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Search - "world draw"
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PM: You know that screen that pops up at the start of the app asking for permission to access health data?
Me: Yeah the iOS HealthKit permission screen. What about it?
PM: Can you take that out. I don't think people are going to agree to it. I want people to use the app.
Me: Well we can't do that, apple says if we want to use HealthKit we have to ask for permission. We shouldn't be touching that data without permission anyway.
PM: Oh no permission is fine I get that, but is it not implied by downloading the app, its clearly a health app. I really don't want people to download it and then uninstall it because they don't like this.
Me: Not really, not everyone will know what data is needed, some of it might be sensitive to them.
PM: Nah I don't buy into that. I asked 5 of my friends on the golf course at the weekend and 3 of them said they wouldn't agree to it, thats 60% of our user base, we can't have that.
Me: ... ok, well I don't agree that your 5 friends is a fair sample to judge the whole world by, either way we have no choice.
Pm: No this isn't going to fly, can we not build our own HealthKit that doesn't have this kind of permission screen? Maybe we could start our own, and invite our partners to use it?
Me: ... no
Pm: why not? We'll have legal draw up something we put in the terms and conditions.
Me: ... it will take months to build for all the different types of devices we have, if they even let us get access to them, and then we will have a different standard to everyone else.
Pm: ... no your not seeing the big picture, i'll run the idea up the ladder.
**It was approved up the ladder, and subsequently cancelled when they realised the scale of the work involved which is both a "thank god" and a "wtf" moment**7 -
Fuck the memes.
Fuck the framework battles.
Fuck the language battles.
Fuck the titles.
Anybody who has been in this field long enough knows that it doesn't matter if your linus fucking torvalds, there is no human who has lived or ever will live that simultaneously understands, knows, and remembers how to implement, in multiple languages, the following:
- jest mocks for complex React components (partial mocks, full mocks, no mocks at all!)
- token cancellation for asynchronous Tasks in C#
- fullstack CRUD, REST, and websocket communication (throw in gRPC for bonus points)
- database query optimization, seeding, and design
- nginx routing, https redirection
- build automation with full test coverage and environment consideration
- docker container versioning, restoration, and cleanup
- internationalization on both the front AND backends
- secret storage, security audits
- package management, maintenence, and deprecation reviews
- integrating with dozens of APIs
- fucking how to center a div
and that's a _comically_ incomplete list; barely scratches the surface of the full range of what a dev can encounter in a given day of writing software
have many of us probably done one or even all of these at different times? surely.
but does that mean we are supposed to draw that up at a moment's notice some cookie-cutter solution like a fucking robot and spit out an answer on a fax sheet?
recruiters, if you read this site (perhaps only the good ones do anyway so its wasted oxygen), just know that whoever you hire its literally the luck of the draw of how well they perform during the interview. sure, perhaps some perform better, but you can never know how good someone is until they literally start working at your org, so... have fun with that.
Oh and I almost forgot, again for you recruiters, on top of that list which you probably won't ever understand for the entirety of your lives, you can also add writing documentation, backup scripts, and orchestrating / administrating fucking JIRA or actually any somewhat technical dashboard like a CMS or website, because once again, the devs are the only truly competent ones - and i don't even mean in a technical sense, i mean in a HUMAN sense of GETTING SHIT DONE IN GENERAL.
There's literally 2 types of people in the world: those who sit around drawing flow charts and talking on the phone all day, and those WHO LITERALLY FUCKING BUILD THE WORLD
why don't i just run the whole fucking company at this point? you guys are "celebrating" that you made literally $5 dollars from a single customer and i'm just sitting here coding 12 hours a day like all is fine and well
i'm so ANGRY its always the same no matter where i go, non-technical people have just no clue, even when you implore them how long things take, they just nod and smile and say "we'll do it the MVP way". sure, fine, you can do that like 2 or 3 times, but not for 6 fucking months until you have a stack of "MVPs" that come toppling down like the garbage they are.
How do expect to keep the "momentum" of your customers and sales (I hope you can hear the hatred of each of these market words as I type them) if the entire system is glued together with ducktape because YOU wanted to expedite the feature by doing it the EASY way instead of the RIGHT way. god, just forget it, nobody is going to listen anyway, its like the 5th time a row in my life
we NEED tests!
we NEED to know our code coverage!
we NEED to design our system to handle large amounts of traffic!
we NEED detailed logging!
we NEED to start building an exception database!
BILBO BAGGINS! I'm not trying to hurt you! I'm trying to help you!
