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Search - "palette"
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*finally upgrades my personal website from a plain html link collection*
*sends it to dev friends' telegram group*
*receives negative reviews for the color palette*
I... I tend to forget that im colorblind5 -
Client: This blue looks a bit too white against the white background, please make it more standout.
Me: But this is your corporate colour and it is one of the colours in your branding guide. In it, there is also a warning saying “don’t use colours outside our palette” and “don’t use coloured typography on coloured background”. So you should use this blue only on white and you are not suppose to change the colour.
Client: Yeah, keep the colour but make it more saturated and change the tone a bit, so it has more contrast.
Me: 🤔11 -
Gf: "Why are you such a typist"
Me: "I promise not to buy more keyboards with blue switches..."
Gf: "No, I mean like being racist or sexist, but you discriminate types"
Me: "Uhhh"
Gf: "You are always bitching about how awful date/time types are, with timezones, leap seconds and daylight savings"
Me: Face turns pale, thousand yard stare, vietnam-flashback to when I was writing a calendar scheduling/meeting/matching tool which used 3 databases, with timestamps in different formats, and web frontends for people in offices around the world.
Me, with a soft broken voice: "So?"
Gf: "You've been working on that palette tool this week, and you keep talking about how interesting all these colorspaces, white balances and conversion formulas are"
Me: 🤔5 -
Aaaah, I fucking love it to death, when customers spontaneously decide to hire a separate, unrelated company to add new content pages to the website developed by our company.
That furuncle of a company must have had real pro devs to just create a new /html folder, dump their shit content in there and just manually add links in the existing CMS pages.
HOLY FUCK!
As you might already have expected, the /html folder contains:
- static *.html files for every page
- inline CSS in the *.html
- the crappiest PHP mailing script I have ever witnessed
- images with random resolutions, mostly too small
The layout of these puke-ridden pages obviously doesn't fit neither the existing color palette, nor has anything common with the current layout or typography at all.
These bastards don't even use Git!
Come on, dear customer, could you PLEASE fucking NOT hire a completely separate company to do OUR job?
PLEASE? PLEASE?!
I had to compare the whole deployment folder with our repo to find out what else these brain-damaged cunts changed in our code!3 -
Thanks to @bigus-dickus and @duckWit I remembered how a client during an interview once asked me to change all globes on his webpage (imagine something like attached, just with globes all over the place) to a green palette, because according to him "blue" means being gay in russian and that was the cause for people not hitting the landing page and not signing up anymore.5
-
Friend of mine: so I wonder how do you test your applications in the startup?
Me: testing? *grabs his coffee laughing*
Actually we have a complete build pipeline from commit/pull-request to dev and production environments. No tests. Really. We are in rapid product development / research state.
We change technologies and approaches like our underwear (and yeah, this is frequently). If we settled some day and understood the basic problems of the whole feature palette, we'll talk about tests again.rant early product development test driven development proof of concept don't make me laugh prototype startup3 -
I'm partially color deficient, which means I can differentiate most colors, except when there is a low contrast between them.
The genius freshers in my company (well, they joined at the same time as I did, but I still call them freshers because they never goddamn improved since they joined). Anyway, these freshers thought it'd be a great idea to take design decisions upon themselves and chose the shittiest colors ever for designing a complicated interface with the most horrifying color palette you'd have ever seen.
Everytime I'm asked to debug this page, I have nightmares as they explain things to me in terms of colors :/4 -
I wrote a Blender plugin that uses vector math, matrices, calculus, trigonometry, and likely other types of math. There's recursion, filesystem access, image processing, interface logic, and on and on.
And worst of all - other people are expected to use it, so there's added pressure to do a good job.
Oh, the hours I spent trying to figure out why the imported geometry looked like an exploded mess. Fumbling around with mathematics I didn't fully understand was exhausting. Finding help was impossible at times because I didn't have the vocabulary to even describe the problems I was having. And getting it to complete an import before the heat death of the universe was not easy.
Every time I made progress and thought I was done, I would discover a bug that other importers didn't have, leaving me to sift through languages that definitely aren't Python to see if I could reverse engineer the logic they used.
I almost gave up a few times, but didn't.
Now I have something that, while not used by many people, works very well, is very efficient, and doubles as a palette cleanser when I need to do something for fun or for a challenge. Plus I learned a lot along the way.4 -
Client comes to me.
Client: So my business is colour matching, people visit me and I help match outfits they should wear that works with their hair and eye colour etc.
Me: Ok... and?
Client: Well. I'd like to do this online, someone sends a photo in and I assess it and send them a colour palette back.
Me: Right... How are you going to calibrate this?
