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Search - "no fun and games"
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If you think you know the most idiot person in the world, you haven't met my brother.
His brain absolutely can't comprehend anything!
He forgot his Roblox password and told me to do something. I said I can't do anything about it. Then he yelled at the top of his lungs saying, "you don't know technology! You're too stupid and selfish. Fix it!"
I said I can't do anything about it. He throws the mouse at me and says, "I never get to have fun. You ruin my life!"
He's not a little kid btw. He's fucking 14.
Today my mom forgot to pay the wifi password, and she thinks its better not to pay it today so it can stop my brother from playing games. (He plays it from morning to night. No homework, no cleaning, no nothing. Just games all day.)
So he told me to fix it. I said I cant. There's nothing I can do. Then he punches my arm really hard. (He's taller and stronger than me so it really hurt) then he threw a shoe and said, "you're useless and stupid! You have your laptop so you can have fun but I never get to have fun. You ruin my life, and I hate you. I hate my life."
Then he ran to mess up my room by tossing things from the self, removing clothes from my closet, and messed up my bed. He pushed my sister, pulled my hair, and ran to his room, slamming the door.
Please. Please someone give him a brain! He desperately needs one. I said I can't fix it, and that my mom has to pay the WiFi bill, but he thinks I'm being mean.
He has the mind of a 5 year old. Dropping to the ground crying.121 -
Interviewer: "Show me a cool side-project you have been working on!"
Me: "No! I do not have a cool side-project to show you! I work to pay the bills, and do other things in my spare time! Like go fishing, or play video games. Why the fuck are you assuming that I spend my weekends coding for fun!? Do you call random people asking them questions every Saturday and Sunday just for the LOLs of it?"36 -
toxic workplace; leaving
I haven't wanted to write this rant. I haven't even wanted to talk to anyone (save my gf, ofc). I've just been silently fuming.
I wrote a much longer rant going into far too much detail, but none of that is relevant, so I deleted it and wrote this shorter (believe it or not) version instead. And then added in more details because details.
------
On Tuesday, as every Tuesday, I had a conference call with the rest of the company. For various, mostly stupid reasons, the boss yelled at and insulted me for twenty minutes straight in front of everyone, telling me how i'm disorganized, forgetful, how can't manage my time, can't manage myself let alone others, how I don't have my priorities straight, etc. He told the sales team to get off the call, and then proceeded to yell and chew at me for another twenty minutes in front of the frontend contractor about basically the same things. The call was 53 minutes, and he spent 40 minutes of it telling me how terrible I've been. No exaggeration, no spin. The issues? I didn't respond to an email (it got lost in my ever-filling inbox), and I didn't push a very minor update last week (untested and straight to prod, ofc). (Side note: he's yelled at me for ~15 minutes before for being horribly disorganized and unable to keep up on Trello -- because I had a single card in the wrong column. One card, out of 60+ over two boards. Never mind that most have time estimates, project tags, details, linked to cards on his boards, columns for project/qa/released, labels for deferred, released to / rejected from qa, finished, in production, are ordered by priority, .... Yep. I'm totes disorganized.)
Anyway, I spent most of conference call writing "Go fuck yourself," "Choke on a cat and die asshole," "Shit code, low pay, and broken promises. what a prize position," etc. or flipping him off under the camera on our conference-turn-video-call (switched due to connection issues, because ofc video is more stable than audio-only in his mind).
I'm just.
so, so done.
I did nothing the rest of the day on Tuesday, and basically just played games on Wednesday. I did one small ticket -- a cert replacement since that was to expire the next day -- but the rest was just playing CrossCode. (fun game, fyi; totally recommend.)
Today? It's 3:30pm and I can't be bothered to do anything. I have an "urgent" project to finish by Monday, literally "to give [random third party sales guy] a small win". Total actual wording. I was to drop all other tasks (even the expiring cert lol) and give this guy his small win. fucking whatever. But the project deals with decent code -- it's a minor extension to the first project I did for the company (see my much earlier rants), back when I was actually applying myself and learning something (everything) new, enjoying myself, and architecting+writing my own code. So I might actually do the project, but It's been two days and I haven't even opened single file yet.
But yeah. This place is total and complete shit. Dealing with the asshole reminds me of dealing with my parents while growing up, and that's a subject I don't want to broach -- far too many toxic memories.
So, I'm quitting as soon as I find something new.
and with luck, this will be before assface hires my replacement-to-be, and who will hopefully quit as soon as s/he sees the abysmal codebase. With even more luck, the asshole king himself will get to watch his company die due to horrible mismanagement. (though ofc he'll never attribute it to himself. whatever.)
I just never want to see or think about him again.
(nor this fetid landfill of a codebase. bleh.)
With luck, this will be one of my last rants about this toxic waste dump and its king of the pile.
Fourty fucking minutes, what the fuck.33 -
It wasn't my curiosity that introduced me to programming. Actually, it was my mother.
It was about six years ago, when I'd told her I'd like to make video-games, like all kids do. She didn't just nod and go about her way. She found a free course that taught programming to kids my age and immediately enrolled me. Looking back, it was surely the best thing she'd done for me, because it gave me a purpose and a future to look forward to.
The course was interesting. We learned the basics of C++, then moved on to harder topics like algorithms and data types. But more and more, I was beginning to feel left behind. Like I didn't belong there. It didn't help that I only programmed on the course, with no practice back home.
I felt scared of the future. Thought I didn't have what it takes to become a programmer. I might have broken the last straw when I started playing truant and went to McDonald's to pass the time. Because every time I did go to the course, I felt stupid and anxious. So I simply skipped.
Time passed. I got more depressed, became more antisocial, my self-esteem took a nosedive. And when it comes to depression, people always seek an escape path.
I got my escape in fiction. Started reading books, tried writing stories, and it got to the point where I asked my mother if I could become a writer and not a programmer.
And guess what? She said, "Do what brings you happiness. This is your life."
It's funny, that such a silly line stopped and got me to think. Turned out, I didn't program for fun, for myself or for my career. I'd done it for my parents, for their expectations and I was scared that in failing, I'd become a loser in their eyes.
I dropped out of the programming course. Not because it sucked, but because I wasn't going there for myself, but for my parents. But I didn't quit programming. No, I watched countless tutorials, youtube videos, browsed StackOverflow, read some books, coded every day, and now I can say without hesitation, that I love programming. I'm hooked. And I don't want to stop.
If you've read this so far, I'm sorry for my rambling. I will now leave you with only one tip: If you decided to do something, do it for yourself. Forget about parents, expectations, career, future, time or money and do it only because you want to. Because nothing else matters. Only your happiness.7 -
Does anyone remember MUDs? Multi-User Dungeons — working on those in LPC was my first experience with real programming. Before that, I'd only made simple websites.
To get permission to program in one MUD, you had to prove that you knew the world, by reaching a certain level in the game. Death had consequences, with a level being lost, as well as risking loss of your items if someone looted you or your corpse was lost. This alone was hard enough to make most players give up. I played (and played wisely) to get there, being the first of my friends. It was hard work and fun.
