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Search - "what teamwork"
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My code review nightmare part 3
Performed a review on/against a workplace 'nemesis'. I didn't follow the department standards document (cause I could care less about spacing, sorted usings, etc) and identified over 80 bugs, logic errors, n+1 patterns, memory leaks (yes, even in .net devs can cause em'), and general bad behavior (ex.'eating' exceptions that should be handled or at least logged)
Because 'Jeff' was considered a golden child (that's another long TL;DR), his boss and others took a major offense and demanded I justify my review, item by item.
About 2 hours into the meeting, our department mgr realized embarrassing Jeff any further wasn't doing anyone any good and decided to take matters into his own hands. Thinking 'well, its about time he did his job', I go back to my desk. About an hour later..
Mgr: "I need you in the conference room, RIGHT NOW!"
<oh crap>
Mgr: "I spoke to Jeff and I think I know what the problem is. Did you ever train him on any of the problems you identified in the review?"
Me: "Um, no. Why would I?"
Mgr: "Ha!..I was right. So lets agree the problems are partially your fault, OK?"
Me: "Finding the bugs in his code is somehow my fault?"
Mgr: "Yes! For example, the n+1 problem in using the WCF service, you never trained him on how to use the service. You wrote the service, correct?"
Me: "Yes, but it's not my job to teach him how to write C#. I documented the process and have examples in the document to avoid n+1. All he had to do was copy/paste."
Mgr: "But you never sat with Jeff and talked to him like a human being? You sit over there in your silo and are oblivious to the problems you cause. This ends today!"
Me: "What the...I have no idea what you are talking about. What in the world did Jeff tell you?"
Mgr: "He told me enough and I'm putting an end to it. I want a compressive training class developed on how to use your service. I'll give you a month to get your act together and properly train these developers."
3 days later, I submit the power-point presentation and accompanying docs. It was only one WCF with a handful of methods. Mgr approved the training, etc..etc. execute the 'training', and Jeff submits a code review a couple of weeks later. From over 80 issues to around 50. The poop hits the fan again.
Mgr: "What's your problem? When are you going to take your responsibility seriously?"
Me: "Its pretty clear I don't have the problem. All the review items were also verified by other devs. Its not me trying to be an asshole."
Mgr: "Enough with the excuses. If you think you can do a better job *you* make the code changes and submit them for Jeff for review. No More Excuses!"
Couple of days later, I make the changes, submit them for review, and Jeff really couldn't say too much other than "I don't see this as an improvement"
TL;DR, I had been tracking the errors generated by the site due to the bugs prior to my changes. After deployment, # of errors went from thousands per hour to maybe hundreds per day (that's another story) and the site saw significant performance increases, fewer customer complaints, etc..etc.
At a company event, the department VP hands out special recognition awards:
VP: "This award is especially well earned. Not only does this individual exemplify the company's focus on teamwork, he also went above and beyond the call of duty to serve our customers. Jeff, come on up and get this well deserved award."19 -
TLDR someone in my team took credit for work he didnt do;
I know teamwork is a good thing and when everyone does their share of the work, it is.
I submitted a computer science project to an event in the UK called the Big Bang fair, I was in a group of 3. We had been meeting every week after for the past 10 months. During these sessions me and uke have been meeting for 1h 30m where as oon could only meet for 1h because "he had stuff to do" and he never saw the point in staying longer. Oon had also been a massive distraction whilst the time he was there as he did no work and messed around on cookie clicker.
Anyway we found out last week that the Big Bang fair was coming very soon and we had not written a write up or done any preparation for the presentation we had to do. Me and uke set up a google doc and started adding stuff to it (as we only had a few days left at this point). Whereas oon did nothing.
I ended up staying up till 3am in the morning finalising the write up over the weekend with uke helping. We asked oon to help but he said he didnt want to stay up late so didnt help.
Then the most stressful 2 days come round. I devoted all of my free time towards the project, uke devoted most of his time and oon devoted 1 hour after school on one day. He said that he couldn't do one lunchtime but I found him in the ICT room playing games :/.
