Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "multiplayer"
-
Client: We want a mobile shooting game with multiplayer, In-app purchases, leaderboard and stuff and you should also help us in publishing it.
Me: Cool what’s you budget?
Client: max $100.
I never replied again.16 -
I'm working on my own code editor with 'multiplayer', option to draw stuff, option to design algorithm schemes, option to browse SQLite databases and most importantly - I've based entire interface on HTML/CSS/JS and entire backend on C# and PHP, so it works both online (via browser) and offline (via program).
Tell me whatchu think, it's still work in progress.
(I've removed the name of it so when I share this project with my future employer, he doesn't connect the dots)16 -
Coolest thing i've built solo? I think it's my 3D snake multiplayer game.
It all started with a simple 2D snake game to teach programming basics at community college. Then i added a multiplayer mode based on a simple UDP implementation. Then i wondered how it would look ike in 3D and i had the idea to figure out how to implement a 3D engine by myself and i dove into the maths and wrote a simple 3D engine based on a windows forms picture box.
I showed the game to my colleagues and the loved it and we played it a lot.
So i added special mode boosters, and sound and map events and obervermode and observer polls.... you know it.
Here's a little collage of the journey...8 -
!dev
Me *downloading some weird linux distro to test in VirtualBox - I only do this once a month for like 1 hour*
my brother: Oh my god! Are you downloading something again? Moooom he is downloading something non-stop
every day:
my brother *watching some series/YouTube videos/playing ping-sensitive multiplayer games - all the fucking time, everything he does all day is this + eating and sleeping*
me *retrying multiple times to load anything, including devRant* 😒😠9 -
I'm making multiplayer minesweeper using NodeJS and so far so good but I can NEVER FUCKING FOCUS ENOUGH. Like damn, I should be way further along with this shit.9
-
devCraft {
Closing the minecraft server for a little while!
I'll be adding mods, writing up a perms file, and hosting the pack on git! I'll post a rant with the repo link.
One of our lovely ranters offered a VM to host the server on, so the ip is probably gonna change as well! (i also gotta make an arch bootable USB, and running the server would slow that down lol)
i'll notify you all once it's donevia a rant, like i said. until then, formulate plans, and suggest some developer-related mods for me to add in! (must be 1.7.10)
Currently planned mods are:
- ComputerCraft
- Applied Energistics
- Buildcraft
- Project Red
and a few from whatever you guys suggest. see you then!
}47 -
When you gotta refer docs, write code and Test mulitplayer........you need the squad!
Working on implementig mulitplayer for my game!7 -
Breakup really kills the mood to work for a long time eh?
I have a multiplayer minesweeper project in the works. It's great, everything is super slick. Using SASS, Node.JS, MVC design, WebGL... It's a super great, modern project and I am very proud of it.
But I just can't continue it. I open my editor and I just ignore it. I play video games, go outside... Anything except code. It hurts to see myself do this.
I have some great designs for it. You're allowed to play anonymously or logged in. VS mode and everything.
I was going to share the discord link when I launched the alpha... But I think maybe I need to start building a community now so that I can gain my motivation back.
Before the breakup I worked on it daily. I was learning new technologies left and right (SASS being the largest, and WebGL is the next frontier)
It hurts to see. Today after I get off work maybe I will try harder.8 -
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3 -
Maybe it's not exactly about programming, but sure damned it caused it.
Back in the day I managed to create a warcraft 3 map which played tetris. The orc peons ran down with faster and faster speeds, since it was a multiplayer, we used to play it with friends. We played it so much during the day, that all of the dreams were about orcs running and exploding once you finished your line. It was the only dream I remember having.2 -
Dear router
It was nice having you in my house, but it's come to the point where our ways part. I must go on and you must be recycled. You've served me well all those 7 years, my friend.
It's not me, it's you. You've grown old and unreliable. Your capacitors must have dried out and can no longer serve reliable wifi connections. I keep on getting lost ICMP packets and connection outages altogether. While these things could happen to any router, definitely not every router has a 13-16 second long wifi outage every minute. I cannot have 2 peoples' work depend on a wifi connection where a ping to a LAN IP takes 58204ms. I just.. can't. You've become a liability to my family.
I'm pissed, because I cannot afford video calls with my colleagues.
I'm pissed, because my wife spends good 5 minutes every call asking "can you hear me? how about now?" and repeating herself over and over.
