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Search - "animations"
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Teacher: Make a PPT presentation on *blah blah* with no animations or colors and present it next week.
*Next week*
I go and connect my laptop and open my presentation in a PDF file.
Teacher: Wait! You are using pdf. I said ppt.
Me: Yeah, you said no animations and a pdf file is much lighter than a ppt file.
Teacher: you are disqualified!
*facepalm*27 -
A sidebar.
Literally just a sidebar.
And yes, this was in Hell.
Its code was spread across at least 40 files, and it used a bunch of freaking global variables to unfurl accordion sections, hide other sections/items, highlight the active item, etc. These were set (and unset!) in controller actions, so if you didn’t unset one, it remained open and highlighted until another action unset it.
Some of the global variable checks (and permissions checks) were done in the individual views, some outside of the `render` statements that include them. Some of them inherited variables from the parent, some from the controller, some from globals. Getting a view to work was trial and error. Oh, and some had their own inline css, some used css classes.
Subsections were separate views, so were some individual items, both sometimes rendered using shared templates, and all of the views and templates had the exact. same. filename. (They were located in different directories, and thus located automagically via implicit relative paths.) So, it was a virtually endless parade of`render partial => “sidebar”`. Which file does that point to? Good luck figuring it out!
Also, comments in several places said adding a new section required a database migration. I never did figure out why.
Anyway, I discovered this because I had an innocuous-sounding ticket to rearrange the sidebar, group some sections/items under different permissions, move some items to another menu, and nest some others differently.
It took me two bloody weeks, and this was when I was extremely productive every day.
Afterward, I was so disgusted by it that I took a day and removed every trace of the sidebar I could find, and rewrote it. I defined the sidebar in a hash, and wrote a simple recursive builder to generate the markup. It supported optional icons, n-level nesting, automatic highlighting of the current item and all parent nodes, compound and inherited permissions, wrapping of long names, hover and unfurl animations, etc. Took me a couple hundred lines of Ruby at the most, plus about the same of css.
Felt so good to remove that blight.5 -
So apparentally devRant has a youtube channel where they re-create Rants as animations.
This is the best thing ever.5 -
When a customer said that I shouldn't be working with web development since I couldn't put 3D animations in her PDF document.6
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1. Do you know why my computer is so slow?
2. What cellphone do you recommend me to buy? (They always end up buying the cheapest)
3. What do you do at work? (Answer: "I create applications". Anything more complex than that is not going to be understood or they will loose interest)
4. Something is wrong with the: [TV, Cellphone, microwave, etc.]. Could you please take a look? (Believe or not, if something works with electricoty, my family thinks I can fix it).
5. Is it true that if I send this WhatsApp message to all my contacts I will have more options?
6. I need to build an application that (pretty much The Matrix), how much time do you need and how much would cost? Don't you dare to give me wrong numbers. (We have to see the future)
7. (Continuing the previous point, a non-technical client) I don't think that would take so much time/money. (Every time)
8. I want to use the latest Front-End frameworks. I want to see all those beautiful animations in my page and that it runs smoothly... I also need that it runs in IE 5.
9. So, you have been working in the back end? If you don't have a screen to show to the client is like you didn't do anything in this sprint.
10. Why haven't you built and million dollar application? Everybody is doing that right now....
Yep, those are only a few downsides of our profession if we count family, friends and even co-workers. But I can't imagine myself doing anything else.6 -
Being one of the top devs (and a good student admired by most lecturers) at college, my most humbling experience was when I joined my first job. I thought I knew SQL, I thought I knew C#. I realized in the first week, the thing I didn't know was "I don't know jack".
Thanks to a couple of great mentors (it took a few of them to bring me up to speed :P), I learned that the more I learn something, the more I will realize how much more there is to learn. I used tools to create storyboard animations in WPF, and my mentor would write it all in XAML! I'd write messy SQL and the other mentor just reduces it to a couple of elegant lines. They were like tech gods to my college self, all while being humble and friendly.
They also imbibed in me a sense of responsibility to carry on the culture of mentoring my juniors, which taught me much more than just the technical side of our profession.3 -
So today I decided to switch to angular 4(material) on a project I had done. I have to say I am shocked by the sheer size of the node modules dependencies I have to install. Why wouldn't they just ship it all in one package. 😤 I had to install the client, material SDK, animations etc and all this is happening over shit sub-saharan Africa internet speed. I have been setting up for the past 5 hours and I'm only halfway through. If anyone reading this rant has a company that works to bring internet to Africa please hurry. We need you.4
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A decade ago 800x600 was pretty much the standard resolution for devices and 5 sec response time was considered fast. Animations were minimal and websites were easier to read. Programmers debated around topics like which loop runs faster, i++ or ++i, while vs doWhile and so on. In general, we were closer to understanding what happens behind the browser curtain and how code needs to be organized to make it more maintainable.
Today the level of abstraction is much higher. I don't think devs can contemplate on the finer aspects of programming efficiency; they'd rather rely on a code library to do all the grunt work. With the explosion of devices and platforms, the focus has shifted from programming to assembling. Programmers need to know their tools first, then write code. The tool is expected to work well with a millisecond response time, not the programmer's code.
Moving forward, I think programming would be more about building higher abstraction utilities/libraries that are integrated by other tools, which is already happening. Marketing an App would become more important than the actual skill needed to develop it.
A bit far-fetched, but I think the future programmer would be a lot like a stock market analyst who has a bunch of windows in front, just observing data or algorithm patterns created by an AI engine and cherry-picking a specific combination of modules that might make the next big sensational app.8 -
Man, I think we've all gotten way too many of these.
Normally most interactions that I have are through email. Eventually some would try to contact me via phone. These are some:
"Hey! We are calling you from <whatever company name> solutions! (most of them always seem to end on solutions or some shit like that) concerning the Ruby on Rails senior dev opportunity we were talking about via email"
<niceties, how are you doing, similar shit goes here...eventually>
So tell us! how good/comfortable would you say you are with C++?"
Me: I have never done anything serious with c++ and did just use it at school, but because I am not a professional in it I did not list it in my CV, what does it have to do with Rails?
Them: "Oh the applications of this position must be ready to take in additional duties which sometimes happen to be C or C++"
Me: Well that was not anywhere in the offer you sent, it specifically requested a full stack Rails developer that could work with 3 different frontend stacks already and like 4 different databases plus bla bla bla, I did not see c++ anywhere in it. Matter of fact I find it funny, one of the things that I was curious about was the salary, for what you are asking and specifically in the city in which you are asking it for 75k is way too low, you are seriously expecting a senior level rails dev to do all that AND take additional duties with c++? cpp could mean a billion different things"
Them: "well this is a big opportunity that will increase your level to senior position"
Me: the add ALREADY asks for a senior position, why are you making it sound that I will get build towards that level if you are already off the bat asking for seniors only to begin with?
Them: You are not getting it, it is an opportunity to grow into a senior, applicants right now are junior to mid-level
ME: You are all not making any sense, please don't contact me again.
=======
Them: We are looking for someone with 15 years experience with Swift development for mobile and web
Me: What is up with your people not making these requirements in paper? if I knew from the beginning that you people think that Swift is 15 years old I would have never agreed to this "interview"
Them: If you are not interested in that then might we offer this one for someone with 10 years experience as a full stack TypeScript developer.
Me: No, again, check your dates, this is insulting.
===
* For another Rails position
Them: How good are you with Ruby on Rails in terms of Python?
Me: excuse me? Python has nothing to do with Ruby on Rails.
Her (recruiter was a woman) * with a tone of superiority: I have it here that Python is the primary technology that accompanies Rails development.
Me (thinking this was a joke) : What do you think the RUBY part of Ruby on Rails is for? and what does "accompanies Rails development" even means?
Her: Well if you are not interested in using Rails with Python then maybe you can tell us about your experience in using Javascript as the main scripting platform for Rails.
Me: This is a joke, goodbye.
====
To be fair this was years ago when I still didn't know better and test the recruiters during the email part of being contacted. Now a days I feel sorry for everyone since I just say no without even bothering. This is a meme all on itself which no one has ever bothered to review and correct in years for now. I don't know why recruiters don't google themselves to see what people think of their "profession" in order to become better.
I've even had the Java/Javascript stupidity thrown at me by a local company. For that one it was someone from their very same HR department doing the rectuiter, their shop foreman was a friend of the family, did him the service of calling him to let him know that his HR was never going to land the kind of developer they were looking for with the retarded questions they had and sent him a detailed email concerning the correct information they needed for their JAVAscript job which they kept confusing with Java (for some reason in the context of Spring, they literally wanted nothing with Spring, they wanted some junior to do animations and shit like that on their company's website, which was in php, Java was nowhere in this equation)
I think people in web development get the short end of the stick when it comes to retarded recruiters more than anywhere else.3 -
I played a lot of Command & Conquer when I was younger, and I remember going through the files for C&C: Red Alert. I found one that had all the units names and properties, and wondered what happened if I changed a value. So I changed grenadiers attack speed to something ridiculously fast, and found that it actually changed it in the game!
The light bulb went off in my head, and I then created new units:
- Albert Einstein that shot electricity
- Attack dogs that launched missiles
Granted the animations didn't exist for these so it defaulted to playing their death animations when attacking, which was amusing.
That was the ah-ha moment for me that lead me to pursue programming. It was just so much fun!4 -
At Uni, I went from being the only programmer, to the programmer, designer, scene builder, main script writer, minigame designer, project manager, music composer, UI designer and fucking everything else.
We had a team of 4 people. The artist was great and dedicated, the production person was motivated, but lacked any technical skills and my useless fuckwit of a friend wrote literally 3, 2 note midi sound effects in 6 fucking weeks.
Thank fucking god the coordinator and a mate of mine who we got to do the animations, saw the amount I had carried and both led me to getting 2 jobs in the industry right after graduating.4 -
PM: let's make a kick-ass design for this header.
Me: *designs something with funky animations*
PM: hmm.. this is good but let's just follow how 'Reddit' does it.
Me: *WTF* 😫😫😫😫7 -
I hate this fucking front-end stuff so hard..
How DA FUCK is it possible that I set up the whole backend including DB connection, base controllers, models, base validation and stuff in an hour but don't get this fucking fucking retarded JS framework piece of shit to display a test string after ONE FUCKING HOUR!!!
Why do we need this shit anyway? Why does everything have to be shiny with some fucking animations???
It's about the information, isn't it? Then WHY DOES IT HAVE TO LOOK PRETTY???
I gonna travel back in fucking time to the early 80's!
Stupid front-end shit..23 -
Fuck Firefox's CSS engine! Why is it so fucking buggy?
I needed to position some elements in a circle, so I used Math.cos(Math.PI / 2) to calculate their x positions. So, mathematically speaking, that should return 0, right? Turns out in JS it doesn't (because fuck precision). It actually returns 6.123233995736766e-17 and I was using that in the style, like top: offset + that.
In chrome it was working perfectly, but in Firefox all hell broke loose. All animations stopped working, scripts stopped working, demons were eating people alive.
And I lost hours hunting that down. My fault because I should have tested it immediately on other browsers, but fuck!11 -
I really like the attention to detail Microsoft has put in their websites, they've replicated every aspect of Windows.
Not only the loading animations, the style of the UI, but also the random freezes and crashes.4 -
Optimizing the queries and backend
OR
Hiding the waiting time with funny animations and weird preloading techniques
Catch: let marketing decide10 -
On the screen: four text boxes cycling through rainbow color backgrounds and spinning wildly in circles.
Manager walks in.
Here's the context.
We were pair programming and working on a simple form. We were just finishing up the style, and I suggested we use a CSS3 animation to make the invalid fields pulsate a light red once.
I'm the young guy in the office, so I am most familiar with the "new" front end stuff like flex and CSS3.
My colleague was unfamiliar with CSS3 animations, so I implemented the red flash quickly and showed him.
He was curious what else you could do with CSS3 animations, so I changed my "to/ from" to a "0%/ 25%/ 75%/ 100%" style animation to show how keyframes worked. Then I made the animation iterations infinite so it went on forever. Of course, I didn't have any normal colors on hand so I just went with my debug colors: red, green, blue, yellow, etc.
We submitted the form with invalid inputs and sure enough, they flashed rainbow colors. It looked pretty funny so I thought "haha, lets quickly add rotation while we're at it"
That's the point where the education turned to a little fun but it wasn't going to take more than a second.
So we did it and it looked pretty funny and it actually made me laugh. Then we started discussing next steps on the form (back-end). Discussion lasted maybe five minutes before our manager visited to update us.
As we were discussing, the invalid controls were still spinning and rainbow colored in the background. Whoops.
The words we managed to say were just "It's invalid" and then we broke out laughing.3 -
For some reason my manager freaked out after her non developer husband told her that each of the web pages for our main service would take months to build. Shit man its just static content with some animations here and there. It is a total of 15 pages and this dude estimated that I (as in yours truly) would only be able to do 2 per month. Bato stfu. Stick to banking (hopefully your time estimates don't suck ass there) and let me woo your woman with my frontend godspeed.
So what did I do?
Simple, asked her to show me one of the design models she already created on photoshop. Saved that thing to my computer and coded it at home. In 2 hours (It was originally one but my dumbass gor tab trigger happy with rm rf autocomplete so I had to do it again...fking dumb) and showed it to her this morning.
Eat a dick dude. The woman is already going apeshit over all the other shit we have to do plus working on her masters and attentind 100+ pointless meetings a day whilst still being able to be the best fucking manager I've ever had. I really don't need her freaking the fuck out over your dumbfuck estimates. Why in the wholy fucking world she listened to your dumbass is beyond me, probably stress made her freak out.
Its cool b.....I got it under control.
Fucking chill woman damn.
