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Search - "game setup"
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I actually just wanted to say - what a great time it is to be a developer.
C# has stolen so many good features now that it's pretty awesome.
JavaScript and typescript are really fun to work with.
I really love angular.
Docker is great!
I can setup pipelines and deploy an angular app for free and really easily with github-pages.
I can use linux inside windows.
I can use cloud providers to do all sorts for really cheap.
I can plug my cable-free oculus quest VR headset into my laptop and build a game pretty easily with unity (thanks to all the great oculus helper prefabs).
I can use tesseract and data science technology inside my browser!!
And I can go to medium and udemy and learn all sorts of things.
Honestly...
Just saying.
I'm actually really loving being a developer right now.
And if I do have off day, I can rant on here!24 -
[This makes me sound really bad at first, please read the whole thing]
Back when I first started freelancing I worked for a client who ran a game server hosting company. My job was to improve their system for updating game servers. This was one of my first clients and I didn't dare to question the fact that he was getting me to work on the production environment as they didn't have a development one setup. I came to regret that decision when out of no where during the first test, files just start deleting. I panicked as one would and tried to stop the webserver it was running on but oh no, he hasn't given me access to any of that. I thought well shit, I might as well see where I fucked up since it was midnight for him and I wasn't able to get a hold of him. I looked at every single line hundreds of times trying to see why it would have started deleting files. I found no cause. Exhausted, (This was 6am by this point) I pretty much passed out. I woke up around 5 hours later with my face on my keyboard (I know you've all done that) only to see a good 30 messages from the client screaming at me. It turns out that during that time every single client's game server had been deleted. Before responding and begging for forgiveness, I decided to take another crack at finding the root of the problem. It wasn't my fault. I had found the cause! It turns out a previous programmer had a script that would run "rm -rf" + (insert file name here) on the old server files, only he had fucked up the line and it would run "rm -rf /". I have never felt more relieved in my life. This script had been disabled by the original programmer but the client had set it to run again so that I could remake the system. Now, I was never told about this specific script as it was for a game they didn't host anymore.
I realise this is getting very long so I'll speed it up a bit.
He didn't want to take the blame and said I added the code and it was all my fault. He told me I could be on live chat support for 3 months at his company or pay $10,000. Out of all of this I had at least made sure to document what I was doing and backup every single file before I touched them which managed to save my ass when it came to him threatening legal action. I showed him my proof which resulted in him trying to guilt trip me to work for him for free as he had lost about 80% of his clients. By this point I had been abused constantly for 4 weeks by this son of a bitch. As I was underage he had said that if we went to court he'd take my parents house and make them live on the street. So how does one respond? A simple "Fuck off you cunt" and a block.
That was over 8 years ago and I haven't heard from him since.
If you've made it this far, congrats, you deserve a cookie!6 -
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
Found this on /r/battlestation last night. I really like to have such neat and nice setup when I can afford in future (I hope). But have one question.
Is it suitable for non-gamers?
I'll be using it for coding, work, movies, etc. I don't think I'll play any game that seriously ever.26 -
When you justify having a multimonitor setup to be productive when WFH but you just use it too game instead...2
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It all started in the year 2013.
I was 13 years old back then. I was a fan of Minecraft and so I learned how to setup a bukkit server and ran it. Installing plugins was fun, because I could be a "hacker" and change the configs.
After a while, (~2014), when I was in the 9th grade of elementary school, I saw Unity. A free game engine. Of course, me being a 14 year old I was intrigued and so I downloaded it, made an account and a new project. I had absolutely ZERO knowledge of programming. Didn't even know what languages existed, so i resorted to presets and poorly put together characters + weapons.
After some time fiddling around with Unity, I've gotten a hang of the basics (not programming related).
My actual programming started when I started High School (year 2016). It's a computer engineering school and for the first part of the year, I've learned from my teacher in C# (Console.WriteLine/ReadLine/Loops/Variables). At the second semester I started to gain interest and motivation to program at home. I did the programs we made in school (random number guessing game) but better. Improved it, added colors.
After that, I started developing in Unity - Actually learning something and having the ability to develop something all by myself. It keeps driving me on. In the second year (the year I'm visiting right now) I tought myself HTML, CSS, JavaScript, jQuery, PHP. I'm very happy and also can't wait to discover and learn new things in these languages!
My latest project was an Android application for my father that he asked for (it calculated the price of the 3D print he would make).
// Sorry for the long post!
EDIT: Forgot to add a fun little detail. All my classmates make fun of me because I program so much !
Also: Tabs > Spaces8 -
I'm such an idiot.
Spilled water on my MacBook today. Not that much water, but the cup landed right in the middle of my keyboard.
Worst part is I was gaming with my sister and didn't want to stop. So I wiped it off and shook it out a bit and kept playing. A bit later the screen started flickering and eventually went black.
Finally my brain turned on and I switched it off, shook out some more water, and set it up to dry. Just hoping it's not too late.