After months of playing every day, finally, I was a wizard! Well, first, I had to convince someone else to take me as an apprentice, which was it's own challenge, because I was a 13 y/o girl. I ended up having to wait for an older male friend to get to the proper rank and get made a full wizard himself, because anyone else was reluctant (thinking that I'd just screw up or make them look bad), and no one was very happy about it. After some more weeks, I started programming my own content for the MUD, to share with others. It was a great opportunity to learn and express myself, seeing how creative programming could be.
I got called all kinds of names for asking questions and making mistakes, and I questioned why I even wanted to work with these people who hated my guts and didn't want to teach me anything, but I kept going. As I wasn't allowed to take computer classes in school, being able to do projects on my own like this was the only way to learn. I also became more stubborn, patient, and independent, which has always been necessary for this career.
Most importantly, I saw what could be done with programming, and was inspired to keep going with my own projects, no matter how much hate that I got for it. I went on to work on more games and software, often on my own. I always explore new technology, ignore the haters, and forge ahead with my own vision.4 -
Best part of working from home? Oh boy, here I go
1. NO COMMUTE !! Fuck public transport. I can just grab my laptop straight to my bed, get comfortable and work in whatever posture I wish to.
2. Relaxation and peace of mind. The local park, library, football ground. I can go anywhere to get work done. All I need is my phone and laptop.
3. Better food - I can cook my own food. Dieting actually works by eating home-made food and not the fried bullshit we eat outside.
4. No office politics - Remote working means you don't have to think about being a circle and getting liked or not. Get your work done and that's it.
5. No "Extra" Activities - We all know HRs are just bored af people making employees have "fun" activities just to push a "culture" agenda on LinkedIn. Umm no thanks.
6. No toxicity - Well, this one is a doozie, you don't get workplace toxicity but you do get home toxicity. People assuming that you stay in ur room all day and do nothing. I'd still take home toxicity though.
7. If there is no work, I don't have to pretend that I am working and hiding my screen from my boss. I can just play video games in that time.
8. Option to start a side-hustle. You have more chances to retain some energy after your shift to start investing/putting time into something that can make you extra cash.
9. Worldwide opportunities - Because of WFH, I work with clients from Netherlands, Estonia, London and Cayman Islands. It never would have happened if I was in an office job.
10. Only work, no extra bullshit - be it smoke breaks, casual tea, conferences, work summits etc. None of that and I don't want it.
11. Your errands get done - Need to go to the dentist at 10 am? You can do that. Need to pick up your kid at 3 pm? You can do that. You need 5 pm time dedicated to go the gym? You can do that.
In conclusion, I absolutely vouch for WFH and would never take WFO for as long as possible.
WFH FTW !!!9 -
We got an HTC Vive from my girlfriend’s brother two weeks ago. We’ve been enjoying it, playing games, looking at places to move, using it as a virtual vacation (since we haven’t left the house in months thanks to covid and sweltering heat), etc. It’s been amazing.
Today, my 1yo decided it would be great fun to wrap its cord in the exercise bike and spin the pedals (and therefore flywheel) as fast as he could. It ripped the headset band off, broke the plastic attachment, and tore the cables out. He also broke the pedal somehow.
So no more Vive.
We can probably get it fixed, but.
My heart hurts.9 -
I could bitch about XSLT again, as that was certainly painful, but that’s less about learning a skill and more about understanding someone else’s mental diarrhea, so let me pick something else.
My most painful learning experience was probably pointers, but not pointers in the usual sense of `char *ptr` in C and how they’re totally confusing at first. I mean, it was that too, but in addition it was how I had absolutely none of the background needed to understand them, not having any learning material (nor guidance), nor even a typical compiler to tell me what i was doing wrong — and on top of all of that, only being able to run code on a device that would crash/halt/freak out whenever i made a mistake. It was an absolute nightmare.
Here’s the story:
Someone gave me the game RACE for my TI-83 calculator, but it turned out to be an unlocked version, which means I could edit it and see the code. I discovered this later on by accident while trying to play it during class, and when I looked at it, all I saw was incomprehensible garbage. I closed it, and the game no longer worked. Looking back I must have changed something, but then I thought it was just magic. It took me a long time to get curious enough to look at it again.
But in the meantime, I ended up played with these “programs” a little, and made some really simple ones, and later some somewhat complex ones. So the next time I opened RACE again I kind of understood what it was doing.
Moving on, I spent a year learning TI-Basic, and eventually reached the limit of what it could do. Along the way, I learned that all of the really amazing games/utilities that were incredibly fast, had greyscale graphics, lowercase text, no runtime indicator, etc. were written in “Assembly,” so naturally I wanted to use that, too.
I had no idea what it was, but it was the obvious next step for me, so I started teaching myself. It was z80 Assembly, and there was practically no documents, resources, nothing helpful online.
I found the specs, and a few terrible docs and other sources, but with only one year of programming experience, I didn’t really understand what they were telling me. This was before stackoverflow, etc., too, so what little help I found was mostly from forum posts, IRC (mostly got ignored or made fun of), and reading other people’s source when I could find it. And usually that was less than clear.
And here’s where we dive into the specifics. Starting with so little experience, and in TI-Basic of all things, meant I had zero understanding of pointers, memory and addresses, the stack, heap, data structures, interrupts, clocks, etc. I had mastered everything TI-Basic offered, which astoundingly included arrays and matrices (six of each), but it hid everything else except basic logic and flow control. (No, there weren’t even functions; it has labels and goto.) It has 27 numeric variables (A-Z and theta, can store either float or complex numbers), 8 Lists (numeric arrays), 6 matricies (2d numeric arrays), 10 strings, and a few other things like “equations” and literal bitmap pictures.
Soo… I went from knowing only that to learning pointers. And pointer math. And data structures. And pointers to pointers, and the stack, and function calls, and all that goodness. And remember, I was learning and writing all of this in plain Assembly, in notepad (or on paper at school), not in C or C++ with a teacher, a textbook, SO, and an intelligent compiler with its incredibly helpful type checking and warnings. Just raw trial and error. I learned what I could from whatever cryptic sources I could find (and understand) online, and applied it.
But actually using what I learned? If a pointer was wrong, it resulted in unexpected behavior, memory corruption, freezes, etc. I didn’t have a debugger, an emulator, etc. I had notepad, the barebones compiler, and my calculator.
Also, iterating meant changing my code, recompiling, factory resetting my calculator (removing the battery for 30+ sec) because bugs usually froze it or corrupted something, then transferring the new program over, and finally running it. It was soo slowwwww. But I made steady progress.
Painful learning experience? Check.
Pointer hell? Absolutely.4 -
Tl;Dr - It started as an escape, carried on as fun, then as a way to be lazy, and finally as a way of life. Coding has defined and shaped my entire life from the age of nine.
