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Search - "compiled language"
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(I wrote most of this as a comment in reply about Microsoft buying GitHub on another rant but decided to move it here because it is rant worthy. Also, no, I'm not a Microsoft employee nor do I have any Microsoft stock).
Microsoft buying GitHub makes sense. They contribute more to the open source community on GitHub than any other company. (Side note, they also contribute/have contributed to the Linux Kernel).
Steve Ballmer isn't running the show anymore. Because of that, we have awesome things like:
* Visual Studio Code - Completely free and powerful light weight IDE for coding in just about any script or language. This IDE is also open source, hosted on GitHub. It can be installed on Win/Mac/Linux.
* Visual Studio Community Edition: fully featured flagship IDE free for solo developers and students, can be installed on Win/Mac.
* Fully featured Sql Server running in a Docker container.
* .Net Core, which can be compiled to native binaries of Windows, MacOS AND Linux. You can't even do that with Java, you have to first have the JVM installed in order to run any kind of Java code on any of those operating systems. .Net Core is also an absolutely beautiful framework with so many features at your disposal.
...and more.
Yes, they've done bonehead things in the past but who/which company hasn't. Yes, they have Cortana. Yes, they force Bing on you when searching with Cortana (does anyone actually regularly use Cortana? Or Bing?). Yes, their operating system costs money. Yes, their malware-style Upgrade-to-Windows-10 tactics were evil and they admitted such. Yes, they brought ads and other unfortunate things to Skype. I'd be lying if I said I wasn't concerned about that Skype bit translating over into GitHub. BUT, the fact that so many of their employees use GitHub daily means they are dogfooding the platform, which is a positive thing.
Despite the flaws, from the perspective of a software engineer they really should be given a lot of credit for all these new directions they are moving in now. They directly aim to help and contribute to the developer community. Plus, Windows 10 is finally getting a dark theme! haha.
I think Microsoft buying GitHub makes a lot of sense. Of course do what you want about it, feel how you want about it, but casting the same ol' shade at them for anything they do seems a bit like automatic reflex more than anything else.
I'm bracing myself for the impending wave of angry hornets from the nest I just kicked. In all seriousness though, I welcome discussion on the topic even if you feel differently than I do. I'm not saying there's no reason to dislike them, just saying there are lots of new reasons to hate them less and/or appreciate what they are doing now.19 -
So, a friend of mine just called me and asked what is it that I do in programming, and if I knew Java, because her stepfather owns a company, and they're currently hiring. Since she's not a tech person, I answered "basically, websites", but the stepfather was asking something else in the background, and she couldn't understand what the heck he was saying, so she put me on the phone with him.
I then explained, I do all kinds of web related stuff, from simple HTML single page sites, to WordPress themes and whatever, so I know PHP, Javascript, and all that crap.
And then, he asks me this wonderful question:
"And programming languages... ?", as in "do you know any?"
... I was like... Wut?...
I mean, I see where he's coming from. He probably meant compiled languages or something, but still... I felt like screaming at him "WEB DEVELOPERS ARE REAL PROGRAMMERS AND DESERVE SOME LOVE TOO YOU KNOW?! 😢"
I decided to go with a "nah, not compiled languages, no..."19 -
First rant: but I'm so triggered and everyone needs a break from all the EU and PC rants.
It's time to defend JavaScript. That's right, the best frikin language in the universe.
Features:
incredible async code (await/async)
universal support on almost everything connected to the internet
runs on almost all platforms including natively
dynamically interpreted but also internally compiled (like Perl)
gave birth to JSON (you're welcome ppl who remember that the X in AJAX stood for XML)
All these people ranting about JS don't understand that JS isn't frikin magic. It does what it needs to do well.
If you're using it for compute-heavy machine learning, or to maintain a 100k LOC project without Typescript, then why'd you shoot yourself in the foot?
As a proud JS developer I gotta scroll through all these posts gushing over the other languages. Why does nobody rant about using Python for bitcoin mining or Erlang to create a media player?
Cuz if you use the wrong tool for the right job, it's of course gonna blow up in your face.
For example, there was a post claiming JS developers were "scared" of multithreading and only stick in their comfort zone. Like WTF when NodeJS came out everything was multithreaded. It took some brave developers to step out of the comfort zone to embrace the event loop.
For a web app, things like PHP and Node should only be doing light transforms between the database information and HTML anyways. You get one thread to handle the server because you're keeping other threads open to interface with databases and the filesystem. The Nexus.js dev ranting on all us JS devs and doesn't realize that nobody's actual web server is CPU bound because of writing HTML bodies, thats why we only use 1 thread. We use other worker threads to do the heavy lifting (yes there is a C++ bridge look it up)
Anyways TL;DR plz respect JS developers we're people too. ES7 is magic and please don't shit on ES3 or we'll start shitting on the Python 2-3 conversion (need to maintain an outdated binary just cuz people leave out ()'s in their print statements)
Or at least agree that VB.NET is an abomination and insult to the beauty that is TI-84 BASIC13 -
Today I learned that someone wrote a Python interpreter in JavaScript called Brython. So now you can include a framework to write shitty code in a buggy framework and tell your users to throw more hardware at it.
The guy I heard this from also believed that his code would somehow be "compiled" rather than what's essentially a framework be loaded and then execute code in a language not native to the browser...
So now you can write JavaScript where it doesn't belong in Node and write Python where it doesn't belong through a framework. Frontend and backend are so passé, we might as well start calling it fluid instead.
FULLSCHTAK!!!
🙂🔫21 -
Step 1: Run to the store to buy a USB card reader because all of a sudden you have a need to use a 16Mb CF card that was tossed in a junk drawer for 20 years (hoping it still works, of course), but that was the easy part...
Step 2: Realize that the apps - your own - you want to run on your new (old) Casio E-125 PocketPC (to re-live "glory" days) are compiled in ARM format, not MIPS, which is the CPU this device uses, and the installer packages you have FOR YOUR OWN APPS don't include MIPS, only ARM (WHY DID I DO THAT?!), so, the saga REALLY begins...
Step 3: Get a 20-year old OS to install in a Hyper-V VM... find out that basic things like networking don't work by default because the OS is so damn old, so spend hours solving that and other issues to get it to basically run well enough to...
Step 4: Get that OS updated so that it's at least kind/sorta/maybe (but between you and me, not really!) safe online, all without a browser that will work on ANY modern site (oh, and good luck finding a version of Firefox that runs on it - that all took a few hours)...
Step 5: Okay, OS is ready to go, now get 20-year old dev tools that you haven't even seen in that many years working. Oh, do this with a missing CD key and ISO's that weren't archived in a format that's usable today, plus a bunch of missing dependencies because the OS is, again, SO old (a few MORE hours)...
