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Search - "piracy"
My mother forced me to buy winrar when I was ~10. They saw the licence popup every time I would open minecraft.jar to install a mod.
They are big anti-piracy supporters and so they thought I pirated winrar.
Well.... So for my punishment for "pirating" winrar, they made me buy it with my birthday money...
I moved to 7zip
Now I'm happy.8
"There are different types of crack"
- My IT professor addressing software piracy and drugs at the same time2
I like the modern entertainment industry's approach to tackling piracy.
Make shows/movies so horrible nobody wants to even pirate it.5
Alright, so my previous rant got a way better response than I expected! (https://devrant.io/rants/832897)
Hereby the first project that I cannot seem to get started on too badly :/.
DISCLAIMER: I AM NOT PROMOTING PIRACY, I JUST CAN'T FIND A SUITABLE SERVICE WHICH HAS ALL THE MUSIC I WANT. I REGULARLY BUY ALBUMS. before everyone starts to go batshit crazy regarding piracy, this is legal in The Netherlands for personal use. I think that supporting the artists you love is very good and I actually regularly pay for albums and so on but:
- I want all the music from about every artist in my scene. Either on Deezer or on Spotify this is not available and I'm not gonna get them both (they both have about half of the music I want). Their services are awesome but I'm not going to pay for something if I can't listen to all the music I like, hell even some artists (on deezer mostly) only have half their music on there and it's mostly not better on Spotify.
- I'd happily buy all albums because I love supporting the artists I love but buying everything is just way too fucking much."Get a premium music streaming subscription!" - see the first point.
You can either agree or disagree with me but that's not what this rant is about so here we go:
The idea is to create a commandline program (basically only needs to be called by a cron job every day or so) which will check your favourite youtube (sorry, haven't found a suitable non-google youtube replacement yet) channels every day through a cronjob and look for new uploads. If there are, it will download them, convert them to MP3 or whatever music format you'd like and place them in the right folder. Example with a favourite artist of mine:
1. Script checks if there are any new uploads from Gearbox Digital (underground raw hardstyle label).
2. Script detects two new uploads.
3. Script downloads the files (I managed to get that done through the (linux only or also mac?) youtube-dl software) and converts them to mp3 in my case (through FFMPEG maybe?).
4. Script copies them to the music library folder but then the specific sub-folder for Gearbox Digital in this case.
You should be able to put as many channels in there as you want, I've tried this with the official YouTube Data API which worked pretty fine tbh (the data gathering through that API). The ideal case would be to work without API as youtube-dl and youtube-dlg do. This is just too complicated for me :).
I draw things! I bet we all draw things, but I still think it counts as nerdy.
...unless you draw UML diagrams on whiteboards. Doesn't count.
... unless you draw stick figures battling ON those UML diagrams. Counts.
... unless those stick figures battling demonstrate dependencies or demographics. Doesn't count.
... unless you put little pirate hats on them. Counts.
... unless you're contracting for a Somali counter-piracy recon project. Doesn't count.
... unless you also include dank memes. Counts.3
Shame me later for piracy but I think i just found the goldmine of books and vid tuts. Has packt(books, vids) and even O'Reilly books as recent as last month. This good boye has EVERYTHING.
We have a new "anti-piracy" policy at work which says we have to get written permission to install *any* software on our work devices.
Someone didn't think this through...11
Sometime ago I was introduced to that game "Stardew Valley", as a way to relax and unwind since it is a dynamic-pace simple-storyline and even simpler interactivity open world.
Well, it worked like a charm (sarcasm). I have a save where I am a profit-maxinizing capitalist who tries to score a million gp in an year - so a regular gamer approach. It wasn't the goal here.
So I got a second save where I just go along, getting enough to get by and no hurry to build farm buildings and whatnot, but slowly building up NPC relationships.
Man, what a good metaphor for life. That approach actually unwinds me.
But the dev in me is just like "just, woah! that is an stellar use case for GPT+3 APIs! You could have NPCs with dynamic adaptative dialog! *And* you can monetize it (piracy-proof!) by charging for API calls! No shops, no collectibles, just a unique but scalable experience!"
