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Search - "modding"
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Hello, world!
Hey, it's me. It's been awhile. How have you been..? :3
For those of you who don't know/remember, I'm the lead developer of a Desktop and (to-be) Hacking Simulator Game. My project should still exist somewhere on here. I just thought I would hop on, and catch you guys up on my progress. ^~^
So far themes are a thing! You can add custom fonts, wallpapers(or just a desktop color) and set the color/opasity of everything in-game!
I have also implimented a modding API. It's under-documented, but it works very well! You can add apps, commands, or even redesign the entire interface using it. It executes modded functions on specific events, so you could really have it do anything.
As of yesterday, there is also a simulated FileSystem. You can navigate it using in-game terminal commands, and you can create and remove directories.
(in-game screenshots are also a thing, you can even set a timer - ps: this is a 100% mod! As are all apps and commands in the current unreleased version. PM me on Telegram @TheCyaniteproject to get a copy~)25 -
I downloaded an API. Said API requires Java. Said Java version is 1.6... you can no longer download 1.7 or earlier versions..
RIP.12 -
Got a request on a freelance site, was about modding a game.
I've answered thinking "easy money", then he reveals it's for a console, that it's not "hacked" so I couldn't run any third-party script.
I've tried to kindly explain the situation and he seemed having understood.
Few minutes ago I checked my inboxes and I got a bad review on that freelance platform, of course from him. 👌1 -
I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
To people who have done tech support:
Shoot me. Do you know what it is like to teach kids to use a mouse? Or even type in a keyboard? They don’t even know how to double click. Gotta call google chrome the circle of colors for them to understand. Some think the video that is giving the instructions is actually them doing it. So when it ends they are like alright done.
FYI: working in an internship currently where we teach kindergarten up until 5th graders from scratch to Minecraft modding. Btw it is an unpaid internship.10 -
First rant!
The first time I got in touch with programming was when I was about 14 years old. I started a private server for a game called Maplestory (yeah you know it, I know you do) and had one of the most popular servers.
Topping all the rankings of best servers, getting lots and lots of traffic...
Anyway, I started modding the game and implement new features and quests. Right until my father saw our bandwidth. Because the server was running on my computer in my own bedroom 24/7 and blowing nice hot air in my room.
Our bandwidth limit was reached in just a couple days in to the next billing cycle and had to shut everything down from that point. And this happened a few times.
I was devastated shutting it down but learned so much from it. And it introduced me to programming.
Up till now, I'm almost graduating in computer science, already have 2 companies that are willing to hire me, and probably even going to work with my dad on a huge app soon2 -
Every time I'm looking through the Minecraft code trying to reverse it I stumble upon this little historic artifact and it never ceases to make me feel weirdly happy :D
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Hello, world!
Soo.. I am half way done with Pre-Release 10!
Woohoo!
However.. The update log is already as long as the full update log for the last update.. Which was twice as long as the log for the update before..
I'm Starting to notice a pattern.. XD
This is all good and well, but I feel as if I'm overworking myself. I'm getting stressed out, and I'm not spending near as much time with my girlfriend. 3: But, I'm having fun. I'm genuinely enjoying myself, and I'm making a ton of progress in such a short amount of time. I also have a new team member!
Idk.. I haven't done anything the past two days really. Work nor spending time with my girlfriend. I'm stressed, and I'm not sure what I should do. I'm sooper modivated to keep working, but I feel that my situation will only get worse.
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Because I'm sure some of you will be interested ('cause my game is very popular in this community <3), here is the update list so-far. Do note that this is not the final list, and things will be added, and may be removed.
As you can see below, this update is mostly focussed around API's. Specifically Modding, and the new FileSystem. On top of this, I will *try* and tinker with the official Patreon API for Java and see if I can't intergrate that into my game. I'll also work on a ModManager, but I'm not sure if either of these will make it into this release. I also have plans for new Apps and Commands for this release, as well as working and polishing up existing Apps and Commands.
