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Search - "best devs ever"
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!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221 -
Secretary of the IT department stated in a meeting that she was "overqualified to babysit a group of 40 grown-ass men who are unable to communicate with each other"
... all devs had a huge grin on their faces because we knew that she was absolutely right, management was furious 😂
She submitted her resignation on the same day, best secretary we've ever had!1 -
This is more just a note for younger and less experienced devs out there...
I've been doing this for around 25 years professionally, and about 15 years more generally beyond that. I've seen a lot and done a lot, many things most developers never will: built my own OS (nothing especially amazing, but still), created my own language and compiler for it, created multiple web frameworks and UI toolkits from scratch before those things were common like they are today. I've had eleven technical books published, along with some articles. I've done interviews and speaking engagements at various user groups, meetups and conferences. I've taught classes on programming. On the job, I'm the guy that others often come to when they have a difficult problem they are having trouble solving because I seem to them to usually have the answer, or at least a gut feel that gets them on the right track. To be blunt, I've probably forgotten more about CS than a lot of devs will ever know and it's all just a natural consequence of doing this for so long.
I don't say any of this to try and impress anyone, I really don't... I say it only so that there's some weight behind what I say next:
Almost every day I feel like I'm not good enough. Sometimes, I face a challenge that feels like it might be the one that finally breaks me. I often feel like I don't have a clue what to do next. My head bangs against the wall as much as anyone and I do my fair share of yelling and screaming out of frustration. I beat myself up for every little mistake, and I make plenty.
Imposter syndrome is very real and it never truly goes away no matter what successes you've had and you have to fight the urge to feel shame when things aren't going well because you're not alone in those feelings and they can destroy even the best of us. I suppose the Torvald's and Carmack's of the world possibly don't experience it, but us mere mortals do and we probably always will - at least, I'm still waiting for it to go away!
Remember that what we do is intrinsically hard. What we do is something not everyone can do, contrary to all the "anyone can code" things people do. In some ways, it's unnatural even! Therefore, we shouldn't expect to not face tough days, and being human, the stress of those days gets to us all and causes us to doubt ourselves in a very insidious way.
But, it's okay. You're not alone. Hang in there and go easy on yourself! You'll only ever truly fail if you give up.32 -
Working with different nationalities is interesting, and sometimes kind of bewildering. And tiring.
I've been working with an Indian dev for a little while, and while she's a decent dev, interactions with her sometimes leave me a little puzzled. She glazes over serious topics, totally over-sensationalizes unimportant oddities, has yet to say the word "no," and she refers to the senior devs as (quote) "the legends." Also, when asked a question by her boss, like "Are you familiar with this?" Instead of a simple yes/no answer, she shows off a little. Fair, I do this sometimes too, but it's a regular thing with her. Also, like most Indians I've known and/or worked with, she has a very strict class-and-caste view of the world. It honestly makes me a little uncomfortable with how she views people, like certain people belong in certain boxes, how some boxes (and therefore their contents) are inherently better than others, and how it's difficult or simply impossible to move between boxes. My obviously westerner view of things is that you can pick where you want to be and what you want to do, and all it takes to get there is acquiring the proper skills and putting in the required effort. I see no boxes at all, just a sprawling web of trades/specialities. And those legends she talks about? They're good devs with more knowledge than me, but only one, maybe two of them are better devs. I see them as coworkers and leads, not legends. Legends would be the likes of Ada Lovelace, Dennis Ritchie, Yukihuro Matsumoto, and Satoshi Nakamoto. (Among others, obv.). To call a lead dev a legend is just strange to me, unless they're actually deserving, but we don't work with anyone like Wozniak or Carmack.
Since I'm apparently ranting about her a little, let me continue. She's also extremely difficult to understand. Not because of her words or her accent, but I can't ever figure out what she's trying to get across. The words fit together and make valid sentences, but the sentences don't often make sense with one another, and all put together... I'm just totally lost. To be a math nerd, like the two conversations are skew lines: very similar, but can never intersect. What's more, if I say I don't understand and ask for clarification, she refuses and says she doesn't want to confuse me further, and to just do what I think is best. It's incredibly frustrating.
Specifically, we're trying to split up functionality on a ticket -- she's part of a different dev team (accounting), and really should own the accounting portion since she will be responsible for it, but there's no clear boundary in the codebase. Trying to discuss this has been... difficult.
Anyway.
Sometimes other cultures' world views are just puzzling, or even kind of alien. This Irish/Chinese guy stayed at my parents' house for a week. He had red hair, and his facial features were about 3/4 Chinese. He looked strange and really interesting. I can't really explain it, but interacting with him felt like talking to basically any other guy I've known, except sometimes his mannerisms and behavior were just shockingly strange and unexpected, and he occasionally made so little sense to me that I was really taken aback.
This Chinese manager I had valued appearances and percieved honors more than anything else. He cared about punctuality and attire more than productivity. Instead of giving raises for good work or promotions, he would give fancy new titles and maybe allow you to move your desk somewhere with a better view of your coworkers. Not somewhere nicer; somewhere more prominent. How he made connections between concepts was also very strange, like the Chinese/Irish guy earlier. The site templating system was a "bridge?" Idk? He also talked luck with his investors (who were also Chinese), and they would often take the investment money to the casino to see if luck was in the company's favor. Not even kidding.
Also! the Iranian people I've known. They've shown very little emotion, except occasionally anger. If I tried to appease them, they would spurn and insult me, but if I met their anger, they would immediately return to being calm, and always seemed to respect me more afterward. Again, it's a little puzzling. By contrast, meeting an American's anger often makes them dislike you, and exceeding it tends to begin a rivalry.
It's neat seeing how people of different nationalities have different perspectives and world views and think so very differently. but it can also be a little tiring always having to translate and to switch behavior styles, sometimes even between sentences.
It's also frustrating when we simply cannot communicate despite having a language in common.random difficult communication too tired for anger or frustration nationalities tiring diversity root observes people23 -
Ladies and gentlemen, prepare yourselves for a rant with a capital R, this is gonna be a long one.
Our story begins well over a year ago while I was still in university and things such as "professionalism" and "doing your job" are suggestions and not something you do to not get fired. We had multiple courses with large group projects that semester and the amount of reliable people I knew that weren't behind a year and in different courses was getting dangerously low. There were three of us who are friends (the other two henceforth known as Ms Reliable and the Enabler) and these projects were for five people minimum. The Enabler knew a couple of people who we could include, so we trusted her and we let them onto the multiple projects we had.
