Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "animate"
-
This girl from financial department pissed me off so badly I took 15 minutes of my private time to slightly modify CSS and JS for her user in our intranet panel, made everything pink and blue, animate all the buttons to randomly barrel roll and made the mouse cursor explode colourful star particles with each click.
She *liked* it, said it was *sweet* and *apologized* for being an ass. Robbed me of all the satisfaction. :(6 -
Today I decided to quit my job. Yesterday I had my yearly review couldn't be more perfect, I did everything they asked me for and more (help with recruitment, animate conferences, work very late a lot of time, work during my vacation days...) yet to be surprised that I will only have 3% raise (on a low salary). I feel not valued and I was very disappointed :(8
-
Hello, I'm now gonna rant for a bit. I'm usually not a ranty person (wait, why am I on this site again?) , but here we go. I sometimes feel misunderstood about my side projects.
I don't know about you guys, but when I program on my free time, sometimes I just want to grab a glass of wine and explore things I think bout during the day. So, during the start of my CS-education, when I started to get my programming feet a little warm, I wrote this tic-tac-toe game (as you do...), and I thought "Well I know how to play the game. Surely I can program an AI to play against". So I thought hard for an evening or two and came up with something that wasn't too shabby (I can't win).
Then another time when learned about creating GUIs we got to do simple menu based stuff with buttons and pulldown menus following a certain structure, but we also learned that positions of components can be set freely. So I thought "Well, if I can freely change the positions of components, surely I can animate stuff and if I map that to some keys I can create a real time game!". So I wrote a small platformer with two squares that ideally succeed in killing one another. After animation I started fantasising about 3D rendering, so I created a small application which creates the illusion of 3D, which was cool and all, but that got me dreaming of creating a real 3D engine. It became almost like a cause of mine; to understand how it all works and create a 3D engine from scratch.
So now I've written a 3D engine. A simple one, mind you, without all the bells and whistles, but still a 3D engine.
So, after all this rambling, what is this rant about? It's about how people react to all this. The reactions are divided. Some are impressed, mostly people who cannot program, but others are like "hm...". For example, during job interviews, when people ask me if I've done anything on the side and I mention this, people usually go like ".... hm... :| Well that's great. So mostly just done your own stuff?". Well YES! What is that supposed to mean? That I've not created shippable applications? I've explored, which I myself believe is valuable! I believe I've learned something along the way. And most importantly I've enjoyed it. Maybe I'm over interpreting this, but sometimes it feels like people don't even understand the joy in it, like it's illogical. Why create something that in the end won't create any real value?
Am I alone in this? Or perhaps, have I just written far to long and uninteresting a rant for anybody to read this far? I don't know. You tell me.13 -
So i am a trainee at a Software Company in germany. Im in My thir year. We got a new trainee who has a better degree then me and is 3 years older (hes 23). yesterday we was in our Office working and My "teacher/Boss") was talking with a customer. Then the new trainee asks me at least 5 fucking stupid questions. I stay calm and answer them normally because i think He dosent kwow any better and would Learn it. So this fucker works on a typo 3 Website and ask me why He cant Put Java Inside his Website to animate some articles. I ask him why He would want to do this with Java? He says (like a ignorant fucker) because its only working using Java. I kindly ask him if He maybe means javascript and Not Java. And He says: oh yes i mean That but thats the Same thing. I say no its not javascript and Java are different languages. He responds with no Java is just a shorter Form of saying javascript. I quit helping this guy. The fact That he thinks He knows better its just killing me.7
-
So I am getting back into game dev. I keep going back and forth about making a 2D or 3D rpg. Maybe I will end up making a mix.
I also want to make customizable characters in game. I found a decent solution for 2D. An artist is making 2D sprites that allow things to be overlaid. Each component has animations. I can layer sprites and animate them in sync to keep all the pieces moving together.
For 3D this journey of what is possible is a lot longer I think. It is hit or miss finding generic 3D characters with build in morphing. I want to be able to change the body for customization. I think I will have to relearn how to 3D model. As I learn what kind of model I need I am also learning what it takes to do this in Blender. And holy hell, Blender is so amazing now! The stuff I can do easily is staggering. You can sculpt a mesh using sculpting tools. Then do a remesh of that to make a more easily animateable mesh. No remeshing by hand, other than installing a plugin. There are a bunch of plugins that you can buy too. I found one for free that looks promising. But the paid ones are not that bad either. Between $25 to $100 depending upon source, license, and features.
However, being a programmer I want to figure out how to generate 3D and 2D models. There is code out there to do this, but I wonder what the learning curve is on that. The engineer side of me wants to be able to model the shape of humanoids and then auto skin that. I think I will start with modeling a few by hand to learn the way it should work. I want a simple anime look. I did find info on automating face rigs and body rigs. Oh the tools we have now!
Anyway, I am having fun.15 -
I'm making an educational game for a school project.
What I thought I had to do:
Write complex code
Learn to animate
Make all resources by myself
What i do:
Drag and drop stuff into unity.
Moving arrows around.
Watch tutorials.
Im 3 weeks ahead of my planing... After 6 days.
No wonder there are so many 3rd class unity games -
At a workplace I was attached to, a colleague of mine taught and still teaches Actionscript 2/3.
She rambles about how coding is important to a modern career, while teaching students how to animate a circle. Management can't fire her because of a poorly drafted contract.
Worst of all, she refuses to update her skillset.3 -
Well, my client likes the sailboat picture that I put up on his site as the hero area.
Now he wants to know if I can animate the water and put the sounds of waves and seagulls in the background.
