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Search - "fancy ui"
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Hey everyone,
First off, a Merry Christmas to everyone who celebrates, happy holidays to everyone, and happy almost-new-year!
Tim and I are very happy with the year devRant has had, and thinking back, there are a lot of 2017 highlights to recap. Here are just a few of the ones that come to mind (this list is not exhaustive and I'm definitley forgetting stuff!):
- We introduced the devRant supporter program (devRant++)! (https://devrant.com/rants/638594/...). Thank you so much to everyone who has embraced devRant++! This program has helped us significantly and it's made it possible for us to mantain our current infrustructure and not have to cut down on servers/sacrifice app performance and stability.
- We added avatar pets (https://devrant.com/rants/455860/...)
- We finally got the domain devrant.com thanks to @wiardvanrij (https://devrant.com/rants/938509/...)
- The first international devRant meetup (Dutch) with organized by @linuxxx and was a huge success (https://devrant.com/rants/937319/... + https://devrant.com/rants/935713/...)
- We reached 50,000 downloads on Android (https://devrant.com/rants/728421/...)
- We introduced notif tabs (https://devrant.com/rants/1037456/...), which make it easy to filter your in-app notifications by type
- @AlexDeLarge became the first devRant user to hit 50,000++ (https://devrant.com/rants/885432/...), and @linuxxx became the first to hit 75,000++
- We made an April Fools joke that got a lot of people mad at us and hopefully got some laughs too (https://devrant.com/rants/506740/...)
- We launched devDucks!! (https://devducks.com)
- We got rid of the drawer menu in our mobile apps and switched to a tab layout
- We added the ability to subscribe to any user's rants (https://devrant.com/rants/538170/...)
- Introduced the post type selector (https://devrant.com/rants/850978/...) (which will be used for filtering - more details below)
- Started a bug/feature tracker GitHub repo (https://github.com/devRant/devRant)
- We did our first ever live stream (https://youtube.com/watch/...)
- Added an awesome all-black theme (devRant++) (https://devrant.com/rants/850978/...)
- We created an "active discussions" screen within the app so you can easily find rants with booming discussions!
- Thanks to the suggestion of many community members, we added "scroll to bottom" functionality to rants with long comment threads to make those rants more usable
- We improved our app stability and set our personal record for uptime, and we also cut request times in half with some database cluster upgrades
- Awesome new community projects: https://devrant.com/projects (more will be added to the list soon, sorry for the delay!)
- A new landing page for web (https://devrant.com), that was the first phase of our web overhaul coming soon (see below)
Even after all of this stuff, Tim and I both know there is a ton of work to do going forward and we want to continue to make devRant as good as it can be. We rely on your feedback to make that happen and we encourage everyone to keep submitting and discussing ideas in the bug/feature tracker (https://github.com/devRant/devRant).
We only have a little bit of the roadmap right now, but here's some things 2018 will bring:
- A brand new devRant web app: we've heard the feedback loud and clear. This is our top priority right now, and we're happy to say the completely redesigned/overhauled devRant web experience is almost done and will be released in early 2018. We think everyone will really like it.
- Functionality to filter rants by type: this feature was always planned since we introduced notif types, and it will soon be implemented. The notif type filter will allow you to select the types of rants you want to see for any of the sorting methods.
- App stability and usability: we want to dedicate a little time to making sure we don't forget to fix some long-standing bugs with our iOS/Android apps. This includes UI issues, push notification problems on Android, any many other small but annoying problems. We know the stability and usability of devRant is very important to the community, so it's important for us to give it the attention it deserves.
- Improved profiles/avatars: we can't reveal a ton here yet, but we've got some pretty cool ideas that we think everyone will enjoy.
- Private messaging: we think a PM system can add a lot to the app and make it much more intuitive to reach out to people privately. However, Tim and I believe in only launching carefully developed features, so rest assured that a lot of thought will be going into the system to maximize privacy, provide settings that make it easy to turn off, and provide security features that make it very difficult for abuse to take place. We're also open to any ideas here, so just let us know what you might be thinking.
There will be many more additions, but those are just a few we have in mind right now.