Step 6: Get 20-year old code written in a language you haven't used in probably almost that long to compile, dealing with pathing issues, missing libs, and several other issues, all the while trying to dust off long-dormant knowledge somewhere in the deep, dark recesses of your brain... surprisingly, it all came back to me, more or less, in under an hour, which lead to...
Step 7: FINALLY get it all to work, FINALLY get the code to compile, FINALLY get it transferred to the device (which has no network capabilities, by the way, which is where the card reader and CF card came into play) and re-live the glory of your old, crappy PocketPC apps and games running on the real thing! WOO-HOO!
Step 8: Realize it's 3:30am by the time that's all done and be VERY thankful that you're on vacation this week or work tomorrow would SSUUCCKK!!!!
Step 9. Get called into work the next day for a production issue despite being tired from the night before and an afternoon of errands, lose basically a whole day of vacation (7 hours spent on it) and not actually resolve it by after midnight when you finally say that's enough :(
Talk about your highs and your lows.6 -
How do I even start?
The guy that's supposed to be our extra resource, our go-to person, asked me why node_modules and typescript output files are not committed.
Node.friggin.modules!
And by typescript output files, I mean the compiled .js files. Shoot me now...
All he does all day is waste time! Useless calls scheduled way too early, 'cause IST & why the heck not?
And don't even get me started on his "knowledgeable" colleague who spent 2 friggin' days on figuring out how to find an element in an array.
I mean ok, I get that the language is new and the syntax is different, but boy, how I wish that was the problem! But nooo, her issue was figuring out the damn logic behind it!
Not to mention that I gotta do the code review and she keeps ignoring the changes that I ask of her unless I raise that in our daily meeting and reports stuff as done even before submitting a damn pull request. Also, I gotta shut up and take it, 'cause they are the client's internal resources, which has me ranting about it at 2 a.m. T_T
Ugh...4 -
I love static sites and fancy new frameworks. Had an interview some time ago at a medium sized company. They specifically wanted someone to build static sites and introduce the company to Vue and Gridsome.
I got really excited for my first project. It was a wordpress site and I had to build a custom WP theme for it. Not exactly what I expected. Also I had no prior PHP knowledge, nor any experience with Wordpress. So I got really upset, because it wasn’t the technologies I was used to.
The first week was hard, I wanted to quit. But once something clicked. And I realized I know this. This is not PHP, not Wordpress, not Vue, but just simply a programming language. At the core everything programming language is the same. PHP became comfortable, Wordpress conventions didn’t bother me. I realized I can use great technologies with WP too. I get to know twig, added some sass, compiled everything nicely with webpack. And after a month I have a beautiful, fast and efficent site. I love it.
I realised that I don’t love the languages and frameworks. I love coding itself. I love creating efficent and reliable, clean code. No matter the architecture.
And my advice for you is to stop hating particular languages and serious debates on what is better, and hating your job when you can’t code in your new shiny framework. Love coding itself, because it’s a wonderful activity. We are creators, we are artists. Not <insert specific programming language here> developers.16 -
Hell World
So to followup with the enterprise grade goodness, I made a little prototype~
https://github.com/EnterpriseSoftwa...
Not very enterprise like yet, but a fun first 'extension' to writing a proper hello world program.
Ideas
--------
*Things that might make it more business like*
- Lots and lots of abstraction
- Tests ( not very business like but more stuff = better )
- FFI | Shared library, because why not
- Threading / workers
Hardcore:
Design a dedicated language for writing hello world programs that is compiled / interpreted on a simulated custom hello-world-cpu and displays it's content on a simulated screen.
Note
--------
I want to keep the documentation & code normal / actually helpful as a contrast to the concept itself and of course to keep my sanity.24 -
Holy shit. I just watched a video on Rust and I think I am in love.
Tracked mutability, reference counting, guaranteed thread safety, all in a compiled type-safe language with the performance of C++? 😍
Why did I not check this out sooner??10 -
I propose that the study of Rust and therefore the application of said programming language and all of the technology that compromises it should be made because the language is actually really fucking good. Reading and studying how it manages to manipulate and otherwise use memory without a garbage collector is something to be admired, illuminating in its own accord.
BUT going for it because it is a "beTter C++" should not constitute a basis for it's study.
Let me expand through anecdotal evidence, which is really not to be taken seriously, but at the same time what I am using for my reasoning behind this, please feel free to correct me if I am wrong, for I am a software engineer yes, I do have academic training through a B.S in Computer Science yes, BUT my professional life has been solely dedicated to web development, which admittedly I do not go on about technical details of it with you all because: I am not allowed to(1) and (2)it is better for me to bitch and shit over other petty development related details.
Anecdotal and otherwise non statistically supported evidence: I have seen many motherfuckers doing shit in both C and C++ that ADMIT not covering their mistakes through the use of a debugger. Mostly because (A) using a debugger and proper IDE is for pendejos and debugging is for putos GDB is too hard and the VS IDE is waaaaaa "I onlLy NeeD Vim" and (B) "If an error would have registered then it would not have compiled no?", thus giving me the idea that the most common occurrences of issues through the use of the C father/son languages come from user error, non formal training in the language and a nice cusp of "fuck it it runs" while leaving all sorts of issues that come from manipulating the realm of the Gods "memory".
EVERY manual, book, coming all the way back to the K&C book talks about memory and the way in which developers of these 2 languages are able to manipulate and work on it. EVERY new standard of the ISO implementation of these languages deals, through community effort or standard documentation about the new items excised through features concerning MODERN (meaning, no, the shit you learned 20 years ago won't fucking cut it) will not cut it.
THUS if your ass is not constantly checking what the scalpel of electrical/circuitry/computational representation of algorithms CONDONES in what you are doing then YOU are the fucking problem.
Rust is thus no different from the original ideas of the developers behind Go when stating that their developers are not efficient enough to deal with X language, Rust protects you, because it knows that you are a fucking moron, so the compiler, advanced, and well made as it is, will give you warnings of your own idiotic tendencies, which would not have been required have you not been.....well....a fucking idiot.
Rust is a good language, but I feel one that came out from the necessity of people writing system level software as a bunch of fucking morons.
This speaks a lot more of our academic endeavors and current documentation than anything else. But to me DEALING with the idea of adapting Rust as a better C++ should come from a different point of view.
Do I agree with Linus's point of view of C++? fuck no, I do not, he is a kernel engineer, a damn good one at that regardless of what Dr. Tanenbaum believes(ed) but not everyone writes kernels, and sometimes that everyone requires OOP and additions to the language that they use. Else I would be a fucking moron for dabbling in the dictionary of languages that I use professionally.
