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Search - "numbers game"
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Second semester
Java - OOP Course
We had to write a game, an arkanoid clone
Neat shit
And a fun course, mad respect to the Prof.
BUT
Most students, including me had this ONE bug where the ball would randomly go out of the wall boundaries for no clear reason.
A month passed, sleepless nights, no traces.
Two months later. Same shit. Grades going down (HW grades) because it became more and more common, yet impossible to track down.
3 months later, we had to submit the HW for the last time which included features like custom level sets, custom blocks and custom layouts.
So before we submit the game for review, they had pre-defined level sets that we had to include for testing sake.
I loaded that.
The bug is back.
But
REPRODUCIBLE.
OMG.
So I started setting up breakpoints.
And guess what the issue was.
FLOATING FUCKING POINT NUMBERS
(Basically the calculations were not as expected)
Changing to Ints did it's job and the bug was officially terminated.
Most satisfying night yet.
Always check your float number calculations as it's never always what you expect.
Lesson learned, use Ints whenever possible.18 -
Welcome back to practiseSafeHex's new life as a manager.
Episode 2: Why automate when you can spend all day doing it by hand
This is a particularly special episode for me, as these problems are taking up so much of my time with non-sensical bullshit, that i'm delayed with everything else. Some badly require tooling or new products. Some are just unnecessary processes or annoyances that should not need to be handled by another human. So lets jump right in, in no particular order:
- Jira ... nuff said? not quite because somehow some blue moon, planets aligning, act of god style set of circumstances lined up to allow this team to somehow make Jira worse. On one hand we have a gigantic Jira project containing 7 separate sub teams, a million different labels / epics and 4.2 million possible assignees, all making sure the loading page takes as long as possible to open. But the new country we've added support for in the app gets a separate project. So we have product, backend, mobile, design, management etc on one, and mobile-country2 on another. This delightfully means a lot of duplication and copy pasting from one to the other, for literally no reason what so ever.
- Everything on Jira is found through a label. Every time something happens, a new one is created. So I need to check for "iOS", "Android", "iOS-country2", "Android-country2", "mobile-<feature>", "mobile-<feature>-issues", "mobile-<feature>-prod-issues", "mobile-<feature>-existing-issues" and "<project>-July31" ... why July31? Because some fucking moron decided to do a round of testing, and tag all the issues with the current date (despite the fact Jira does that anyway), which somehow still gets used from time to time because nobody pays attention to what they are doing. This means creating and modifying filters on a daily basis ... after spending time trying to figure out what its not in the first one.
- One of my favourite morning rituals I like to call "Jira dumpster diving". This involves me removing all the filters and reading all the tickets. Why would I do such a thing? oh remember the 9000 labels I mentioned earlier? right well its very likely that they actually won't use any of them ... or the wrong ones ... or assign to the wrong person, so I have to go find them and fix them. If I don't, i'll get yelled at, because clearly it's my fault.
- Moving on from Jira. As some of you might have seen in your companies, if you use things like TestFlight, HockeyApp, AppCenter, BuddyBuild etc. that when you release a new app version for testing, each version comes with an automated change-log, listing ticket numbers addressed ...... yeah we don't do that. No we use this shitty service, which is effectively an FTP server and a webpage, that only allows you to host the new versions. Sending out those emails is all manual ... distribution groups?? ... whats that?
- Moving back to Jira. Can't even automate the changelog with a script, because I can't even make sense of the tickets, in order to translate that to a script.
- Moving on from Jira. Me and one of the remote testers play this great game I like to call "tag team ticketing". It's so much fun. Right heres how to play, you'll need a QA and a PM.
*QA creates a ticket, and puts nothing of any use inside it, and assigns to the PM.
*PM fires it back asking for clarification.
*QA adds in what he feels is clarification (hes wrong) and assigns it back to the PM.
*PM sends detailed instructions, with examples as to what is needed and assigns it back.
*QA adds 1 of the 3 things required and assigns it back.
*PM assigns it back saying the one thing added is from the wrong day, and reminds him about the other 2 items.
*QA adds some random piece of unrelated info to the ticket instead, forgetting about the 3 things and assigns it back.
and you just continue doing this for the whole dev / release cycle hahaha. Oh you guys have no idea how much fun it is, seriously give it a go, you'll thank me later ... or kill yourselves, each to their own.
- Moving back to Jira. I decided to take an action of creating a new project for my team (the mobile team) and set it up the way we want and just ignore everything going on around us. Use proper automation, and a kanban board. Maybe only give product a slack bot interface that won't allow them to create a ticket without what we need etc. Spent 25 minutes looking for the "create new project" button before finding the link which says I need to open a ticket with support and wait ... 5 ... fucking ... long ... painful ... unnecessary ... business days.
... Heres hoping my head continues to not have a bullet hole in it by then.
Id love to talk more, but those filters ain't gonna fix themselves. So we'll have to leave it here for today. Tune in again for another episode soon.