Oh boy, what a mistake that was. They were friends, a guy and a girl. The girl was a good dev, not someone I'd want to interact with out of work but she was fine, and a literal angel compared to the guy. Holy shit this guy. This guy, henceforth referred to as Mr DDTW, is a motherfucking embarrassment to devs everywhere. Lazy. Arrogant. Standards so low they're six feet under. Just to show you the sheer depth of this man's lack of fucks given, he would later reveal that he picked his thesis topic "because it's easy and I don't want to work too hard". I haven't even gotten into the meat of the rant yet and this dude is already raising my blood pressure.
I'll be focusing on one project in particular, a flying vehicle simulator, as this was the one that I was the most involved in and also the one where shit hit the fan hardest. It was a relatively simple-in-concept development project, but the workload was far too much for one person, meaning that we had to apply some rudimentary project management and coordination skills that we had learned to keep the project on track. I quickly became the de-facto PM as I had the best grasp on the project and was doing a lot of the heavy lifting.
The first incident happened while developing a navigation feature. Another teammate had done the basics, all he had to do was use the already-defined interfaces to check where the best place to land would be, taking into account if we had enough power to do so. Mr DDTW's code:
-Wasn't actually an algorithm, just 90 lines of if statements sandwiched between the other teammate's code.
-The if statements were so long that I had to horizontal scroll to see the end, approx 200 characters long per line.
-Could've probably been 20 normal-length lines MAX if he knew what a fucking for loop was.
-Checked about a third of the tiles that it should have because, once again, it's a series of concatenated if statements instead of an actual goddamn algorithm.
-IT DIDN'T FUCKING WORK!
My response was along the lines of "what the fuck is this?". This dipshit is in his final year and I've seen people write better code in their second semester. The rest of the team, his friend included, agreed that this was bad code and that it should be redone properly. The plan was for Mr DDTW to move his code into a new function and then fix it in another branch. Then we could merge it back when it was done. Well, he kept on saying it was done but:
-It still wasn't an algorithm.
-It was still 90 lines.
-They were still 200 characters wide.
-It still only checked a third of the tiles.
-IT STILL DIDN'T FUCKING WORK!
He also had one more task, an infinite loop detection system. He watched while Ms Reliable did the fucking work.
We hit our first of two deadlines successfully. We still didn't have a decent landing function but everything else was nice and polished, and we got graded incredibly well. The other projects had been going alright although the same issue of him not doing shit applied. Ms Reliable and I, seeing the shitstorm that would come if this dude didn't get his act together, lodged a complaint with the professor as a precautionary measure. Little did I know how much that advanced warning would save my ass later on.
Second sprint begins and I'm voted in as the actual PM this time. We have four main tasks, so we assign one person to each and me as a generalist who would take care of the minor tasks as well as help out whoever needed it. This ended up being a lot of reworking and re-abstracting, a lot of helping and, for reasons that nobody ever could have predicted, one of the main tasks.
These main tasks were new features that would need to be integrated, most of which had at least some mutual dependencies. Part of this project involved running our code, which would connect to the professor's test server and solve a server-side navigation problem. The more of these we solved, the better the grade, so understandably we needed an MVP to see if our shit worked on the basic problems and then fix whatever was causing the more advanced ones to fail. We decided to set an internal deadline for this MVP. Guess who didn't reach it?
Hitting the character limit, expect part 2 SOON7 -
Sooooo me and the lead dev got placed in the wrong job classification at work.
Without sounding too mean, we are placed under the same descriptor and pay scale reserved for secretaries, janitors and the people that do maintenance at work(we work for a college as developers) whilst our cowormer who manages the cms got the correct classification.
The manager went apeshit because the guidelines state that:
Making software products
Administration of dbs
Server maintenance and troubleshooting
Security (network)
And a lot of shit is covered on the exemption list and it is things that we do by a wide fucking margin. The classification would technically prohibit us from developing software and the whole it dptmnt went apeshit over it since he(lead developer) refuses (rightfully so) to touch anything and do basically nothing other than generate reports.
Its a fun situation. While we both got a substantial raise in salary(go figure) we also got demoted at the same time.
There is a department in IT which deals with the databases for other major applications, their title is "programmers" yet for some reason me and the lead end up writing all the sql code that they ever need. They make waaaaay more money than me and the lead do, even in the correct classification.
Resolution: manager is working with the head of the department to correct this blasphemy WHILE asking for a higher pay than even the "programmers"
I love this woman. She has balls man. When the president of the school paraded around the office asking for an update on a high priority app she said that I am being gracious enough to work on it even though i am not supposed to. The fucking prick asked if i could speed it up to where she said that most of my work I do it on my off time, which by law is now something that I cannot do for the school and that she does not expect any of her devs to do jack shit unless shit gets fixed quick. With the correct pay.
Naturally, the president did not like such predicament and thus urged the HR department(which is globally hated now since they fucked up everyone's classification) to fix it.
Dunno if I will get above the pay that she requested. But seeing that royal ammount of LADY BALLS really means something to me. Which is why i would not trade that woman for a job at any of my dream workplaces.
Meanwhile, the level of stress placed my 12 years of service diabetic lead dev at the hospital. Fuck the hr department for real, fuck the vps of the school that fucked this up royally and fuck people in this city in general. I really care for my team, and the lead dev is one of my best friends and a good developer, this shit will not fucking go unnoticed and the HR department is now in low priority level for the software that we build for them
Still. I am amazed to have a manager that actually looks out for us instead of putting a nice face for the pricks that screwed us over.
I have been working since I was 16, went through the Army, am 27 now and it is the first time that I have seen such manager.
She can't read this, but she knows how much I appreciate her.3 -
So there is this girl who joined the company as a trainee.
The company developed a 1 year project to train 25 trainees and she joined saying that she already had some experience making websites. (remember this)
They started in the beginning of January and stayed for about 3 months just studying the platform (Salesforce) and receiving some classes from Senior Devs, on subjects like OOP basics, loops, conditions and features of the platform.
After this time they joined the teams, 2 joined my team, a guy with 32 years that worked 10 years in a bank and wanted to go for a IT job and the girl of 22.
We gave her a really small task, just to make a code to copy info from one field to the other on a list of objects.
After 3 days of saying she was working on it we asked her to show us the code, she had written the "code" directly in the class, VS Code was going crazy with errors. When we asked her "But where is the method?", she answered "What is a method?"
After it we had other experiences trying to teach her some things. The team was formed by me (mid level dev), another mid level dev, a senior and a architect (who was self taught and one of the best teachers I've ever seen).