Don't really know what this rant was, I'm just raging and all over the place at the universe. I'm going to bed.20 -
dear anyone looking to teach kids programming (especially organizations):
- please be realistic. teach things your students can use. how to debug, how to solve realistic, real-world problems. not how to make a turtle draw a circle, that's not programming.
- please don't have blocks. just don't. they hurt.
- focus on your content instead of putting up posters on the wall with celebrities talking about the importance of programming
- don't call it 'code,' call it 'program.' do you know how different muggles think they are?
- please teach in a logical order. too many times have I seen commands --> functions --> variables/variable types --> then back to functions and return types.
- don't set an appropriate "age" to do it. please. its enough for people to learn to program, but to be told they're too "old" for a course? I can't tell you how many forgetful seniors and special needs students have been insulted. and don't even get me started on being too young. knowledge is knowledge, skill is skill, ability is ability.
- teach concepts with programming. don't separate them. they work better when they're taught together.
- understanding is more important than style. for beginners, fuck style. all of your program could be all on one line for fucks sake. I've had teachers chose style > functionality, because, fuck working programs, right?
- let your content speak for itself. this is not the place for celebrity endorsements.
- give resources for after a lesson is complete. when a beginner is finished, recommend more resources. you're never done learning.
most of these were things code.org did wrong. fuck them. I was in a constructive criticism mood today…5 -
World class Korea's Scratch (yeah, the orange cat scratch) Test
You see the blocks, see the requirements, then DRAW the scratch blocks and do block coding IN PAPER.
WTFFFFFFFFF7 -
Artists asked to give them some code to draw it on robot-boss's screen animation. I gave them this:
if (humans.count > 0)
{
weapon.charge();
weapon.aim();
weapon.killAll(humans);
}
dominate(world);
tactics.recalculate();
ai.analyze();3 -
I've recently received another invitation to Google's Foobar challenges.
A while ago someone here on devRant (which I believe works at Google, and whose support I deeply appreciate) sent me a couple of links to it too. Unfortunately back then I didn't take the time to learn the programming languages (Python or Java) that Google requires for these challenges. This time I'm putting everything on Python, as it's the easiest language to learn when coming from Bash.
But at the end of the day.. I am a sysadmin, not a developer. I don't know a single thing about either of these languages. Yet I can't take these challenges as the sysadmin I am. Instead, I have to learn a new language which chances are I'll never need again outside of some HR dickhead's interview with lateral thinking questions and whiteboard programming, probably prohibited from using Google search like every sane programmer and/or sysadmin would for practical challenges that actually occur in real life.
I don't want to do that. Google is a once in a lifetime opportunity, I get that. Many people would probably even steal that foobar link from me if they could. But I don't think that for me it's the right thing to do. Google has made a serious difference by actually challenging developers with practical scenarios, and that's vastly superior to whatever a HR person at any other company could cobble together for an interview. But there's one thing that they don't seem to realize. A company like Google consists of more than just developers. Not only that, it probably consists - even within their developer circles - of more than just Python and Java developers. If any company would know about languages that are more optimized such as C, it would be Google that has to leverage this performance in order to be able to deliver their services.
I'll be frank here. Foobar has its own issues that I don't like. But if Google were a nice company, I'd go for it all the way nonetheless - after all, they are arguably the single biggest tech company in the world, and the tech industry itself is one of the biggest ones in the world nowadays. It's safe to say that there's likely no opportunity like working at Google. But I don't think it's the right thing. Even if I did know Python or Java... Even if I did. I don't like Google's business decisions.
I've recently flashed my OnePlus 6T with LineageOS. It's now completely Google-free, except for a stock Yalp account (that I'm too afraid to replace with my actual Google account because oh dear, third-party app stores, oh dear that could damage our business and has to be made highly illegal!1!). My contacts on that phone are are all gone. They're all stored on a Google server somewhere (except for some like @linuxxx' that I consciously stored on device storage and thus lost a while back), waiting for me to log back in and sync them back. I've never asked for this. If Google explicitly told me that they'd sync all my contacts to my Google account and offer feasible alternatives, I'd probably given more priority to building a CalDAV and CardDAV server of my own. Because I do have the skills and desire to maintain that myself. I don't want Google to do this for me.