And remember to always practiseSafeHex13 -
Okay, question;
Can I use ANY phone number in my game?
According to Wikipidia:
"Numbers between (555)-0100 & (555)-0199 are reserved for fictional use."
But.. I'm wanting to have a little phone pop up in my game that you can enter phone numbers into and text the corresponding player (and i hope to have more than 99 players) I would just have contact names, but I want players ti be able to dick around with other players.. Like, post their number to in-game telemarketers and such. What fo you think I should do?29 -
I could bitch about XSLT again, as that was certainly painful, but that’s less about learning a skill and more about understanding someone else’s mental diarrhea, so let me pick something else.
My most painful learning experience was probably pointers, but not pointers in the usual sense of `char *ptr` in C and how they’re totally confusing at first. I mean, it was that too, but in addition it was how I had absolutely none of the background needed to understand them, not having any learning material (nor guidance), nor even a typical compiler to tell me what i was doing wrong — and on top of all of that, only being able to run code on a device that would crash/halt/freak out whenever i made a mistake. It was an absolute nightmare.
Here’s the story:
Someone gave me the game RACE for my TI-83 calculator, but it turned out to be an unlocked version, which means I could edit it and see the code. I discovered this later on by accident while trying to play it during class, and when I looked at it, all I saw was incomprehensible garbage. I closed it, and the game no longer worked. Looking back I must have changed something, but then I thought it was just magic. It took me a long time to get curious enough to look at it again.
But in the meantime, I ended up played with these “programs” a little, and made some really simple ones, and later some somewhat complex ones. So the next time I opened RACE again I kind of understood what it was doing.
Moving on, I spent a year learning TI-Basic, and eventually reached the limit of what it could do. Along the way, I learned that all of the really amazing games/utilities that were incredibly fast, had greyscale graphics, lowercase text, no runtime indicator, etc. were written in “Assembly,” so naturally I wanted to use that, too.
I had no idea what it was, but it was the obvious next step for me, so I started teaching myself. It was z80 Assembly, and there was practically no documents, resources, nothing helpful online.
I found the specs, and a few terrible docs and other sources, but with only one year of programming experience, I didn’t really understand what they were telling me. This was before stackoverflow, etc., too, so what little help I found was mostly from forum posts, IRC (mostly got ignored or made fun of), and reading other people’s source when I could find it. And usually that was less than clear.
And here’s where we dive into the specifics. Starting with so little experience, and in TI-Basic of all things, meant I had zero understanding of pointers, memory and addresses, the stack, heap, data structures, interrupts, clocks, etc. I had mastered everything TI-Basic offered, which astoundingly included arrays and matrices (six of each), but it hid everything else except basic logic and flow control. (No, there weren’t even functions; it has labels and goto.) It has 27 numeric variables (A-Z and theta, can store either float or complex numbers), 8 Lists (numeric arrays), 6 matricies (2d numeric arrays), 10 strings, and a few other things like “equations” and literal bitmap pictures.
Soo… I went from knowing only that to learning pointers. And pointer math. And data structures. And pointers to pointers, and the stack, and function calls, and all that goodness. And remember, I was learning and writing all of this in plain Assembly, in notepad (or on paper at school), not in C or C++ with a teacher, a textbook, SO, and an intelligent compiler with its incredibly helpful type checking and warnings. Just raw trial and error. I learned what I could from whatever cryptic sources I could find (and understand) online, and applied it.
But actually using what I learned? If a pointer was wrong, it resulted in unexpected behavior, memory corruption, freezes, etc. I didn’t have a debugger, an emulator, etc. I had notepad, the barebones compiler, and my calculator.
Also, iterating meant changing my code, recompiling, factory resetting my calculator (removing the battery for 30+ sec) because bugs usually froze it or corrupted something, then transferring the new program over, and finally running it. It was soo slowwwww. But I made steady progress.
Painful learning experience? Check.
Pointer hell? Absolutely.4 -
I hate buying new laptops. HATE IT. The manufacturers are always trying to do something that makes it more complicated to buy a laptop confidently.
Why not name all of the laptops with numbers? Make them really hard to differentiate. Then offer the same model number across multiple years so it is difficult to determine which year the laptop is from.
Oh. And let’s make sure every laptop has a major flaw in the form factor.
Let’a add a numpad that squishes the keyboard to the left in a weird way. Lets do something to the trackpad to make it awkward to use. Maybe the keyboard should have a weird configuration. Maybe we can put 4 spare characters of various colours on the symbol key caps. How about a battery only lasts a few hours. May we add specialized hardware so you are stuck with windows. Maybe we can make it super thick and heavy. Lets have a screen with terrible viewing angles. Since this laptop has no major flaws we should overprice it. No repairs or upgrades on this one because we filled the computer with glue. Lets double the amount of useless media keys.