**drops mic2 -
FUCK LINUX
now that I have your attention, and you’re probably angry, too, please, even if you don’t read this rant, never use code.org again. now, onto the rant…
god dammit, code.org sucks. I mean, anyone who created it or associates with it should, well, be considered a terrorist. they’re bombing students futures in computer science with false, useless, bullshit information. not to mention, their sponsors like bill gates, mark zuckerburg, and other rich asses, talk in a video about some boring ass shit that is hard to understand for anyone who doesn’t program, and not to mention, they use a fucking five dollar microphone. ear rape. even if you look at a textual version of it, then read the information on it, it’s practically useless because it's so terribly explained, and also useless. ironically enough, they focus on their animations more than their actual explinations, or their students for that matter. the fact that we had to encode a picture in binary, made me about 50% dumber, give or take a 0 or 1. then, we had to do it in hex, which wasn’t really much better, although more realistic I supposed. what's really the most depressing thing about this class is its application in the real world. I've learnt nothing whatsoever that will help me in the real world, or in computer science. I suppose there's two things that may be useful (that I already knew): hex, and that TCP doesn't lose packets. that's it. those two things. five seconds worth of knowledge from the first quarter of the year. the ideas just make me want to throw up. teaching the main ideas of computer science without actually teaching it? one of the teachers (probably a good one) enrolled her students in an online programming course just so they could understand, because the explanations are just so terrible. this is the only [high school] computer science course offered by code.org, and I signed up because it's an AP computer science class (tried to get into AP Java, the day I was supposed to take the test to get into an upper level class, I was told it didn't count as a tech credit). seriously, fuck code.org. it makes you dumber. their 'app lab' environment is pointless, just like everything else. the app lab is basically where you have a set of commands and have to make a dog bark() or a storm trooper miss() [and that's hell when they haven't introduced while loops yet]. the app lab is literally code.org going out of their way to make everything that their students are learning pointless in the real world. seriously, why can't we just use a <canvas> like an ACTUAL PROGRAMMER would do if they were to make a browser game, not use an app engine so slow it would be faster to update windows and android studio each time I run an 'app' in their 'environment'. their excuse is that the skills "transfer over" to the real world. BITCH! IF I DIDN'T KNOW JAVA, AND I WANTED TO MAKE A GAME IN JAVA, I'M NOT GOING TO LEARN PYTHON, THEN "TRANSFER" THE SKILLS I LEARNT, I'M GOING TO LEARN FUCKING JAVA. AND THAT GOES FOR EVER OTHER LANGUAGE, PROJECT, ETC.
I'm begging you code.org, stop, get help.9 -
When you spend a few hrs hunting down a performance issue in your iOS app only to find that you accidentally hit the shortcut for "Slow Animations" in XCode. 😭😭😭2
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Do you guys know about the Windows 10 operating system?
I highly recommend it.
It is so easy to get done whatever you want in just a few clicks or.. several.
It has a great web browser called Internet Explorer that comes pre-installed with it. If you love animations, it will even sometimes show you that beautiful loading animation for as long as it wants. If you have a habit of wasting time on the Internet, it will intelligently slow things down and become unresponsive to help you get rid of that bad habit. It's just that great.
It has a lot of great features pre-enabled for you like sending data to Microsoft to improve your experience on a personal level. The operating system cares so much about you, unlike other operating systems that represent a flightless bird.
It's so smart, it even keeps you from doing stupid things like customizing the operating system. It makes sure that you live in the given box and don't break anything. So caring, right?!
At random times, it shows you a blue screen and a sad face to remind you that life can be sad at times but you gotta keep going. It is profound.
It comes with great useless software that you absolutely don't even need! How great is that!
I use Windows 10 and I recommend that you do too.
Have a good day..20 -
A guy who was supposedly my teacher , out of 3 hours every class wasted 2.5 hours talking and watching videos on YouTube, it was impossible that I depended on him to learn the web , if I had I would not be on Devrant today.
That shithead who is supposed the best spent a whole year teaching me less but sending me templates and links to study at home. The fact is I had already visited most of the content and was way more ahead in time than him. This dumbfuck was one of those morons who wasted my time more than his. His way of teaching included sending content and not really putting the effort to touch the details. For everything he used w3schools.
Now when I submitted projects and had developed them on material design, he said it's mediocre , you know why ?
Because apparently this moron likes to do everything custom and he doesn't like simple design. He wants 15 types of animations and movements on the screen for branded websites. And I am fucking sure has no idea about the importance of material design.
Arrogant dumbfuck is understatement. He needs to be fucked by a peacock to understand what simplicity is.26 -
Many years ago when I changed to my second job, I had to do a lot more JavaScript work and upon Googling for a solution, that's when I came across jQuery. The idea of only having to write a few lines instead of multiple lines just to do a simple task was pretty exciting.
Plus looking through the docs and reading up about animations, I thought that was pretty cool and started playing around with it. Eventually I came to a project where I needed an interactive form and so I used jQuery to handle a lot of the UI work. My managers and the client were pretty excited about seeing how stuff can appear/disappear.6 -
Complete and total rant:
You know what fucking confuses the holy fucking shit out of me? DESIGN
I have MAD respect for motherfuckers that spend their days tailoring shit away in CSS, writing custom animations and toggles in JS and ensuring that their HTML is pristine as fuck. I really do and in my opinion they should b getting mad props from everyone, because if they so decide to learn GOOD server side scripting then they are most definitely on their way to create some awesome functional and beautiful shit.
But...
I am not a designer by any means of it. And I know that shit is supposed to look good and work across a multitude of devices. Doing something like that takes me a couple of lines of code (granted, after hours of work that is) that may take a designer way less.
But why oh why do I see THOUSANDS of lines of CSS code for shit that does not take me half the amount of work that it takes other people?
Like seriously. I am trying to emulate the menu that university of Chicago uses(as an example for a lil design practice cuz i suck at it) and looking into their CSS I see thooooousands of lines of code to do something that I did in about two hundred.
So wtf man, do I suck so hard that I am missing some serious shit? wtf is happening? This confuses me, because in my mind it should take me just about as much work as it takes them right?
AGAIN MAD RESPECT FOR DESIGNERS -- If you are a designer reading this please tell me wtf is happening14 -
a message to code.org
- the fact that you have celebrities back your organization does not mean your content is good
- making highschoolers (>14 years old) ask yes or no questions for a week is NOT helping them 'understand' binary, ITS JUST FUCKING DEGRADING
- all of your curriculum is useless. fucking useless. you're and 'organization' dedicated to getting children into programming. SO WHY THE FUCK DO YOU GO OUT OF YOUR WAY TO MAKE EVERYTHING WE'RE TAUGHT USELESS. the app lab is js but NOT ON A WEBPAGE, it just instructions for a fucking character that you paid shit loads of money to, and not to mention slower than my commodore 64 mining a bitcoin. if I'm going to learn js, I want to make a webpage. how many fucking js recruiters are going to ask if you can make an app code.org's app lab??? fucking none. if we're going to learn how pictures are encoded, CAN WE ENCODE A FUCKING PICTURE? jpg, png, bmp, I DON'T CARE. but the fact that we have to set a delimeter and then type a 64x64 image in binary makes me want to die, but it's also USELESS.
- in the entire networking unit, they focused more on their goddamn animations over their actual EXPLANATIONS2 -
Does anyone remember these? I would navigate to search just to see these characters perform different animations and movements
What a wonderful time it was🥺7 -
Absolutely hate these "moving up", "stairs of success", "we are so diverse!" stock photos all over the internet.
You feel like you are being subtle, fuck no. Unless your target audience is stupid as as fuck, this photos looks dumb and over the top. And what is up with this "diversity" all over the place? don't get me wrong, I am all for diversity. But learn how to apply it properly.
"Looks like we need a picture of a student. Oh no, we need to be diverse. Add 15 kids of 15 different ethincity in the same picture to make sure we looks diverse. Phew!"
And the animations. Holy fucking shite. Why is it that a cheap website immediatly means that your website needs to have 100 different animation in the front page.
Seriously, picture rolling from here and there. Text coming out of nowhere.Everything being squeezed and rotated. God damn it!
This is another reason I fucking hate these 1 click websites and shite like that. This fucking website was created with WiX and my God, it's a fucking nightmare.
Good news is client is recreating the website.3 -
First we had this stupid Hoverboards.
Now we have god damn fidget spinners. Every Idiot got one.
Now there's fucking Fidgets Spinners with LED.
Will the next fucking Cancer be a IDE with RGB flashing Code, animations and this shit is coming form coding Noob Hipsters and script Kiddies, who wanna be cool???
Kid from the future: Yo Bro lets configure our LED Fidget Spinner with this premade software and call it coding. We will be cool hackers.12 -
I am writing a graphics library for low power small memory footprint micro controllers to implement pebble watch like vector animations ( gif shows what i am trying to implement)
But I couldn’t find time 😔5 -
Okay, here we go...
I need a new Programming language.
Coming from a Python background, so go easy on me. x.x
C# can do what I need, but it's quite complex for me. I'd rather something simplier is possible.
Brief summery:
So, I've come to realize that I wont be able to make my Python game(ExitCode) as powerful and fancy as I'd like. And I decided that I should just start from scratch before I go any farther. (Though, I might go ahead and stabilize the current versions on GitHub)
Here's what I need:
Powerful UI support;
* I am re-creating an OS as my game. I will need to drag and position windows and icons in-game, as you would in a real OS.
* Needs to support Ads, Animations, Images, Videos, Sound, and any other media I might need?
* Preferably can render HTML & CSS (Though, this is just a preference)
Support for reading JSON and/or XML files SAFELY (XML had major vulnerabilities in Python)
Supports Windows, but I would prefer cross-platform-ability
Easy to compile
I am not really looking for a game ENGINE. I am looking for a language to create a game in from scratch, that has powerful UI libraries.
In the end, the game will be Free, and Open Source. (Always!~)undefined yeah python was a bad idea shouldn't have trusted a snake let the personal biases roll in come at me bro we will take over the world! maybe.. thats great but can it run crisis? programming languages47 -
I work as the entire I.T. department of a small business which products are web based, so naturally, I do tech support in said website directly to our clients.
It is normal that the first time a new client access our site they run into questions, but usually they never call again since it is an easy website.
There was an unlucky client which ran into unknown problems and blamed the server.
I couldn't determine the exact cause, but my assumption was a network error for a few seconds which made the site unavailable and the user tried to navigate the site through the navbar and exited the process he was doing. It goes without saying but he was very angry.
I assured him there was nothing wrong with the site, and told him that it would not be charged for this reason. Finally i told him that if he had the same problem, to let me know instead of trying to fix it himself.
The next time he used the site I received a WhatsApp message saying:
- there is something clearly wrong with the site... It has been doing this for so long!
And attached was a 10 second video which showed that he filled a form and never pressed send (my forms have small animations and text which indicates when the form is being send and error messages when an error occurs, usually not visible because the data they send is small and the whole process is quite fast)
To which I answer
- It seems that the form has not been send that's why it looks that way
- So... What an I supposed to do?
- click send
It took a while but the client replied
- ok
To this day I wonder how much time did the client stared at the form cursing the server. -
So I recently had a university project which focuses video game audio. We had to work in groups of 3 students and the task was to create a video game which uses audio as a gameplay mechanic.
Our idea was to create a game where you collect different audio samples which get looped as background music, and you have to select the correct ones to have a nice tune. To make it a bit more challenging we had enemies, guns and grenades plus doors which only open if the correct music is playing.
The guns fire on-beat, and the grenades always explode on the first beat of the next bar.
It was quite challenging to get things synced since even small offsets are noticable.
I wrote some nice code and theoretically it should have worked but for some reason the gun shots and the grenades didn't quite hit the beat of the music.
I tweaked stuff, created workarounds, optimized lot's of code to get execution times down but it still only worked sometimes.
I tweaked more and more only to realize that the timing drifted over time.
At that time I worked 20-30 hours on tweaking and trying to get it perfectly timed.
After recalculating some numbers I realized that all the audio samples are recorded at 135 bpm, but the guys who did the recordings said it was 130bpm.
I asked them if it could be the case that the samples are 135bpm and they said:
"yes, they are at 135 bpm as we told you"
I scrolled back in the telegram conversation only to see that they said 130.
Changing the number to 135 resolved all the problems and all of my workarounds and tweaks weren't needed.
So I worked for nearly 30 hours just because they didn't notice their fault and even when they realized that the timing is off sometimes (which took forever because they never played the game), they didn't even consider that they might have given me the wrong numbers.
This all wouldn't be that bad if both of my teammates had worked for more than 15 hours but they didn't. I did all the hard work and the only single thing they did fucked up my workflow. It fucked up the system I created and it fucked up the gameplay as things got unpredictable. Because of their fucking fault I worked as much as both of them combined IN ADDITION to all the other work I did (built 3 maps, coded everything, created animations, ...)
I love working in teams, but only if the whole team is motivated. Those two fuckers were the exact opposite.
Luckily i found the error so I could fix it, but guess with whom I'll never ever work together again?10 -
made a terminal themed portfolio website in 5 hrs
I used GitHub pages to host the website and name.com for the domain from the GitHub's student dev pack
I was able to implement basic typing animations using css although my website doesn't take any user input
Website : https://satvik.ninja
Repo ; https://github.com/satvikDesktop/...8 -
I might be fucked up, but I have a tendency to gravitate towards the shit that everyone else dislikes for the sake of knowing if their bias against is actually because shit is truly fucked up or if shit is legit plain WRONG.
From all technologies that I have worked with professionally I can count:
Java(currently in the form of old JSP services for an "enterprise level application")
Java for Android development - i was the lead engineer for a mobile project
Swift with IOS dev, same gig as the above.
C++ for Android development in the form of OpenCV with Java as well.
Javascript in all possible forms, basic input validation, ajax services, jquery datatables, jquery animations and builders.
Css/sass heavily
Clojure for an ldap active directory application
Python for glue scripts
Classic ASP with JScript and VBScript
VB Net forms
C# For ASP.NET MVC
Bootstrap for multiple intranet frontends
Node+Express for a logistics warehouse management tool
Ruby on Rails freelancing small gigs
Php in all ways possible from complete standalone php apps to Laravel and just php+composer apps aaaaall the way to wordpress
Django consulting
I have found that the one that I dislike the most is wordpress. And the one that I like working with the most is Node. Don't know why, i just do really fucking like messing around with Javascript, the language has changed a fuckload throughout the years and continues to increase and change. It was my first scripting language following a stint in me trying to learn cpp way when i was starting and royally FAILING
Never really got the hate for it, even when I used JScript with classic ASP i just enjoy working with Javascript a lil too much. And from all the above mentioned stacks safe from Php is the one, or one of the ones in which i don't royally suck :V3 -
CSS Grid Clock (Animated)
A Clock with the power CSS Grid and animations the result is a beautiful and futurist approach. The demo shows two variants one with the full power of the animation and the other with real clock logic.
Check it out guys and tell me what do you think.
link: https://codepen.io/flavio_amaral/...10 -
My only nemesis are sales people.
* They try to sell the impossible to the customer.
* They think even the biggest change takes only some minutes to implement, and tests do not even exist.
* They promise to deliver an app within half the time which means we have to cut out animations or some tests to deliver when due.
* They often get a commission (sometimes not as part of profit but revenue!) for calling their pals and asking them if they wanna buy something new (some say they also take the risk, but they don't, the company does).
There may be exceptions, but my perceived ratio between good and bad sales is about 1/20.