Client: What do you mean?
Me: Well, it's a nigh on impossible task to ensure the exact tones and hues they send you in their photo to what you see, and likewise what you send back might look very different based on their brightness and contrast. Colour science is actually quite hard.
Client: But I don't understand they just send a picture right?
Me: Yeah, they can send one, but are you going to have a consistent baseline for your laptop, can you guarantee the brightness is at the same level each and every time?
Client: No... Why would that matter?
Me: I'm bored now, I'm not gonna take this project. -
I just compiled a color palette for devRant-related drawings that anyone can import into GIMP and Inkscape. Already successfully using it for graphics promoting dR Community Matrix (more on that later), hence the name: "drcm-palette".
🎨 https://github.com/drcmatrix/...
For reference I used colors produced by "Tailwind CSS 10-color Palette Generator": https://tailwind.simeongriggs.dev/19 -
Just switched to dark theme in my code editor from a custom Grey color palette.
I dunno, it feels... evil? Like it wants me to commit the overlord of a bug I just wrote.1 -
My God is map development insane. I had no idea.
For starters did you know there are a hundred different satellite map providers?
Just kidding, it's more than that.
Second there appears to be tens of thousands of people whos *entire* job is either analyzing map data, or making maps.
Hell this must be some people's whole *existence*. I am humbled.
I just got done grabbing basic land cover data for a neoscav style game spanning the u.s., when I came across the MRLC land cover data set.
One file was 17GB in size.
Worked out to 1px = 30 meters in their data set. I just need it at a one mile resolution, so I need it in 54px chunks, which I'll have to average, or find medians on, or do some sort of reduction.
Ecoregions.appspot.com actually has a pretty good data set but that's still manual. I ran it through gale and theres actually imperceptible thin line borders that share a separate *shade* of their region colors with the region itself, so I ran it through a mosaic effect, to remove the vast bulk of extraneous border colors, but I'll still have to hand remove the oceans if I go with image sources.
It's not that I havent done things involved like that before, naturally I'm insane. It's just involved.
The reason for editing out the oceans is because the oceans contain a metric boatload of shades of blue.
If I'm converting pixels to tiles, I have to break it down to one color per tile.
With the oceans, the boundary between the ocean and shore (not to mention depth information on the continental shelf) ends up sharing colors when I do a palette reduction, so that's a no-go. Of course I could build the palette bu hand, from sampling the map, and then just measure the distance of each sampled rgb color to that of every color in the palette, to see what color it primarily belongs to, but as it stands ecoregions coloring of the regions has some of them *really close* in rgb value as it is.
Now what I also could do is write a script to parse the shape files, construct polygons in sdl or love2d, and save it to a surface with simplified colors, and output that to bmp.
It's perfectly doable, but technically I'm on savings and supposed to be calling companies right now to see if I can get hired instead of being a bum :P19 -
- Html + Css + Bulma
- Help with pallete colour and design
Hey guys
My webpage in on...
https://rjpf.ddns.net/
But I really don't like the design and I suck hard on design.
Help, tips?
What color palette should I choose?29 -
Spent my entire evening trying to figure out why my CoordinatorLayout + AppBarLayout + CollapsingToolbarLayout setup won't work properly despite my code being "seemingly" identical to Banes' fabled Cheesquare.
And the culprit? Well, roll the drums..
Turned out CoordinatorLayout and all its mumbo jumbo NEEDS the support-v7 version of Toolbar in order to WORK RIGHT.
HOLY. EFFIN'. POOPFEST.
I'm targetting Lollipop, goddammit, there should be absolutely ZERO reasons for me to use Toolbar from the Support Library!!!
If this is by design then why on Earth would you even bother shipping Toolbar alongside the default API in the first place, Google???
Just go the RecyclerView/CardView/Palette route and make Toolbar a separate library FFS!!!
.
.
.
Oh hey, my first "actual" rant on devRant. Neat. -
I recently decided that I was going to broaden my palette and learn a bit of Java. I've had painful experiences in the past, but it's been a few major versions since I last did anything in it. Then I go to update the OS Java, and IT STILL FREAKING PROMPTS ME TO ADD YAHOO TOOLS TO MY BROWSER!!! ARE WE STILL IN THE 90s? DO YAHOO AND ORACLE STILL HAVE A DEAL? OR WAS SOME JAVA INSTALLER DEVELOPER TOO FREAKING LAZY TO REMOVE IT FROM TUE INSTALLER PROMPTS?!
And that's why I have a problem with Java.3 -
When you explain thoroughly and in no uncertain terms that yes you can help your mate out at short notice by building a working prototype of his app, but that it won't even be MVP. It will be bare bones functionality with no design, almost no styling, no images, no color - but it will work in so much that it will do what it needs to do to show that it's possible.