It is like manufacturers are trying to design laptops like RPG game character classes. The fighter has no magic or stealth. The magician is weak and gets fatigued. The rogue is very stealthy but has poor defence and attack. The cleric can use magic but only to heal so it is useless in battle. The ranger is good at distance but has poor defence and no magic.
The only notebooks sold that are trying to make balanced character classes are MacBooks. Those cost a premium and aren’t reparable.17 -
Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
So I recently had a university project which focuses video game audio. We had to work in groups of 3 students and the task was to create a video game which uses audio as a gameplay mechanic.
Our idea was to create a game where you collect different audio samples which get looped as background music, and you have to select the correct ones to have a nice tune. To make it a bit more challenging we had enemies, guns and grenades plus doors which only open if the correct music is playing.
The guns fire on-beat, and the grenades always explode on the first beat of the next bar.
It was quite challenging to get things synced since even small offsets are noticable.
I wrote some nice code and theoretically it should have worked but for some reason the gun shots and the grenades didn't quite hit the beat of the music.
I tweaked stuff, created workarounds, optimized lot's of code to get execution times down but it still only worked sometimes.
I tweaked more and more only to realize that the timing drifted over time.
At that time I worked 20-30 hours on tweaking and trying to get it perfectly timed.
After recalculating some numbers I realized that all the audio samples are recorded at 135 bpm, but the guys who did the recordings said it was 130bpm.
I asked them if it could be the case that the samples are 135bpm and they said:
"yes, they are at 135 bpm as we told you"
I scrolled back in the telegram conversation only to see that they said 130.
Changing the number to 135 resolved all the problems and all of my workarounds and tweaks weren't needed.
So I worked for nearly 30 hours just because they didn't notice their fault and even when they realized that the timing is off sometimes (which took forever because they never played the game), they didn't even consider that they might have given me the wrong numbers.
This all wouldn't be that bad if both of my teammates had worked for more than 15 hours but they didn't. I did all the hard work and the only single thing they did fucked up my workflow. It fucked up the system I created and it fucked up the gameplay as things got unpredictable. Because of their fucking fault I worked as much as both of them combined IN ADDITION to all the other work I did (built 3 maps, coded everything, created animations, ...)
I love working in teams, but only if the whole team is motivated. Those two fuckers were the exact opposite.
Luckily i found the error so I could fix it, but guess with whom I'll never ever work together again?10 -
LPT: NEVER accept a freelance job without looking at the project's source first
Client: I have a project made by a company that is now abandoning it, I want you to fix some bugs
Me: Okay, can you:
1) Give me a build to test the current state of the game
2) Tell me what the bugs are
3) Show me the source
4) Tell me your budget
Client: *sends a list of 10 bugs* Here's the APK and to give you the project I'll need you to sign an NDA
Me: Sure...
*tests build*
*sees at least 20 bugs*
*still downloading source*
*bugs look quite easy to fix should be done under an hour*
Me: Okay, so, I can fix each bug for $10 and I can do 2 today
Client: Okay can you fix 8 bugs today for $40??
*sigh*
Me: No I cannot.
Client: okay then 2 today for $20 is fine, I want a refund if you can't fix them today
*sigh*
Me: Look dude, this isn't the first time I am doing this, aight? I'll fix the bugs today you can pay me after check they are done, savvy?
Client: okay
*source is downloaded*
*literal apes wrote the scripts, commented out code EVERYWHERE
Debug logs after every line printing every frame causing FPS drops, empty objects in the scene
multiple unused UI objects
everything is spaghetti*
*give up, after 2 hours of hell*
*tfw averted an order cancellation by not taking the order and telling client that they can pay me after I am done*
Attached is an image of a level object pool
It's an array with each element representing a level.
The numbers and "Final" are ids for objects in an object pool
The whole string is .Split(',') into an array (RIP MEMORY BTW) and then a loop goes through each element in the split array and instantiates the object from an object pool5 -
At what point can you say you are a programmer of a language? Is there an exact amount of lines of code carved in stone somewhere? I call myself a Python Programmer because even know I am self tought, I have been working with the language for years and I am very good with it. "Professional" level by some accounts, though I wouldn't go as far to say that myself. I have been working with Java a couple of weeks and it has been going very well, but I wouldn't call myself a Java programmer, but should I? At what point does one pass that line?
Idk.. Just a little shower thought for ya. What do you think?29 -
This whole corporate numbers game is killing me. I know I'm getting paid to do what I'm asked, I know. But the metrics are so one dimensional
You fixed the data of 20 tests? Doesn't count because you didn't code
You implemented a function to reduce recurrent failures in the future? Doesn't count because those already pass with time consuming workarounds
You spent half a day communicating and coordinating across teams to fix an issue? That's 1 test, this other person changed 1 line in 5 files, you're 4 tests behind4 -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
Not as much of a rant as a share of my exasperation you might breathe a bit more heavily out your nose at.