We've had a great year, and we really can't thank every member of the devRant community enough. We've always gotten amazingly positive feedback from the community, and we really do appreciate it. One of the most awesome things is when some compliments the kindness of the devRant community itself, which we hear a lot. It really is such a welcoming community and we love seeing devs of all kind and geographic locations welcomed with open arms.
2018 will be an important year for devRant as we continue to grow and we will need to continue the momentum. We think the ideas we have right now and the ones that will come from community feedback going forward will allow us to make this a big year and continue to improve the devRant community.
Thanks everyone, and thanks for your amazing contributions to the devRant community!
Looking forward to 2018,
- David and Tim48 -
preface: swearing.
because anger.
So. I'm trying to use Material Design with Material UI. The components and UI look *great*.
It's from google, though, which really pisses me off. but I like what I can do with the UI.
HOWEVER.
I really want a grid system for responsiveness. because obviously. besides, i really hate doing all the responsive shit myself. it sucks and i hate it.
Material Design does not include a grid system. okay, it includes a grid component, but it's not for site layout. it's for making a grid of images. or something.
What it does include is a lot of very lengthy documentation on what you should do, complete with fancy graphics saying "THIS IS HOW YOU MUST DO IT OR YOU'RE DOING IT ALL WRONG" -- but they don't actually support it! you must do it all yourself.
Why oh why would they tell you how you must do things if they don't provide the tools to make it possible? fucking google.
You might decide it's a grand idea to interject at this moment and say: "there are plenty of tools out there that allow you to do this!" And sure, you'd be right. however -- and i think this might just barely might be worth mentioning -- THEY REALLY FUCKING SUCK. Hey, let's look at some of the classes! So clear and semantic! This one was nice and simple: "xs4" -- but wtf does that mean? okay, it apparently means 4 columns as they'd appear on an extra-small layout. How does that work on a large layout? Who knows. Now, how about "c12"? okay, maybe 12 columns? but how does that display on a phone with a layout small enough to only have 4 columns? i don't know! they don't know! nobody knows!
oh oh oh oh. and my particular favorite: "mdc-layout-grid__cell mdc-layout-grid__cell--align-bottom" WHAT. THE. FUCK. I'm not writing a goddamn novel! and that one claims to be from google itself. either they've gone insane or someone's totally lying. either way, fuck them.
SO. TERRIBLENESS ASIDE.
Instead of using Material Design v0.fuckoff that lacks any semblance of a grid layout, I figure I'll try v1.0 alpha that actually has one supported natively. It's new and supports everything I need. There's no way this can't be a good idea.
The problem is, while it's out and basically usable, none of the React component libraries fucking work with it. Redux-Form doesn't work with it either because it doesn't understand nested compound controls, and hacking it to work at least triples the boilerplate. So, instead, I have to use some other person's "hey, it's shitty but it works for me" alpha version of someone else's project that works as a wrapper on top of Redux-Form that makes all of this work. yeah, you totally followed that. Kind of like a second-cousin-twice-removed sort of project adding in the necessary features and support all the way down. and ofc it doesn't quite work. because why would things ever be easy?
like seriously, come on.
What i'm trying to do isn't even that bloody hard.
Do I really have to use bootstrap instead?
fuck that.
then again, fuck this significantly more.
UGH.18 -
So today, I managed to make one of my colleagues feel like an idiot. In this contract, I work mostly for ui integration, while he build the pages with angular before I add all the html structure and fancy css.
We are building the front-end/ui for an industrial device with a touch screen. For that last 2 days he was blocked on a bug that when you click the confirm button on a delete popup, it would somehow select an input in the page before it was deleted and would lock the ui when showing the virtual keyboard (the poor thing didn't know what to do and wouldn't close).
During those two days, he asked all the other devs for help, trying to find a pattern or anything that could help, while I was focused on writing my css and stuff since it was my priority and I was hired specifically for that (I was aware of the bug and gave my input but I never saw it being reproduced)
So today, he start his new routine of raging at his desk and he decides to show me on my device for some reason. I immediately notice a pattern. It would always select one of the two fields behind the popup, in the click area of the button (it's a big button). Then, I noticed that I could press a random spot on the screen, drag my finger on the button and let go and nothing would happen.