BUT in terms of C++ being unsafe and unsecured and a horrible alternative to Rust I personaly do not believe so. I see it as a powerful white canvas, in which you are able to paint software to the best of your ability WHICH then requires thorough scrutiny from the entire team. NOT a quick replacement for something that protects your from your own stupidity BY impending the use of what are otherwise unknown "safe" features.
To be clear: I am not diminishing Rust as the powerhouse of a language that it is, myself I am quite invested in the language. But instead do not feel the reason/need before articles claiming it as the C++ killer.
I am currently heavily invested in C++ since I am trying a lot of different things for a lot of projects, and have been able to discern multiple pain points and unsafe features. Mainly the reason for this is documentation (your mother knows C++) and tooling, ide support, debugging operations, plethora of resources come from it and I have been able to push out to my secret project a lot of good dealings. WHICH I will eventually replicate with Rust to see the main differences.
Online articles stating that one will delimit or otherwise kill the other is well....wrong to me. And not the proper approach.
Anyways, I like big tits and small waists.14 -
Indentation is for pussies amiright?
What is worse?
lack of indentation
lack of spaces in the compiled language
lack of blocks
Itsavesspacelikethissentencedoes!13 -
I loved what Flash used to be. Most people thought it was proprietary stuff. The program was. It's language was not. And damn, did we have fun together! We rendered vector graphics from code and pushed perlin noise into bitmaps while the HTML guys were still struggling with rounded corners. Oh, those bezier curves we dreamed up out of thin lines of code!
Other people just couldn't see how beautiful you were. They hated you because you were popular, and ads were beginning to dominate the landscape. And lots of dildo's made ads by abusing your capabilities, straining you with their ugly code that didn't remove event listeners properly. I always did, because I loved you.
They made fun of you because you had to be compiled. Look what those cavemen are doing now, dear ActionScript 3.0. They are compiling Javascript and pushing it to production. They are all fools my dear, unworthy to read even a single line of your gracious typed syntax. We were faster then Java. More animated and fluid then CSS. We were even responsive if we needed to.
But... I have to move on. I don't know if you're still watching over me but I can't deny I've been trying to find some happiness. I think you would have wanted me to. C# is a sweet girl and I'm thankful for her, but I won't ever forget those short few years we had together. They were the absolute best.
Rest well my dear princess.8 -
Messed Up my first Coding Interview and that too of Google!
My first rant.
The first question was not an easy one. I cracked it though. Happy. Very Happy! I had 40 minutes left for the second question. And then came the nightmare. Okay, my foolishness.
I compiled my code. Compilation error.
Declared variables. Compilation Error!
Imported Libraries. Compilation Error!
Changed vector to an array. compilation Error!
Checked the loop for edge cases. Compilation Error!
Cannot use an IDE too. Tab's change is not allowed.
My score was still ZERO and I had only 15 minutes left.
Then lazily my eyes went to the language selected. It was C. I wrote the code in C++.
I mean HOW CAN I BE SOOOO STUPID??
I was coding in an entirely different language!
But..But, the story doesn't end here.
Next, I copied the code and switched languages. NOOO, my code was lost. I couldn't paste my code!!
I checked the timer- 5 minutes left.
Somehow, I managed to rewrite the code. And submitted it at the last minute.
I have no idea what will be the results. I just solved 1/2 questions.
SAD but FRUSTRATED at my stupidity :(5 -
Learn VIM. Unless you're doing Java or some other compiled static typed language. In that case: learn JavaScript and then learn VIM. 😎3
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So recently I needed to make a little Tic-tac-toe game with Node.JS for an university project. I previously learned Java and C# so Javascript as a non-compiled, script based language was something new for me.
Now during the programming process I reached the point where I needed to implement a function to change the player who's playing.
I was testing the game and... It seemed like the player was changed twice so it immediately switched back to the previous player.
Using a lot of console.log's I finally stumbled upon the error... (since Javascript or at least Visual Studio Code, I honestly don't know, doesn't have any kind of debugger or something).
Why the fuck does js allow to make allocations in if conditions?
I accidentally wrote one '=' instead of three '==='.
No error, no warning... Nothing.
Since then js and me are not friends anymore.8 -
can we all take a moment to appreciate the developers of flutter. they're smart, and they took the time to make flutter the *right* way.
they used an easy to learn language that's ideal for mobile development, which means hot reload/restart is possible (because dart supports aot and jit compilation)
the way it's designed is beautiful. everything is a widget, and it's easy to customize them via named parameters.
the community is great. it's not large, but it's supportive, with two active subreddits. yesterday i asked a question on r/flutterdev, and a member of the flutter team at google answered the question with a comprehensive answer.
flutter is very consistent across platforms. if it works on android or ios, you can bet it'll work on the other just as well, with the exception of platform-specific code.
it is VERY performant. unless you write a major bottleneck, 60fps is easy to achieve.
animations are EASY. define a tween and animation controller and then write a callback function. not to mention it's straightforward, and complex/combined animations are easy, too.
you can get almost direct access to the canvas, should you need it, with custompainter.
oh my god, this is revolutionary in the programming world. development is quicker than it is with native android alone, and for people who have no access to a mac, like me, i can develop for ios and compile via code magic. if you haven't checked it out and you develop for mobile, check it out.
oh yeah, did i mention it's not just mobile. hummingbird - flutter compiled to web - is already in experimental public betas, and will likely be released by the end of the year. there's also experimental desktop support, which is amazing, and much better than electron. not to mention flutter is the future, as it will be the primary way to make apps on fuchsia os.13 -
!rant
So coming from the interpreted language world (mainly using python), I'm always amazed on how compiled languages work. Especially C.
Every time I use C, it's like everything is sooooo faster (runtime), and yes I've read about it so many times. It's just that I can't explain this great feeling about actually seeing the results of using C.
Man, I think I just love C (even though I'm still confused in using pointers).4 -
A bug is born
... and it's sneaky and slimy. Mr. Senior-been-doing-it-for-ears commits some half-assed shitty code, blames failed tests on availability of CI licenses. I decided to check what's causing this shit nevertheless, turns out he forgot to flag parts of the code consistently using his new compiler defines, and some parts would get compiled while others needed wouldn't .. Not a big deal, we all make mistakes, but he rushes to Teams chat directing a message to me (after some earlier non-sensible argument about merits of cherry picking vs re-base):
Now all tests pass, except ones that need CI license. The PR is done, you can use your preferred way to take my changes.