My work has dealt out new laptops to devs. Such shiny, very wow. They're also famously easy to use.
.
.
.
My arse.
.
.
.
I got the laptop, transferred the necessary files and settings over, then got to work. Delivered ticket i, delivered ticket j, delivered the tests (tests first *cough*) then delivered Mr Bullet to Mr Foot.
Day 4 of using the temporary passwords support gave me I thought it was time to get with department policy and change my myriad passwords to a single one. Maybe it's not as secure but oh hell, would having a single sign-on have saved me from this.
I went for my new machine's password first because why not? It's the one I'll use the most, and I definitely won't forget it. I didn't. (I didn't.) I plopped in my memorable password, including special characters, caps, and numbers, again (carefully typed) in the second password field, then nearly confirmed. Curiosity, you bastard.
There's a key icon by the password field and I still had milk teeth left to chew any and all new features with.
Naturally I click on it. I'm greeted by a window showing me a password generating tool. So many features, options for choosing length, character types, and tons of others but thinking back on it, I only remember those two. I had a cheeky peek at the different passwords generated by it, including playing with the length slider. My curiosity sated, I closed that window and confirmed that my password was in.
You probably know where this is going. I say probably to give room for those of you like me who certifiably. did. not.
Time to test my new password.
*Smacks the power button to log off*
Time to put it in (ooer)
*Smacks in the password*
I N C O R R E C T L O G I N D E T A I L S.
Whoops, typo probably.
Do it again.
I N C O R R E C T L O G I N D E T A I L S.
No u.
Try again.
I N C O R R E C T L O G I N D E T A I L S.
Try my previous password.
Well, SUCCESS... but actually, no.
Tried the previous previous password.
T O O M A N Y A T T E M P T S
Ahh fuck, I can't believe I've done this, but going to support is for pussies. I'll put this by the rest of the fire, I can work on my old laptop.
Day starts getting late, gotta go swimming soonish. Should probably solve the problem. Cue a whole 40 minutes trying my 15 or so different passwords and their permutations because oh heck I hope it's one of them.
I talk to a colleague because by now the "days since last incident" counter has been reset.
"Hello there Ryan, would you kindly go on a voyage with me that I may retrace my steps and perhaps discover the source of this mystery?"
"A man chooses, a slave obeys. I choose... lmao ye sure m8, but I'm driving"
We went straight for the password generator, then the length slider, because who doesn't love sliding a slidey boi. Soon as we moved it my upside down frown turned back around. Down in the 'new password' and the 'confirm new password' IT WAS FUCKING AUTOCOMPLETING. The slidey boi was changing the number of asterisks in both bars as we moved it. Mystery solved, password generator arrested, shit's still fucked.
Bite the bullet, call support.
"Hi, I need my password resetting. I dun goofed"
*details tech support needs*
*It can be sorted but the tech is ages away*
Gotta be punctual for swimming, got two whole lengths to do and a sauna to sit in.
"I'm off soon, can it happen tomorrow?"
"Yeah no problem someone will be down in the morning."
Next day. Friday. 3 hours later, still no contact. Go to support room myself.
The guy really tries, goes through everything he can, gets informed that he needs a code from Derek. Where's Derek? Ah shet. He's on holiday.
There goes my weekend (looong weekend, bank holiday plus day flexi-time) where I could have shown off to my girlfriend the quality at which this laptop can play all our favourite animé, and probably get remind by her that my personal laptop has an i2350u with integrated graphics.
TODAY. (Part is unrelated, but still, ugh.)
Go to work. Ten minutes away realise I forgot my door pass.
Bollocks.
Go get a temporary pass (of shame).
Go to clock in. My fob was with my REAL pass.
What the wank.
Get to my desk, nobody notices my shame. I'm thirsty. I'll have the bottle from my drawer. But wait, what's this? No key that usually lives with my pass? Can't even unlock it?
No thanks.
Support might be able to cheer me up. Support is now for manly men too.
*Knock knock*
"Me again"
"Yeah give it here, I've got the code"
He fixes it, I reset my pass, sensibly change my other passwords.
Or I would, if the internet would work.
It connects, but no traffic? Ryan from earlier helps, we solve it after a while.
My passwords are now sorted, machine is okay, crisis resolved.
*THE END*
If you skipped the whole thing and were expecting a tl;dr, you just lost the game.
Otherwise, I absolve you of having lost the game.
Exactly at the char limit9 -
Jumping back and revisiting some basics of game development that I've ignored for a while and decided to follow a tutorial for building a 2D minecraft clone just to see how easy it is to incorporate some of my engines capabilities...
