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Search - "it's all natural"
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This is more just a note for younger and less experienced devs out there...
I've been doing this for around 25 years professionally, and about 15 years more generally beyond that. I've seen a lot and done a lot, many things most developers never will: built my own OS (nothing especially amazing, but still), created my own language and compiler for it, created multiple web frameworks and UI toolkits from scratch before those things were common like they are today. I've had eleven technical books published, along with some articles. I've done interviews and speaking engagements at various user groups, meetups and conferences. I've taught classes on programming. On the job, I'm the guy that others often come to when they have a difficult problem they are having trouble solving because I seem to them to usually have the answer, or at least a gut feel that gets them on the right track. To be blunt, I've probably forgotten more about CS than a lot of devs will ever know and it's all just a natural consequence of doing this for so long.
I don't say any of this to try and impress anyone, I really don't... I say it only so that there's some weight behind what I say next:
Almost every day I feel like I'm not good enough. Sometimes, I face a challenge that feels like it might be the one that finally breaks me. I often feel like I don't have a clue what to do next. My head bangs against the wall as much as anyone and I do my fair share of yelling and screaming out of frustration. I beat myself up for every little mistake, and I make plenty.
Imposter syndrome is very real and it never truly goes away no matter what successes you've had and you have to fight the urge to feel shame when things aren't going well because you're not alone in those feelings and they can destroy even the best of us. I suppose the Torvald's and Carmack's of the world possibly don't experience it, but us mere mortals do and we probably always will - at least, I'm still waiting for it to go away!
Remember that what we do is intrinsically hard. What we do is something not everyone can do, contrary to all the "anyone can code" things people do. In some ways, it's unnatural even! Therefore, we shouldn't expect to not face tough days, and being human, the stress of those days gets to us all and causes us to doubt ourselves in a very insidious way.
But, it's okay. You're not alone. Hang in there and go easy on yourself! You'll only ever truly fail if you give up.32 -
I'm a little late to this, but that Python master/slave issue.. what the fuck is up with that?!
You say that you're offended by words.
=> Fuck off. If you want to serve social justice, help people in third-world countries that need your help.
=> Also, you do realize that the use of master/slave is just as much applicable to technology as client/server or host/guest are, right? It's a relationship between fucking machines or code blocks, not humans.
You say "why the outrage over this?"
=> Fuck off. Your SJW bullshit has no place in technology. It's a fucking word in fucking code!!!
You say that you're improving the Python project with this.
=> Fuck off. It breaks existing documentation and needlessly abstracts terminology that is used pretty much everywhere. What do you prefer, conciseness and a language to be easy to understand or for it to become all cushioned to soothe your frail feelings?
You know, there's something else that I wanted to talk about that's related to this. I have Asperger Syndrome, which on paper is a disability. In practice it's difficulty to socialize while having an above average IQ. That "disability" is what drove me into technology. When I see job listings actively prefer people with disabilities for social justice, you know what? That offends ME. Because I wouldn't want to be chosen as the best applicant just because it ticks social justice boxes. I want to be chosen as the best applicant because I outcompeted every other applicant with actual skill and fitness to do my job.
Also, when a company sells you a defective unit, would you be happy? Of course not. So why are you happy when they employ a defective? I am someone that would - on paper - be impeded by natural selection, because I am "handicapped". But I'm all for it. Humanity is what it is today - shit - partly because defectives have become widely accepted into society. Call me a bigot, but I'd rather be called that than to not raise concerns about this trend.
On the subject of handicaps, that's a term that's used in games, what for aiding the player that can't win against the regular opponent (which is usually just a fucking bot, wtf yo). I am handicapped, therefore YOU shouldn't use the word in a sense where it's totally reasonable to use it!! Says no one ever, me neither. Grow a fucking pair and realize that code isn't written with the intent to offend anyone. So why are you?23 -
When I was in school I had some guys walk up to me and asked:
G: Are you Feeno?
Me: Yes, what's up?
G: We need our FY project on school management system done.
Me: Okay?
G: How much will that cost us?
Me: *confused because I was still a freshman. At that point the only programming language I knew was elementary qbasic. I couldn't even write a hello world program without the help of Google*
So played along because yes we're talking about money here.
Me: It will cost you guys N amount of money (*improvised deep voice*).
G: Okay. Fair price.
* Right there they transferred half the requested amount to me. *
Holy moly! This guys aren't joking around. I don't know shit! They clearly mistook me for a senior student whose first name is Feeno, to me that was a nick referred to me by my friends.
I'm in this one for sure and it's a do or die transaction cus I'm returning no fucking money. I told my friends what had happened and they insisted I return back the money to the students and admit I can't deliver the project they were requesting.
Fuck all of yah! I'm keeping this money. Same afternoon I visited the school library with the intension of writing the code using the help of YouTube tutorials. I didn't find anything useful for qbasic as I thought I could write a full fledged school management system using qbasic.
I was lucky enough to find an existing source code on Codeproject, God bless that Indian guy. The source was in PHP and the tutor gave a step by step guide to setup XAMP and MySQL. I really don't know PHP but I guess source code modification is a natural skill to all programmers as I was able to modify the code to meet the requirements of the students (i.e school name, logo and other minor changes).
Most of what I learnt in programming came from modifying the source of that project. I learnt how to connect a PHP source to a MySQL database, I learnt about functions and their usage, I learnt the basics of HTML, I really learnt a lot and I would say that the speed at which I learnt was proportional to the amount of pressure I received to deliver.
That was how my journey as a full stack developer started. By chance maybe.2 -
You know you've been a dev for to long when a program fails to launch and you instinctively open the log files.4
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Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
Yknow, I want to make an android app that I have in my mind for about half a year now and I already tried twice, both with Kotlin and with Java but everytime I try it's just pain and suffering and frustration...
No it's not because of the language, I like Java and I like Kotlin too and I'd say I'm at least decent at Kotlin and really good in Java...
No no.. the issue is the fucking Android SDK and the mix-and-match documentation available online!!!
Every fucking time I want to implement some sort of UI element, user action or a background service and I start googling how to do it It comes with with at least 3 different stack overflow solutions, all of them saying "that way of doing it is deprecated, instead you should X" and looking up the OFFICIAL FUCKING DOCS it will just make me roll up in the corner and cry because of how fucking inconsistent it is and the retarded domain language it uses... fucking transactions for fucking fragments inside fucking activities... because I guess the word "screen"/"view"/"template" or something similar natural just was too mainstream for the all knowing alphabet soup that google is...
And then you start looking up what the fucking difference even is and how to code it up only to find out there's at least 12 other opinions on how fragments should be used and what should be an activity and what should be a damn fragment...
But that's not all, that's just the base... I get a headache even thinking about how the fucking inflating of templates and the entire R. notation works. You want to open a fucking tiny corner menu with the settings options? WELL THEN YOU FUCKING BETTER REMEMBER TO IMPLEMENT IT THROUGH SOME SORT OF EVENT AND INFLATE THE MENU YOURSELF EVEN THOUGH ITS THE SAME FUCKING THING WITH STATIC STRINGS...
AND WHY THE FUCK DO I NEED LIKE 4 NEW FILES TO IMPLEMENT A FUCKING LISTVIEW...
also talking about ListViews... what was wrong with "ListView"... Why do we need a "RecyclerView"... oh right... because the fucks fucked the fuck up and all the legacy components were designed by a monkey and are next to useless! SO WE NEEDED A NEW NAME FOR THE FIXED VERSION, CANT NAME IT LISTVIEW AGAIN... FUCK YOU...
honestly... if I got a dolar for every "what the fuck android" I said during trying to understand that mess I'd be richer by a few hundred...
oh oh oh, but you know what? You don't like the android SDK? that's fine, you can use fucking React or Flutter or something... yeah.. because instead of torturing myself with the android SDK I want to torture myself with an abstraction of the same SDK and JavaScript as the fucking cherry on top... HAVE YOU FUCKING SEEN THE CODE FLUTTER SHOWS ON THEIR WEBSITE AS THE "Introduction" ?!!!