I'm pissed, because I can no longer watch Netflix or listen to YT Music uninterrupted by network outages.
I'm pissed, because my Cinnamon plugins freeze my UI, waiting for network response
But most of all I'm pissed, because I was disconnected from BeatSaber multiplayer server when I scored a Full Combo in Expert "Camellia: Ghost" - right before I got a chance to see my score.
I gave you 2 second chances by factory-resetting you. I admit you got better. And then got back to terrible again.
I can no longer rely on you. It's time to say our goodbies and part our ways.
P.S. as a proof of your unreliability I'm attaching outputs of ping to a LAN IP and pingloss to the same IP (pingloss: https://gitlab.com/-/snippets/...)3 -
It's official. I'm making multiplayer Minesweeper.
There's a Trello board, Discord server, and GitHub repo.
Initial gamemodes will be singleplayer, public (like agar.io) and vs (2+ players, support for teams is planned).
My big idea besides that is to have interesting powerups you can buy or find, adding a component of luck and some exciting new rules to the game.
And I may even put ads on it and try to feed myself.15 -
ArmA 3, a great sandbox that I "wasted" a lot time scripting modding or, if you like to call it that: developing for.
A game so great, the Multiplayer-server-browser stores the amount of players on a server in an 8 bit integer.
Someone complaint a few years ago.
Response: " be happy, it were 4 bits not to long ago"
There were Servers who ran into that problem.
To clarify, that only affected the shown number, not the amount of players, at least not directly.
Who likes to be lonely in a multiplayer game.1 -
Unnamed hacking game - "terminal" graphics
-Multiplayer. Last man standing.
-Like a tower-defence game but technical
You work for a company that has outsourced their technical department to Bykazistan, a country with good internet and bad laws. On one hand, labor is very cheap! There are no pesky laws protecting workers, so you don't need to pay them what they're worth. Phew. However, there are also no laws against cyber crime. But for a start-up like you, the risk is worth the reward!
...which would be great! If you were the only company with that idea. As it turns out, you aren't. All of your competitors also recently outsourced to Bykazistan, and that could be an issue.
You would be afraid, but you are a hardened businessman. You are familiar with the cut-throat nature of the business world and where others see risk, you see opportunity. Let the games begin.
Your mission is to protect your ciritical assets at all costs, eliminate your opponents, and make ciritical financial decisions - all while maintaining your uptime!
Build a botnet and attack your competition to decrease their uptime and disable their attacks. Port scan your opponents to learn more about their network, but beware of honeypots! Initiate devastating social engineering attacks - and train your employees against them! Brute-force their credentials, and strengthen your own.
Make sure to keep your software patched...5 -
Check out this amazing project that won the 2022 Summer CodeDay challenge.
It's a different take on whack-a-mole that's multiplayer using SSH
https://github.com/pranavnt/whack4 -
Recently got back into Blender to get those 3D modeling Skillz. Lemme tell you what those keybindings do NOT fucking stick in memory over long periods of time.
I felt like someone had detached all of my fingers, shuffled their order, and instructed me to type an essay. Not to mention the new UI, which I love for sure, but is unfamiliar to me.
Anyways, I've always wanted to make a multiplayer VR hangout sort of game set in Disney world so that's my unobtainable goal and reason for doing this.
Yay.9 -
Dear fellow developers: Let's talk about the Internet. If you're reading this post, you've probably heard of it and are comfortable using it on a regular basis. You may even develop software that works over the internet, and that's fine and great! But you have to draw the line somewhere, and that line has been pushed farther and farther back as time goes on.
Let's talk about video games. The first game that really got me into FPSes was Team Fortress 2. Back in the day, it had a great community of casual and competitive groups alike, and there were hats! Underneath the hood was a massive number of servers. Some were officially hosted, some were run by independent communities. It had a built-in browser and central index where you could find every publically-available server and connect to it. You could even manually input connection details if that failed. In my opinion, this was a near-perfect combination of optimal user-experience and maximum freedom to run whatever the hell you wanted to. Even today, if Valve decided to stop hosting official servers, the smaller communities could still stay afloat. Fifteen years in the future, after all demand has died off, someone can still recover the server software and play a game with their kids.