Every single fucking function he is creating does not have arguments and instead uses hard coded numbers repeated throughout... Fucking send help7 -
Do you know what really bothers me for no reason? Developers that have bars on their portfolios displaying a percentage of their skill. WHERE ARE Y'ALL GETTING THIS NUMBER FROM? This really shouldn't bother me, but it does. If life was a video game, you'd be able to open your stats UI, and get these percentages, but where are they getting these numbers from? I've seen some websites that people put SUPER specific number (87%, 36%). Are you 87% of the way to being an expert in NodeJS development? I don't understand. I'm not hating on these people, please don't get offended if you have this on your website :)7
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This is a guide for technology noobies who wants to buy a laptop but have no idea what the SPECS are meaning.
1. Brand
If you like Apple, and love their !sleek design, go to the nearest Apple store and tell them "I want to buy one. Recommendations?"
If you don't like Apple, well, buy anything that fits you. Read more below.
2. Size
There are 11~15 inches, weight is 850g ~ 2+kg. Very many options. Buy whatever you like.
//Fun part coming
3. CPU
This is the power of the brain.
For example,
Pentium is Elementary Schoolers
i3 is Middle Schoolers
i5 is High Schoolers
i7 is University People
Dual-core is 2 people
Quad-core is 4 people
Quiz! What is i5 Dual-core?
A) 2 High Schoolers.
Easy peasy, right?
Now if you have a smartphone and ONLY use Messaging, Phone, and Whatsapp (lol), you can buy Pentium laptops.
If not, I recommend at least i3
Also, there are numbers behind those CPU, like i3-6100
6 means 6th generaton.
If the numbers are bigger, it is the most recent generation.
Think of 6xxx as Stone age people
7xxx as Bronze age people
8xxx as Iron age people
and so one.
4. RAM
This is the size of the desk.
There are 4GB, 8GB, 16GB, 32GB, and so one.
Think of 4GB as small desk to only put one book on it.
8GB as a desk to put a laptop with a keyboard and a mouse.
16GB as a normal sized desk to put some books, laptop, and food.
32GB as a boss sized desk.
And so one.
When you do multitasking, and the desk is too small...
You don't feel comfortable right?
It is good when there are spacious space.
Same with RAM.
But when the desk becomes larger, it gets expensive, so buy the one with the affordable price.
If you watch some YouTube videos in Chrome and do some document words with Office, buy at least 8GB. 16GB is recommended.
5. HDD/SSD
You take out the stuffs such as books and laptop from the basket (HDD/SSD), and put in your desk (RAM).
There are two kinds of baskets.
The super big ones, but because it is so big, it is bulky and hard to get stuffs out of the basket. But it is cheap. (HDD)
There are a bit smaller ones but expensive compared to the HDD, it is called SSD. This basket is right next to you, and it is super easy to get stuffs out of this basket. The opening time is faster as well.
SSDs were expensive, but as times go, it gets bigger as well, and cheaper. So most laptops are SSD these days.
There are 128GB, 256GB, 512GB, and 1024GB(=1TB), and so one. You can buy what you want. Recommend 256GB for normal use.
Game guy? At least 512GB.
6. Graphics
It is the eyesight.
Most computers doesn't have dedicated graphics card, it comes with the CPU. Intel CPUs has CPU + graphics, but the graphics powered by Intel isn't that good.
But NVIDIA graphics cards are great. Recommended for gamers. But it is a bit more expensive.
So TL;DR
Buying a laptop is
- Pick the person and the person's clothes (brand and design)
- Pick the space for the person to stay (RAM, SSD/HDD)
- Pick how smart they are (CPU)
- Pick how many (Core)
- Pick the generation (6xxx, 7xxx ....)
- Pick their eyesight (graphics)
And that's pretty much it.
Super easy to buy a laptop right?
If you have suggestions or questions, make sure to leave a comment, upvote this rant, and share to your friends!2 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
Here's something I'm sick of seeing: server software documentation that doesn't fully list what ports they are using. Too often I've read things like this: "AcmeServe uses ports 400, 8001, and 8002". Great, but why are you making me guess if those are TCP or UDP?
And sometimes it's: "AcmeServe uses ports 400 (UDP), 8001 (TCP), and 8002 (TCP)". Soooo, which ones do I port forward? Are you really going to make me have to use netstat -a to find out?
I can't understand the mentality behind that. They obviously realise you need to setup firewalls, but they half-arse it by only telling you the port numbers but not the protocol and/or if they're inbound/outbound.
Please, list what protocol the port is and if it's listening or outbound. Oh, and consider also mentioning where the port numbers come from in your config files, so I don't have to go playing a guessing game with a bunch of XML files should someone have overridden the default port numbers.1 -
I wonder, are some apps on purpose made to be small size, but then later when you open them force you to download the actual data made with converting people that are low on space or dont want heavy apps to actual download numbers? since if they now after discovering that, delete the app - they already have boosted the downloads
I can understand pulling offline databases or game updates from own servers to get the newest data, but sometimes you come across apps that have no need in any of those and could just e.g. package the audio which will never be updated5 -
In reference to:
https://devrant.com/rants/2333925/...