Look at this piece of shit:
[code in attached image, we could really use a proper Markdown support at least for rants]
THAT'S NOT EVEN THE ENTIRE THING, THAT'S JUST THE *REALLY* UGLY PART...
The fucking nesting... What is it with JS and all the fucking nesting everytime?! It looks like shit.... It reads like shit as well...
WHY, in the name OF FUCK, IS THERE MORE THAN 5 ANDROID FRAMEWORKS and ALL of them... used this FUCKING NOVEL idea of programming using A FUCKING BRACKET WALL
It always looks like:
(code(code[code{code(code{code()})}]));
If I wanted to make a fucking app or a website using fucking Haskell I'd do that.... at this point reading assembly code feels like heaven compared to this retardation... Why is this so popular?! WHAT DO YOU PEOPLE SEE IN IT?! Clearly it's not the aesthetics... it looks like a fucking frog vomit running down an emus leg, fuck that.... I don't even hate classic JavaScript, it's a good enough language and it does what I tell it to... but these ugly fucking frameworks like react, angular and whatever else uses this fucking format can go fuck right off. This is not the way JS is gonna get a better name for itself...
So:
Fuck Google
Fuck the marionette that designed the Android SDK
Fuck the Hellspawn the came up with the "functional-like" way of using JavaScript
Fuck everyone that thinks "JavaScript everywhere" is a good thing
And deeply future-fuck everyone that makes a new framework following any of these standards, stucks a .js at the end of the name and releases his hairball.js of an invention into the fucking world....
It's a mess... fuck everything android related...14 -
oh, it got better!
One year ago I got fed up with my daily chores at work and decided to build a robot that does them, and does them better and with higher accuracy than I could ever do (or either of my teammates). So I did it. And since it was my personal initiative, I wasn't given any spare time to work on it. So that leaves gaps between my BAU tasks and personal time after working hours.
Regardless, I spent countless hours building the thing. It's not very large, ~50k LoC, but for a single person with very little time, it's quite a project to make.
The result is a pure-Java slack-bot and a REST API that's utilized by the bot. The bot knows how to parse natural language, how to reply responses in human-friendly format and how to shout out errors in human-friendly manner. Also supports conversation contexts (e.g. asks for additional details if needed before starting some task), and some other bells and whistles. It's a pretty cool automaton with a human-friendly human-like UI.
A year goes by. Management decides that another team should take this project over. Well okay, they are the client, the code is technically theirs.
The team asks me to do the knowledge transfer. Sounds reasonable. Okay.. I'll do it. It's my baby, you are taking it over - sure, I'll teach you how to have fun with it.
Then they announce they will want to port this codebase to use an excessive, completely rudimentary framework (in this project) and hog of resources - Spring. I was startled... They have a perfectly running lightweight pure-java solution, suitable for lambdas (starts up in 0.3sec), having complete control over all the parts of the machinery. And they want to turn it into a clunky, slow monster, riddled with Reflection, limited by the framework, allowing (and often encouraging) bad coding practices.
When I asked "what problem does this codebase have that Spring is going to solve" they replied me with "none, it's just that we're more used to maintaining Spring projects"
sure... why not... My baby is too pretty and too powerful for you - make it disgusting first thing in the morning! You own it anyway..
Then I am asked to consult them on how is it best to make the port. How to destroy my perfectly isolated handlers and merge them into monstrous @Controller classes with shared contexts and stuff. So you not only want to kill my baby - you want me to advise you on how to do it best.
sure... why not...
I did what I was asked until they ran into classloader conflicts (Spring context has its own classloaders). A few months later the port is not yet complete - the Spring version does not boot up. And they accidentally mention that a demo is coming. They'll be demoing that degenerate abomination to the VP.
The port was far from ready, so they were going to use my original version. And once again they asked me "what do you think we should show in the demo?"
You took my baby. You want to mutilate it. You want me to advise on how to do that best. And now you want me to advise on "which angle would it be best to look at it".
I wasn't invited to the demo, but my colleagues were. After the demo they told me mgmt asked those devs "why are you porting it to Spring?" and they answered with "because Spring will open us lots of possibilities for maintenance and extension of this project"
That hurts.
I can take a lot. But man, that hurts.
I wonder what else have they planned for me...rant slack idiocy project takeover automation hurts bot frameworks poor decision spring mutilation java11 -
I've never used Windows in my day-to-day life. No kidding.
When I got my father's first computer, I used an old distribution called BBC Linux. I didn't have any computer knowledge, it was my first contact with a computer, so I went to a friend's house and asked for a CD to install on my computer. I don't know if this friend ended up making a "gotcha" and thought I'd give up, but I just read the manuals and fell in love. That was year 2000.
Then I used Conectiva Linux, then I went to Red Hat 9, then Slackware, then in 2007 I started using Solaris. And I stayed on Solaris (Solaris 10, Solaris Nevada and OpenSolaris) until 2011.
In 2011 I bought a Mac. I stayed at Apple until 2020, when I couldn't stand Apple forcing me to buy new computers (I still don't understand how a 2011 iMac, i5 (4 Hyper Thread cores) with 16GB of RAM, 1TB SSD only runs up to High Sierra).
Then I bought a Dell. It came with Windows 10, the first thing I did was install WSL2. I could not stand it, the system is bad, sorry. I installed OpenSuse and have been using it for two years.
It's just that every day someone tells me "how can you use this"? "There is no alternative to Windows, do you want to be different?"
I know that my story was the reverse of the "mainstream", so I'm going to talk about my vision of Windows, that in my brain it is actually the "alternative".
- Having a file explorer without "tabs" in 2022 is unthinkable for me.
- I love terminal. And the Windows terminal is very limited. "ps ... | awk ... | xargs ..." is a must for me. "find ./ -name '...' -exec ..."... these things on Windows are totally "different" and have the "powershell way" while all other operating systems keep the same form. And cygwin is not an option. As Wine for serious work is also not.
- Dragging a file into the terminal, and having it write its path, is so natural, that when Windows didn't do it, I was dismayed.
- I've always used StarOffice, OpenOffice and now LibreOffice. All the people in my story received my documents and reports as a PDF and no one complained. Until a coworker saw me editing in LibreOffice and said "oh I want it in word format". As long as he didn't know, everything was fine, right?
- Windows is paid. And is there advertising? I don't understand. And I refuse. If you want to display advertising, then excuse me. I have no problem paying, I'm not an opensource shiite. It's just that paying and not working bothers me much more than an opensource that I can fix or expect a fix knowing the good will of the people involved.
- Hyper-V is a joke. QEMU/KVM is better, and Bhyve on FreeBSD which is a very young project, is already a million times better than Hyper-V.
- Developing in C/C++ for Windows is only possible in two ways: Either you've always lived in Windows and your brain is conditioned, or you compile with MSYS2 (CLang or GCC).
- There is no significant evolution of the windows desktop since 95.
- Multiple workspace support with multiple monitors, not ready. It's another joke.
- REGEDIT does not need any comment.
- The system loses performance over time. I still don't know how Windows achieves this.
- I've seen people complain about desktop fragmentation on Unix and Linux. Many DEs end up leaving applications with different themes (like running a Qt application in Gnome and GTK in KDE), but to be quite honest, the lack of Windows standard bothered me much more. Even Microsoft's own software is completely different: Control Panel, Calculator, Paint and Office, To-Do, and Settings, have horrible style differences and look-and-feel fragmentation.
- Dark mode has not been implemented. It's another joke. Many applications are white while everything else is dark. Sorry, even on Linux which is a mess, this has been resolved. And well resolved.
- NTFS? Serious?
- C:, D:.. It doesn't convince me since DOS.
- Bloatware.
- News "biased" in the search bar is a lack of respect for those who use the computer to work.
And that. For me, Windows is the alternative operating system. I can't take Windows seriously, for me it's an experimental one like Haiku or ReactOS. It's good to play.