Move fast and break things. I've even got a special Termux script on my home screen, aptly named Unfuck-Google-Play. Every other day I have to use it. Google Search. When I open it on my Nexus 6P, which was Google's foray into hardware and in which they failed quite spectacularly - I've even almost bent and killed it tonight, after cursing at that piece of shit every goddamn day - the Google app opens, I type some text into it.. and then it just jumps back to the beginning of whatever I was typing. A preloader of sorts. The app is a fucking web page parser, or heck probably even just an API parser. How does that in any way justify such shitty preloaders? How does that in any way justify such crappy performance on anything but the most recent flagships? I could go on about this all day... I used to run modern Linux on a 15 year old laptop, smoothly. So don't you Google tell me that a - probably trillion dollar - company can't do that shit right. When there's (commercialized) community projects like DuckDuckGo that do things a million times better than you do - yet they can't compete with you due to your shit being preloaded on every phone and tablet and impossible to remove without rooting - that you Google can't do that and a lot more. You've got fucking Google Assistant for fucks sake! Yet you can't make a decent search app - the goddamn thing that your company started with in the first place!?
I'm sorry. I'd love to work at Google and taste the diversity that this company has to offer. But there's *a lot* wrong with it at the business end too. That is something that - in that state - I don't think I want to contribute to, despite it being pretty much a lottery ticket that I've been fortunate enough to draw twice.
Maybe I should just start my own company.6 -
I feel like there are more and more people who only THINK they can program, but in reality they barely can make the “Hello, world” program. Many of them come from all of these “online courses”, I’m not saying that from there come only the bad ones, but many of them are bad programmers, who just think that one or two courses is good enough.
You have to gain experience by doing actual work, not by doing pre-baked exercises. In real life most of things you have to solve with your imagination - Stackoverflow will only provide you some raw draw!4 -
I spent over a decade of my life working with Ada. I've spent almost the same amount of time working with C# and VisualBasic. And I've spent almost six years now with F#. I consider all of these great languages for various reasons, each with their respective problems. As these are mostly mature languages some of the problems were only knowable in hindsight. But Ada was always sort of my baby. I don't really mind extra typing, as at least what I do, reading happens much more than writing, and tab completion has most things only being 3-4 key presses irl. But I'm no zealot, and have been fully aware of deficiencies in the language, just like any language would have. I've had similar feelings of all languages I've worked with, and the .NET/C#/VB/F# guys are excellent with taking suggestions and feedback.
This is not the case with Ada, and this will be my story, since I've no longer decided anonymity is necessary.
First few years learning the language I did what anyone does: you write shit that already exists just to learn. Kept refining it over time, sometimes needing to do entire rewrites. Eventually a few of these wound up being good. Not novel, just good stuff that already existed. Outperforming the leading Ada company in benchmarks kind of good. At the time I was really gung-ho about the language. Would have loved to make Ada development a career. Eventually build up enough of this, as well as a working, but very bad performing compiler, and decide to try to apply for a job at this company. I wasn't worried about the quality of the compiler, as anyone who's seriously worked with Ada knows, the language is remarkably complex with some bizarre rules in dark corners, so a compiler which passes the standards test indicates a very intimate knowledge of the language few can attest to.
I get told they didn't think I would be a good fit for the job, and that they didn't think I should be doing development.
A few months of rapid cycling between hatred and self loathing passes, and then a suicide attempt. I've got past problems which contributed more so than the actual job denial.
So I get better and start working even harder on my shit. Get the performance of my stuff up even better. Don't bother even trying to fix up the compiler, and start researching about text parsing. Do tons of small programs to test things, and wind up learning a lot. I'm starting to notice a lot of languages really surpassing Ada in _quality of life_, with things package managers and repositories for those, as well as social media presence and exhaustive tutorials from the community.
At the time I didn't really get programming language specific package managers (I do now), but I still brought this up to the community. Don't do that. They don't like new ideas. Odd for a language which at the time was so innovative. But social media presence did eventually happen with a Twitter account that is most definitely run by a specific Ada company masquerading as a general Ada advocate. It did occasionally draw interest to neat things from the community, so that's cool.
Since I've been using both VisualStudio and an IDE this Ada company provides, I saw a very jarring quality difference over the years. I'm not gonna say VS is perfect, it's not. But this piece of shit made VS look like a polished streamlined bug free race car designed by expert UX people. It. Was. Bad. Very little features, with little added over the years. Fast forwarding several years, I can find about ten bugs in five minutes each update, and I can't find bugs in the video games I play, so I'm no bug finder. It's just that bad. This from a company providing software for "highly reliable systems"...
So I decide to take a crack at writing an editor extension for VS Code, which I had never even used. It actually went well, and as of this writing it has over 24k downloads, and I've received some great comments from some people over on Twitter about how detailed the highlighting is. Plenty of bespoke advertising the entire time in development, of course.