So after I spot those missing checks causing the tests to fail, as well as another bug in yet another test case, and yet another disastrous memory related bug, which weren't detected by the tests of course .. I ponder my options .. especially based on our history .. if I say anything he will get offended, or at best the PR will get delayed while he is in denial arguing back even longer and dependent tasks will get delayed and the rest of the team will be forced to watch this show in agony, he also just created a bottleneck putting so many things at stake in one PR ..
I am in a pickle here .. should I just put review comments and risk opening a can of worms, or should I just mention the very obvious bugs, or even should I do nothing .. I end up reaching for the PM and explained the situation. In complete denial, he still believes it's a license problem and goes on ranting about how another project suffering the same fate .. bla bla bla chipset ... bla bla bla project .. bla bla bla back in whatever team .. then only when I started telling him:
These issues are even spotted by "Bob" earlier, since for some reason you just dismissed whatever I just said ..
("Bob" is another more sane senior developer in the team, and speaks the same language as the PM)
Only now I get his attention! He then starts going through the issues with me (for some reason he thinks he is technical enough to get them) .. He now to some extent believes the first few obvious bugs .. now the more disastrous bug he is having really hard time wrapping his head around it .. Then the desperate I became, I suggest let's just get this PR merged for the sake of the other tasks after may be fixing the obvious issues and meanwhile we create another task to fix the bug later .. here he chips in:
You know what, that memory bug seems like a corner case, if it won't cause issues down the road after merging let's see if we need even to open an internal fix or defect for it later. Only customers can report bugs.
I am in awe how low the bar can get, I try again and suggest let's at least leave a comment for the next poor soul running into that bug so they won't be banging their heads in the wall 2hrs straight trying to figure out why store X isn't there unless you call something last or never call it or shit like that (the sneaky slimy nature of that memory bug) .. He even dismissed that and rather went on saying (almost literally again): It is just that Mr. Senior had to rush things and communication can be problematic sometimes .. (bla bla bla) back in "Sunken Ship Co." days, we had a team from open source community .. then he makes a very weird statement:
Stuff like what Richard Stallman writes in Linux kernel code reviews can offend people ..
Feeling too grossed and having weird taste in my mouth I only get in a bad hangover day, all sorts of swear words and profanity running in my head like a wild hungry squirrel on hot asphalt chasing a leaky chestnut transport ... I tell him whatever floats your boat but I just feel really sorry for whoever might have to deal with this bug in the future ..
I just witnessed the team giving birth to a sneaky slimy bug .. heard it screaming and saw it kicking .. and I might live enough to see it a grown up having a feast with other bug buddies in this stinky swamp of Uruk-hai piss and Orcs feces.1 -
!rant
Used Java for the first in a while to brush up on my advanced DS skills.
My love for Java has been restored.
I feel so satisfied.4 -
Soo there's this new language in town.
It says it looks like ruby but runs like c.
Any one tried crystal yet?
Is a compiled language but with all the funky features.3 -
So I am interning at this company, and I am Coding in Go.
Now I don't have much exp with go so I'm learning it, and all of my team is cool cause they also had to learn Go. Anyways I am just petty intern-dev so everyone and everything is cool.
Migrating from python to go is quite hard.
Unlearn, You must.
What I have imagined Go, to be is:
While python has this top down approach to inheritance and polymorphism, Go has bottom up approach.
In Python child classes are derived from parent class but In Go child classes create a parent class. (this might be totally wrong, but that's how I've imagined golang)
Go is static wrt dynamic python.
I have coded in C for 1.5 years then I switched to python, so I feel that am familiar with static typing. The path that lies ahead of me shouldn't be too hard.
I would like to take a step further and say that Golang is C, but with modern syntax/semantics. It derives many of its features from newer langs like js, Python, etc while being a compiled language which translated directly to machine code.
That's all 😊
My team members are really great and supportive, I am about 10 years younger than them but we still connect and sync.
Everything is Great, Life is Good ❤️2 -
Why is it that virtually all new languages in the last 25 years or so have a C-like syntax?
- Java wanted to sort-of knock off C++.
- C# wanted to be Java but on Microsoft's proprietary stack instead of SUN's (now Oracle's).
- Several other languages such as Vala, Scala, Swift, etc. do only careful evolution, seemingly so as to not alienate the devs used to previous C-like languages.
- Not to speak of everyone's favourite enemy, JavaScript…
- Then there is ReasonML which is basically an alternate, more C-like, syntax for OCaml, and is then compiled to JavaScript.
Now we're slowly arriving at the meat of this rant: back when I started university, the first semester programming lecture used Scheme, and provided a fine introduction to (functional) programming. Scheme, like other variants of Lisp, is a fine language, very flexible, code is data, data is code, but you get somewhat lost in a sea of parentheses, probably worse than the C-like languages' salad of curly braces. But it was a refreshing change from the likes of C, C++, and Java in terms of approach.
But the real enlightenment came when I read through Okasaki's paper on purely functional data structures. The author uses Standard ML in the paper, and after the initial shock (because it's different than most everything else I had seen), and getting used to the notation, I loved the crisp clarity it brings with almost no ceremony at all!
After looking around a bit, I found that nobody seems to use SML anymore, but there are viable alternatives, depending on your taste:
- Pragmatic programmers can use OCaml, which has immutability by default, and tries to guide the programmer to a functional programming mindset, but can accommodate imperative constructs easily when necessary.
- F# was born as OCaml on .NET but has now evolved into its own great thing with many upsides and very few downsides; I recommend every C# developer should give it a try.
- Somewhat more extreme is Haskell, with its ideology of pure functions and lazy evaluation that makes introducing side effects, I/O, and other imperative constructs rather a pain in the arse, and not quite my piece of cake, but learning it can still help you be a better programmer in whatever language you use on a day-to-day basis.
Anyway, the point is that after working with several of these languages developed out of the original Meta Language, it baffles me how anyone can be happy being a curly-braces-language developer without craving something more succinct and to-the-point. Especially when it comes to JavaScript: all the above mentioned ML-like languages can be compiled to JavaScript, so developing directly in JavaScript should hardly be a necessity.
Obviously these curly-braces languages will still be needed for a long time coming, legacy systems and all—just look at COBOL—, but my point stands.7 -
If you've ever tried using Go plugins raise your hand.
If you've ever tried doing plugins in Go, raise your hand.
If you think that the following rant will be interesting, raise your hand.
If you raised your hand, press [Read More]:
This is a tale of pain and sorrow, the sorrow of discovering that what could be a wonderful feature is woefully incomplete, and won't be for a very long time...
Go plugins are a cool feature: dynamically load pre-compiled code, and interact with it in a useful and relatively performant way (e.g. for dynamically extending the capabilities of your program). So far it sounds great, I know right?