About market share, it doesn't convince me to use it. But convinces me to sell. I've always developed applications to run on Windows. And when I need it, I turn on a VM to compile the project. But in everyday life? Impractical.15 -
Having some thoughts as I sit here, trapped in the house by equal parts coronavirus and a layer of smoke drowning out the sun. The smoke is a bit of an annual thing; every year, some irresponsible jerk will go out and put their convenience and enjoyment over everyone else's quality of life.
It's a bit different this year since coronavirus has given people cabin fever. Those same people who lose their minds after weeks of isolation and suffering the indignity of wearing a mask headed out into the wilderness for recreation in record numbers.
The result is record wildfires.
Where I'm at, it's mostly coming from the eastern part of our state. The area is typified by being on the mountain range's dry side, more rural, less densely populated. Towns have burned, people lost their homes, millions of acres of land will likely burn before it's over. It happens every year; people pack up, head out into the wilderness, and cause devastation due to a simple lack of common sense or regard for the consequences of their actions.
On the west side, we see the fallout in the form of days without sunlight and abysmal air quality. We also see it in cost; we will unquestionably and without hesitation contribute to eastern recovery efforts. The western half of the state will cover almost all of the damage in both taxes and recovery aid. Our local ethos demands it.
The mountains form a kind of natural barrier, both cultural and environmental. The fact that few people cross the mountains by choice is symbolic of that divide. Those who enjoy greenery and lakes and thriving vibrant nature prefer the west, as we have them in abundance. People who have a strong appreciation for distance between themselves and other humans prefer the east, as it affords them cheaper land and few urban environments.
Here's to hoping people learn from this in 2021.17 -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
So I enventually spent 2 years working for that company with a strong b2b market. Everything from the checkouts in their 6 b2c stores to the softwares used by the 30-people sales team was dependant on the main ERP shit home-built with this monstruosity we call Windev here in France. If you don't know it just google and have some laugh : this is a proprieteray FRENCH language. Not french like made by french people, well that too, but mostly french like the fucking language is un fucking french ! Instructions are on french, everything. Hey that's my natural language okay, but for code, really ?
The php website was using the ERP database too, even all the software/hardware of the massive logistic installation they had (like a tiny Amazon depot), and of course the emails of all employees. Everything was just handled by this unique shitty and so sloooooow fucking app. When there was to many clients on the website or even too many salespeople connected to the ERP at the same time, every-fuckin-piece of the company was slowing down, and even worse facing critical bugs. So they installed a monitor in the corner of a desk constantly showing the live report page of Google analytics and they started panic attacks everytime it was counting more than 30 sessions on the website. That was at the time fun and sad to observe.
The whole shit was created 12 years ago and is since maintened locally by one unique old-fashion-microsoft dev who also have to maintain all the hardware of all the fucking 150+ people business. You know, when the keyboard of anyone is "broken" cause it's unplugged... That's his job too. The poor guy was totally overstressed on a daily basis and his tech knowledge just saddly losts themeselves somewhere in the way. He was my n+1 in a tech team of 3 people : him, a young and inexperimented so-called "php developer" who was in charge of the website (btw full of security holes I discovered and dealed with when I first arrive at the job), and myself.
The database was a hell of 100+ tables of business and marketing data with a ton of specific logic added on-the-go during years. No consistent data model or naming. No utf8. Fucked up relations that ends with queries long enough to fill books. And that's not all, all the customers passwords was just stored there uncrypted. Several very big companies and administrations were some of these clients. I was insisting on the passwords point litterally all the time, that was an easy security fix and a good start... But no, in two years of discussions on the subject I never achieved to have them focusing on other considerations than "our customers like that we can remind them their password by a simple phone call if they lost it". What. The. Fuck. WHATTHEFUCK!
Eventually I ran myself out of this nightmare. I had a few bad jobs already, and worked on shitty software already. But that one really blows my mind (and motivation for a time too). Happy it's over.1 -
Hey guys, I have a serious question for you: How do you define science?
And yes this is going to be a long Rant. This topic really pisses me off.
A bit of context first. I come from a "humanities" background. I study history and dude, I love it. The problem is that even though we fucking pull our brains out studying historical phenomena with a fucking ton of conceptual tools, our work is mostly seen as literature to entertain the elderly during their lonely evenings. But that's not really the point of this rant.
My fucking problem is that while we try to do some serious work; actual work that could help society for real, it all goes into that magical fucking kingdom called "humanities". HOW THE FUCK DO THEY DARE TO CALL SOMETHING "HUMANITIES". IT'S A FUCKING HISTORICAL TERM THAT MEANS "TO FULFILL MEN IN ALL IT'S ASPECTS", AND NOW THEY'VE REPURPOSED IT, MAKING IT CONTAIN ANY STUDY THAT ISN'T "EMPIRICAL", "OBJECTIVE", ADD ANY FUCKING SCIENTIFIC DELUSIONARY TERM YOU CAN THINK OF.
And don't get me started on "objectivity". Oh boy, your fucking objectivity is hollow as a kid's balloon. There is no such thing as a objective study, even when it applies your "rational" "godly" scientific method. Some guys follow that shit as if it was a fucking religion. I do understand it's useful and all that, but in the end it's just a tool, you can't fucking define "science" by it's tools.
"""Q: What is carpintery?
A: Well, it's hammers, nails and wood. Yep. Hammers, nails and wood."""
THE SCIENTIFIC METHOD WAS FUCKING INVENTED DURING THE XVIII CENTURY, WHAT THE FUCK DO YOU THINK WAS GALLILEI BEFORE THAT? "HUMANITIES"?
Why do I say objectivity isn't posible? Well, guess what? YOU ARE FUCKING HUMAN. Every thing you know is full of preconceptions and fucking cultural subjectivities invented to understand the world. And it's ok, becouse if you understand your own subjectivity, at least you can see yourself in a critical sense, and at least "tend" to objectivity, in the same way functions tend to infinity.
And here comes the best part: people studying "cs" in my university pass most of the time studying a ton of shit that isn't really science, but is taken as scientific becouse it is related to "science". These guys spend entire semesters just learning programming fundational stuff that in my opinion isn't really science, it's just subjective conceptual constructs built to make the coding process better. They only have TWO fucking classes on discrete mathematics and another 3 or 4 in actual scientific fields related to computing. THESE GUYS AREN'T FUCKING BEING TAUGHT TO BE COMPUTER SCIENTISTS; THEY ARE TEACHING THEM TO BE PROGRAMMERS. THERE'S A HUGE DIFFERENCE BETWEEN CS AND PROGRAMMING AND THAT IS THE WORD SCIENCE. And yes, I'm being drastic on the definition of science on purpose becouse guess fucking what? I'M PISSED OFF.
"Hey, what are you doing?"
"Just doing science with scrum and agile development."
I understand most of you guys would think of science as "the application of the scientific method", "Knowledge by experimentation and peer-review", "anything techy". Guys, science is a lot broather than that. I define it as "the search for truth", mainly becouse that's what we are all doing, and what humans have been doing to gain knowledge through the ages. It doesn't matter what field of truth you are seeking as long as you do it seriously and with fundaments. I don't fucking care if you can't be objective: that's impossible. Just acknowledge it and continue investigating accordingly.
I believe during the last centuries the concept of science has been deformed by the popular rise of both natural and applied sciences. And I love the fact that these science fields have been growing so much all this time, but for fucks sake don't leave every other science (science as I define it) behind. Governments and corporations make huge mistakes becouse they don't treat history, politics and other sciences seriously. Yes, I called history a "science", fuck you.
And yes, by my definition programming is not a science. I don't know what most of you think programming is, but for me it's a discipline that builds stuff, similar to carpintery or blacksmithing. Now if you are pushing the limits, seeking ways to make computing go further, then that's science. The guys that are figuring out AI are scientists, the guys that are using it to detect hotdogs aren't - unless they are the same person- deal with it. I guess a lot of you guys are with me on this point.
In the end, we are all artisans building abstract tools by giving orders to a machine.