When I was nine I was playing a game on my ZX spectrum and accidentally knocked the keyboard as I reached over to adjust my TV. Incredibly parts of it actually made a little sense to me and got my curiosity. I spent hours reading through that code, afraid to turn the Spectrum off in case I couldn't get back to it. Weeks later I got hold of a book of example code to copy out to do various things like making patterns on the screen. I was amazed by it. You told it what to do, and it did it! (don't you miss the days when coding worked like that?) I was bitten by the coding bug (excuse the pun) and I'd got it bad! I spent many late nights on that thing, escaping from a difficult home life. People (especially adults) were confusing, and in my experience unpredictable. When you did things wrong they shouted at you and threatened to take you away, or ignored you completely. Code never did that. If you did something wrong, it quietly let you know and often told you exactly what was wrong. It wasn't because of shifting expectations or a change of mood or anything like that. It was just clean logic, simple cause and effect.
I get my first computer a year later: an IBM XT that had been discarded by a company and was fitted with a key on the side to turn it on. With the impressive noise it made it really was like starting an engine. Whole most kids would have played with the games, I spent my time playing with batch scripts and writing very simple text adventures. And discovering what "format c:" does. With some abuse and threatened violence I managed to get windows running on it. Windows 2.1 I think it was.
At 12 I got a Gateway 75 running Windows 95. Over the next few years I do covered many amazing games: ROTT, Doom, Hexen, and so on. Aside from the games themselves, I was fascinated by the way computers could be linked together to play together (this was still early days for the Web and computers networked in a home was very unusual). I also got into making levels for Doom, Heretic, and years later Duke Nukem 3D (pretty sure it was heretic; all I remember is the nightmare of trying to write levels entirely by code!). I enjoyed re-scripting some of the weapons and monsters to behave differently. About this time I also got into HTML (I still call this coding, but not programming), C, and java. I had trouble with C as none of the examples and tutorial code seemed to run properly under a Windows environment. Similar for my very short stint with assembly. At some point I got a TI-83 programmable calculator and started rewriting my old batch script games on it, including one "Gangster Lord" game that had the same mechanics as a lot of the Facebook games that appeared later (do things, earn money, spend money to buy stuff to do more things). Worried about upcoming exams, I also made a number of maths helper apps, including a quadratic equation solver that gave the steps, and a fake calculator reset to smuggle them into my exams. When the day came I panicked and did a proper reset for fear of being caught.
At 18 I was convinced I was going to be a professional coder as I started a degree in Computer Science. Three months later I dropped out after a bunch of lectures teaching what input and output devices were and realising we were only going to be taught Java and no C++. I started a job on the call centre of a big company, but was frustrated with many of the boring and repetitive tasks we had to do. So I put my previous knowledge to use, and quickly learned VBA to automate tasks. It wasn't long before I ended up promoted to Business Analyst where I worked on a great team building small systems in Office, SAS, and a few other tools.
I decided to retrain in psychology, so left the job I was in and started another degree. During my work and placements my skills came in use a number of times to simplify and automate tasks. I finished my degree, then took a job as a teaching assistant while I worked out what I wanted to do next and how to pay for it. Three years later I've ended up IT technican at the school, responsible for the website, teaching a number of Computing lessons each week, and unofficial co-coordinator for Computing as a subject. I also run a team of ten year old Digital Leaders who I am training in online safety and as technical experts; I am hoping to inspire them to a future in coding. In September I'll be starting teacher training with a view to becoming a Computing specialist teacher. Oh, and I'm currently doing a course in Android Development in my free time.
And this all started with an accidental knock on the keyboard of a ZX Spectrum.6 -
!rant
I'm a long time Unity3D C# programmer and i mostly build android games for fun. About half a year ago i dumped windows for Debian Linux(fucking love it) but I quickly started to miss my unity3d environment. Unity in a VM doesn't work and the outdated, beta, crash prone linux version doesn't support android so i started looking for an alternative.
I decided to give Godot a shot but moving from a statistically typed language to a dynamically typed one literally breaks my brain. The last couple of hours of reading the documentation pretty much consisted of: WHAT? YOU CAN'T DO THAT! NO. WHAT? WTF IS THAT SYNTAX? oh I think I'm getting it WHAT DO YOU MEAN POINTERS DON'T EXIST!?22 -
I came first in a 48 hour 4x person gamejam with a game idea in 6 hours with 3x people.
Some info: I had an idea as soon as the topic went live, told the team this is the idea (button masher), we are going to do it in unity (at the time I was working at a studio that used UE4.x), and I'll also make a custom controller using an old keyboard to make it more fun. Ended up coming first place and won a nice bottle of champagne each, and at no point did we over stretch. Nice clean project with a good night's sleep in-between. The team was me (dev), an artist and a technical designer.
That was my first start to finish use of unity and C#, and now I exclusively use unity and make games for Xbox One and Steam.3 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
I started out learning Python. And before you "tsk, kids these days", it was before Python became the go to starter language for a lot of universities. No, I started learning around age 12.
My dad (a programmer himself), bought "Python Programming for the Absolute Beginner" and we went through it together. He started out holding my hand as I went through the exercises, but pretty quick I was getting through them mostly on my own.
It was really fun, and I'm absolutely going to do the same if/when I have children of my own. The books exercises were all games, which made it really fun. Instead of "hello world", the first program printed "game over". I was super proud of the hangman game I eventually wrote.
It gave me a leg up when I started taking actual classes, and really instilled a love of coding and puzzle solving in me that propelled me through two degrees.2 -
It began when I was tasked with creating a better and more engaging experience for our new Facebook page. This was in Facebook's early days, so there were not really any "best practices". We were making it up as we went along. I decided one way would be to game-ify things, since gaming, at the time, was a Big Deal on Facebook and people were starting to use it to build customer funnels.
Grasping for low-hanging fruit, I decided a Tetris variant around our topic would be fun. I had to hire a dev because at the time I was a static HTML web developer just getting into social media management. I knew nothing about game development or how to use Facebook's API for such things.
Long story short, we got about $10,000 (FB app devs came at a premium then) into the project when I came across a very recent article about the history of Tetris games. It said that even though Tetris had once been considered for all intents to be public domain due to it being created by a Russian coder during the Cold War, it had just been acquired by an IP protection entity that was charging royalties for any variant of Tetris created from a specific date onward and paying the original developer. So, even though I thought I had been thorough in my initial permissions checking, it turned out we were gonna be in deep doo-doo with licensing fees and restrictions if we released this game to the public.
I had to call my boss and admit my error. She was FURIOUS and really gave me an ass-chewing over it. I then had to call the marketing person whose budget I'd been slaving away at wasting. She was a bit more forgiving (her budget was in the millions). Then I had to call the corporate legal department and explain what was going on. They told me to immediately pay any outstanding hours, then fire the dev but not before getting him to send me all code and assets, deleting his copy, and then, upon my receipt of those assets, deleting MY copy so that nothing of it ever existed. And I was supposed to say _nothing_ to the dev about why he was being let go, so that there would be no "trail" leading back to this fiasco. (The dev hounded me for weeks asking what he'd done wrong. It killed me that I was bound and gagged by corporate legal and couldn't tell him.)