At least the drying setup recommended by the internet is pretty hilarious looking.
Now we play the waiting game. They say 72 hours before turning it on again. Seems a bit extreme. Will there still be moisture evaporating 3 days later? Not sure I can wait that long to see if it's toast.
Such an idiot.14 -
Heh.. Came across my first PC last week :) oh the nostalgy... Entity, Mach3, wolfeinstein 3d, Dangerous Dave in a haunted mansion and a guy pushing boxes in a 2d maze.
DOS, nc and windows 3.1 [in that pile of 5" floppies bottom left].
oh the times!8 -
Had an awesome day at work got so much coding done, made an awesome well documented class for a Countdowntimer class in Android.
Was looking forward to getting home and using my motivation to continue coding my game when I got home.
Then get to the bus stop and it's packed for the Adele concert, I saw a poster okay thats good only buses are packed (I then take a train, I live pretty far from work) I get to the train station and the shittiest system has been setup,
Where people pack on the train that goes to the last stop south for the Adele concert that isn't even near the last stop!
One of the platforms aren't even being used and the trains that got partway south are tiny as hell for the rest of the people that don't want to go to this concert.
For one thing who thought it was a good idea to setup such a shitty system? Why not have one train go straight to the damn concert area and continually use that one platform and for the rest of the people have the trains running as normal?
Nope let's make a shitty system that doesn't work well.
Top it off have concerts on a Thursday, Saturday and Sunday.
Dumbasses.
Now I get to wait in town doing absolutely nothing and losing the little time I have to code on my game.6 -
Ages ago, it was still in the last millenium which will not end soon at that point of tine, I had a 10MB HDD in my first computer. It was a gift and second hand, and DOS 3.2 was installed on it, and my younger self, unable to talk or write english, had that cool game on it (Pitfall, if I remember correctly). But that game was not enough, so I tried to enter all the filenames in all the folders to find other games on that machine. Some commands were ther which I have not understand correctly, and one of them was 'format'. Typed in 'format' and pressed enter, an error message appears that I have to enter a drive letter as argument. Because I had known only A: for the floppy drive and C: for the HDD i tried at first with the floppy. Nothing happens, vecause there was no disk in the drive. Then I entered C: ...
Poof, everything deleted...
I was unable to setup that pc again and my so beloved game was gone also.. still sad about it, because that machine would be a real treasure today but it is gone a long time ago.1 -
Got pulled out of bed at 6 am again this morning, our VMs were acting up again. Not booting, running extremely slow, high disk usage, etc.
This was the 6 time in as many weeks this happened. And always the marching orders were the same. Find the bug, smash the bug, get it working with the least effort. I've dumped hundreds of hours maintaining this broken shitheap of a system, putting off other duties to keep mission critical stations running.
The culprits? Scummy consultants, Windows 10 1709, and Citrix Studio.
Xen Server performed well enough, likely due to its open source origins and Centos architecture.
Whelp. DasSeahawks was good and pissed. Nothing like getting rousted out of bed after a few scant hours rest for patching the same broken system.
DasSeahawks lost his temper. Things went flying. Exorcists were dispatched and promptly eaten.
Enough. No consultants, no analysts, and no experts touched it. No phone calls, no manuals, not even a google search. Just a very pissed admin and his minion declaring blitzkrieg.
We made our game plan, moved the users out, smoked our cigs, chugged monster, and queued a gnu-metal playlist on spotify.
Then we took a wrecking ball to the whole setup. User docs were saved, all else was rm -r * && shred && summon -u Poseidon -beast Land_Cracken.
Started at 3pm and finished just after midnight. Rebuilt all the vms with RDP, murdered citrix studio (and their bullshit licenses), completely blocked Windows 10 updates after 1607, and load balanced the network.
So what do we get when all the experts are fired? Stabbed lightning. VMs boot in less than 10 seconds, apps open instantly, and server resources are half their previous usage state. My VMs are now the fastest stations in our complex, as they should be.
Next to do: install our mxgpu, script up snapshots and heartbeat, destroy Windows ads/telemetry, and setup PDQ. damn its good to be good!
What i learned --> never allow testing to go to production, consultants will fuck up your shit for a buck, and vendors are half as reliable over consultants. Windows works great without Microsoft, thin clients are overpriced, and getting pissed gets things done.
This my friends, is why admins are assholes.4 -
After a few weeks of being insanely busy, I decided to log onto Steam and maybe relax with a few people and play some games. I enjoy playing a few sandbox games and do freelance development for those games (Anywhere from a simple script to a full on server setup) on the side. It just so happened that I had an 'urgent' request from one of my old staff member from an old community I use to own. This staff member decided to run his own community after I sold mine off since I didn't have the passion anymore to deal with the community on a daily basis.
O: Owner (Former staff member/friend)
D: Other Dev
O: Hey, I need urgent help man! Got a few things developed for my server, and now the server won't stay stable and crashes randomly. I really need help, my developer can't figure it out.