I still have some characters left, so I want to thank the community as a whole for letting me vent my inner rage. I don't have much ways to express myself on these matters, so for me DevRant is a bless.8 -
dev, ~boring
This is either a shower thought or a sober weed thought, not really sure which, but I've given some serious consideration to "team composition" and "working condition" as a facet of employment, particularly in regard to how they translate into hiring decisions and team composition.
I've put together a number of teams over the years, and in almost every case I've had to abide by an assemblage of pre-defined contexts that dictated the terms of the team working arrangement:
1. a team structure dictated to me
2. a working temporality scheme dictated to me
3. a geographic region in which I was allowed to hire
4. a headcount, position tuple I was required to abide by
I've come to regard these structures as weaknesses. It's a bit like the project management triangle in which you choose 1-2 from a list of inadequate options. Sometimes this is grounded in business reality, but more often than not it's because the people surrounding the decisions thrive on risk mitigation frameworks that become trickle down failure as they impose themselves on all aspects of the business regardless of compatibility.
At the moment, I'm in another startup that I have significantly more control over and again have found my partners discussing the imposition of structure and framework around how, where, why, who and what work people do before contact with any action. My mind is screaming at me to pull the cord, as much as I hate the expression. This stems from a single thought:
"Hierarchy and structure should arise from an understanding of a problem domain"
As engineers we develop processes based on logic; it's our job, it's what we do. Logic operates on data derived from from experiments, so in the absence of the real we perform thought experiments that attempt to reveal some fundamental fact we can use to make a determination.
In this instance we can ask ourselves the question, "what works?" The question can have a number contexts: people, effort required, time, pay, need, skills, regulation, schedule. These things in isolation all have a relative importance ( a weight ), and they can relatively expose limits of mutual exclusivity (pay > budget, skills < need, schedule < (people * time/effort)). The pre-imposed frameworks in that light are just generic attempts to abstract away those concerns based on pre-existing knowledge. There's a chance they're fine, and just generally misunderstood or misapplied; there's also a chance they're insufficient in the face of change.
Fictional entities like the "A Team," comprise a group of humans whose skills are mutually compatible, and achieve synergy by random chance. Since real life doesn't work on movie/comic book logic, it's easy to dismiss the seed of possibility there, that an organic structure can naturally evolve to function beyond its basic parts due to a natural compatibility that wasn't necessarily statistically quantifiable (par-entropic).
I'm definitely not proposing that, nor do I subscribe to the 10x ninja founders are ideal theory. Moreso, this line of reasoning leads me to the thought that team composition can be grown organically based on an acceptance of a few observed truths about shipping products:
1. demand is constant
2. skills can either be bought or developed
3. the requirement for skills grows linearly
4. hierarchy limits the potential for flexibility
5. a team's technically proficiency over time should lead to a non-linear relationship relationship between headcount and growth
Given that, I can devise a heuristic, organic framework for growing a team:
- Don't impose reporting structure before it has value (you don't have to flatten a hierarchy that doesn't exist)
- crush silos before they arise
- Identify needed skills based on objectives
- base salary projections on need, not available capital
- Hire to fill skills gap, be open to training since you have to pay for it either way
- Timelines should always account for skills gap and training efforts
- Assume churn will happen based on team dynamics
- Where someone is doesn't matter so long as it's legal. Time zones are only a problem if you make them one.
- Understand that the needs of a team are relative to a given project, so cookie cutter team composition and project management won't work in software
- Accept that failure is always a risk
- operate with the assumption that teams that are skilled, empowered and motivated are more likely to succeed.
- Culture fit is a per team thing, if the team hates each other they won't work well no matter how much time and money you throw at it
Last thing isn't derived from the train of thought, just things I feel are true:
- Training and headcount is an investment that grows linearly over time, but can have exponential value. Retain people, not services.
- "you build it, you run it" will result in happier customers, faster pivoting. Don't adopt an application maintenance strategy
/rant2 -
so... not really a rant because i'm happy to be in the long-term zenlike state where i don't really give a fuck about anything anymore, but...
so today's my birthday (thanks in advance for all the semi-mandatory "cheers" reactions and such)
the agency i do temp jobs through sends money weekly (for the one week back) (which is the main and only reason i use them). they arrive at friday 12:25, so that's when i know to go "check" by withdrawing it, and it's also awesome because it's the best time to provide funds to reward myself (by booze/weed) at the end of the week.
last week, nothing came in. i called them and learned it was due to the contact person in the company i did job in being too late on sending the agency list of people who showed up at the work, i was told it's gonna arrive one week later together with the proper payment for the week-1,so effectively i was one week without any money (literally), but on the next week double was going to arrive, which is nice.
that next week of double was now. i found out that no double arrived, only single-value payment. i called them to ask why.
i was told that what arrived was the late payment, and the dude in company was again late with sending the presence list, so the other payment, for the proper week's work, will be a week late again.
so... that kinda ruined my financial planning tor tge week that's going to happen.
i guess my point (if i have any) is... funny how when someone fucks up, there's nobody for me to be angry at and hold responsible in any way, but when i have delays in my work due to delays upstream, nobody gives a shit about my excuses and it's my fault and i should have compensated, it was my responsibility and duty, and me not doing it (to my own detriment, for someone else) is me failing.
funny how the subjective dynamics of the world always somehow works out in a way where everyone else fucks up and i either have to suck it up and be okay with it otherwise i'm a selfish unreliable entitled asshole, or suck it up and extinguish their fire for them, otherwise i'm a selfish unreliable entitled asshole XD
anyone else noticed this in their life?
how does it work? what is the factor that decides whether you're in the "suck it up" class or the "fuck it, someone else will suck it up" class?
doesn't seem to (just) be the money(flow), i've seen this thing happen even in situations where the money/client dynamics were flowing the opposite way to what would be natural for the shit fall direction.4 -
I need to rant about life decisions, and choosing a dev career probably too early. Not extremely development related, but it's the life of a developer.
TL;DR: I tried a new thing and that thing is now my thing. The new thing is way more work than my old thing but way more rewarding & exciting. Try new things.
I taught myself to program when I was a kid (11 or 12 years old), and since then I have always been absolutely sure that I wanted to be a games programmer. I took classes in high school and college with that aim, and chose a games programming degree. Everything was so simple, nail the degree, get a job programming something, and take the first games job that I could and go from there.
I have always had random side hobbies that I liked to teach myself, just like programming. And in uni I decided that I wanted to learn another language (natural, not programming) because growing up in England meant that I only learned English and was rarely exposed to anything else. The idea of knowing another fascinated me.
So I dabbled in a few different languages, tried to find a culture that seemed to fit my style and attitude to life and others, and eventually found myself learning Korean. That quickly became something I was doing every single day, and I decided I needed to go to Korea and see what life there could be like.
I found out that my university offered a free summer school program for a couple of weeks, all I had to pay for was the flights. So a few months later I was there and it was literally the best thing I'd done in my life to that point. I'd found two things that made me feel even better than the idea of becoming the games programmer I'd always wanted to be. Travelling and using my other language to communicate with people that I couldn't in English. At that point I was still just a beginner, but even the simple conversations with people who couldn't speak English felt awesome.
So when I returned home, I found that that trip had completely thrown a spanner into my life plan. All I could think about after that was improving my language skills and going back there for as long as possible. Who knows what to do.
I did exactly that. I studied harder than I'd ever studied for anything and left the next year to go and study in Korea, now with intermediate language skills, everyday conversations no longer being a problem at all.
Now I live here, I will be here for the next year and I have to return to England for one year to finish my degree. Then instead of having my simple plan of becoming a developer, I can think of nothing I want to do less than just stay in England doing the same job every day, nothing to do with language. I need to be at least travelling to Korea, and using my language skills in at least some way.
The current WIP plan is to take intensive language classes here (from next week, every single weekday), build awesome dev side projects and contribute to open source stuff. Then try to build a life of freelance translation/interpreting/language teaching and software development (maybe here, maybe Korea).