This didn't matter THAT much but what pissed me off is that he started boasting to all his friends about all the work I did and credited it as his own. At the actual event he said nothing during the presentation because he knew nothing about the project. HE DIDNT EITHER BOTHER TO READ THE WRITE UP HE WAS BOASTING ABOUT. What do people get out of taking credit for work other people did.
We didn't win anything and I wonder why
wow thanks for reading all this you deserve a sticker1 -
After 'Dev' deployed a service using Azure ServiceBus, a particular queue/client was receiving errors.
Dev: "Looking at the logs, client is getting faulted."
Me: 'What is the error being logged?'
Dev: 'Client is faulted'
Me: 'No, that is our error when the client is either unable to connect or there is an exception in the middle of sending a message. What is the exception from Azure?'
Dev: 'Client is faulted. That's it. I'm going to have to re-engineer the code to implement a retry policy.'
<OK, I smell someone cooking up some solution finding, so I dig into the logs a little further>
Me: "Looks like an invalid connection string. The actual exception being thrown and logged is from the Azure client connection string builder. The value cannot be null."
Dev: "No, I'm looking right at the connection string in the config. Looks fine."
Me: "Looks correct on your machine, but what is actually being deployed to the server?"
<I could tell he was getting agitated>
<Dev clicks around, about 10 min. later>
Dev: "Aha!..I found it. The connection string in the config on the main branch is wrong, in fact, the entry is missing."
<dev fixes, re-deploys, life is good, I document the error and the root cause>
Boss: "Great job Dev."
*sigh* ..go teamwork?3 -
!rant && !!rant
☝️ What does that give you?
Today will be the last day we gonna work at this fucking hellhole of an office. Since I had so many shits to remember from this office, let me share my favorite.
1) Ground floor. Got flooded last July. Half our equipments got soaked. Oh equipments as in computers, cables, reports documents, etc etc.
2) I am gonna miss those connection down days.
3) I will also miss those black out days where we couldn't work for hours so had to play teamwork games to keep the morale of the team and you know to stay awake.
4) I will also miss that fucking mouse or rat. You are small and cute but fuck you for chewing my potato chips and peanuts. A-hole.
5) No windows so with no air-conditioning, it is a literal hell hole.
Gotta stop. I might cry.17 -
While this wasn't technically a real client, it's still one of the most insane requests I've ever had.
I chose to specialize in software engineering for the last year and a half of my degree, which meant a lot of subjects were based around teamwork, proper engineering practises, accessibility, agile methods, basically a lot of stuff to get us ready to work in a proper corporate dev environment. One of our subjects was all about project management, and the semester-long coursework project (that was in lieu of a final exam) was to develop a real project for a real client. And, very very smartly, the professors set up a meeting with the clients so that the clients could tell us what they wanted with sixty-odd students providing enough questions. They basically wanted a management service for their day-center along with an app for the people there. One of the optional requirements was a text chat. Personally not something I'm super interested in doing but whatever, it's a group project, I'll do my part.
The actual development of the project was an absolute nightmare, but that's a story for another day. All I'll say is that seven juniors with zero experience in the framework we chose does not make a balanced dev team.
Anyway, like three months into the four-month project we've got a somewhat functional program, we just need to get the server side part running and are working our asses off (some more than others) when the client comes in and says that 'hey, nice app, nobody else has added the chat yet, but could you do voice recognition okay thanks?'.
Fucking.
Voice.
Recognition.
This was a fucking basic-ass management app with the most complicated task being 'make it look pretty' and 'hook up a DB to an API' and they want us to add voice recognition after sitting on their ass for three months??? The entire team collectively flipped its shit the second they were out of earshot. The client would not take no for an answer, the professor simply told us that they asked for it and it was up to us whether we delivered or not. Someone working on the frontend had the genius idea of 'just get them to use google voice recognition' so we added the how-to in the manual and ticked the requirement box.
What amazes me about all that is how the client probably had no idea that their new last-minute request was even a problem for us, let alone it being in a completely different ballpark in terms of implementing from scratch.8 -
Two years ago, I developed an security app for Android as a school project. I didn't like teamwork at school (you know, you do all the work and everyone else is getting the same grade you receive, specially if you are the nerd of the class), actually I hated it, so I made it alone.