We tried for about 3 months to teach her how to do basic stuff, like a for loop, and every time we learned that she was missing some "foundations" of this basic stuff, so we would come back and explain the foundation, and a couple times she needed to use this knowledge like a week later and didn't remember shit.
So after this the team talked with our leader that we wanted to let her go and focus on the other guy who was going really well and some other junior devs who had joined the team.
But the HR found out that she had sued her last company, we don't know the reason, but HR guys were afraid of firing her without a careful firing process.
So now we're stuck with her in the team, and everything we ask her to do need to be remade, not because the code is bad, but because it NEVER works
And after all this I still ask myself, how did she finish college? Every person that i know that studied CS or CS like courses had a lot of OOP or at least knew what a class and a method were supposed to be.29 -
> Root struggles with her ticket
> Boss struggles too
> Also: random thoughts about this job
I've been sick lately, and it's the kind of sick where I'm exhausted all day, every day (infuriatingly, except at night). While tired, I can't think, so I can't really work, but I'm during my probationary period at work, so I've still been doing my best -- which, honestly, is pretty shit right now.
My current project involves legal agreements, and changing agent authorization methods (written, telephone recording, or letting the user click a link). Each of these, and depending on the type of transaction, requires a different legal agreement. And the logic and structure surrounding these is intricate and confusing to follow. I've been struggling through this and the project's ever-expanding scope for weeks, and specifically the agreements logic for the past few days. I've felt embarrassed and guilty for making so little progress, and that (and a bunch of other things) are making me depressed.
Today, I finally gave up and asked my boss for help. We had an hour and a half call where we worked through it together (at 6pm...). Despite having written quite a bit of the code and tests, he was often saying things like "How is this not working? This doesn't make any sense." So I don't feel quite so bad now.
I knew the code was complex and sprawling and unintuitive, but seeing one of its authors struggling too was really cathartic.
On an unrelated note, I asked the most senior dev (a Macintosh Lisa dev) why everything was using strings instead of symbols (in Rails) since symbols are much faster. That got him looking into the benchmarks, and he found that symbols are about twice as fast (for his minimal test, anyway), and he suggested we switch to those. His word is gold; mine is ignorable. kind of annoying. but anyway, he further went into optimizing the lookup of a giant array of strings, and discovered bsearch. (it's a divide-and-conquer lookup). and here I am wondering why they didn't implement it that way to begin with. 🙄
I don't think I'm learning much here, except how to work with a "mature" codebase. To take a page from @Rutee07, I think "mature" here means the same as in porn: not something you ever want ot see or think about.
I mean, I'm learning other things, too, like how to delegate methods from one model to another, but I have yet to see why you would want to. Every use of it I've explored thus far has just complicated things, like delegating methods on a child of a 1:n relation to the parent. Which child? How does that work? No bloody clue! but it does, somehow, after I copy/pasted a bunch of esoteric legacy bs and fussed with it enough.
I feel like once I get a good grasp of the various payment wrappers, verification/anti-fraud integration, and per-business fraud rules I'll have learned most of what they can offer. Specifically those because I had written a baby version of them at a previous job (Hell), and was trying to architect exactly what this company already has built.
I like a few things about this company. I like my boss. I like the remote work. I like the code reviews. I like the pay. I like the office and some socializing twice a year.
But I don't like the codebase. at all. and I don't have any friends here. My boss is friendly, but he's not a friend. I feel like my last boss (both bosses) were, or could have been if I was more social. But here? I feel alone. I'm assigned work, and my boss is friendly when talking about work, but that's all he's there for. Out of the two female devs I work with, one basically just ignores me, and the other only ever talks about work in ways I can barely understand, and she's a little pushy, and just... really irritating. The "senior" devs (in quotes because they're honestly not amazing) just don't have time, which i understand. but at the same time... i don't have *anyone* to talk to. It really sucks.
I'm not happy here.
I miss my last job.
But the reason I left that one is because this job allows me to move and work remotely. I got a counter-offer from them exactly matching my current job, sans the code reviews. but we haven't moved yet. and if I leave and go back there without having moved, it'll look like i just abandoned them. and that's the last thing I want them to think.
So, I'm stuck here for awhile.
not that it's a bad thing, but i'm feeling overwhelmed and stressed. and it's just not a good fit. but maybe I'll actually start learning things. and I suppose that's also why I took the job.
So, ever onward, I guess.
It would just be nice if I could take some of the happy along with me.7 -
!rant
I've had two different old coworkers that liked to yell at their computers. The first was a grayed biker who always wore a spiked leather jacket and could never understand what you say the first time do to his massive concerts in his youth. He used to swear some of the worst obscenities and slam his keyboard. He was actually a really nice guy.
The second used to make up obscenities. Myself and another coworker would keep mental logs of the things he said. The best was "fuckbats", we had many long talks about what a "fuckbat" would be and it's general elusiveness. He was also a nice guy, really one of the nicest devs I've ever worked with, he just got really intense under pressure.3 -
"IT BROKEN!", the QA tester spoke in unintelligible broken English.
The developer asked for more details.
Then the QA person attempted to explain the problem in a surge of verbal diarrhea and horrible English.
Why do we hire people who don't speak the language of the development team as our QA people? I have nothing against devs and qa guys from India...but it makes my job really difficult when I can't even begin to understand what you are telling me, or even worse...you just tell me "IT BROKEN!" and don't give me a single bit of useful information on how to reproduce the error.
There was this wonderful QA person I used to work with. Her name was Ranjana. She was a beautiful Indian girl with two children, and the best QA person I ever worked with. She took screenshots, grabbed logs, and gave steps to reproduce everything she found. And then one day at stand up we were told she had died. And since then...there has been no one who has ever come close to her level of excellence.7 -
Devs are my closest friends and I have learned so much from you all.
They ask some of the best questions, their skill set is ever evolving, they have the real problem solving mindset, they are critical towards any and everything in a good way, and so much more.
There was this thread asking what a bad Product Manager is and this answer takes the cake.
The point highlighted in red is the ultimate truth.
Devs are most innovative people of our times. Big shout-out to you all and thank you for making me who I am today :)16 -
I'll use this topic to segue into a related (lonely) story befitting my mood these past weeks.
This is entire story going to sound egotistical, especially this next part, but it's really not. (At least I don't think so?)
As I'm almost entirely self-taught, having another dev giving me good advice would have been nice. I've only known / worked with a few people who were better devs than I, and rarely ever received good advice from them.