So the point of this rant is that before, I had a solid plan. Now I am sat in my bed in Korea writing this, thinking about how I have almost no idea how I'm going to build the life that I want. And yet somehow, the uncertainty makes this so much more exciting and fulfilling. There's a lot more worrying, planning and deciding to do. But I think the fact that I completely changed my life goals just through a small decision one day to satisfy a curiosity is a huge life lesson for me. And maybe reading this will help other people decide to just try doing something different for once, and see if your life plan holds up.
If it does, never stop trying new things. If it doesn't (like mine), then you now know that you've found something that you love as much as or even more that your plan before. Something that you might have lived your whole life never finding.
I don't expect many people to read this all, but writing it here has been very cathartic for me, and it's still a rant because now I have so much more work and planning to do. But it's the good kind of work.
Things aren't so simple now, but they're way more worth it.3 -
I think I did it. I did the thing I set out to do.
let p = a semiprime of simple factors ab.
let f equal the product of b and i=2...a inclusive, where i is all natural numbers from 2 to a.
let s equal some set of prime factors that are b-smooth up to and including some factor n, with no gaps in the set.
m is a the largest primorial such that f%m == 0, where
the factors of s form the base of a series of powers as part of a product x
1. where (x*p) = f
2. and (x*p)%f == a
if statement 2 is untrue, there still exists an algorithm that
3. trivially derives the exponents of s for f, where the sum of those exponents are less than a.
4. trivially generates f from p without knowing a and b.
For those who have followed what I've been trying to do for so long, and understand the math,
then you know this appears to be it.
I'm just writing and finishing the scripts for it now.
Thank god. It's just in time. Maybe we can prevent the nuclear apocalypse with the crash this will cause if it works.2 -
So... concerning the rant on here: https://devrant.com/rants/4299469/...
I'm making my comment as a separate rant because the thread from the original rant was too long and also slowly deviated outside context.
"Why has the rate of female developers reduced overtime?".
Here is my take:
It's natural and I'll explain why I think so...
During my computer science school days we had seventy two (72) males compared to just twelve females (12) in class. The girls could compete in theoretical grounds but when it comes to real coding they were no where near.
This boils down to the passion for programming as a real world subject. In programming you feel rewarded when you "fix a bug" and you're filled with pride when you "learn a new language". This reminds us of the scientific research of boys being more attached to reward engaging activities, most times for bragging rights while for the girls they'd prefer compassionate activities where they can easily be noticed, but unfortunately enough in programming "you only notice yourself".
We can clearly see the mode of career options in our world today...
-----------------------------------------------------------------------------
Interfering with people (Compassionate reward)
-----------------------------------------------------------------------------
* Front desk officer... Female populated
* Support personnel... Female populated
* Nurse... Female populated
* Flight attendant... Female populated
* Childcare workers... Female populated
* Preschool/KG Teachers... Female populated
------------------------------------------------------------------------------
Interfering with things (Intrinsic reward)
------------------------------------------------------------------------------
* Engineer... Male populated
* Electrician... Male populated
* Welder... Male populated
* Carpenter... Male populated
* Programmer... Male populated
From the list you'd notice females prefer jobs that are compassionate in reward, require minimal physical activities and also able to make them easily recognisable.
On the other list, male populated jobs are intrinsic in reward, physically inclined, working more with things than with people.
Now seeing the clearer picture, we could sincerely say this is nature at its finest because we have here a balance. Females are kid bearers and we shouldn't be surprised that they are more compassionate to people than with things. Males have more pride than compassion which is needed to protect a family and this indirectly affects their choice of selection.
In reality...
Females are more attracted to Males with pride.
Males are more attracted to Females with compassion.
I would say, it's all the doings of nature affecting our unconscious career options while we seek to find our purpose in life.29 -
go fuck yourself with your fucking communities. i went into computing because i like being left alone. who are all those fucking freaks building their communities? this is capitalism mother fuckers, everybody in the world agreed on it, on each person being an independent individual doing their job to the best possible standard, instead these low-skill low-iq oversocialised sheeple started conglomerate into communities and brainwash everybody that this is what it is about. get stuffed alright. all my life i've been introverted, just leave me alone to write code alright? take my library i don't mind i'll take yours no strings attached, just push the code and forget about it. but no, all these degenerate morons without CS degrees have occupied our safe space, pushed us out of it and just can't get enough of using the buzzword "community-driven" "volunteers" volunteer my ass assholes you can't even make software nobody in real industry needs you because you have no skill at all you learn a bit of js which is any 14-15 yo can do and now think you're some kind of prodigies, unsung heros of humanity who selflessly bring the progress. nothing can be further from the truth - because of you we don't have real software, we don't have investment we don't get no respect everybody walks all over software engineers treating us like shit, there's an entire generation of indoctrinated parasitic scum that believes that software tools is grown for them on trees by some development teams that their are entitled to automatically, because some corporation will eventually support those big projects - yeah does it really happen though - look at svelte, the guy is getting 50k a year when he should be earning at least 500k if he had balls to start a real businesses, but no we are all fucking prostitutes, just slaving away for the army of people we never see. are you out of your mind. this shit should be fucking illegal alright it's modern day slavery innit bruh, if a company wants to pay their engineers to work on open source this is fine, i love open source like java or google closure compiler, but it's real software made by real engineers, but who are all these community freaks who can't spend a 10 seconds on stage in their shitty bogus conferences without ringing the "community" buzzer? you're not my community i fucking hate your guts you're all such dumb womenless imbeciles who justify their lack of social skill by telling themselves that you're doing good by doing open source in your free time - mate nobody gives a shit alrite? don't you want money sex power? you've destroyed everything that was good about good olde open source when it was actually fun, today young people are coerced into slavery at industrial scale, it's literally impossible to make a buck from software as indie unless you build something really big and good, and you can't build anything big without investment and who invests in software nowadays? all the ai "entrepreneurs" are getting fucking golden rained with cash while i have to ask for a 5$ donation? what the actual fuck? who sanctions this? the entire industry is in one collective psychotic delusion, spurred by microsoft who use this army of useful idiots to eliminate all hounour dignity of the profession, drive the abundance and bring about poverty of mind, character, as well as wallet as the natural state of things. fucking amatures of course you love your shitty little communities because you can't achieve anything on your own. you literally have no personality, just one homogenous blob of dumb degenerates who think and act all the same. there used to be a tool called adobe flash builder, i could just buy it, then open and make a web app, all from start to finish in one program, using tutorials of adobe experts on youtube, sure it might have had its pitfals but it was a product - today there's literally no fucking product to make websites. do you people get it? i can't buy a tool that i need to do my job and have to insult myself by downloading some shitty scripts from some shitty unemployed devs and hope my computer doesn't blow up in my face in the process because some freak went off his nut and uploaded some dodgy ass exploit on npm in his package. i really don't like. it's not supposed to be like that. good for me i build by own front/back end. this "community" insanity is just a symptom of industrial degeneration, they try to sell it to us like it's the "bright" communist future but things never been worst, i can't give a shit about functional programming alright i just need to get my job done mate leave me alone you add functional because you don't know how to solve the problem properly, e.g., again adobe flex had mxml where elements had ids and i could just program to id, it was alright but today all this unqualified morons filled the whole space after flash blew up and adobe execs axed flash builder instead of adapting it to js runtime, it was a crime against humanity that set us back to 1000s5
-
I am SOOO fucking sick of being asked if our website and gaming servers are going to be GDPR compliant. All these game owners in a panic changing everything they do just to conform to this law.
Fuck GDPR. In all reality COME AT ME BITCH. The EU wants to grow a pair of balls and act like the world internet police? Bring it the FUCK on. You can't even stop pirating in your own country, so how the FUCK are you going to regulate and enforce this law on HUNDREDS of THOUSANDS of servers, when your punk ass government can't even shutdown a single torrenting website.
Give me a fucking break, and shame on you pussies for allowing it. All you people running around scared acting like your private gaming servers are important. I give a shit less how much work you put into your server. I have put more work than most anyone else, but you don't see me trying to act self important as if my gaming server is some fortune 500 company.