Me: Uhm, sure. Just remember, if it's small I'll do it for free since you're an old friend, but if it's a bigger issue or needs a full recode or whatever, you're gonna have to pay. Another option is, I tell you what's wrong and you can have your developer fix it.
O: Sounds good, I'll give you owner access to everything so you can check it out.
Me: Sounds good
*An hour passes by*
O: Sorry it took so long, had to deal with some crap. *Insert credentials, etc*
Me: Ok, give me a few minutes to do some basic tests. What was that new feature or whatever you added?
O: *Explains long feature, and where it's located*
Me: *Begins to review the files* *Internal rage wondering what fucking developer could code such trash* *Tests a few methods, and watches CPU/RAM and an internal graph for usage*
Me: Who coded this module?
O: My developer.
Me: *Calm tone, with a mix of some anger* So, you know what, I'm just gonna do some simple math for ya. You're running 33 ticks a second for the server, with an average of about 40ish players. 33x60 = 1980 cycles a minute, now lets times that by the 40 players on average, you have 79,200 cycles per minute or nearly 4.8 fucking cycles an hour (If you maxed the server at 64 players, it's going to run an amazing fucking 7.6 million cycles an hour, like holy fuck). You're also running a MySQLite query every cycle while transferring useless data to the server, you're clusterfucking the server and overloading it for no fucking reason and that's why you're crashing it. Another question, who the fuck wrote the security of this? I can literally send commands to the server with this insecure method and delete all of your files... If you actually want your fucking server stable and secure, I'm gonna have to recode this entire module to reduce your developer's clusterfuck of 4.8 million cycles to about 400 every hour... it's gonna be $50.
D: *Angered* You're wrong, this is the best way to do it, I did stress testing! *Insert other defensive comments* You're just a shitty developer (This one got me)
Me: *Calm* You're calling me a shitty developer? You're the person that doesn't understand a timer, I get that you're new to this world, but reading the wiki or even using the game's forums would've ripped this code to shreds and you to shreds. You're not even a developer, cause most of this is so disorganized it looks like you copy and pasted it. *Get's angered here and starts some light screaming* You're wasting CPU usage, the game can't use more than 1 physical core, and after a quick test, you're stupid 'amazing' module is using about 40% of the CPU. You need to fucking realize the 40ish average players, use less than this... THEY SHOULD BE MORE INTENSIVE THAN YOUR CODE, NOT THE OPPOSITE.
O: Hey don't be rude to Venom, he's an amazing coder. You're still new, you don't know as much as him. Ok, I'll pay you the money to get it recoded.
Me: Sounds good. *Angered tone* Also you developer boy, learn to listen to feedback and maybe learn to improve your shitty code. Cause you'll never go anywhere if you don't even understand who bad this garbage is, and that you can't even use the fucking wiki for this game. The only fucking way you're gonna improve is to use some of my suggestions.
D: *Leaves call without saying anything*
TL;DR: Shitty developer ran some shitty XP system code for a game nearly 4.8 million times an hour (average) or just above 7.6 million times an hour (if maxed), plus running MySQLite when it could've been done within about like 400 an hour at max. Tried calling me a shitty developer, and got sorta yelled at while I was trying to keep calm.
Still pissed he tried calling me a shitty developer... -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
online coding exams.
Ask me how to do a rest api, ask me how to do a certain visual in the website, ask me how to setup a docker service running grafana, please just ask me something about the actual job.
Dont ask me to create some mind game that was ambiguously phrased in a timed hackerrank question that expects me to write runnable solutions that pass all test cases.
I have way too much work to play around with hackerrank for weeks so i prepare for your useless test3 -
Feeling pretty accomplished for someone who did no "work" today lol. I needed to work on side gigs but instead I:
1) Factory reset a 2011 Macbook Pro I'm selling and reinstalled Mojave using a patch (this laptop is officially unsupported by Mojave as of June).
2) Migrated all personal files from my windows desktop to my NAS. I'm turning this computer into a gaming rig now that I exclusively use my 2017 Macbook Pro for development.
3) Setup RDP from my macbook to my desktop.
4) Fixed registry errors and deleted junk apps off my desktop.
5) Erased and formatted all USB drives I had lying around.
6) Packaged up an old Xbox One for my brother-in-law which will get mailed tomorrow (included a few USBs for him since I rarely use'em).
7) Tested streaming my Xbox One X from my PC but it's laggy as F (both are wired, have static internal IPs, and use my router for DNS...it's just the app I guess).
8) Scored a like-new Scuf Vantage for my PS4 for $140 (the guy who was selling it paid $214 a month ago lol). I traded my spare Xbox One S for a PS4 slim and in an attempt to get used to it, I got this controller with thumbsticks in the same position as Xbox's.
9) Fixed and updated my Synergy app (mouse/keyboard sharing - I can use PBP on my 38" LG ultrawide and it's fairly seamless going between them).
10) Cloned a buddy's repo and set the project up to work locally.