I can, but fuck you. I won't. I have respect for the people that visit your site.6 -
Working for a startup:
"Two weeks? I'll build you the entire platform, draw illustrations, animate them and set up the infrastructure"
Working for a massive corporation:
"Two week sprint? Obviously a team of 10 people can't do more than just check the existing code."3 -
So apparently Firefox can't handle (quick) animations from opacity 0 to opacity greater-than-zero and glitches around. Instead you need to animate starting from something greater than 0, like 0.001.
I had to debug this shit and it just adds to my reasons to dislike this browser.5 -
Does anybudy still use Adobe Animate/Flash for web animations?
They teach it at my school and at the moment I see no reason to use it. I'm probaly faster writing it by hand in CSS / JS, and it will run smoother that the animate files...6 -
Wanting to animate an arrow turning.
Has jQuery and thinks of. animate().
Spends 2 hours wondering why it won't rotate.
Reads in smallprint "jQuery doesn't support CSS3 animations."
There goes the time I didn't have -_-7 -
Gna gna gna Chrome you stupid sucker!
I have some objects that I animate using JS triggered CSS translate with a transition duration. Why on earth would Chrome think it's a good idea to apply that duration also after the animation when I zoom the whole page?!
OK, slap a transition end handler on the object and reset the transition duration when the animation is done. But FF doesn't have that problem in the first place, and even IE works as intended!5 -
Let me guess, using regexes in the mousemove event handler isn't a great idea.
How fast are simple regexes, anyway?
I have /^(\d+)(.*)$/, because I want to animate a css property that might have some unit.15 -
Why are you all so obsessed with hating jQuery? For me it just does the job done. Animate stuff. But I agree being totally dependant on javascript is bad for any website. Seen hundreds of wordpress spaghetti code where fancy effects were made with jquery like CSS opacity 0 and jquery animate to 1... What a bullshit. But yeah I still love jquery. Easy, fast and reliable.3
-
When you explain thoroughly and in no uncertain terms that yes you can help your mate out at short notice by building a working prototype of his app, but that it won't even be MVP. It will be bare bones functionality with no design, almost no styling, no images, no color - but it will work in so much that it will do what it needs to do to show that it's possible.
Then he sees it and goes "it doesn't look great, can it not animate or at least have nice images and a color palette. Would it be possible to have filters on the search or I dunno, just make it look a bit more finished?"
Me: nope, but if you want I can delete the whole thing?5 -
So exams are coming up and I’m not even ready at all :,,) I Need and want to study But At the same time i want to draw and animate. When i think about these two stuff my brain becomes soggy and very slow so in the end I don’t do anything and it’s bad :,,) I really suck at planning stuff out, do you all have any good schedules that work? :DD3
-
A command-line animation command.
Input frames and an expression
It will be able to reorder frames, play video/frames/music in the background, smooth transitions, diff and patch frames and render into a video
It will be written in Go. No idea what to call it.
What do you think?8 -
Today is the fourth time in my career I needed a function that oscillates... to animate a 3D model slowly rotating left and right for my personal project.
Yay for the sine and cosine functions :D
...I never used them outside working with (mostly 3D) stuff that has to animate in a loop8 -
How to learn Flash in 2 hours.
1. Take a job to amend some HTML5 banners.
2. Realize they were created in Flash/animate CC and exported to HTML5 Canvas
3. Have 'fun' learning a very innovative way to create banners...
Well to be honest as soon as I got the hang of it, it was not that bad, if you ignore the generated code. -
How do you animate stuff in linux. Video tutorials link . Very simple animation is also fine!
Blender, gimp etc are there but how to really use them.4 -
/triggered
I'm really beginning to hate css3 and all the new WebKit style effects. They are literally making loads of sites unusable imo.
Why, every time a page loads, does everything need to slowly animate/transition in. It's sooooooo annoying.
It's nearly as bad when Jquery first made it easy to fade events in.
I'm such a fan nowadays of I fussy websites where the content just displays.6 -
I finally used jQuery in Angular 5 to animate numbers. I am also using angular animations Hostlistner too many things to manipulate Dom. I am wondering about side effects. For now everything is cool?!!!!!!3
-
I wonder what the time requirements would be to use a standard lib to animate a robotic arm that chokes people so hard their eyes pop out of their heads
What would be the N per cm2 ? How do I calculate things like mechanical advantage cumulatively over finger segments or should I make it one blunt clamp ?
Is there a sensor I could attach to determine the deformation force and yielding of the flesh beneath the hand so as not to ramp the actuator up too high causing the tips to simply go straight through
And can I wear the thing and operate it via a blue tooth enabled audio capture device so I don’t have to add the scope of a mechanism to lure these bastards close and can just chase them joyously down the halls and position the hand manually around their neck
I’ll call it the mechanized bionic joy inducer
Or maybe arm. The automated rectification machine
Maybe hand
But I don’t know how to fit any word but happiness into that acronym
I’ll think on it again
I hate you all you disgusting garbage filled diseased fucking wastes of space and air ! And who fucking said you people can breathe my air anyway ? It’s my air get your own you chomo fucking fucks !4 -
Anyone here do animation?
So I'm developing this command-line animation program. It'll obviously only be for quick stuff
I'm thinking of accepting frames and an expression to order, overlay and diff/patch frames.
What kinds of things should I implement? I have done basically no animation ever.
Previous post: https://devrant.com/rants/2312640/...
PS join the chat! https://gitter.im/animator-project/...
https://github.com/skuzzymiglet/...2 -
So there's this issue involving Geckolib models and having parts animate in java code, so for ~3 months I put "heads of mobs don't rotate to look at other entities" as a nofix issue and leave it be.
3 months later I discover that it is possible, and it wasn't in Geckolib's docs, but rather the example mod's classes this entire time. Right in my face.
Document ALL of your shit, please.