Now let me list off some issues (in order of me remembering them):
1. You can't unload them (due to some bs about dlopen), so you need to restart the application...
2. They bundle the stdlib like a regular Go binary, despite the fact that they're meant to be dynamic!
3. #2 wouldn't be so bad if they didn't also require identical versions of all dependencies in both binaries (meaning you'd need to vendor the dependencies, and also hope you are using the right Go version).
4. You need to use -trimpath or everything dies...
All in all, they are broken and no one is rushing to fix it (literally, the Go team said they aren't really supporting it currently...).
So what other options are there for making plugins in Go?
There's the Hashicorp method of using RPC, where you have two separate applications one the plugin, one the plugin server, and they communicate over RPC. I don't like it. Why? Because it feels like a hack, it's not really efficient and it carries a fear of a limitation that I don't like...
Then we come to a somewhat more clever approach: using Lua (or any other scripting language), it's well known, it's what everyone uses (at least in games...). But, it simply is too hard to use, all the Go Lua VMs I could find were simply too hard to set up...
Now we come to the most creative option I've seen yet: WASM. Now you ask "WASM!? But that's a web thing, how are you gonna make that work?" Indeed, my son, it is a web thing, but that doesn't mean I can't use it! Someone made a WASM VM for Go, and the pros are that you can use any WASM supporting language (i.e. any/all of them). Problem inefficient, PITA to use, and also suffers from the same issues that were preventing me from using Lua.
Enter Yaegi, a Go interpreter created by the same guys who made (and named) Traefik. Yes, you heard me right, an INTERPRETER (i.e. like python) so while it's not super performant (and possibly suffering from large inefficiency issues), it's very easy to set up, and it means that my plugins can still be written in Go (yay)! However, don't think this method doesn't have its own issues, there's still the problem of effectively abstracting different types of plugins without requiring too much boilerplate (a hard problem that I'm actively working on, commits coming soon). However, this still feels to be the best option.
As you can see, doing plugins in Go is a very hard problem. In the coming weeks (hopefully), I'm going to (attempt to at least) benchmark all the different options, as well as publish a library that should help make using Yaegi based plugins easier. All of this stuff will go (see what I did there 😉) in a nice blog post that better explains the issues and solutions. But until then I have some coding to do...
Have a good night(/day)!13 -
Just a quick rant on JavaScript,
So there’s a lot of people hating javascript, and while not a long time ago i was part of them, but I changed my opinion a little.
I think JavaScript is a great way to deal with website programming as it is quick and efficient, but I would not say to program directly on it, use a js-compilable language (CoffeScript, TypeScript, Kotlin(I think), etc.), but then you might say: “Well, no need for js then, compile it in byte code”. That would break the point of how I see web design/dev. The main intent behind webpages is to have an easy and fast way to send code to other computers to render them, that’s why it is interpreted: “Easy to send” and “*All* computers can handle it” with the proper browser. You need to be able to change the way the website is rendered and/or works sometimes, for diverse reasons like copy/pasting data, make it render properly or use plugins/add-ons to change that code to suit your needs.
I think js should be kept as a “readable byte-code”, so that means: {
Keep comments when compiling the js-compilable code,
Add standardized machine-readable comments that will indicate to smart code viewers how to show a particular thing (Like have a higher-end function compiled in js shown as a minimized code with explanations of the function)
Keep it nicely formated and don’t obfuscate (coz that’s annoying)
Etc.
}
So you bypass the quirks and all that pesky js stuff, while keeping it’s good sides.
-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-
Part 2:
Web design for non-web:
Ok so things like node.js, electron, react-native and all that stuff; I won’t say they’re bad but...
Why we have this is because web designers wanted to make desktop apps and were like “Hey! Making web pages is easy! Let’s port it to desktop”, the problem is: Web technologies were made to work on a restricted canvas, aka a browser. It’s good on web for reasons mention earlier and more. But it’s not on desktop! You’re trying to push it outside of those boundaries. It’s difficult to make it break that canvas and go outside, make something that really works! For social media clients and that kind of stuff that you want to make a little more inclusive, yes! it’s a great idea (hello devrantron ;), but not if it’s an exact same copy of the website, just use the website. But for things that are supposed to really make use of YOUR computer; no!
I see those PWA (progressive webapps aka mobile app, but it’s an offline website”), I stand for the same positions, social media and those sort of things: yes, great idea! Games? 🤢.
I have way more to say but I have difficulties to remember them while reading, so feel free to comment your thoughts
Lol, “just a quick rant”1 -
Whats a programming language called that is compiled into another programming language called? Is it just a programming language or is it a specific type?6
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Chemists recently "compiled" a programming language into chemicals! I'll admit that I have no clue how it works, but they were able to get a mathematical function working without any electronics. The article I read doesn't describe the speed of the reaction, so I'm not sure if it's really useful as a replacement for computer operations.4
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...
We are using a shitty language and a even more shitty IDE at our company for our software.
I'm quite new to this, so I don't know all sorta stuff.
Was writing an addition to a convertion from an old system to a new one.
Needed to "Map" Strings to IDs, so I used a switch case to determine the needed IDs.
Because that fuckin horseshit has no realtime errors (just at compile time...) I didn't realize that there is no such thing as strings in switch case in this language.
So I wrote this whole fuckin shit and when I compiled I got massive list of errors.
So I had to redo that shit with If, Else If... And that motherfucker just crashed on me...
HOLY SHIT...7 -
Lua users, have you used moonscript?
It's a little language that has it's own interpreter or can be compiled down to Lua and it's absolutely lovely (currently using it with Love2d).
Of course, as with most things, what I love about it also royally pisses me off sometimes.
For starters local has to be declared for variables, unlike lua.
Otherwise the variable goes to _
Also note, that some tutorials literally tell you the opposite.
all variables are local by default
unless you don't declare them
then they go to _ (throwaway)
Some tutorials get this wrong too.
all variables have to be declared local
except tables. failure to declare a table WITHOUT a local will cause things like
table.insert to fail with "nil" values for no god damn reason.
No tutorial I could find mentioned this.
Did you know we call methods with '\'?
By the way, we call methods with '\'.
Why? Who the fuck knows.
Does make writing web routes more natural though.
Variables in the parameters of new are declared and bound for you. Would have loved to know this before hand instead of trying
to bind to them like a fucking idiot.
Fat arrows are used to pass in self for methods.
Unless you're calling a method. Then you use backwards slash. This fact is unhelpful when you're a beginner and dealing with the differences between the *other* arrow, the backslash, the fat arrow, and the fact that functions can be called with or WITHOUT parenthesis.
And on that note..
While learning all this other shit, don't forget parenthesis are optional!
Except when they're not!
..Like when you have a function call among your arguments and have to disambiguate which args belong to the outer call and to the inner call! Why not just be fucking consistent?