11) Starting to get some work done while watching the Vikings game.1 -
Dev of 15 years here. All my career historically started and evolved/revolved around Microsoft in one way or the other, so was my exposure to only DOS and the Windows as a child and growing up.
Like already discussed in multiple rants here, I was one of those naturally Windows -favoring ppl through all my life. That is not to say I didn't try Linux here and there, for hosting of personal projects, as one usually does. But it never quite stuck with me as a personal daily driver, mainly because all I ever needed for personal use was a browser, discord, and Steam/GOG/Epic Games store for gaming (work-wise I always had and still have company provided laptops which are OF COURSE Windows powered)
Anyway, maybe you can see where I'm going with this... I recently gave Nobara Linux a go (Glorious Eggroll's Fedora flavor, with some custom kernel patches) and I have to say, not thinking of going back to Windows at all.
Just a few thoughts on comparing two sets of experiences with Win vs Nobara
- Win definitely feels more sluggish
- Nobara's default desktop env was Gnome 42 with some extensions pre-enabled. I dove right into hacking/customizing it to my tastes and it looked glorious. Never would have achieved this customization with Win
- I was using RDP to remote into my work laptop from my personal desktop setup with Windows and I still successfully do so with Remmina now in Linux
- A week ago I dove deeper and installed Awesome window manager as a UI and mh boy does this feel intimidating at first. But then the allure of having nice window managing experience was too strong, and 15 years of coding do help with just seeing a new language and kinda feeling at home instantly (Lua language for AwesomeWM customization/themes). Fast forward a week and now I'm sitting happily with 3 monitor setup, one of them vertical, all properly auto aligned with arandr on startup, variety+wal for wallpaper auto circling and applying a theme out of main wallpaper colors every so often (+wrote a script to put those main colors into my RGB peripherals via OpenRGB)
- Gaming. I still game, Steam Deck from steam gave me all the confidence to set up Linux gaming that I needed. I think I am now properly versed in all things Wine/Proton/Lutris/Bottles/Heroic Games Launcher, you name it. Recently finished Cyberpunk 2077.
ANYWAY, thank you for coming to my Linux appreciation TED talk. It's amazing. -
I use my PC mainly for gaming, Anime and home stuff.
Pc is a big tower under the desk btw.
Main monitor is a 34", 1440p, 60hz from LG (it's rather old). Second one is a 29", 1080p monitor from Phillips which I also could rotate. I really have no idea what I should use it for and I never really put it on anyway.
I could do more or less professional recording for Twitch or whatever but I'm to lazy and no pro, so I only use it for some multiplayer game sessions.
Questions or ideas how to optimise my setup are welcome.
Cable management is a mess btw. -
When i made a little web prototype platformer game using js and then wanted to show my friends as they all wanted to play.
1. Setup all the files on my phone.
2. Made a web server on my phone with relevant file permissions.
3. Setup a web server on my phone and joined the network
4. Smile as it worked when they all connected through the browser to the relevant IP/port
This post just made me realise i need to get another phone lol1 -
yay or nay?
for who are wondering what is on the screen :
i am working on a fish tank simulator gamr, which every fish have different unique combination and/or permutation. i combined this with cryptocurrency, the idea is similar to CryptoKitties and Insaniquarium combined. the implementation is not yet done, but currently i am working on the in-game market front-end functionality.
sorry no in-game preview/screenshot yet :P
curently thinking about considering to open source it and a collab.48 -
So today I spent most of the day "gaming", basically trying seeing what my PC could handle. It was very disappointing and realized I wasted a while day.
1.Somehow the graphics settings even set to Ultra didn't feel realistic.
2. The games take a long time to download even with Steam... 50-60GB... WTF....
The largest game I ever played on PC before was maybe 4-8GB... (DVDs)
And yes I installed Steam and bought a game (Project Cars 2). The videos looked pretty nice I'm videos but not so in game... (Waiting for refund now)
3. I downloaded some other demos but the setup time and cutscenes took too much time
4. Controls for some games seen to have been ported from console (they were mapped to XBOX buttons?).
I should've stuck to my original plan... Programming, no games
But I think one thing if certain... I will never understand console games (the ones with stories/plots). I'm sticking with arcade or the ones I can cheat thru at most.7 -
Started a new game dev job. Fortunately, they already have a Rubber Ducky chilling at the desk. Only thing, it's less of a duck and more of an evil imperial guard with a lust for bloodshed. I hope he likes C++.1
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!rant
Just finished my first game jam officially, it was fun and our game though being not working 100% was well done, we had art people and a sound guy, who btw made some amazing music for the game. A couple of us plan to work on the game after the jam (because we have time) and since it's more of a local jam our deadline for submission is extended until a week after the jam finishes. (Game broke after merge issues :D)
Glad I decided to go and try it out.
Hah but my issue was that moreso my time was spent on getting unity and a git gui or some sort to work on Linux mint, by half way through Saturday I did lol. Also not much for me to do since we had a total of six programmers.