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* Closing the game with X button (and other ways) now also calls preExitTasks()
+ Added AddonLoader. It's literally a Mod-Loader. (Your welcome :3) A tutorial coming soon, but just know that it's standard Java codeing and you simply need to drop the mod.jar into the game's addons/ directory.
++ Added "API" - This is a bunch of methods that are added for the Mods to use. These Methods likely wouldn't of been added othewise.
+ Added in-game FileSystems (Folder, files..)
++ Added FileNavigator API for traversing the in-game FileSystems
* Fixed a major bug with the "debug" command where you could no longer run any commands after enabling debug mode.
+ Added GameSave creation
+ Added System creation
+ New Save + localsystem are generated on startup
++ Added WindowBuilder API for creating Apps. This makes creating Apps much, much simpler, and is intended for not only us, but use in Mods.
* We re-wrote the Console Class from scratch, and turned it into an API for creating custom Terminal Apps. (Commands are now created using the Command Class and are then passed to Console and registered as either a Local or Global command)
++ Added Command API for creating commands. These commands execute Java code, much like a JavaFX Button would, on each call. You also get everything after the first [space] of the command that was passed, as a String.
* Re-wrote ALL previously implimented Apps.
* Re-wrote ALL previously implimented Commands.
+ Added "debugtest" command to test debug mode. (This just prints a totally boring random message, and you shouldn't try it.) [Note: This "command will not exist" when debug mode is false.]
+ Added "cd" command. ("cd ~" "cd .." "cd /home/folder" "cd etc" "cd /")
+ Added "cat" command. ("cat file" "cat /folder/file")
+ Added "mkdir" command.
+ Added "rm" command.
+ Added "dir" command.
If you're new and you have no clue what I'm talking about, here's the info page: https://trello.com/b/0bH2SjQf1 -
AOSP
Even though Googles decisions around it are questionable most of the time, I love that we have an (almost) completely open ecosystem for smartphones.
And the thing about it I love the most is the amazing modding community around it. -
I appreciate Minecraft and Minecraft mods. Teaching kids to eat tasty animals, and make glue from blood. There is a mod the literally makes glue by putting horses in a smelter. You can even heal the horse and keep it alive indefinitely. In constant agony. lol
Although, the idea that you can sustainably produce energy from wood is a bit suspect. Thankfully mods jumped in with nuclear reactors for real power generation.10 -
Best: Got into game modding and had tons of fun! Learned a lot about Unity engine and became very comfortable with C#.
Worst: Abandoned my social life as a result of my new obsession. Need to find the balance.1 -
ArmA 3, a great sandbox that I "wasted" a lot time scripting modding or, if you like to call it that: developing for.
A game so great, the Multiplayer-server-browser stores the amount of players on a server in an 8 bit integer.
Someone complaint a few years ago.
Response: " be happy, it were 4 bits not to long ago"
There were Servers who ran into that problem.
To clarify, that only affected the shown number, not the amount of players, at least not directly.
Who likes to be lonely in a multiplayer game.1 -
If anything taught me that garbage collectors aren't the one true answer for memory management then it's got to be modded minecraft
It takes around 10-20 seconds only to disconnect from a game and go back to the main menu.
You also get memory leaks, which result in several second long freezes when the GC kicks in, that happen every 15 seconds.1 -
I don't know why I am a programmer. I went into engineering because I wanted to make video games. I did controls engineering to make physical systems go vroom. Now I mainly write software to make specialized physical systems go vroom. When I was a kid this was not what I would have wanted to do with my life. My 10 year old version of me is standing over me looking down saying "Pathetic". I feel like I need to do something about this before I die.
I want to make a game system for RPGs that is similar to an authoring tool to allow me to make games with some very specific features. Think creation kit for arbitrary RPG games. I am thinking I could make the authoring tool a product as well. If people want to make their own games. But I also want to make moddable RPG games using the authoring tool. I want to give people the ability to mod the game. So I am struggling with how to allow modding and sell an authoring tool. License to distribute unique games? I dunno, maybe I will just keep it as a modding tool for the games I make. I feel like good quality games are moddable. I hardly want to play anything that isn't.7 -
Last Monday I bought an iPhone as a little music player, and just to see how iOS works or doesn't work.. which arguments against Apple are valid, which aren't etc. And at a price point of €60 for a secondhand SE I figured, why not. And needless to say I've jailbroken it shortly after.