It's at this moment I knew I had found the bug. The button was set to emit an event on mousedown while the inputs behind it were set to emit an event on mouseup (like it should be everywhere). So the popup closed when you placed your finger on the screen and the input was selected immediately after when you removed your finger (which was usually faster than the page code which was not yet optimized)
After that, it was just an easy fix to change the listener and I had a free beer.1 -
Best part about the covid19 manufactured crisis?
Liquor stores deliver. Worst part about liquor stores delivering? Needing to use their shoddy websites.
I've been using a particular store (Total Wines) since they're cheaper than the rest and have better selection; it's quite literally a large warehouse made to look like a store.
Their website tries really hard to look professional, too, but it's just not. It took me two days to order, and not just from lack of time -- though from working 14 hour days, that's a factor.
Signing up was difficult. Your username is an email address, but you can't use comments because the server 500s, making the ajax call produce a wonderfully ambiguous error message. It also fades the page out like it's waiting on something, but that fade is on top of the error modal too. Similar error with the password field, though I don't remember how I triggered it.
Signing up also requires agreeing to subscribe to their newsletter. it's technically an opt-in, but not opting-in doesn't allow you to proceed. Same with opting-in to receiving a text notification when your order is ready for pickup -- you also opt-in to reciving SMS spam.
Another issue: After signing up, you start to navigate through the paginated product list. Every page change scrolls you to the exact middle of the next page. Not deliberatly; the UI loads first, and the browser gets as close as it can to your previous position -- which was below that as the pagination is at the bottom -- and then the products populate after. But regardless of why, there is no worse place to start because now you must scroll in both directions to view the products. If it stayed at the very bottom, it would at least mean you only need to scroll upwards to look at everything on the page. Minor, but increasingly irritating.
Also, they have like 198 pages of spirits alone because each size is unique entry. A 50ml, 350ml, 500ml, 750ml, 1000ml, and 1750ml bottle of e.g. Tito's vodka isn't one product, it's six. and they're sorted seemingly randomly. I think it's by available stock, looking back.
If you fancy a product, you can click on it for a detail page. Said detail page lists the various sizes in a dropdown, but they're not sorted correctly either, and changing sizes triggers a page reload, which leads to another problem:
if you navigate to more than a few pages within a 10 or so second window, the site accuses you of using browser automation. No captcha here, just a "click me for five seconds" button. However, it (usually) also triggers the check on every other tab you have open after its next nagivation.
That product page also randomly doesn't work. I haven't narrowed it down, but it will randomly decide to start failing, and won't stop failing for hours. It renders the page just fine, then immediately replaces it with a blank page. When it's failing, the only way to interact with the page is a perfectly-timed [esc], which can (and usually does) break all other page functionality, too. Absolutely great when you need to re-add everything from a stale copy of your signed-out cart living in another tab. More on that later. And don't forget to slow down to bypass the "browser automation" check, too!
Oh, and if you're using container tabs, make sure to open new tabs in the SAME container, as any request from the same IP without the login cookie will usually trigger that "browser automation" response, too.
The site also randomly signs you out, but allows you to continue amassing your cart. You'd think this is a good thing until you choose to sign in again... which empties your cart. It's like they don't want to make a sale at all.
The site also randomly forgets your name, replacing it with "null." My screen currently says "Hello, null". Hello, cruft!
It took me two days to order.
Mostly from lack of time, as i've been pulling 14 hour shifts lately trying to get everything done. but the sheer number of bugs certainly wasted most of what little time i had left. Now I definitely need a drink.
But maybe putting up with all of this is worthwhile because of their loyalty program? Apparently if you spend $500, you can take $5 off your next purchase! Yay! 1%! And your points expire! There are three levels; maybe it gets better. Level zero is for everyone; $0 requirement. There are also levels at $500 and $2500. That last one is seriously 5x more than the first paid level. and what does it earn you? A 'free' magazine subscription, 'free' classes (they're usually like $20-$50 iirc), and a 'free' grab bag (a $2.99 value!) twice per month. All for spending $2500. What a steal. It reminds me of Candy Crush's 3-star system where the first two stars are trivial, and the third is usually a difficult stretch goal. But here it's just thinly-veiled manipulation with no benefit.
I can tell they're employing some "smarketing" people with big ideas (read: stolen mistakes), but it's just such a fail.
The whole thing is a fail.8 -
I had a short gig for a startup where I was meant to migrate the entire backend to serverless. It was my first time learning what serverless was and I had just been working on the app for around 2-3 weeks.