Its name was "Alex" and was a simple "panic button". You can configure two emergency emails and phone numbers (contacts only, not police) and, if you're in danger, you just have to press the button and the app is gonna send two messages/emails to your contacts: the first one, to tell where are you (GPS, only the name of the place) and that you're in problems. The second one with an audio/photo file of the situation.
Sounds like a great app, and I tested it few times. The reason I didn't continue with this is that I got my first job and I had not time, and that, tree or four months later, the government (of the city) launched a similar app. Less sophisticated, but I think it's still useful: "No estoy sola"(I'm not alone). I haven't tested it cause I don't trust on the authorities, I'd preffer to send my location to a friend through messenger app instead.
I don't know if I should re-work this app (I didn't released it, I just have the beta) or work on something else. I'm afraid that, if I release it, someone could die or get kidnapped because of a bug or something going wrong with the app :c What do you think?5 -
> Worst work culture you've experienced?
It's a tie between my first to employers.
First: A career's dead end.
Bosses hardly ever said the truth, suger-coated everything and told you just about anything to get what they wanted. E.g. a coworker of mine was sent on a business trip to another company. They had told him this is his big chance! He'd attend a project kick-off meeting, maybe become its lead permanently. When he got there, the other company was like "So you're the temporary first-level supporter? Great! Here's your headset".
And well, devs were worth nothing anyway. For every dev there were 2-3 "consultants" that wrote detailed specifications, including SQL statements and pseudocode. The dev's job was just to translate that to working code. Except for the two highest senior devs, who had perfect job security. They had cooked up a custom Ant-based build system, had forked several high-profile Java projects (e.g. Hibernate) and their code was purposely cryptic and convoluted.
You had no chance to make changes to their projects without involuntarily breaking half of it. And then you'd have to beg for a bit of their time. And doing something they didn't like? Forget it. After I suggested to introduce automated testing I was treated like a heretic. Well of course, that would have threatened their job security. Even managers had no power against them. If these two would quit half a dozen projects would simply be dead.
And finally, the pecking order. Juniors, like me back then, didn't get taught shit. We were just there for the work the seniors didn't want to do. When one of the senior devs had implemented a patch on the master branch, it was the junior's job to apply it to the other branches.
Second: A massive sweatshop, almost like a real-life caricature.
It was a big corporation. Managers acted like kings, always taking the best for themselves while leaving crumbs for the plebs (=devs, operators, etc). They had the spacious single offices, we had the open plan (so awesome for communication and teamwork! synergy effects!). When they got bored, they left meetings just like that. We... well don't even think about being late.
And of course most managers followed the "kiss up, kick down" principle. Boy, was I getting kicked because I dared to question a decision of my boss. He made my life so hard I got sick for a month, being close to burnout. The best part? I gave notice a month later, and _he_still_was_surprised_!
Plebs weren't allowed anything below perfection, bosses on the other hand... so, I got yelled at by some manager. Twice. For essentially nothing, things just bruised his fragile ego. My bosses response? "Oh he's just human". No, the plebs was expected to obey the powers that be. Something you didn't like? That just means your attitude needs adjustment. Like with the open plan offices: I criticized the noise and distraction. Well that's just my _opinion_, right? Anyone else is happily enjoying it! Why can't I just be like the others? And most people really had given up, working like on a production line.
The company itself, while big, was a big ball of small, isolated groups, sticking together by office politics. In your software you'd need to call a service made by a different team, sooner or later. Not documented, noone was ever willing to help. To actually get help, you needed to get your boss to talk to their boss. Then you'd have a chance at all.
Oh, and the red tape. Say you needed a simple cable. You know, like those for $2 on Amazon. You'd open a support ticket and a week later everyone involved had signed it off. Probably. Like your boss, the support's boss, the internal IT services' boss, and maybe some other poor sap who felt important. Or maybe not, because the justification for needing that cable wasn't specific enough. I mean, just imagine the potential damage if our employees owned a cable they shouldn't!
