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Search - "skyrim"
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I played skyrim, and i thought yes.. i want to make that...
and now i am a very successful CTO and cofounder of a video game startup thats blooming and already made 7 figure profits
no, no im not, i ended up making websites for very little money...7 -
Behold the power of unoptimazation;
Minecraft - 170+Mods - 7.4min boot
Skyrim - 200+Mods - 1.6Min boot
What. The ever loving fuck.22 -
My older brother just moved out today. For 18 years I've shared a room with him, and now he's gone. I have a ~30x10 foot room all to myself (it's the entire second floor of my house).
I do love that now I'm able to play music anytime, and with his stuff gone, it'll be less space taken up in general, that type of thing.
I've been in this room with him for over 8 years now, after my oldest brother moved out, and I've always had this feeling that one portion of the room was mine and the other portion was his. Now it's just...weird. I have both portions now. I have this whole big room to maintain myself. I don't have to worry about my stuff conflicting with his for whatever reason.
The past few weeks, when he's talked about moving out, I've always told him that I was looking forward to it, to having the whole room to myself. Now that he's gone, I just...can't. I can't bring myself to move his stuff that he hasn't taken over to the new house yet, or clean his part of the room.
When we were kids we didn't really get along, and I HATED sharing a room with him. But over time, as we grew up, we started to get along better, and for the past couple years, we've always just talked in the middle of the night when we were both awake. And now he's gone (the new house is maybe a 10 minute drive away), and I know he's not coming back. I know that this whole space is mine now.
I'm gonna miss the talks in the middle of the night, and us keeping each other in check (whenever one of us isn't home in the middle of the night we tend to text each other like "bruh where the fuck you at"), and waking up in the middle of the night (when I'm able to actually fall asleep kinda early) to see him playing Skyrim or Fallout. Hell, even coming home from work or wherever to see him passed the fuck out.
I know that I'm gonna have to clean the whole room soon, and that I'll just have to get over it. I've always been the one in my family that doesn't really show emotion very often, unless I get angry, so when people were crying earlier, I just sat there with an emotionless look on my face. But that's also because I wasn't really feeling much at the time, it didn't really hit until I got home and came upstairs to my room. Hell, right now I'm sitting here just expecting to hear his car alarm as he locks his car like I normally hear every night.5 -
When you justify having a multimonitor setup to be productive when WFH but you just use it too game instead...2
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Skyrim SE looks great, never would've guessed being able to draw d*cks on the main menu would become a feature....2
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I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
Summary of my week
Day:
Fix merge conflicts at work
Night:
Fix merge conflicts in Skyrim mod scripts2 -
I've been dragged out of the house by my parents cos it's bank holiday.... I'm now in a place called a Guar-denn center looking at green stuff??! Reminds me of grass from Skyrim but it's too detailed..... And it's sunny too....
And I'm 30... FML3 -
I have been playing skyrim on my switch. The reason is simple, family watches movies or whatever, and I get to sit comfortably in my little screen shooting mofockas with my bow(i made an archer build)
Its my first time playing the game after all these years and I love it, far better than I expected. The story is great and the side quests are fun instead of boring, it does not take much to learn how to craft, enchant etc and I dig the simplicity.
But it has got to be one of the buggiest glitchiest majorly famous game I had ever played. Literally, and I have it for both the ps4 and the switch and it still is so fucking buggy its unbelievable.5 -
When I did games dev in college, it’s fair to say that most of my class started off really stupid. Like, I met these people. We were all dumb.
Except this one guy. His name was Jordan. He was huge. He smelled bad. Everyone made fun of him, (I kept my distance in fear of being decimated because he was known for his temper).
But fuck, that guy knew how to model and code. In the time we had spent working out how to build a single model or write a working line of code, he’d been working on this full scale Skyrim-esque environment that just reminded me of Whiterun.