Never a single word from the community about me.
Around this time I had also started a YouTube channel to provide educational content about the language, since there's very little, except large textbooks which aren't right for everyone. Now keep in mind I had written a compiler which at least was passing the language standards test, so I definitely know the language very well. This is a standard the programmers at these companies will admit very few people understand. YouTube channel met with hate from the community, and overwhelming thanks from newcomers. Never a shout out from the "community" Twitter account. The hate went as far as things like how nothing I say should be listened to because I'm a degenerate Irishman, to things like how the world would have been a better place if I was successful in killing myself (I don't talk much about my mental illness, but it shows up).
I'm strictly a .NET developer now. All code ported.5 -
!rant
Had a meeting with the head of my department concerning the status of many of our current projects. Them projects are huge and it is 2 dedicated devs(me and the lead) working on them whilst training our CMS admin in development to help out(dude is talented af and really digs programming) and my manager was so worried about what he was gonna say.
The thing is, she doesn't know how to take a break, she never pushes us, but she does push herself and it pains the team to see her take so much heat. She really is a bomb manager, and we want her to be more at ease.
Well a couple of days ago the vips of the board decided to bombard her with shit since out dptmnt head was on sick leave. The stress they put on her was some military grade bs and even then she never...EVER took it out on anyone.
The head of our department walked in to talk to us about it. Dude is a tall older gentleman, suits up every day(Texas style meaning cowboy boots and everything) and is quite imposing. Has a stern look man, one of them 1000 mile stares and a huge mustache that more than surpasses mine(which mind you, my mustache is fucking outstanding)
Our boss walked into the meeting room, sat down and heard what she had to say, she was not excusing herself. As bomb as this gorgeous woman is she was all about telling him what we were going to show the board on next week's meeting.
He sat there quietly listening to her as well as the presentation that me and my boys had to do.
What happened next blew me the fuck out of this world.
He said that he was sorry that so much stress had come down to her and us whilst he was gone and that he was happy with the leadership showcased by her and the initiative that the team took to put forward a presentation for him and the board. He also said that he was going to make said presentation for us since the vips had no business stressing us out, he asked for our assistance for any of the technical stats since even though he was a programmer he is not aware of all the inner details of our apps. He said that it is commendable that such a small team can hold 2 campus(college level) and that he was aware of the technical proficiency of me and the lead and that he knows that our shit is not something that gets done overnight.
He then said that at any given time that we get antagonized by matters such as timeframes or shit like that that we can direct everyone to him, regardless of what.
.He was also really amazed at the progress we showed him on the current projects(most are on their respective testing phases).
He then reiterated on how proud he is of all of us before biding us a good weekend and leaving to his office
As i sat there watching how the world was lifted from my manager and happy that he enjoyed the progress of my work I could not help but feel a deep sense of admiration and respect for this mysterious man.
I would damn skippy take a bullet for him....just in case my draw gets sloppy that is, ain't no one taking aim at the boss.3 -
Dear fellow developers: Let's talk about the Internet. If you're reading this post, you've probably heard of it and are comfortable using it on a regular basis. You may even develop software that works over the internet, and that's fine and great! But you have to draw the line somewhere, and that line has been pushed farther and farther back as time goes on.
Let's talk about video games. The first game that really got me into FPSes was Team Fortress 2. Back in the day, it had a great community of casual and competitive groups alike, and there were hats! Underneath the hood was a massive number of servers. Some were officially hosted, some were run by independent communities. It had a built-in browser and central index where you could find every publically-available server and connect to it. You could even manually input connection details if that failed. In my opinion, this was a near-perfect combination of optimal user-experience and maximum freedom to run whatever the hell you wanted to. Even today, if Valve decided to stop hosting official servers, the smaller communities could still stay afloat. Fifteen years in the future, after all demand has died off, someone can still recover the server software and play a game with their kids.
Now, contrast that to a game like Overwatch. Also a very pivotal game in the FPS world, and much more modern, but what's the underlying difference in implementation? NO SUPPORT FOR SELF-HOSTED SERVERS. What does that mean when Blizzard decides to stop hosting its central servers? IT DIES. There will be no more multiplayer experience, not now, not ever. You will never be able to fully share this part of your history with future generations.
Another great example is the evolution of voice chat software. While I will agree that Discord revolutionized the market, it took away our freedom to run our own server on our own hardware. I used to run a Mumble server, now it has fallen out of use and I miss it so much.