Then he sees it and goes "it doesn't look great, can it not animate or at least have nice images and a color palette. Would it be possible to have filters on the search or I dunno, just make it look a bit more finished?"
Me: nope, but if you want I can delete the whole thing?5 -
yes, you absolute fucking asshat, i would like to do more than JUST LOG FUCKING PALETTE TO THE FUCKING CONSOLE
ANY METHODS EXPOSED BY THIS? ANY OTHER OPTIONS? OR YOU JUST GONNA SHOW THAT YOU CAN LOG OUT THIS OBJECT
https://github.com/Vibrant-Colors/...
retarded documentation will be the end of us all i swear to fucking god (or at least me)
though reap what you sow, js devs just as retarded as the language i conceed
i've never seen such a large README and learned so little of what the fuck is going on or how to actually use any of the options1 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
Fuck, now I'm actually somewhat mad how much time those figma plugins could've saved me lol.
Especially things like generating a quick color palette, that immediately pastes them next to the element are so damn useful.
Generating real-life data into text elements, avatars pulled right from an API, auto fetched graphs for example data, all the goodies that make life easier.5 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
so I've made a coolors palette, and I think it looks good. What do you guys think?
https://coolors.co/u/fbarda4 -
Sometimes in our personal projects we write crazy commit messages. I'll post mine because its a weekend and I hope someone has a well deserved start. Feel free to post yours, regex out your username, time and hash and paste chronologically. ISSA THREAD MY DUDES AND DUDETTES
--
Initialization of NDM in Kotlin
Small changes, wiping drive
Small changes, wiping drive
Lottie, Backdrop contrast and logging in implementation
Added Lotties, added Link variable to Database Manifest
Fixed menu engine, added Smart adapter, indexing, Extra menus on home and Calendar
b4 work
Added branch and few changes
really before work
Merge remote-tracking branch 'origin/master'
really before work 4 sho
Refined Search response
Added Swipe to menus and nested tabs
Added custom tab library
tabs and shh
MORE TIME WASTED ON just 3 files
api and rx
New models new handlers, new static leaky objects xd, a few icons
minor changes
minor changesqwqaweqweweqwe
db db dbbb
Added Reading display and delete function
tryin to add web socket...fail
tryin to add web socket...success
New robust content handler, linked to a web socket. :) happy data-ring lol
A lot of changes, no time to explain
minor fixes ehehhe
Added args and content builder to content id
Converted some fragments into NDMListFragments
dsa
MAjor BiG ChANgEs added Listable interface added refresh and online cache added many stuff
MAjor mAjOr BiG ChANgEs added multiClick block added in-fragment Menu (and handling) added in-fragment list irem click handling
Unformatted some code, added midi handler, new menus, added manifest
Update and Insert (upsert) extension to Listable ArrayList
Test for hymnbook offline changing
Changed menuId from int to key string :) added refresh ...global... :(
Added Scale Gesture Listener
Changed Font and size of titlebar, text selection arg. NEW NEW Readings layout.
minor fix on duplicate readings
added isUserDatabase attribute to hymn database file added markwon to stanza views
Home changes :)
Modular hymn Editing
Home changes :) part 2
Home changes :) part 3
Unified Stanza view
Perfected stanza sharing
Added Summernote!!
minor changes
Another change but from source tree :)))
Added Span Saving
Added Working Quick Access
Added a caption system, well text captions only
Added Stanza view modes...quite stable though
From work changes
JUST a [ush
Touch horizontal needs fix
Return api heruko
Added bible index
Added new settings file
Added settings and new icons
Minor changes to settings
Restored ping
Toggles and Pickers in settings
Added Section Title
Added Publishing Access Panel
Added Some new color changes on restart. When am I going to be tired of adding files :)
Before the confession
Theme Adaptation to views
Before Realm DB
Theme Activity :)
Changes to theme Activity
Changes to theme Activity part 2 mini
Some laptop changes, so you wont know what changed :)
Images...
Rush ourd
Added palette from images
Added lastModified filter
Problem with cache response
works work
Some Improvements, changed calendar recycle view
Tonic Sol-fa Screen Added
Merge Pull
Yes colors
Before leasing out to testers
Working but unformated table
Added Seperators but we have a glithchchchc
Tonic sol-fa nice, dots left, and some extras :)))
Just a nice commit on a good friday.
Just a quickie
I dont know what im committing...3 -
Trying to figure out Material Custom Themes. Goddamn who ever came up with this was either a genius or a donkey. I cannot get a grasp of it. I need a custom palette import this in a custom theme and then make sure this theme is included in my Angular installation.