But on the plus size, ":" is now used for what it should have been used for in the fucking beginning: binding values to keys.
And on the downside, it's in a language thats built on top of another language that uses it for fucking *method calls*, a completely
different fucking usage.
And better still, to add to that brainfuckery thats lost in the mental translational noise like static on a fucking dialup modem, you define methods with the fat arrow. Wait, was that the single arrow or fat one? Yeah the fat one. Fuck. But not before you do THIS shit..
someShit: =>
yeah, you STILL include the god damn colon just so when you're coming from lua you can do a mental double take. "Why am I passing self twice? Oh right, because fuck me, I decided to use moonscript." It's consistent on that front but it also pisses me off.
A lot of these are actually quality of life improvements disguised as gotchas, but when you're two beers in to a 30 minute headscratcher it sure doesn't fucking feel like it.
Nevertheless, once I moved beyond the gotchas, it was like night and day. Sure moonscripts takes a giant steaming dump all over the lua output, like a schizophrenic alcoholic athena from the head of zeus, but god damn, when it works it just WORKS.
Locals that act like locals? Check.
Sane OOP? Check.
Classes, constructors, easy access to class methods, iterators? Check, check, check, check, check.
I fucking hate ceremony. Configuration over convention is for cunts. And moonscript goes a long ways toward making lua less cunty.
If you've ever felt this way while using lua, please, give moonscript a try.
You'll regret it, but in a good way!6 -
What better way to learn a language than creating something with it. So I went ahead and made an API for devRant in crystal.
https://github.com/iostreamer-X/...
And I swear that language has potential. It flawlessly(almost) combines the best of both worlds(interpreted and compiled).
IGN: 7/10 Too new but fresh af1 -
If I could, I'd attempt to create an ideal language. I'd aspire that its features would be:
-The easyiness of Python
-The library ecosystem of Javascript
-The readability and cross- platformness of Java
-Functional features of Haskell
-Modularity of Lisp
-Low level features of C/C++
-Powerful with strings and data, like Perl
-Both compiled and interpreted, with REPL
Anything missing from your favorite languages?9 -
Got VS running, SDL up and running and outputting, and angelscript included. Only getting linker errors on angel at the moment, not on inclusion, but on calling engine initialization.
Who knows what it is. Devs recommended precompiling but I wanted to compile with the project rather than as a dll (maybe I'm doing something stupid though, too new to know).
Goal is to do for sdl, cpp, and angelscript, what LOVE2d did for lua. Maybe half baked, and more just an experiment to learn and see if I can.
Would be cool to script in cpp without having to fuck with compilers and IDEs.
As simple as 1. write c++, 2. script is compiled on load, 3. have immediate access to sdl in the same language that the documentation and core bindings are written for.
Maybe make something a little more batteries-included than what lua and love offer out of the box, barebones editors and tooling and the like, but thats off in the near future and just a notion rather than a solid plan.
Needed to take a break from coding my game and here I am..experimenting with more code.
Something is wrong with me.8 -
I initially chose System Administration simply because it was attractive to me to be the HMFIC, and generally above the law as corporate policy is concerned, as said law for the most part applied to people with less comprehensive knowledge about how any given system or technology works.
Since then though, I've learned that there's basically no better way to become a jack of all trades than being a sysadmin. There's no other position in the tech field that more easily and gracefully parlays into other specialties.
I write automation and aggregation software now, but I still consider myself a sysadmin by trade, as automation is just another function of system administration. I write everything in vim, and almost entirely in perl, because I am concerned above most other concerns about performance. I could learn C or Go or Rust or some other low-level compiled language, and I'm sure I could create even more performant software that way, but that would take me farther away from my passion: System Administration. -
the one that exists (c#) seems underused compared to where it could (or even should) be used. and the place that uses it the most (enterprise) butchers and mangles its use, just as enterprise tends to do with everything.
the one that i'm designing... the fact that it doesn't exist yet, and that even as i'm zeroing in on syntax and philosophy that i'm very much starting to be proud of, i still don't have a proper idea of how to implement even the most basic parser/interpreter for it, not because it's in any way difficult or unusual, but just because... i've never done that before, so i get into weird circular thought paths that produce weird nonsensical code...
... on top of that, i still only have a very, very fuzzy idea of how will it (sometime in extremely distant future) actually implement the most interesting and core feature - event-based continuous (partial) re-parsing of the source code and the fact that traversing the tokens at the leaf level of the syntax tree should result in valid machine code (or at least assembly) that is the "compiled" program.
i *know* it's possible, i just don't yet know enough to have a contrete idea how exactly to achieve it.
but imagine - a programming language where interactive programming is basically the default way of working, and basically the same as normal programming in it, except the act of parsing is also the (in-memory) compilation at the same time, so it's running directly on the hardware instead of via interpretrer/vm/any of that overhead crap.
also then kinda open-source by definition.
and then to "only" write an OS in that, and voilá! a smalltalk-like environment with non-exotic, c-family syntax and actual native performance!
ahhh... <3
* a man can dream *2 -
I'm thinking of designing a programming language.
I want it to have easy to read syntax like python. Inheritance and interfaces like java. More advanced concepts like pointers and memory management like c++.
I was originally going to write my own compiler but I figured it's not worth reinventing the wheel. So the current plan is to basically just create a parser that turns a source file into c++ code and then that is compiled with g++. The only problem I can think of with that is catching runtime errors.
How does this language sound?
My purpose is to have a language that is as easy to read as python but with the speed of a compiled program and the ability to use it for embedded projects. I feel like reading larger C++ projects can be quite time consuming. So I figure the trade off of taking a little longer to write the code to make it more obvious what is going on is better than having a lot of syntax that can be tough to walk though the logic of (I find this often with c and c++, not like I don't figure it out but It definitely takes longer than it does to read and understand python)4 -
Finish my only pet project;
Learn a new compiled language;
Get better at functional programming;
Read more books about networks and software engineering;3 -
I spent a lot of my time as a little kid playing video games and typing on my old computer. Somehow I found GameMaker (6 or 7, I think) and started pumping out little games with the free version. I didn't like the drag and drop stuff so I learned GML (GameMaker Language).
A few years later someone gave me a PHP book and while I never actually learned anything from it, it did get me interested in learning a real programming language (not GML).
Around this time Minecraft became popular, and with a lot of YouTube videos I got a grasp on Java, and a little C++/C#.
Tinkering around in scripting languages finally lead me to JavaScript which of course introduced me to HTML and CSS.
I loved how quickly a website could me created compared to a compiled program, so I started spending most of my time learning Web Technologies.