You know, after these two employers I actually needed therapy. Looking back now, hooooly shit... that's why I can't repeat often enough that we devs put up with way too much bullshit.3 -
A lot of online games (mainstream) tend to make me kind of angry or stressed. Lots of either blatantly stupid or negative players kill the fun.
A few days ago I've startet to see videos about "Among Us". It's on a big hype right now and their machmaking servers must be glowing.
Well, this game is fucking awesome and it makes me really happy! 😊
Nothing beats a 30 minute game of lying, betrayal, teamwork and good old 30'000 IQ big-brain detective work.
I think it's a great execise for remembering stuff.
You remember colors, who's said what and who faked or did which task. And the hardest part is, even if you fucking saw the killer, you have to present the facts in a way that people believe you.
Each round is unique and full of riddles.
Yeah, I just wanted to say: Fucking great game 😄2 -
IF YOU UPDATE AN ADM PLATTFORM FOR FUCKS SAKE DON'T DO THE FOLLOWING THINGS:
1. ONLY DOCUMENTATE IT IN A POWERPOINT
2. WRITE DOWN IPs AND PORTS ONLY ON A WHITE-BORD
3. MOVE TOOLS TO OTHER SUBNETS OR DOMAINS WITHOUT PROPERLY KNOWING THE WAYS OF COMMUNICATION BETWEEN THEM
4. USE YOUR PERSONAL EMAIL ADDRESS AS RESET OPTION FOR LICENCE-MANAGEMENT ACCESS IF NO ONE KNOWS THE PW
5. LEAVE THE COMPANY THE DAY AFTER THE UPGRADE IS DONE
Because the guy who has to take care of the upcoming problems is not going to like you!
BUT having to deal with all of this at once would not be a problem if your, so called team (30 People who work with those applications e.g. as test-engineers) would actually work together instead of having that "not my daily business, I am going to drink coffee" attitude.
Apparently I am the only one who has enough balls to see, admit, and report a problem to our leadership.
This always leads to Me fixing the issue...
....that's alright I am learning a lot...
...BUT IF A TEAM-MATE, WHO HAS THE SAME DEGREE AS I AM GOING TO GET, LEAVES EARY BECAUSE: "HE DOES NOT KNOW WHATS WRONG", IT TRIGGERS ME!!!
- The apprenticeship guy
PS Needless to say hundreds of clients have access to those systems and I worked through a shittload of official tool docs just to get to know the tools first...6 -
Mentors, take note. This is a best practice over here.
I've spent two days digging through obscure documentation trying to accomplish one of those tasks that is simple in word and complex in deed. Namely, I wanted to concatenate (not delete) near-duplicate values in Pandas before rendering the data into a graph. Two days beating my head against the wall.
One of my mentors (I'm an intern) heard about the issue, wrote in the proper line (a very specifically and archaically formatted command), and pushed it to repo without even asking for thanks. Works like a charm and he saved my rear end. What a guy.
Please, mentors, don't leave your interns hanging on problems where the only solution is shrouded in dubious documentation and magic syntax. Especially when there's a deadline involved. Let them struggle on logic flow and writing good code.
Be like this guy. You'll build the importance of teamwork and your intern will think you're a wizard.2 -
What the FUCK is the point of submitting a PR, if you're going to approve my code, without looking at it, and then LEAVE ME to further refactoring.
I don't mind the refactoring. At. All.
What I DO mind, is being told "yerp, looks good" and then standing aside as I break everything.
TeAmWoRk5 -
We need more positivity:
Reason why you like coding? / Reason why you chose it as your career? / Why wouldn't you want to do something different?
Best feeling when coding
Nicest colleague/Best teamwork experience/Best boss/easiest client
What do you like about your position/job/company
Besides coding, what makes you happy
Your favorite stack/language/working environment3 -
Biggest teamwork fail? This is the general way we do business where I work right now:
My boss didn’t want to be the kind who hovers, always micromanaging. He also hates the idea of taking programmers away from their work for meetings. Sounds great, right? This has resulted in:
• All non-lead devs being excluded from all meetings other than scrum (including sprint planning and review meetings). Nobody ever knows what the hell is going on. They don’t think we “need to know.” This means most of our day is spent trying to figure out what needs to be done, rather than getting anything done.
