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Search - "2 layers"
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Worst dev team failure I've experienced?
One of several.
Around 2012, a team of devs were tasked to convert a ASPX service to WCF that had one responsibility, returning product data (description, price, availability, etc...simple stuff)
No complex searching, just pass the ID, you get the response.
I was the original developer of the ASPX service, which API was an XML request and returned an XML response. The 'powers-that-be' decided anything XML was evil and had to be purged from the planet. If this thought bubble popped up over your head "Wait a sec...doesn't WCF transmit everything via SOAP, which is XML?", yes, but in their minds SOAP wasn't XML. That's not the worst WTF of this story.
The team, 3 developers, 2 DBAs, network administrators, several web developers, worked on the conversion for about 9 months using the Waterfall method (3~5 months was mostly in meetings and very basic prototyping) and using a test-first approach (their own flavor of TDD). The 'go live' day was to occur at 3:00AM and mandatory that nearly the entire department be on-sight (including the department VP) and available to help troubleshoot any system issues.
3:00AM - Teams start their deployments
3:05AM - Thousands and thousands of errors from all kinds of sources (web exceptions, database exceptions, server exceptions, etc), site goes down, teams roll everything back.
3:30AM - The primary developer remembered he made a last minute change to a stored procedure parameter that hadn't been pushed to production, which caused a side-affect across several layers of their stack.
4:00AM - The developer found his bug, but the manager decided it would be better if everyone went home and get a fresh look at the problem at 8:00AM (yes, he expected everyone to be back in the office at 8:00AM).
About a month later, the team scheduled another 3:00AM deployment (VP was present again), confident that introducing mocking into their testing pipeline would fix any database related errors.
3:00AM - Team starts their deployments.
3:30AM - No major errors, things seem to be going well. High fives, cheers..manager tells everyone to head home.
3:35AM - Site crashes, like white page, no response from the servers kind of crash. Resetting IIS on the servers works, but only for around 10 minutes or so.
4:00AM - Team rolls back, manager is clearly pissed at this point, "Nobody is going fucking home until we figure this out!!"
6:00AM - Diagnostics found the WCF client was causing the server to run out of resources, with a mix of clogging up server bandwidth, and a sprinkle of N+1 scaling problem. Manager lets everyone go home, but be back in the office at 8:00AM to develop a plan so this *never* happens again.
About 2 months later, a 'real' development+integration environment (previously, any+all integration tests were on the developer's machine) and the team scheduled a 6:00AM deployment, but at a much, much smaller scale with just the 3 development team members.
Why? Because the manager 'froze' changes to the ASPX service, the web team still needed various enhancements, so they bypassed the service (not using the ASPX service at all) and wrote their own SQL scripts that hit the database directly and utilized AppFabric/Velocity caching to allow the site to scale. There were only a couple client application using the ASPX service that needed to be converted, so deploying at 6:00AM gave everyone a couple of hours before users got into the office. Service deployed, worked like a champ.
A week later the VP schedules a celebration for the successful migration to WCF. Pizza, cake, the works. The 3 team members received awards (and a envelope, which probably equaled some $$$) and the entire team received a custom Benchmade pocket knife to remember this project's success. Myself and several others just stared at each other, not knowing what to say.
Later, my manager pulls several of us into a conference room
Me: "What the hell? This is one of the biggest failures I've been apart of. We got rewarded for thousands and thousands of dollars of wasted time."
<others expressed the same and expletive sediments>
Mgr: "I know..I know...but that's the story we have to stick with. If the company realizes what a fucking mess this is, we could all be fired."
Me: "What?!! All of us?!"
Mgr: "Well, shit rolls downhill. Dept-Mgr-John is ready to fire anyone he felt could make him look bad, which is why I pulled you guys in here. The other sheep out there will go along with anything he says and more than happy to throw you under the bus. Keep your head down until this blows over. Say nothing."11 -
#2 Worst thing I've seen a co-worker do?
Back before we utilized stored procedures (and had an official/credentialed DBA), we used embedded/in-line SQL to fetch data from the database.
var sql = @"Select
FieldsToSelect
From
dbo.Whatever
Where
Id = @ID"
In attempts to fix database performance issues, a developer, T, started putting all the SQL on one line of code (some sql was formatted on 10+ lines to make it readable and easily copy+paste-able with SSMS)
var sql = "Select ... From...Where...etc";
His justification was putting all the SQL on one line make the code run faster.
T: "Fewer lines of code runs faster, everyone knows that."
Mgmt bought it.
This process took him a few months to complete.
When none of the effort proved to increase performance, T blamed the in-house developed ORM we were using (I wrote it, it was a simple wrapper around ADO.Net with extension methods for creating/setting parameters)
T: "Adding extra layers causes performance problems, everyone knows that."
Mgmt bought it again.
Removing the ORM, again took several months to complete.
By this time, we hired a real DBA and his focus was removing all the in-line SQL to use stored procedures, creating optimization plans, etc (stuff a real DBA does).
In the planning meetings (I was not apart of), T was selected to lead because of his coding optimization skills.
DBA: "I've been reviewing the execution plans, are all the SQL code on one line? What a mess. That has to be worst thing I ever saw."
T: "Yes, the previous developer, PaperTrail, is incompetent. If the code was written correctly the first time using stored procedures, or even formatted so people could read it, we wouldn't have all these performance problems."
DBA didn't know me (yet) and I didn't know about T's shenanigans (aka = lies) until nearly all the database perf issues were resolved and T received a recognition award for all his hard work (which also equaled a nice raise).7 -
3 rants for the price of 1, isn't that a great deal!
1. HP, you braindead fucking morons!!!
So recently I disassembled this HP laptop of mine to unfuck it at the hardware level. Some issues with the hinge that I had to solve. So I had to disassemble not only the bottom of the laptop but also the display panel itself. Turns out that HP - being the certified enganeers they are - made the following fuckups, with probably many more that I didn't even notice yet.
- They used fucking glue to ensure that the bottom of the display frame stays connected to the panel. Cheap solution to what should've been "MAKE A FUCKING DECENT FRAME?!" but a royal pain in the ass to disassemble. Luckily I was careful and didn't damage the panel, but the chance of that happening was most certainly nonzero.
- They connected the ribbon cables for the keyboard in such a way that you have to reach all the way into the spacing between the keyboard and the motherboard to connect the bloody things. And some extra spacing on the ribbon cables to enable servicing with some room for actually connecting the bloody things easily.. as Carlos Mantos would say it - M-m-M, nonoNO!!!