Initially setting up the iPhone when coming from fairly unrestricted Android ended up being quite a chore. I just wanted to use this thing as a music player, so how would you do it..?
Well you first have to set up the phone, iCloud account and whatnot, yada yada... Asks for an email address and flat out rejects your email address if it's got "apple" in it, catch-all email servers be damned I guess. So I chose ishit at my domain instead, much better. Address information for billing.. just bullshit that, give it some nulls. Phone number.. well I guess I could just give it a secondary SIM card's number.
So now the phone has been set up, more or less. To get music on it was quite a maze solving experience in its own right. There's some stuff about it on the Debian and Arch Wikis but it's fairly outdated. From the iPhone itself you can install VLC and use its app directory, which I'll get back to later. Then from e.g. Safari, download any music file.. which it downloads to iCloud.. Think Different I guess. Go to your iCloud and pull it into the iPhone for real this time. Now you can share the file to your VLC app, at which point it initializes a database for that particular app.
The databases / app storage can be considered equivalent to the /data directories for applications in Android, minus /sdcard. There is little to no shared storage between apps, most stuff works through sharing from one app to another.
Now you can connect the iPhone to your computer and see a mount point for your pictures, and one for your documents. In that documents mount point, there are directories for each app, which you can just drag files into. For some reason the AFC protocol just hangs up when you try to delete files from your computer however... Think Different?
Anyway, the music has been put on it. Such features, what a nugget! It's less bad than I thought, but still pretty fucked up.
At that point I was fairly dejected and that didn't get better with an update from iOS 14.1 to iOS 14.3. Turns out that Apple in its nannying galore now turns down the volume to 50% every half an hour or so, "for hearing safety" and "EU regulations" that don't exist. Saying that I was fuming and wanting to smack this piece of shit into the wall would be an understatement. And even among the iSheep, I found very few people that thought this is fine. Though despite all that, there were still some. I have no idea what it would take to make those people finally reconsider.. maybe Tim Cook himself shoving an iPhone up their ass, or maybe they'd be honored that Tim Cook noticed them even then... But I digress.
And then, then it really started to take off because I finally ended up jailbreaking the thing. Many people think that it's only third-party apps, but that is far from true. It is equivalent to rooting, and you do get access to a Unix root account by doing it. The way you do it is usually a bootkit, which in a desktop's ring model would be a negative ring. The access level is extremely high.
So you can root it, great. What use is that in a locked down system where there's nothing available..? Aha, that's where the next thing comes in, 2 actually. Cydia has an OpenSSH server in it, and it just binds to port 22 and supports all of OpenSSH's known goodness. All of it, I'm using ed25519 keys and a CA to log into my phone! Fuck yea boi, what a nugget! This is better than Android even! And it doesn't end there.. there's a second thing it has up its sleeve. This thing has an apt package manager in it, which is easily equivalent to what Termux offers, at the system level! You can install not just common CLI applications, but even graphical apps from Cydia over the network!
Without a jailbreak, I would say that iOS is pretty fucking terrible and if you care about modding, you shouldn't use it. But jailbroken, fufu.. this thing trades many blows with Android in the modding scene. I've said it before, but what a nugget!8 -
That specific moment a C# Developer (me) makes an API for Modding his own game but the mod language is Lua.
(And it works)6 -
Sometimes it's uncomfortable for me to code anything because all I do is based on other stuff that is based on other stuff and so on.
Am I truly a creator when all I do is putting the puzzle pieces together so it looks unique?
I actually never honestly go beyond "modding".. Why do I always have to rely on other stuff working? And other stuff continuing to work for the following decade?
I thought it's only the case for software/web/etc but apparently most hardware projects are stuffing bought things together.
Music is stuffing chord combinations and melodies together.
It all goes on like that. -
!dev, just a couple little things that happened to me recently.