Ideas are commonplace things. Just as a challenge today, in a two hour span, I came up with exactly 100 commercially viable ideas, some of which haven't even been tried yet by anyone that I know of.
This is me humblebragging, but it highlights an important lesson:
Good ideas are *genuinely* not worth the bytes or ink it takes to write them if you don't have the skill, connections, marketing, or cash to carry them forward.
I guarantee you, if you aggregated the commercially viable ideas of all the people on this platform, the list would number in the hundreds, probably in the thousands. And the list would be different every week.
Good ideas happen frequently enough because good ideas are a subset of the *ocean* of nonviable and stupid ideas that we all stumble on constantly, every day.
Like finding a needle in a stack of hay..or a nugget of golden corn by digging through piles and piles of steaming shit. It's a numbers game.2 -
You know shit is going to hit the fan if the sentence "c++ is the same as java" is said because fuck all the underlying parts of software. It's all the fucking same. Oh and to write a newline in bash we don't use \n or so, we just put an empty echo in there. And fuck this #!/bin/bash line, I'm a teacher. I don't need to know how shit works to teach shit. Let's teach 'em you need stdio for printf even tho it compiles fine without on linux (wtf moment number one, asking em leaves you with "dunno..") and as someone who knows c you look at your terminal questioning everything you ever learned in your whole life. And then we let you look into the binaries with ldd and all the good stuff but we won't explain you why you can see a size difference in the compiled files even tho you included stdio in the second one, and all symbol tables show the exact same thing but dude chill, we don't know what's going on either.
Oh and btw don't use different directory names as we do in our examples. You won't find your own path, there is no tab key you can press to auto-fill shit.
But thats not everything. How about we fill a whole semester with "this is how to printf" but make you write a whole game with unity and c#. (not thaught even the slightest bit until then btw)
Now that you half-assed everything because we put you in a group full of fucks who don't even know what a compiler is but want to tell you you don't know shit and show you their non-working unfinished algorithms in some not-even-syntax-correct java...
...how about we finally go on with Algebra II: complex numbers, how they are going to fuck up your life, how we can do roots of negative numbers all of the sudden and let you do some probability shit no one ever fucking needs. BUT WHY DON'T YOU KNOW EVERYTHING ALREADY HMMMMM, IT'S YOUR SECOND LESSON, YOU WENT TO SCHOOL PLS BE A MATH PRO ASAP CUS YOU NEED IT SO MUCH BUT YOU DON'T NEED TO KNOW PROPER SYNTAX, HOW MEMORY MANAGEMENT WORKS, WHAT A REFERENCE IS AND PLS FINALLY FORGET THE WORD "ALLOCATION" IT DOESN'T PLAY A SINGLE ROLE YOU ARE STUDYING SOFTWARE DEVELOPMENT WHY ARE YOU SO BAD AT ECONOMICS IT MAKES NO SENSE I MEAN YOU HAD A WHOLE SEMESTER OF HOW TO GREET SOMEONE IN ENGLISH, MATHS > ECONOMICS > ENGLISH > FUCKING SHIT > CODING SKILL THATS HOW THE PRIORITIES WORK FOR US WHY DON'T YOU GET IT IT MAKES SO MUCH SENSE BRAH4 -
there is no way YouTube isn't dead as a product
last night I had to switch from matrix voice chat to discord voice chat to talk to somebody (because their phone suddenly doesn't do matrix well, keeps cutting out their mic if their screen is turned off or they switch to a different app wtf). they misinterpreted something I said as talking about "shock value". I think that's a demeaning term that doesn't capture why "bad" content is good. now I'm just chilling trying not to workaholic and first recommendation on YouTube I have is about "what happened to shock value websites". oh I'm sure that's a coincidence
this has been happening increasingly and I fucking hate it. it keeps recommending videos that have absolutely nothing to do with what I'm watching or have ever watched or would even be in the interest of in the past, but I mention it somewhere and it creepily suggests the content to me, always with videos claiming to have 2-3 million views. bullshit. I tried some of these and there's no way anybody cares about this content in such numbers. it's so lukewarm and dumb. and how the hell do they have "opinion" vlogs about every topic? since when did that become the #1 type of content on YouTube? cuz it's 50% of my recommendations and I've never given a shit
I have like 500 subscriptions on YouTube. I've had an account a long time. a lot of them are old channels that stopped being active as YouTube evolved, which I think was a shame. a lot of them had to do with ad revenue or YouTube algorithm just not suggesting their content to new people. they were wholesome, honest channels with really good content I think -- really good game analysis, compilations of unique or weird viral content and the guy was just a funny dude in his basement, etc. but fair I guess. shame, but fair
Then there was the quiet era, where your front page just didn't suggest the good channels and just the stupid channels. it didn't suggest your subscriptions but in your interest area or something. what's the point of subscriptions if you're not showing me them? this is also about the time if I left a comment on a video I ceased receiving replies so I assume I was shadow banned. I have not received a single reply in years now, even on small channels. some content creators noticed if they post on their own channels and accidentally logged out and looked for their comment their own comments don't show up. just weird annoying nonsense that's inappropriate for them to be doing. bruh, please
and then the next wave came, it wasn't just YouTube won't recommend your channel, in the COVID era what came was if you mentioned something then channels with previously millions of views, still currently millions of subscribers, suddenly went down to 5k-50k views per video. bitch please, you expect anyone to believe this nonsense?