- Oh and let's not forget an old flaw that I noticed ages ago in this turd. The CPU goes straight to 70°C during boot-up but turning on the fan.. again, M-m-M, nonoNO!!! Let's just get the bloody thing to overheat, freeze completely and force the user to power cycle the machine, right? That's gonna be a great way to make them satisfied, RIGHT?! NO MOTHERFUCKERS, AND I WILL DISCONNECT THE DATA LINES OF THIS FUCKING THING TO MAKE IT SPIN ALL THE TIME, AS IT SHOULD!!! Certified fucking braindead abominations of engineers!!!
Oh and not only that, this laptop is outperformed by a Raspberry Pi 3B in performance, thermals, price and product quality.. A FUCKING SINGLE BOARD COMPUTER!!! Isn't that a great joke. Someone here mentioned earlier that HP and Acer seem to have been competing for a long time to make the shittiest products possible, and boy they fucking do. If there's anything that makes both of those shitcompanies remarkable, that'd be it.
2. If I want to conduct a pentest, I don't want to have to relearn the bloody tool!
Recently I did a Burp Suite test to see how the devRant web app logs in, but due to my Burp Suite being the community edition, I couldn't save it. Fucking amazing, thanks PortSwigger! And I couldn't recreate the results anymore due to what I think is a change in the web app. But I'll get back to that later.
So I fired up bettercap (which works at lower network layers and can conduct ARP poisoning and DNS cache poisoning) with the intent to ARP poison my phone and get the results straight from the devRant Android app. I haven't used this tool since around 2017 due to the fact that I kinda lost interest in offensive security. When I fired it up again a few days ago in my PTbox (which is a VM somewhere else on the network) and today again in my newly recovered HP laptop, I noticed that both hosts now have an updated version of bettercap, in which the options completely changed. It's now got different command-line switches and some interactive mode. Needless to say, I have no idea how to use this bloody thing anymore and don't feel like learning it all over again for a single test. Maybe this is why users often dislike changes to the UI, and why some sysadmins refrain from updating their servers? When you have users of any kind, you should at all times honor their installations, give them time to change their individual configurations - tell them that they should! - in other words give them a grace time, and allow for backwards compatibility for as long as feasible.
3. devRant web app!!
As mentioned earlier I tried to scrape the web app's login flow with Burp Suite but every time that I try to log in with its proxy enabled, it doesn't open the login form but instead just makes a GET request to /feed/top/month?login=1 without ever allowing me to actually log in. This happens in both Chromium and Firefox, in Windows and Arch Linux. Clearly this is a change to the web app, and a very undesirable one. Especially considering that the login flow for the API isn't documented anywhere as far as I know.
So, can this update to the web app be rolled back, merged back to an older version of that login flow or can I at least know how I'm supposed to log in to this API in order to be able to start developing my own client?6 -
I finally did it. I finally got rid of that client in a positive, respectful manner.
So basically, my dad has a freelance colleague. For a side project that person asked me to make him a website. My dad mentioned to said person that my sister's boyfriend does web design (he's trained to use autocad for designing the structure of furniture, nothing fancy just straight lines and upside down doors that fail after a while..
So my brother in law charged the guy 400 money for the design. I charged the guy 200 for the programming because my dad forced me to drop down my price to fit the budget because business relationship and he obviously couldn't let my sister's boyfriend not make more money than he deserves.
In the end after waiting on the design for weeks (I literally saw him do it in photoshop all in 2 layers on his laptop in half an hour) I had to rush the project because the due date was coming up. I already had most of it done but I had to redo a good part of the front-end to fit the design structure. I also had to re-do the design in photoshop to get the images and colors I needed, then cut it up into html. So realistically, my sister's boyfriend barely did anything.
Now the deal was that I'd develop the website and perform any updates/upgrades to it. I'd also host it on my webserver for a monthly fee. My sister's boyfriend was to handle any and all content related support.
At first it was all good, I only ever spoke with the guy when he needed a feature added and he paid me well for it. Overall the hit I took in initial development was paying off. As time went by, my sister's boyfriend started ignoring the guy's calls and the guy started calling me instead.
Now, he had this deal with my brother in law where he could charge his time at 35 money an hour. That's about 4 times minimum wage for not doing much.
Then I started to basically take over all support, but I was only allowed to charge 30 an hour. Pretty reasonable still and I wasn't too busy so it was all good.
As time went by I ended up getting asked to do more and more minimal changes. At some point I had done so many minimal changes I had to charge the guy about 2 hours extra that month and he went completely mental saying I can't just work for hours without telling him beforehand. We decided I had to discuss a price before any change. I charged my time on the phone with him twice after that and both times he bitched about me being expensive and once he even said he wanted to leave.
Now comes the fun part. A week ago he had an issue that was 100% support related. He tried calling my sister's boyfriend but the guy obviously didn't pick up. He called my dad about it, and my dad ended up calling my my sister's boyfriend. Now this guy is so slimy, he purposely didn't hang up the phone knowing my dad would use his cell and assume the other party would hang up because calls cost money. The guy heard my dad call my sister's boyfriend and heard him pick up immediately. He went completely mental saying how he wants both of us to always reply and call him back immediately.
This guy was always my lowest priority. He didn't really make me money and his calls and requests were annoying and unnecessary. Add to that that I specifically didn't want to handle support and was forced into it anyway, while all 'design' things (up to figuring out where and how to display a visitor counter) absolutely had to go to my sister's boyfriend..
But regardless of that, I generally replied to his emails within 10-20 minutes and rarely more than 25 hours.
My dad agreed (for us) that we now both had to reply to him within 24 hours. I was now stuck checking my voicemail every couple hours because my sister's boyfriend sucks at life.
During his rant he threatened to leave me, again. That was the point where I said fuck it.
For the past week I've been ignoring his calls. When he emails me I don't take more than 5 minutes replying. This morning I found an e-mail with 4 requests;
He wanted me to make a content-related change;
He wanted me to give him access to the site's Google analytics;
He wanted me to add a feature and write a guide on how to use it;
And fucking finally, he wanted a 'token to transfer his website'.
I promptly emailed him back saying I added his email a week ago and that he'd gotten an email from Google about it then, that I'd changed the content he wanted me to, a price for the last dev task and a token for his domain name, adding that its valid for 35 days and that his new host can contact me to receive a backup file of his website.
Sadly, I do have this on 10-minute dev job to do, but then I'm invoicing him all jobs I haven't invoiced yet and he can find another host willing to deal with his insanity.
The best part is I lose a webhosting client but I'm sure he'll still ask my sister's bitched parasitic boyfriend whenever he needs a photo resized and he'll still pay him 35 money for 2 minutes of work.
Fuck customers.6 -
Interviewer: Here is the interview challenge. Tell me what the expected output is. You have 5 minutes.