What is wrong with me? I gotta change into the second-save mindset...5
I just got a fucking job again after 2.5 months between jobs and the new place has been allowing (if not encouraging) the piracy of Windows Server in client environments... I thought this place had so much potential but I was wrong.
Going to start looking for another full time job or really buckledown and try to get my freelance project/business started.
BTW fuck microshaft for expensive licensing, but I’m not risking my certs and professional career for some idiots trying to pirate software.3
Do you all remember the dark ages of DVDs when honest customers made a worse deal than pirates because legitimate media was packed with unskippable advertising and PSAs about piracy?
Well, looks like video game publishers are on their best way to recreate that mistake. Why do games nowadays need to be forcefed with storage-consuming, unappealing and technically nonessential launchers that all look and do the same? And why for God's sake do very old and offline-only games need to go through this sodomizing procedure?
prime example: GTA 3 was released back in 2001 and capable of running on Windows 98SE/2000/XP. There's a Steam-only release out there that requires you to install community-made patches if you want the game to run smoothly on modern hardware. Steam itself as a requirement for this atrocity to even launch the executable dropped support for XP more than two years ago. If you'd wanted to play this game on original hardware, you would rely on a real DVD that was made back then, but there are even better options if you know what I mean.
When a multimillion-dollar industry relies on communities of volunteering enthusiasts to make its products work, it won't receive a trace of my empathy when customers and non-customers alike try to download their games from more reliable and honest sources.2
This isn't something I've dealt with personally, but recently heard the story on the podcast and was pretty astounded:
"A company who makes add-ons for Flight Simulator X included malware in one of their downloadable jets, players have alleged. The malicious file is called ‘test.exe’ and it is designed to extract passwords from the Chrome web browser."
Now that's some extreme DRM. "Pirate our downloadable jet? We leak your credit card information and Social Security Number to the darknet."
Original story: https://rockpapershotgun.com/2018/...3
just a note to everyone selling web based software, like plugins or themes: check github. someone who bought your stuff might have put it in a public repository, enabling everyone to get your product for free.1
Just had someone branch off my repo of some class assignments I did last year.
What are they up to.....
Better not be doing what I think he's doing.5
Last rant was about games and graphics cards (admittedly not received too well), time for a rant about game development houses.. especially you EA.
So yesterday a friend of mine showed me in one of our Telegram chats that he'd modified some cheats in an old FPS game by editing these scripts (not Lua for some reason) that the game used as a.. configuration language I guess? He called the result a tank cemetery 🙃
Honestly the game looked a lot like Medal of Honor to stoned me at the time, so I figured, well why not fire up that old nx7010 I had laying around for so long, get a new Debian installation on that and rip the Medal of Honor: Allied Assault war chest that I still had, and play it on one of my more modern laptops? Those CD's are now very old anyway, maybe time to archive those before they rot away.
So I installed Debian on it again, looked up how to rip CD's from the command line, and it seemed that dd could do it - just give /dev/cdrom as the input file, and wherever you want to store your copy as the output file. Brilliant! Except.. uh, yeah. It wasn't that easy. So after checking the CD and finding that it was still pristine, and seeing another CD in that war chest fail just the same, I tried burning and then ripping a copy of Debian onto another CD.. checksummed them and yes, it ripped just fine, bit for bit equal. So what the fuck EA, why is your game such a special snowflake that it's apparently too difficult to even spin up the drive to be copied?
So I looked around on plebbit and found this: https://reddit.com/r/DataHoarder/... - the top comment of that post shattered all my hopes for this disc to be possible to rip. Turns out that DRM schemes intentionally screw up the protocols that make up a functioning disc, and detecting those fuck-ups is part of the actual DRM.
"I also remember some forms of DRM will even include disc mastering errors/physical corruption on the actual disc and use those as a sort of fingerprint for the DRM. The copied ISO has to include them at the exact same place in the ISO as on the IRL disc and the ISO emulator has to emulate the disc drive read errors they cause."