So if I don't get a new laptop for the next game jam, it's setup to work, which is awesome.2 -
!rant
Just spent the last few days learning about unity's custom editor stuff.
Gotta say it's really fun making tools that help setup stuff a lot easier
The thing I made has a bunch of actions and you randomize the action thats picked. You give each action a % chance and even have a % decrease when the action is used.
I ended up adding in a simulator in the inspector so you can test without even running the game :D pretty happy with the result! -
Here's something I'm sick of seeing: server software documentation that doesn't fully list what ports they are using. Too often I've read things like this: "AcmeServe uses ports 400, 8001, and 8002". Great, but why are you making me guess if those are TCP or UDP?
And sometimes it's: "AcmeServe uses ports 400 (UDP), 8001 (TCP), and 8002 (TCP)". Soooo, which ones do I port forward? Are you really going to make me have to use netstat -a to find out?
I can't understand the mentality behind that. They obviously realise you need to setup firewalls, but they half-arse it by only telling you the port numbers but not the protocol and/or if they're inbound/outbound.
Please, list what protocol the port is and if it's listening or outbound. Oh, and consider also mentioning where the port numbers come from in your config files, so I don't have to go playing a guessing game with a bunch of XML files should someone have overridden the default port numbers.1 -
Olpe:
@localhost I know I'm pretty late to the game but here is my ranting... I mean development setup. Sadly my laptop doesn't support having two external screens plus the laptop screen on.6 -
So in the morning today, I played with some game engines and libraries, one of them is Orx.
When I `git clone` the repo and setup for it, the doc says that I can use `init.sh` to setup my Orx game project. Sweet!
When I run it, the program ask me for the path, I thought that it will allow me to create a game project at any path. So I entered `~/Projects/Games/my-orx-game`.
After that, it asked for some other stuff and I just skip though it.
Then, I went to `~/Projects/Games` and use `ls` to check my game project, but I don't see anything. I went back to where I installed Orx and realized that it creates a game project __in__ the directory that it was installed. Now, there's a directory called `~` inside the directory. I remove it using `rm -rf ~`, but Linux stopped me with `Premission denied`. Then for some stupid reason, I typed `sudo rm -rf ~` without thinking. After doing that line, my fish shell comes to it original prompt. And I realized I fucked up.
I restarted the computer, thought that I wiped the whole OS. Luckily, it just wiped the configuration files. The softwares works completely fine. My Project files and any content in those default directories (Like `Music` and `Downloads`) are also wiped. But I don't care about them at all. At least not right now.
Now I know that I need to be more careful when typing a command in the terminal.13 -
Disclaimer - Day in the life of a whitehat student.
Whitehat Whitehat Whitehat
What is this????
When I attended my first white hat jr online free trial class, I got to know that the teachers does not know the difference between java and javascript. Infact they were saying blockly as javascript. I was knowing the difference between the same. There were 3 types of courses -
***Note : - This information is taken from the whitehat official website***
1.) Introduction to Coding :-
Sequence, Fundamentals Coding Blocks, Loops
(Teach us to drag and drop blocks of code.org(blockly))
2.) App Developer Certificate:-
Events / UI,Conditionals, Complex Loop, Logic Structures, Turtle Coding
(Advanced drag and drop(blockly))
3.) Advance Coding with Space Tech -
Extended UI/UX, Rich GUI app, Space Tech simulation in Space Lab / Game Lab, Professional Game Design.
(GUI - with tkinter(python), Game Design - Blockly(code.org))
These things are rubbish ......making GUI's is simplest with tkinter and the students who make games (with code.org) submit their codes to the whitehat community (because the teacher says "they will compile it to an android app, then you can publish it to playstore" --- this is for 1% students who are able to design their own games).
The thing whitehat do with code given by 1% best students:-
Export to HTML from code.org
Download HTML to APK Convertor
Setup SDK
Successfully converted to APK!
Publish it to Whitehat Jr console account
Credits of the students
Income of the exporters
Rest all students will only think to be the CEO of google one day.
My Opinion - StackOverflow, Unity for Game Development, Android Studio, Dart, Flutter and Kivy (using google colab for compiling the python code to an apk) for app development and Flask, HTML, CSS for web development.7 -
So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
Well it's official...
I've only got Linux on my computers... except one old laptop that I have win7 on that is just perfectly setup and doesn't connect to the internet anymore because it's just a storage dump/ game emulator rig...
Win10 frustrated me for the last time and I don't miss it one bit.3 -
Hello, world!
Okay, guys and gals... I need your creative minds. I need a concept for sort of a property manager for my game.. I have an idea of my own, feel free to tear it apart or throw it out the window.