** 100 line class with 4 async methods that contain if/thens nested 4 layers deep that call each other and log things to the console
Dev: Ok wow this is a bit of a maze to work through but I’ll try my best.
** 1 minute later of reading through the code
Interviewer: One minute has elapsed. There is now 4 minutes remaining.
Dev: Actually could you please not interject with time updates like that while I’m reading code? It makes the challenge harder than necessary. Just letting me know when the time is up would be fine.
Interviewer: Ok.
** ~2 minutes later trying to comb through this spaghetti mess
Interviewer: What do you think are you getting close to figuring it out?
Dev: …5 -
Just give me a link to the web font man. Oh, there isn't one? You used a font that we can't legally use? Do you understand how that works? I don't want your 300MB photoshop document. I don't want to comb through your ridiculous stack of insane layers and artboards and deal with the images you didn't bundle into the project or try and make sense out of your arbitrary spacing and random font sizes. You're not an artist, you're just a crappy visual designer handing off an unthoughtful glorified wire-frame - and now I have to sort out all the things that you were paid to do. It's really easy. 1. Pick a color, 2. Pick 2 fonts that are legal and available to use on the web, 3. build a few patterns for font sizes and weights - write them down. 4. Pick your images. Make them double the size you expect them to be on the site + put them in a folder, 5. add readme and list the font patterns and the link to the webfont, 6. quickly scribble the wire-frame out, 7. take a photo of it, 8. put it all in a folder and send it to me.4
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We have 2 layers of testing environments and production.
I tested the changes on the 1st layer, bud since it was 5min to lunch i did not test on 2nd layer which is connected to the production DB. I pushed to production and caused 5+ websites to go full retard and went to lunch.
Came back to 19emails and 3+ skype msgs about "why the fck would you do that..."
Estimated damages nearly 20k EUR and i lost some permissions for two weeks, but my great boss helped me out and cheered me up by telling stories how he took down multiple servers too
plot twist: im the team leader of our office now :)5 -
Worst collaboration experience story?
I was not directly involved, it was a Delphi -> C# conversion of our customer returns application.
The dev manager was out to prove waterfall was the only development methodology that could make convert the monolith app to a lean, multi-tier, enterprise-worthy application.
Starting out with a team of 7 (3 devs, 2 dbas, team mgr, and the dev department mgr), they spent around 3 months designing, meetings, and more meetings. Armed with 50+ page specification Word document (not counting the countless Visio workflow diagrams and Microsoft Project timeline/ghantt charts), the team was ready to start coding.
The database design, workflow, and UI design (using Visio), was well done/thought out, but problems started on day one.
- Team mgr and Dev mgr split up the 3 devs, 1 dev wrote the database access library tier, 1 wrote the service tier, the other dev wrote the UI (I'll add this was the dev's first experience with WPF).
- Per the specification, all the layers wouldn't be integrated until all of them met the standards (unit tested, free from errors from VS's code analyzer, etc)
- By the time the devs where ready to code, the DBAs were already tasked with other projects, so the Returns app was prioritized to "when we get around to it"
Fast forward 6 months later, all the devs were 'done' coding, having very little/no communication with one another, then the integration. The service and database layers assumed different design patterns and different database relationships and the UI layer required functionality neither layers anticipated (ex. multi-users and the service maintaining some sort of state between them).
Those issues took about a month to work out, then the app began beta testing with real end users. App didn't make it 10 minutes before users gave up. Numerous UI logic errors, runtime errors, and overall app stability. Because the UI was so bad, the dev mgr brought in one of the web developers (she was pretty good at UI design). You might guess how useful someone is being dropped in on complex project , months after-the-fact and being told "Fix it!".
Couple of months of UI re-design and many other changes, the app was ready for beta testing.
In the mean time, the company hired a new customer service manager. When he saw the application, he rejected the app because he re-designed the entire returns process to be more efficient. The application UI was written to the exact step-by-step old returns process with little/no deviation.
With a tremendous amount of push-back (TL;DR), the dev mgr promised to change the app, but only after it was deployed into production (using "we can fix it later" excuse).
Still plagued with numerous bugs, the app was finally deployed. In attempts to save face, there was a company-wide party to celebrate the 'death' of the "old Delphi returns app" and the birth of the new. Cake, drinks, certificates of achievements for the devs, etc.
By the end of the project, the devs hated each other. Finger pointing, petty squabbles, out-right "FU!"s across the cube walls, etc. All the team members were re-assigned to other teams to separate them, leaving a single new hire to fix all the issues.5 -
! exactly dev
I'd ditched Windows and spent a while exploring the Linux ecosystem for content creation. And I have to say, it was not a nice experience.
As much as I respect the Linux mantra of "free as in freedom" and "you need to roll up your sleeves and figure out stuff on your own", it just isn't good enough for non-dev work. Sorry guys, but I need software that gets out of my way and at least does what it's supposed to do. I can't stand a horrible UI or delays and random crashes, which is exactly what happens with most things under Linux.
To replace my Windows workflow I used the following:
1. Windows -> elementaryOS (because Debian/Ubuntu repositories seem to have the best software support, and elementaryOS is the least horrible looking thing that supports that) and then Arch, because, well, Arch.
2. Blender + Maya -> Blender + Maya on Linux.
3. Reaper + FL Studio -> Ardour + LMMS.
4. Photoshop -> GIMP + Krita + Inkscape.
5. ZBrush -> nothing :(
As you can see, my use cases are pretty much all over the spectrum.
Firstly, installing and configuring stuff. A pleasure on Windows, an absolute pain on Linux. Everything just worked on Windows, I had to wrestle with library versions and patches and unstable audio layers (Linux audio just sucks, except for JACK) on Linux.
Out of these, Blender and Maya were the best experience. But even then, both would suffer from random crashes that just didn't happen on Windows.
Ardour is actually really nice when it works. Its use of JACK for routing makes it really really flexible, but it just isn't stable enough to depend on. LMMS is utter crap. I'm sorry, but I just hate the UI. Can't stand it.
GIMP, Krita, and Inkscape can't beat Photoshop, even when you consider them together. Adobe software workflow is just so much better and more intuitive.
Blender 3D sculpting is not bad, but it's nowhere as good as ZBrush.
Also, if you're a C++ dev like me, nothing beats Visual Studio 2017. Nothing. That IDE just blows everything else out of the water. Even VSCode. And it's not slow at all, it handled a fairly large project (PBRTv3) just fine on my Windows development VM. Yes, a VM.
So...I ditched Linux and went back to Windows, but I keep Linux as a VM for when I actually want to mess with Blender or Ardour. Or some dev stuff which Windows sucks at (which is becoming less frequent because of WSL).