Your server isn't important and neither are you. The government doesn't give a shit about your server so can we all just stop acting like this fucking matters. NO ONE FUCKING CARES ABOUT YOUR SERVER.
NO ONE is going to come and sue you for not complying. GDPR is for business, and anyone that wants to argue no look it says right here it applies to all is a fucking MORON. Do you idiots stop and think or do you just believe everything typed out on paper.
THEY CANT ENFORCE THIS ON EVERYONE. They don't have the resources. So use your fucking heads and stop being so fucking scared of a law that has no resources to stop you. THEY CAN"T DO ANYTHING. EU and whoever made their polices, I DARE them to try and touch my server, I WANT them to start something with me, just so I can show the rest of the world why the Internet is still the wild west and why they have no power over me.
You think pirate bay is the only one who knows how to hide their server? You think pirate bay is the only one who keeps backups of their server to be able to re release in an instant somewhere else in the world? Bitch get real this is the internet, a place where a 5 year old can buy hand grenades from the Red Silk Road, and you wanna talk to me about your privacy? Go fuck yourself.
It's not my problem some douche bag went onto a site that used his personal information in the wrong manner. So how about you do what everyone else does and browse ANONYMOUSLY. But no it would be to easy for governments to make their own citizens responsible. Instead they have to hold all of YOUR hands, because you people are to stupid to protect yourself.
Wake the fuck up world, and stop being a bunch of whining little brats who cry for the government to bubble wrap your world so you can live safer. Natural selection is long overdue for a lot of morons still breathing air.18 -
Lua users, have you used moonscript?
It's a little language that has it's own interpreter or can be compiled down to Lua and it's absolutely lovely (currently using it with Love2d).
Of course, as with most things, what I love about it also royally pisses me off sometimes.
For starters local has to be declared for variables, unlike lua.
Otherwise the variable goes to _
Also note, that some tutorials literally tell you the opposite.
all variables are local by default
unless you don't declare them
then they go to _ (throwaway)
Some tutorials get this wrong too.
all variables have to be declared local
except tables. failure to declare a table WITHOUT a local will cause things like
table.insert to fail with "nil" values for no god damn reason.
No tutorial I could find mentioned this.
Did you know we call methods with '\'?
By the way, we call methods with '\'.
Why? Who the fuck knows.
Does make writing web routes more natural though.
Variables in the parameters of new are declared and bound for you. Would have loved to know this before hand instead of trying
to bind to them like a fucking idiot.
Fat arrows are used to pass in self for methods.
Unless you're calling a method. Then you use backwards slash. This fact is unhelpful when you're a beginner and dealing with the differences between the *other* arrow, the backslash, the fat arrow, and the fact that functions can be called with or WITHOUT parenthesis.
And on that note..
While learning all this other shit, don't forget parenthesis are optional!
Except when they're not!
..Like when you have a function call among your arguments and have to disambiguate which args belong to the outer call and to the inner call! Why not just be fucking consistent?
But on the plus size, ":" is now used for what it should have been used for in the fucking beginning: binding values to keys.
And on the downside, it's in a language thats built on top of another language that uses it for fucking *method calls*, a completely
different fucking usage.
And better still, to add to that brainfuckery thats lost in the mental translational noise like static on a fucking dialup modem, you define methods with the fat arrow. Wait, was that the single arrow or fat one? Yeah the fat one. Fuck. But not before you do THIS shit..
someShit: =>
yeah, you STILL include the god damn colon just so when you're coming from lua you can do a mental double take. "Why am I passing self twice? Oh right, because fuck me, I decided to use moonscript." It's consistent on that front but it also pisses me off.
A lot of these are actually quality of life improvements disguised as gotchas, but when you're two beers in to a 30 minute headscratcher it sure doesn't fucking feel like it.
Nevertheless, once I moved beyond the gotchas, it was like night and day. Sure moonscripts takes a giant steaming dump all over the lua output, like a schizophrenic alcoholic athena from the head of zeus, but god damn, when it works it just WORKS.
Locals that act like locals? Check.
Sane OOP? Check.
Classes, constructors, easy access to class methods, iterators? Check, check, check, check, check.
I fucking hate ceremony. Configuration over convention is for cunts. And moonscript goes a long ways toward making lua less cunty.
If you've ever felt this way while using lua, please, give moonscript a try.
You'll regret it, but in a good way!6 -
Serverless and death of Programming?!
_TL;DR_
I hate serverless at work, love it at home, what's your advice?
- Is this the way things be from now on, suck it up.
- This will mature soon and Code will be king again.
- Look for legacy code work on big Java monolith or something.
- Do front-end which is not yet ruined.
- Start my own stuff.
_Long Rant_
Once one mechanic told me "I become mechanic to escape electrical engineering, but with modern cars...". I'm having similar feelings about programming now.
_Serverless Won_
All of the sudden everyone is doing Serverless, so I looked into it too, accidentally joined the company that does enterprise scale Serverless mostly.
First of all, I like serverless (AWS Lambda in specific) and what it enables - it makes 100% sense and 100% business sense for 80% of time.
So all is great? Not so much... I love it as independent developer, as it enables me to quickly launch products I would have been hesitant due to effort required before. However I hate it in my work - to be continued bellow...
_I'm fake engineer_
I love programming! I love writing code. I'm not really an engineer in the sense that I don't like hustle with tools and spending days fixing obscure environment issues, I rather strive for clean environment where there's nothing between me and code. Of course world is not perfect and I had to tolerate some amounts of hustle like Java and it's application servers, JVM issues, tools, environments... JS tools (although pain is not even close to Java), then it was Docker-ization abuse everywhere, but along the way it was more or less programming at the center. Code was the king, devOps and business skills become very important to developers but still second to code. Distinction here is not that I can't or don't do engineering, its that it requires effort, while coding is just natural thing that I can do with zero motivation.
_Programming is Dead?!_
Why I hate Serverless at work? Because it's a mess - I had a glimpse of this mess with microservices, but this is way worse...
On business/social level:
- First of all developers will be operations now and it's uphill battle to push for separation on business level and also infrastructure specifics are harder to isolate. I liked previous dev-devops collaboration before - everyone doing the thing that are better at.
- Devs now have to be good at code, devOps and business in many organisations.
- Shift of power balance - Code is no longer the king among developers and I'm seeing it now. Code quality drops, junior devs have too hard of the time to learn proper coding practices while AWS/Terraform/... is the main productivity factors. E.g. same code guru on code reviews in old days - respectable performer and source of Truth, now - rambling looser who couldn't get his lambda configured properly.
On not enjoying work:
- Lets start with fact - Code, Terraform, AWS, Business mess - you have to deal with all of it and with close to equal % amount of time now, I want to code mostly, at least 50% of time.
- Everything is in the air ("cloud computing" after all) - gone are the days of starting application and seeing results. Everything holds on assumptions that will only be tested in actual environment. Zero feedback loop - I assume I get this request/SQS message/..., I assume I have configured all the things correctly in sea of Terraform configs and modules from other repos - SQS queues, environment variables... I assume I taken in consideration tens of different terraform configurations of other lambdas/things that might be affected...
It's a such a pleasure now, after the work to open my code editor and work on my personal React.js app...2 -
!dev
Through life, I've heard some people say horror movies are bad, that they promote violence (usually religious people).
Of course I think that's pure bs, but I think I could provide one argument that is hard to deny, so here it goes, although I might go off rails at the end.
I'll preface with this: life itself is violent. Violence, the word, is mostly used to describe immoral inflictions of harm on other beings.
But you can also say that some deaths are violent by themselves too, event those that weren't caused by humans, like a disease or a natural disaster.
This would be the "visual" meaning of the word, "the way it looks", the shock of humans when observing something gruesome/violent.
That described, it's not hard to also think that technological advancements in modern western life has made such observations of violence very unfrequent for people.