• Our remote boss making dozens of important decisions about our platform, never telling us, and blaming us for not forcing our lead to be more communicative.
• Pull requests staying open for weeks, sometimes months, because nobody has definitively decided what version we’re actually supposed to be working on. This means our base branch could be any of them, and it means PRs that have been opened too long need to be closed, updated, and re-opened on the false promise of someone actually looking at it.
Just ranting here... but I think our biggest teamwork fail is happening right now, with all of those things ^3 -
@Owenvii made a post over at (https://devrant.com/rants/2359774/...) and I want to write a proper response.
The biggest thing you have to look out for as a new dev is the jobs which you accept to begin with.
This isn't minimum wage no more, this is "big league", well, maybe not apple or google big league, but it's not $9.25 an hour either.
Basically you don't want to work anywhere where 1. your labor will be treated as a highly disposable commodity. 2. where the hiring manager doesn't know how to do the job themselves.
The best thing you can do is, if you're new, and just breaking through (and even if you're not), is ask them common questions and problems/solutions that crop up doing the work. If they can answer intelligently that tells you the company values competence (maybe), enough to put someone in place who will know ability from bullshit, merit from mediocrity, and who understands the process of progressing from junior dev to a more involved role.
It also means they are incentivized to hire people who know what they're doing because the training cost of new hires is lowered when they hire people who are actually competent or capable of learning.
Remember, an interview isn't just them learning about you, it's your opportunity to interview *them* and boy, you'll be making a BIG mistake if you don't.
Ideally you want them to ask you to pair program a problem. If your solution is better than theirs then they aren't sending their best to do interviews, and it tells you the company doesn't fire incompetents. The interviewers response can tell you a lot too, if they critique your work, or suggest improvements, and especially if they explain their thinking, that is an amazing response to look for, it says the company values mentorship and *actual* teamwork (not the corporate lingo-bingo 'teamwork' that we sometimes see idolized on posters like so much common dogma).
Most importantly, get them to talk about their work and their team. If they're a professional, it'll be really difficult to pry anything negative about their co-workers out of them, but if they're loose-lipped and gossipy thats a VERY bad sign, regardless of what they have to say.
Ask to take a tour and do a meet n' greet of who you will be working with. If they say no, then it's no thank you to a job offer. You want to take every opportunity to get to know everyone there, everyone you'll be working with, as much as possible--because you'll be spending a LOT of time with these people and you want to rule out any place that employs 'unfireable' toxic assholes, sociopath executives, manipulative ladder climbing narcissists, and vicious misery-loving psychopathic coworkers as quick as possible. This isn't just one warning flag to look out for, it's the essential one. You're looking for the proper *workplace culture*, not the cheesy startup phrase of "workplace culture", but the actual attitudes of the team and the interpersonal dynamics.
Life is really short, and a heart attack at 25 from dipshit coworkers and workplace grief can and will destroy your health, if not your sanity, the older you get.
Trust and believe me when I say no paycheck is too grand to deal with some useless, smarmy, manipulative, or borderline motherfuckers at work constantly. You'll regret it if you do. Don't do it. Do you fucking do it. Just don't.
Take my words to heart and be weary of easy job offers. I'm not saying don't take a good offer that lands in your lap, I AM saying do some investigating and due diligence or the consequences are on you.1 -
My collaborator was always telling me what a great team we are, until it got serious.
Getting stabbed back in the butt and fired from your job. HAHA what great Teamwork...
After that steal all my ideas and projects and sell them as there own.
I hope that guys Flip-Flops will burn someday1 -
My GOTOs are:
- Check if focus on teamwork is emphasized. Does the company state themselves? Spend a day with the team if possible, see how they work together.
- What tools do they use? Sometimes this will hint you towards whether or not you will encounter a good environment or a jumbled mess.
- Is there organized communication? I know, sometimes there are too many meetings, but that is better than too vew. How often does the team meet, even if just for 10mins? How does management communicate with the team? What ways are provided to give feedback? Are suggestions to improve practices welcome?