First off, I just (like 20 minutes ago) replaced the save battery in my Pokemon Silver, so that's fun. Now I want to start modding my GBC (new shell, glass screen, all the fun stuff)
My friend is talking to me again, as of yesterday. The whole situation is still kinda touchy so I'm gonna be careful about talking to her for now, but after some time it should be all good.
I recently took up vaping (I know, it's bad and I shouldn't do it, but I'm an adult and that's my fucking decision).
Then yesterday, I gave a friend a ride home from school. He didn't have his house key so he was locked out and had to wait for his dad to get home. The neighborhood I live in, you don't really leave someone sitting outside for too long, cause shit might happen to them (drug deals are a regular thing across the street from my house, gunshots aren't too common, but still), so I stayed with him.
I'd never met his dad, and I didn't want his first impression to be me letting out a huge vape cloud, so if I was going to take a hit, I would check to make sure nobody was around. At one point, I checked, then took a huge hit. Then I heard my friend say "oh there's my dad". Cue me practically gluing my mouth shut, not breathing at all as I waved bye, turned my car on, pulled out of the driveway, and drove down the street some.
When I let the cloud out, it was a HUGE fucking cloud too. Much bigger than the ones I've normally had. Definitely would have been a bad introduction, especially considering that friend's family is not very fond of that type of stuff (smoking/vaping, drinking, etc) from what I know. -
Todays story: conversation between me and my brain about a app that i have planned for a long while.
The application is just a huge, specyfic json editor/manager for a game that i like. The game uses json files to determine unit charactetistics. So in order to make modding easier i want to make a tool for that that is fancier and easier to use than a notepad.
Brain> Lets make a app that allows you to mod the game easier!
Me> Good idea. How would you want to make it?
Brain> Lets use C# cause you main that lang currently and you have experience with json parser lib.
Me> That is true. So what do you wanna implement first?
Brain> Oh. I have thought about it before! I want to implement: (10 000 features) and maybe few more later!
Me> It sounds like a infinity project, shouldnt you implement like 1 or 2 features at first and then jump to other ones?
Brain> Yes... but i dont wanna refactor those features latter so let just implement them all at once!
Me> Dammit brain! Let just implement just one feature now! Like a simple json editor. You can use inhieritance to reuse the code later.
Brain> Ok...
* Starts with that one feature but one day later starts coding 6 more *
* Cant publish the app yet, the code looks like shit, gui is unfinished because brain wanted only to test those 6 unfinished features without propely implementing them *
Me> Brain WTF! You said that you are going to focus on one feature at the time!
Brain> I got carried a bit...
Me> ...
Me> Ok. I understand. Let just refactor the code and clean the project out of those unfinished features.
Brain> No. I have a depression now...
Me> FUCK.
* 2 month passes by without any progress on ANY of my projects*
current day
Brain> I still have depression...
Me> Ok i dont care about that anymore! Tell me something that i dont know!
Brain> Oh I have good news as well!
Me> ???
Brain> What about the home server that is going to store all mods made by the users so they can share it? It would be a good practice with networking!
Me> * Gives up *1 -
I don't understand my brain when it comes to programming...
I know how to build complex modding systems and RPG mechanics that self balance themselves in games... Yet I don't know how to make a platformer (pretty much where everyone begins)...
And the most recent thing is I can't seem to grasp interpreters and put it into code yet in 4 hours at work when I was working the register I worked out how to build a virtual machine with its own custom vCPU architecture to use in my game engines terminal...
Anyone else have shit like this? I can't be the only one on this... -
I think that would be config tool for F1 Challenge ‘99-‘02 game which was called VMT Engine. It introduced me to modding community, the VMT Engine project taught me A LOT about software development.
The origin of this tool was I posted on F1 2014 VMT development forum thread “Hey! Wouldn’t it be cool if there was a tool that let you change tires type?”, so the VMT leader said “Why don’t you do it?”...So I did it 😐
I’m actually still updating the source code to this day1 -
FUCK YOU FUCKING AZURE FUCKING FUNCTIONS:
EITHER LIMIT MY NUMBER OF TCP CONNECTIONS (before violently crashing)
or
FORCE ME TO USE THE GODDAMN PORT-PISSING, BARELY-MULTITHREAD-USABLE, SETTINGS-IGNORING EXCUSE OF A PATHETIC BUILT-IN HTTPCLIENT ON FUCKING CRACK (Seriously .net people fix that shit).