Now, contrast that to a game like Overwatch. Also a very pivotal game in the FPS world, and much more modern, but what's the underlying difference in implementation? NO SUPPORT FOR SELF-HOSTED SERVERS. What does that mean when Blizzard decides to stop hosting its central servers? IT DIES. There will be no more multiplayer experience, not now, not ever. You will never be able to fully share this part of your history with future generations.
Another great example is the evolution of voice chat software. While I will agree that Discord revolutionized the market, it took away our freedom to run our own server on our own hardware. I used to run a Mumble server, now it has fallen out of use and I miss it so much.
Over time, client software has become more and more dependent on centrally-hosted services. Not many people will think about how this will impact the future usability of the product, and this will kill our code when it becomes legacy and the company decides to stop supporting it. We will have nothing to give to future generations; nobody will be able to run it in an emulator and fully re-experience it like we can do with older games and software.
This is one of the worst regressions of our time. Think about services like IRC, SMTP, SSH, even HTTP, how you're so easily able to connect to any server running those protocols and how the Internet would change if those were replaced with proprietary software that depended on a central service.
(Relevant talk (16:42): https://youtu.be/_e6BKJPnb5o?t=1002)6 -
I use my PC mainly for gaming, Anime and home stuff.
Pc is a big tower under the desk btw.
Main monitor is a 34", 1440p, 60hz from LG (it's rather old). Second one is a 29", 1080p monitor from Phillips which I also could rotate. I really have no idea what I should use it for and I never really put it on anyway.
I could do more or less professional recording for Twitch or whatever but I'm to lazy and no pro, so I only use it for some multiplayer game sessions.
Questions or ideas how to optimise my setup are welcome.
Cable management is a mess btw. -
In game development feature creep tends to kill games because it's just as much about what's NOT there as what IS there.
Take The Last of Us for example. Would a strategic tower defense segment make sense? No? And if it was a *hugely* popular mechanic at the time of development is there a real chance they would have included such a segment in TLOU? Yes.
Don't just believe me. Go take a look at what happened to the original Fortnite versus the hills-have-eyes inbred offspring that it became all because PUBG and its format were cancerously mega popular at the time.
That's why while developing my game Atom Ranger (now with 100% less multiplayer!), a mix between metro and don't starve, I spent six years *pruning* features. You can click my referral link and get 50% off the opportunity to become an unpaid tester of the pre-prealpha right now, "for hardcore players only!" (Tm)
My game:5 -
"Pokemon Let's Go" review:
I knew it would be a very easy game, made to transition Pokemon Go players to the core series of games, but this game is just poorly thought out. The multiplayer was obviously an afterthought; there is no split-screen. When the other player goes off-screen, they are lost off camera. Player 2 cannot interact with anything: they cannot talk to people, collect items, or initiate battles (They walk right through Pokemon)
The game is too easy by design. You cannot fight wild Pokemon, so you end up having 6 Pokemon by the beginning of the game all at full health (And everything gets XP when you catch something, so most of your Pokemon will be up to level 6-10 by your first battles) and the opposition will only have one level 3-4 Pokemon.
This trend continues throughout the game.
The map is tiny. You could walk the whole thing in an hour. Even Gameboy Pokemon maps were larger.
I knew this going into it, but it only has gen 1, which means pretty much no Pokemon, and they're the ones that I'm bored of. Every shitty game starts with generation 1 pokemon then ever introduces anything else. I'm sick of pidgeys!
Plus the hefty price tag of $60 just makes this game not worth much, despite the hype they tried to give it. That's probably why they were to secretive about the gameplay before launch: they knew it was bad,6 -
Ok, I normally just play an FPS just to get it out of my system.
Just played titanfall 2 multiplayer for the first time, getting matched (And winning against) level; 40's is the best feeling you can imagine!
PS. Ive never sweat this much in my life!2 -
There's this online game I like to play, basically you can play against 2 or 3 other people / robots. It's been free to play for almost a decade, but recently they decided to limit how many games you can play each day, unless you buy membership. It's not much, about 2€ per month, so I bought it to support the devs, they're doing good work and they're not spamming players with ads, so they need to get money for those servers somewhere.
But now I kinda regret it; there used to be a whole lot of casual players online all the time, now casual players reach their daily limit and when I log on in the evening, there are almost exclusively paying members left, giving you absolute shit for the tiniest mistakes.
On a completely unrelated note, what casual / relaxing multiplayer games would you recommend that don't require too much thinking & long-term skills?12 -
wk257 - How did you learn to program?