One of those better devs was my first computer science teacher. Looking back, he was pretty average, but he held us to high standards and gave good advice. The two that really stuck with me were: 1) "save every time you've done something you don't want to redo," and 2) "printf is your best debugging friend; add it everywhere there's something you want to watch." Probably the best and most helpful advice I've ever received 😊
I've seen other people here posting advice like "never hardcode" or "modularity keeps your code clean" -- I had to discover these pretty simple concepts entirely on my own. School (and later college) were filled with terrible teachers and worse students, and so were almost entirely useless for learning anything new.
The only decent dev I knew had brilliant ideas (genetic algorithms, sandboxing, ...) before they were widely used, but could rarely implement them well because he was generally an idiot. (Idiot sevant, I think? Definitely the idiot part.) I couldn't stand him. Completely bypassing a ridiculously long story, I helped him on a project to build his own OS from scratch; we made very impressive progress, even to this day. Custom bootloader, hardware interfacing, memory management, (semi) sandboxed processes, gui, example programs ...; we were in highschool. I'm still surprised and impressed with what we accomplished.
But besides him, almost every other dev I met was mediocre. Even outside of school, I went so many years without having another competent dev to work with. I went through various jobs helping other dev(s) on their projects (or rewriting them), learning new languages/frameworks almost every time: php, pascal, perl, zend, js, vb, rails, node, .... I learned new concepts occasionally (which was wonderful) but overall it was just tedious and never paid well because I was too young to be taken seriously (and female, further exacerbating it). On the bright side, it didn't dwindle my love for coding, and I usually spent my evenings playing with projects of my own.
The second dev (and one one of the best I've ever met) went by Novo. His approach to a game engine reminded me of General Relativity: Everything was modular, had a rich inheritance tree, and could receive user input at any point along said tree. A user could attach their view/control to any object. (Computer control methods could be attached in this way as well.) UI would obviously change depending on how the user could interact and the number of objects; admins could view/monitor any of these. Almost every object / class of object could talk to almost everything else. It was beautiful. I learned so much from his designs. (Honestly, I don't remember the code at all, and that saddens me.) There were other things, too, but that one amazed me the most.
I havent met anyone like him ever again.
Anyway, I don't know if I can really answer this week's question. I definitely received some good advice while initially learning, but past that it's all been through discovering things on my own.
It's been lonely. ☹2 -
Best co-worker quitting story?
"T" I've refereed to in previous rants knew he was close to being fired, so he jumped ship. 'T' sent the usual "I'll miss you guys" email to the department, except me (and a few others that didn't fall for his BS and not scared of him). His mistake was he sent the email out a day early (buddy forwarded me the email) and left the stuff (box of pics, books, etc) he planned on taking with him. One item in particular was a new company provided laptop bag, which technically wasn't his to keep (supposed to leave/turn-in any company provided equipment), so I grabbed the bag and hid it.
The next day I heard him slamming drawers (looking for the bag) and a loud cursing. Other devs peeking over the walls asking what's wrong.
Dev1: "Dude, what's up? Whatcha' looking for?"
T: "Nothing...fuck!...damn it...nothing...assholes...fucking assholes!"
Dev2: "Who's the ass? What's wrong?"
Dev3: "Need help looking for something?"
T: "No..no...nothing...I'm fine...making sure I don't forget anything."
'T' never found out who took the bag and I've had that laptop bag underneath my desk ever since.5 -
Encouraged a friend to quit his current job. He is mentally unstable now because of his employer. His jerk employer harasses him and blames him stuff he didn't do. Blames him pre-existing bugs/bad features/bad codes from three years ago! He just got employed by that jerk employer two months ago. I know how my friend works because he was once my team leader for 19 months. He works harder and is one of the best devs I've ever met. He doesn't deserve a dickhead employer and that dickhead employer DOES NOT deserve a talented(skillful) software engineer like my friend. If anything happens to my friend, a lot of people will be hunting him down.3
-
Why do devs hate windows (and all its products) so much? I mean yaa okay it is a shit os for you to get your development thingies done. Yaa I know its not open source. Yaa I know its not free. Yaa I know a lot of malwares are targetted towards windows. Yaa I know it takes decades to install updates which are released almost every week. And so on....
But wasnt windows the first operating system you laid your hands on? I mean me being a 90s born kid from India, Windows 98 was my first operating system and I was really in love with it as a teenager. MS paint was my playground and I used to go berserk over there. I mean come on. Being a teenager and knowing nothing about how a computer actually works, would you have been able to figure out how to run an NFS on linux? All the kickass presentations made in power point were so in during that time. The first code I ever wrote was in turbo C running on Windows XP. So whoever is bashing Windows and any of their products is a shit person because though Windows is not meant for developers (that too only some) it is a great operating system and I will always root for it in any forum/post where it is being bashed or criticized about. Not a Windows fan-boy (I dont known if there is even such a thing) but Windows is best for non-devs.21 -
Frustrated, tired and a bit lost.
I'm a "Senior PHP Backend Dev", which includes not the greatest tech stack nor the best job title, but it pays fine, and the company is awesome to work for.
I suck at writing features, but I'm great at bitching, and I easily put complex abstract concepts into usable models. So I'm also QA, tester, tech lead, database architect, whatever.
That makes writing PHP less annoying, because I create the rules, and whip devs around when they forget a return type definition or forget to handle an edge case. But I don't write a lot of code anymore, I mostly read (bad) code.
Lately I REALLY feel like doing something else... problem is that I know JS/ES6, but really dislike React/Vue and the whole crappy modern frontend toolchainchootrain of babelifyingwebpackingyarnballs. I know Python/Tensorflow/etc, but don't feel like I want to go into data science or AI. And then I'm awesome at the shit no one uses, like Haskell, Go and Rust (and worse).
I got a job offer which combines a very interesting PHP codebase with a Java infrastructure, where I could learn a lot... and I'm kind of tempted.
Problem is, everyone always shits on Java. I always made a bit of fun of Java myself. Don't even know exactly why, probably some really cruel instinct which causes kids to bully the least popular kid.
I know the basics, I've written the hello world, and a small backend app for a personal project. I know how strict and verbose it can be. I love the strictness in Haskell and Rust.... but those are both also quite terse.
Should I become a Java dev? I'm not talking about Android SDK, but an insane enterprise codebase at a life sciences corporation.
To the pro Java devs: What are the best and worst things about your job, about the weekly processes, about the toolchains? Have you ever considered other languages? Do you unconditionally love and believe in Java, or do you believe Swift, Kotlin, Scala or whatever will eventually make it completely obsolete?