Boss rolls in with his leased Tesla and sort of hints at me being finished with a certain area by the next day, giving me a wink as if he's just trying to motivate me to keep on struggling.
Turns out he decided that he wanted a fully fledged demo and went off on me because I hadn't finished migrating the UI for that certain section (just the backend). I decided that there were better things to work on while I was at it migrating the backend. Had I known that he expected some form of fancy demo, maybe I would have done things differently.
He then proceeded by letting me know that he could have finished my work in half the time it took me and decided to remind me that I had a probationary employment. I left the company two weeks later and the app never got released.2 -
Why do people have to lie? I am seriously getting tired of it.
Context: While I was on vacation the company hired some guy we’ll call Bob.
Bob is a senior with 10+ years of experience. 5 of those years in React (supposedly).
I got back from vacation and was told I’d be working on a project with Bob.
I’ve worked in teams before so I thought no problem.
Now I am aware that different people have different styles, so that’s why we agreed on a lint config with some fancy git hooks.
I was excited at first because the project actually seems nice, but my excitement soon turned into terror.
First of all, Bob doesn’t seem to understand Git…fair enough, I’ll give him a quick guide…
Mf calls me at 11pm on a Friday because he can’t push because the tests are failling.
Now tests. Bob doesn’t write those. Great.
We had created a few components to use throughout the project.
Bob seems to consistently forget what components are and why you write them and just imports the defaults from the UI library we’re using.
Bob also has a kink for hardcoding values for some reason.
I talked to Bob multiple times about this and he just tells me he’ll change it but in the end the PR stays open for 5 days, before it’s actually me who goes in and fixes it. Oh and yeah this shit keeps happening over and over again.
Now I know some of us devs hate meetings but for the love of God Bob just show up. You don’t even have to speak. Or at least answer a message that corresponds to the working hours and not in the middle of the night.
I am getting tired of this behavior and am seriously holding back from reporting this to the management. It’s been a month and I am seriously worried about the project. I have my own stuff to do but it takes time for me to clean up his absolute mess that doesn’t even pass the CI.
Call me an asshole I don’t care. It’s been a month and I’m legit worried about the future of the project.20 -
I am much too tired to go into details, probably because I left the office at 11:15pm, but I finally finished a feature. It doesn't even sound like a particularly large or complicated feature. It sounds like a simple, 1-2 day feature until you look at it closely.
It took me an entire fucking week. and all the while I was coaching a junior dev who had just picked up Rails and was building something very similar.
It's the model, controller, and UI for creating a parent object along with 0-n child objects, with default children suggestions, a fancy ui including the ability to dynamically add/remove children via buttons. and have the entire happy family save nicely and atomically on the backend. Plus a detailed-but-simple listing for non-technicals including some absolutely nontrivial css acrobatics.
After getting about 90% of everything built and working and beautiful, I learned that Rails does quite a bit of this for you, through `accepts_nested_params_for :collection`. But that requires very specific form input namespacing, and building that out correctly is flipping difficult. It's not like I could find good examples anywhere, either. I looked for hours. I finally found a rails tutorial vide linked from a comment on a SO answer from five years ago, and mashed its oversimplified and dated examples with the newer documentation, and worked around the issues that of course arose from that disasterous paring.
like.
I needed to store a template of the child object markup somewhere, yeah? The video had me trying to store all of the markup in a `data-fields=" "` attrib. wth? I tried storing it as a string and injecting it into javascript, but that didn't work either. parsing errors! yay! good job, you two.
So I ended up storing the markup (rendered from a rails partial) in an html comment of all things, and pulling the markup out of the comment and gsubbing its IDs on document load. This has the annoying effect of preventing me from using html comments in that partial (not that i really use them anyway, but.)
Just.
Every step of the way on building this was another mountain climb.
* singular vs plural naming and routing, and named routes. and dealing with issues arising from existing incorrect pluralization.
* reverse polymorphic relation (child -> x parent)
* The testing suite is incompatible with the new rails6. There is no fix. None. I checked. Nope. Not happening.
* Rails6 randomly and constantly crashes and/or caches random things (including arbitrary code changes) in development mode (and only development mode) when working with multiple databases.
