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Search - "multiplatform"
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I had a project where I completely suprised the client and the company within the beginning. It was silky smooth, working on multiplatform ios android,standalone. I wrote the most complex shader I ever made. Everything was great and I even got a bonus for the project.
Then one day. Videos started to stutter. Not playing, completely black on some cases and some devices.
I started to think about reasons. I tried every solution I come up with. No success.
Updated all the codecs, middleware still nothing. Tried to solve the problem for a week. It was a total diaaster and I even thought I a dont deserve to be a developer.
We encoded the videos a few times. Decided to export the original video again, boom! It worked. Theres no particular reason why it worked. But it worked. I guess I am a good developer. Not the best but, eh. -
Xamarin.forms. True multiplatform* by Microsoft.
*you just have to make sure not to use any of the platform specific features, or write 3 completely different codes10 -
I love Flutter. So simple. Such good docs. Not totally shit multiplatform. Flutter is my new favorite framework. Good job Google5
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!rant
I would like to present you the story that I tell everyone who is afraid of expectations, stressed to impress interviewers etc. Story about how I got my first job.
A little of backstory:
I always was good with computers, not like expert, but good. Of course parents were against giving me admin rights, so I just played games or such. When time came to choose my path throgh life, I've chosen to go medicine-related way, and chosen high school with such profile. I did my exams terribly, cause I never cared about marks, so I applied to uni for Information and Communication Technology course. I've learned basics of coding there, much stuff I don't really need right now, but in the end it was the best choice I've made.
With that way too long prologue...
I had to do internship for my uni and decided to try and find some year earlier. There was a lecture about multiplatform coding held by company my uni had partnership with. I've filled a questionare and few weeks later they invited me for assessment - event where they will choose who is good enough.
Of course I didn't believe in my chances to win an internship (1st place got full time job). There were 3 stages:
- solo coding (C/C++ own implementation of list)
- group designing (UML and presentation according to specification)
- interview (talking about code from stage 1, some questions, theory)
I failed 1st stage miserably... so I decided to don't give a shit and bravely presented our group project. A guy asked why we did not included a thing on UML, so I told him that it was not in specification - he was suprised but took it as big +. We "won" that part. When it came to interview... I was myself, cool headed, admited when I don't know things.
I thought that was it.
Few weeks later I received email - they invited me for internship.
They put me into Python project, language that noone in our trainee team knew. Told us 2/4 will be hired. At first I was not interested, wanted to finish my degree. But they convinced me. Now I'm here +2 years.
I am aware there are not many companies like that. Here, the people matters - you don't have to know everything, as long as you are getting along with others.
My tip for you though is: BE YOURSELF, NO MATTER WHAT THEY SAY 🎶
And I wish us more companies like that.😉1 -
1) Learning to make Android games with Godot3. Really awesome engine to do this. I was impressed when I found out it can use adb to deploy to my phone directly.
2) A sort of a modular multiplatform backup service with optional on the fly encryption/decryption and available for all devices -
My first rant. Woohoo!
Honestly I do the whole shebang ussualy depending on what the needs are from network to servers to coding because for some reason nobody has any technical experience where I work.
I just started app development for a gamedev startup and I am in sheer awe of the amount of transpiling/compiling etc that needs to be done for an multiplatform app for iOS and android with js(x)/typescript, html, css.
I remember when I could just write some spaghetti code to make it working by following a couple of tutorials. Then refractoring and testing it for a couple of hours and be done with it. push it into production.
Now I am lost having to learn OOP, functional programming, reactjs, react native, express, webpack, mongodb, babel, and the list goes on and on...
Why not just make a new backend that does all of that in another language which supports all of that.
I have no formal education in programming/coding and the last time I learned JS it was just some if else, switches and simple dom manipulation.
I just want to get to coding a freakin' game but I have to learn JSX for the front and typescript on the backend.
I am this close to going back to ye ol' lamp stack and quitting this job. 😥5 -
So I've gotten a new second favourite piece of software. It's called Synergy and it makes it possible to use two or more different computers like multiple screens.
It's pretty amazing. Here's me playing a stage of Touhou on hard with it!
https://youtube.com/watch/...1 -
Didn't think I had material for a rant but... Oh boy (at least at the level I'm at, I'm sure worse is to come)
I'm a Java programmer, lets get that out of the way. I like Java, it feels warm and fuzzy, and I'm still a n00b so I'm allowed to not code everything in assembly or whatever.
So I saw this video about compilers and how they optimize and move and do stuff with the machine code while generating the executable files. And the guy was using this cool terminal that had color, autocomplete past commands and just looked cool. So I was like "I'll make that for my next project!"
In Java.
So I Google around and find a code snipped that gives me "raw" input (vs "cooked" input) and returns codes and I'm like 😎. Pressing "a" returns 97 (I think that's the ASCII value) and I think this is all golden now.
No point in ranting if everything goes as planned so here is the *but*
Tabs, backspaces and other codes like that returned appropriate ASCII codes in Unix. But in windows, no such thing. And since I though I'd go multiplatform (WORA amarite) now I had to do extra work so that it worked cross platform.