Will Java hasten my decline into the cynical neckbeard I was always destined to be?
There are a lot more fun langauges, but looking at realistic demand and career value...20 -
The best decision I ever made was moving from a big company to a very small one.
I used to work for a large international consulting firm in the model development team. Everything moved so slowly, there were huge amounts of pointless meetings and other time-sinks, we were surrounded by people who were being paid a lot of money but added little or no value, and the general atmosphere of the company was quite depressing. We spent more time having to make PowerPoint presentations for senior management trying to explain why you can't just hire 100 devs and have a product 100 times faster than we actually did developing a product.
I took a bit of a risk and moved to become the fourth person (and second developer) at a niche software producer to take over product innovation and lead product development. Immediately I felt so much happier and realised how much the previous company had worn me down. Everyone works hard and efficiently because your individual output is so much more important to the success of the company and the work you put in comes back to you financially without being syphoned by layers of valueless management levels or time-wasters.
Having responsibility, seeing the impact of your own work and being rewarded accordingly is so important for your sense of well-being. I urge you all to try it if you're stuck in a big company that's wearing you down. And if you're considering moving from a small company to a big one: don't.3 -
oh, it got better!
One year ago I got fed up with my daily chores at work and decided to build a robot that does them, and does them better and with higher accuracy than I could ever do (or either of my teammates). So I did it. And since it was my personal initiative, I wasn't given any spare time to work on it. So that leaves gaps between my BAU tasks and personal time after working hours.
Regardless, I spent countless hours building the thing. It's not very large, ~50k LoC, but for a single person with very little time, it's quite a project to make.
The result is a pure-Java slack-bot and a REST API that's utilized by the bot. The bot knows how to parse natural language, how to reply responses in human-friendly format and how to shout out errors in human-friendly manner. Also supports conversation contexts (e.g. asks for additional details if needed before starting some task), and some other bells and whistles. It's a pretty cool automaton with a human-friendly human-like UI.
A year goes by. Management decides that another team should take this project over. Well okay, they are the client, the code is technically theirs.
The team asks me to do the knowledge transfer. Sounds reasonable. Okay.. I'll do it. It's my baby, you are taking it over - sure, I'll teach you how to have fun with it.
Then they announce they will want to port this codebase to use an excessive, completely rudimentary framework (in this project) and hog of resources - Spring. I was startled... They have a perfectly running lightweight pure-java solution, suitable for lambdas (starts up in 0.3sec), having complete control over all the parts of the machinery. And they want to turn it into a clunky, slow monster, riddled with Reflection, limited by the framework, allowing (and often encouraging) bad coding practices.
When I asked "what problem does this codebase have that Spring is going to solve" they replied me with "none, it's just that we're more used to maintaining Spring projects"
sure... why not... My baby is too pretty and too powerful for you - make it disgusting first thing in the morning! You own it anyway..
Then I am asked to consult them on how is it best to make the port. How to destroy my perfectly isolated handlers and merge them into monstrous @Controller classes with shared contexts and stuff. So you not only want to kill my baby - you want me to advise you on how to do it best.
sure... why not...
I did what I was asked until they ran into classloader conflicts (Spring context has its own classloaders). A few months later the port is not yet complete - the Spring version does not boot up. And they accidentally mention that a demo is coming. They'll be demoing that degenerate abomination to the VP.
The port was far from ready, so they were going to use my original version. And once again they asked me "what do you think we should show in the demo?"
You took my baby. You want to mutilate it. You want me to advise on how to do that best. And now you want me to advise on "which angle would it be best to look at it".
I wasn't invited to the demo, but my colleagues were. After the demo they told me mgmt asked those devs "why are you porting it to Spring?" and they answered with "because Spring will open us lots of possibilities for maintenance and extension of this project"
That hurts.
I can take a lot. But man, that hurts.
I wonder what else have they planned for me...rant slack idiocy project takeover automation hurts bot frameworks poor decision spring mutilation java11 -
> Worst work culture you've experienced?
It's a tie between my first to employers.
First: A career's dead end.
Bosses hardly ever said the truth, suger-coated everything and told you just about anything to get what they wanted. E.g. a coworker of mine was sent on a business trip to another company. They had told him this is his big chance! He'd attend a project kick-off meeting, maybe become its lead permanently. When he got there, the other company was like "So you're the temporary first-level supporter? Great! Here's your headset".
And well, devs were worth nothing anyway. For every dev there were 2-3 "consultants" that wrote detailed specifications, including SQL statements and pseudocode. The dev's job was just to translate that to working code. Except for the two highest senior devs, who had perfect job security. They had cooked up a custom Ant-based build system, had forked several high-profile Java projects (e.g. Hibernate) and their code was purposely cryptic and convoluted.
You had no chance to make changes to their projects without involuntarily breaking half of it. And then you'd have to beg for a bit of their time. And doing something they didn't like? Forget it. After I suggested to introduce automated testing I was treated like a heretic. Well of course, that would have threatened their job security. Even managers had no power against them. If these two would quit half a dozen projects would simply be dead.
And finally, the pecking order. Juniors, like me back then, didn't get taught shit. We were just there for the work the seniors didn't want to do. When one of the senior devs had implemented a patch on the master branch, it was the junior's job to apply it to the other branches.
Second: A massive sweatshop, almost like a real-life caricature.
It was a big corporation. Managers acted like kings, always taking the best for themselves while leaving crumbs for the plebs (=devs, operators, etc). They had the spacious single offices, we had the open plan (so awesome for communication and teamwork! synergy effects!). When they got bored, they left meetings just like that. We... well don't even think about being late.
And of course most managers followed the "kiss up, kick down" principle. Boy, was I getting kicked because I dared to question a decision of my boss. He made my life so hard I got sick for a month, being close to burnout. The best part? I gave notice a month later, and _he_still_was_surprised_!
Plebs weren't allowed anything below perfection, bosses on the other hand... so, I got yelled at by some manager. Twice. For essentially nothing, things just bruised his fragile ego. My bosses response? "Oh he's just human". No, the plebs was expected to obey the powers that be. Something you didn't like? That just means your attitude needs adjustment. Like with the open plan offices: I criticized the noise and distraction. Well that's just my _opinion_, right? Anyone else is happily enjoying it! Why can't I just be like the others? And most people really had given up, working like on a production line.
The company itself, while big, was a big ball of small, isolated groups, sticking together by office politics. In your software you'd need to call a service made by a different team, sooner or later. Not documented, noone was ever willing to help. To actually get help, you needed to get your boss to talk to their boss. Then you'd have a chance at all.