Out of all the above, the only one I'd consider ready for production use would be Blender. Developers of open source software, please learn from Blender. Kickass UI and user friendly operation is extremely important, you can't make a random window with GTK buttons and text boxes and arcane config files and expect people to use it for serious work.
Also, Windows beats Linux hands down as an everyday OS. It's always been rock solid, if you take care of it properly (and that goes for any OS). Updates hardly take any time because I run it on a SSD. As for all the advertising and marketing bullshit, you can block a large amount of stuff. And for what can't be blocked, well, I just have to live with it, because the alternative is compromising on my creative output, which is too much for me.
I still run Linux on my server, though. And on my embedded devices (Pi, BeagleBone, etc.). It absolutely rocks there.
I realize that Linux software is not going to improve unless we do something about it, so I'll be contributing fixes and code (the joys of being a C++ dev, yay). Still, I feel that the platform and software as a whole is just not mature enough.18 -
That moment when a new client asks for help with their iPad and you ask them what model it is. "It's an Insignia brand iPad," they say proudly.
Let that sink in. It's a few layers.
Then they want you to set up 2 laptops, a TV and this unknown tablet so that they can talk to each other, with an as-on-tv fake diamond ring as payment.
Let that sink in.
If you want me, I'll be hiding under the couch.2 -
The Cloud Of Bullshit
Every day I wake, and I think of my one true mission in life. To mock and ridicule paint huffing idiots. Something recently that drew my ire, like the hemorrhoids on my ass is this idea of 'the cloud', THE CLOUD and the buzzword lingo-bingo bullshit that providers use to hype and sell it.
For example, airtable is an amazing service. I love that I can insert just about anything into a row, create any of my own row datatypes, that it's flexible as all hell.
I love it.
And I hate that I'm essentially locked in to the cloud.
I fucking hate how if my internet goes down (thanks you pie eating inbred dipshits at comcast) I have no access.
If the company is bought, they'll shut down like all the rest , to be "relaunched at a later time" (or never).
I hate that if the company doesn't make enough money, or it's investors change their mind, woopsie, service is shut down.
I hate that the cloud is synonymous with massive data leaks and IOT-levels of stupidity in security practices.
Every time someone says "but its in the cloud! Isn't it amazing!"
I always think 1. YEAH IF IM AN INVESTOR I GET TO MILK LOW BROW FINGER PAINTING FUCKWITS EVERY MONTH like Adobe sucking the blood from infants who are still in college.
2. Why? So I can get locked into their platform, have them segment off previously free features (fucking youtube and the 'subscribe so you can continue playing audio with your screen off' bullshit), and then have fees increase month over month?
3. Why, so every four years during the presidential selection, if I piss off some fuckstick braindead lemming literally sucking his girlfriends BFs cock, they can potentially shut me out from my own data completely?
The Cloud is built on shit-colored hype sold to knob gobbling idiots, controlling idiots, profiting at the expense of idiots, and later fucking them for buyout payola. The Cloud is a Cloud of Bullshit shat out by huckster messiahs straight into the lapping mouths of fanatics worshiping slavishly like toilet drinking scum at the porcelain alter of a neon god, invisible, untouchable, and like a spigot, easily shut off without anyone noticing. And when it happens, I'll be there, shouting "WHERE IS YOUR CLOUD NOW?"
Native any day. 100% native or I don't fucking want it
None of this node.js-gone-native bullshit either with notetaking apps taking up hundreds of megabytes of ram, where everything is bootstrap or react, in a browser, in a window container, because people are so fucking incompetent we have to hold their hand WHILE they give themselves a reach around.
Native or nothing.
For my favorite notetaking app, I use Microsoft OneNote. "OH god, a heathen, quick, stick his body up on a stake!"
But hear me out. I'll be the first one in a crowd to kick bill gates in the nuts (not because I particularly hate microsoft, just because I think hes kind of a cunt).
So when I say onenote is good, I really fucking mean it. Sure they did some cunty things like 'dumbed down' the interface, and cut out some options. But you know what they can't do?
Shut down the damn service (short of a system update completely removing the whole app, which, frankly, wouldn't surprise me).
It's so god damn good it waxed my balls, cured my cancer, fixed my relationship with my father, found my long lost brother, and replaced ALL my irl notebooks.
It's so good that if it was cocaine I'd be hospitalized for overusing it.
So god damn good it didn't just replace all my notebooks, it even replaced and sped up my mockup process three to five times. Want layers?
Built in. Just drag an image on to the notebook to import instantly.
Want to rearrange layers? Right click select "send forward/back/bring to front/send to back".
Everything snaps to grid by default and is easily resizeable.
I had all the elements for a UI sliced and diced. Wanted to try a bunch of layouts. Was gonna take me two damn days.
Did it in three hours with the notebook features of onenote.
After I started using onenote, me and my bodypillow finally conceived even.
Sweet marries mammaries I just fucking jizzed. Thank you onenote.
P.s. It really did speed up my UI design, allows annotated images, highlighted text. Shit, it can even do kanban.
And all I can think is "good job microsoft making an awesome product for free, being dumb as fuck for not charging for it, and then not marketing it at ALL."
It was sheer fucking luck that I discovered it while was I was looking for vendor STD bloatware to blast off my new install.
OneNote: Worth a try even for the kick-gates-in-the-nuts fan club.
The cloud can suck my balls.18 -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
A little late but whatever.
About half a year ago, I started working on setting up self hosted (slippy) maps. For one, because of privacy reasons, for two, because it'd be in my own control and I could, with enough knowledge, be entirely in control of how this would work.
While the process has been going on for hours every day for about half a year (with regular exceptions), I'll briefly lay out what I've accomplished.
I started with the OpenMapTiles project and tried to implement it myself. This went well but there were two major pitfalls:
1. It worked postgres database based. This is fine but when you want to have the entire world.... the queries took insanely long (minutes, at lower zoom levels) and quite intimate postgres/tooling knowledge was required, which I don't have.
2. Due to the long queries and such, the performance was so bad that the maps could take minutes to render and when you'd want that in production... yeah, no.
After quite some time I finally let that idea sail and started looking into the MBTiles solution; generating sqlite databases of geojson features. Very fast data serving but the rendering can take quite some time.
After some more months, I finally got the hang of it to the point that I automated 50-70 percent of the entire process. The one problem? It takes a shitload of resources and time to generate a worldwide mbtiles database.
After infinite numbers of trial and error, I figured out that one can devide a 'render' (mbtiles aka sqlite database) into multiple layers (one for building data, one for water, one for roads and so on), so I started doing renders that way.