So basically.. You'll no longer have one Computer System (and you wont instantly hit the login screen for that System on startup) Instead, you'll have a lot of things. They will probably only be represented using text and menu's (likely no 3D or 2D environments or anything.. Though, a setup like News Tycoon would be epic, but I think that would be too much for this game.) You'll basically start off with a small space (probably a basement) with x amount of free space. In that space, you'll need to add things like a desk, chair, and a laptop, or tower + monitor. You can also buy things like server rigs with a ton of space, but those are pricy and bulky. Each item costs X amount and takes up X amount of space. Also, you'll need a desk for a monitor (or multiples..) and other things.. (Like your rubber duck collection ;P JK) You can also rent and manage servers. (renting is more exspensive in the long run, but things on your server are not on your property. But, if you own a server on your property you can rent space to to NPCs) As well as manage your devices, properties, stocks, etc..
Also, there will be in-game time. Depending on how "comfortable" you are will determine how long you can stay up in a day. In-game events will take place later on at specific times so staying up (or not..) will need to be managed well. Especially if you're being targeted by a rival (NPC) hacker.7 -
!dev
Well, it's time for a personal thing today, because I was hit with some shit today that I'm still kinda shook about.
So, as a bit of introduction (I've mentioned these in previous posts before but whatever, not everybody sees everything): I'm currently a senior in high school and I'm in the school's band (neither are too related, but a bit of setup for this story). I've been talking to a girl lately and I think I like her. She's fun to be around, kinda silly, and just great overall. She makes me happy and I like it. Her name is Grace, her sister's name is Taylor (just to avoid confusion later)
In the school's band, we play at home football and basketball games. Today was a basketball game. Normally when there's a game I just stay after school because I don't want to go home and come back a couple hours later, plus I like to hang out with some of the other people who do the same thing.
Grace was staying after for the game too. I was talking to her in the band room, kinda flirting a bit (on an unrelated side note, she's ticklish). Someone comes in the band room because he wanted to practice a bit, to get ready for the game. She's going back and forth between the band room and somewhere else (not too sure where she was). At one point I left to get a drink, come back, she's sitting next to him, just talking. I join the conversation, and her sister (Taylor) comes in, to get ready herself.
I go over to talk to Taylor for a minute. She looks at Grace and the other guy, then looks at me and just says "separate them". To which I said "...what? why? how?"
Me and her go outside the band room and she tells me that basically the guy has been cheating on his girlfriend with Grace, and it's just hurting everyone involved, except him basically. His girlfriend doesn't seem to fucking care, and he's done it before with someone else. (The other person actually like vaguely mentioned it to me a long time ago, but I didn't really know what she was talking about until now)
So basically, dude's cheating on his girlfriend with Grace. And I like Grace. Honestly don't know what the fuck to do. I want to do something because whenever something's going on with Grace, her sister always trusts me to make sure shit goes right. Some times when Grace wouldn't eat, her sister would always talk to me and ask me to make sure she actually eats.
Fuck guys. This stuff has been on my mind for the past ~4 hours and I don't know what to do, or if I even can do anything about it. I just needed to get this shit off my chest.
Sorry for the long personal story. Some parts I didn't really articulate very well. Honestly it was more of me just getting everything into words.4 -
Only took 20 minutes to setup a Debian vm and get the satisfactory game server running in docker. And most of that was waiting. I feel so smart 🤓 compared to even just last year when I was googling basic commands linux commands8
-
Everything startest with HTML. I got an awesome book about HTML/CSS and I just started learning and trying out some stuff. At the beginning I got a lot of help from my father but soon I created my own websites! I setup a free webserver and after some time, I met PHP. I made tons of stuff with PHP :)
After about 1 year of creating things with PHP, I learned Javascript. And with Javascript I got into game development. I created some games but I wanted more. So I tried Unity Engine. But... well... It was hard. Then I tried Godot Engine and I finally found a game engine wich I enjoy!
I created a lot of games.
Then in 2016 I met Lua, wich is my favourite language now! (But I didn't do much with it)
Later I also met Node.js but I'm still learning :)1 -
Just ordered 3 new setups for our upcoming office - parts will arrive next week, absolutely hyped 😍
Each setup includes Ryzen 7 2700X, 16GB TridentZ RAM, Samsung EVO 970 M2 SSD, RX 570 Armor 8GB, Be quiet CM 10 600W, 3x Riing 12 coolers, NZXT H500 case. Also a 4K 27" Samsung Monitor and a 29" LG Ultrawide. Kind of overkill for office PCs, but as we're also hobby game developers and had kind of a budget, we figured it will fit our needs more than enough 😄 Pictures of the builds coming up soon!9 -
I got a REALLY nice compliment from my dev team today. But first, the setup...
Tuesday night, I pushed some changes before I left that totally borked the build today when my team pulled changes (this is an off-shore team, so we more or less work opposite hours). Fortunately, my team dealt with it easy enough since (a) it was pretty obvious what happened, and (b) my commit message had enough information to help them know for sure, and they just reverted one file and were good to go for the day (they didn't fix the problem, left that for me to do, which is proper).
It was an absolutely stupid, careless mistake: I somehow copied the contents of a JS file into a JSP and pushed it. Just a simple case of too many tabs open at once and too many interruptions while I'm trying to code (which is typical most days, unfortunately, but this day it had an impact other than just slowing me down).