* nested form builders
* styling a fucking checkbox
* Making that checkbox (rather, its label and container div) into a sexy animated slider
* passing data and locals to and between partials
* misleading documentation
* building the partials to be self-contained and reusable
* coercing form builders into namespacing nested html inputs the way Rails expects
* input namespacing redux, now with nested form builders too!
* Figuring out how to generate markup for an empty child when I'm no longer rendering the children myself
* Figuring out where the fuck to put the blank child template markup so it's accessible, has the right namespacing, and is not submitted with everything else
* Figuring out how the fuck to read an html comment with JS
* nested strong params
* nested strong params
* nested fucking strong params
* caching parsed children's data on parent when the whole thing is bloody atomic.
* Converting datetimes from/to milliseconds on save/load
* CSS and bootstrap collisions
* CSS and bootstrap stupidity
* Reinventing the entire multi-child / nested params / atomic creating/updating/deleting feature on my own before discovering Rails can do that for you.
Just.
I am so glad it's working.
I don't even feel relieved. I just feel exhausted.
But it's done.
finally.
and it's done well. It's all self-contained and reusable, it's easy to read, has separate styling and reusable partials, etc. It's a two line copy/paste drop-in for any other model that needs it. Two lines and it just works, and even tells you if you screwed up.
I'm incredibly proud of everything that went into this.
But mostly I'm just incredibly tired.
Time for some well-deserved sleep.7 -
Okay, here we go...
I need a new Programming language.
Coming from a Python background, so go easy on me. x.x
C# can do what I need, but it's quite complex for me. I'd rather something simplier is possible.
Brief summery:
So, I've come to realize that I wont be able to make my Python game(ExitCode) as powerful and fancy as I'd like. And I decided that I should just start from scratch before I go any farther. (Though, I might go ahead and stabilize the current versions on GitHub)
Here's what I need:
Powerful UI support;
* I am re-creating an OS as my game. I will need to drag and position windows and icons in-game, as you would in a real OS.
* Needs to support Ads, Animations, Images, Videos, Sound, and any other media I might need?
* Preferably can render HTML & CSS (Though, this is just a preference)
Support for reading JSON and/or XML files SAFELY (XML had major vulnerabilities in Python)
Supports Windows, but I would prefer cross-platform-ability
Easy to compile
I am not really looking for a game ENGINE. I am looking for a language to create a game in from scratch, that has powerful UI libraries.
In the end, the game will be Free, and Open Source. (Always!~)undefined yeah python was a bad idea shouldn't have trusted a snake let the personal biases roll in come at me bro we will take over the world! maybe.. thats great but can it run crisis? programming languages47 -
Only if people understood the amount of effort that goes behind building a simple app.
Even if it's a simple notes app, I've to design the UI (at least 2 different activities - 1 for the list and the other for editing notes), write the code which makes it run i.e. without which the app is just a piece of empty design, think about what data
structures to use (that notes you are saving need to be stored somehow) and then club everything together and hope nothing breaks (spoiler alert: something will definitely break).
People need to understand that it's not just putting some fancy buttons and boxes around. Also, I'm not just making the app for one device. I've to make sure it works on different screen sizes, different versions of the OS (a user can't imagine how many functions need to be re written because something got deprecated in the process and I'd to switch to something different).
Also I'm not just sitting at my computer and converting coffee to code. I've to think about the flow, structure, design, navigation, backend etc. Of the app; most of my time isn't spent writing code but thinking/studying how to write the code. I also need to wait while the project is compiling/building every time I want to test it.
A function which you think is hard to implement night be really easy while something you claim is easy might be a nightmare. Oh and I didn't even mention how I need to stick to some design guidelines to make the app look consistent with the rest of the OS.
If you're wondering why a developer is spending most of his time on a browser, he isn't playing internet games or browsing reddit ( at least you better hope not), he's probably looking at the docs/stack overflow to get something to work/fix something!
Wow! That was long. Thanks!3 -
Today I learned that bugs in Proxmox aren't bugs because they're not *exactly* within the scope of le fancy PVE web UI.
Today I also learned that running Samba on the PVE host is stupid. No real reasons but let's assume security. Well it's decently secured, has good passwords, and the killer is.. it isn't even fucking accessible to the internet! And even if it was, privilege separation is no secret to me.