I left my last company and joined my current one, where these things work out the way they should. While I liked both projects with respect to development, my mental state has improved dramatically in the new environment. Stress is down, productivity is up. I love my job. -
Oh where to start.
TLDR, *actually* prepare students for the *real world*.
- TEACH GIT.
- Stop with the useless projects with esoteric restrictions that absolutely do not exist in the software work field
- ENCOURAGE collaboration rather than make it academic dishonesty with high punishment consequences. Devs need to learn Teamwork!!
- Don't start 101 with Python then go straight to C++ in 102
....
good lord, the easier question is what DOESN'T need to change in CS undergrad programs. -
Fault of having a shit hiring process and stupid expectations, the company I am working at are turning themselves at hiring massively in India instead trying to work with the United States and Canadian market for embedded devs.
I proposed a few good candidates but got instantly refused because they apparently "lacked" experience. Did not even try to speak with them at all. Try finding a good and loyal senior at average market rate, I dare you. The tech we are working on is honestly not rocket science, anyone can be good with the appropriate training. They started hiring like crazy in India instead to teamwork with us, probably because it is cheaper, but I have been in a company that did the same and it is currently tanking like crazy.
So they will likely impose me, my colleagues and my boss to train these guys with a 10h jet lag difference and impose us work at the office even though it is not necessary. I am waiting to see what will be the final decision but I am honestly thinking of polishing my CV and look elsewhere.6 -
If you are a developer and you are proud of the work you contribute whilst remaining open minded, I applaud you. If you are a developer and you are overly proud of what you do, and you believe the work you contribute to a software project caries more value than the work another developer contributes, then go fuck yourself.
I am sick and tired of working on teams with people who are self-righteous. What you bring to the table is important, but it isn't the only thing brought to the table, so stop acting like what you brought to the table is the best thing on the fucking table.
What makes it worse is when someone disagrees with your work and you aren't willing to take any of it. You deny their opinion as if yours is vastly superior. YOU need to improve your teamwork skills, YOU need to stop being so arrogant and self-righteous, YOU are the problem.2 -
Sometimes we woulg get a request which involves adding something or changing something to a rather large and poorly made codebase which me and my lead have not had the time to change.
This b how shit goes:
* the lead gets a call after an email was sent with apparently only 5 secs of response time( inpatient fucks)
* lead calls me in next to his station to listen to the call
* i b listening and shit, not even taking notes and shit, looking all secret weapon and shit.
Texas as fuck.
* lead puts shit on hold and looks at me
Lead: "Allright. You know the codebase as well as I do, what you think?"
Me: pffft gimme 30 mins and Ill whip out yo solution
Lead: we positive on the estimate?
Me: as positive as the Texas Rangers sucking ass but we still love em, fuck the Astros
Lead: there is only room for one team
Me: only one
**fist bump
* goes back to the call:
Lead: yeah its gonna take 2 days at most.
Aaaaaaaaaaaaaaand we do finish them in 30 mins. The trick is in doing it extra fast so we have enough time to fuck around or do some other shit and to make it seem like we do some hard shit. After maybe 6 hours we tell them that we managed to fix it before time.
Texas....as....fuck
Btw me and the lead tall about whatever while we code the stuff, most of the time I do it since my boy has heavy eye problems and I want him to relax. He has been training me a lot in regards to knowing the codebase, before I got here it was only him for two fucking campuses and the man did an outstanding job. My boy got my ass and I got his.
Teamwork, the southern gentleman's way.
Texas.
P.d while coding it he said the one of the file sizes was too big to handle, i said "das what she said" and our female manager said "i heard that".......i could have sworn that she gave me a lil wink. Well damn.8 -
Substantive post / question time!
So I'm working on this project that isn't a disaster but very much suffered from a lack of planning (both on my part and others).
This is a feature that involves all sorts of ways to view and manipulate some records and various records and so forth... I mean what isn't that really?
I think everyone tried but we didn't realize how many details there would be and how much we would need to (well I demand we do) share code across pieces and how that would slow us up when we realize feature A needs to do X, Y, Z and ... well obviously that means feature B has to also...