then they fucked up the search. I KNOW videos exist and I can't find them. I type in half the video's title, you can't find it. thankfully if you type in every single word exactly you can still find them. bruh that's too much. also just search plain doesn't work. if I'm looking for a specific topic I get 5-10 max videos on that topic and the rest are irrelevant recommendations. this is entirely ridiculous. there's videos I KNOW exist on YouTube and nobody gave a shit about them, like 5 view Benny benassi music clips with a scene from a video game. I can't even meme anymore
this morning a friend on discord sent me a... weird clip, of like an anime skit. problem? well discord embeds YouTube videos. I pressed play. I get... an ad. lol what. I browse away and back to the video. try again. ad. yeah I'm not playing this. I have to refresh the page 20-30 times sometimes just until the ads stop fucking up every time my adblocker ceases working (and then I have to go update it again lol -- by going to the developer page for the ad block because it was banned from the app store so you can't auto update it and have to manually update it every time)
my friend links me a discord plugin to... remove ads... from YouTube embeds... bruh
I used to mod discord but it's annoying, because every time discord updates you have to go re-apply the hack to be able to mod your discord
I think we should just plain move away from YouTube. during COVID era a lot of people got banned in subreddits on reddit. I noticed when you get banned, the subreddit still has you listed as a subscriber. the r/Canada subreddit for example has 3 million subscribers but the activity of a subreddit that's maybe 1k people. increasingly subreddits just became ghost towns after that like that. reddit is a dead website, with fake numbers. I think YouTube is now a dead website, with fake numbers. no fucking way stupid lukewarm opinion videos with absolutely nothing to add are getting 2-3 million views and people are just clamouring for these takes they didn't ask for
also stop listening in on my private conversations. fucking disgusting. idc if an AI is transcribing. ew.11 -
Best choice: not going into game development. Bad payment for horrible working conditions.
Worst choice: telling numbers as first party in the interview process for every job I had so far. Made me earn far under my market value.4 -
In my school, We started learning computer science (Java and programming stuff, to be more specific) last year in 11th standard (I was 16 at that time), starting to learn programming and stuff like this are common in India at that age (Yes, I live in India). I m the only student in my class or in my school who knows about programming and things related to that, yes of course I know, I made my own game when I was around 12 y.o.
In school our teacher started teaching us everything from the most beginning, It was really boring and exciting at the same time for me, it was exciting because I always wanted to tell my teacher and friends about my game and other programming kinds of stuff I knew, and it was boring bcoz I had to learn those things again which I already knew.
It was obvious that I was getting good marks in the subject without even reading my book for once, and it really amazed my friends, classmates and even my teacher.
Now, since my friends have learned CS for 1 year, some of them thinks its nice and are fascinated by the world of programming and developers, and some of them think it's boring and they just need to pass the subject for good marks and nothing else.
It feels funny and bad at the same time when some of my friends come to me and ask what does a for-loop (any loop) even does... And the rest of them thinks a for-loop is just used for printing tables of numbers.
well, that's the story of my school.
The thing that will never change is that I love programming and I will never stop programming...
Thanks for stopping by Ranters,
Happy programming!4 -
How many keywords are appropriate to put in a "skills" section on a resume?
Technically I've played with a lot of tech and stacks, and done tiny one offs, tutorials and independent projects but nothing that wasnt more than a day on any one of them.
Basically im fast at picking up a language and api and just rolling with it and getting something done, even without tutorials or tons of googling. Though I find myself constantly relying on manuals and reading apis.
Is this normal or should entry level be familiar with the api of something from the get go?
I see a lot of people say to game the system just to get your foot in the front door past the automated keyword filters and on to an interviews where the real requirements are listed.
But I'd rather not list under the skill section something I only used for all of ten hours in one or two sittings.
Also is it acceptable to list a "learning", "would like to learn/know more of", or "planned skill additions" section?
Also what do I add for extras? "Achievements"? "Volunteer work"? "Hobby projects?", "past times?"
Is any of this seen as necessary or well rounded?
If it is really just about the numbers I'll just go scrape junior and entry level positions and take their keywords and automatically fill out template resumes to automate applying.
Could even use SQLite to store the results and track progress lol.