Now I am in a very small company with only one sales guy. Guess what, he is a good one! I hope he stays forever.6 -
var i = 0;
setInterval(function(){
document.getElementById("el").style.width = i + "px";
i+=10;
},100);
And, children, this is how we were used to create animations years ago7 -
So I am getting back into game dev. I keep going back and forth about making a 2D or 3D rpg. Maybe I will end up making a mix.
I also want to make customizable characters in game. I found a decent solution for 2D. An artist is making 2D sprites that allow things to be overlaid. Each component has animations. I can layer sprites and animate them in sync to keep all the pieces moving together.
For 3D this journey of what is possible is a lot longer I think. It is hit or miss finding generic 3D characters with build in morphing. I want to be able to change the body for customization. I think I will have to relearn how to 3D model. As I learn what kind of model I need I am also learning what it takes to do this in Blender. And holy hell, Blender is so amazing now! The stuff I can do easily is staggering. You can sculpt a mesh using sculpting tools. Then do a remesh of that to make a more easily animateable mesh. No remeshing by hand, other than installing a plugin. There are a bunch of plugins that you can buy too. I found one for free that looks promising. But the paid ones are not that bad either. Between $25 to $100 depending upon source, license, and features.
However, being a programmer I want to figure out how to generate 3D and 2D models. There is code out there to do this, but I wonder what the learning curve is on that. The engineer side of me wants to be able to model the shape of humanoids and then auto skin that. I think I will start with modeling a few by hand to learn the way it should work. I want a simple anime look. I did find info on automating face rigs and body rigs. Oh the tools we have now!
Anyway, I am having fun.15 -
Static HTML pages are better than "web apps".
Static HTML pages are more lightweight and destroy "web apps" in performance, and also have superior compatibility. I see pretty much no benefit in a "web app" over a static HTML page. "Web apps" appear like an overhyped trend that is empty inside.
During my web browsing experience, static HTML pages have consistently loaded faster and more reliably, since the browser is immediately served with content useful for consumption, whereas on JavaScript-based web "apps", the useful content comes in **last**, after the browser has worked its way through a pile of script.
For example, an average-sized Wikipedia article (30 KB wikitext) appears on screen in roughly two seconds, since MediaWiki uses static HTML. Everipedia, in comparison, is a ReactJS app. Guess how long that one needs. Upwards of three times as long!
Making a page JavaScript-based also makes it fragile. If an exception occurs in the JavaScript, the user might end up with a blank page or an endless splash screen, whereas static HTML-based pages still show useful content.
The legacy (2014-2020) HTML-based Twitter.com loaded a user profile in under four seconds. The new react-based web app not only takes twice as long, but sometimes fails to load at all, showing the error "Oops something went wrong! But don't fret – it's not your fault." to be displayed. This could not happen on a static HTML page.
The new JavaScript-based "polymer" YouTube front end that is default since August 2017 also loads slower. While the earlier HTML-based one was already playing the video, the new one has just reached its oh-so-fancy skeleton screen.
It would once have been unthinkable to have a website that does not work at all without JavaScript, but now, pretty much all popular social media sites are JavaScript-dependent. The last time one could view Twitter without JavaScript and tweet from devices with non-sophisticated browsers like Nintendo 3DS was December 2020, when they got rid of the lightweight "M2" mobile website.
Sometimes, web developers break a site in older browser versions by using a JavaScript feature that they do not support, or using a dependency (like Plyr.js) that breaks the site. Static HTML is immune against this failure.
Static HTML pages also let users maximize speed and battery life by deactivating JavaScript. This obviously will disable more sophisticated site features, but the core part, the text, is ready for consumption.
Not to mention, single-page sites and fancy animations can be implemented with JavaScript on top of static HTML, as GitHub.com and the 2018 Reddit redesign do, and Twitter's 2014-2020 desktop front end did.
From the beginning, JavaScript was intended as a tool to complement, not to replace HTML and CSS. It appears to me that the sole "benefit" of having a "web app" is that it appears slightly more "modern" and distinguished from classic web sites due to use of splash screens and lack of the browser's loading animation when navigating, while having oh-so-fancy loading animations and skeleton screens inside the website. Sorry, I prefer seeing content quickly over the app-like appearance of fancy loading screens.
Arguably, another supposed benefit of "web apps" is that there is no blank page when navigating between pages, but in pretty much all major browsers of the last five years, the last page observably remains on screen until the next navigated page is rendered sufficiently for viewing. This is also known as "paint holding".
On any site, whenever I am greeted with content, I feel pleased. Whenever I am greeted with a loading animation, splash screen, or skeleton screen, be it ever so fancy (e.g. fading in an out, moving gradient waves), I think "do they really believe they make me like their site more due to their fancy loading screens?! I am not here for the loading screens!".
To make a page dependent on JavaScript and sacrifice lots of performance for a slight visual benefit does not seem worthed it.
Quote:
> "Yeah, but I'm building a webapp, not a website" - I hear this a lot and it isn't an excuse. I challenge you to define the difference between a webapp and a website that isn't just a vague list of best practices that "apps" are for some reason allowed to disregard. Jeremy Keith makes this point brilliantly.
>
> For example, is Wikipedia an app? What about when I edit an article? What about when I search for an article?
>
> Whether you label your web page as a "site", "app", "microsite", whatever, it doesn't make it exempt from accessibility, performance, browser support and so on.
>
> If you need to excuse yourself from progressive enhancement, you need a better excuse.
– Jake Archibald, 20139 -
Phew... okay, I think it's time for me to go to bed. I just coded two webpages in HTML/CSS/JavaScript/PHP, everything works great and I also added some smooth animations when you hover over parts of the page :D
Basically... this last part (a.k.a. "smooth animations") was useless to this exercise, but... y'know... i was interested in experimenting it.
The more I code, the more I think I should be a design guy, lol.
Anyways... jeez, I really should go... it's 2:50 AM right now @.@
Goodnight y'all... 💙
( ¯﹃ ¯๑) zzZ...1 -
There are many, but in in particular,
EA!!!
There could many reasons, overpriced games, micro-transactions...
All of them can be described as "just business"
But one stands out and makes it personal, the reason I wouldn't just shoot the game-designer but stab him and watch him drown in his own blood.
MASSEFFECT ANDROMEDA!!!!!
It felt like they took all the mistakes the third game made, and continued to add some more.
1. The PS4-Version had so many performance-issues, it was pretty much unplayable
2. Instead of a good story, interesting characters and fun battles, we got an open-world.
3. Facial animations and voice-acting from hell.10 -
Being a programmer is basically like seeing all the cool tech that you always wanted to work with slip right out of your fucking hands and being replaced by an old system that bad programmers have managed to fuck up completely beyond saving. It’s like watching a bunch of monkeys trying to create a human out of decaying flesh, but when you question them, they look at you weird. It’s like wanting to create all these crazy cool animations and innovative experiences, but you end up spending most of your time trying to get a fucking image to line up correctly in marketing emails. My pride has been stripped from me.11
-
------------Weeklyrant-------------------------------------
So I bought a smart watch to go with my Samsung Galaxy back when I was 12, and upon inspecting the watchface maker app I came across lua scripting files. This amazed me. Animations, complex math, hexadecimal color system, variables, sensors...
I spent about four months
learning/experimenting with lua until I discovered arduino and C++.
I am now 14 and have been fascinated with robotics and learned java and dos since.2 -
Must nearly every recently-made piece of software be terrible?
Firefox runs terribly slowly on a four-core 1.6GHz processor when given eight (8) gigabytes of RAM. Discord's user interface is awfully slow and uses unnecessary animations. Google's stuff is just falling apart; a toaster notification regarding MRO stock was recently pushed such that some markup elements of this notification were visible in the notification, the download links which are generated by Google Drive have sometimes returned error 404, and Google's software is overall sluggish and somewhat unstable. Today, an Android phone failed to update the Google Drive application... and failed to return a meaningful error message. Comprehensive manuals appear to be increasingly often not provided. Microsoft began to digest Windows after Windows XP was released.
Laziness is not virtuous.
For all computer programs, a computer program should be written such that this computer program performs well on reasonably terrible hardware... and kept simple. The UNIX philosophy is woefully underappreciated.37 -
Well, my client likes the sailboat picture that I put up on his site as the hero area.
Now he wants to know if I can animate the water and put the sounds of waves and seagulls in the background.
I can, but fuck you. I won't. I have respect for the people that visit your site.6 -
I love my adhd kicks. My webstorm trial ended, I downloaded vscode, hated the bindings, I then used thr intellij extension. Everything ok expect autocomplete, not a fan of tab, couldn't use enter to enter enter as a binding. Hacked that binding.json, idk how i ended up installing a json sorter extension, ow theres a imports sorter. Okay what exactly i wanted to do? Right, do my niche site. Bad idea, i had written it in kotlin js, (missing intellij already) so i searched for almost non-scripting framework. Idk what happened...i ended up being interested in tailwind. Tried it a bit, ow they have tailwind ui. Thinking about buying the sweet shit. Ow i see headless UI... Pause, threw tailwind out. Thinking about react, met Solid, loved it, yarned and npmed it. Extension time, auto tag rename, more emmet like shit, rainbow and fira fonts, theme, scheme, ow colors whaaaw. Okay, its not gonna look like or feel like intellij, more like IDEA community if i had made the ide. What was i making again? Ah my webcrapp. still (idea)less... I went to codepen, grew a beard, came out, still feeling powerfully uncreative. Last stop: awwwards.. ow that awesome 7up nl site, imma see it, they nuked the animations, everything. This is where the rant actually ends, because THANK GOD I DONT FULLSTACK FOR A LIVING!!! Swift, Kotlin, XML and unpredictable Gradle is good enough for me to stop me from going wild. Stay safe. Genetic.🙋♂️2
-
Fuck UI animations!
They’re cancer. They’re like violence: once you start it’s already too much, and too much is never enough.6 -
Ive never used vim. In my life. I've never had the need to.
It was only yesterday while I was installing a new relic plugin to my MySQL server when the plugin installed opened vim for me to add some configurations. Took me about a minute to add the configs, and another 20 minutes to figure out how to quit vim.
Gotta say that I'm more comfortable making HTML websites with pretty CSS animations in sublime text than working in VIM!!! 👀5 -
Why do people feel so compelled to create their own custom components when the component library you're already using HAS ONE ALREADY?!
You can change the styling and animations using CSS and props. Stop building buggy shit from scratch.7 -
Holy shit Sololearn is actually such a Well Designed app to just learn the Basics of languages. Really smooth Animations and Fun Quizzes
(Btw, This Text was written with Google Keyboard which some how is so bad, i need to Switch Back to SwiftKey like STOP CAPITALIZING RANDOM WORDS GOOGLE!!)4 -
When the client wants an onclick menu, complete with animations and responsiveness, for a menu with only four items.2
-
Been in a creative company for more than a year working as front-end, mostly CSS3 Animations and jQuery.
Today got a Job Offer in a startup about building an ERP for Albanian Market, mostly in Laravel and Vue.js
I was so excited for the first 30 minutes and then I remembered that I don't know so much Laravel and Vue, also I must work with an other guy which has lesser experience than me.
Totally scared about this new exp but ready to go for it :D
Any suggestions is really appreciated!!!!!2 -
Designer: here's the layout/mockup file, how long will it take to build this page if I extract all the assets for you?
Me: well if you extract them in the right format and size this time, probably by end of day...
Designer: perfect! (Actually gets me everything in the right format)
*4:30 pm*
Me: alright I'm done
Designer: wait where are all the videos, and animations, and the parallax, and hover states and tool tips and interactive charts?
Me: WTF are you talking about? You gave them all to me as images?
Designer: ...they are supposed to be interactive.
Me: 😑 -
When the marketing exec rings to tell you that they are making a new site for the company...in Wix and that they need to use flash for the "animations".3
-
What was wrong with the major updates and clean modern UI? It was the only reason that made us happy.
Now buggy and not surprising minor updates, doesn't really support touch like 8.1, poor animations, poor etc. that looks like a quick without-love development to just "release quickly".
Anyways, who else liked the modern metro UI in 8.1 and sad about going back to traditional desktop on win10?48 -
I feel fucked, I feel fucked right up in the ass.
Remember that app I had to do to get the job? I found out the other candidates weren't even able to install Android Studio and that their deadline was postponed. And that they weren't able to complete the app.
I did everything with a really good design, solid programming, even added animations and made it so the recyclerview loads 15 items at a time while you scroll down smoothly. I. DID. EVERYTHING IN ONE DAY. I missed a good night of sleep.
I didn't get the job. They gave it to a fucker that was a web developer. I saw his app. It was really crappy (I'm not being petty or malicious, it was really bad from a dev point of view and a user point of view).
I feel. Disappointed. in this unfair world. And honestly I feel disappointed to the point that I don't even know if I should be a developer anymore. I feel betrayed by the hopes and the good feeling I got from the oportunity.8 -
just spent 2-3 hours trying to make a slideshow responsive for mobiles.
position().left returned an incorrect value breaking the whole thing. then jquery animations slowly produced a one pixel discrepancy when everything is animating based on the container width. breaking the whole thing.
Only solution has been to pretend all is fine.
things that make you want to smash something.3 -
A simple poll
Let's say there is a program or whatever sort of thing that does the exact same thing except the gui...
1. A shitty gui with default buttons, etc but with ok paddings and margins so that it is a bit usable (if it is a web app, no css) -- 5MB
2. A super cool 1337 h4X0R looking gui with awesome animations -- 100MB
What is your choice?20 -
Whenever Facebook decides to do one of its fancy animations about all the things you've posted pictures of in the past month etc. I'm sure they expected people to be posting pictures of parties, holidays etc.
I only post either pictures of my pets or something I'm working on (running cables in walls, cutting up bits of wood, decorating etc.) So it looks utterly ridiculous when one of those animations plays.1 -
I just felt like Google is the best player out there in terms of Companies.
Seriously, Well played Google.
This is not a negative opinion, I am just awe-struck at its tactics.
See, Google is currently the biggest name in terms of development in Android, ML and multi-platform software but no one can say it being a monopoly due to its dedication to open source community.