But not both... both are not okay!
If your azure function just moderately uses outgoing Http requests you will inevitably be fucked up by the dreaded connection exhaustion error. ESPECIALLY if using consumption plans.
I Swear, every day i am that much closer to permanently swearing off everything cloud based in favor of VM's (OH BUT THEN YOU HAVE TO MAINTAIN THE VM's BOO HOO, I HAVE TO BABYSIT THE GODDAMN CLOUD INFRASTRUCTURE AS WELL AT LEAST I CAN LOG IN TO A VM TO FIX SHIT, fuck that noise)
I am in my happy place today. At least I'm having great success diving into minecraft modding on the side, that shit is FUN!1 -
I wanted to come up with a project to get into Minecraft modding that is too stupid to engage my perfectionism. With that in mind, I present to you Stumble, a Minecraft mod that makes you fall down stairs if you try to run on them.
https://github.com/lbfalvy/...1 -
laters Microsoft.
Well been on PopOS for my laptop for about 4 months and hell I have had OS killing problems and nothing and I mean nothing made me think let's go back to Windows.
So it's official, Windows is slowly getting it's holes bricked up as I am done.
I don't have the tools I used on Windows for making my desktop apps but all my modding tools and well PHP can be done on anything so hey I am all good.
If you like Windows then enjoy your spyware you have that right.4 -
When I was young I'd play games and around age 11 received an Xbox for my bday. Hated the case, so I painted the case. Since I had it open looked into getting a replacement fan.Thats when everything changed. I discovered the modding scene and without having any computer background/literacy got to studying.
The program that caught my eye ran on Linux. *shrugs thinking how hard can it be? * Read about Linux and discover dual booting. To do that I needed to resize windows partition. Learn more about partitions and get to it. Finally prepped... Backup in case of the worst, resized windows partition, working Ubuntu bootable USB, and printed install tutorial. Check, check, and check. Install was good. Sort of.
While Ubuntu worked, the broadcam wireless chipset driver did not. Fast forward a week and I feel that i had mastered the terminal basics. And WiFi worked! Go download the aforementioned program and FTP into the Xbox and BOOM... It doesn't work. More days and hours spent researching. In the end it all chalked up to not setting a static IP address on Xbox.
After all was said and done I had a bitchin Xbox. I think the only thing I didn't put on it was some gold spinning rims.
Sad part about that Xbox is that I never used it after. Instead I just kept messing around with Linux and learning more about computers. Taught myself HTML/CSS. Learned more about shell scripting. Then Windows cmd basics. Tried programming languages but felt a little overwhelmed. Only messed with <10 lines of code to tweak existing programs.
Now I'm learning C# and loving it. Planning on C++ or Java next! -
I already wrote this story in the comments to some other rant, still it's pretty funny.
So, i was modding my wii u by messing with system files, the only way to do this is to run an homebrew that hosts an ftp server so you can connect with your pc, the thing is, this server was not protected and allowed anonymous login, not an issue if you have a firewall.
BUT i had this console in the DMZ on the router for online play.
~You can see where this is going~
While doing stuff from my pc i started seeing a lot of entries on the console's log and i didn't understand why, i thought filezilla was doing some shit so i closed it but the log was still going, then i realized and quickly shut the server down.
Then i disabled the DMZ and went back to check what happened (unfortunately the log was only shown on screen and not saved, by closing the server i lost it) so looks like the attacker uploaded a lot of files with random names in pretty much every folder.
Due to the random names, I don't know which are system files and which attacker's files so i just kept them there. And today they should still be there.
--Random thinking--
What if the attacker also stole some files, he was hoping to get photos or valuable documents, but just got the console's system files and he thought something along the lines of "wtf is even this".