Result? Styling became way more easy and logical and one could pick specific data to display; only want to display the roads? Its way more simple this way. (Not impossible otherwise but figuring out how that works... Good luck).
Started rendering all the countries, continents and such this way and while this seemed like a great idea; the entire world is at 3-4 percent after about a month. And while 40-70 percent generates 10 times as fast, that's still way too slow.
Then, I figured out that you can fetch data per individual layer/source. Thus, I could render every layer separately which is way faster.
Tried that with a few very tiny datasets and bam, it works. (And still very fast).
So, now, I'm generating all layers per continent. I want to do it world based but figured out that that's just not manageable with my resources/budget.
Next to that, I'm working on an API which will have exactly the features I want/need!13 -
This is a long post and if someone comments without reading carefully I don't care about that person's opinion.
I have 3 accounts here, and that is a must have for me. Let me explain:
Let's think of people and who they are in layers.
The innermost layers are made of private and intimate things: fears, dreams, shames, basically things that are mostly shared with very close people, like family, best friends, and specially significant others.
On the other hand, outermost layers are the public persona, who you are as a citizen, who you are in your profesion, and so on.
So, you wouldn't normally tell your boss about your favorite sex positions.
Let's also say there can be layers in the middle, and all the layers sometimes overlap, but let's not get too deep into this as I think I got the point across.
Here on I explain the original thesis.
I am a developer, and as such I want to fulfill my needs on dev communities, one of them being devrant.
I wish to learn from other devs, I expose my (sometimes controversial) points of view. I rant about annoying shit in the workplace.
But also, at some level, I wish to be taken seriously as a developer, I wish to build a reputation, and I wish to be accepted, even in a shallow social level. There is a social factor to what we do and it's totally normal.
Now, the problem is that I also would want to express my inner self.
So what I do is I don't use my main account for that, I use another, in fact 2 other accounts.
There are several reasons for that:
* I want to hide intimate shit from trolls.
Imagine I griefpost about a loved one that died, then later found myself in a heated discussion about some language, and then some troll comments something like "I'm glad your x died". i wouldn't react very well.
* I want to keep my posts consistent.
If people become interested in what I post as a dev, then they are going to expect dev related stuff from me. If I start posting like controversial points of view, that's not very cool because I'd be doing like a bait n switch on them.
* I want to maintain a reputation, and I want to not get banned on the main account
Reputation as a profesional is a real thing, and it shouldn't be affected by your personal shit.
Also sometimes you argue, and things get heated, and sometimes you get suspended or banned.
You try your hardest to be respectful, but in some communities, some mods are trigger happy.
By restricting this on your alt account, you're in a way promising that you'll have the upmost behaviour on your dev account because that means being professional.
Now, I said I had 2 other accounts.
The reason for having 2 is because I separate two layers:
In the 2nd account I am open and direct regarding my points of view, and more argumentative, but still trying to be relatively civil. I would also post things that might be controversial or not popular. I try to be real basically.
You can conclude that the 2nd account is the one posting this, since this post could trigger some people.
In the 3rd account, I talk about intimate shit like traumas, fears, emotional pain, things I know I'll get support for (the same support I give others when in need) and are not controversial in any way.
This way I can vent painful things and avoid trolls.
Cool people appreciate it when you're transparent about your shortcoming and dark thoughts.
But it takes one asshole in a high horse to judge you. And sometimes you need to give that asshole the middle finger without being afraid of ruining your reputation
or getting banned,
or being scared of that asshole laughing about your intimate shit (again, I use this account for that)
I know it sounds like I have multiple personalities but I swear I'm ok, and hopefully what I said makes sense. People might say "don't use alt accounts, go to another site", but I find that devrant has some interesting people.
The obvious downside is that you end up knowing people more than what they assume, because you interact with them through different accounts.
This is kinda shady, but I'm not interested in taking advantage of others anyway so...27 -
This is probably VERY OLD, but why don't devRant supports Markdown? Having to upload (not paste or drag) code screenshots and having to UPPERCASE to yell or emphasize text feels... quite non-dev.
I found the bug repo and checked the Markdown issue has... almost three years.
I just came by the @highlight bot. Seriously? There are several layers of "wrong" with that hahah
Bonus: not very good UX to write a message, try to post it, and ONLY THEN get to know there's a time limit. This should show when you open the form, not when you submit it.... But I just sent a bug report on that, at least.
Bonus 2: if the char limit is 5k, why's the textbox so tiny on the web?8 -
I am scratching my head since 2 days cause a rather large Dockerfile doesn't work as expected.
CMD Execution just leads to "File not found".
Thanks, that's as useless as one ply toilet paper...
Whoever wrote the Dockerfile (not me…) should get an oscar...
Even in diarrhea after eating the good one day old extra hot china takeout from dubious sources I couldn't produce such a dumpster fire of bullshit.
The worst: The author thought layering helps - except it doesn't really, as it's a giant file with roughly 14 layers If I count correctly.
I just found out the problem...
The author thought it would be great to add the source files of the node project that should be built as a volume to docker... Which would work I guess....
Except that the author is a clueless chimp who thought at the same time seemingly that folder organization means to just pour everything into one folder....
Yeah. That fucker just shoved everything into one folder.
Yeeeeeesssssssss.
It looks like this:
source
docker-compose.mounts.yml
docker-compose.services.yml
docker-compose.yml
Dockerfile-development
Dockerfile-production
Dockerfile
several bash scripts
several TS / JS / config files
...
If you read the above.... Yes.
He went so far to copy the large Dockerfile 3 times to add development and production specific overrides.
I can only repeat what I said many times before: If you don't like doing stuff, ask for fucking help you moron.
-.-
*gooozfraba*
Anyways...
He directly mounts this source directory as a volume.
And then executes a shell script from this directory...
And before that shit was copied in the large gooozfraba Dockerfile into the volume.
Yeeeaaah.
We copy stuff inside the container, then we just mount on start the whole folder and overwrite the copied stuff.
*rolls eyes* which is completely obvious in this pit latrine of YML fuckery called Dockerfile.
As soon as I moved the start script outside the folder and don't have it running inside the folder that is mounted via volume, everything works.
Yeah.... Maybe one should seperate deployment from source files, runtime related stuff from build stuff.
*rolls eyes*
I really hate Docker sometimes. This is stuff that breaks easily for reasons, but you cannot see it unless you really grind your teeth and start manually tracing and debugging what the frigging fuck the maniac called author produced.1 -
I need help and advice!