Recently Android emerged out to be One of the Biggest , most advanced, trusted and loved Technology . It saw great achievements, and up till 2016-17, it was at its peek. BUT when the market started shifting towards multi-platform boons and Ai, it got its hands into that too with its flutter and kotlin environment
One could have a negative opinion about this, But i can't seem to engulf the vast amounts of positive situations i see in this:
1) this IO18 (and many months before that) saw ML/AI being incorporated in Android (also the arcore, proje tango and many more attempts in the past) meaning that Android will not officially "die". It will just become an extremely encouraged platform( not just limited to mobiles) and a beginning of the robot -human reality ( a mobile is handling everything of your everyday life: chats, music apps sxhedules, alarms, and with an actively interacting ML, it won't be long when Android comes installed in a green bug lime droid robot serving you tea xD). Meanwhile the market of Windows games may shift to mobiles or typically " Android games" (remember, Android won't be limited to mobiles)
2)java may or may not die. The animations and smooth flow it seems to provide is always appreciated but kotlin seems to do so too. As for the hard-core apps, they are usually written in c++ .So java is in the red zone
3) kotlin-native and Flutter will be the weapons of future , for sure. they will be developing multi-platform softwares and will be dividing the market of softwares into platform specific softwares(having better ml/ai interactions,animations) and platform independent apps(access and use anywhere softwares).
And where does google stand?Its the lord varys of game of thrones which just supports and enhances the people in the realm. So it benefits the most . That's a company for you, ladies and gentlemen! If seen from common eyes they seem to be the best company ever and our 1 true king but it can also be a very thick fur cloak hiding their negetive policies and tactics , if any.
Well played, Google.16 -
So first of all merry delayed Xmas and of course wishing you all a happy new year.
Now...
I always loved designing and coding, yes I actually like it, I must be absolutely mental or something.. I finally after pushing myself through hours upon hours of courses, finishing most within 15% of the allotted time, and doing more then was requested, I finally found a job, related to front-end development. You might think "Gee; good for you buddy, you filthy commoner.." Well; it didn't last all too long, I basically after nailing the interview process got my first day there within a few days, now I am absolutely stoked and my nerves are shot, plus the 4 cups of coffee aren't helping. I literally was so nervous to do well on my first day, that I slept for only one hour, literally one bloody hour.
I get into the office where I am greeted by an amazing laptop, I mean high-end gaming 360 no-scope all over the place gaming. I sit down and start on getting all my tools ready to go (they let us use whatever IDE we wanted, which I thought was amazing) after getting my IDE and the plugins and all the emails/Slack etc setup, I then get told to get a Dropbox account. I assumed the Dropbox account was just there to share things quickly with the designers, we would obviously be using Git right?! Well; no not exactly, actually not at all - we all used the Dropbox account of one of the bosses, I swear everybody pushed and pulled stuff all the time, a copy of the boss's passport was in there as well, and they had projects from and up to 3 years ago, still in there... It took my Dropbox 3 bloody hours to grab as much as it could to actually allow me to get started...
I then to my absolute dismay notice that I would be working on a prefab of a prefab, basically the only thing I would be responsible for, is to adjust the animations and aligning elements.... Aligning and animations.... Fine, I guess it could be worse right? Started going along with it, using a framework that I never heard of before, till like a good 3 days before starting there called "Greensock" which is amazing I must admit, could've helped me allot on my solo-projects. Problem was; we had designers who wanted things, that just looked plain horrible, it was never 'on-point' so to say, maybe it's just me being a perfectionist but it just looked wrong.
Finally got it done after struggling with the prefabs and what not, then the day was almost over and I finally got to go home, fortunately dodging the drinking that was occurring around 4 in the afternoon in the middle of the office, it wasn't beers or anything of the sort - but hard liquor along the lines of Wodka and straight up Gin. I fortunately had a personal issue I had to attend too, so I got out of there before things got too crazy and they went out for dinner stumbling all over the place.
Well this wen't for a few more days (minus the drinking), with 8 being the exact number of days and my grievance list only kept growing. I was for one a junior-developer and thus with them knowing was supposed to get training from our lead, however; that never occurred instead said 'lead' would leave early or be completely absent on most days, leaving me to mess around with prefabs that did my head in, with no comments nor any indication what it did or should've done, I spent hours just adjusting one line of code at a time to see what would happen.
Eventually they told us to work from home only, so I did - did a project here and there and then got told they wouldn't keep me on board any longer, stating I was too inexperienced and they didn't have enough work (which was a load of bs) and that I lacked "office experience" whatever the heck that means, I was always sociable and hell I ever cracked people up, kept a neat and orderly list of things that needed doing, I even contrary to most commented on my code, so the next poor sod wouldn't be going through 'try by error' hell that I wen't through.
Either way; I currently have been feeling absolutely wrecked in terms of motivation, that job would've solved my financial situation and allowed me to finally do what I wanted to do. Instead of doing some random dead-end job each week or month, I would've had a steady income and something I could've built on.
But to add some positivism to this endless and too long of a rant... I'm currently going through a boot-camp and doing a small Linux based course on the side, this little thing isn't going to hold me back; yeah it will be tough, but then again most things don't come easy..
Thank you for reading and I hope you have allot and I mean allot more luck on your first job.5 -
can we all take a moment to appreciate the developers of flutter. they're smart, and they took the time to make flutter the *right* way.
they used an easy to learn language that's ideal for mobile development, which means hot reload/restart is possible (because dart supports aot and jit compilation)
the way it's designed is beautiful. everything is a widget, and it's easy to customize them via named parameters.
the community is great. it's not large, but it's supportive, with two active subreddits. yesterday i asked a question on r/flutterdev, and a member of the flutter team at google answered the question with a comprehensive answer.
flutter is very consistent across platforms. if it works on android or ios, you can bet it'll work on the other just as well, with the exception of platform-specific code.
it is VERY performant. unless you write a major bottleneck, 60fps is easy to achieve.
animations are EASY. define a tween and animation controller and then write a callback function. not to mention it's straightforward, and complex/combined animations are easy, too.
you can get almost direct access to the canvas, should you need it, with custompainter.
oh my god, this is revolutionary in the programming world. development is quicker than it is with native android alone, and for people who have no access to a mac, like me, i can develop for ios and compile via code magic. if you haven't checked it out and you develop for mobile, check it out.
oh yeah, did i mention it's not just mobile. hummingbird - flutter compiled to web - is already in experimental public betas, and will likely be released by the end of the year. there's also experimental desktop support, which is amazing, and much better than electron. not to mention flutter is the future, as it will be the primary way to make apps on fuchsia os.13 -
So apparently Firefox can't handle (quick) animations from opacity 0 to opacity greater-than-zero and glitches around. Instead you need to animate starting from something greater than 0, like 0.001.
I had to debug this shit and it just adds to my reasons to dislike this browser.5 -
Earlier this year, we built a custom gift box builder for a local popcorn company. I had decided to use vue.js for the interface which was really fun to learn.
I hadn't used any reactive frameworks like vue before this project, but I was surprised how easy it was to use, and it was so satisfying watching the frontend change just by modifying the data. I was able to easily add little transition animations when the states changed which was really fun too (something that would be really tedious otherwise).
That's was probably the most fun I've had on a project in a while. -
What a coincidence. JQuery gets an update to 3.4.0 - and I removed the JQuery dependency that a mid-sized widget (15 kB minified) needed.
Rewriting the selector, css and trim stuff was easy. Each, children, append, empty, remove and extend were not too hard. Animations gave me more headache, but in the end, JS triggered CSS transitions worked nicely.
I was able to shave off the usual 30 kB over the wire for JQuery, and the whole thing seems snappier. Finally, I'm at vanilla everything!
Of course, it's largely due to JQuery's merits that vanilla JS is where it is today. So, thank you JQuery, and farewell.3 -
My dad bought a book on introduction to Macromedia Flash.
I came for the animations, stayed for the coding. -
When somebody demos a new app to the CIO as a functional product but turns out to be a concept prototype made with Origami without any proper code... literally a glorified PowerPoint with animations....3
-
I will never ever see, play, or think about video games the same way again. Even playing all my childhood games is never the same.
I will now forever see the game from the inside out, imagining what code the devs might have written to achieve what is happening: sprites, audio, triggers, AI algos, etc. No longer is a player or character just a player or character; they're sprites, animations, classes and variables and method calls. o.o2 -
This is the best example of google giving a fuck about their own guidelines.
They always ram their expectations of you making your apps fit the guidelines a 100% into you, but then they give a fuck about heir guidelines in their own software.
They use a ListView here in google contacts. It's completely outdated for a large amount of data, such as my 200 contacts. They literally push you not to use outdated techniques such as ListViews in your app. Use RecyclerViews, our completely new solution instead. ListViews are very very bad in performance.
I KNOW THIS SOUNDS PICKY, BUT THIS IS JUST AN EXAMPLE!!! THEY DON'T CARE ABOUT THEIR OWN GUIDELINES IN EVRY WAY! BEST OTHER EXAMPLE IS GOOGLE PLAY STORE. BAD PERFORMANCE 100%. BUT AT LEAST IT HAS RUCKLING ANIMATIONS.4 -
Could we all just agree that Mac is a piece of shit in terms of performance? Specially with those lousy animations and that stupid dock?
Got Archlinux running on my Macbook. Happy days again.3 -
Does anybudy still use Adobe Animate/Flash for web animations?
They teach it at my school and at the moment I see no reason to use it. I'm probaly faster writing it by hand in CSS / JS, and it will run smoother that the animate files...6 -
I just styled something that appears to be an "parent" style change when a certain "child" was hovered.
Vanilla CSS. I think I've seen it all now.
My brain is spaghetti right now 🤪1 -
I've seen a lot of people design great websites here on DR. Since I'm being dragged into quite a bit of front end, I've decided to quit complaining and up my design game. Suggestions and advice on good design considerations?
Our creative lead sent me a few reference websites that had a lot of "wow factor". It had stuff like trailing text animations, slow motion menus and what not. For some reason, I found all of it to be annoying and pointlessly bloated. I'm more into minimalist design and simple transitions but idk if this is just my taste or lack of competence in making such fancy ass design that makes me not appreciate such sites. I need advice and I'm not sure on what. You'd probably know what if you've been in a similar situation before.14 -
Busy playing with HTML5's history api and content replacing. Got the timing on css animations perfectly so the transitions between pages are smooth as butter. Dont even notice the pages changing aside from the url. Shits pretty cool1
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A: Please build a Website for our new product.
A: Please use fancy technology, Animations and stuff!
B: OK, but $_things won't Work on mobile
A: mobile is Not our target audience. No Problem, optimize it for big Screens only.
B: it's 2017 - we need a mobile optimized Page, are u sure?
A: yes, so what i say
A week later...
B: hey a, here is Your preview. Optimized for big Screens, and i didn't Care much about mobile.
A: HEY B, YOU NEED TO FIX $FUNCTIONS ASAP!! THEY DON'T WORK ON MOBILE -
There are few things that annoy me more than an app with unneeded transition animations between menus. An example of this would be the Xbox app on Android. Whenever you navigate to a new menu, it always has a stupid slow fade-in animation. Why do we need an animation every time we switch between menus?! It adds that much more time before we can actually use that section of the app, just because we need to wait for this stupid unneeded animation to run. It's like whoever wrote the app was browsing a generic animation library and discovered the fade-in animation, and thought to themselves "Woah this is so cool, it'll make the app go whooooooosh every time they change menus, they're gonna be so impressed!!"3
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Major rant incoming. Before I start ranting I’ll say that I totally respect my professor’s past. He worked on some really impressive major developments for the military and other companies a long time ago. Was made an engineering fellow at Raytheon for some GPS software he developed (or lead a team on I should say) and ended up dropping fellowship because of his health. But I’m FUCKING sick of it. So fucking fed up with my professor. This class is “Data Structures in C++” and keep in mind that I’ve been programming in C++ for almost 10 years with it being my primary and first language in OOP.
Throughout this entire class, the teacher has been making huge mistakes by saying things that aren’t right or just simply not knowing how to teach such as telling the students that “int& varOne = varTwo” was an address getting put into a variable until I corrected him about it being a reference and he proceeded to skip all reference slides or steps through sorting algorithms that are wrong or he doesn’t remember how to do it and saying, “So then it gets to this part and....it uh....does that and gets this value and so that’s how you do it *doesnt do rest of it and skips slide*”.
First presentation I did on doubly linked lists. I decided to go above and beyond and write my own code that had a menu to add, insert at position n, delete, print, etc for a doubly linked list. When I go to pull out my code he tells me that I didn’t say anything about a doubly linked list’s tail and head nodes each have a pointer pointing to null and so I was getting docked points. I told him I did actually say it and another classmate spoke up and said “Ya” and he cuts off saying, “No you didn’t”. To which I started to say I’ll show you my slides but he cut me off mid sentence and just yelled, “Nope!”. He docked me 20% and gave me a B- because of that. I had 1 slide where I had a bullet point mentioning it and 2 slides with visual models showing that the head node’s previousNode* and the tail node’s nextNode* pointed to null.
Another classmate that’s never coded in his life had screenshots of code from online (literally all his slides were a screenshot of the next part of code until it finished implementing a binary search tree) and literally read the code line by line, “class node, node pointer node, ......for int i equals zero, i is less than tree dot length er length of tree that is, um i plus plus.....”
Professor yelled at him like 4 times about reading directly from slide and not saying what the code does and he would reply with, “Yes sir” and then continue to read again because there was nothing else he could do.
Ya, he got the same grade as me.
Today I had my second and final presentation. I did it on “Separate Chaining”, a hashing collision resolution. This time I said fuck writing my own code, he didn’t give two shits last time when everyone else just screenshot online example code but me so I decided I’d focus on the PowerPoint and amp it up with animations on models I made with the shapes in PowerPoint. Get 2 slides in and he goes,
Prof: Stop! Go back one slide.
Me: Uh alright, *click*
(Slide showing the 3 collision resolutions: Open Addressing, Separate Chaining, and Re-Hashing)
Prof: Aren’t you forgetting something?
Me: ....Not that I know of sir
Prof: I see Open addressing, also called Open Hashing, but where’s Closed Hashing?
Me: I believe that’s what Seperate Chaining is sir
Prof: No
Me: I’m pretty sure it is
*Class nods and agrees*
Prof: Oh never mind, I didn’t see it right
Get another 4 slides in before:
Prof: Stop! Go back one slide
Me: .......alright *click*
(Professor loses train of thought? Doesn’t mention anything about this slide)
Prof: I er....um, I don’t understand why you decided not to mention the other, er, other types of Chaining. I thought you were going to back on that slide with all the squares (model of hash table with animations moving things around to visualize inserting a value with a collision that I spent hours on) but you didn’t.
(I haven’t finished the second half of my presentation yet you fuck! What if I had it there?)
Me: I never saw anything on any other types of Chaining professor
Prof: I’m pretty sure there’s one that I think combines Open Addressing and Separate Chaining
Me: That doesn’t make sense sir. *explanation why* I did a lot of research and I never saw any other.
Prof: There are, you should have included them.