Over time, client software has become more and more dependent on centrally-hosted services. Not many people will think about how this will impact the future usability of the product, and this will kill our code when it becomes legacy and the company decides to stop supporting it. We will have nothing to give to future generations; nobody will be able to run it in an emulator and fully re-experience it like we can do with older games and software.
This is one of the worst regressions of our time. Think about services like IRC, SMTP, SSH, even HTTP, how you're so easily able to connect to any server running those protocols and how the Internet would change if those were replaced with proprietary software that depended on a central service.
(Relevant talk (16:42): https://youtu.be/_e6BKJPnb5o?t=1002)6 -
Hello everyone! 👋
Work on Chaaat is going rapid so far. We got our own js.org domain – https://chaaat.js.org
We now need a designer help! All we need is to create a simple SVG icon we just can’t draw ourselves.
We are always open for contributors! If you’re intern or junior developer and you want a real world experience with NodeJS/Express, REST API, OAuth2, MongoDB and React/Redux stack with detailed code reviews from senior developer, we’re open for your contributions. No experience required.
Cheers!11 -
"Easily add this widget anywhere that accepts Html."
Oh, nice.
*click*
"<script type='text/javascript' src='https://company.com/widgets/...'></script>
<script type='text/javascript' src='https://analytics.com/trackers/...'></script>
<script type='text/javascript'> companyWidget3.initialize('Hello world', 'id12345', '#123456'); companyWidget3.config("https://company.com/resources/..."); companyWidget3.fetchResources(); companyWidget3.logUsage("ref=12345", annoyingTracker); annoyingTracker.notify("myass");
// other bs
companyWidget3.draw();
</script>"
Nice fucking html, fml. -
Former android fan, I’ve been using iPhone SE for a while, and now I’m ready to give feedback. We are talking about brand new, iOS 11.2.2 device, never jailbraked (jailbroken?) or made anything fucked up to.
The main problem is battery life. It’s poor. I mean, my cheap ass Meizu m3s stands for about three times longer. Now I always need to carry power bank or charger around, keeping it up from one outlet to another.
iOS 11 is unstable and flawed. Music widget on lock screen freezes randomly, ui falls apart sometimes, apps sometimes start in landscape mode. I never found android ui falling apart, just like webpage marked up by interns.
Transferring files to Linux PC is huge pain in the ass. Nuff said.
Aaaand... that’s all. There is literally only three problems present.
On the other hand, there is huge advantages over android:
Speed. It’s unbeatable. It’s absolutely stunning. Need camera? Here it is, quarter second away. Android camera needed straight 15 seconds to start up. Taking picture? Here it is, flawless as always. Zero motion blur, gamma is ideal, focus is so sharp so you may hurt your eyes. Need 100 pictures? Here you go, just press the button and hold it. Maybe s9 or another shiny ass android takes pictures as fast as iPhone, but I bet my iPhone will be taking pictures same flawlessly after 5 years, while your android will probably become sluggish ass piece of crap.
Not. A. Single. Fucking. Lag.
Asphalt 8? 60 FPS all the way down. 2GIS? Fraction of a second away. That’s it, that’s how it have to be.
Sound quality. Just as neat as my Sansa Clip. EarPods are crap, so I’m using my SE215. Not going to ever come back to Sansa. Xperia TX had much less quality audio btw.
Apps. As long as the whole enterprise world sucking Apple’s dick, apps are running silky smooth and the things are not going to change. Come on. Apple is the king nowadays, admit it or not.
Keyboard is amazing. Screen is amazing. It’s just that pleasing. The sounds iPhone makes are great, while android sounds piss me off and making me hold myself from throwing the phone straight to the wall.
iPhone makes me feel cared about. Everything is on it’s place, everything fits perfectly. You are watching YouTube, you need to adjust volume and volume bar appears as tiny strip on the very top, just to not distract you. Make screenshot, draw something on it, share and hit delete. Every action you need is one tap away. Look up word? One tap away. Position the cursor between words? Polished as fuck, here you go, have your handy magnifying glass. Adblock in safari? Install it from the App Store and it will be literally two taps away, right at the settings. No VPN needed. Safari doesn’t become slow with Adblock, it’s just the same amazingly fast browser, but without ads. And Apple Music is just one dollar a month for students, filled with high quality songs.
Even google apps working better on iOS.
The advantages are clear for me, while downsides aren’t significant. @irene, you wanted to know what I’ll tell after a while, so I’m saying it proudly:
I’m never ever coming back to android.12 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
Very Long, random and pretentiously philosphical, beware:
Imagine you have an all-powerful computer, a lot of spare time and infinite curiosity.