But clearly I'm an idiot for even thinking about running Samba on PVE. Well guess what?! PVE is aimed at sysadmins that want to deploy a virtualization server. It's not a big stretch to imagine that those sysadmins might be halfway competent and want to run external services on the PVE host, is it.
But apparently it is. I'm an idiot and bugs aren't bugs anymore. Go fucking kill yourself, motherfuckers in the ##proxmox IRC channel. I really hope that your servers will go down on Friday when you're on call. Fucking cunts 😑
Edit: IRC chatlog @ https://clbin.com/nU9Fu13 -
Product and Design have a common enemy. Yes, you guessed it right, Engineering.
The former aim to solve user problems and focus heavily on aesthetics most of the time. While the latter actually does it.
As a Product guy, I admit that I absolutely hate the role these days because all that are asked to focus on is engagement retention conversion and other fancy metrics. Community has missed the entire point of why the fucking role exist.
On the other hand, engineering always asks the best questions. Focuses on performance and scale while periodically checking on tech debt. Yes, they suck at business or sales but when the solution works, things automatically make money.
I DON'T FUCKING CARE HOW BEAUTIFUL YOUR APP IS, IF IT DOESN'T SOLVE MY PROBLEM THEN IT'S RUBBISH.
Functionality and UX matters to more than colour scheme or fonts. Reason why Amazon is a huge. They are functionally solving a great problem while constantly improvising UX and not giving a rat's ass on UI.
Another down side to your fancy design is that the UI elements make things heavier. No wonder engineers have always been the best problem solver.
We lost our way. Tech world needs to go back a decade or two to fix the tech debt.8 -
I'm not here to underestimate the design of a government app on Android.
I hope the developer considered the UI itself as user-friendly and not the default button from android studio. he just simply copies the contents(text & images) from the government web page and paste it to its application.
He/she got paid well to make that app. well, although the information is correct for the users.
It's not much that users are even enthusiastic of the design. they simply read the guidelines inside the app and no more fancy animation.1 -
I will never rant enough about Windows. It is so aged. I have 6TB of storage, 2 SSD of 1To and 1 HDD of 6TB
But windows doesn’t care, it will pack everything in the same disk in this damned AppData no matter where you install your softwares, making main disk full.
Wanted to build a rather big docker image, but yeah, because I guess that the guys from Docker have other things to do than caring of a 90s OS with a fancy UI, they use an emulated ext4 file system, it filled my disk, Docker is crashing because of that, letting me no other choice than removing the emulated disk.10 -
so I started a side project a while ago.
the only thing it could do was to create some files with desired names and extensions. so this was basically a pretty simple editor.
I left this project with no future plans for a month or so until I started working on it again this week. I added comments to the editor, a console user interface.
the ui isn't futuristic. the program runs in the console. it just lists all the files and folders where the program is currently located in. in the beginning it could take user input and that input was the location where the files created in the editor would be saved. then I thought: it would be more interesting if I created a folder in which I saved the files from the editor. so I did this thing.
then I thought, again: hey, this console is pretty boring and stuff. why should I add some special commands? and so I did.
now you can create an empty folder, before you created a folder and saved at the same time the files created in the editor. now you can open another folder in which you can do the same stuff as before. you can get the current location of the folder you are currently in, so you don't get lost in your fancy computer. you can delete a folder completely, set color, reset color.
but one thing that I lost almost ONE FREAKING HOUR ON IT TO MAKE THE USER EXPERIENCE BETTER was the following: when creating a folder, either empty or with the files from the editor, the program automatically opens the folder, not in the console(hey, I didn't thought of that) but in the file explorer from the os. now it only works for windows and windows explorer because I used system(const char*). I know it's not portable or efficient but I just wanted things to work, I will optimise it later.
the thing that made me lose that one hour debugging was figuring out how to open that file.
ok, so I used windows api with GetCurrentDirectory, I knew how to use system, I knew how to form the path that would match up with the folder, I almost knew how to open the folder with system().
the problem was that I had the path complete, but if the folder had white spaces system() wouldn't recognise the freaking command!
so the string with the path would also contain the command used in system() and I would just .c_str() the string so it could work. as an example my wrong way to make the path was this:
"start C:\\path"
can you figure out what is the problem?
