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Search - "xcode"
Mac: Hello welcome please sign in
Dev: Fair enough
Mac: Oh you haven’t signed in in awhile please get get verification from other device
Mac: Oh you don’t have a dev account, please sign in on this website
Mac: In order to sign up for a dev account you need to download this app
Mac: Are you sure you want to open this app you just downloaded?
Mac: In order to sign up for a dev account on this app you need to sign into it
Dev: For the love of god
Mac: Ok now you can build with Xcode.
Xcode: No you can’t. You have to sign in
Dev: fuck sakes.
Mac: Are you sure you want Xcode to access files on your computer?
Xcode: Signing in isn’t enough you have to select the fact you are signed in a dropdown nested 3 menus deep.
Dev: God damn.
Xcode: Build failed please sign in to phone as well.
Phone: New sign in detected, please verify with alternative device.
Xcode: Build success! Pushing to iPhone.
Xcode: Unknown error occurred. Please go to support.apple.com for help. :)
#fuckapple for holding back the open-web. Most folk don't know that Chrome on iOS is just Safari with a skin; neither Google or Apple want you to know that.
If you hate web-apps on iOS, that is Apple's intentional doing. Apple cannot allow a bug-free and modern browser to run on their iOS devices, else they lose their 30% tax + dev fees cut. There are literally so many crippling bugs in iOS Safari that it HAS to be intentional.
There are email exchanges between Phil Shaffer and Steve Jobs from years past, where Phil didn't believe Apple could continue to gouge users 30%. He argued the open-web would make native apps largely redundant, and so to stay competitive, they'd need to drop the store fees to something reasonable. I suppose Steve Jobs saw a different solution -- just impede browser development.
As someone who develops free and open-source apps, I believe I am doing the world a favour by not supporting a native iOS app. When users complain about missing features in the web-app version, I tell them to take it up with Apple or buy an Android. Guess what? They sometimes actually do just that.
Join me if you have the balls. Tell Apple to FUCK OFF the only way they understand -- threaten their bottom line. At the very least, you'll never need to touch XCode again if you do. If time is money, that alone will make you wealthy.10
Fuck you ios,storyboad,xibs,xcode. FUCK OFF!! YOU FUCKING ASSHOLES. Literally giving me migrane with your fucking ass constraints!! Fuck you xcode for not having a terminal. Ios is utterly bullshit. Has fucking all kind of devices that I have to set constraint. Fuck you macos. You are slower than a snail. How on earth do you take so much time to build!!
Width, height, constraints, my ass! What is this fucking logic bro. Fuck you apple for making so many device of different sizes and then hiring us to set constraints. Warning warning warning oh what a load of crap!
I would rather die than set your fucking ass constraints.7
The entire day wasted having to install a new OS to install a new Xcode to export an app, only to find the xcode was installed under a different user (who has long since gone from the company) to then have to look up what to do, to then just sit...........and....................wait.............for Xcode to download again.
And I know when I try to export my app (which had zero problems being exported to Android) I'm going to hit an entire day tomorrow of bug fixing for ios sh...stuff16
Design is done by the ios guy. Its really good, but its very ios specific. The biggest pain is to implement blur everywhere. Also he does it directly in in xcode, so when i finally get it hes already done and android is always lagging behind. Management is aware of this and is ok with android lagging behind, but its annoying.2
F*** u apple. From time to time I develop Apps for Android and iOS and boy is the whole iOS app distribution workflow bad.
I try for hours to upload a update for my app.
First I needed the readd my credit card then there were internal server errors and after that I needed to regenerate provisioning profiles.
Everytime I use something from apple, then I experience such a bad user experience. "It just works" not anymore friendo...4
Apple Developer webportal(s). My god, how on earth do you manage to make navigating and managing iOS projects so bad.
I mean seriously, for a company that makes some of the best UX experiences, and has the most design focussed thinking in the world, this has to single handedly be the worst god gam experience ever.
I mean, did your xcode IDE team have nothing to do so you let them make this pile of fucking trash.1
So, I am currently on Spring Break, and what do I do when I am on Spring Break: I take a moment to experiment with different languages. This time, I decided to check out Objective C since it mixes up two languages that I love dearly (but that I do not use outside of academic endeavors) which are C and Smalltalk.
Going around the net I found this https://github.com/Flying-Toast/...
Notice: I have nothing against Swift, I stopped developing apps for IOS back when Swift was in its infancy, so I was forced to use Objective C and tbh I never had an issue with it, I had learned it before through GNUStep, the language was obviously strange when I started learning it, but I did not hate it, I tried following Swift to see if I could use it at least in some portions, but at the time of its release it was still pretty much beta for me, so I passed. I feel it is much better now, but the issues with the language at this point in time I feel are more from the side of XCode which can either be just ok, good or an absolute piece of shit depending on the release. Either way, I found the link to be funny.2
When it comes to using XCode, I can’t be the only one who thinks it’s a stupidly large file. Took a whole day to download, I know having a WiFi speed of 20Mb/s isn’t great but on a brand new iMac with nothing else installed you’d except it to download and install pretty quickly.
Also what is it with the Mac and things not wanting to be full screen??4
Why the fuck why are tslint and prettier are always sucking their dicks and fuck each others asses.
Do you know this moment when you think:.... 🤔 They have millions of downloads, why do I bother formatting my code so much. Mabye all this people are smarter and saving so much time.
Then you set up eslint and prettier adjusting 10000k rules just to find eslint and prettier five minutes later in one file fucking their asses again how to indent on save😠😱7
Way to go Xcode, you make something as simple as a splash screen an insane headache of cOnStrAiNts
WTF is going on
I'm getting a bit bored with web development as it's what I do 5 days a week so I'm thinking of learning something completely different just for fun. Is learning ios development a good idea? I not planning to ever do it seriously or as a career6
Im an android /java native coder
And a swift/xcode native coder
But I also expert in angular ...
Shall I go android/kotlin+ios/swiftUI
Or ionic angular capacitor ?2
when xcode fails to load swift package dependency, it just fail silently, it removes targets from my build menu quietly and say nothing about why that fail, leaving me stranded and confused and spent hours to figure out why the target defined in the package.swift file just doesn't show up. I remember "UX" used to be the buzz word Steve Jobs bragging about?1
macOS - just nothing makes sense.
You try to go away from the deprecated stuff, use the new shinier API to stop and start services with launchctl (bootstrap/bootout vs. load/unload). And how does this stellar OS thank you for that? By crashing your service. Thanks for nothing.
From developer perspective this whole OS is just such a nightmarish clusterfuck. If you want to set up code signing with some special entitlements and you try to use the provisioning profiles as advertised, it's like pulling the one-armed bandit. It will plunder your coins and sanity. You try to compile it, it fails or the executable will be killed - you enable and disable the automatic codesigning in Xcode, or delete and download you old code signing cert and suddenly it works. It's just random - and you have to perform random walks on the Xcode project settings to make it run. So Apple turned us into Xcode clicking monkeys...
Why does xcode take so much time to install? I am come on! I wasted 4 hours and it still isn't done.13
Added vapor core swift package to my project so that I can use some of the extensions, had to `rm -rf ~/Library/Developer/Xcode/DerivedData/` to make xcode realise the repo is actually exist.
Then I set the Core package as dependency of one of the targets, XCode complaints "unknown package Core", ok fine then I remove Core dependency, Core complaints "dependency Core is not used by any target".
How can xcode comes to this contradicting conclusion is out of my imagination, it just never gonna be happy about however i write.1
On a side note, XCode 14.0.1 up and running in a new time record on an HDD (not SSD)
Was always dreaming of this moment ever since XCode 6, finally it came true