I'm not really upset about this, it's progressing and I'm learning. I'm writing it all now so it's under control, but...
I want to be able to display, visually where we are as far as each component of this project
- Component A
- Description:
- Component A does things you don't want to.
- Has features:
- Can blow up things in a good way.
- Produces flowers and honey on demand
- Missing features:
- Doesn't take out the trash.
And so on for component B, C, D, Z.
Right now I'm just using a plain old document file to write up a status / progress type thing now.
We use Teamwork to manage tasks, but I kinda hate it. It's similar to the above example in being able to bust out lists... but they're not connected in any way. All the details are lost on these bullet items as they're limited to one line when you look at everything ....
It's the classic case of a tool that shows lists ... but doesn't promote or allow for showing any connections between them...
And really the problem with this project is that we built little bits and features here, and little bits there from the outside in and ... really we should have built it from the top down where we had to face a lot of questions earlier.
Anyway does anyone know of anything that has project type management / status / progress stuff that is VISUALLY helpful .. not just a bunch of lists and progress bars?
I know I didn't word this well but I'm open to even wrong answers....2 -
Honestly? In a way. The degree itself did not bring me anything more that I already had. The process, on the other hand, was very useful. Both medicine and SW engg. courses taught me a lot: patience, manipulation, listen carefuly to what is asked/told [rather than assuming I know it all], dealing with consequences of my decisions, teamwork, "I must", "I mustn't", "I will", etc.
As for tech skills - nay, I didn't get anything new from IT course [although I've learned a freaking lot in med]. -
A follow-up to a previous rant: https://devrant.com/rants/2296700/...
... and how the senior dev recently took it up a notch.
To recap: Back then the senior dev in our two-man project prepared tasks for me so thoroughly they became typing monkey jobs. He described what to do and how to do it in minute detail in the JIRA tasks.
I talked to him back then how this is too detailed. I also talked to our boss, who agreed to nudge mr. senior in the right direction and to make it clear he expects teamwork.
Fast forward to a couple of days ago. An existing feature will get extended greatly, needing some rework in our backend project. Senior and me had a phone call about what to do and some unclear details in the feature spec. I was already frustrated with the call because he kept saying "No, don't ask that! That actually makes sense, let's just do it as the spec says" and "Don't refactor! We didn't request a budget for that from our customer". Like wtf, really? You don't consider refactoring part of our job? You don't think actually understanding the task improves the implementation? Dude...
We agreed this is a task for one person and I'd do it. It took me the rest of the day to wrap my head around the task and the corresponding existing code. It had some warts, like weird inheritance hierarchies and control flow jumping up and down said hierarchy, but nothing too bad. I made a mental note to still refactor this, just as much as necessary to make my task easier. However... the following day, I got an email from mr. senior. "I refactored the code after all, in preparation for your task". My eyebrows raised.
Firstly, he had made the inheritance hierarchy *worse*. Classic mistake: Misusing inheritance for code reuse. More control flow jumping up and down like rabid bunnies. Pressed on that matter, he replied "it's actually not that bad". Yeah, good work! Your refactoring didn't make things worse! That's an achievement worthy of being engraved on your tombstone. And didn't he say "no refactoring"? Apparently rules are unfortunate things that happen to other people.
But secondly, he prepared classes and methods for me to implement. No kidding. Half-implemented methods with "// TODO: Feature x code goes here" and shit. Like, am I a toddler to you? Do you really think "if you don't let me do things myself I feel terribly frustrated and undervalued" is best answered with giving me LESS things to do myself? And what happened to our boss' instruction to split the task so each of us can work on his parts?
So, this was a couple of days ago. Since then, I've been sitting in my chair doing next to nothing. My brain has just... shut down. I'm reading the spec, thinking "that would require a new REST endpoint", and then nothing happens. I'm looking at the integration test stubs ("// TODO: REST call goes here") and my mind just stays blank, like a fresh unpainted canvas. I've lost all my drive.