I was in so much trouble. I was literally in tears over it. I'd never wasted that much money in my life. That incident pretty much sealed my fate as far as any trust my bosses ever put in me again (not much at all). I was a bit of a pariah in a lot of ways for the next 5 years whereas I had come onto the team as a young social media rockstar at first.
After that, and a couple of other bad scenarios that were less my fault and more due to a completely dysfunctional management and reporting structure, they eventually "transferred" me to another team. Which was really just a way of getting rid of me by sending me to a department that was already starting to outsource overseas and lay people off. It was less messy that way. I was in the first set of layoffs.
Since then, I've had a BIG fear of EVER joining a large corporation EVER again. I prefer to work for small businesses now, even if I get paid less. Much less stressful from an office politics and impact of mistakes standpoint.3 -
Twice a year, my work throws a party to celebrate our successes. Think of this as a post-Christmas and post-tax season party. Usually it’s a simple affair – they hire out a room in a bar, we have a theme to dress up to (last year for tax it was green, the colour of money), and it’s a social gathering. No pressure to participate, theme was broad enough that everyone could participate, and everyone came along for as long as they wanted.
This year, they’ve decided to make our post-tax party at a karaoke bar. I am usually a fan of karaoke…with my friends, after a drink or five, on my own terms. But singing in front of work colleagues?
To make things worse, they’ve created a committee to hyper-organise the games and teams. I know the usual AAM stance on organised/forced fun, and I attempted to get on the committee in an effort to steer them towards voluntary participation, but I was told the committee was full.
The party is next week and I’m already feeling panicky. We have been allocated into teams. We’ve been assured that these weren’t random, but were purposefully chosen to ensure a mix of outgoing and introverted people. Lovely. On top of being forced to participate, I have to sing with team members I normally wouldn’t spend time with. I’d be happy to do karaoke in front of my colleagues if it was a relaxed, opt-in thing where anyone who wanted to just jumped up there, but the forced, organised activity with judging and prizing is just making me dread it.
And there will be awards, which means there will be judging. I’ve alreasdy spoken up once after hearing a committee member excitedly tell a friend “there will even be an award for worst singer!” I straight up told her that there was no way they could have that as an award after forcing people to participate. I told I was being a party pooper and that it was all in good fun.
The official teams and rules were sent out yesterday and I noticed the award is actually for “best strangling of cat sound-a-like.” Which is infinitely worse.
How do I get through this party without ruffling any feathers, but also not putting myself and my singing abilities up for scrutiny in front of everyone I work with? Short of throwing a tantrum or sitting at the party in a corner and sulking, I’m not sure how to handle this diplomatically. The only people who aren’t going are those who have leave planned. They’ve even scheduled it so that it is running from 3 pm-6.30 pm (so, as my boss explained, those with childcare can still come for a few hours and not have to get a babysitter).7 -
I love open source and all that fun stuff but I am very unimpressed by having to use GNU/Linux based OS after the last fuck up... the lack of games, stuff that actually works, the almost constant need to compile something and the need to have DDG open at all times because something broke. I mean why the fuck do I need to install libcurl3:i386(for 32 bit programs and games) if there is already libcurl4 and why the actual fuck does it conflict?!... Why the fuck do I need to glue together and compile drivers for my printer?! And they only have "beta support" so like half of the functions that the printer would normally have... Why the fuck don't any games work? Witcher 2? Nope, you click launch and the launcher just closes itself. osu!lazor? Nope, the game will run but only as a process in the background, no window will open no matter what I do. StarCraft: Brood War? Nope, Wine hates the battle.net client and running it in a VM is a really bad idea, the game flickers like crazy... Any other games? Pretty much out of luck... I would really like to play KCD but I doubt it would be playable...rant wine compile all the things glue together your own printer driver open source stuff breaks ubuntu os duckduckgo vm gnu/linux games24
-
The best language to learn.
well actually there's no "best" language, only a good programmer.
all languages can be useful, coding for games, coding for apps, for hacking.
don't choose language because people says it's the best language.
choose 4 languages you find them easy to understand, do basic coding in this 4 languages.
after this, compare it and take the one that was most fun to write.
of course language like Python is more easy for non programmer to study.
but some people find C++ more fun and easy to understand from the beginning.
enjoy and if you have a question, comment it.6 -
I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
So, I work in a game development studio, right?
We're trying to launch the title on as many platforms as reasonable, because as a social VR app we're kinda rowing upstream.
So far, Steam and Oculus have been fairly reasonable, if oddly broken and inconsistent.
Enter store 3.
Basically no in-game transaction support (our asking prompted them to *start* developing it. No, it's not very complete). No patch-update system (You want an update? Gotta download the whole fsckin' thing!). No beta-testing functionality for most of their stuff ("Just write the code like the example, it will work, trust us!"). No tools besides the buggy SDK (Wanna upload that new build? Say hello to this page in your web browser!).
So, in other words: Fun.
We've been trying to get actively launched for two months now. Keep in mind that the build has been up on Steam and Oculus for over a year and half a year (respectively), so the actual binary functionality is, presumably fine.
The best feedback we get back tends to be "Well, when we click the Launch button it crashes, so fail."
Meanwhile we're going back and forth, dealing with other-side-of-the-world timezone lag, trying to figure out what is so different from their machines as ours. Eventually we get them to start sending logs (and no, Windows Event logs are not sufficient for GAMES, where did you even get that idea????) except the logs indicate that the program is getting killed so terribly that the engine's built-in crash handler can't even kick in to generate memory dumps or even know it died.
All this boils down to today, where I get a screenshot of their latest attempt.
I just can't even right now.5 -
It has always pissed me off that people will judge a game because it doesn’t have good/traditional graphics, or an incredible story, or other stuff like that.
So when people judge video games like Dwarf Fortress & NetHack, I get pissed because the devs that made those games put so much effort in creating really complex amazing games that are really detailed and fun (if you take the time to learn)
And those games can be so complex because they are ascii based and I personally don’t see that as a bad thing because that means they can just focus on gameplay and it’s fucking awesome and to me it’s inspiring.
Idk if anyone else agrees but it’s always just pissed me off to hear “That’s stupid it has no graphics” or “this isn’t a game it’s just text” or other stupid shit.11 -
8 years ago,
I studied in a small school and every year we had computer classes, but most of the times, it gets cancelled or we just sit and browse and sometimes few of us don't even get a computer.
In that time, the only reason I was attached with the computer was due to games.
Our curriculum mentioned HTML, CSS, Access and Excel, which none of the teachers taught us for past 2 years. I wanted to learn all does, but gave up since no one cared about it.(please note that time, I didn't know even to use YouTube or W3schools to learn stuffs)
Then, a new student joined in our class and also a new computer ma'am joined our school. Both of them turned out to be really fun when it comes to learning computers.
She was active during last sessions and teach us HTML, CSS. I even started writing blogs which she taught. The most surprising part was she was super frank. She went beyond her duty, and taught me what Facebook is, how to use it, and opened an account for me which I am still using it, and she sent a friend request to herself. (In lab, past teachers would shout to students trying to open fb. All of them were super strict.)