I wonder what he’s doing now. -
Is it frightening that my load order of 120 Skyrim mods is perfectly working but my website crashes because of another JS library I just added?1
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Things that happened yesterday according to Kiki's internal clock:
- Michael Jackson died
- Wi-Fi 802.11n
- USB 3.0
- Microsoft bought Skype
- Android 5.0 and Material Design
- GTA V
- Skyrim7 -
A co-worker shared his wisdom with me today:
"It's okay for your job to be the side quest of your story, just don't forget the main quest"
And I'm left thinking, that's deep as shit, but if my track record in Skyrim is anyting to go by I'm fucked.
At least the easter holidays are coming up. Back to the main quest :D1 -
Okay so my friend got me kingdom come deliverance for my day of birth and ive been playing it nonstop (the game not my friend). This shit is so cool, its skyrim without all the annoying parts AND YOU CAN FUCKING DIE HERE FINALLY. I love medieval stuff.6
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Whenever Google alerted me that "a new device was used to access your account", I always hear Skyrim's Meridia voice in my head:
"A NEW HAND TOUCHES THE BEACON"4 -
Entered a demake game jam and can't decide whether to demake DOOM (2016) or Skyrim...
Hmmm, choices and choices, anyone else have suggestions?10 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
The last eight years were fun, but I ran out of space while trying to compile a project, and, well, your number came up. I'm sorry...
I need a bigger SSD. I launched Visual Studio (which I rarely use so it only had the default extensions installed) to clone and build the new Windows Terminal to see what it's like. Had to download over 10GB of extensions and features first, and then compiling the project ate up every last byte of remaining space.7 -
I don't give damn about Israel and Palestine. The important thing is that Skyrim belongs to the Nords6
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I Have always wanted to create a game with tons of openness. Kind of a mix between Dishonored, Thief, and We Happy Few. You have an entire active city where people actually have goals and daily jobs and such. It would be cool to have everything time based, so stuff happens even if you're not doing anything, and even be able to live a practically normal life, get a job, make friends. See news happen, and perhaps in the dead of night you turn into an assassin and prevent events from happening that could kill many people. And so on. Just being able to watch the city lively at work and NPCs actually having goals to complete each day, it would be so interesting. I suppose Skyrim is the closest game to my idea as of current3
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Welp, good times to start a new run in Skyrim, then.
For the non-dragonborns: Argonians are Reptiloids.
He would probably end-up digging for silver in the Cidhna mine for all his criminal acts in Skyrim. Or eaten by a dragon.3 -
Man...
When you know you can't spend more time in your computer.
Woke up with a fucked knee... Got a fucking arrow in the knee.
Now, I can't walk, I can't sit, looks like a ball...2 -
PISS ON YOUR PANTS BOSS
PISS ON WORDPRESS TOO
GO EAT A TUPLE OF ASS SINGING SPOILED FOODS YOU SPOILED LITTLE KID
GO BANANAS AND EXILE YOURSELF TO OBLIVION3 -
Thanks a lot for the ++ spree, bitsnpieces! (For some reason, your name makes me think of a merchant in Skyrim)4
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!rant
Sometimes I listen to Skyrim soundtrack or any game soundtrack while working on academic or personal projects. It really helps!
What about you guys?1 -
Would you guys be interested in a text editor saving system like in skyrim/fallout ? f5 saves current code by creating a new branch, f9 discards the branch and goes back to previous code and maybe f8 to merge.1
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I guess the moment I wanted to become a dev was when I was playing Skyrim and just got curious on what the underlying mechanics of the game looked like (and obviously how they worked). That lead to me embracing math (CS is derived from math and they both exercise logic flow and abstraction) and realized how good it felt solving problems. I get the same euphoric feeling from solving problems in mathematics as I do when I solve problems through code. I can say that I will be happy and have meaning developing software for the rest of my life, but I wouldn't lie and say that'll be my only focus. Along the way I'll definitely pursue other interest, but from my standing and mindset now I'll definitely be
developing things as more than just a hobby in the near future. -
Started playing skyrim again (Special edition on xbox one x) and fuck me does it make me feel inadequate as a game developer...