You decide to develop an evolutionary simulation, out of pure interest and to see where things will go. You start writing your foundation, basic rules for your own "universe" which each and every thing of this simulation has to obey. You implement all kinds of object, with different attributes and behaviour, but without any clear goal. To make things more interesting you give this newly created world a spoonful of coincidence, which can randomely alter objects at any given time, at least to some degree. To speed things up you tell some of these objects to form bonds and define an end goal for these bonds:
Make as many copies of yourself as possible.
Unlike the normal objects, these bonds now have purpose and can actively use and alter their enviroment. Since these bonds can change randomely, their variety is kept high enough to not end in a single type multiplying endlessly. After setting up all these rules, you hit run, sit back in your comfy chair and watch.
You see your creation struggle, a lot of the formed bonds die and desintegrate into their individual parts. Others seem to do fine. They adapt to the rules imposed on them by your universe, they consume the inanimate objects around them, as well as the leftovers of bonds which didn't make it. They grow, split and create dublicates of themselves. Content, you watch your simulation develop. Everything seems stable for now, your newly created life won't collapse anytime soon, so you speed up the time and get yourself a cup of coffee.
A few minutes later you check back in and are happy with the results. The bonds are thriving, much more active than before and some of them even joined together, creating even larger bonds. These new bonds, let's just call them animals (because that's obviously where we're going), consist of multiple different types of bonds, sometimes even dozens, which work together, help each other and seem to grow as a whole. Intrigued what will happen in the future, you speed the simulation up again and binge-watch the entire Lord of the Rings trilogy.
Nine hours passed and your world became a truly mesmerizing place. The animals grew to an insane size, consisting of millions and billions of bonds, their original makeup became opaque and confusing. Apparently the rules you set up for this universe encourage working together more than fighting each other, although fights between animals do happen.
The initial tools you created to observe this world are no longer sufficiant to study the inner workings of these animals. They have become a blackbox to you, but that's not a problem; One of the species has caught your attention. They behave unlike any other animal. While most of the species adapt their behaviour to fit their enviroment, or travel to another enviroment which fits their behaviour, these special animals started to alter the existing enviroment to help their survival. They even began to use other animals in such a way that benefits themselves, which was different from the usual bonds, since this newly created symbiosis was not permanent. You watch these strange, yet fascinating animals develop, without even changing the general composition of their bonds, and are amazed at the complexity of the changes they made to their enviroment and their behaviour towards each other.
As you observe them build unique structures to protect them from their enviroment and listen to their complex way of communication (at least compared to other animals in your simulation), you start to wonder:
This might be a pretty basic simulation, these "animals" are nothing more than a few blobs on a screen, obeying to their programming and sometimes getting lucky. All this complexity you created is actually nothing compared to a single insect in the real world, but at what point do you draw the line? At what point does a program become an organism?
At what point is it morally wrong to pull the plug?15 -
Sooo a coworker and I tonight were working on some software and somehow got side tracked on discussion regarding our thinking process, and how one of our other coworkers always things so strangely always defensive etc.. which then lead us to saying it would be nice if we could like see and feel how another persons brain is and how they draw conclusions and think..
this conversion immediately changed to the inner-monologue discussion.
And holy shit went go distracted for 4 hours tonight!
I have inner monologue, visual, auditory, symbolic and non symbolic abstract thinking in my mind, and it’s all happening at the same time, like a million miles a minute.
The other coworker has no inner monologue at all.
4 hours questioning each other trying to understand how the other one things then debating what we believe how the one perticular Coworker thinks. And then placing bets on what we think all the other coworkers are.
I’ve never had such a deep discussion on how my brain works nor how someone else thinks.
Like I was like joking but serious not in a bad way I’m not crazy my brain switches thinking depending on the situation I don’t have to. Try or think about it just occurs..
Like remembering things I’ll daisy chain and hop pictures, words and thoughts to bring back things but no effort it just occurs.
When a song is playing I can remember the last time I heard that song or part of the song I can feel how it was, I can see what I was doing what was happening in the world etc.
In the shower or driving I will have debates in my mind and play scenarios out in my mind on how a conversation or situation will go. I visually see and hear and feel the conversation that did or did not occur at that time. And I can jump to “playing” each person.
Or when a large decision is to be made or brainstorming an idea to me I like having the British parliament in a room, and debating the topic.
When people are talking I visually see what they are saying.
I thought EVERYONE was like this.. apparently not lol.