Also, how likely is that an ip scanner script gets to my ip in the 5 minutes i run the server, and (on the attacker side) how likely is to hack a server just to find out that's a wii u (the least successful console in the last generation)...
Moral of the story: double check your firewall if you are going to run an unprotected server.
That's it, stay safe :P2 -
Almost finished yet.. Yea the power supply is on the wrong side, but it looks way cooler! #BlueLED4
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I was looking for alternatives of MC that are atleast usable, and found a thing called Minetest. This apparently is a Voxel Engine/Scriptable game, where you create games, that consist of mods/modules and other resources.
The cool part of it is, that mods and games etc. get handled by the game itself in a package manager type fashion, so the only thing you as a user have to do is selecting them in the ui, and putting them into your world.
It's this easy because the content is managed by a content database. This engine is built with multiplayer support by default.
Now comes the interesting part: apparently a few devs sat together and made a whole MC clone in this engine, and have called it Mineclone 2. I was testing it recently on a server and have to say, that it doesn't appear to be some low effort clone, but to my surprise is an actual playable and nicely looking game. So far i'm having fun with playing and even modding it.
Since the core is written in C++ and the mods and games content is written in LUA, you can easily writte new stuff for it, and even look at other mods stuff, to find out how to make it compatible or how to do certain things. The licenses usually allows to reuse and redistribute.
If you're looking for something like that, give Minetest + Mineclone2 a spin.6 -
Starting game modding on Garry's Mod 9 back in 2006. I was 14. I never thought it would turn into my career. Also I miss writing Lua3
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I followed a tutorial on modding minecraft, I made a block that got generated into the world. Ohh my god I was hooked when I saw it in the game. Been loving it ever since
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Another small update on my games modding stuff...
Currently building a command line tool to pack the game data, currently have a working sprite packer and am able to actually read data from the packed file and export all images byte for byte... Holy shit I might be able to actually do this!
Let me know if anyone might be interested in seeing a demo or some very unclean source code!5 -
For those of you who want something comparable to the full Dark themes people have used on Linux for years here's a high contrast windows theme that doesn't look like garbage. I'm absolutely in love with it and will never go back. It's my favorite theme since the Windows classic theme. Also it's just a theme profile, so no worries about modding files or installing some malware infested theme manager.
https://eversins.deviantart.com/art... -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
So I came from the Portal modding scene. And I know most other ones who did similar stuff.
Now there was a cool looking upcoming free mod and I somehow came in touch with the lead Dev. Now somehow I managed to get into the developer team and me and my girlfriend we're part of it. We got a level name and should start mapping it (TL;DR, we never finished one because we didn't know what to do).
I actually made a website for the mod. But sometime later we both left the team because the lead Dev (12 yo btw) was "hiring" (working for passion not money btw, that's fine in this case) everyone he got in touch with. They had no team structure just a huge list of people and a long story script. I'd guess the mod won't ever be done, although it has made it through steam greenlight (R.I.P greenlight). Just because they're not working on a team. -
Decided to change how my game engine asset loading and sorting systems work, giving up on making everything editable JSON files just so it's easier to manage and actually build things.
Currently trying to work out a way to load all of the packages sprites into 1 singular asset bundle and here is the evolution so far...
Revision 1: Compiles a single 328KB PNG into a 24MB file in 190 seconds.
Revision 2: Compiles same image into a 24MB file in 5 seconds.
Revision 3: Compiles into a 16MB image in 4 seconds.
It's not much but it's a start :-D
(Still haven't built a loading system so who knows if it works yet ¯\_(ツ)_/¯)3 -
I decided I am going to get full into Minecraft modding. It will be an opportunity to learn Java and Kotlin. I want to explore some game ideas in a well defined sandbox.
Some things I want to explore.
1. AI that helps you build and survive. This fascinates me and seems like it could be a good challenge. I like the idea of learning how to separate structures into chunks. I think I will learn a bit about tree data structures here. Maybe learn something about BSP trees (if applicable).