But, those are the reasons it happened, they aren't excuses. It was carelessness, plain and simple.
So, once I fixed it, I sent a note to the team explaining it. It basically said "Look, that was a dumb, careless mistake on my part, my bad, sorry for the inconvenience, it's fixed now."
I had a message waiting for me in my inbox this morning that said how I'm an inspiration because despite all my knowledge and experience, despite being a long-time lead, they (a) appreciate the fact that I'm human and still make mistakes, and (b) I stand up and take responsibility when it happens and then do what's necessary to reverse the mistake.
That made my day :)
To me, it's just the right way to be (I credit my parents 100%), never occurs to me to do otherwise, but the truth is not everyone can say the same. Some people are insecure and play the CYA game right away, every time. Some people act like they never make mistakes in the first place.
I don't care if you're an experienced dev or a junior, always take responsibility for your actions, especially your mistakes. Don't try and bullshit your way out of them. Sure, it's fine to explain why it happened if there were factors beyond your control, but at the end of the day, own up to them, apologize where necessary, and then put in the effort to make it right. Most people have no problem with people who make mistakes every so often - everyone does, whether everyone admits to it or not - but those who try and shirk responsibility don't last long in this or any endeavor (you know, putting aside the professional bullshitters who build their careers around it... that's not most people, thankfully).10 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
Fucking google 2 step auth and their lack of customer service.
I have my account setup with my phone and a backup email account. No backup keys, since I only found out about those today! Thanks for letting me know this late in the game -.-
And yet. After I made a clean install of the os on my laptop. Tried to log back into my account. I am not getting text messages or emails to my backup emails (even though its allegedly sent.... And no its not in the junk mail) to validate my 2 factor auth.... Like fuck you!!!
If you gonna give us the ability to fort knox our accounts. At the bare minimum have some customer support to at least be train to answer a phone and tell me if your servers are having an issue or something. Im so in the fucking dark here and cant access shit.1 -
Any Hackintosh users in here? Got any setup pics to share? I'm thinking about setting a second partition to get in the game again with High Sierra, since I haven't used macOS since Yosemite. Windows 10 won't let me change my main on my desktop and my lappy is too happy with its Ubuntu LTS.
-
You have to give it to Crysis devs. A game from 2007 that I tried on my setup
32 GB GDDR5 RAM.
nVIDIA RTX 3080M
AMD 5900HX 8 Core
1TB NVME SSD
Ultra settings hit about 45-50 FPS and I have to plug earphones in to zone out the laptop fan sound.5 -
My experience was very recent. I was working on my game engine, Pillar3D, and realized that the setup allowed it to be automatically multithreaded with little to no concern about deadlock or race conditions. All based on the assumption that individual levels don't talk to each other, and that moving entities between levels could be done between frames. I can even track about how much work each thread has to do and use that to distribute levels among the threads. Now I can do things like force UI trees to exist in their own level and get fantastic multithreading.
-
I'm trying to improve my email setup once again and need your advice. My idea is as follows:
- 2-5 users
- 1 (sub)domain per user with a catchall
- users need to be able to also send from <any>@<subdomain>.<domain>
- costs up to 1€ per user (without domain)
- provider & server not hosted in five eyes and reasonably privacy friendly
- supports standard protocols (IMAP, SMTP)
- reliable
- does not depend on me to manage it daily/weekly
- Billing/Payment for all accounts/domains at once would be nice-to-have, but not necessary
I registered a domain with wint.global the other day and I actually managed to get this to work, but unfortunately their hosting has been very underwhelming.. the server was unreachable for a few minutes yesterday not only once, but roughly once an hour, and I'd really rather be able to actually receive (and retrieve) my mail. Also their Plesk is quite slow. To be fair for their price it's more like I pay for the domain and get the hosting for free, but I digress..
I am also considering self hosting, but realistically that means running it on a VPS and keeping at secure and patched, which I'd rather outsource to a company who can afford someone to regularly read CVEs and keep things running. I don't really want to worry about maintaining servers when I'm on holiday for example and while an unpatched game server is an acceptable risk, I'd rather keep my email server on good shape.
So in the end the question is: Which provider can fulfill my email dreams?
My research so far:
1. Tutanota doesn't offer standard protocols. I get their reasons but that also makes me depended on their service/software, which I wouldn't like. Multiple domains only on the business plans.
2.With Migadu I could easily hit their limits of incoming mails if someone signs up for too many newsletters and I can't (and don't want to) micromanage that.
3. Strato: Unclear whether I can create mails for subdomains. Also I don't like the company for multiple reasons. However I can access a domains hosted there and could try...
4. united-domains: Unclear whether I can create mails for subdomains.
5. posteo: No custom domains allowed.
I'm getting tired.. *sigh*21 -
So i tried getting some games i play on windows to work with wine and steam.