She was kind and friendly, and during theory classes, the new student in our class would answer every single question. Then, somehow we both started sharing sits in computer class, and he will tell me answers and we both raise hands to answer the question. My teacher will also keep asking interesting questions which made me more inclined to computer science.
My story isn't related to learning a programming language or an algorithm, but it was the wave that brought me closer towards CS and after 2 years, I joined CS in University and till now, haven't look back and always thanked both of them, my respected ma'am and my dear friend, who inspired me and brought out my curiosity towards computers.
Note: My friend is doing Medical currently and when I teased him that I did CS and now, I know more than you and this time, I am gonna whisper in your ears if someone asks any question, to which he replied, I accept I am doing Medical, but I still love computers and know a hell lot about it.
My teacher got married and she also got a cute baby. We talk occasionally in fb and she is going great too.
I hope to meet both of them someday soon. -
C'mon, really?
Okay, I understand that they want to lock down the Chromebooks they send home with us, we don't own them and they have the right to do that. But I'm still annoyed when I find "harmless" stuff is blocked.
They said it themselves that they want us to be able to do basically anything we want web browsing wise on them.
It's not a fun experience to say to your self "hey let's look at the current humble bundles!" just to find that humblebundle.com is blocked for "games". (Which makes sense, but I can't remember any other examples)
Imagine thinking to yourself "I'm going to go to the Os Dev Wiki" and typing that into the Omnibox (tm) and pressing enter, directing you to your favorite search engine duckduckgo, but instead of finding the amazing duckduckgo results page you find the godforsaken securly "THIS PAGE IS BLOCKED" screen.
I can guess why they do that (probably because, to my knowledge, duckduckgo doesn't have any form of "safe-search" feature they can force it to use because they do that) but it's kind of annoying to not be able to use your favorite search engine anymore.
Should I really be getting so annoyed at this? No, because it's not my device, it's theirs and, they have the final say on what goes, but sometimes it really annoys me. I should be, and am, thankful they even let us bring the Chromebooks home, which is pretty cool.
Ugh...
If you want a fun time, just read the reviews on the Securly extension in the chrome web store!6 -
Think I am going to try out my first stuff for my game engine in 2D. The games I have the most fond memories of were 2D. Sure I like what has happened on the 3D side. But it would be fun to recreate some of my favorite 2D games. Except with one caveat: procedural generation. Never play the same game twice. For testing purposes I will have a seed system to regenerate the same worlds. I would have played these games so much longer if they had been based on a seed for generation of content.
I also like the idea of weapons and armor never being exactly the same. Sure they can look similar, but on close inspection you could see differences. It will be fun to start with base models and then add imperfections and differences.
Another issue I have with fantasy games is always leveling up the weapon by buying something better. Sure we have improvement systems though smithing and magic, but some weapons are always better than others. I wanted to have a game where weapons could be improved by usage and upgrades. Kill 1000 trolls and the weapon gets imbued with trollbane. Kill a dragon and the blood infuses and it deals fire damage. So a player could start out with the family sword and end up with a god tier weapon at the end of the game. Make weapons become legendary. Not because it has more power, but because trolls recognize the blade and the wielder and are scared shitless.
Terrain in 2D should be a lot easier to generate. Weapons, armor, etc should be easier to modify and generate. This should give me the grounding I need to develop the algorithms for a future 3D system. Godot is currently stronger in 2D than 3D. That will change in the next couple of years as more focus is put on the engine. There is no reason I cannot experiment with mixing 2D and 3D as well.
Holy shit, I was just thinking I cannot imagine the amazing shit they could have done with the games I played as a kid with 2D physics!
Haha, something they had in the older games was actual gambling. You could bet on monster fights and slot machines in game. I wonder if that takes a hard hit with ESRB now?
Currently stuck in tutorial hell. Learning how the engine works and seeing what features are available. I get more excited each video I watch. The engine is packed with goodies and the addons are crazy good.
tldr: First project will be short game in 2D. Will explore procedural content.13 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
I usually find Fridays really exciting 'cause they mean the end of a long week of work and a nice weekend where I can just relax and chill or do whatever the fuck I want, And also because nothing really major happens regarding work happens on Fridays.
Till this Friday, my boss who I really respect and who I find a nice boss to work for starting complaining about the speed of an app we developed and comparing its speed with 2 other versions of that were built using different stack, different architecture and another environments. I explained that it's absurd to compare these and expect the same performance from 3 differents implementations.
He was not convinced and I just kept my mouth shut 'cause I don't want to explode in anger. Because of all Friday night sucked, felt all depressed, wanted to distract myself by watching a movie, but I didn't find anything that I liked, I remembered that a new episode of this series I watching will be coming out that night, when I went to my usual streaming website I didn't find it, and discovered that it'll be coming out on March 1st 😣.
I had no video games to play, didn't feel like coding. By then i realised that tonight will be another nigh where I would be crying myself to sleep... which happened.
I woke up this morning with a resolution that I will go out and do something fun.
Little did I know, my depression was still there, now it's 8pm, I spent the whole day in bed. I wish I had someone to talk to, I friends are all busy living and I didn't want to disturb them.
I have another chance to save this weekend by doing something on Sunday, otherwise next week will be a hard one with my current mental state.
Excuse any typos in my rant. I have no energy left.4 -
This basically is me rambling all my thoughts that have been clouding my mind.
Learning other programming languages after learning the first is harder than I expected. I learned python first but that's making learning others (which I know arent similar but ) C, ES6, PHP, etc. I need to figure out what makes each one special and get a proper path instead of learning them all the same way. Which is easier for the web dev languages but fuck man I just need a good path for them and I'm good. Like learn this this this this that and that and I've got a basic understanding of the language I dont need to stress and I can casually build my knowledge from here now that I understand all this. Cause I love programming and I want to be the best I can be and just get to the level I am with python. And at some point I have to learn about basic electronics and learning how to program Arduinos with C so I can do stuff with that because I really really REALLY want to.
It doesnt stop there. I want to learn another language and no I'm not talkin bout programming anymore I mean I wanna learn Japanese and German (but japanese primarily) but it doesnt help that I'm always either in school, studying, programming, or playing games. I just cant find time to practice Hiragana&Katakana (two basic writing systems in japan) and it doesnt help that I'm a lazy procrastinating piece of shit that doesnt have or can keep a proper schedule and hell I barely can English and Its my native tongue. Ugh. Itd be better if I had a native speaker to help me tbh.
And finally I want to learn basic pixel animating I have dreamed as a kid to do some kind of animation and programming and I want to do both for games I want to program for fun but it doesnt help that I cant draw sprites or anything for shit. I cant get it and I just am fucked but I'm going to ask some people I know and a few subreddits for advice/help/resources with that
Welp that was the Bubbles Power Hour none of you probably are keen followers of mine and if I had any I'd be shocked and honored but thanks for reading anyways and any advice on anything is always appreciated!random rambling electronics es6 stress language learning php python c foreign languages pixel art javascript11 -
I need help!
This is gonna be a long question/story.
I'm a Syrian based in Malaysia working as a lead web dev in a good company.
I have a friend in trouble and I want to help him.