2. The idea of an RPG quest system tacked onto a sandbox. I want to spawn structures and create non-repetitive story lines. Minecraft can be really desolate if you are not playing on a server. Worlds tend to be empty and devoid of story.
3. Maybe try a hand at terrain gen. This could be fun to explore entropy math. It is fun to draw things with math.
I am sure I will come up with other fun things to explore here.9 -
Lord help me, I think I might be getting into keyboard modding.
All I really wanted to do was repair the keyboard I've used for the last 10 years. I didn't realize there was a whole hobby surrounding it.6 -
I hate dual boot, it might seem strange, but those 13 seconds it takes to shut down the pc, turn it on, select linux on grub (well, Windows broke my grub, so I actually have to use a modified version made to avoid windows 10 trying to make my computer "not mine") and type my password are the reason I'm starting to get lazy...
And there's more! The time between the on button press and the moment I can start working on linux is something between 3 and 4 seconds, not too much, and it takes less yhan 2 seconds to shutdown, it's not a problem, on the other hand, windows takes 20 seconds to boot, and after typing my account details, I have to wait almost 5 minutes before I can play (285 second onaverage)...
Sooooooo... Garbagedos is there only for games, I don't have any tool but notepad++ (hate it) and a lua ide for modding, I'd like to format everything and make a gpu passthrough, but I have an i5 quadcore, I don't know if that's enough 😥1 -
When learning something new, say a new language or framework, do you go through the docs or tutorials, or do you just learn by doing and figure it out as you go?
I like to learn by doing and getting a finished project and start modding and changing stuff. what do you guys do?17 -
Dad was (and is) a technic freak, I played as kid with electronics instead of toys.
I'm always interested to modify things to feel more individual (Own Skins in game, modding, ...)
This and the love to games (-> "I wannaa make my own videogame daddy") developed into a curious computer science student working at IBM that loves to learn anything related to it and I'm so freaking happy about it! ☺️ -
Started learning 8 years ago by simply reading source code and messing with it to see what does what. That progressed into modding then gradually overtime I picked up new languages to play with for fun.
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I learnt a lot of my java background from Minecraft modding. I even went back a couple years ago when I was learning python and used the Minecraft python api to make my learning a little more interactive.
I'm always trying to find cool ways to apply programming to my hobbies, and hacking / modding / breaking the games I play it's a hell of a lot of fun and drives me to learn more1 -
Working for 6 months now on a game, created using MonoGame (C#). Not being nearly done, it is supposed to be a bit like Worms, but with some unique concepts I don't want to elaborate on just yet. Also focussing on building a proper modding API, trying to make the base game to be built on top of this API too!1
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What was your process to learn to code?
I started out modding Pokemon games for the good old Gameboy Advance around the age of 11. With basic scripts like; walk 3 steps left etc.
After that starten to use Unity 3D (with C#), just copy everything from Google. After a while I could edit some scripts and stuff (painful process...).
I started to do a study Software Engineering, didn't learn that much, just got some errands and little projects from people (the usual, 'oh you can code, I need bla bla) learned pretty much most of my skills there (JavaScript, python, PHP). In the meantime creating games (C#, C++).
Did an internship in game dev. got a job now. Only a bit more that a year from now I have my degree (if everything is going to plan).
That is more or less my process of learning to program. -
Me: Creates Basic Discord Bot with a tool, and mess with it, made it be a BETTER bot.
Bot: Yes Master.
Me: Time to re-home it on a new host(glitch)
Bot: Ya you edited me so much I have no f**ks ..
Me: sudo rm -rf ME13 -
I first started off with a pentium 3 machine in 2004, started gaming on warcraft 3 and maplestory and eventually got addicted to it because nothing else was interesting in my life. Okay extending this story, i eventually got banned, dad smashed 1000 bucks of his money by kicking and throwing it. Years later (i think it was 2011), i got hold of my first Android device. This time round, things were different and I spent 6 months with it problem free and then it started lagging. Google search led me to XDA, started modding the device, eventually startedgetting interested about how people do it and voila, C prog, write some management drivers for malloc and etc. Eventually i dropped kernel development 3 years later and now im in .NET Core.5
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I started with Gothic II modding as a kid and copy pasted the hell out of that game.