I currently work as an consultant at a large corporation. Came onboard for 1-2 years to help rebuild one of their platforms. From the beginning the mindset was that the finished product should not be developed based on anything else than customer testimonials and interviews regarding functionality and design. However, they’re building their platform developed and distributed by this other company. Basically they bought a system that is incomplete regarding to being compliant to the specifications brought to them when they decided which system to go with. Now we’re trying to build around all the issue this platform is causing us. The code base for the system is like something a monkey did with their feet. Nothing makes sense and it’s layers on top of layers of 10 year old code. I f-ing hate it. I don’t know what to do. We have some many technical limitation that it’s impossible to create the vision they had from the start.
I’ve been thinking about talking to the highest chief in the department as he has been pissed earlier about project managers not escalating issue to him earlier. But I don’t want to step on anyones toes. Should I leave the project? Should I talk to the chief? What do I do? I’m miserable🤯7 -
This started as an update to my cover story for my Linked In profile, but as I got into a groove writing it, it turned into something more, but I’m not really sure what exactly. It maybe gets a little preachy towards the end so I’m not sure if I want to use it on LI but I figure it might be appreciated here:
In my IT career of nearly 20 years, I have worked on a very wide range of projects. I have worked on everything from mobile apps (both Adroid and iOS) to eCommerce to document management to CMS. I have such a broad technical background that if I am unfamiliar with any technology, there is a very good chance I can pick it up and run with it in a very short timespan.
If you think of the value that team members add to the team as a whole in mathematical terms, you have adders and you have subtractors. I am neither. I am a multiplier. I enjoy coaching, leading and architecture, but I don’t ever want to get out of the code entirely.
For the last 9 years, I have functioned as a technical team lead on a variety of highly successful and highly productive teams. As far as team leads go, I tend to be a bit more hands on. Generally, I manage to actively develop code about 25% of the time to keep my skills sharp and have a clear understanding of my team’s codebase.
Beyond that I also like to review as much of the code coming into the codebase as practical. I do this for 3 reasons. I do this because as a team lead, I am ultimately the one responsible for the quality and stability of the codebase. This also allows me to keep a finger on the pulse of the team, so that I have a better idea of who is struggling and who is outperforming. Finally, I recognize that my way may not necessarily be the best way to do something and I am perfectly willing to admit the same. I have learned just as much if not more by reviewing the work of others than having someone else review my own.
It has been said that if you find a job you love, you’ll never work a day in your life. This describes my relationship with software development perfectly. I have known that I would be writing software in some capacity for a living since I wrote my first “hello world” program in BASIC in the third grade.
I don’t like the term programmer because it has a sense of impersonality to it. I tolerate the title Software Developer, because it’s the industry standard. Personally, I prefer Software Craftsman to any other current vernacular for those that sling code for a living.
All too often is our work compiled into binary form, both literally and figuratively. Our users take for granted the fact that an app “just works”, without thinking about the proper use of layers of abstraction and separation of concerns, Gang of Four design patterns or why an abstract class was used instead of an interface. Take a look at any mediocre app’s review distribution in the App Store. You will inevitably see an inverse bell curve. Lot’s of 4’s and 5’s and lots of (but hopefully not as many) 1’s and not much in the middle. This leads one to believe that even given the subjective nature of a 5 star scale, users still look at things in terms of either “this app works for me” or “this one doesn’t”. It’s all still 1’s and 0’s.
Even as a contributor to many open source projects myself, I’ll be the first to admit that have never sat down and cracked open the Spring Framework to truly appreciate the work that has been poured into it. Yet, when I’m in backend mode, I’m working with Spring nearly every single day.
The moniker Software Craftsman helps to convey the fact that I put my heart and soul into every line of code that I or a member of my team write. An API contract isn’t just well designed or not. Some are better designed than others. Some are better documented than others. Despite the fact that the end result of our work is literally just a bunch of 1’s and 0’s, computer science is not an exact science at all. Anyone who has ever taken 200 lines of Java code and reduced it to less than 50 lines of reactive Kotlin, anyone who has ever hit that Utopia of 100% unit test coverage in a class, or anyone who can actually read that 2-line Perl implementation of the RSA algorithm understands this simple truth. Software development is an art form. I am a Software Craftsman.
#wk171 -
My hands are always freezing my office. Any devs here have a good way to keep their hands warm while working.
A note. I keep my core warm. I will often wear 2-3 layers and a beanie, so I keep warm, but my appendages will get freezing cold.26 -
Allright, so now I have to extend a brand new application, released to LIVE just weeks ago by devs at out client's company. This application is advertised as very well structured, easy to work on, µservices-based masterpiece.
Well either I lack a loooot of xp to understand the "µservices", "easy to work on" and "well structured" parts in this app or I'm really underpaid to deal with all of this...
- part of business logic is implemented in controllers. Good luck reusing it w/o bringing up all the mappings...
- magic numbers every-fucking-where... I tried adding some constants to make it at least a tiny bit more configurable... I was yelled at by the lead dev of the app for this later.
- crud-only subservices (wrapped by facade-like services, but still.. CRUD (sub)services? Then what's a repository for...?). As a result devs didn't have a place where they could write business logic. So business logic is now in: controllers (also responsible for mapping), helpers (also application layer; used by controllers; using services).
- no transactions wrapping several actions, like removing item from CURRENT table first and then recreating it in HISTORY table. No rollback/recovery mechanism in service layers if things go South.
- no clean-code. One can easily find lines (streams) 400+ cols long.
- no encapsulation. Object fields are accessed directly
- Controllers, once get result from Services (i.e. Facade), must have a tree of: if (result instanceof SomeService.SomeSubservice1.Item1) {...} else if (result instanceof SomeService.SomeSubservice2.Item4) {...} etc. to build a proper DTO. IMO this is not a way to make abstraction - application should NOT know services' internals.
- µservices use different tables (hats off for this one!) but their records must have the same IDs. E.g. if I order a burger and coke - there are 2 order items in my order #442. When I make a payment I create an invoice which must have an id #442. And I'm talking about data layer, not service or application (dto)! Shouldn't µservices be loosely coupled and be able to serve independently...? What happens if I reuse InvoiceµService in some other app?
What are your thoughts?1 -
I am just student looking for job, and got this pre interview test:
Develop an Android or iOS app with login and password input field, download button, place for image we prvided.
... reading further:
What we are looking for in the code ?
internal quality:
-consistent formatting of the source code
-clean, robust code without smells
-consistent abstractions and logical overall structure
-no cyclic dependencies
-code organized in meaningful layers
-low coupling and high cohesion
-descriptive and intention-revealing names of packages, classes, methods etc.