So yeah. Never mind that I already own this goddamn game, and that it's allowed by law to make one copy for personal use, AND that intentionally breaking something is very shady indeed.. apparently I don't really own this game after all. So I went onto the almighty search engines, and instantly found a copy of this game for download. You know EA.. I wanted to play nice. You didn't let me. Still wondering why people do piracy now? Might take your top suits that suggested these fucked up DRM schemes another decade to figure out maybe.. even given the obvious now.
But hey I wouldn't even care that much if the medium these games are stored on wouldn't be so volatile (remember these discs are now close to 20 years old, and data rot sets in after 30 years or so). You company decided to publish these on CD. We've had cartridges in many forms before, those are pretty much indestructible and inherently near impossible to duplicate. And why would you want to? But CD is what you chose because you company were too cheap to go to China, get someone to make some plastic molds and put your board and a memory chip in that. Oh and don't even get me started on the working conditions for game devs.. EA and co, aren't you ashamed of yourselves? No wonder that people hate game development houses so much.
Yay, almost finished downloading that copy of Medal of Honor! Whatever you say EA.. I've done everything I could to do it legally. You are the ones who fucked it up.9
All the cool kids in the neighborhood owning a Commodore 64. I was about 7-8 I think. Piracy was big back then, the kids swapped those large floppies and tapes containing hundreds of games through the mail. And all those cool hacktros, trainers, intros and whatnot got me interested in computer graphics and programming.
I think it's a scam that the multinational corporations have pulled off that they've managed to get everyone to call and equate something technical and legally specific, "piracy."
Piracy is the theft and resale of physical goods. Copyright infringement is not piracy. It's a crime(in most countries), for sure, but it isn't piracy. The word "piracy" is emotionally charged, and its use serves the interests of corporate profit, not the interest of the origination of creative works, and certainly not your best interest. It's a deceptive practice. It's a lie.
But "copyright infringement," and "intellectual property," don't grab readers' attention like, "piracy." So, like how DeBeers has indoctrinated the world into thinking that diamonds are valuable, the RIAA, MPAA, and the BSA have indoctrinated the world into buying into the lie that copyright infringement and piracy are the same thing.9
The first Computer experience i can think of is when i was ~4 years old i used to draw things on paint I could print them as well, i think the computer was running windows 98 or 2000.
A few years later i remember my uncle showed me a irc server for pirated software, the client was a CLI so it looked all hacky but i had no idea what was irc,i thought it was just a search engine like google but for piracy stuff.
Wtf? Why do people buy Netflix? Or Amazon TV? I am at a friends place and I think I searched for at least 30 different Films or Series already and not a single one was on either of those and on Amazon you'll often have to pay extra for a movie. I knew piracy was the correct choice. Wtf... And people pay for this shit...11
I know and I understand why people still opt for Windows but if they also try to pirate it, that's the only time to tell them to go get Linux. If they're too cheap to get the Windows license, go Linux.4
My first dev project was back in the 80's. I might have been around 10, I think.
My friend and I had been tinkering around Shoot'em up construction kit for a while, plus we'd been quite inspired by all the cracktros, intros and whatnot was popular back then (piracy was huge, at least on the C64 platform - I don't think I ever saw an original game until my parents bought an Amstrad CPC).
Anyway, we were inspired. We didn't know how to code except some basic BASIC (ba-dum-tsj). We borrowed a book from the library on how to code an assembler for the C64 in BASIC, and coded for days. I eventually lost interest, but my buddy did actually complete it.
Hi guys, as I think this is the perfect good place to share point of view, I would love to know what do you think.
Years after years, people fight against hacks/piracy, like governments or video games editor.
Recently, we all heard about that piracy team who said that in the close future, breaking games protection would be impossible, yet the famous Denuvo (DRM) even if hard to break, is still broke few days/weeks after game release.
Here's what I think.
No matter what, hacking/piracy will always have steps ahead of protections. Because that's the way it is, the way it works. Maybe protections will be effective for a while, but there will always be somewhere, someone smart enough to break it. I start thinking that when a iPhone/Sony claims that they were safe and Geohot break their protections one by one.
There is no perfect protection.
(Quantum computers aside).