Oh, and the red tape. Say you needed a simple cable. You know, like those for $2 on Amazon. You'd open a support ticket and a week later everyone involved had signed it off. Probably. Like your boss, the support's boss, the internal IT services' boss, and maybe some other poor sap who felt important. Or maybe not, because the justification for needing that cable wasn't specific enough. I mean, just imagine the potential damage if our employees owned a cable they shouldn't!
You know, after these two employers I actually needed therapy. Looking back now, hooooly shit... that's why I can't repeat often enough that we devs put up with way too much bullshit.3 -
I miss old times rants...So i guess, here it goes mine:
Tomorrow is the day of the first demo to our client of a "forward-looking project" which is totally fucked up, because our "Technical Quality Assurance" - basically a developer from the '90-s, who gained the position by "he is a good guy from my last company where we worked together on sum old legacy project...".
He fucked up our marvellous, loose coupling, publish/subscribe microservice architecture, which was meant to replace an old, un-maintainable enormous monolitch app. Basically we have to replace some old-ass db stored functions.
Everyone was on our side, even the sysadmins were on our side, and he just walked in the conversation, and said: No, i don't like it, 'cause it's not clear how it would even work... Make it an RPC without loose coupling with the good-old common lib pattern, which made it now (it's the 4th 2 week/sprint, and it is a dependency hell). I could go on day and night about his "awesome ideas", and all the lovely e-mails and pull request comments... But back to business
So tomorrow is the demo. The client side project manager accidentally invited EVERYONE to this, even fucking CIO, legal department, all the designers... so yeah... pretty nice couple of swallowed company...
Today was a day, when my lead colleague just simply stayed home, to be more productive, our companys project manager had to work on other prjects, and can't help, and all the 3 other prject members were thinking it is important to interrupt me frequently...
I have to install our projects which is not even had a heart beat... not even on developer machines. Ok it is not a reeeeaaally big thing, but it is 6 MS from which 2 not even building because of tight coupling fucktard bitch..., But ok, i mean, i do my best, and make it work for the first time ever... I worked like 10 ours, just on the first fucking app to build, and deploy, run on the server, connect to db and rabbit mq... 10 FUCKING HOURS!!! (sorry, i mean) and it all was about 1, i mean ONE FUCKING LINE!
Let me explain: spring boot amqp with SSL was never tested before this time. I searched everything i could tought about, what could cause "Connection reset"... Yeah... not so helpful error message... I even have to "hack" into the demo server to test the keystore-truststore at localhost... and all the fucking configs, user names, urls, everything was correct... But one fucking line was missing...
EXCEPT ONE FUCKING LINE:
spring.rabbitmq.ssl.enabled=false # Whether to enable SSL support.
This little bitch took me 6 hours to figure out...so please guys, learn from my fault and check the spring boot appendix for default application properties, if everything is correct, but it is not working...
And of course, if you want SSL then ENABLE it...
spring.rabbitmq.ssl.enabled=true
BTW i really miss those old rants from angry devs, and i hope someone will smile on my fucking torturerant marshall_mathers worklife sugar-free_tateless_cake_decorant_figure_boss missolddays oldtimes_rants5 -
It began when I was tasked with creating a better and more engaging experience for our new Facebook page. This was in Facebook's early days, so there were not really any "best practices". We were making it up as we went along. I decided one way would be to game-ify things, since gaming, at the time, was a Big Deal on Facebook and people were starting to use it to build customer funnels.
Grasping for low-hanging fruit, I decided a Tetris variant around our topic would be fun. I had to hire a dev because at the time I was a static HTML web developer just getting into social media management. I knew nothing about game development or how to use Facebook's API for such things.
Long story short, we got about $10,000 (FB app devs came at a premium then) into the project when I came across a very recent article about the history of Tetris games. It said that even though Tetris had once been considered for all intents to be public domain due to it being created by a Russian coder during the Cold War, it had just been acquired by an IP protection entity that was charging royalties for any variant of Tetris created from a specific date onward and paying the original developer. So, even though I thought I had been thorough in my initial permissions checking, it turned out we were gonna be in deep doo-doo with licensing fees and restrictions if we released this game to the public.
I had to call my boss and admit my error. She was FURIOUS and really gave me an ass-chewing over it. I then had to call the marketing person whose budget I'd been slaving away at wasting. She was a bit more forgiving (her budget was in the millions). Then I had to call the corporate legal department and explain what was going on. They told me to immediately pay any outstanding hours, then fire the dev but not before getting him to send me all code and assets, deleting his copy, and then, upon my receipt of those assets, deleting MY copy so that nothing of it ever existed. And I was supposed to say _nothing_ to the dev about why he was being let go, so that there would be no "trail" leading back to this fiasco. (The dev hounded me for weeks asking what he'd done wrong. It killed me that I was bound and gagged by corporate legal and couldn't tell him.)
I was in so much trouble. I was literally in tears over it. I'd never wasted that much money in my life. That incident pretty much sealed my fate as far as any trust my bosses ever put in me again (not much at all). I was a bit of a pariah in a lot of ways for the next 5 years whereas I had come onto the team as a young social media rockstar at first.
After that, and a couple of other bad scenarios that were less my fault and more due to a completely dysfunctional management and reporting structure, they eventually "transferred" me to another team. Which was really just a way of getting rid of me by sending me to a department that was already starting to outsource overseas and lay people off. It was less messy that way. I was in the first set of layoffs.
Since then, I've had a BIG fear of EVER joining a large corporation EVER again. I prefer to work for small businesses now, even if I get paid less. Much less stressful from an office politics and impact of mistakes standpoint.3 -
!dev
I’ve been ranting & posting a lot about my career, relocation, work life balance etc. in the last year.
Just wanna say, relocating was probably the best decision I’ve ever made. Professionally and personally..
Although it was a bit scary and I didn’t have any money left after relocating..
It’s 6PM, I’m sitting in the garden, listen to some classical music and don’t spend a single thought on work.
Tomorrow I will arrive in the office around 7:45, I will do my work. My boss recognizes my teams effort and thanks all of us for the work on the end of each sprint.
There are no personal fights in the team, everyone is getting along with the others.
I do some good work, get a good salary and don’t have to mix up work and personal life.
The people here are awesome, everyone is welcoming and supportive.
If everything goes as planned, I’ll be able to buy my dream car by the end of summer because the government doesn’t take all of my money. They take their taxes before I get my salary and the money I get is the money I HAVE..
Ireland is awesome.