you don't?
it's just so trivial.
how cannot you figure it out?
of course you NEED to put "explorer" between the start command and the actual path!
pffft, you idiot! so easy to figure it out.
so yeah, the right way to open a folder is like this:
"start explorer C:\\path to heLL!!"
p.s.: I still don't understand why putting explorer works and without it doesn't. without explorer it just just says that path with the first word before the white space doesn't exist. -
Aaaaarggghhh
Having to think about what and when to eat is such a fucking pain in the ass. I don't want to search for recipes. I don't want to think about nutrition. I don't want to count calories. I just want something to tell me exactly what to eat, when I should eat and what to buy. Same goes for workout routines. Just tell me what to do I'll do it. I want an autopilot for that sort of stuff so I don't have to ducking think about it anymore. It's such a giant waste of time to have to manually plan this shit through, I want to use my brain for other things like math or chemistry or Programming. In fact I don't even want to cook because I am alone and cooking for one person is so ducking pointless. I lost over 40kg in the last years. I learned my lesson, most things taste like shit now because I associate food with all the pain and depression that I had to overcome to achieve a normal weight and fit body. Food went from being a joy to being an annoying necessity. I got fit and I want to work out even more but I really don't want to think about this shit. The exercises and pain and hunger are all nothing but planning is my true enemy. It bores me to death, it's more painful than running until I break down I absolutely fucking hate it.
I am really close to start some kind of open source food planner where you can type in your goals ( weight loss, muscle gain etc.) In great detail with all kind of options ( vegetarian, vegan, allergies, budget, country where you live in for local recipes etc.) And it generates a food plan for you with exact details of where exactly to buy the ingredients how to cook them etc. No fancy Ui No bullshit ads for some kind of wonder drug nothing annoying. Something so easy that it can be used as an autopilot for ones fitness and life. Do what it says and you'll look decent, don't think about the rest. Having that would be so great and I could finally think about more important shit than this. Less overhead more time for things that can't be automated.
And Yes I know that this is exactly what a personal trainer would do, but I am not going to spend 600€ a month for someone to tell me exactly what to buy, what to eat and how to work out.23 -
The end of today was extremely fun.
Imagine the surprise. I was importing a simple 8 GB big virtual machine into the Proxmox hypervizor.
First issue: It was in the Open Virtualization Format (.ova) for easy import into... most hypervizors... Not Proxmox, however.
But really, not that bad, there are ways around it. Create a blank virtual machine through the UI, scrap the disk you create, then extract the two disk QCOW2 files from the .ova file, which by itself is just a POSIX TAR archive. Then import them through the commandline.
...So I did just that. The larger of the two was about 8 GBs, the other just like... 50 MBs.
The larger imported fine. The smaller?
Color me surprised, when it created a FUCKING. 1. TB. LOGICAL. VOLUME.
...
That it then proceeded to try and fill full of zeros...
Oh yes, it was one of the fancy dynamic storage files that expand as space is needed.
...
Tomorrow, I'll have to try if I can export just the filesystem data into an individual, shrunken down, normal, plain, old disk. None of this fancy black magic shit.
...Also... I don't get why Proxmox doesn't support that... The filesystem was only a few megs big... Ugh.1 -
Bank releasing new ui and posting that they’re pro client company while me waiting second week for papers.
What times we live on where fancy ui is more demanded then cutting customer service time.4 -
I want to try installing Linux from scratch. So without a fancy ui just bash. Has someone a reccomendation how and where to start? The goal is to use the system for daily use.12
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What's the best Linux distribution for servers? I don't want an UI and that fancy stuff. I just want a 1337 hax0r console.10
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If modern computers have more memory but websites demand more memory, doesn't that defeat the benefit?
For example, let's assume YouTube's HTML-based user interface from 2014 needed 100 MB of RAM per tab. Now, computers might have 4 times the RAM on average, but YouTube's polymer JS-based user interface (UI) might need 400 MB per tab, a proportional increase. In fact, the browser needs to walk through a heavy 10 MB pile of JavaScript before being able to show anything on modern YouTube.
It seems like the higher demands nullify the performance benefit from the increased specifications of modern hardware. Computers get stronger but demands and workloads rise too, so performance isn't improved because some website operators feel the need to show off their "fancy" JavaScript.2 -
That awkward feeling when you try to make an easy to pick up and use UI and fail so horrendously, that even a person otherwise skilled in computer management fails to grasp it...