But this conversation did bring up a lot of realization of why I can quickly jump to conclusions or quickly move thru a conversation or concept but my coworker is lagging behind. Or having a hard time visualizing what I’m saying, thus me drawing it very fast and him/them saying how did you come up with that that quickly... ugh because in my mind I’ve already drew it up I’m just drawing what I see. Almost having to slow down and go back in time to explain something to them.
THEN we called a few of my “Star” interns haha and asked them, apparently they are all think the same way I do or atleast somewhat, which explains why some people I work i able to express ideas and continue thru a topic very quickly. While others I must slow down.
We need more of these discussions until now I had no idea there was “a different way people mentally process things” the entire conversation was very enlightening for the both of us, now I know what I must do differently and so does the other one.
But then we thought what caused this? Is this a learned trait from experience as a child? Or evaluation? Or just the deck of cards we are delt? Is this left hand people or right hand? I’m left hand and the two interns are left hand and they think the same, but the other coworker in the discussion was a right hander.. then we thought was this a result of imaginary friends as a young child? Was this a result of reading as a young child? Is one version better at math than the other.. music etc... is this a result of hyperactive brain? Drugs? Could drugs induce it? What does alcohol do to it...
Yeah we questioned all these things and more seriously went down the rabbit hole tonight... lmfao, tomorrow we will be surveying the rest of the team to see if we can draw any spurious informer conclusions and how accurate our bets were based on what we know personality wise of the other coworkers
SOOOOO thoughts???? Hahah
How many of y’all knew the other type existed? What type are you? And are you introverted or extroverted? Any rational relations we can connect to better explain this shit?9 -
I Paid 32€ for this world atlas.
When I'm in the Premium area I can only see maps in a craptastic quality.
When I download your "Online Globe" software thing I can't make it flat, but can draw on it (it's buggy, slow and weired to use) and your menu from 1990 I guess don't has a print option.
And when I want to use your digital Version of the atlas I would need a license for 4€??? -
World Draw. Google I/O 2018joke/meme google io 2018 google draw googled io18 google worlddraw google assistant google io io 18 world draw
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#Suphle Rant 9: a tsunami on authenticators
I was approaching the finish line, slowly but surely. I had a rare ecstatic day after finding a long forgotten netlify app where I'd linked docs deployment to the repository. I didn't realise it was weighing down on me, the thought of how to do that. I just corrected some deprecated settings and saw the 93% finished work online. Everything suddenly made me happier that day
With half an appendix chapter to go, I decided to review an important class I stole from my old company for clues when I need to illustrate something involved using a semblance of a real world example (in the appendix, not abstract foo-bar passable for the docs)
It turns out, I hadn't implemented a functionality for restricting access to resources to only verified accounts. It just hasn't been required in the scheme of things. No matter, should be a piece of cake. I create a new middleware and it's done before I get to 50 lines. Then I try to update the documentation but to my surprise, user verification status turns out to be a subset of authentication locking. Instead of duplicating bindings for both authentication and verification, dev might as well use one middleware that checks for both and throws exceptions where appropriate.
BUT!
These aspects of the framework aren't middleware, at all. Call it poor design but I didn't envisage a situation where the indicators (authentication, path based authorisation and a 3rd one I don't recall), would perform behaviour deviating from the default. They were directly connected to their handlers and executed after within the final middleware. So there's no way to replace that default authentication scheme with one that additionally checks for verification status.
Whew
You aren't going to believe this. It may seem like I'm not serious and will never finish. I shut my system down for that day, even unsure how those indicators now have to refactored to work as middleware, their binding and detachment, considering route collections are composed down a trie
I'm mysteriously stronger the following day, draw up designs, draft a bunch of notes, roll my sleeves, and the tsunami began. Was surprisingly able to get most of previous middleware tests passing again before bed, with the exception of reshuffled classes. So I guess we can be optimistic that those other indicators won't cause more suffering or take us additional days off course2 -
Though I’ve seen devices like the following I’ve only ever seen them used for horrible purposes.
I was envisioning facility control being made capable by the use of a larger tablet device or tablet computer. The device would have no internet connection. It would not attach to the outside world at all.
It would not receive non manual software updates
It could view all air flow, temperature, lights, locks, electrical outlets, power draw, water usage, heaters, air conditioners, computer statins etc
And control and report statistics on them all.
Impractical you people said last time. But I would say cool if the device is kept super secure . That being said who knows how to do that since everything sucks once someone who knows what they’re doing has physical access lol
Personally all I don’t know how to break into is smart phones
Comps I could always figure out even if they had disk encryption given enough time.
The only reason phones are hard is you’re limited to network attacks and the boot loader is on the chip page.