After that I learnt to code Java in school. And was shattered because of the things I did back then.
At my first job I learnt to code RIGHT. So... learning to code is a long process.1 -
Oneplus 5 suffers from battery drain with OOS 4.5.8.
Reverted to OOS 4.5.6, gaining better battery life, but a WiFi drain is still here and although I get through the day and more, it bugs me a lot.
Today I woke up thinking about updating to 4.5.8 again just because I'm an update maniac.
Gosh why can't I leave it alone?
(I have considered modding but for now I don't really want to go back on that road again because of laziness)1 -
So I've been fiddling around a bit with Minecraft mod packs lately, and I've noticed two things. A. there seems to be no good mod pack launcher/manager and B. Curse Forge sucks and has no public API. Corporate bullshit with FTB and Overwolf... So I've been thinking about building a modding platform and making it open source and accessible for everyone. So a few questions for the ones of you who have done modding, or are just interested:
- Is there already a good platform?
- Would it be feasible with mod pack licences and what not
- Would the modding community welcome another platform?
- Is there a good launcher to integrate with?9 -
Almost done with our block launcher GUI!!, we came up with a name for our modding team, SPO team =D this is gonna be awesome we will have a discord, we will make money with links or youtube , then there wont be anything to worry about!!!8
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Managed to finish my rewrite of my Minecraft mod. Man was my code terrible 2 years ago.
For anyone interested in knowing what mod.... it's a silly mod called Meme In A Bottle, It was my entrance to MC modding. -
Looking through modlists and seeing how most of the mods on GitHub haven't been updated in a long time and their maintainer are inactive as well really is sad to see..
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Talking to friend from school on Discord, and he asked for help with a Minecraft mod. I told him he should learn basic Java, and he said he had taken a couple classes already.(turns out they were small Minecraft modding classes) I was like ok, whatever, and after listening to him work on it, it's now obvious that he knows nothing about Java :/2
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My friends were talking about modding their brawl to give them weird powers, so I signed up to take a programming class in high school. After that, I was hooked.
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Minecraft modding, in general, is badly documented. The documentation for the major modding APIs, for instance, is probably SOMEWHERE, but it's hard to find and often outdated. I only found one decent-looking updated tutorial, and that didn't contain most of the information I wanted. I really don't understand how the major mod makers actually manage it.5
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Found a rather interesting mod for Software Inc. I first thought it was quite nice, just needed some adjustments for my taste. Forked the repo and started working on it.
Holy shit the thing is a giant mess -
Should I start a new project or re-do an old one? 🤔
The old one is actually being used by people, but I've been modding that damn game for years now...1 -
Looking for Starbound modding LUA examples
Download unofficial modding book and found out json examples...1 -
Hi everyone hows it going today? been learning alot lately Question? when working with lib2cpp.so files whats the best inspector for them? and what do these files contain? (example: gamelib.so)
i know a .so file is C++ so i think it has something to do with offsets and memory ranges something like that.
but im trying to open one lol
we have moved to andlua and i learned the api fully
app: https://andnixsh.com/2020/05/...
AndLua+ app is a lightweight scripting tool that allows you to easily perform script programming and testing on your Android phone. This is a very useful tool for those who need script (android development or modding) programming. AndLua+ is based on the open source project lua. It uses a simple and beautiful lua language, which simplifies cumbersome Java statements. At the same time, it supports the use of most Android APIs, free installation and debugging, and makes your development on your mobile phone easier and faster. The permission requested is for you to write a program to use, please rest assured to use. -
Anyone touched sims 4 modding in python and this resource-xml stuff?
How the hell do get people into that and know what they have to do? -
So there's this issue involving Geckolib models and having parts animate in java code, so for ~3 months I put "heads of mobs don't rotate to look at other entities" as a nofix issue and leave it be.
3 months later I discover that it is possible, and it wasn't in Geckolib's docs, but rather the example mod's classes this entire time. Right in my face.
Document ALL of your shit, please.