Then I saw arrow keys have no ASCII codes... So I pressed a arrow key and THREE SEPARATE VALUES WERE REGISTERED. Let me reiterate. Unix was pretending I had pressed three keys instead of one, for arrow keys. So on Unix, I had to work some magic to get accurate readings on what the user was actually doing (not too bad but still...). Windows actually behaved better, just spit out some high values and all was good. So two more systems I had to set up for dealing with arrow keys.
Now I got to ANSI codes (to display color, move around the terminal window and do other stuff). Unix supports them and Windows did but doesn't but does with some Win 10 patch...? But when tested it doesn't (at least from what I've seen). So now, all that work I put into making one Unix key and arrow key reader, and same for Windows, flies out the window. Windows needs a UI (I will force Win users, screw compatibility).
So after all the fiddling and messing, trying to make the bloody thing work on all systems, I now have to toss half the input system and rework it to support UI. And make a UI, which I absolutely despise (why I want to do back end work and thought this would be good, since terminal is not too front end).2 -
For me it has got to be Retroarch/Libretro (or as I've taken to call it etc.).
Retoarch is a frontend for Libretro which is an API that emulator developers can use so that I as the user don't have to worry about configuring each emulator (and some other stuff).
It's a godsend piece of software that makes it possible for someone like me to really just enjoy my (but but expanding) library of old games (that I can only dream of playing on original hardware)
Also, it's multiplatform!
I also tagged it as wk119 since this is my school setup2 -
T(x, y)=x*(1+y/100)+√-1
x = hours estimated from Boss. if the boss
y = sum of the features with the following weight:
Multiplatform = 10
Web = 5
social * = 100
blockchain = 100
HTML-email = 10
Every other bullshit bingo term = 20
everything else = 1
Terms that appear multiple times count multiple times.
If the boss didnt give his estimate triple the feature-value and use 100 as x-value3 -
I started working on a multiplatform mobile app for streaming and I already decided to implement it in react native using cause I found already the tools that I needed, I was curious about if I could do the same in flutter without having to write my own custom wrappers for each native app, and I found this question response and I just couldn't stand the comments, how is that someone can proudly say that he doesn't know how something works but he just copy and paste some scripts from the internet?
What kind of programmers are these now days??
BTW #firstPostHere2 -
Quick question to all the other devs. I am learning libgdx(the multiplatform thing) to make an Android app. Would that count as Android experience for future jobs? Or game development? What skills am I building for a resume?5
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Can I just say, fuck app wrappers.
Why? Well let me tell you the story of cordova.
My plan was to make a leaderboard kind of thing for the tablesoccer we do at the place I'm interning at.
How it would work:
app -> create game -> API -> live feed
Buttons (flic) -> API
API -> RTU -> live feed
They use Symfony internally and externally, so that was my first go to.
I couldn't find any way to do Symfony that can do RTU without running another service.
As they really want an app but it's not their core domain I looked around for options for wrappers and decided to put RTU on the backburner.
Setting up cordova was slightly annoying but was okay. I got to building the base app.
Then I thought, maybe let's get RTU working with cordova. Looked at the options that were available. Decided to check out socketio since it had an tutorial for cordova. Tried it and it didn't work. Went over the whole internet but nobody seems to have a solution that works (the most recent post being 2017)
So I thought, let's get websockets to work instead, but again. Seems like O just can't get it to work.
So, guess what I'm going to do?
AJAX ever 1 second to the API.
Why the hell does RTU have to be so hard cordova. You are the only open source wrapper that's both multiplatform and easy to set up. Why can't you just work...
I might just call it quits on the app and just make a mobile friendly website instead.. Where socketio and websockets just work. As does SSE..
I'm tired, so sorry for the rambling I hope somebody can make sense of this mess. -
anyone done anything cool I can look at with a Kotlin Multiplatform project? just read about it and it looks really interesting.1
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hey guys
what's main difference between cross-platform and multi-platform?
and whats main difference between kotlin multiplatform and ReactNative?
i am familiar with both kotlin and NodeJS, What is your suggestion for build a app for ios and android?6 -
I don't understand how having multiplatform tools to take screenshots still in 2019 continue to take disgusting photos with your cell phones2
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Google Keeps new "subtasks" feature is soooo bad
but atleast they are multiplatform: its shit both on Android and in the webapp -
Still as a scholar who has had his intership I decided that I was finally confident enough in my ability to apply for a small part-time programming job. I had an internship at a cool exhausting place with tons of expertise and I've proven myselve over there. So now I wanted a job on the side. Nothing special, just something that would make a little money with programming instead of washing dishes at the restaurant.
So I started at this small internet based startup (2 or 3 progammers) as a backend-oriented programmer. The working hours were amazingly compatible with my school schedule.
The lead dev also sounded like a smart guy. He had worked as a backend guy for years and had code running on verry critical public infrastructure that if it were to fail we'd be evacuated from our homes.