I'll never be able to make something anywhere near as gorgeous or absorbing, *sigh* why does everything I love make me hate myself
EDIT: Please save the bethesda jokes, your opinion is noted and ignored :-35 -
I'm in a big fat fucking stinking rut, as in progress on this project has absolutely stagnanted.
Gonna rubber face your duck now **UNZIPS** excepts I don't have zippers, as joggers are the one true way; fake Adidas til I fucking drop.
Brain damage aside, I understand both how I've layed out the data and what I'm supposed to do with it. We have a virtual machine, an array of instructions and arguments for a given process within it, and we need to walk this array and map values to registers.
We also need to spill values inside registers to stack, IF they are required at a further point within that block. This also isn't terribly complex. We simply look forward in the array and see if the value is an argument to any instruction that *needs* this value to be loaded (ie, within a register).
So this implies multiple iterations; we need to better understand how one particular value is used throughout an F before we can make a final decision on how many registers and stack space are actually needed for the whole block.
Here's where it gets tricky. If there's a call, we need to be certain that the symbol being invoked has already been fully processed. Besides the obvious fact that recursion fucks me up, there's another matter: say a private method gets invoked by another private method. We can take advantage of this, by which I mean, sacrilege incoming so put on this toga.
Looking at the output for C compilers, it would seem this is not done in practice, I would assume because it's a pain in the ass. But when you have the guarantee that F will only be called internally, as that's what "private" means, there's two ways it can go:
0. It's well below the 13-20 cycle threshold, so you inline the fucker. No suprises there.
1. It's a more involved affaire, and invoked in more than one place, so you don't inline it. Codesize matters.
Recursion and [1] are the big deal things holding me back. Not because it's too hard, like I said this is kindergarten level abstraction. I'm just slow and fanatical, which is how I prefer to spell "constant obsessive paranoid delusions". I can see the potential optimization I can pull here, so I'm stuck trying to figure it out.
Idea would be, handling the register allocation and stack spill for an internal-internal (or deep internal; what we like to call a "guts" method) in synchronization with the *calling* processes. This is, fundamentally, violating all conventions -- but so under the hood no one will notice.
Let me give you an example. If we were to pass some value to a function, expecting to mutate it and get a different value back, in a lot of cases it'd be stupid to make an implicit copy by using two registers, one for input and another for the output. Dude, it's one cycle. Multiply it by a million, say sixty times per second, for every time you __needlessly__ make a copy of a value that we've already stated is mutable.
Clearly unacceptable. This is, in the strictest sense, everywhere in every single codebase. Premature micro optimization is the root of all goodness, God is great and praiseworthy. So how do we go about it?
Answer is I know and I don't know. By which I mean to say, this very thing I've done by hand. Assembly is fun. Now the issue is teaching a calculator how to do it. Not so fun.
There is a dependency chain between processes, as I believe I've kind of alluded to. I'm trying to make decisions on the side of the caller depending on the details of the callee, which is why recursion is rawdogging my soul. This is the same situation, it's inverting the direction of one or more links in the dependency chain, which makes no fucking sense.
And yet it does.
Brain, explain yourself.
How do *you* handle this without crashing?
Brain?
<<ME STEWPED; BEEP-BOOP>>
Alright then, that was a useless attempt at fuckery. Let's have a nap then, maybe it'll come to me in the morning. That's what I've been saying to myself for almost a month now.
Perhaps it is a hardcoded fuk.1 -
i don't really care.
plusses abd minuses, comments and reactions.
none of it affects my shitty life in aby way, sane as nothing else does.
everything is a Skyrim quest. paper flat cutout pretenses of people trying ajd failing to convince me this is a life, this is reality, i should care.
failing.
it's all just subpar pretense.4 -
!dev
The moment i heard, that there is a magic artifact in starfield, i audibly sighed and thought, yeah no thanks. It apparently gives the character magic abilities..
Now i feel basically the same, like when they introduced dragons in the elder scrolls universe with skyrim. Incidently i never really played Skyrim.
Otherwise that game looks kinda cool. But 70€ (100€ for deluxe) is too much for 30h mainstory imo.1