Here's a summary:
My friend is a project manager at a gaming studio he happens to be an Iranian atheist with around 2 years of experience in the game making industry.
He worked on and delivered a couple AAA games at his current place of employment as a project manager in one of the teams that made those games.
He stood up for his team when the management was overworking team till after midnight sometimes and forcing them to work on weekends without any tangible compensations ( basically they gave them things like free lunches, movie tickets, etc).
The result of his standing up to his team was the management handing him a notice telling him that he'll be fired within 2 months due to "underperforming".
This was a month and a half ago.
He looked around in Malaysia for a job that can get him a working visa, but his niche background couldn't help.
After his termination in few weeks he can extend his stay at Malaysia for approximately 2 - 3 months.
Now the reason why I mentioned that he's an "Iranian atheist" is the fun part of this story (sarcasm), Iranian government considers him as an "infidel" and he's banned from Iran.
His Iranian passport can't get him anywhere where he can make a living.
So basically he has close to no options.
Now to where I come into all of this:
I want to help him.
I'm going to dedicate my free time for the next 2 - 3 months teaching him web development, the problem is, I don't know how to teach web development in such a short time, in fact I've never taught anyone programming from scratch.
If he can show promising results I know that I can make a case for him get him a position in the company I work for.
I already convinced him today to try and learn web development because I can tell that in Malaysia there's always demand on good web developers.
Now to my request:
how can I best teach web development to someone with no programming background ? I'm thinking about teaching him front end development, so: HTML, CSS/SASS and JavaScript. maybe react js as well if possible ( high demand is usually on React/ Angular front end developers)
Did anyone here teach programming to someone else before?
Did anyone here learn web development in such a short time?
If you've read all this... Thank you :)17 -
Hey. Can I borrow your ears for 5 minutes?
Since I've been out of school, I've often felt that even though I've learned how to code, the education went into a totally direction than the one I want to go. Of course a school can't teach you everything perfectly, but having almost no experience in frontend (mind you we learned the BAREST basics) just makes me feel entirely empty in that regard stepping up to a company. I've been pretty loaded during school, since I was struggling with a lot of things so I couldn't really find myself pursueing the direction of coding frontend apps being fun. I needed the little time I had to blow off steam playing games etc.
So the few things I know are all self taught, but I was never given a hand been shown best practices or solid advice where to look. Sitting down now at my pc trying to learn ReactJS for example feels incredibly draining and difficult, since we've never done JS in school ONCE. All the C# experience barely helps, since with ES6 being rolled out parallel to "normal" JS it's even harder to me to connect the lego blocks that is frontend development. Since many best practices are applied to ES6, I can barely even tell what previous practice they are replacing, making the entire picture even more spongy. In one sentence it's very overwhelming.
I've thought I'd apply maybe as a UX/UI Designer since I've got a great visual sense (confirmed countlessly by many, friends and strangers alike) maybe contributing to the frontend part that way. But as I was applying I've noticed that chances are seemingly pretty low to get accepted since it seems you've got zero reputition if you don't have a degree in Design.
It breaks me apart. I could probably apply as a frontend developer, but I am not sure if I would be happy doing that on the long run. Since just fucking around in Photoshop creating things seems like no effort and brings me joy, as compared to coding out lines for example.
I wanted to make money after school, improve on myself and my quality of life since I've drained that entirely for the sake of my education. Not spiral into another couple years just to eventually maybe get in the direction I want to.
On the flipside going into frontend dev with 0 skills, 0 experience, but being expected to have 2 years of hands on experience with the newest frameworks makes me feel empty and worthless.
I often hand out advice to other people on devRant, but this is the one time where I need some. Desperately. I feel shattered inside, getting out of bed in the morning has no incentive to me since I'll just feel like shit all day, watching YouTube to cheer me up temporarily, only to feel immense remorse not spending the day learning or improving on myself. Barely anything brings me joy. I don't wanna call myself depressive, but maybe I am just dodging the term and I am exactly that.
Thanks If you've read through this monstrosity of a rant/story. I'd be glad if you'd be so kind to give me a different take on my situation or a new perspective.
I am stepping on the spot and I am slowly dying inside because of it.
It dreads me to say it, but I need help.12 -
Is there something you find genuinely cool and would recommend ? Some webpage, program, OS, library or anything ?
I mean hey. There are SO MANY reaaaally cool things I didn't know until last few months.. Things I'd be so grateful for if I knew them earlier. I'll list some of them and I just know you have few of yours too. Feel free to educate the rest!
Processing - Program so fun to code in + CodingTrain(YTB channel)
Microcorruption.com - so freaking awesome if you wanna learn hacking / assembly (not x86 necessarily)
LiveOverflow - cool hacking channel
Radare - cool cmd Linux disassembler
vim-adventures.com - LEARN VIM (not just how to quit it) LITERALLY by playing a game!!!!!!!!!!!!!!
slashdot - stay updated , like really
"BEST-WEBSITES-A-PROGRAMMER-SHOULD-VISIT" - GUYS THIS! Sorry for caps but search this on GitHub and you will fucking die of happiness of how freaking useful links there are and no bullshit to dig through , just pure awesomeness. REALLY
HandBrake - Top media converter without bullshit and bloat stuff in it
Calibre - Best eBook management software capable of literally everything ebooks related. Kindle is a bloated joke compared to this
QubesOS - You know you can have every OS running at once - you have a Linux but are playing win games. Yup. It's there. Free
Computerphile - You all know it, it's just for completeness
Khan Academy - Same
VulnHub - download vulnerable VMs and hack them, or learn by reading writeup on how to do it!
Valgrind - MUST HAVE for C/C++ programmers
Computer Science crash course videos
That's all I can think of from top of my head but hey, there's more to it so definitely add your 2 cents!
Last thing, if nothing, just check the websites on GitHub, that's lifechanger
Looking forward to see some cool links & recommendations!2 -
I used to be a digital minimalist, and now my iPhone has every single app I know of. Minimalism is all fun and games until you're travelling somewhere out of your gated community where minimalism works, and suddenly you HAVE to have some popular filthy app, but you don't have it. You try to download it, and of fucking course your internet connection sucks ass, it's getting late, people are waiting for you, your phone starts to overheat and lag, all while you try to sign in to damn app. Its predatory algorithms detect an uNuSuAl LoGiN aTtEmPt and shadowban you, so confirmation emails/SMS won't come.
Just because of how sudden those things are, and because of how stressful it is to my autistic brain, I downloaded and signed in to everything I can think of.
…except TikTok. There are things I just won't do no matter what.22 -
Fucking fuck! How could I be so naive?
I just started my masters in Enterprise Software Development. It's basically the continuation of the CS BSc I finished this year. I don't consider myself a lazy and bad dev and I finished in the top 5-10% of the class - I say this not because I want to brag, I know I'm not the best, I know I have my defects, BUT I don't think that it's a good sign that all of us, my top graduate friends all full of hate and anger against this whole MSc after just a week. And... It's mostly one fucking egoistic teacher's fault.