I don't even know what to do. Should I assign the task back to him and tell him to go fuck himself? Should I write my boss I'm suddenly retarded? Could I call in sick for a year or so? I dunno... I can barely think straight. What should I do and how?5 -
Worst part of being a dev?
When you need to work together with people that are too stubborn. Recently I needed to work together with 2 guys and when they started ranting on me for literally nothing, I realized not everyone is able to work in a team.
Now im ranting back on them.
What are your experiences with people like this and what do you do to make teamwork more enjoyable? -
In our class we have one subject where we take notes on one shared Google docs document. To be honest, this may be the worst "teamwork" that I every had to deal with.
• Simply copying the stuff from the blackboard:
• Missing context
• document consists of keywords and occasional sentences
• These fucking deep nested lists
• No quality control whatsoever
--> nobody fucking cares
• What, nobody made notes for this point?
• Any attempt to speak up result in me being scolded
• Be me, the only one not shopping on amazon instead of taking notes
• Wtf does this mean, where's the context
• one line of code without needed context code
No quality, no Motivation, no better alternatives, no fun. -
What non-technical qualities does a software engineer need to be successful?... Attitude? Communication skills? Vision? Teamwork? Passion?... What do you think? And why?5
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Once upon a time in the exciting world of web development, there was a talented yet somewhat clumsy web developer named Emily. Emily had a natural flair for coding and a deep passion for creating innovative websites. But, alas, there was a small caveat—Emily also had a knack for occasional mishaps.
One sunny morning, Emily arrived at the office feeling refreshed and ready to tackle a brand new project. The task at hand involved making some updates to a live website's database. Now, databases were like the brains of websites, storing all the precious information that kept them running smoothly. It was a delicate dance of tables, rows, and columns that demanded utmost care.
Determined to work efficiently, Emily delved headfirst into the project, fueled by a potent blend of coffee and enthusiasm. Fingers danced across the keyboard as lines of code flowed onto the screen like a digital symphony. Everything seemed to be going splendidly until...
Click
With an absentminded flick of the wrist, Emily unintentionally triggered a command that sent shivers down the spines of seasoned developers everywhere: DROP DATABASE production;.
A heavy silence fell over the office as the gravity of the situation dawned upon Emily. In the blink of an eye, the production database, containing all the valuable data of the live website, had been deleted. Panic began to bubble up, but instead of succumbing to despair, Emily's face contorted into a peculiar mix of terror and determination.
"Code red! Database emergency!" Emily exclaimed, wildly waving their arms as colleagues rushed to the scene. The office quickly transformed into a bustling hive of activity, with developers scrambling to find a solution.
Sarah, the leader of the IT team and a cool-headed veteran, stepped forward. She observed the chaos and immediately grasped the severity of the situation. A wry smile tugged at the corners of her mouth.
"Alright, folks, let's turn this catastrophe into a triumph!" Sarah declared, rallying the team around Emily. They formed a circle, with Emily now sporting an eye-catching pink cowboy hat—an eccentric colleague's lucky charm.
With newfound confidence akin to that of a comedic hero, Emily embraced their role and began spouting jokes, puns, and amusing anecdotes. Tension in the room slowly dissipated as the team realized that panicking wouldn't fix the issue.
Meanwhile, Sarah sprang into action, devising a plan to recover the lost database. They set up backup systems, executed data retrieval scripts, and even delved into the realm of advanced programming techniques that could be described as a hint of magic. The team worked tirelessly, fueled by both caffeine and the contagious laughter that filled the air.
As the hours ticked by, the team managed to reconstruct the production database, salvaging nearly all of the lost data. It was a small victory, but a victory nonetheless. And in the end, the mishap transformed into a wellspring of inside jokes and memes that permeated the office.
From that day forward, Emily became known as the "Database Destroyer," a moniker forever etched into the annals of office lore. Yet, what could have been a disastrous event instead became a moment of unity and resilience. The incident served as a reminder that mistakes are inevitable and that the best way to tackle them is with humor and teamwork.
And so, armed with a touch of silliness and an abundance of determination, Emily continued their journey in web development, spreading laughter and code throughout the digital realm.2