I'm looking at you Synology and your fancy DSM bullshit that I just spent 2 hours trying to make available on WAN.
I almost gave up... Then realised I can log onto there through SSH, sudo su onto root and check out the webserver configuration (nginx) manually to make heads and tails of how to use it!
God... Its just tuesday, and I already feel like I need a shot of something strong... -
been working on a to do app that uses local storage for the past one week. first mistake was using vanilla everything to build, i forgave myself, now I keep adding features upon features and breaking more code and fixing.
I learnt a lot like immutability of imported js(why? for christ's sake)
vanilla js made the code 3x longer so I had to componentize the javascript. the first day I did this was pure torture, spent a whole day tracing errors and undefined code and what not. js is easier to manage now. still cant stop trying to add new features. I feel like the problem is that I didn't make a clear goal and plan it out. I just keep crunching out new code when I see something fancy elsewhere. I'll be disappointed if I didn't complete this.
I still haven't done anything presentable on the ui. cant pull out now1 -
!rant
Hey folks, I need some tricks. I am currently a junior dev and struggle with starting side projects. I have some fancy ideas I'd love to work on. Problem is, I HATE UI design. I can't start working on an idea because I want them to look awesome. It is absolutely no problem to code the logic / backend, but the fucking design... I just hate it.
For example, I have some fancy ideas for an file manager that fits my needs. Haven't seen something yet like I imagine right now. I mainly code in C# (or Java) and I have to develop custom UI controls for it, align shitty controls, think about freaking color schemes,... I hate it. I simply hate it.
Do you also struggle with that? Any ideas how to overcome that?
Cheers!4 -
this weekend has been kind to me. rediscovering python i happily achived the creation of two very useful automation tools for the company. now i am curious if it even will be used given the fact that it runs in the shell without a fancy ui.2
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[opinions welcome]
I'm just furious right now!!!
So I'm on this project where we have to make a whole *very old* website look like it's brand new.
Thing is, the whole point of the project is to make exactly the same pages as on the existing website smh. No UX or UI suggestions.
Just put the navbar in a component that looks like a tab bar, who cares anyway!?
Btw, I'm in charge of the UI.
My colleagues and I (mostly my colleagues) made a react components library and we use it for this project.
Fucking inputs get thrown into tables and all that, but hey, that's what the client asked for.
So here I am with my shiny new page, and I just hand it over to the front-end dev who just arrived.
She's supposed to feed in the data.
I don't give a fuck you use flow or redux or whatever fancy tooling.
Just call your back-end, get the data, format it and feed my damn table with it. That's it.
So today, after 5 weeks she's in, she calls a meeting where she's screening a presentation to the team complaining about how long it took her to understand what I did and change it completely.
Pieces of code on screen, saying it's crap and it shouldn't be like that.
I'm not responsible for inputs in fucking table, the client is!
Of course I have nested components with data passed through all the way: it's a series of fucking radio buttons within a table within a form!
During 5 weeks, yoy didn't even come to me once saying it's not what you expected or you're having trouble with my work!
And there we blaming my job like I'm the bad guy?!
Tonight, everyone's going home thinking I'm no good at what I do and completely lost, all because of her.
If you got this far, I'd like to hear from you on how I should act with her and how to tell her what she did is awfully wrong?4 -
Following an interview, I've been tasked with creating a "simple address book" webapp with Laravel and Vue.js.
There isn't much in the spec, with the only requirements being the use of Bootstrap, no auth, and inclusion of pagination and searching.
This is very easy with Laravel and my question to the community is how much further do I go with this?
Should I add alphabetical pagination alongside laravel pagination? What about a nice material ui?
I sent a design from Dribble to the employer and asked if making the app look fancy would be worth my time. He said I'm free to use any front end design and lib that I want if I'm able to demonstrate my use of them in code review, and he also said that the project "was only intended to take you a couple hours" which it would if I weren't to add a fancy ui.
So, shall I just make a simple app with Bootstrap tables, add responsiveness and keep the css semantic for brownie points, or go all out and spend a day or two making it beautiful? There is one other candidate so I have competition.1