At this point: thanks for the Irish guys here who provided information about work and life over here! And also to the other devs who supported me here👍2 -
For all my friends here who have known me for years can easily notice there has been a drastic change in me.
I used to be confident. That shit was hollow but I used to laugh in the face of fear. I was ignorant and that ignorance fueled a lot of the much needed confidence.
Over the years, I learned a lot. The more I know, the more I realised how much I don't know. And for all that I know, I have to use the brain power to retain and implement it, else it rusts.
This image is of my 2021 goals that I drafted last December. Wasn't able to achieve the first, the last and the art one. But surely got myself surrounded by some of the smartest people I have ever worked with.
Now they have rightly said, be careful with what you wish for.
MY CONFIDENCE IS SHATTERED.
I feel dumb. Constant imposter syndrome. While I am learning every moment and there is no measure to it, I feel incompetent to an extent that I have started questioning how did I even reach this far?!
While, yet again I am the youngest in my team, my manager is bit micromanaging and agressive with OKRs/KPIs and tech team isn't very supportive creating constant friction (something I never faced with developers in my life because devs are my best friends), I fear how much more time will I take to ramp up in this new job and feel confident enough to tackle things on my own without constant nudge from leadership or different teams?
Or is it just that I have burnt out firefighting and lost the motivation I had?
After all, what does this all even mean?10 -
I am a junior web developer, currently working in my first job for a small company, I was hired because I have an interest in meteor and modern web dev.
When I say small I mean I am the only full time js dev.
So the project we are working (my first ever professional project from start to finish) is a travel booking web app (being a little vague, for the sake of privacy). I am the lead developer, as a new programmer of a project that is far from trivial. There are no other javascript devs in office, no sort of code review. We have an outsourced dev but as I got in a flow with one dev my boss supposedly told him to do it part time (without discussing with me), but haven't heard anything from him, so assuming he's just disappeared (probably annoyed at being treated like a commodity).
Boss has set up the stages, and forces me to move on to the next stage before that stage has been finished. I will have to go back over the whole thing to finish things off.
He will only hire cheap juniors, one front end guy with barely any experience is styling the site.
He is used to churning out WordPress and Magento sites.
Wish I had a senior I could learn off.
I want to stick at this project and see it through, but i can only see it ending in a train wreck.
At the same time I want out, I want to work under a better team with senior programmers and better code review.
I just have to do my best and see how it goes I guess6 -
Observation rather than a rant.
Some of the best, most experienced devs I've ever had the pleasure of meeting and working with have invariably all been the most humble and least opinionated. Mention (x language that might commonly draw disdain) and you don't hear boos and hisses and jokes being thrown around, you hear considered, succinct observations about how, if they were to work with this language, there'd be various coding styles and rules that they'd suggest working to in order to avoid some common pitfalls and frustrations.
Mention a language or framework that they know little about, or heck, they know quite a *lot* about but in which they wouldn't consider themselves an expert, and they're the first to suggest drafting in help. They're more than happy to listen to bring themselves up to speed, even if that "outside help" comes from someone considerably younger and less experienced than them.
This has particularly come to mind as of late as I've found myself working with both ends of the spectrum, but it's been my experience for many years now. Have many others had the same experience?2 -
I've been working like a mad woman in a startup for 3+ years now. They feel like 10. Or at least the tech stacks we went through.
Never, ever join a startup, regardless of compensation, unless you know you can emotionally and mentally recover from that startup failing as if it is yours, not your bosses. Otherwise, it's just a shitty short experience.
My long experience is shitty, but man. I don't know.Those who built google, wanted to make a search engine. Did they know they're gonna be good? NO. This is the result of them being good. They now have that great product that succeeds and is able to become a self-referential piggy bank. You cannot be a self-referential piggy bank based on a fucking belief and idea, and a bunch of VCs who already put money in you. You know why? BECAUSE GUESS WHO IS THE ONE RESPONSIBLE FOR SUSTAINING YOUR START UP NOW?
The bloods and passions of youth, that join your startup, thinking they can make a difference, and you just undermine them constantly thinking that no engineer can make a difference if they can't ensure compliance with your dumb funding strategy.
Don't even get me started on the fact that most people who work for startups, rely on either laziness or passion. It's like a bunch of kids in art school, whose professor doesn't like anything they make, but they still kinda like it hoping one day they leave and become artists themselves. Then they discover that this shit professor actually taught them nothing about creativity in the real world, and what it takes to push something out.
And, it finally fucking hit me.
The reason startups will never work in this year, and beyond, AND TILL I SEE A CHANGE IN ATTITUDE IN 10 YEARS.....
The market won't fucking allow it with the current strategy tech companies are a fan of: hire a bunch of passionate devs who wanna learn a tool through doing our unique work. Doesn't matter. DIVERSITY. THE UNION IS THE PASSION. That's dumb as fuck.
Why?
Here:
- Passionate people do not have to use passion as an incentive, the passion was there, and them getting their idea made or money is the incentive
- If you hire a passionate person - even if they are the fucking best - you just made their passion a tool, in getting your PRs done and shit epics scoped AT BEST, and so the tools you're teaching them to use are getting away with doing less impactful, productive, creative work.
I AM SO DEPRESSED.3 -
One dev starts db migrations for staging...
Four devs stop working cause their tables no longer exist...
Best Friday Ever
#devRantBreak -
A bit late.. and not much about how to learn to code..but more of a figuring out if the kid has a right mind set to do so..
If the kid is not the type to question everything, not resourceful, not a logical/critical thinker, gives up easily and especially if not interested in how things work then being a dev is most probably not for them.. they can still persue coding, but it will end badly..
From my experience, people who have a better education than me, but lack those skills turned out to be a crappy dev.. not interested in the best tool to complete the tasks, just making 'something', adding more shit to the already shitty stack.. and being happy with that.. which of course is not the best way to do things around here..or in life!!
Soo.. if the kid shows all that and most importantly shows interest in learning to code.. throw him the java ultimate edition book and see what happens.. joke!
There are plenty of apps thath can get you started (tried mimo, but being devs yourself it's probably not so hard to check some out and weed out the bad ones) that explain simple logic and syntax.. there is w3schools that explains basics quite well and lets you tinker online with js and python..
so maybe show them these and see what happens.. If it will pick their interest, they will soon start to ask the right questions.. and you can go from there..
If the kids are not the 'evil spawns' of already dev parents or don't have crazy dev aunties and uncles, then they will have to work things out themselves or ask friends... or seek help online (the resourceful part comes here).. so google or any flavour of search engines is their friend..