-single small functions that do one thing
-truly object-oriented design with proper encapsulation, sticking to DRY and SOLID principles, without procedural anti-patterns
-lots of bonus points for advanced techniques like design patterns, dependency injection, design by contract and especially unit (or even functional or integration) tests
external quality:
-the app should be fully functional, with every state, user input, boundary condition etc. taken care of (although this app is indeed very small, treat it as a part of big production-ready project)
-the app should correctly handle screen orientation changes, device resources and permissions, incoming calls, network connection issues, being pushed to the background, signing deal with the devil :D and other platform intricacies and should recover from these events gracefully
-lowest API level is not defined - use what you think is reasonable in these days
-bonus points if the app interacts with the user in an informative and helpful way
-bonus points for nice looks - use a clean, simple yet effective layout and design
... I mean really ? and they give me like 2 days ?4 -
How many layers of increasingly verbose macros generating calls to each other is acceptable in Rust? I have to choose between 2 and 3 but IMO the 3 macro setup is nicer because it allows shit like walking a list, windowing the items and skipping the last to be separated from the actual things that are being generated.4
-
Was having a conversation with a dev friend and he said, in every tech implementation, we are more or less doing CRUD operations at fundamental level.
To which, I agree with as there are three layers to tech
1. Data
2. Front end where the data is rendered
3. APIs to perform CRUD on data
Want to understand community's thoughts on this..13 -
When you receive a psd file with a million layers, when all you really need from it is the colour values and what font/size they've used and some measurements. You'll just do it all properly with CSS. Better off with a flat png or 2 with transparency and some original vectors.
-
Just spent 30 minutes trying to work out how to do my dev terminals rendering in it's main for loop...
Only now just realised I should probably use 2 seperate for loops and rendering layers for the background and text... Well done dickhead -
OK. We've got this tiny little pet project of mine (work related)…
I rescued it from the git archive, simply put: someone hot glued an elasticsearch scroll + document processor (processing) together.
After a lot of refactoring, I had an simple, much improved (non-parallel) Akka Worker System without an Akka topology / hierarchy.
I left out the hierarchy at first, because I didn't know Akka at all.
I've worked with a lot of process workflows, and some systems that come very close to IPC, so I wasn't completely in the dark.
Topology requires knowledge / creation of a state machine / process workflow. And at that point of time I just had... Garbage. Partially working garbage.
I finished yesterday the rewrite into several actors... Compared to before, there are 8 actors vs 2... And round about 20 classes more. Mostly since I rewrote the Receive Methods of Akka as Command DTOs... And a lot of functions needed to be seperated into layers (which where non existent before)
Since that felt more natural than the previous chaos of passing strings or other primitive types around, or in the worst case just object....
(Yes: Previously an Actor was essentially a class with one or more functions "doEverything" and maybe a few additional functions which did everything - from Rest Client to Processing)).
Then I draw the actual state machine based on everything I've written in the last weeks and thought about how to create the actual topology and where / how parallelizing might make sense.
Innocent me stumbled in the Akka Docs on Akka Typed... (Didn't know it existed, since I'm very new to Java and Akka).
Hm, that sounds an a lot like what I did. In an different way, yes. But not so different that it might be VERY hard to port to.... And I need to change (for implementation of hierarchy) a few classes....
[I should have known at this stage that my curiosity would get the best of me, but yeah. Curiosity killed the cat.]
Actually the documentation is not bad. It's just that upon reading the first more complex examples, my brain decided to go into panic state.
The've essentially combined all classes in one class in all source code examples [which makes sense more sense later], where it is fscking hard for an chaotic brain like mine to extract information....
https://doc.akka.io/docs/akka/...
The thing is: It's not hard to understand… actually very simple.
It was just my brain throwing an fuck you tantrum.
So I've opened more examples in other tabs and cross referenced what happened there and why...
Few frustrated hours later I got that part.... And the part why it's called Akka Typed. It was pretty simple....
Open the gates of hell, bloody satan that was too easy for fucks sake.
Nooooow.... I just need to port my stuff to Akka Typed.
Cause. Challenge accepted, bitch - eh brain. You throw tantrum, you work overtime. -.-
I just cannot decide wether to go FP or OOP.
Now... I'm curious wether FP is that hard... Hadn't dealt with it at large before.
Can someone please stop me... I'm far too curious again. -.- *cries*6 -
Three Layers of Security
As InfoWorld notes, all smartphones have three basic
elements of security. Your first major task as a mobile
user is to become aware of these layers and enable them
in your devices:
1. Device Protection: Allowing remote data "wiping" if your
device is ever lost or stolen.
2. Data Protection: Preventing corporate data from being
transferred to personal apps running on the same device
or personal network
3. App-Management Security: Protecting your in-app
information from becoming compromised.6 -
Today is the official Kiki Day — a whole year passed since I discovered that a human is three separate coexisting entities that are physically divided by brain layers (they're three of them), so
1. my seven years old search for a perfect ideology had no sense whatsoever
2. when your feelings contradict each other, you may give two separate answers: one from neocortex (e.g. what you call "yourself") and one from the second layer (e.g. "emotional response")
If you for example dislike women but happen to be in a position that implies hiring people, say "even though I don't feel emotionally comfortable around women, they are equal to myself, so my emotions shouldn't influence my rational decisions".
To some extent, this very mindset is what I can call "kiki".6 -
i am feeling angry and frustrated. not sure if it's a person ,or codebase or this bloody job. i have been into the company for 8 months and i feel like someone taking a lot of load while not getting enough team support to do it or any appreciation if i do it right.
i am not a senior by designation, but i do think my manager and my seniors have got their work easy when they see my work . like for eg, if on first release, they told me that i have to update unit tests and documentation, then on every subsequent release i did them by default and mentioning that with a small tick .
but they sure as hell don't make my work easy for me. their codebase is shitty and they don't give me KT, rather expect me to read everything on my own, understand on my own and then do everything on my own, then raise a pr , then merge that pr (once reviewed) , then create a release, then update the docs and finally publish the release and send the notification to the team
well fine, as a beginner dev, i think that's a good exercise, but if not in the coding step, their intervention would be needed in other steps like reviewing merging and releasing. but for those steps they again cause unnecessary delay. my senior is so shitty guy, he will just reply to any of my message after 2-3 hours
and his pr review process is also frustrating. he will keep me on call while reviewing each and every file of my pr and then suggest changes. that's good i guess, but why tf do you need to suggest something every fucking time? if i am doing such a shitty coding that you want me to redo some approach that i thought was correct , why don't you intervene beforehand? when i was messaging you for advice and when you ignored me for 3 hours? another eg : check my comment on root's rant https://devrant.com/rants/5845126/ (am talking about my tl there but he's also similar)
the tasks they give are also very frustrating. i am an android dev by profession, my previous company was a b2c edtech app that used kotlin, java11, a proper hierarchy and other latest Android advancements.