Cause in the end a computer is just it’s hard drive in terms of security lol1 -
floating point numbers are workarounds for infinite problems people didn’t find solution yet
if you eat a cake there is no cake, same if you grab a piece of cake, there is no 3/4 cake left there is something else yet to simplify the meaning of the world so we can communicate cause we’re all dumb fucks who can’t remember more than 20000 words we named different things as same things but in less amount, floating point numbers were a biggest step towards modern world we even don’t remember it
we use infinity everyday yet we don’t know infinite, we only partially know concept of null
you say piece of cake but piece is not measurement - piece is infinite subjective amount of something
everything that is subjective is infinite, like you say a sentence it have infinite number of meanings, you publish a photo or draw a paining there are infinite number of interpretations
you can say there is no cake but isn’t it ? you just said cake so your mind want to materialize something you already know and since you know the cake word there is a cake cause it’s infinite once created
if you think really hard and try to get that feeling, the taste of your last delicious cake you can almost feel it on your tongue cause you’re connected to every cake taste you ate
someone created cake and once people know what cake is it’s infinite in that collection, but what if no one created cake or everyone that remember how cake looks like died, everything what’s cake made of extinct ? does it exist or is it null ? that’s determinism and entropy problem we don’t understand, we don’t understand past and future cause we don’t understand infinity and null, we just replaced it with time
there is no time and you can have a couple of minutes break are best explanations of how null and infinite works in a concept of time
so if you want to change the world, find another thing that explains infinity and null and you will push our civilization forward, you don’t need to know any physics or math, you just need to observe the world and spot patterns10 -
The Use of Recycled Heart Devices
There are many controversial issues in the healthcare, and some of them seem so debatable that it is difficult to chose which side to support. One of such issues is the use of recycled heard devices – implantable cardioverter-defibrillators (ICDs) that were previously used by people who could afford them and changed them to a new model or died. These devices are still in good condition and have some battery life remaining. Scientists like Pavri, Hasan, Ghanbari, Feldman, Rivas, and others suggest that these ICDs can be reused by those patients who cannot pay for them.
The issue has caused many arguments. Federal regulators and ICDs manufacturers in the United States prohibit the practice of such a reuse; however, it is allowed in India, where very few people can afford defibrillators. The use of recycled ICDs can be regarded as inferior treatment to the poor. People who cannot pay for the expensive devices still deserve the healthcare of the highest quality as any wealthy person. For this reason, other means of providing healthcare to poor people should be found as it is unethical to make them feel humiliated or deprived of medical aid guaranteed to them by the Declaration of Human Rights. Harvard medical experts claim: flagship projects must remain free of the taint of the secondhand, in part by making it clear when devices can safely be reused.
These scientists also doubt the safety of ICDs reuse. Despite the fact that all devices are carefully transported and sterilized, there is still a danger of infection transmission. The experts, for instance, claimed that three people died because of stroke, heart failure, and myocardial infarction. Though it is not proved to be caused by recycled ICDs, there is no evidence about the relevance of the reused devices to these deaths. It can be presumed that the failure of the defibrillator did not prevent the problem. In general, their findings prove that the alternative reuse of ICDs is a comparatively riskless life-saving practice.
There is another side of the problem as well. It is obvious that human life is sacred; it is given to one person only once, so it should be protected and preserved by all means (humanlike, of course) possible. If there cannot be another way out found, secondhand ICDs should be applied to patients who cannot pay for their treatment. If the world is not able to supply underprivileged patients with free devices, richer countries can, at least, share what they do not need anymore. One may draw a parallel between recycled defibrillators and secondhand clothes. There is nothing shameful about wearing things that were used by another person. Many organizations supply children in poor countries with garments in a good condition that richer people do not wear anymore. For the same reason, reused defibrillators in a proper state can be implanted to those patients who cannot afford new devices and will not be able to survive without them. Underprivileged patients in some developing countries receive alternative treatment of drug therapy, which, in this case, can be regarded as inferior method. Apparently, if to consider the situation from this viewpoint, recycled heart devices should be used as they allow saving people’s lives.
The use of recycled implantable cardioverter-defibrillators is illegal and risky as they are classified as single-use devices. Moreover, despite the fact that the results of researches on the topic proved to be positive, there were cases when some people with recycled ICDs died because of stroke, heart failure, or myocardial infarction. It is unethical to break the law, but at the same time, person’s life is more important. If there is no other possibility to save a person, this method must be applied.
The article was prepared by the qualified qriter Betty Bilton from https://papers-land.com/3