(I check after I finish. Google comes up with no other Chaining collision resolution)
He docks me 20% and gives me a B- AGAIN! Both presentation grades have feedback saying, “MrCush, I won’t go into the issues we discussed but overall not bad”.
Thanks for being so specific on a whole 20% deduction prick! Oh wait, is it because you don’t have specifics?
Bye 3.8 GPA
Is it me or does he have something against me?7 -
Just installed Arch for my first time. Using lxde right now but sadly theres now way I can rotate my 2nd monitor (since I have it vertical). What desktop environments do you guys use? Should be lightweight/fast/not many animations and shit.14
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My "dev specialty" when I first started was Flash and ActionScript. I just wanted to make funny games and shitpost animations on Newgrounds.
Eventually I got steered into building basic websites. Those were the Dreamweaver MX days. JavaScript + jQuery were all the rage.
Then I got a job building SharePoint modules, got exposed to legitimate programming languages like C# and learned more about enterprise software architecture, design patterns, yadda yadda. I started hanging out more with the front-end guys, who taught me SASS and SMACSS and all that jazz.
Eventual jobs kept leaning me towards front-end, so I guess that's the hole I find myself in lately. Sometimes I get a sprinkle of devops, some infrastructure stuff, maybe a little solution design here and there.
Now I maintain shitpost enterprise applications built by other devs who like spaghetti and meatballs. At least I put in funny ASCII art for strings in my unit tests. -
It was around for a while but I didn’t realize it was it for a long time. I was fixing computers for cash and spending in on booze while in primary school. Making websites for cash and for fun while in high school. Some guys wanted to buy my databases at the time and sending me emails that my websites rocks. I didn’t cared cause I party a lot and I didn’t need money.
Sex drugs and rock and roll was my life not a fucking computer.
Since I never had problems with math I passed exams and got myself to university and dropped out cause of those 3 funny things above. Turned out to pass exams after second year when math and physics disappeared you need to study more then 1 day before exam and party was more important for me.
I failed tremendously. My girlfriend left me I was out of money I got back to my hometown with my laptop and I somehow between depression, drugs, alcohol and killing myself reminded I was getting money from websites and I can try to follow that movie.
At that time I didn’t read single book in english in my life. I know some basic english so I decided to try to read some actionscript2 pdf. Why actionscript ? I liked those simple games. Those were fun and there was nothing better. I was reading first book at least 10 times with vocabulary that took about a month until I remembered whole book and second book was faster like 1 week third was 1 day and from then thing moved a little faster. I discovered flex just before adobe acquired macromedia and started writing in it. Started answering to some questions on forum and build some portfolio website with fancy 3d animations and stuff and finally applied for 2 jobs.
They both were amazed by my website and one of them sent me some task to do and I did it overnight and sent them back. They wanted to hire me and I need to respond to them.
Second job they invited me for talking and asking about math, if I’m ok with 3d and stuff and they offered me job closer to my home town so I picked them. The code was amazing, 3d equations, quaternions, complicated stuff bit very well written by some company that dropped project before launch and my first task was add some small feature.
I remember first day in elevator with my former boss who told me to not to get scary and take it slowly I was trying to do my task as fast as I can worried I will be fired if I don’t do it and nobody else will hire me and I won’t manage to recover from second failure. It was even more fighting with myself that I will fail again then with this task lol.
I’ve done the feature third day and when they said it’s cool and I can commit my changes it appeared to me that It might be this shit that will get me out of trouble.
I was never again wrong about programming and so wrong about trouble but that’s a different story... -
Wanting to animate an arrow turning.
Has jQuery and thinks of. animate().
Spends 2 hours wondering why it won't rotate.
Reads in smallprint "jQuery doesn't support CSS3 animations."
There goes the time I didn't have -_-7 -
I'd like to talk about my first impression of the new product of Microsoft :
"New Edge Browser"
I just wanted to take a shallow glance at this browser, and it was horribly awesome in contrary with my expectations.
The design and animations and smooth transitions, ease of migration from chrome and enhanced UI were the things that aroused my interest at the first 5 minutes of usage, as a frontend developer, I'm so much eager to dig up more in it. Share your experience and opinions with me 😉22 -
UI designers! Please understand that whilst animations are pretty, people don't want their webpages, apps and game UI elements jumping around when they're trying to interact with a button.
So Firefox for Android recently received an update that, stripping out 90% of the browser's functionality aside, has two glaring issues:
1_ about:config got disabled, so any options that, say, scaled webpages to not look like they're made of Duplo are now totally ignored. Enjoy your toddler websites!
2_ The search bar auto-hides. On every scroll. It changes the viewport size when it hides, making webpages frantically jump around and change CSS rules. There's no option to turn off auto-hiding. Twitter already jumps around like a rabbit on the strongest crack carrots can buy, and they somehow made it WORSE.
F%^&7 -
This year I could join the "Game Graphics" for my elective classes. After seeing that we are split almost exactly in half (graphics design and programmers) our tutor (graphic with 20+ exp in the field, worked on few Call of Duty titles and more) decided that instead of forcing everyone to draw something, we will be making games in groups.
So me, and my friend were grouped with two girls from graphic. I have to say, working close with them was an eyes-opening experience. They don't think like me, they don't see like me and they interpret everything different.
Anyway, as most experienced Unity dev (... Yeaaaah, one game self made and published) I was chosen to get rest of the programmers up to speed. Luckily no one objected and they did what I wanted them to do, so it wasn't bad.
Today was supposedly the last day to present finished prototype. After three weeks staying up till 1 am, working on this project, two other, and nornal job, it was supposed to end. But, no one was really ready. So tutor decided that we will only do this project, an 2D platformer, instead of two, this and 3D game.
While walking around and checking the progress he stayed with us at least two times, watching what we were doing. Since last two weeks were really hectic, we were finishing up animations, adding some polish and such. When he came to us for the second time, he played our prototype. He's a bit older guy, somewhere around his 60, and one could see he wasn't prepared for hard gameplay I presented him with my first level design ever.
He told us his feedback, about how hard it is and not really intuitive, but in the end, he was satisfied. We have made really great progress and brought him something he could play and finish. Which was more than most of other groups had at today. And, as a cherry on the top, he complimented me as a group chief. I don't remember the last time someone complimented my work. The feeling was... Incredible. Touching even.
So, yeah. My hard work wasn't in vain, even though we now have time till the end of the semester. Everyone in my team has given their all and now we can rest for a bit, while others are catching up. Right now I only have to polish some mechanics, rework a bit of level design and add tutorial, while girls from graphic design will be working on better background and sprites.
All in all, it was a pretty good day.6 -
Annoying part of fancy names for systems are the amount of wrong results when googling.
Im trying to learn Flutter and I want a striped background to move endlessly. I i get are either far more advanced animations, or hair salons...2 -
Gna gna gna Chrome you stupid sucker!
I have some objects that I animate using JS triggered CSS translate with a transition duration. Why on earth would Chrome think it's a good idea to apply that duration also after the animation when I zoom the whole page?!
OK, slap a transition end handler on the object and reset the transition duration when the animation is done. But FF doesn't have that problem in the first place, and even IE works as intended!5 -
So when are all of you going to admit that React.js is useless? It's awful and miserable and doesn't do anything it promises to.
It's not faster to write code, it's not cleaner, it's not easier, it's just a ton of boilerplate and it can't even handle simple animations.
If Facebook didn't create it, everyone would think it's ridiculous and stupid.. Because it is.
Stop trying to be cool and just fucking deliver fucking business value.56 -
https://hotpot.ai/art-maker
playing around with this is so captivating. that it doesn't really work well and you have to "optimize" your input makes it even more interesting. but when you use it too long, it starts messing with your brain and you start questioning your own perception of reality. what are "things" anyway xD
would be nice if dall-e 2 (which seems to actually work really well) was available to the public soon.. also, i want this for 3D structures, animations & games mechanics, imagine the fantastic uncanney valleys that would open up ^^4 -
the more i learn about web dev, the more i realise the reason for its mess up . There are 2 major problems in it : the people who create various important concepts and tools for web dev were 1) working on it without any collaboration and agreements on the philosophy and 2) were too stubborn on their ideology i guess.
There is no limitation to anything's functionalities, and the limits that are "defined" are badshit crazy. for eg:
====================================
HTML creator : "I am gonna make a language that would provide a skeleton to web page. it will just have the text and basic markers to let the scripting and styling engines/languages know which text is supposed to be rendered and how.
It won't provide any click or loading functionality.
someone: "So i guess opening a page or loading an image would be handled by JS or other programming language? also, bold , italic or division would be added via CSS?"
HTMLguy : Nah, my html engine would ALSO do that.
someone : what , why? won't that just be stupid and against your philosophy?
HTMLguy : WHAT? am too awesome, can't hear you
w3c , 50 yrs later : sorry can't change this, gotta support the 50 yrs of web dev and billion sites
=================================
CSS guy: I am gonna make the world's best beautifying stylesheet language to provide colors, styling, fonts and backgrounds to a page. every loadings and clicks would be handled somewhere else
Some1: cool, then clicks, hover and running of animation would be handled by JS only
CSSguy :Umm, i guess i could handle those.
Some1 wha-?
CSSguy : Thankyou Thankyou Thankyou for the nobel price!
====================================
JS guy : I am gonna make a god web programming language! It can do everything: add/remove html tags, add styling, control animations, control browser, handle clicks , perform operations, everything!
some1: cool! you must be making very large programming language with lots of modules.
JS guy: No! i am gonna keep it small. no built in classes and file imports! just use the functions directly. if someone wants the additional lib functionality, install them on your server
some1 : innovative! what's typeof NaN ?
JSguy :shut up.6 -
So I made an update to my React Native app. I changed UI of a couple of screen, added a few animations here and there, refactored how my graphQL resolvers work in the backend(no breaking changes), changed how data gets loaded into the database etc.
It worked in dev so I figured hey let's deploy it. Today is(was because it's now 3am but more on that later) a national holiday so no one goes to work so no one will use my app so I have an entire day to deploy.
I started at 15:00(because i woke up at 13:00 lol). I tested the update once again in dev and proceeded to deploy it to prod. I merged backend to master, built docker images, did migrations on the db, restarted docker-compose with new images. And now for the app. I run ./gradlew assembleRelease and it starts complaining that react-native-gesture-handler is not installed. Ugh, rm -rf node_modules && yarn install. It worked. But now gradlew crashes and logs don't tell me anything. Google tells me to change a bunch of gradle settings but none of them work. Fast forward 5h, it's around 20:00 and I isolated the issue to, again, react-native-gesture-handler. They updated from 2.2.4 to 2.3.0 which didn't fucking compile. 2 more hours passed (now 22:00) and I got v2.3.1 working which fixed the problem in 2.3.0 but made my app crash on startup. YOUR FUCKING LIBRARY GETS 250K WEEKLY DOWNLOADS AND YOU DONT EVEN BOTHER CHECKING IF IT COMPILES IN PROD ON ANDROID?! WHAT THE FUCK software-mansion?
After I solved that, my app didn't crash. Now it threw an error "Type errors: Network Request Failed" every time I fetch my legacy REST API(older parts use rest and newer use graphql. I'll refactor that in the next update). I'll spare you the debugging hell i went through but another 5h passed. Its 3am. My config had misspelled url to prod but good for dev... I hate myself and even more so react-native-gesture-handler.3 -
Just spent the whole morning making a custom loading indicator for our app (an animated version of our logo). Animations are fun!3
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So..there is 2 of us working on a Wordpress site, my job is front-end and make it look nice, the other persons job is to do some backend development(dont ask me what and why, I have no idea). Basically, I was waiting for the other person to finish his part so I can do front end development. I was expecting it to be just a theme, and then I fix it, add new stuff, etc etc, like usually..but the horror I saw, THE FUCKING "BACKEND" PERSON HAS ACTUALLY MADE A FUCKING THEME EVEN THOUGH IT IS MY FUCKING JOB. Now dont get me wrong, I wouldnt mind if I did almost zero work and got paid, but..THE FUCKING THEME WAS UGLY AS A TWO HEADED DICK SMOKING A FUCKING CIGARETTE. There was STRONG RED FUCKING EVERYWHERE, padding between posts was basically -20px. Well ok, I could have just started making a new theme, but there was already some stuff in this one we needed so I went it it and tried to make it look nice. And trust me, it is great now, great colors, fonts, shadows, button animations, everything, even looks great on mobile.
I started making some changes to the header, and I noticed that post title changes also..hmm wonder why..So I inspect element and what do I see, TAG OF THE FUCKING POST TITLE IS <HEADER>???? WHAT THE ACTUAL FUCK, IF YOU TRIED TO DO SOME FRONT END, AND YOU SAY YOU KNOW SOME, WHY DO FUCKING FUCK WOULD YOU DO THAT???????? WHY THE FUCK WOULD YOU DO MY JOB IF YOU SUCK AT IT??? DONT DO MY FUCKING JOB, I SUCK AT "BACKEND" AND I DONT FUCKING DEAL WITH DATABASES OR TRY TO MAKE THEM FOR YOU!!!!! AAAAAAAAAAAAAAAAAAAAAAAARHHHHHHHH FUCK -
I work remotely for a team that works together in an office, and this morning on the conference call a team member said
"one thing i think we need to do with this is stay on task, because while these things that have been added are cool we don't need to be doing anything not outlined in the MVC requirements"
Okay first of all -- this is a completely foreign technology to this team. It's not like I diddled around adding fancy animations and no function. The problem working in a new technology with an old mindset is assuming that it's going to move linearly from step 1 to step 2. And that drives me fucking insane.
- Progress in paid contracted work is done by staying on task.
- Progress in research isn't done linearly. You have to try shit -- and figure out what doesn't work.
I feel bad because I'll chime in and shoot down ideas with a fucking guided missile because I know the answer and I've done the fucking research -- I'm not a dick about it, but replying with a simple "no that's not possible, because of this or that", the call becomes silent for 30 seconds because I've shattered their understanding of the technology because nobody has taken the time to understand anything about how this thing works!!
So until they either listen to me, ask me, or learn the smallest amount to get on my fucking level, I'll keep progressing -- because whether the old world idealists like it or not -- that's my job.
Progress.
</ rant>14 -
I had a bug on two animations for 2 months caused by a fucking svg img lazy loaded with no width/height in between png-s on top of the page... This was the biggest blocker on final qa. Im so done with this shit... 😶
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I've been editing sound effects, animations, image assets, creating things from scratch if I don't have what I need, all while I am hired as a software engineer.
We are supposedly an interactive contents company, while we have only two designers (none of which specializes in software design) for half a dozen projects, no sound engineer, and no animator.