this company's main Android product is a java sdk that other android apps uses. the java code is verbose , repetitive and with a messed up architecture. for one api, the client is able to attach a listener to some service that is 4 layers down the hierarchy , while got other api, the client provides a listener which is kept as a weak reference while internal listeners come back with the values and update this weak reference . neither my team lead nor my seniors have been able to answer about logic for seperation among various files/classes/internal classes and unnecessary division of code makes me puke.
so by now you might have an idea of my situation: ugly codebase, unavailable/ignorant codeowners (my sr and TL) and tight deadlines.
but i haven't told you about the tasks, coz they get even more shittier
- in addition to adding features/ maintaining this horrible codebase , i would sometimes get task to fix queries by client . note that we have tons of customer representatives that would easily get those stupid queries resolced if they did their job correctly
- we also have hybrid and 3rd party sdks like react, flutter etc in total 7 hybrid sdks which uses this Android library as a dependency and have a wrapper written on its public facing apis in an equally horrible code style. that i have to maintain. i did not got much time/kt to learn these techs, but once my sr. half heartedly explained the code and now every thing about those awful sdls is my responsibility. thank god they don't give me the ios and web SDK too
- the worst is the shitty user side docs. I don't know what shit is going there, but we got like 4 people in the docs team and they are supposed to maintain the documentation of sdk, client side. however they have rasied 20 tickets about 20 pages for me to add more stuff there. like what are you guys supposed to do? we create the changelog, release notes , comments in pr , comments in codebase , test cases, test scenarios, fucking working sample apps and their code bases... then why tf are we supposed to do the documentation on an html based website too?? can't you just have a basic knowledge of running the sample, reading the docs and understand what is going around? do i need to be a master of english too in addition to being a frustrated coder?
just.... fml -
Switching jobs is part of our career growth and as a developer, we do this every two years on average.
I know that after announcing my resignation my colleagues won't treat me the same.
It's like I'm an entity in the system that you don't have to query it anymore but you have to exhaust its knowledge transfer limit within the notice period.
All the facades and presenter layers will fade out and you will know which models care about you and want to keep the existent associations. Those models only deserve to publish your contact payload with them.
My requests will be faced by slow response HR endpoints and I'll have to rely on a retriable solution to access the required document data.
I was mentally ready for it but it's still painful as I have to endure this for 2 months, yes, the EU has longer notice periods.
Do you guys have tips to share from your experience?2 -
I'm beginning to feel like any kind of specific approximation via neural networks is a myth. That if you can't reduce output to simple categorical values that can be broadly interpreted between two points, that it doesn't work.
I have some questions and they don't seem to be getting answered about the design of the net. How many layers should I use ? How many neurons per layer ? How does this relate to the number of desired quantitive scalar outputs I'm looking to create, even if they are normalized, they can vary GREATLY and will if I'm approximating the out of several mathematical expressions. Based on this and the expected error ranges of these numbers and how many possible major digits could be produced within the domain of the variable inputs being introduced, how many neurons per layer ? What does having more layers do ? In pytorch there don't seem to be a lot of layer types per say, but there are a crap ton of activation functions, and should I just be using these at the tail end or should they actually be inserted between layers so the input of the next layer passes through another series of actiavtion functions ? what does this do to the range of output ?
do I need to be a mathematician to do this ?
remembered successes removed quantifiable scalars entirely from output, meaning that I could interpret successful results from ranges of decimal points.
but i've had no success with actual multi variable regression as of yet, even when those input variables are only 2 and on limited value ranges eg [0,100] and [0, 2pi]
and then there are training epochs to avoid overfitting, and reasonable expectation of batches till quality results will start to form.3 -
#Suphle Rant 6: Deptrac, phparkitect
This entry isn't necessarily a rant but a tale of victory. I'm no more as sad as I used to be. I don't work as hard as I used to, so lesser challenges to frustrate my life. On top of that, I'm not bitter about the pace of progress. I'm at a state of contentment regarding Suphle's release
An opportunity to gain publicity presented itself last month when cfp for a php event was announced last month. I submitted and reviewed a post introducing suphle to the community. In the post, I assured readers that I won't be changing anything soon ie the apis are cast in stone. Then php 7.4 officially "went out of circulation". It hit me that even though the code supports php 8 on paper, it's kind of a red herring that decorators don't use php 8 attributes. So I doubled down, suspending documentation.
The container won't support union and intersection types cuz I dislike the ambiguity. Enums can't be hydrated. So I refactored implementation and usages of decorators from interfaces to native attributes. Tried automating typing for all class properties but psalm is using docblocks instead of native typing. So I disabled it and am doing it by hand whenever something takes me to an unfixed class (difficulty: 1). But the good news is, we are php 8 compliant as anybody can ask for!
I decided to ride that wave and implement other things that have been bothering me:
1) 2 commands for automating project setup for collaborators and user facing developers (CHECK)
2) transferring some operations from runtime to compile/build TIME (CHECK)
3) re-attempt implementing container scopes
I tried automating Deptrac usage ie adding the newly created module to the list of regulated architectural layers but their config is in yaml, so I moved to phparkitect which uses php to set the rules. I still can't find a library for programmatically updating php filed/classes but this is more dynamic for me than yaml. I set out to implement their library, turns out the entire logic is dumped into the command class, so I can neither control it without the cli or automate tests to it. I take the command apart, connect it to suphle and run. Guess what, it detects class parents as violations to the rule. Wtflyingfuck?!
As if that's not bad enough, roadrunner (that old biatch!) server setup doesn't fail if an initialization script fails. If initialization script is moved to the application code itself, server setup crumbles and takes the your initialization stuff down with it. I ping the maintainer, rustacian (god bless his soul), who informs me point blank that what I'm trying to do is not possible. Fuck it. I have to write a wrapper command for sequentially starting the server (or not starting if initialization operations don't all succeed).
Legitimate case to reinvent the wheel. I restored my deleted decorators that did dependency sanitation for me at runtime. The remaining piece of the puzzle was a recursive film iterator to feed the decorators. I checked my file system reader for clues on how to implement one and boom! The one I'd written for two other features was compatible. All I had to do was refactor decorators into dependency rules, give them fancy interfaces for customising and filtering what classes each rule should actually evaluate. In a night's work (if you're discrediting how long writing the original sanitization decorators and directory iterator), I coupled the Deptrac/phparkitect library of my dreams. This is one of the those few times I feel like a supreme deity
Hope I can eat better and get some sleep. This meme is me after getting bounced by those three library rejections