And naturally, modern people get accustomed to the lack of these observations. So accustomed that when they happen they become traumatic.
Because of this, people react weirdly to death. One reaction is censoring the topic. Another reaction is trivializing it, as if it doesn't really matter.
Sometimes they can't even accept old people dying at 90, an awfully stupid reaction in my opinion.
Another interesting reaction is personifying diseases as if they were villains ruining lives intentionally.
Or at least that's what it feels until you look at them through a microscope and realize that diseases aren't more evil than bread changing flavour after toasting.
All of these irrationality and cowardice comes from low exposure to violence, and that's where horror movies balance things out.
Some diseases in the real life can put some of the worst horror movies to shame.
The human body itself is pending violence. Why? Because when you die all sort of worms eat your fucking flesh. And sometimes that happens even before you die.
We bury humans because of the diseases corpses transmit, but also because we don't like the spectacle and the aesthetics of the rotting process.
Just picture for a second bad things happening to your body, and if you feel that is making you too uncomfortable, then maybe you got too used to this too.
I think horror movies help us to remember the reality of our inminent and intrinsic violence.
In ancient times, you would live outdoors, stepping on dirt, and be very used to "bad" things happening to humans.
Nowadays, most homes are sterile clean, and it's unlikely to observe violence.
Oh, some family member is pucking blood and dying from something? Send em to a hospital, or an elderly care center. Don't need to witness that!
I understand and accept grief. What I don't understand or accept is the vilification of death, describing it as something wrong that shouldn't happen.
it almost feels like a burden, like you shouldn't die when you're young, that it's an unforgivable thing to happen.
Well thanks, society, you can't even fucking die in peace.
I would love to die (no suicide) in a mildly celebratory way, watching people around me smile. I think that would be a good ending for me.
But no. Most of my relatives would be fucking crying like the chickenshits they are, ruining it for me.
And that scares the shit out me: people usually say the scary part of dying is that they die alone.
Well that's what dying alone would mean to me: watching people cry instead of smiling at me.
When my grandma died at 80, with all the achievements she made, I considered her death a success, also considering how quick it was. And because of that I didn't mourn for too long.
In fact, I don't even consider her dead, and not because of some religious mumbo jumbo. I guess the memories are still alive in me, I don't know.
Some famous chunk of coal said once that he felt people don't believe they're gonna die. And I agree with him.
Another upside of horror movies is that they hurt nobody, which is why you can enjoy it and not get ptsd, unlink watching a snuff film.
I will also be fair and add that this might a be a cultural thing, but deep down desire for survival is a genetic thing could play a big part in this too.4 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
So I have a friend. One of few who I can freely speak with using my natural language (so that means, narrow down topics to IT, mix some of my native language, mix in lot of english and mixture of our favourite languages terms (don't ask me how it works, but it works brilantly and its actually easier to communicate)). And its true friend, seriously.
But when we meet, 80% of time we spent together, every, single, fucking time we argue (in cultural maner, its more of discussion) about what enviroment and what languages have advantages against others. And it pisses the fucking hell out of me, when he takes his enviroment, takes his problems with exac his enviroment, and applies his favourite solutions to it, and goes on how they are fucking awesome and brilliant, and than I reply, sure in my enviroment if I ever had XYZ problem, I wouldn't say use mongo DB becouse I can do it my way, and it would work well too, but it's not really the way I really should solve XYZ problem, becouse in my enviroment you dont have it in the first place. And he will fucking go on, but at least he understands my solutions and finds various details where HIS solution works better. His solution to his problem vs my solution to non-existant problem.
But that's actually an example of much grander thing that I want to rant about. You see, that's not all that bad, we keep it civil and we somewhat enjoy these discussions even if often times, they are pointless. It's like playing games and shit like that, so it's not the point, I just used the example to make it clear what I mean later down the line.
So, to the actual point. What the living fucking fuck is wrong with people, for living fucks sake they cannot physically, mentaly, virtually or otherwise change mindset and point of view if they are telling YOU what to fucking do, what's better to do, etc.
What the fuck! You have around 0.1% of context that is in my head, and my solution works with most of it and your bearly manages to deal with your given 0.1%, so kindly please for living hell, fuck off telling me what to do, what is better in my fucking situation etc. You don't know most of shit I know about my own situation (dosent apply to people with coma and heavy mental issues, sorry its not 100% universal) that I know, yet you have something in your brain that fucking allows you (dosent tell you "its no-go lol") to try push thru your shit to me like it was your fucking life. It's not.
And to be clear, before someone gets sad becouse I was to broad and generic. If you giving advice you can do it properly. And there are people who legit have mindset "well, if I was you and known what you told me, I would do XYZ", but for what the living fuck reason most of people I know have more mindset of "Do XYZ coz fuck you if you dont, coz dat is my opinion and shit and I dont give a living fuck if it does what you want"2 -
Chinese remainder theorem
So the idea is that a partial or zero knowledge proof is used for not just encryption but also for a sort of distributed ledger or proof-of-membership, in addition to being used to add new members where additional layers of distributive proofs are at it, so that rollbacks can be performed on a network to remove members or revoke content.
Data is NOT automatically distributed throughout a network, rather sharing is the equivalent of replicating and syncing data to your instance.
Therefore if you don't like something on a network or think it's a liability (hate speech for the left, violent content for the right for example), the degree to which it is not shared is the degree to which it is censored.
By automatically not showing images posted by people you're subscribed to or following, infiltrators or state level actors who post things like calls to terrorism or csam to open platforms in order to justify shutting down platforms they don't control, are cut off at the knees. Their may also be a case for tools built on AI that automatically determine if something like a thumbnail should be censored or give the user an NSFW warning before clicking a link that may appear innocuous but is actually malicious.
Server nodes may be virtual in that they are merely a graph of people connected in a group by each person in the group having a piece of a shared key.
Because Chinese remainder theorem only requires a subset of all the info in the original key it also Acts as a voting mechanism to decide whether a piece of content is allowed to be synced to an entire group or remain permanently.
Data that hasn't been verified yet may go into a case for a given cluster of users who are mutually subscribed or following in a small world graph, but at the same time it doesn't get shared out of that subgraph in may expire if enough users don't hit a like button or a retain button or a share or "verify" button.
The algorithm here then is no algorithm at all but merely the natural association process between people and their likes and dislikes directly affecting the outcome of what they see via that process of association to begin with.
We can even go so far as to dog food content that's already been synced to a graph into evolutions of the existing key such that the retention of new generations of key, dependent on the previous key, also act as a store of the data that's been synced to the members of the node.
Therefore remember that continually post content that doesn't get verified slowly falls out of the node such that eventually their content becomes merely temporary in the cases or index of the node members, driving index and node subgraph membership in an organic and natural process based purely on affiliation and identification.
Here I've sort of butchered the idea of the Chinese remainder theorem in shoehorned it into the idea of zero knowledge proofs but you can see where I'm going with this if you squint at the idea mentally and look at it at just the right angle.
The big idea was to remove the influence of centralized algorithms to begin with, and implement mechanisms such that third-party organizations that exist to discredit or shut down small platforms are hindered by the design of the platform itself.
I think if you look over the ideas here you'll see that's what the general design thrust achieves or could achieve if implemented into a platform.
The addition of indexes in a node or "server" or "room" (being a set of users mutually subscribed to a particular tag or topic or each other), where the index is an index of text audio videos and other media including user posts that are available on the given node, in the index being titled but blind links (no pictures/media, or media verified as safe through an automatic tool) would also be useful.12 -
From a little bit heated discussion I want to extract this: One big pain in the ass is the human to computer interface. Maybe it's the natural vs. formal language divide, but there's a mismatch deeper than between object and relational models that no ORM can failingly fix.
The whole point of the discussion was on such a point where some wanted an interface more human friendly and I stubbornly insisted on the way it is simple for the computer system. Like not too much human messiness should invade machine. One argument sounded as if human words were like unicode code points which meaning doesn't depend on its representation.