Why god why?2 -
Almost ready with my first rice
Already had enough of Dracula.
Guess next time I'll be a bit more careful when selecting a palette.1 -
i like tailwind for my personal project because i hate choosing color palette. i can just roll with bg-green-400, text-neutral-900 etc1
-
Love this app.. SkyView..
You point it at stars/palette and it shows you what it is.
Edit: sorry not a rant..1 -
This is not a rant, but I've searched this for some time now and can't seem to find it so maybe any of you will be able to help me.
A good few years ago, when I was still a 4-5yo I had a Win95/98 (I don't remember which). We used to have this CD that had a bunch of games, like Chucky Egg or Mahjong, or a xmas-related one (where you could bake cookies, serve drinks - there was a red and a yellow one - and more I don't remember), one with a (purple?) dragon (in a dungeon, that was played in levels, but every run was randomly generated, I think), and many more.
The CD was white with black text, and had a yellow-ish/orange-ish grinning face, that looked like a man's, with a few hairs, that was drawn simply, nothing too complex. I also know there was this one game that made the computer/game freeze, and that was in a blue palette?
I played the crap out of that CD with my mom, and she used to play the dragon one for me (until she found out Mahjong), but it all ended when it broke inside the tower and we had it replaced by the WinXP tower we currently have at home (and that's in pieces because me and my brother disassembled it).
I know it's not much, but does any of you remember anything like what I just wrote? It should be from around the 2000s and probably from a gaming magazine.5 -
Heres a truly vitrolic and unnecessary rant:
Package control for sublime is all well and good
through the command palette, but it's just
fucking retarded. How about you point me to a
FUCKING COMMAND to actually INSTALL A
MOTHERFUCKING PACKAGE YOU
FINGERPAINTING FUCKWITS?
Under babel plugin while browsing packages
on packagecontrol.io:
"Find it as Babel through Package Control."
FUCKING HOW?
What command?
What fucking command? How do I "Find" it?
The browse command just opens my
motherfucking browser. How do I fucking install
your fucking packages you assholes?
"Use autocomplete" except your god damn
autocomplete doesn't list "install package"
for some god damn reason because everything
web is a broken pile of utter shit, built
on a more shit, like a leaning garbage tower
of bullshit waiting for the smallest mistake to
take down the entire house of cards like
someone removing a leftpad on npm.
Maybe specify I have to enter
"install package" and THEN hit enter, and THEN
enter the GOD DAMN MOTHERFUCKING package name
on a separate god damn line for
some fucky reason.
Next time don't make a tool that breaks
motherfucking conventions. It's bad enough
every fucking look-at-me-im-smart cunt of a
dev and their dog has to invent a CLI and
then go and invent a new domain specific
language too motherfuckers.
Next tool that breaks convention around me is
gonna see the dev lit on fire.
fucking uppity cunts.
"Say thanks" the site say. I am not
feeling fucking thankful at the moment.
The least you can do if you're going to
contribute to open source, is not make things
actively fucking worse, least of all in the
fucking *documentation*.
FUCK count for this rant: 19 / 50,
RANK: RUSH HOUR TRAFFIC
0-5: GENTLE AS A LAMB
6-10: ANGRY GOAT
11-15: NUN WITH PMS
16-20: RUSH HOUR TRAFFIC
21-25: CANTANKEROUS VIETNAM VET
26-30: BREAKING SHIT
31-35: DOMESTIC DISTURBANCE
36-40: BIPOLAR EPISODE
41-45: DESPAIR EVENT HORIZON
46-50: BROKEN CAPSLOCK
50+ : MIDLIFE CRISIS / MASTER GRAND WIZARD
OF RANTS AND ANGRY-WORD MASTURBATION.
If you prefer to cheat, you may also include any
cursewords in general, but be warned, you'll
never know the sweet taste of victory when you
achieve the rank of master grand wizard.
Like when you were a kid, and you discovered
gameshark, and all your hopes of finishing that
one game became but a ruthlessly hollowed out
husk, somewhere where could-have-been childhood
memories and nostalgia go to die like the
graveyard of dreams
(the same place officer workers souls go).4 -
I know what I'll do !
I'll color and number code society by some strange esoteric set of unknown creepy crappy concepts and keep adding to them until a subset of people behaves like annoying stupid freaks depending on the color of the shirt I wear a specific day !
That will make everything so much easier than having a multi palette wardrobe !
That way I can reduce the world down to a bunch of retarded pygmy rejects with an extra layer of stupidity added !
Doesn't that sound like a good idea ?1