After swearing and installing all the shitty dependencies it doesnt feel any good. And worst of all i knew not all games are going to work though.
As i wanted a good and portable setup i thought alright maybe this is going to be a good use case for docker. But its a pure nightmare to get everything running fine. At the end i gave up that shit.
So dual boot is still the only way for me to be able to play games without hacks and an unreasonable amount of work.
Using gpu passthrough to kvm is a pure nightmare too. I mean what the hack, the best way to use it is to have two fcking video cards?! And yeah the integrated intel shit graphics are no option.
I mean why the fuck is it even necessary to perform dirty hacks because the most game publishers dont give a fuck about linux.
Seriously it isnt that fucking hard! And Proton is a good step for some games, but only as a temporarily solution, that only exists because of shitty game publishers.
It is horrible, its 2020 and i still cant get fully independent from windows, no matter how hard i try.
Is it that fucking hard to add builds for linux to their shitty games?!14 -
I need some advice about setting up monitoring. For background I have 4 gameservers and it is already hard enough to to develop them, but I am also responsible for support and monitoring of bugs/logs and other shit.
I can't disconnect from my work anymore.
I want to setup some kind of monitoring system, that would check constantly on my gameserver mysql databases and show me charts of what's happening over time. In that case I could have a quick glance at some dashboard and wouldn't need to waste my time logging into game and checking everything.
I would also need to setup some notifications in case shit goes down.
Any advice what could i use for that?2 -
hey uh, this is a rant about phantom forces, if you don't know what it is, look it up, anyways, that's really it.
so, i've been playing this game very actively called phantom forces and its a good game but its been ruined and the fun has pretty much been taken away. the community is dead and terrible, the developers don't care and the game is just falling off.
what i consider community is the youtube scene, and now as of january 1st, 2022, there's nothing left that's actually interesting besides godstatus and moons fps studio. honestly, its so dry and i'm sick of it.
i'm tired of seeing shitty best setup videos and gun reviews. i hate somesteven and strider and then, there's nothing to actually watch so i just watch brain-numbing shitty videos about stuff.
and then theres the developers, stylis studios is a great development team, i'll give you that but the sheer ignorance of their team is so fucking much.
its kinda obvious they don't really care about adding new features or anything new that isn't guns and its fucking sickening. just to see the same old updates, every fucking month man, its annoying and tiring.
i'm fucking tired of just seeing ape shit guns that are too high for regular players to actually unlock. like i know they're trying to please the growing number of 200+ rank users but its terrible, they haven't done a gun below rank 200 or 100 in forever. the last time they did it was like 6 months ago or something.
we've been asking for shit for years and they haven't given it to us and its fucking tiring. asking for daily quests, new features, more grips, vehicles and shit like that is obviously never gonna happen and thats the fucking problem. they don't care about their community.
but anyways, thats really all i want to say, might make a follow up post later. if you want to add your 2 cents down in the comments, you can do that. bye2 -
How to Improve Aim in FPS Games?
First person shooting games require very sharp aim. If you have perfect aim, you win; you don't have it, you lose!
To improve your aim skills in your favorite FPS games, you need to practice a lot. But, you cannot practice while playing the game itself. Also, you must tune the setup to make sure your gaming mouse favors you.
In this article, I am sharing ways you can use to polish your aim skills and win. Here you go.
Choosing the Right Mouse & Grip
It is important that you get your hardware right. It includes a good gaming mouse and a high quality mousepad.
No, I am not suggesting to buy a $150 gaming mouse. But, make sure the mouse you are using has a precise laser sensor and the correct weight distribution. It matters a lot.
Secondly, make sure the grip suits your style. I personally prefer palm grip as it favors fast movement and more control over the mouse.
So choose your gaming mouse wisely.
Tuning the Right Settings
After you’ve got the right mouse, the next thing you need to consider is the software settings - DPI, sensitivity and acceleration.
DPI is the number of pixels moved on the screen while moving your mouse by 1 inch on the mousepad.
Having high DPI ensure quick movement and lower DPI improves precision. So, you need to find the correct balance between the two!
I discourage using mouse acceleration when you are playing an FPS game. You must turn it off in your mouse settings.
Practice, Practice, Practice
As I mentioned in the beginning itself, practice is the most important part in improving your aim for FPS games.
Fortunately, there are tools that you can use online to practice aim training. I recommend using this aim trainer online here, that's my favorite website to practice aim training https://clickspeedtester.com/aim-tr...
which has all the options and modes you would ever need for aim training.
Aim Booster lets you play in challenge as well as training mode. You can also choose from easy, medium and difficult mode.
There are different aiming methods you can practice - quick shot, double shot, twitching, sniper shot etc. I personally love playing the sniper shot as it drastically improves precision.
Final Words
Well, those were the most easy and totally worth trying ways to become a sharpshooter in FPS games. Although, no one can become pro overnight. It needs time and practice in equal amounts.
I hope these ways would help you in winning your favorite shooting games. Tell me comments how much it helped you.1