That's raising red flags to me: Nonono, natural language is too messy, keep it out. This poor machine could have been so clean and well designed and we already stacked up so much entropy we still dare to call OS,..
Dunno, what's your stance? Still hoping that your shell one day will be able to process our poor standard English? Or do you think, like me, all those failed attempts show there's a gap you should not even touch?5 -
Just had a memory popup about my uni days about 5 years ago. I was in my Junior year in business school and was doing a "consulting" project involving the whole Class (200 students). Groups of 4 were assigned an international company in either Europe, Asia, or South America. We'd visit them (as well as do some sightseeing) and learn about them (performance, market positions, products) during Spring Break and come up with a real proposal. We would then compete with other teams, and the winning pitchs for each would be presented in the school auditorium in front the entire class.
Our team didn't get that far but that's not the point. We did win the individual classroom competition. Our company was Deutsche Telekom (owner of T-Mobile).
This was in 2010, when the iPhone/smart-phones started to become mainstream... And our team's idea was location-based advertising.
Looking back, we basically predicted the future... though we got the wrong industry...
It's also sort of funny though because I remember the main reason we came up with the idea was to be different.
All other teams just went with some expansion plan to a neighboring country or cutting costs.... pure MBA/business plan. But I guess I was being a natural techie so thought of a tech idea instead.
We had a meeting with our professor after he picked us and he told us he had a history of spotting future hits. We were like "hm... ok... let's give it a shot... we definitely got an A!" but at that point I was sort of skeptical if this would actually work in real-life (the basic idea was they would sell ads to local businesses and if you were nearby, you would get a text message with an offer).
But guess he was pretty right... we just needed to have Google or Facebook to have been our company... though Groupon or Yelp works too... basically a tech company with larger scale rather than a mobile carrier...1 -
Symfony 4:
I created a firewall with a user provider and everything was great for a year and a half.
I needed a second firewall with a different user provider for my REST API.
Being stateless, the rest api firewall didn't need the refreshUser method so I didn't bother doing anything inside but returning user (without noticing how my original class was built or the official documentation which apparently says I need to throw an exception if this isn't the right user provider for the user in the session).
I was having a problem with my main firewall after that point because I assumed it would only use the relevant user provider, but even though my API firewall only applied to a specific host/pattern, the user provider for that firewall was still being used. If it had run the supports method first, it wouldn't have done that even with my initial mistake. Frankly, I don't know why there is a supports method if it's not being utilized for this purpose...I saw supports() is used for the rememberme functionality, but seems inconsistent not to use it everywhere.
Not only should Symfony be updated to check the supports() method, but I also think it should only loop through user providers for the current applicable firewalls. Since we define a user provider per firewall, I think that would be the natural way for it to work. Otherwise why even define a user provider on the firewall if it's just going to try to use them all anyway?
Furthermore, in the case of a stateless firewall, requiring the refreshUser method via the interface seems strange. -
*Begin rant*
I know I'm a bit late to bitch about this, but why would anyone in their right mind remove a UI/UX gesture that was loved and adored by millions and replace it with a far less intuitive gesture? I'm talking about Google's decision to fucking replace the Google Now swipe to dismiss cards gesture with a two stage tap and click to hide stories gesture! Why the fuck would you do that? The buttons are far too much of a precision action. And they are located at an area that is not natural for a single handed use. What this has effectively done is, force me to use my phone with two hands. And I fucking hate it! Can anyone here give me a valid reason for Google's design change? It's beginning to get on my nerves and my OCD compels me to hide all the cards until there is none left, so not minding it is not an option! Ughh!
*End rant*2 -
OK. We've got this tiny little pet project of mine (work related)…
I rescued it from the git archive, simply put: someone hot glued an elasticsearch scroll + document processor (processing) together.
After a lot of refactoring, I had an simple, much improved (non-parallel) Akka Worker System without an Akka topology / hierarchy.
I left out the hierarchy at first, because I didn't know Akka at all.
I've worked with a lot of process workflows, and some systems that come very close to IPC, so I wasn't completely in the dark.
Topology requires knowledge / creation of a state machine / process workflow. And at that point of time I just had... Garbage. Partially working garbage.
I finished yesterday the rewrite into several actors... Compared to before, there are 8 actors vs 2... And round about 20 classes more. Mostly since I rewrote the Receive Methods of Akka as Command DTOs... And a lot of functions needed to be seperated into layers (which where non existent before)
Since that felt more natural than the previous chaos of passing strings or other primitive types around, or in the worst case just object....
(Yes: Previously an Actor was essentially a class with one or more functions "doEverything" and maybe a few additional functions which did everything - from Rest Client to Processing)).
Then I draw the actual state machine based on everything I've written in the last weeks and thought about how to create the actual topology and where / how parallelizing might make sense.
Innocent me stumbled in the Akka Docs on Akka Typed... (Didn't know it existed, since I'm very new to Java and Akka).
Hm, that sounds an a lot like what I did. In an different way, yes. But not so different that it might be VERY hard to port to.... And I need to change (for implementation of hierarchy) a few classes....
[I should have known at this stage that my curiosity would get the best of me, but yeah. Curiosity killed the cat.]
Actually the documentation is not bad. It's just that upon reading the first more complex examples, my brain decided to go into panic state.
The've essentially combined all classes in one class in all source code examples [which makes sense more sense later], where it is fscking hard for an chaotic brain like mine to extract information....
https://doc.akka.io/docs/akka/...
The thing is: It's not hard to understand… actually very simple.
It was just my brain throwing an fuck you tantrum.
So I've opened more examples in other tabs and cross referenced what happened there and why...
Few frustrated hours later I got that part.... And the part why it's called Akka Typed. It was pretty simple....
Open the gates of hell, bloody satan that was too easy for fucks sake.
Nooooow.... I just need to port my stuff to Akka Typed.
Cause. Challenge accepted, bitch - eh brain. You throw tantrum, you work overtime. -.-
I just cannot decide wether to go FP or OOP.
Now... I'm curious wether FP is that hard... Hadn't dealt with it at large before.
Can someone please stop me... I'm far too curious again. -.- *cries*6 -
Not a rant, but seeking advice...
Should I abandon 2 years' worth of work on migrating a personal project from SQL (M$) to a Graph database, and just stick to SQL? And only consider migrating when/if I need graph capabilities?
The project is a small social media platform. Has around ~50 monthly active users.
Why I started the migration in the first place:
• When researching databases, I read that for social media, graph is more suitable. It was, at least in terms of query structure. It was more natural, there were no "joins", and queries were much simpler than their SQL counterparts.
• In case the project got big, I didn't want to have to panic-deal with database issues that come with growth. I had some indexing issues with MSSQL, and it got me worried that at 50MAU I'm having these issues, what would happen if I get more?
• It's a personal project, and the Gremlin language and graph databases looked cool and I was motivated to learn something new.
----
Why I'm considering aborting the migration:
• It's taking too damn long. I'm unable to work on other features because this migration is taking up all my free time. Sunk cost fallacy is hitting me hard with this one.
• In local testing within docker, it's extremely slow. I tried various graph engines (janusgraph, official tinkerpop, orientdb), and the fastest one takes 4-6minutes to complete my server tests. SQL finishes the same tests in under 2 minutes, same docker environment. I also tried running my tests on a remote server (AWS neptune) and it was just as slow. Maybe my queries are bad, but can I afford to spend even more time fine tuning all queries?
• I now realise that "graph = no scalability issues" was naïve of me, and 100% wishful thinking. Scalability issues don't care what database I use, but about how well tuned and configured the whole system is.
• I really want to move on. My tech stack is falling behind and becoming outdated. I'm unable to maintain dependencies.
• I'm worried about losing those 50 MAU because they're essential to gaining traction once I release the platform. I keep telling them about the migration but at some point (2 years later) they're going to get bored I feel.
I guess partially it's a rant because I feel like I shouldn't stop now having spent 2 years on this, but at the same time I feel like I'm heading towards a dead end.
If you made it this far, thank you for reading:)10