Just hope they don't venture to stack overflow too soon or they will want to kill themselves /* a little joke, but also a bit true.. */
Anyhow, if the kid is exhibiting 'dev traits' it is not even a question how to introduce it to the coding.. they will find a way.. if not, do not force them to learn coding "because it's in and makes you a lot of moneyz"..
As with other things in life, do not force kids to do anything that you think will be best for them.. Point them in direction, show them how it might be fun and usefull, a little nudge in the right direction.. but do not force.. ever!!!
And also another thing to consider.. most of the documentation and code is written in english.. If they are not proficient, they will have a hard time learning, checking docs, finding answers.. so make sure they learn english first!!
Not just for coding, knowing english will help them in life in general. So maaaaybe force them to learn this a bit..
One day my husband came to me and asked me how he can learn.. and if it's too late for him to learn coding.. that he found some app and if I can take a look and tell him what I think, if it is an ok app to learn..
I was both flattered and stumped at the same time..
Explained to him that in my view, he is a bit old to start now, at least to be competitive on the market and to do this for a living, but if it interests him for som personal projects, why not.. you're never too old to start learning and finding a new hobby..
Anyhow, I've pointed out to him that he will have to better his english in order to be able to find the answers to questions and potential problems.. and that I'm happy to help where and when I can, but most of the job will be on him.
So yeah, showed him some tutorials, explained things a bit.. he soon lost interest after a week and was mindblown how I can do this every day..
And I think this is really how you should introduce coding to kids.. show them some easy tutorials, explain simple logic to them.. see how they react.. if they pick it up easily, show them something more advanced.. if they lose interest, let them be.
To sum up:
- check first if they really want to learn this or this is something they're forced to do (if latter everything you say is a waste of everybodys time)
- english is important
- asking questions (& questioning the code) is mandatory so don't be afraid to ask for help
- admitting not knowing something is the first step to learning
- learn to 'google' & weed out the crap
- documentation is your friend
- comments & docs sometimes lie, so use the force (go check the source)
- once you learn the basics its just a matter of language flavour..adjust some logic here, some sintax there..
- if you're stuck with a problem, try to see it from a different angle
- debugging is part of coder life, learn to 'love' it4 -
My best review was when i changed the code that someone suggested in another PR, which was highly critiqued by the OG devs. One pull to the latest commit and PR to his fork later, the OG dev comments "that looks good" and merges it.
Celebrated for sure that night. I've been hooked on contributions to open source ever since.2 -
Edit feature has* arrived, now I can fix my spelling instead of replying and ragging about autocorrect!
-
Has anyone ever worked on a project with no architect or team lead? And where no team member has knowledge of OOP or functional, or restful design, or deep framework knowledge or deep language knowledge? And where the accepted best practice for all devs is to copy paste everything so that there is no area you can change and cause breakage elsewhere? And people regularly commit 1000s of lines methods and have never unit tested before?
Because I do right now. Feel free to ask questions of you want.11 -
Just joined the ++ dark side. I've been part of this community for a while now and it's on of the best if not the best I've ever seen!
Even though I don't have a close connection to any of you I still want you to know I love all you guys/galls!
Thanks to the devs for creating this wonderfull app and keeping it updates. Go get yourself a cup of coffee with this extra income.6 -
I don't often have reasons to rant, but today is the one.
We had a deadline to finish a project, because today people are being trained on it. I've been working my ass off on it for a year now.
I "finished" about 2 weeks ago, meaning QA could start for real 2 weeks ago. As you can imagine for a project this long, there was bugs. Lots of them.
We did our best to fix most of them, or find work-arounds we could use during the demo.
Let's just say it isn't going great so far. We have several known bugs, which at some point may crash the app, a very low confidence in the fact that it's going to work well.
Oh and obviously the client is one who already use heavily the solution. Today we figured we never tested on a device with 0% disk space. Files are cut partway because of that, and obviously things crash.
I have a feeling there will be yelling sometime soon.
Right now I'm enjoying the calm before the storm, with coffee in hand.
Why do people still continue to promise dates to clients, after me telling them for 5 years not to do that?
We are a 2 devs team, with 11 apps on 2 platforms, 2 back-ends (one is legacy) and obviously our marketing site, which doubles up as e-commerce. We just can't promise anything, because any emergency reduce our development bandwith for new features either to 50% or 0%. There are so much known bugs it's not funny anymore, and we don't even have time to solve those.
To add insult to injury, at the beginning of the month, the SaaS provider for our legacy back-end (which have not been maintained for 2 years now) decided we had to update to PHP7.1 before 1st October. If we don't do anything, on monday this thing is broken. I hate that thing, and I hate having to maintain it even though I was promised I wouldn't have to ever have anything to do on it.
Monday will be "fun"...2 -
There needs to be a new (MOOC) class for people like me.
Hi, I'm William. I can't get my head around designing systems. I've read GoF and a few breakdowns of it as well. I find some patterns obvious for my field of interest (game dev, woot!) while I'm reading through the stuff, but have a pretty hard time retaining much of it. I'm aware of the danger of over using patterns, so I don't worry that much about it. I'll look something up when I'm sure I need it.
Still, I'm tired of the tutorial blues. I can watch a few different people write entire games, usually not in the language of choice, but that only helps me so much.
How do I fight scope creep? In the meantime, how can I make things extensible? Scope does need to creep some, after all.
People joke about starting with (visual) BASIC ruining you forever. I don't believe in that crap, but is this just denial? Am I too dumb for this? Not that I'd ever seriously blame a language for that.
I've been a hobbyist for well over 10 years, please don't make me count exactly how long I've been unsuccessful.
I'm baffled by Löve. I think it's the coolest shit I've seen, maybe ever (unless we're counting IPFS).
I think what really prompted this rant, apart from the obvious degradation of my mental health, was my search for an entity component system for Löve/Lua. Hold your replies. I know there's a few of them, and I'm positive that they're fantastic. I'd roll my own, but that requires actual Lua specific knowledge that I just haven't dug all that deep into yet. I can't wrap my head around the ones that exist, even though I can tell their complexity is next to none really.
I have severe tool anxiety, I'm shocked that I've stuck with ZeroBrane Studio as long as I have. It feels good though.
Sorry to use this as "Devs Anonymous", but I think that's how this community helps (me) best.
I feel like I should stop now and just say: Advice? before this gets much deeper/less readable. -
I've put adaway in my android phone. it's the best thing ever. but i feel bad about devs losing revenue. but i also hate ads.