I've been using Krita and Audacity as much as VS Code these days - my hobby skills I never thought would use in a professional environment. I wonder how did my predecessors work, surely not every software engineer also happens to be a hobbyist artist.4 -
wasn't a fight, really, just me having gotten frustrated after half an hour of trying to explain to a 2D animator what smear frames are, since we were making a flying hummingbird, found out that multiframe animations for the wingflaps looked like crap for its flapping speed, so i was like "oh, i know, let's just make the whole wing flap a 3frame anim, one frame wings down, one smear frame, one frame wings up, done"
cue the UNIVERSITY EDUCATED ANIMATOR looking at me with confusion, asking what are smear frames.
cue half an hour of repeated attempts at explanation, each attempt imagining him to be a younger and younger child, last 3 attempts i was actually sketching it out for him in photoshop and playing it to him (via photoshop's timeline for making animated gifs) so that he could see how it looks, which still didn't help him get it.
it turned very unpleasant towards the end, due to me getting very dumbfounded and irritated and interlacing the last couple of explanation attempts with remarks on my fascinated disbelief that a university educated and graduated animator not only had no idea what smear frames are, but isn't even getting it after having it explained multiple times as if he was an elementary school child.
at that point my boss stepped in, told me to go have a smoke, and when i came back, he managed to explain it to the animator by some of the interpersonal magic he (the boss) had.
that dude (the boss) was amazing.
p. s. the hummingbird turned out looking amazing, thanks to the smear frames.9 -
Started an open source css library, consisting of class based animations
Check it out and please suggest some points to make it more better.
VOV.CSS
https://github.com/vaibhav111tandon...4 -
TL;DR: Fuck fucking Arch fucking Linux. Gentoo. Yay or nay?
So over the last few days my arch install has gone to hell. A small install of a package brings up some other update as it needs an updated version, then shit starts to segfault. I've been compiling anything and everything from sources rather than using pacman, and it works great. My DE has an issue with animations and does a FULL FUCKING KERNEL PANIC when I as simple as change what virtual desktop I focus. I'm genuinely so fucking done with Arch and I wish to change. I'm not touching Ubuntu with a 10 foot pole, nor any other Debian shit, so I'm wondering whether Gentoo might be it. Anyone got experience with it? Worth a shot for an experienced linux user?6 -
So I found a course that shows how to make purely procedural animation for characters. The demo on youtube was pretty amazing. It is like 9 hours of coursework. I am expecting some good information from this. The course is for Unreal 5. I intend on extrapolating the relevant data to use with Godot.
I started watching the videos and everything is being done in blueprints. Not sure what I was expecting. The goal is to do procedural animation in Godot. The logical place to start is to install Unreal 5 so I can learn the blueprints and transfer that knowledge to Godot. Kinda funny. Yet another launcher I "get" to install.
The goal is reduce the artwork pipeline. If I can rig characters correctly I am hoping I can share animation procedures and not have to spend hours keyframing animations. Also, code that moves stuff is cool. I genuinely want to know how to make that work. No idea if the goal is achievable.
The course:
https://udemy.com/share/...
Youtube:
https://youtube.com/watch/...1 -
Got a bad question here. I've got my homepage (login + some archives with access permission) which I made in HTML + php (yeah I know). But I just hate how php looks. So I'd like to rewrite that whole little bastard now using some other language (not php obviously). What do you recommend? Which Lang's/frameworks are being used. I heard python and java spring were good but I wanted to hear the opinion of some real devs I guess. I'm rather a back end dude (c++) but I think it would be useful to learn some web programming too (not interested in fancy animations and shit, just a good ol' single colored site that displays the content)2
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Devs: How should we design the UI?
Design & Marketing: We were thinking something like the Ferrari website (or app that has nothing to do with our industry)
Devs: How about we add <feature that all of our competitors have>? We're falling quite behind on that and its hindering us from connecting with their REST API.
Marketing: Nah that's too complicated, and our customers haven't requested it. How about we add some animal animations over there instead?1 -
Like age 8?
As a kid I really liked flash games and animations and wanted to get into it. I couldn't do flash, it looked too complicated but I found a little software by the name od KoolMoves that was just a simpler flash animation tool.
I did a bunch of shitty stick figure animations in it (hello to everyone from stick figure death theatre) but eventually I realized that I can make it do things (interactive menus, choose your story kinda things, move the player around, shoot...!)
I fell in love with AS1 and later AS2.0 and made bunch of demos and proof of concepts for systems and games. Most are lost to time and datarot by now)
Age 12
Eventually I found out I can make the entire Windows machine do what I want using first Batch files and later Visual Basic script (made a skype bot!) At this point I was also really into graphics and logo/web design
Age 15 - 20 or so
Then it was pretty natural to move to actual Visual Basic, then C# and finally I to C++. And I had the C family in my heart forever. I managed to get a but into 3D graphics too and got a part-time in archviz
Even by this point I never believed I could be a programmer as a profession. I thought of it just as something I love, but have no chance getting into compared to some of the names out there. I half expected to be either doing graphics (cause I found it simple at the time) or some shitty random job in an office.
20+
Finally I decided to go to uni and study software development, see if I can touch the future I always dreamed of! And... Well... I found out more than 80% of the people there never touch a language up until now and most people are just as retarded as I thought..
For a while I also worked as a game designer (still not being comfortable calling myself a programmer, so I chose a non programming position) but I ended up going into the code and improving and fixing game designer tools (it was unity and C#)
After seeing actual programmers at work in a company, and talking to a bunch of them I realized I already have everything I need to do this seriously and with that experience out of the way I breezed through uni, learned to love Linux and landed a proper job :)
I kinda hope my experience with long lasting self doubt will be useful for someone -
I work on a small team, and we recently got an artist on it.
The artist has lights on, but nobody is home syndrome and it is driving me nuts.
This guy took 10 iterations on a model where the main request was to fucking change the fucking UV mapping. Here is how that went in a nutshell:
1. Hey, the model is ok, the guy needs a cape with some bones in it. The cape needs to share the material, here is the material, cape already on it. We also need like 8 animations.
1a. No cape visible, animations half done, and done shitty.
2. Correct the animations and all the above points asap. Ok?
2a. Few more animations 1 half corrected wrong, wonky exports. Has cape
3. Again, same.
3a. I got the wrong corrections, cape doesn,t move. Uv wrong and seperate material. Aaaarrrggg
It litterally took 7 more of those loops and now we have it going in 1 material and 5 wonky but workable animations. And the next character half of the same shit happens all over again. Fuck me, fuck him. Fuck this, i hate artists. I made a fucking list what is so hard?!2 -
Tester has found an issue: controller input stops working when performing certain steps.
Creates a report and provides an attachment.
The attachment depicts some menu where, at first, the cursor moves around various options, then simply stops moving.
The problem:
Since this is a simple in-game recording, there is neither an overlay of the controller w/ a visual representation of the input actually being provided but not working, nor there is a camera recording available where I can see the tester pressing buttons on a controller.
For all I know, the tester put down the controller / stopped pressing buttons.
...I've also seen reports of animations not working... w/ fucking screenshots attached.
How the fuck can you see something not being animated in a fucking static picture?4 -
Ok let's get our hate and love out for the 3 main OS types, tell us why you hate or love each of them.
Windows: I hate its lack of customisation, colours and wallpapers only go so far, and how fucking bloated it is and how little you can do about it.
Linux: it's open, free, and pretty much a sandbox for changes and is lightweight, plus if you don't like something about it, remove it, whats not to love!
MacOS: I love it because it just works and could also run on a potato (yeah I said it, fight me) and it's just a very good looking is with fluid animations and simplicity.
Now, don't be hating on people's opinions here so keep it civil :-P13 -
Got designs on Wednesday afternoon. Final changes on Thursday and they expected me to work all weekend because they were lats for designs I asked 1 month ago for QA and testing. Not my fucking problem.
And not working on a weekend.
And today got told that components were missing and they needed animations. No fucking duh7 -
Please don't use shake animations to signify errors, dear user interface designers.
The shake animation is a bad idea introduced to the UX (user experience) world by Apple in 2013 with iOS 7 and Mac OS, and is popularly used by FilePond in response to a failed upload. At some point, this animation was added to the Cinnamon desktop environment login screen in response to a wrong password.
The shake animation is not helpful at all. If anything, it is irritating and provocative.
The red "incorrect password" or "failed upload" text clarifies it well enough. There is no need for a shake animation to rub it into the user's face.6 -
I feel like ubuntu gets too much attention. While it is good (even though I used it for all of about 3 weeks) it gets way too much attention and I don't know why. I can also say the same about mint. These two distros are probably the most well known and I find they actually lack a bunch of things that I love in my distro. Ubuntu has effectively branded gnome and is basically always bragging like "hey look our animations are at a high fps now" when kde plasma has been doing that for ages. Gnome and cinnamon (i find ) lack a lot of customization options and generally aren't really fun to work with. I eventually settled with arch using kde because I wanted an os that was going to be hard but would be forgiving in it's challenges and customiZations and I got that. Ubuntu and mint can be good for first timers but I feel like they get more attention then they should and others don't get as much.
Sorry for the terrible rant with probably a lot of typos. It's late and I have an opinion, it is always dangerous when I have an opinion. I don't mean to offend these distros or their users. What I say is my opinion and what I believe but hey I might be wrong.
Thanks5 -
What language would be most suitable for little graphical apps?
Like fractals, animations, and random visual stuff.
I like to learn new languages, but I never know which ones to turn myself to...
My requirements (all optional):
0- Can output visual stuff
1- Cross-platform
2- Documented
3- Not python
Thanks in advance :)11 -
Client is a group of designers and asks for a website reskin, we made the previous one.
They spend like 4 months fixing up their design and after they're done, we developer look at it and decide what can be done and what can't be done and we go on like this for a few days.
At the end, I begin the development of the website, the data structure is already done, it's there and it's working.
The design is there, we all asked to not modify ANYTHING about it.
After I finish making the website, which is kinda unusable bc of the UI, they decide to completely redo the about page (which took like 3 days to get done)
After all it's done they just say "ok, now we gotta just add animations and transitions between all of the pages"
It took like 3 months to finish...
Is it too hard for clients to actually have a specific idea on what they want to do? -
That SATISFACTION u get after finally fixing a bug which has been irritating the shit outta u for 2 fucking hours!! Just had to figure out a correct timeline for my stupid android chain animations so that the views do not screw up each other's animations!
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How capable are mobile gpus? I made a small game with godot, and all of the animations are done with shaders, and i get a really good performance, but i want to try a 3d game next and not sure if throwing 3d transformations on a mobile gpur is a good idea.5
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Random thoughts on more out of the box tools/environments.
Subject: Pharo
Some time ago I had shown one of my coworkers about Pharo and he quickly got the main idea behind it but mentioned how he didn't like the idea of leaving behind his text editor to deal with source code.
Some time last week I showed the dude some cool 3d animations you can do with Pharo while simultaneously manipulating the code to change them in real time. Now that caught his attention particularly and he decided he wanted to know more about the language but in particular the benefits of fucking around with an image based environment rather than a file based.
Both of us reached the conclusion that image based makes file based dev enviroments seem quaint in comparison, but estimated that it was nothing more than a sentiment rather than a fact.
We then considered what could be the advantage/disadvantages of such environments but I couldn't come up with anything other than the system not having something like Vim or VS Code or whatever which people love, but that it makes up for it with some of the craziest IDE tools I had ever seen. Plugins in this case act like source code repos that you can download and activate into your workflow in what feels something similar to VS Code being extended via plugins written in JS, and since the GUI is maleable as it is(because everything is basically just subsets of morp h windows) then extending functionality becomes so intuitive that its funny
Whereas with Emacs(for example) you have to really grind your gears with Elisp or Vimscript in Vim etc etc, with Pharo your plugin system is basicall you just adding classes that will convert your OS looking IDE into something else.
Because of how light the vm machine is, portability is a non issue, and passing pharo programs arround is not like installing Java in which you need the JVM.
Source code versioning, very important, already integrated into every live environment and can be extended to do pushes through simple key bindings with no hassle.
I dunno, I just feel that the tool is too good to be true. I keep trying to push limits into it but thus far I have found: data visualization and image modeling to work fine, web development with Teapot to be a cakewalk and work fine, therr are even packages for Arduino development.
I think its biggest con would be the image based system, but would really need to look into how this is bad by any reason other than "aww man I want vim!" since apparently some psychos already made Emacs and VS code packages for interfacing with Pharo source trees.
Embedded is certainly out of the question for any real project since its garbage collected and not the most performant cookie in the jar.
For Data science I can see some future, seems just as intuitive and interesting as a Jupyter Notebook actually, but the process can't and will not be the same since I still don't know of a way to save playground snippets unless you literally create classes for it, in which case every model you build gets saved inside of an object, sounds possible but, strange since it is not a the most common workflow in jupyter.
Some of the environment is sometimes glitchy, but it does have continuos development and have not found many hassles.
There is a biased factor from my side: I seem to be wired to understand the syntax and simple object model better than in other languages. To me this feels natural as if I was just writing ideas rather than code, mostly because I feel that there really ain't much in terms of syntax, the language gets out of my way and the IDE feels like the most intuitive environment in the world to me. I can see why some people would find it REALLY weird of counterintuitive tho.
Guess I really am a simple dude. -
As a long time Ubuntu user, last month I upgraded from Xenial to Bionic to try the new Gnome based desktop.
At first I thought it was a good transition, everything was working fine, beautiful UI, nice animations, so I installed all my tools and started the real work... then the problems started. The memory usage was always very high and only getting higher, the animations were stuttering and laggy, and it was having an unrecoverable freeze at least twice a week. Searching the web I was seeing more and more people complaining about freezes, lags, bugs, memory leaks, password input field bugs... damn, how I missed Unity! That was it, Gnome Shell made me miss Unity more and more.
This week I installed Unity 7 and purged Gnome Shell from Bionic. Now I'm happy again!
It's so good to be free of the anxiety caused by the lack of stability of the system, so good to know that the system will not break or freeze if I'm doing a resource intensive task. Now he sh** is working fast and stable, and I'm here wondering why such a good DE could be dumped for something so buggy like Gnome.1 -
The most frustrating part with css is like seeing people make animations on codepen where a fkin panda closes eyes or moves around,
And you are like how to Center align this box or this Dam image keeps rolling around the screen -
once my boss said: One of the app's animations didn't show on sun light 😎
P.S. I was starting to laugh but than i actually changed the animation... and it become sun light proof animation 😎
P.S. Then i die in peace -
As we are all aware, no two programmers are identical with regard to personal preferences, pet peeves, coding style, indenting with spaces or tabs, etc.