And that leads me to where I am today. By this point I've spent over half of my life programing in various languages and formats and I've loved every bit of it! -
As a POC I removed all client specifics from a project and made it reusable. Thousands of lines of code. In a day. From a project I knew nothing about in a language I previously used only in school. And it compiled and ran in the end.
Ripping out so much useless code felt great, possibly as good as creating something new, fresh, innocent. I improved on performance and maintenability and found some errors in the process.
After a successfull POC it was time to do it properly. That was a nightmare. A horror movie you want to see through. In the end I felt even better.5 -
Have to use this custom script language from ABB. I have hever felt this amount of pain in life. Virtually impossible to predict the result, and two compiled versions of the same code might behave different from the other. Please shoot me😖 Sorry, felt I needed to went my frustration. ☺️4
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The rear ducking continues. We've built a reliable translator in the dumbest fucking way possible, it's just lovely. I simply reused the structure for feeding data to the VM assembler, an array of arrays, where there's one array of (ins [args]) per node in the parse tree.
It's nice because nodes can be solved out of order without affecting the actual sequence in which the instructions are output. And if one statement (node) equals multiple instructions, you just push multiple entries to the corresponding array, or push nothing if you need to output nothing. Easy as goblin pie.
This is enough to convert an input language to the assembly-like intermediate representation we use for the virtual machine. So then there's doing it backwards: walk the same array of arrays, and map those virtual instructions to a physical architechture. I guess I could do the encoding to native binary myself, it'd certainly be interesting to try, but I'm burnt-out already so I'll just use fasm for now.
Initial test: wrote a test program in my own stupid language, ran the translator, dump output to file, assemble that with fasm, run with r2 -d.
Crashes? No.
Runs fine? Yes and no.
For fuck's sake, I don't have syscalls. Mainly because the VM doesn't have an operating system, lmao. I was testing virtual programs by just freezing state, terminating, then dumping the fucking registers and stack to the console, we have no I/O to speak of. Not even a real 'exit', VM handles that by reading a return value every step like a mentally damaged son of a bitch.
So anyway, I manually paste the linux mambo, you know:
mov rax,60
mov rdi,0
syscall
And NOW our program can end execution without crashing.
Okay then, so does the test code work correctly?
** DRUM ROLL **
Yes.
Ladies and gentlemen, mother fucking PESO is now a compiled language, and going forward I will be expectantly receiving your marriage proposals for reviewing. Oh, but not so fast, we still need a frontend...
Well, we'll handle that in the next few days. I'm just glad to be *nearly* finished with this fucking compiler, I want nothing to do with anything else ever, but we know that's not going to happen, so Lord please end my pain.
No sponsor as this rant has been paid for by tax evasion. -
Why is it that every time I want to make some dead simple script with Python it turns into the utmost awful programming experience?
Ah no you see you have to install this dependency but even if pip doesn't give you an error your script will still crash on import and vomit up some ugly back trace that doesn't tell you anything.
And then some retarded sub sub dependency wants to run on Python 2 and that has its entire own shithole of dependency hell.
And then for some unknown reason the Python installation wasn't compiled with zlib and some library wants it so you either you compile the entire thing yourself or idk go fuck yourself?
Why is this hot mess of a language still in use? I dont get it, it's easier to set up a cmake project with C++ for gods sake.4 -
nothing new, just another rant about php...
php, PHP, Php, whatever is written, wherever is piled, I hate this thing, in every stack.
stuff that works only according how php itself is compiled, globals superglobals and turbo-globals everywhere, == is not transitive, comparisons are non-deterministic, ?: is freaking left associative, utility functions that returns sometimes -1, sometimes null, sometimes are void, each with different style of usage and naming, lowercase/under_score/camelCase/PascalCase, numbers are 32bit on 32bit cpus and 64bit on 64bit cpus, a ton of silent failing stuff that doesn't warn you, references are actually aliases, nothing has a determined type except references, abuse of mega-global static vars and funcs, you can cast to int in a language where int doesn't even exists, 25236 ways to import/require/include for every different subcase, @ operator, :: parsed to T_PAAMAYIM_NEKUDOTAYIM for no reason in stack traces, you don't know who can throw stuff, fatal errors are sometimes catchable according to nobody knows, closed-over vars are passed as functions unless you use &, functions calls that don't match args signature don't fail, classes are not object and you can refer them only by string name, builtin underlying types cannot be wrapped, subclasses can't override parents' private methods, no overload for equality or ordering, -1 is a valid index for array and doesn't fail, funcs are not data nor objects when clojures instead are objects, there's no way to distinguish between a random string and a function 'reference', php.ini, documentation with comments and flame wars on the side, becomes case sensitive/insensitive according to the filesystem when line break instead is determined according to php.ini, it's freaking sloooooow...
enough. i'm tired of this crap.
it's almost weekend! 🍻1 -
I don't think that it is a trend, but I'm pretty excited with the Crystal programming language. Ruby's cool syntax and a compiled language performance, sounds pretty good to me!
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C++ is the building blocks for many high-level programming languages, and since 1984 its first appearance in the markets the C++ core committee developers have introduced its 4 new versions which are C++03 (ISO/IEC 14882:2003 second edition), C++11 (third edition), C++14 (fourth edition) and C++17 is the fifth edition. With each new version, developers introduced new features, libraries and APIs in it.
C++ introduced as the extension of C programming language which made C++ as a compiled programming language, which means the developer required a C++ compiler to translate the C++ code to its equivalent machine or byte language, so the Operating system of the computer can execute the program.
There are various C++ compilers in the market and most of them are open source and free to use, however conventionally when we say C++ compiler, we basically talk about GCC which stands for GNU Compiler Collection.
What is GCC?
GCC stands for GNU Compiler Collection, and it is a collection of programming compilers which induce C, C++, Objective-C, Fortran, and some versions of Java. The first version of GCC introduced in 1987 and it was also known as GNU C compiler which became the standard compiler for C programming language, in that same year GCC also provided Compiler support for the C++ programming language.
Now GCC has various versions and each version give specific support for C++ versions, by now if we look at all the versions of GCC, we have a stable GCC for every version of C++, but there are some exceptions with C++11.
C++11:
C++11 introduced as the 2nd update version of C++, it suffixes 11 because it released in 2011 or because on August 12, 2011, ISO gives official approval to it. Formally C++11 known as C++0X because developers were expecting the new update released in 2010, but with its release in 2011, the core committee developer of C++ changed its name by C++0X to C++11.
C++ 11 replaced the old version of C++03, and it also brings many new features for the C++ developers. The main aim of designing C++11 to stabilize and maintain the backward compatibility of new C++ version with the C+98 and C programming language and that’s become the main reason why core committee developers only introduced new features in the old standard library rather than extending the core language.