I've never worked as a professional programmer, but it's the only thing I ever enjoyed doing for 12 hours a day.16 -
I have been an armchair neuroscientist in my interests. I am fascinated by the brain, how we believe it works, how it really works, and what different research has shown. I have found books written by real neuroscientists that talk about how the brain works and what the research they have shows about intelligence. I am also fascinated by the idea of rewiring your brain. I just found another neuroscience book that has research from some neuroscientists that have challenged the established belief that adult brains have little to no neuroplasticity. This is the ability for the brain to rewire itself to accomplish new tasks or repurpose different parts of the brain. I didn't know this was a limiting factor in the theory of neuroscience. The book also includes information about how Buddhists and neuroscientists are working together to unlock more knowledge about neuroplasticity. The traditional neursoscience belief is that the brain affects the mind solely. However Buddhists have long believed that the mind can affect the brain physically. I am just starting to read this book, but so far the experiments that have been performed seem fascinating. It also has not gotten to the part about the Buddhism influence on the research yet. So far I have just read about how scientists have shown that plasticity can be shown to occur with normal everyday tasks. I don't know where this will lead, but its really cool to read about.
Okay, great, so what?
The why was I looking for this is interesting. I have been looking for some time ideas on how to improve my thinking. I had the idea that I could help myself think better by training my brain with mental exercises. I want to create a program that runs on the computer or phone that one could use with visual and audible cues to play mental games. These games would be designed to make one better at solving puzzles, remember things better, and more. If these exercises could be made in such a way that they were fun to do then we could use our own addictions to improve ourselves. The research I had before frustrated me because they always said you couldn't make yourself smarter. Maybe you cannot increase your mental capacity (not sure if that is true if we can grow neurons, also mentioned in the book), but reorganizing what you have might be possible. Maybe if there is a finite capacity to the brain that reorganizing might cause you to drool. I don't know, but if I could create a puzzle game with the purpose of helping me visualize algorithms, I would find that useful. Also, helping me remember short strings of data would be helpful as well. It seems like I have trouble when it is more than 7 numbers (ten?). Which is also why phone numbers are that long. To make them easier to remember.
I just don't know where this will lead. It might be a wild goose chase. But I think I will learn something about my mind and myself in the process. It also sounds like a great deal of fun.3 -
App Review – Zomato 2.0
Some apps are as essential as oxygen by example of https://apps.apple.com/us/app/... . Zomato, for sure, is one of them. If you love to eat outside and you’re not living in a cave, chances are that you’ve already gone through Zomato on the web or used one of their mobile apps. If not – Zomato is the place where you can locate eating joints, scan through their menus, check for home delivery numbers and a lot more than that. If you are diabetic you keep sweets in your pocket, similarly Zomato is something every food-loving person needs to keep in their mobile phones(I agree how PR-ish that sounds but it’s true).
Zomato had recently integrated social features on its website. That was followed by the much needed overhaul of their mobile apps. They’ve also updated their iOS app recently and I decided to give it a shot. Zomato 2.0 on the iPhone is super slick to say the least. The redesign brings a lot of character to the app. The Zomato app is now much more smoother, cleaner and powerful. The added social functionality adds more value to the app.
Design and Features
The 2.0 update completely changes the entire look and feel of the app. Everything from the app’s start screen to restaurant details has been changed. The default menu lets you explore and search eating places. Now there are icons for top 25 restaurants, reviews, favorites and more. The icons have been perfectly placed and it’s very easy to spot what you’re looking for.
Everything is just right. The app is highly responsive and there’s hardly any lag. If any, it will depend on your internet connectivity. Browsing menus is still a breeze and I personally love the way you can toggle between information, menu, photos and last but not the least, the reviews. Everything placed just perfectly to help you make that ultimate make or break decision – to eat or order from here or not?
Social
Everything is getting social. Even the next door Dolly-beauty-parlor apps are getting more social now. Zomato just integrated its social features on the web recently and they’re now a part of their mobile apps. On the iPhone app you need to login to access these social features. There’s a Top Foodies leaderboard that could prove to be a crucial game mechanic for the app. Browsing users’ profiles allows you to follow users. The profile pages tie up a user’s reviews and followers. This is all pretty neat and a part of a major plan at Zomato to take over the world.
With lists, network, user reviews etc. there’s a lot more to the app. I’m hearing that there’s still a lot more to come when it comes to social features on the Zomato iPhone app. I better start following up with people and posting reviews. This just kicked Foursquare where it hurts the most. And with that I’ve lost the little amount of motivation I had to check-in to places on Foursquare1 -
Ok. This is going to be an odd one. (Maybe). I'm coming back here because you fine folx are my final intelligent option.
I'm looking for a site or system that will allow me to set up virtual bank-style accounts for multiple users and allow them to transfer funds between each other. All virtual, no real cash or cash-equivalent involved.
Something simple enough that I could run it off a spreadsheet (since that's what I'm currently using) but in a way that I don't have to change numbers every time someone wants to move money.
I guess in a way it would be similar to a very simple in-game economy. I could make payouts and users can trade funds. That's it.
Appreciate the help!3