Confession:
I have a somewhat strong fascination with SVG files/elements. Particularly icons, logos, illustrations, animations, etc. The main points of intrigue for me are the most obvious: lossless quality when scaling and usage versatility, however, it goes beyond simply appreciating the format and using it frequently. I will sit at my PC for a few hours sometimes, just "harvesting" SVG elements from websites that are rich with vector icons, et al. There is just something about SVG that gets my blood and creativity flowing. I have thousands of various SVG files from all over the web and I thoroughly enjoy using Figma to inspect and/or modify them, and to create my own designs, icons, mockups, etc.
Unrelated to SVG, but I also find myself formatting code by hand every now and then. Not like massive, obfuscated WordPress bundle/chunk files and whatnot, but just a smaller HTML page I'm working on, JSON export data, etc. I only do it until it becomes more consciously tedious, but up to that point, I find it quite therapeutic.
Question:
So, I'm just curious if there are others out there who have any similar interests, fascinations or urges, behaviours, etc.
*** NOTE: I am not a professional programmer/developer, as I do not do it for a living, but because it is my primary hobby and I am very passionate about it. So, for those who may be speculating on just what kind of a shitty abomination of a coworker I must be, fret not. Haha.
Also, if anyone happens to have knowledge of more "bare-bones" methods of scraping SVG elements from web pages, apps, etc. and feels inclined to share said knowledge, I would love to hear your thoughts about it. Thank you! :)2 -
Is there a devRant client for android that works better then the official one? I saw devRant native, i love the animations but sadly its incomplete.6
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Has anyone else installed Ubuntu 18.04 and have their themes not working (I'm using arc thenes), and the top bar menu options like file, edit, etc not appearing? I can't find fixes.
AND WHY IS 18.04 SLOWER WITH GNOME?!
This better all be fixed by the final release. Also by slower, I mean animations, opening certain apps, like wth.6 -
!rant
is pre-debugging a good thing?
I have a habit of implementing a project(for e.g. a mobile app) like this: See the project, break the tasks to be done into small parts(Like UI layouts- setting, listeners to implement , graphics involved, background threads required, databases necessary, etc.)and then code each of them step by step , while simultaneously testing their working (For all possible test cases I could think of ) side - by side. this results in my project getting developed in far more time than other people, but I always have something good and working all times to show to my bosses.But I really feel stupid when I spend 2 hours handling the animations and ui while I have yet to look into databases and other more important stuff
I guess that's a habit from my good old python days(its IDLE was a playstation for me) but I wish to know better approaches,if any?4 -
getting my new laptop today. Thinkpad X1 Yoga (2nd Gen). Can you guess the first thing I'll do?
if you guessed "install a Linux distro" you guessed right. I'm looking to try something new; I'm a sucker for dank animations and polished UI/UX. suggestions?
nb4 "use arch"... no.20 -
Lately frontend seems more and more unappealing, I feel like I need a career change.
I think I reached a good point in my skills where I’m able to solve most FE issues without really thinking about it, the only exception is animations, which I’m re-allocating a lot of time on lately as I tend to deliver on time.
I think I’d love to go back to making games, but the industry is shit and the devs are… not the best, from my experience.
Indie game it is (?)2 -
Going into a web animation class hoping to finally learn CSS animations as well as how SVGs work (I never knew)
Ending up finding out that the prof is using frameworks like Animate.CSS. FUCK.
I didn't pay thousands of dollars to learn the frameworks I have been using for the past four years!!!3 -
Hmm,
The first one was eons ago. I was coding in Pascal and discovered System interruptions. The “Ahaha” was when I realized it’s easy to store CPU state and invoke whatever the fuck I want on any memory pointer. I loved my 2 silly animations running side by side on 80286.
Most recent : Finally understanding how “Expression” works in C# and how it can be combined into a Lambda and compiler does the whole heavy lifting on types compatibility and more.1 -
Why are CSS animations so funny? I always have the best laughts when some page or element spin uncontrollably for no reason6
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I was watching some mobile coding stuff and I've discovered Flutter.
I've seen a lot of people hyped for this framework, so I've downloaded a couple apps made with it.
Amazing UI and animations, but everything feels laggy.
Then I've tried it, and I don't see why all this hype. I fell better build mobile app on the "classic" way (Kotlin/xml). Is it me, or Flutter is overrated?7 -
Started playing around with HTML and CSS when I was about 8. Tried JavaScript but it never stuck. Started to learn a bit of Python when I was about 13 and enjoyed it, but never applied it to anything other than some maths. Used some basic ActionScript in Flash animations. Wrote some simple VBA in Excel. Learnt Matlab during my Engineering degree. Now I use Mathematica for my PhD work, Python for fun and useful bits of software for myself, and the occasional bit of PHP and whatever else I need at the time to get something working.
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I thought I knew about CSS but now I'm working with animations and learned about composite layer and how CSS is rendered...1
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So I was browsing the https://travis-ci.com website and was bothered by the weird gradiants, familiar layout and awkwardly timed animations (normally I only use https://app.travis-ci.com).
I navigated to all their top-level pages and paid attention to the incoherent/ sluggish design (see screenshot). So I got this feeling that it was a cheap-ass Wordpress template purchased from Themeforest and implemented by a webmaster with little to no dev-skills.
Sure enough, I checked the Wappalyzer extension and it is using Wordpress. Compare that to the old https://travis-ci.org which was custom-built on Ember and looks professional.
I'm aware of the negative PR they have generated over the past year but gave them the benefit of doubt and they have been good in their support and credit allotments, but man... that WP site looks so amateurish and marketed to the wrong target group. I don't know maybe I'll be forced to reconsider4 -
Dev goals for 2022? Best and worst DX in the past?
Wish to prioritize customers with useful business goals who are open to sustainable web dev, usability and accessibility.
Want to use even more CSS and find a way to use new features like parent selectors without sacrificing compatibility.
Continue learning and using Symfony, but also continue with my full-stack side project using JS or even better TypeScript for the backend also for the backend.
Best developer experience: getting new customers for my own business after leaving a company last winter.
Worst developer experiences:
Corporate customers with large budgets and design agencies seem to fancy all the antipatterns I thought bad and obsolete, like carousel content, animations everywhere, and autoplay videos on the home page. Poorly written, poorly thought, and sometimes contradictory, requirements. Customers and agencies changing their mind halfway through a project.
"Agile" daily meetings, not giving devops necessary repository permissions, and making Webpack mandatory for no real reason.2 -
Why is Gnome so bad? Had never bigger problems with Unity but this crap? Tried to use it but:
1. UX is crap, annoying animations everywhere, totally bloated
2. Missing for me important features, wasting space
Solution to these? 1 and half million of plugins. Ok
Part 2:
3. Less FPS in games...like 15 or 20 fps but still
4. When I play game in fullscreen and want to change volume on my keyboard the game gets smaller. Da fak?
5. 120Hz and visible stuttering
Solution to these? Use something else.4 -
Setting up some CSS animations and ended up with the value "infinite ease" and now I am having an existential crisis.1
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I thought I posted about this awhile back but I didn't. I'm glad since the story is so much better now.
6 weeks ago: Told I'm going to be on a super fun JAMStack build with lots of sexy animations. Sweet, this will be a fun build!
5 weeks ago: Find out what the timeline on this incredibly ambitious project is. I start raising flags cause everything needs to go PERFECT for this to not blow up and/or turn in to a dumpster fire.
4 weeks ago: Project "kicks off" with a meeting with the client. We find out that they've decided to do another round of revisions on their design comps, but we have what we need for sprint 1. We provide a list of all the assets/information we still need for sprint 1 success.
3 weeks ago: Still waiting on some assets for sprint one, but we're fumbling our way through. Still waiting on the PM to get around to doing their PM job and building out our backlog / gathering requirements for us.
2 weeks ago: Sprint 1's end date comes and goes. Still need assets from the client, I've personally asked them for the same asset 3 different times. Sprint 1 gets extended 1 week.
1 week ago: We deliver sprint 1 page templates, minus the resources we're still waiting for. Get chewed out by the client regarding the pages not looking like their comps (Yeah, no shit sherlock, you never sent us the assets)
This week: Working on Sprint 2 commitments. We have 2x as many page templates to deliver, per developer, as we had the first sprint. Still waiting on Sprint 1 assets. Don't have Sprint 2 assets. Wait, what about the global styles? They still haven't sent those to us yet either.
Requirements? Guess I'll spend valuable dev time tracking those down for myself.
Client? Well, they're pissed off we haven't hit our commitments yet.
Oh well, at least we have a pimple faced, fresh out of college, CS major, with no real development experience rolling on to this cesspool of a project.
Other devs? Well, we're out of fucks to give. Lets just watch this thing burn.
Oh, I forgot to add, we have 17 page templates to deliever between today (2/27) and 3/18. #NoFuckingWay -
Okay so i want to do visualisations, like visualise pi or golden ratio or working if a triple pendulum, trace parabolas and stuff. Which language do i use and why?5
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When you try to teach a fourth grader how to make animations for her YouTube channel and everyone wants you to cough up money for simpler methods.
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JoyRant new TestFlight build 10
Images and gifs are fully functional now! 😄
What’s new:
* Images can be tapped to be shown in fullscreen, zoomable and can be saved
* Gif animations can be uploaded and played in fullscreen
* updating notifications when app becomes active
https://testflight.apple.com/join/... -
Long time nothing from Mr. Gitmaster, somehow made my peace with him as the project moved out of my focus and he actually seemed to be contributing.
But now some pull request exchanges burst into flames as if they were on LKLM before Linus got castrated. Actually it's with the guy who is jamming out most of the front end code trying to make a really shiny UI with lots of animations that turn our macs into heaters.
Well, debate was over JS code styles or lack thereof and how commented out code should be removed (would actually support Mr gitmaster here). They have me a bit lost there, as I expect the freestyle JS code we produce without any agreed Coding Style Guideline to be an even greater clusterfuck than our C++ code base.
Anyway, hope they come to terms again, like at the start of the project when they jokingly attributed one another as assholes. Their opposing characters could actually benefit from each other. -
2 years ago I would have hoped Discord would have started an enterprise version of their software but now it’s bloated with stupid paying gifs animations, activities and other cringe micro-transactions
Problem is there is no alternative of their role-based permissions system, or their open audio channels, or even the audio quality.6 -
Just updated my system to the new Plasma 5.21.
Of course, there was some shitty nvidia error again, but this time I actually found a solution, so everything went perfectly. And I am almost speechless.
The smoothness of the animations, scrolling in Firefox and everything in the system is overwhelming. It is running perfectly. The latency fixes really helped a lot and even with triple buffering enabled, you can't feel any input lag.
But yes, there is a but. Why are my taskbar icons so fucking big?? Like what the fuck happened there...5 -
so someone just proved powerpoint animations are turing complete. Powerpoint is the new hype programming language :D
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I'm excited about flutter, looks like it will make cross platform mobile dev more fun.
Also dx12 rtx real time raytracing. It would be cool to work on it at work. We do animations for short movies at work and render times are huge now.
I'm kinda suspicious for both though. Couldn't check it out yet.1 -
I have so much to rant right now. So much. Life is pretty much a tight rope walk right now.
But the project I'm working on right now is annoying. I've ten days to release. It's a website on WordPress. They want complex animated crap using GSAP that fucks readability in the ass. I don't even know how to do animations. I don't JS damn it. Apparently readability is not what we want. We want attention grabbing. It's a fucking government initiative website for crying out loud. Why not put a carousel with my curated list of porn then? They also want the pages to be build using blocks of modules on a page builder so that the client can produce new pages without our help. I still don't have the final designs even. When I asked for the mobile designs, they told me to "just make it look not broken". Uggh.
They spent three weeks making some shit on Squarespace and now they expect me to finish the entire fucking thing with the slutty animations, disgusting text sizes and fucked up designs sense and symmetry in pretty much a week.
And the fucking fuck faced poopy pant regional manager had the balls to tell me I'm not being undersold if I accept his measly offer for a permanent position with a salary less than a 6k per year than what people in my school usually get. -_-5 -
The last ten days i’ve been working on some animations for this website. Basic stuff but when you make elements move on scroll, people go wild.
The designer had a big opinion on this ofcourse.
So big she hád to scroll through the page herself.
So, multiple times a day, for the past two weeks she came over, checked animations, and gave a bit feedback on what could be improved.
She never mentioned the labels that where only appearing on scroll. Everything was just fine after 9 days.
However on day #10 i got a bug that the labels had to be appearing “just after loading the page”.
Like what?! Are people to dumb to scroll 2mm on a page? Damn ho. Wtf do you mean with “just after loading the page”. 1sec? 2sec? 10sec?1 -
Last year, I wasn't able to make something theorically simple with CSS3 animations and ReactJS. Last night, I made it work with VueJS (and CSS3 animations yeah). Feels. So. Fuckin. Good.3
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Some had teased me a bit on my previous meme so let me tell my anecdote...
I have to tell you a rather funny anecdote that happened to me during a job interview..
To put you in context, I am a front/back developer and the language where I perform best is JS. I started learning JS at an early age during an open source project to make animations on websites then I also quickly moved to the backend using NodeJS. I gained a lot of experience by going to small start-ups and this time if I wanted to try my luck on big companies in the field of video games.
So I wanted to present some projects to my interlocutor who seemed to be someone with an important position in the company, about 26 years old and we talked about the JS language. I showed him all my projects including those where I was doing free/open source and also in the field of video games such as volunteering like the back off https://mylolmmr.com And suddenly he called out to me and said "JS is not a real language".
I must confess that I was quite disturbed by his assertion and did not understand his condescension or his belittlement. This mind...
Especially since I find it extremely misleading to say that the JS language is not a real language when you know its advantages and disadvantages, but I did not dare to express myself on this subject and we continued the interviews, even though he saw that it bothered me.
The funny thing is that once the interview is over and I decide to go home and I receive a call from the company in question who wanted me to take a technical test telling me that the oral interview was successful...
I reassure you right away, I refused.. For a question of salary which was extremely low and obviously the bad experience with this famous director.3 -
Me: need a tutorial for wordpress so i check youtube
Sudden divi ad appears
"Building a website is like painting a master piece except it's nothing like painting a master piece"
Me: web development is a pain in the ass not a masterpiece especially when i need to make my own animations and plugin -
Does anyone of you struggle with art, when developing a game as well?