What do you guys think?3
Let's test the morality of devRanters with this question:
You have to build an anti-piracy plugin that will be installed on every and I do mean every, device on this planet and it will monitor if the users are pirating any copyrighted content. If found guilty, they will be penalized by getting them thrown in jail or fined $5000 (let's say).
It's already presumed that you have the skills to get it done.
It's only you that this job is offered to, and no one else. If you say no, then this is not getting built in any way.
If you say yes, you will be paid $50 million.
Are you taking the job?36
I have a question bugging me for quite some time now.
How can you make a profit off of open source software?
I mean, if your company spends hundreds of hours developing a piece of software for commercial use, how can they argue releasing the code for free and risking piracy would be better than selling it 'closed'?
I'm genuinely interested in this.
BTW I'm referring to the open source purists who want everything to be open source. The occasional Byproduct of commercial software being released as open source is a different story.4
Shit like this is why piracy exists.
(I acknowledge presence of other reasons as well.)
Also any good Firefox addon that can help me get past such douchebaggery?3
I have a dream that one day companies will understand that most people who pirate music/movies/games etc. do it because they don't have enough money or because they can't get them any other way. They don't lose money, as those people are not able to buy their products anyway, instead, they gain supporters and possible future clients. Piracy is one of the reasons Windows is the king OS(prove me wrong...) and also the reason Game of Thrones is the most popular show on the planet. Instead of hunting torrent site founders maybe they could, I don't know, build great and cheap services. Spotify is such a service, no reason to pirate music anymore, but everything else still lies in the middle ages...8
I have always wanted to be a writer. I just pirated Dan Brown's origin and immediately felt bad. suddenly I got this feeling, if god decides to include all the pirates as sinners and tries to wipe them out like Thanos did I am pretty sure 75% of them would be outta this world (considering even mp3 downloads as piracy). I might need a special therapy to calm myself down if at all I write a book and I find it pirated across the internet.1
OpenSource is fun they said. I being a bored teen thought, ah, another chance to experiment. Discover something new. Now I am into piracy, movies, music, software. If I can get it for free I ain't paying for it. So I went on to GitHub to see what exciting new Repos I could contribute to. I hate already implemented plenty of algorithms in GO for GitHub.com/TheAlgorithms so I was looking something more practical, more beneficial to society. Then I saw it, the perfect repo, not too complex and not amateur. SpotDL/spotify-downloader for downloading songs from Spotify, a grey area coz it's technically piracy. Well not from Spotify, we fetch the info from the Spotify API and search for the songs on YouTubeMusic. They were just about to release v3, a complete rewrite of the codebase stressing code readability and stuff. I spend about a day studying the codebase, trying to findout just where I could make my contribution. I can see outright that there's a huge problem with implementation.
First of all the script spawns 4 processes for downloading songs though you might be downloading only one song. Which means for everytime you run the script you have to wait for 4 other processes to be spawned before any downloading can happen. Sure this is faster when you are downloading more than like 4 songs, but it's actually slower when downloading a single song. But I ignored that coz I assumed that most users download playlists and albums. Anyway we talked with the like lead developer and he was all like, make those PRs anytime you feel like. So I made a really minor first contribution.
I introduced download from Spotify URI functionality, modified like 10 lines of code. I was half expecting that the PR would be merged within hours at most 24 hours coz of how minor of a contribution it was, 5 days in it was pending. So I tagged the lead Dev and he was all appreciative of the PR, calling it real 'clean code' and stuff. 3 more days, the PR is still not merged. I have now stacked 4 more commits to the same PR, I tag the dev and he's like he's waiting to see if my 'feature' will get atleast 10 upvotes so that it can be merged, he links an issue. I go to the issue and my feature is not there, So 11 days after I made my PR I have to write a comment explaining the 'feature' introduced in my PR and then wait for 10 upvotes.
I was like f**k this, I'll just develop on my fork if you want the features on my fork, you will make your own PR! I am so done with OpenSource, development is slow. I have no idea how you guys do it. I can't handle development where I don't have write access.7
it seems in India isps are imposing laws incorrectly regarding torrents.
does any one has something to say abt it?
I believe when I will be in india I will be eligible to download all the tv series and movies as usual.