Okay, all of us are working full time which is obviously tiring if you combine it with the university classes. But I still think I could manage this first week better, if I wouldn't fucking came to the same line of the faculty.
I deeply fucking hate that I've been naively thinking that the masters will be different after experiencing one of the worst teachers last year. It's fucking first week, and I can't change the specialization anymore, only give up. I wanted to fill up the void with some usefulness, but I just fucking messed it up.
This "beloved" teacher is from the industry, he has a lot of experience and started to teach recently. Which is not a problem, no! It should be a great thing by default. But the way he holds his courses is inaccaptable. I don't think I have the right to share everything, but the following stuff just grinds my gears... Like a fucking lot:
1) He brags about a lot of stuff. Like he made really good deals in the past. Why should we know, that he made a contract with a client for 20 million euros. Okay. Whatever. That doesn't help us, and I think that bragging makes him look like an egoistic scum.
2) I hate this one the most: he fucking says that we have a choice in the administrative stuff. He gives us some hope and offers the possibility to argument and come up with our own solutions for grading and etc. But oh boy, is this a false hope, a fake idea of free will. He already knows what the final solution will be and on what kind of decisions will we all "agree". He did this last year, he does it again. Fucking naiveness of mine...
3) Lastly, he decided, that we have to go to theatre with him, all of us. No exception. And I like the theatre. But only when it isn't forced. Why and how could you pair this up with the grade you give to your students? Because that's what he does.
FML. How can I already hate this? How can I already be fed up with all the stuff? Anyways, I'm signing the contract with the university tomorrow, so let the fun games begin... I know, I look like a whining little boy now, but I just fucking had to went it after this deep fried shit-day. I probably have to get some sleep, and everything's gonna be fine. Eventually, skipping classes might become necessary in order to bear all this shit.6 -
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.14 -
my biggest lol moment was talking to some hardcore always bring in your own algos and ds games to the table, always going to the core of the world devs, better than thou my shit is better than you ass, my point of view is the best in the world devs, cite papers and algos to you devs, shit like that that were making way less money than some dudester ruby on rails dev sitting at the the conf sipping on his drink.
Really, all that comp sci shit is legit and fun as fuck. But if you are not getting the green for it and living the life then what is the fucking point. Even then, those that are are normally fucking morons. This shit ain't some art, or a personality trait, it is a job.
Fuck me i am so tired of the whole hacker news reddit ass SO mentality of devs, then again I am also tired of mfkers with no knowledge of actual engineering publishing medium articles left and right.
As long as you cannot take human error out of this computer equation you will always have a shitfest of opinions, because regardless of correctness you will always have a shitfest as long as some dickwad has a difference of opinion in an otherwise young ass scientific field such as computer science.
Language wars, framework wars, editor wars you name it. This field is so fucking broken and so full of shit it ain't funny, made less comedic by the fact that it runs the world.
If we are going to die it will be by some massive kernel panic made possible because somewhere, some morons could not mergr a repo due to conflict in ideas. As if being right was going to bring you closer to not being an ugly fat nerd and getting pussy, or dick, whatever your flavor is you fucking losers. -
So I am considering side games to add my main games. Mini games I guess they are called. I thought it might be fun to have random chessboards in game you can actually play. I wanted to actually have a decent chess engine behind the game. Off the bat I found a GPL one. I think it is designed to be communicated externally. So what does that mean for using it in my game? If I communicate to an external process is this violating GPL? I have no intention of making my game open source. Well it seems this use case is very nuanced:
https://opensource.stackexchange.com/...
The consensus on a lot of these discussions is the scope of the use of the program. Are you bundling for convenience or bundling for intrinsic utility? This is fascinating because using a compiler on a Windows platform could be a possibly violation. That is a proprietary program calling a GPL one. This is actually handled in the GPL as far as I know. So, if I use a GPL engine as a mini game is that the same as a full blown chess game? What if I support 10 different engines in a full blown chess game?
Now to play devil's advocate even further. Are proprietary phone apps that communicate to GPL software that serve data intrinsically linked? The app will not function without the server or computer os the server runs on. A lot of the web tech is largely GPL or has large amount of GPL programs. Should the web code be under GPL? Should the phone app be under GPL? This sounds ridiculous to some degree. But is that the same as bundling a GPL app and communicating to it from the program via network or command line? The phone app depends upon this software.
Now to protect myself I will find a decent chess engine that is either LGPL or something more permissive. I just don't want the hassle. I might make the chess engine use a parameter in case someone else might want a better engine they want to add though. At that point it is the user adding it. Maybe the fact that it would not be the only game in town is a factor as well.
I am also considering bundling python as a whole to get access to better AI tools (python is pretty small compared to game assets). It seems everything is python when it comes to AI. The licensing there is much better though. I would love to play with NLP for commanding npcs.
I am not discussing linking at all, btw.3 -
After reading mostly sad (and astonishing!) stories, I didn't really want to share my story.. but still, here I am, trying to contribute a wholesome story.
For me, this whole story started very early. I can't tell how old I was but I'm going to guess I was about 5 or 6, when my mom did websites for a small company, which basically consisted of her and.. that's it. She did pretty impressive stuff (for back then) and I was allowed to watch her do stuff sometimes.
Being also allowed to watch her play Sims and other games, my interest in computer science grew more and more and the wish to create "something that draws some windows on the screen and did stuff" became more real every day.
I started to read books about HTML, CSS and JS when I was around 10 or something. And I remember as it was yesterday: After finishing the HTML book I thought "Well that's easy. Why is this something people pay for?" - Then I started reading about CSS. I did not understand a single thing. Nothing made sense for me. I read the pages over and over again and I couldn't really make any sense of it (Mind you, I didn't have a computer back then, I just had a few hours a week on MOM-PC ^^)
But I really wanted to know how all this pretty-looking stuff worked and I tried to read it again around 1 year later. And I kid you not, it was a whole different book. It all made sense now. And I wrote my first markups with stylings and my dream became more and more reality. But there was one thing lacking. Back in the days, when there was no fancy CSS3. It was JavaScript. Long story short: It - again - made no fucken sense to me what the books told me.
Fast forward a few years, I was about 14. JavaScript was my fucken passion, I loved it. When I had no clue about CSS, I'd always ask my mom for tips. (Side story: These days it's the other way around, she asks me for tips. And it makes me unbelievably proud!)
But there was something missing. All this newschool canvas-stuff wasn't done back then and I wanted more. More possibilities, more performance, more everything.
Stuff begun to become wild. My stepdad (we didn't have the best connection) studied engineering back then, so he had to learn C. With him having this immensely thick book for C, I began to read it and got to know the language. I fell in love again. C was/is fucken awesome.
I made myself some calculators for physics and some other basic stuff and I had much fun using and learning it. I even did some game development, when I heard about people making C-coded games for PSP. Oh boy, the nights I spent in IRCs chatting with people about C, PSP-programming and all that good stuff, I'll never forget it - greatest time of my life!