GCC does not give Full Support to C++11:
GCC version GCC 4.8.1 purpose the first feature-complete implementation of the C++11 standard, however, the 4.8 and 4.7 does not give the full support for the C++11. The current version of GCC provides the major support for all the standard features of C++11 but if you are using the GCC 4.8 or 4.7 versions then your GCC only provide you with the experimental support for the C++11.
To use the Experimental support of GCC you need to enable it first before you compile or run you C++ 11 version code.
use code std=c++11 or -std=gnu++11 to enable the experimental support for C++11.17 -
Came across a book by Clinton L. Jeffery that details in programming language design, a topic that has always fascinated me. So I went ahead and bought the book knowing full well it uses an obscure language called Unicon (cool fucking name) devised in order to mimic the Icon programming language (obscure as well) which are languages that detail goal oriented programming. While I do not mind the language itself, seems pretty good for my taste, does not use curly braces or semicolons and a lot of other scripty things, gets compiled to bytecode and works well, but shit man, trying to find documentation for this outside of its own (I don't like it) book is a pain in the ass. To give some perspetive: you know you are dealing with some obscure shit when there ain't any youtube videos on the language. It has some interesting notions, but I just fucking hate the "documentation standard" book that it has for it, and yes, this is because the language has not taken any actual traction from the masses, there are some things that it does not have such as full utf8 support among other things, it really is a nice tech but I hate the lack of proper documentation/tutorials on it.
rant off2 -
I just realized that the interpreted Python version of a programming language that I am developing is faster (two times faster) than the compiled version using Nuitka.2
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Did someone already thought about how color highlight can be better? It's been 4-5 years now that I'm coding on a virtual console that run on iPad with a monochrome code editor. Despite the fact that's remind me the old days when I was 8 years old, that doesn't stop me for coding with it.
I mean, is it really important to know that strings are red and numbers are yellow? How does that help me? They are both literal and behave to the user-content categories.
I was talking with my friend, and he says he likes to know if something is a keyword or an identifier. In C++, a lot of common keywords to define stuff and control the flow are often the first word and easy to spot.
A couple of months ago, I tried Flutter, and the editor can highlight ident blocks and give them different colors, but with Flutter, it's easy to get 10 or more ident levels, Does the color help? Splitting the code does.
I think, there is so much stuff that is more important than coloring the grammar of a language. For instance: knowing if an identifier belongs to which Rust Crate because, It's easy to stack 10 or more dependencies in one file that as better chances of names collisions.
Knowing if an identifier was recognized, if it used, if it's a local, a member, a global, a compiled value or a macro seems more important.
I would like to color block of code that is important or sensible. That will help my coworker about the severity of a particular place in the code.
What do you think?1 -
Do we really need languages like Java and C++ throughout the full stack of a web app? I feel that a properly used scripting language alongside a compiled language (for a REST API) can almost always do the trick for highly loaded apps.3
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!rant
Am I the only one who has made a semi-functional compiled programming language because they're bored?2 -
My programming class kinda sucked. Here's why.
1. They taught C++. To students who had never seen a line of code in their lives. The language with 90+ keywords.
2. The teacher. We had to use switch statements to do something. It took around 300 loc. I used an array and shortened it to 5. He took some points away for not doing it correct. IT LITERALLY WORKS THE SAME AND IS SHORTER. This was not the first time I had shortened something/made it more readable and been docked points on the assignment.
3. Commenting. He told us to comment as much as possible, which is not correct. Comment what needs commenting. Not everything.
4. The compiler. We worked on windows with an online compiler. He decided teaching us to set up a compiler was too hard. We used onlinegdb, which isn't inherently bad. However, onlinegdb is based on Linux. He compiled our programs with a windows compiler.
Maybe these are just problems because I've programmed before that, but I still think they are red flags. What do you think?3 -
current language vba.
(14 / 24) - (8 / 24) > (6 / 24)
compiled to true. apparently rounding to 8 digits did the trick. quirky was that debug.printing each calculations showed exactly '0.25' for both not giving a hint about some float issue in the first place. ah, and rounding to 4 digits wasn't right either. -
How can a novel emerging challenger software (written in Rust) take me 4 hours to install (still ongoing)?
Today I have decided to give Pijul a go. Pijul describes itself as a theory-sound alternative to Git, which I have wanted to get away from for a while now, due to various reasons -- many of which I saw Pijul advertise to have solved on design level.
So I set away a day to learn Pijul, today. Well, 4 hours after I sat down -- after a number of hilariously wonky failures of "Rust ecosystem" to do the right thing as I had to install Rust with some shell one-liners those insane wizards recommend for installation process (all in the name of "stability but not stagnation") -- Pijul has now been installing with the blasted `cargo` for an hour now (that's after 3 hours of getting to the point where `cargo install pijul` stopped exploding in my face) -- telling me I only have 40 crates more to install. Are they throttling me, perhaps? I don't care -- I should have been installing Pijul from a repository in accordance with my Linux distribution, or -- at worst -- download a BLOODY COMPILED PROGRAM IMAGE.
What is it with the hipster developers today? Everything they get of tools, they subsume and churn out intricate complexities the likes of which we hadn't seen yesterday. Tell me fellow developers who think installation of your software has to require three and a half novel "installation solutions" to which I can't be arsed to be made privy -- do you think your life today is easier than, I don't know -- wrangling with a Makefile and a C compiler (which today thankfully can do rather good job of standards compliance)?
I mean I wouldn't mind Pijul being written in Rust -- but it turns out Rust's advertised elegancy in practice is wrapped in so much "giftwrap" I feel like what desire I had to learn Rust myself, I'll stear well clear.
Here's an advice for developers in general -- an advice continiously ignored for decades -- stop blowing your original scope of delivery in auxilary packages you think you need to reinvent just because you can or because your mom is out of town! For programming languages like Rust this most certainly entails NOT writing your own package manager, with its own package delivery mechanism that has its own configuration file format and virtual machine to configure dependency resolution or what have you!
You wanted to write a programming language that has novel features you think we need? Fine -- write one and stop there. Watch it grow, and watch people who are busy working on other parts (scopes) of software to integrate your offer.
What a shitshow. Stop smuggling alternative package managers, installers, and discombulators with your actual product -- I only want the latter, I don't want the rest of your damn piping, walls, roof and a cathedral on top of it!
Don't be that guy starting with a pin, and ending up with a fucking diorama miniature of a pig farm in Netherlands. Jesus.7 -
Can human language take over programming language and is it utopian to think and write what I want to get my job done in English and get it parsed compiled and run on any computing environment or am I still day dreaming.4