust, it didn't need all these bullcrap. why now?10 -
Linker errors and
Linker errors and
Linker errors and
Linker errors and
Linker errors and
Linker errors2 -
I’m making a cut-down version of scratch for a personal project and I just fucking had to write a linker for it.
I fucking… it’s… a flowchart language… and to avoid a hash-table lookup of function identifier to underlying logic.. I wrote a linker.
It’s like, maybe 10 total lines. So not a real linker. But still. Just a bit crazy.2 -
Got VS running, SDL up and running and outputting, and angelscript included. Only getting linker errors on angel at the moment, not on inclusion, but on calling engine initialization.
Who knows what it is. Devs recommended precompiling but I wanted to compile with the project rather than as a dll (maybe I'm doing something stupid though, too new to know).
Goal is to do for sdl, cpp, and angelscript, what LOVE2d did for lua. Maybe half baked, and more just an experiment to learn and see if I can.
Would be cool to script in cpp without having to fuck with compilers and IDEs.
As simple as 1. write c++, 2. script is compiled on load, 3. have immediate access to sdl in the same language that the documentation and core bindings are written for.
Maybe make something a little more batteries-included than what lua and love offer out of the box, barebones editors and tooling and the like, but thats off in the near future and just a notion rather than a solid plan.
Needed to take a break from coding my game and here I am..experimenting with more code.
Something is wrong with me.8 -
Just started to learn to properly use a linker and honestly...
linker scripts really aren't that great 😐3 -
*Building random c++ project to practice for exam*
*Gets stuck on linker error for a while*
*Furiously screams at compiler*
*Realizes that one of the implementation files is missing from the g++ command*
*Internally screams at self*
I'll do great on the exam, huh?10 -
C++: the Static Initialisation Order Fiasco. If you have two static instances in separate translation units, there is no way to guarantee their initialisation order, you're at the mercy of the compiler/linker. If one of the instance constructors depends on the other already being initialised, you have a 50% random chance of your program blowing up. The same ordering problem applies to global destruction at program termination time.2
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```
section .text
global _start ;must be declared for linker (ld)
_start: ;tells linker entry point
mov edx,len ;message length
mov ecx,msg ;message to write
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .data
msg db 'Hello, world!', 0xa ;string to be printed
len equ $ - msg ;length of the string
```
I've never seen such a terrible way to print "hello world"8 -
(heading)How a programming language is created? Because I want to make my own.(heading)
I am learning C and next I will learn C++, SQL,DS&A, Assembley, Lex&Yacc,Operating Systems, Computer Arcticture, Computer Networks because I think it's enough for my goal. The only reason I am learning this, to make my own C++ clone with my own knowledge. But I really don't know how can I create my own programming language like C++ from scratch. Like what are the first steps to began with. As I know that C, first step is Preprocessor then Compiler then Assembler then (Loader/Linker).
Anyone please give me a step by step guide like learn this language first then this then this. So I can finally reach that amount of knowledge which I can implement to create my own programming language like C++.6 -
Okay, so most of the backend stuff is done: the parser, VM and assembler can be considered in working state. Now I only need to combine these bytecode files I'm outputting to enable including and-- FUCK. I HAVE TO WRITE A LINKER.7
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Rubber ducking your ass in a way, I figure things out as I rant and have to explain my reasoning or lack thereof every other sentence.
So lettuce harvest some more: I did not finish the linker as I initially planned, because I found a dumber way to solve the problem. I'm storing programs as bytecode chunks broken up into segment trees, and this is how we get namespaces, as each segment and value is labeled -- you can very well think of it as a file structure.
Each file proper, that is, every path you pass to the compiler, has it's own segment tree that results from breaking down the code within. We call this a clan, because it's a family of data, structures and procedures. It's a bit stupid not to call it "class", but that would imply each file can have only one class, which is generally good style but still technically not the case, hence the deliberate use of another word.
Anyway, because every clan is already represented as a tree, we can easily have two or more coexist by just parenting them as-is to a common root, enabling the fetching of symbols from one clan to another. We then perform a cannonical walk of the unified tree, push instructions to an assembly queue, and flatten the segmented memory into a single pool onto which we write the assembler's output.
I didn't think this would work, but it does. So how?
The assembly queue uses a highly sophisticated crackhead abstraction of the CVYC clan, or said plainly, clairvoyant code of the "fucked if I thought this would be simple" family. Fundamentally, every element in the queue is -- recursively -- either a fixed value or a function pointer plus arguments. So every instruction takes the form (ins (arg[0],arg[N])) where the instruction and the arguments may themselves be either fixed or indirect fetches that must be solved but in the ~ F U T U R E ~
Thusly, the assembler must be made aware of the fact that it's wearing sunglasses indoors and high on cocaine, so that these pointers -- and the accompanying arguments -- can be solved. However, your hemorroids are great, and sitting may be painful for long, hard times to come, because to even try and do this kind of John Connor solving pinky promises that loop on themselves is slowly reducing my sanity.
But minor time travel paradoxes aside, this allows for all existing symbols to be fetched at the time of assembly no matter where exactly in memory they reside; even if the namespace is mutated, and so the symbol duplicated, we can still modify the original symbol at the time of duplication to re-route fetchers to it's new location. And so the madness begins.
Effectively, our code can see the future, and it is not pleased with your test results. But enough about you being a disappointment to an equally misconstructed institution -- we are vermin of science, now stand still while I smack you with this Bible.
But seriously now, what I'm trying to say is that linking is not required as a separate step as a result of all this unintelligible fuckery; all the information required to access a file is the segment tree itself, so linking is appending trees to a new root, and a tree written to disk is essentially a linkable object file.
Mission accomplished... ? Perhaps.
This very much closes the chapter on *virtual* programs, that is, anything running on the VM. We're still lacking translation to native code, and that's an entirely different topic. Luckily, the language is pretty fucking close to assembler, so the translation may actually not be all that complicated.
But that is a story for another day, kids.
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I accidentally removed an object file from the linker phase of a library we use, by messing with a variable in the Makefile. This meant that the library was completely unusable when loaded into a binary.
All of the tests in the library's build process still passed, though. -
!rant
Follow up to the rant before.
I fucking fixed it. And lo and behold, it was a goddamn linkerscript issue.
I FUCKING HATE THIS
AND I LOVE THIS. -
Trying to run the examples of Boost networking in two programs with QtCreator. Same Qmake file, one program compile, the other has a linker error. Why?????2
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Fucking linker options on Ubuntu. Somehow it seems to have --as-needed turned on by default. This leads to stripping libraries we had referenced in our target_link_libraries. Then our application won't start because of the unresolved libraries it cannot find in the Rpath, although they would be there. Thank you clever fox.
Now we have to add another stupid linker flag, just to run again. -
Few issues with my PS3 N64 project:
the linker is dying on functions I just can't fucking find anywhere in either the code or toolchain, but the compiler just kinda accepts it...?
Example:
what the fuck is "find_func"1