But I got back to JS more and more and today I do it for money and I love it. I'll never forget my roots and my excurse into the C/C++ world and I'm proud to say, that I was able to more or less grow up with coding and the mindset that comes with it.1 -
Coding a voice controlled IoT project is all fun and games in research until you notice no frameworks support your native language...2
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- I love blowing my mind. Even if it is the most confusing thing. Things like security mechanisms, neurons' behaviors, mathematics (even tho I hate it when I fail lol), electronics, medical terminology and chemistry.
- I love collecting rare coins, personally never-seen stones and put them into my collection. I love to be a designer. Not only on my laptop. I have a book shelf and within that book shelf I put stones that create the yin yang sign while pushing the books to two sides. That makes them look like they are levitating. I have stones (including obsidian) that create a triangle and a knife hanging down the wall of my room.
- I love visiting touristic, historic, naturally-beautiful but also non-touristic (non-touristic? yes. by that I mean visiting e.g. the areas of touristic cities which are dangerous, because you can easily fall down off of a slippery ground and take serious injuries) places around the globe, talk to complete strangers in public (I am trying to be an extrovert), take pictures with my camera and collecting antiquities.
- I love taking risks (no. I don't play any poker games etc on the internet) without trying to put other people in risk. Driving insanely with whatever I have. Car, bike, you name it.
- I love reading books. Books that are about human psychology, fantasy novels and books about programming languages.
- I love to cook (I am at the beginning).
- I love to use the konMari method of tidying up my room.
- I love plants.
- I love having everything in my room tidied up (even if I am too busy with other stuff and skip this cleaning process for a week upto a month sometimes. Sorry, room.).
- I love doing sports. But mostly sport that I have never tried before. This can be, because of my greedy wish for an adrenaline kick. That led me into taking a balloon flight at 4 am (sunrise) and to paragliding at sunset above Mediterranean sea btw. (I am normally afraid of flying, but paragliding was awesome).
- I love swimming. Like, you cannot pull me out of the sea for a minimum of 2 hours, if it is not important.
- I love laying above the sea water and let the sea carry me to somewhere else.
- I love being alone. I love the silence. I love to be free in my thoughts.
- I love watching the sunset, the light that shines through the forest, the moonlight and the stars at night.
- I love dreaming. No, like, lucid dreaming for example.
- I love being open to any opinions.
- I love to learn about other people's views about the world and their religion.
- I love pets and would do anything to keep them alive when they are ill. It hurts my heart seeing them like this.
- I love watching demonic "A: Holy shit! Did you see this thing, too?! B: Yes!" YouTube videos just for the fun of it, but I hate horror movies and games.
- I love trying out new things. The creation of music and video for example.
- I love to give my hair and beard a shape, if I am too lazy to go to the barbershop lol. By that I don't mean just going to the barbershop, but taking an electric razor and cutting my hair myself even if I get bad results from time to time that can be corrected by letting any family member tell me in which area of of my head the hair problem is.
- I don't like disco clubs.
- I don't like toxic people even though I can be a quite toxic person myself without realizing it. If I appear toxic to you, inform me about it. Having so much testosterone in that moment, can make me do things that I don't want to do.
- I don't like drugs even tho I have to admit that I am trying a few from time to time (maybe 6 months in-between) to have a dopamine kick. I am not an addict.
- I hate myself for things that I did in the past.
- I used to watch MMA videos etc.
- I used to use a telescope, but I can't find it anymore.
- I used to have a microscope, but I can't find it anywhere and besides of that the seller did literally piss in it before selling it to me many years ago. Don't want to touch it tbh.
- I used to play games, but I don't enjoy games anymore. That makes me feel sad.
- I miss the old moments of my life.
In conclusion:
I like how things went and go so far. It changed me so much. It made me a good and a bad person. I became more open and confident, but it also particularly made me a leader who can say "fuck off" in a bad way to his family. I would like to undo this particular part of me.5 -
I go through cycles of what I want to work on during my off time. Sometimes I code utilities for video games. Other times I get engrossed in games. One of the games I like to play is Minecraft. Not vanilla Minecraft, but modded Minecraft. It scratches that itch for creativity, fun, relaxing, hanging with people, and technical interest. I am currently playing a medium sized older modpack that has most of the mods I like to play: magic, tech, building tools, dimension building and more.
I am early game on a server with some other people. I already overloaded the server with a population explosion of villagers I am melting down for emeralds. That was interesting. I started automating this and decided to try using ComputerCraft to automate some pieces of this. I stared at the code and just "no, I am not working on my off time". I am going to automate this another way. I used to really like computercraft, but it was code and looked like work. I find that interesting.
Anyway, this is random ass shit I do for fun. Wood house/shack, workroom and ore processing are with no walls, decent small tree farm, and a nuclear reactor in the basement...2 -
I have been an armchair neuroscientist in my interests. I am fascinated by the brain, how we believe it works, how it really works, and what different research has shown. I have found books written by real neuroscientists that talk about how the brain works and what the research they have shows about intelligence. I am also fascinated by the idea of rewiring your brain. I just found another neuroscience book that has research from some neuroscientists that have challenged the established belief that adult brains have little to no neuroplasticity. This is the ability for the brain to rewire itself to accomplish new tasks or repurpose different parts of the brain. I didn't know this was a limiting factor in the theory of neuroscience. The book also includes information about how Buddhists and neuroscientists are working together to unlock more knowledge about neuroplasticity. The traditional neursoscience belief is that the brain affects the mind solely. However Buddhists have long believed that the mind can affect the brain physically. I am just starting to read this book, but so far the experiments that have been performed seem fascinating. It also has not gotten to the part about the Buddhism influence on the research yet. So far I have just read about how scientists have shown that plasticity can be shown to occur with normal everyday tasks. I don't know where this will lead, but its really cool to read about.
Okay, great, so what?
The why was I looking for this is interesting. I have been looking for some time ideas on how to improve my thinking. I had the idea that I could help myself think better by training my brain with mental exercises. I want to create a program that runs on the computer or phone that one could use with visual and audible cues to play mental games. These games would be designed to make one better at solving puzzles, remember things better, and more. If these exercises could be made in such a way that they were fun to do then we could use our own addictions to improve ourselves. The research I had before frustrated me because they always said you couldn't make yourself smarter. Maybe you cannot increase your mental capacity (not sure if that is true if we can grow neurons, also mentioned in the book), but reorganizing what you have might be possible. Maybe if there is a finite capacity to the brain that reorganizing might cause you to drool. I don't know, but if I could create a puzzle game with the purpose of helping me visualize algorithms, I would find that useful. Also, helping me remember short strings of data would be helpful as well. It seems like I have trouble when it is more than 7 numbers (ten?). Which is also why phone numbers are that long. To make them easier to remember.
I just don't know where this will lead. It might be a wild goose chase. But I think I will learn something about my mind and myself in the process. It also sounds like a great deal of fun.3 -
I recently discovered a great website. It has all the fun games I want. There will be no chance for you to get bored while playing the games in It really excites me.
squidgame is inspired by a famous survival movie. These intense games simulate childhood games. The game rules are also kept the same compared to the actual version, so the game is very popular with many people. You need to have a lot of skills to defeat hundreds of opponents and win.1