As a first asignment I got an isolated task to make an importer for some kind of file format that needed integration. So I asked for access to the code. I didn't get it since they were going to re-do the entire backend based on the code I wrote. I just needed to parse the file in a usable object structure. So I found out that the file format was horrible and made a quite nice set of objects that were nice. At the end of the first week or so I asked if I could get access to the code again, so I could integrate it. Answer was no. The lead dev would do that. I could however get access to my private repository.
Next week a new intern was taken to build a multiplatform responsive app. Only downside was that all the stuff he had ever done was php based websites. It wasn't going anywhere anytime soon, but I figured that that was where internships were for. So I ended up helping him a lot and taught him some concepts of OOP and S.O.L.I.D. and the occasional 30 minute rants of IndexOutOfRangeException, ArgumentException and such.
So one day he asked me how to parse a json string and retrieve a specific field out of it.
I gave him something like the following to start with:
"
JObject json;
if(!JObject.TryParse(jsonString, out json))
{
//handle error
}
string value;
if(!json.tryget("foo", out value).../// code continues
"
but then the main dev stepped in and proposed the following since it wouldn't crash on an API change:
"
dynamic json = new JObject(jsonString);
string value = json.myJsonValue;
"
After me trying to explain to him that this was a bad choise for about 15 minutes because of all kinds of reasons I just gave up. I was verry mad that this young boy was forced to use bad programming pracises while he was clearly still learning. I know I shouldn't pick up certain practises. But that boy didn't.
Almost everytime the main dev was at the office I had such a mindboggling experience.
After that I got a new assignment.
I had to write another xml file format parser.
Of course I couldn't have any access to our current code because... it was unnecesary. We were going to use my code as a total replacement for the backend again.
And for some reason classes generated from XSD weren't clear enough so after carefull research I literally wrapped xsd generated code in equivalent classes.
At that moment, I realized I made some code that was totally useless since it wasn't compatible with any form of their API or any of the other backend code. (I haven't seen their API. I didn't have access to the source.) And since I could've just pushed them generated XSD's that would've produced thesame datastructure I felt like I was a cheat. I also didn't like that I wasn't allowed to install even the most basic tooling. (git client or, Ide refactoring plugins, spelling checker etc...)
Now I was also told that I couldn't discuss issues with the new guy anymore since it was a waste of my valuable time, and they were afraid that I taught him wrong concepts.
This was the time that my first paycheck came in so I quitted my job.
I haven't seen any of the features that I've worked on. :) -
!rant
Hello guys. I'm aiming to start learning game development. Some people adviced to go for Unity as it is multiplatform. So what are you thoughts?12 -
So i have decided to rewrite my old project from the ground. This time propely with all the bells and whisles and the proper planning.
Before i ever could start hammering at my keyboard in VS like a monkey i have encountered a few problems:
1.I want for it to be Reeeeesponsive or whatever yeet the kids think is cool now. So winforms arent going to be cut it, i would have to manualy handle resizing of the buttons and text. So UWP or WPF are the only choice.
2.I want it to be multiplatform. Some users might want to use it on windowsnt so i have to be prepared. Options: Winforms or .netcore without gui......
3.Licence - I want to allow people to use it but i always want them to know who the author is. That app wont get that much attention so allowing people only to use it is the safest option.
I wish there was a easier way...
Still i love C#5 -
My first CS class is a basic introductory C++ course. Won't even be going into OOP.
So I want to use my own laptop for the course, but I have a Mac. Thought I could use Visual Studio for Mac for the class, but turns out Visual Studio for Mac is really only for Multiplatform development with C#. Ok, then, screw that. Just wasted 20GB and an evening installing that just to uninstall it.
I'm using JetBrain's CLion for now, but apparently we'll be doing some graphics work later this semester so I'm going to need to install Windows via Bootcamp and Visual Studio there... but my SSD is too small...
I currently have Windows/Bootcamp installed on a 1TB external hard disk but that is slow af. My SSD is only 250GB and I've already used half of it for various programs I need (Adobe crap plus Logic crap cuz I make videos and music).
My only option here is to buy a new SSD but only one manufacturer sells those (OWC), and a 1TB SSD is stupid expensive, $700 almost as much as I paid for this laptop used.
So, I guess I'm just kinda deciding right now whether upgrading storage is really worth it...6 -
Hey, I have a question concerning the use of jpa annotations in a kotlin multiplatform project and how to organize shared data classes.
I already posted the question on stackoverflow: https://stackoverflow.com/questions...
I would appreciate every help :) -
If you were to start making a lightweight, fast, multiplatform client app, architecturally clean and simple, with as little of the JS(style) libraries and packages and transpilers and weird convoluted and/or unpleasant syntax trends like JS or flutter...
ideally (or at least minimally) something at least as straightforward as making a WinForms app in C#
...what language/tool/platform/tech stack would you choose?
...asking for a friend with totally not an absolutely cool idea that needs to exist.11