I made a game with 0 gamedev experience (but lot's of fullstack dev experience) and kept struggling with arts and animations. Any help?
btw I also did a full video about my experience here: https://youtube.com/watch/...4 -
I'm seriously considering making my website animations only support Firefox because apparently Mozilla are the only people who thought native smooth scrolling and implementing scroll-behavior was a good idea3
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!rant
I work currently on a little startup and something that bothers me it's that even though I've been telling them I'm a Backend developer, they want me doing Frontend.
So, I beg to you, fellows, any recommendations on books or tutorials to learn CSS good practices, design, scrolling animations and whatsoever?4 -
So I have been using Gnome for a long time and I love it . I am addicted to the start button based workflow. But recently i bought a high end desktop with nvidia GFX and gnome is laggy as fuck.
My laptop runs gnome better with intel.
That is until I found this
https://aur.archlinux.org/packages/...
Now all animations are buttery smooth !
Why the fuck is gnome shipping something that works horribly on a majority of GFX card ?5 -
I've been trying to find a linux distro/de that "just works" for like a week and honestly, I'm kinda giving up and going back to Windows.
Everyone single one I've tried had some weird quirks, mostly audio and video related. Screen tearing everywhere, mic not working, distorted audio, jittery animations and very low responsiveness.
I really wanted to use Linux as my main OS, at least for work. I love the simplicity of package managers and the terminal. But honestly, I don't understand how something like that could be depicted as better than Windows. I'm sorry but Windows runs waaaaaaaay better on my desktop and PC it blows linux out of the water. Zero issues with drivers, no screen tearing, no distorted audio flying smooth animations and responsiveness.
I'm very disappointed, I was expecting Linux to be quicker and less bloated but god those hardware compatability issues just destroy everything good that linux has to offer.
Guess I'm going to install some background VM since I only really need to run terminal stuff and daemons for work.25 -
Its been a month since i opened Android studio, and am feeling so weird doing the things now i do.
I had been learning and developing apps for almost an year( not exactly any big apps, but kinda in a learning phase, making prototypes, learning about the internal workings, reading blogs/articles,etc ) . Although i did got a few internships and earned some money, i didn't felt any good calling myself an Android developer with insufficient skills.
Frustrated, i just thought of taking a break, as my college was also giving a pressure of its own. Meanwhile i got a python data analytics scholarship from some 1 day competition at clg., So last September and October have pretty much gone into that. Python being an old friend seems like a pretty fun thing to do, and am totally into it (for now)
But java seems to let go of my hands even faster. Even though i used to waste much of my time reading how stuff works or checking out ui/animations , i did coded some stuff and made cool prototypes. i had a feeling that one day this all learning will be over and i will be able to code apps with ease... But now, it feels am going back to stage Zero. I feel as if i can't even write a hello world app.
I hope my poor little codebase is documented well enough to accept me back.
Don't leave me, java . We are on a break :'''( -
Was there a post about:
"Love french fries as this gentleman does. <a link to some website full of 3d french fries animations>"
If yes, can someone give a link?1 -
I am looking to create a cool little 2D platformer for Android. The thing is I've mostly only worked on utility applications and haven't had to deal much with animations and physics etc. I feel like unity is over the top but I don't really know of any proper alternative. Any fellow Android devs out there who could recommend a library or framework to use that is relatively light weight?5
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Frontend devs (of any variety):
Do any of you create your own illustrations, animations, etc for the products you create, or is this handled by designers?
At my current place (app and web agency) we leave it all to the designers, but my manager said that at the last few places they'd been (all web agencies), the frontend developers did that stuff themselves4 -
on a 5 day rock festival vacation... a band with songs i barely know is on and i'm a bit high... there's a cool set of animations playing at the stage background and i spent the whole concert trying to figure how i could write each animation in opengl. i'll give them a shot back home, if i don't forget.3
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I finally used jQuery in Angular 5 to animate numbers. I am also using angular animations Hostlistner too many things to manipulate Dom. I am wondering about side effects. For now everything is cool?!!!!!!3
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I make a portfolio website using reactjs can anybody take a look and review my website design.
caution: It is not responsive now and still I have to add animations in it using GSAP
website link: http://c9ef-122-180-17-23.ngrok.io/20 -
I can't stand all the eyecandy that comes with Mac OS and "workspaces" are just horrible. WHY ALL THE ANIMATIONS?
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Character setup and animations done. Now time to flesh out players, AI and maps. But need more coffee first. Loving UE4 engine.1
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I hope it's ok advertising my channel, it is programming related so...
I'm doing my first livestream on my YouTube channel. It will focus on CSS animations! Come 3pm EST on Thursday if you want to participate!
https://youtube.com/channel/... -
Greetings everyone!
Kindly have a look into the project and drop your feedback on the same.
https://github.com/shravan20/...
Project Name: github-readme-quotes
Project Description: A Github Dynamic Quote Generator to beautify your GitHub Profile README.
Features:
1. Layout Available
2. Animations Available
3. Themes Available
4. New Quote Generated on every hit.
Hit star 🌟 if you like it.
Feel free to contribute.10 -
Not sure if I should implement Bootstrap on my website for cross device scalability, grid system placement and basic animations, or just stick to raw CSS3... Any suggestions?5
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Just some figma improvements from the perspective of a new customer:
* Copy/paste is broken. If I want to make a change, I have to create a whole new
component. They recommend cmd+c/v for copypaste but as far as I can see it does nothing
* Needs to be an explicit component drawer button instead of hiding it under assets. Through me for a loop for a couple minutes.
* Empty textboxes shouldn't vanish because you happened to click in the wrong location
while setting your properties.
* Text should start big enough to actually see.
* "send to back/front", "hide item", "change transparency' all need to be prototype actions and more, give us access to object properties both by parent/sibling/child, and by
object id
* create a new frame based on a specified size is non-obvious and if you're creating
a lot of frames, what with copypaste being non-intuitive, it can become laborious.
This is especially so when you're copying frames in order to make minor changes and observe the differences side by side, instead of potentially destructive edits.
* I see no obvious way to manage transitions/animations between frames.
* The difference between frames and groups isn't sufficiently explained. The words
frame, groups, and layers all appear to new users to be used interchangeably, even
if they are distinct things.2 -
Welcome to school. In my case the place where you are getting teached design and the teachers don't know what the hell svg is. And teach you that gif animations are the best way to implement buttons on your website. 😂3
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ant.design selectors are bogus garbage.
The drop-down selector that replaces the browser's native one does not allow typing to select an entry, meaning to select a language from a long list, one needs to manually scroll to it. If the scroll wheel of the mouse does not work properly, one needs to use the scroll bar, which is far too short to be able to conveniently scroll a long language list.
Sure, ant.design might look pretty (as advertised), and has oh-so-fancy features like fade in/out animations, but from an interaction point of view, that's as useless as the skeleton screens popularly used by JavaScript-based websites (which are anyway inferior in performance and compatibility compared to static HTML pages with JavaScript on top).
Not only can I not type-to-select, but the date selector on Dailymotion, which uses this utter garbage, sends "[object Object]" to the server, so the user is forced to edit the HTTP request manually. Complete utter garbage.
Don't use that shit. Use the browser's native feature. Or use something progressively enhancing like the drop-down menus used by MediaWiki on pages such as Special:Contributions, where it actually is properly implemented.2 -
{TL:DR/ a super non web dev non frontend non interested person aka me somehow cracked the interview(through wrong practices i guess) landed into an internship that would have gone to a better person.I cracked the interview but am shit scared if i could stand the job}
- So 3 days ago i was talking to my friend regarding random stuff, when he told about needing a front end dev for making static template based html pages for their company.
- (I haven't ever worked in deep with web dev, just generated a few websites using mardown to html convertors, and was recently trying to learn flask/bootstrap/js) I was in need of some work so immediately requested him to talk about me in their company.
- yesterday i get an interview call from the hr of that company . She ask what i know, what they want and if i could do. I honestly tell them about my experience with web dev( with some maybe's)
- moments later , she adds me to a group with another guy, and gives us both a task to use create a clone of same website in 2 days.
- The website is a super graphically designed web page with lots of animations, custom mouses and what not. I could sense the basic elements out of it , like the nav bar and the carousals, but those animations were way beyond my knowledge. yet i start working on it
- I try with taking the clever top down approach of cloning the website and fixing its structure. It has such long code files of 10k+ lines, but i was still able to clean the css and html files and some of js code to make the website work
- later my friend calls and tells me that the other guy is a 1st year student / his brother and he doesn't know much stuff so he's kinda like me.
- He shows me a video of his code that he sent to him. That guy took the honest, bottom up approach, used the design as inspiration and was trying hard to create the similar design and animations via js.
- among other things, he also tells me that this challenge is super difficult and the level of difficulty in the work is certainly going to be lesser than this.
- In my task, I was super stuck at js because i haven't learned it much, therefore after spending 1.5 days, i made a submission without the main thing, i.e one particular carousal working
- later I get a call from another friend (B) of mine and while discussing random things, i show him my code over anydesk and ask him if he could somehow get my code to work. He asks for some time and sends me a complete refactored version of code with the same design but fully working carousal and other stuff.
- meanwhile i get to see the other guy's code and he had legit made all the designs and functions by himself, but his code looked less polished and different from the design.
- I pushed my friend(B)'s refactored version and added a comment on the group the carousal in mu code is now working.
- later at night my friend1 calls and tells me that their company was considering my submission and i would be getting the selection call
- I feel like a crazy fraud who somehow cracked the interview but is going to get his ass whipped. Where and how can i learn js, and jquery?5 -
Can anyone recommend any tutorials and assets to use when making movies/animations in unity?
Looking to turn my book series/potential game into a little series if i can get the hang of it.
I already know im going to use cinemachine for my camera system and I'll build my own audio management and trigger systems (Hopefully).
And a side note, does anyone know of anyone who would do some 3D character modeling if i was able to provide some character concept art and have a chat with them? -
What do you think about the new Youtube layout?
New Youtube, new bugs.
I reported a bug when it was opt-in and guess what, it's still here: in subscription feed's listed view, scrolling is laggy after loading more items with stepless scrolling (e.g. Chrome w/ touchpad). So many unnecessary animations.
It's just really frustrating when you try to info large company about a bug and they do nothing. The previous ones are also still there...
I guess it's time to reboot my Youtube Data API client project, which I started just for this reason.3 -
So I’m trying to implement a new feature on a web platform.
Getting constantly a new error which is good cause that means that slowly I am progressing.
And then I refresh click the button to test and then the whole top bar of the app moves back and forth like its dancing macarena for like 5 seconds. I was legit confused what just happened that. Tried to repeat it and figure out how is there animations in my code, but there’s nothing. Either I’m burned out or I’m going crazy.
Still deciding.2 -
I need an open source library /package or any addons to implement the given functionality. Its consist of tinder like swiping for clicks. Sadly i coudlnt get any. I thought about angular animations. But didnt implement any. Each card has each questions for clients. Let me know your findings3
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Maybe to have my creative team for web and videogames with a lot animations :D
Maybe.... One day.... :S -
looking for minimalist developer personal portfolio examples for inspiration for a redesign of my current site.
i want to keep it basic but i really want something slick yet minimal for a replacement to what i have now - possibly with some nice css animations and whatnot.
(current version: http://jfry.info/)6 -
Wow Chrome, you can just go fuck yourself. I am trying to make this epic CSS effect for one fucking hour just to find out filter animations are completely trash and broken there. At least our Firefox clients will still see it thanks to @supports...4
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Git the last of the components yesterday and put them together, started to play with software today.
The idea is to have an Ambilight system (have LEDs on the sides of the TV reflect the contents on the screen with their color), but for testing I programmed a simple color run and I like playing with different animations so much that I can't decide whether to play around some more with animations or do the screen capture thing :)
Here's the color run:
https://youtu.be/RvtZuTNWcb0
I even thought about doing something like reading animations from a file and even fellow devs can then play around :)1 -
It's these individually tiny annoyances in products and software that together form a huge annoyance.
For example, it's 2022 and Chromium-based web browsers still interrupt an upload when hitting CTRL+S. This is why competition is important. If there was no Firefox, the only major web browsers would, without exception, have this annoyance, since they're all based on Chrmoium.
I remember Chromium for mobile formerly locking scrolling and zooming of the currently viewed page while the next page was loading. Thankfully, this annoyance was removed.
In 2016, the Samsung camera software was updated to show a "camera has been opened via quick launch" pop-up window when both front and rear sensors of the smartphone were covered while the camera was launched by pressing the home button twice, on the camera software Samsung bundled with their custom version of Android 6. What's more, if that pointless pop-up was closed by tapping the background instead of the tiny "OK" button or not responded to within five seconds, the camera software would exit itself. Needless to say, this defeats the purpose of a quick launch. It denies quick-launching while the phone is in the pocket, and the time necessary to get the phone out could cause moments to be missed.
Another bad camera behaviour Samsung introduced with the camera software bundled with their customized Android 6 was that if it was launched again shortly after exiting or switching to stand-by mode, it would also exit itself again within a few seconds. It could be that the camera app was initially designed around Android 5.0 in 2015 and then not properly adapted to Android 6.0, and some process management behaviour of Android 6.0 causes this behaviour. But whatever causes it, it is annoying and results in moments to not be captured.
Another such annoyance is that some home screen software for smartphones only allows access to its settings by holding a blank spot not occupied by a shortcut. However, if all home screen pages are full, one either needs to create a new page if allowed by the app, or temporarily remove a shortcut to be able to access the settings.
More examples are: Forced smartphone restart when replacing the SIM card, the minimum window size being far too large in some smartphones with multi-windowing functionality, accidental triggering of burst shot mode that can't be deactivated in the camera software, only showing the estimated number of remaining photos if less than 300 and thus a late warning, transition animations that are too slow, screenshots only being captured when holding a button combination for a second rather than immediately, the terminal emulator being inaccessible for the first three minutes after the smartphone has booted, and the sound from an online advertisement video causing pain from being much louder than the playing video.
Any of these annoyances might appear minor individually, but together, they form a major burden on everyday use. Therefore, developers should eliminate annoyances, no matter how minor they might seem.
The same also applies for missing features. The individual removal of a feature might not seem like a big of a deal, but removing dozens of small features accumulates to a significant lack of functionality, undermining the sense of being able to get work done with that product or software when that feature is unexpectedly needed. Examples for a products that pruned lots of functionality from its predecessor is the Samsung Galaxy S6, and newer laptops featuring very few USB ports. Web browsers have removed lots of features as well. Some features can be retrofitted with extensions, but they rely on a third-party developer maintaining compatibility. If many minor-seeming features are removed, users will repeatedly hit "sorry, this product/software can not do that anymore" moments. -
OK, how come I have not heard if Eager.io before? You long it's taken for me to get some of these animations in?