GTA San Andreas Multiplayer Mod (SAMP), when I was maybe 14. Then some Java in high school. Studied Engineering and the only thing that didn't completely suck was programming (C), so I changed my field to work as a dev.2 -
Today, a video appeared online of a game called StoneHearth, which is currently in open Alpha.
The video is about adding multiplayer functionality to this (originally) singleplayer game.
'Tony' is a hero! Because he initially designed the singleplayer game according to a strict client-server model, adding multiplayer is now a piece of cake. Good thinking there.
The structure of the game even made it harder for developers to hack around it, than just to follow the model. That is awesome. Kudos to Tony!
https://youtube.com/watch/...1 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
My workplace basically follows the ethics and rules of assassins creed brotherhood's multiplayer mode.5
-
Hi, is anyone here playing euro truck simulator 2?
Looking for someone to play the Multiplayer mod with 😊
Preferably a German speaker, since it's my native language 😅2 -
Before I dropped out of college,
We had a pretty big group-project.
We we're tasked creating a multiplayer version of "Labyrinth" in Java, using SE practices.
The problem was, that not all student that took the class were CS students.
So, me group consisted of 4 CS students , including me and 2 med-tech students.
Those two were nearly a dead weight.
They spoke nearly no German and only limited English,
Lied about their programming knowledge(non existent) and gave our profs false expectations about the final product.
I still can't imagine, why the uni thought they needed to take this class.2 -
Why do game studios force social/multiplayer in single player games?
Single player sandbox? How about we make it a multiplayer co-op?
Just fine 1 on 1 brawl? Hey how about you find a team and tag team? No? Too bad fuck you, no points to you for a whole fucking season.
Ugh.15 -
Not Another Gaming Rant!
In gaming, the keyboard and mouse is far superior to a console controller.
So much so it's almost like cheating, gamers are beginning to notice this on the X-Box where traditionally all players in a game would only use a controller.
Now that console players are up against mouse and keyboard players they are out matched and out maneuvered, a great example of this can be seen in live multiplayer Call of Duty games such as Infinite Warfare where the keyboard warrior will spend more time in the air effortlessly jumping from wall to wall gaining an advantage over their opponent.
Multiplayer games should always be evenly matched providing players the ability to compare their level of skill in a competition on a level playing field.14 -
I didn't know why I didn't ever told it:
I did a few multiplayer projects in Unity 4 Engine (beloved old multiplayer) and I wanted to create a custom dedicated server within the Unity engine.
I created a new project and started programming. The clients even connected to the server but I couldn't figure out how to sync the world's because the blocks the world was made of existed in both projects,but had different IDs (didn't knew there were IDs).
After a bit of googling I found out that it isn't possible to sync these projects. Tired of myself giving up I tried a different route and found out that these IDs would sync of you exported them as asset pack. So I did!
And it worked ❤️❤️❤️❤️
So I could have a less power heavy dedicated within the unity engine.
(PS: I knew I just could made a server in C# or so with sockets and what ever, but 12 year old me doesn't knew sockets) -
I was looking for alternatives of MC that are atleast usable, and found a thing called Minetest. This apparently is a Voxel Engine/Scriptable game, where you create games, that consist of mods/modules and other resources.
The cool part of it is, that mods and games etc. get handled by the game itself in a package manager type fashion, so the only thing you as a user have to do is selecting them in the ui, and putting them into your world.
It's this easy because the content is managed by a content database. This engine is built with multiplayer support by default.
Now comes the interesting part: apparently a few devs sat together and made a whole MC clone in this engine, and have called it Mineclone 2. I was testing it recently on a server and have to say, that it doesn't appear to be some low effort clone, but to my surprise is an actual playable and nicely looking game. So far i'm having fun with playing and even modding it.
Since the core is written in C++ and the mods and games content is written in LUA, you can easily writte new stuff for it, and even look at other mods stuff, to find out how to make it compatible or how to do certain things. The licenses usually allows to reuse and redistribute.
If you're looking for something like that, give Minetest + Mineclone2 a spin.6 -
I invite you to participate in private Clash of Code tournament for devRanters @ https://discord.gg/jMp64VH
We await you at Saturday 12/5 10:00 AM Eastern Time 😉🛡⚔7 -
I remember the first device I programmed on it... Ordisavant.
It used to be a classic question-answer machine (with multiplayer !), And ... Basic language!
I was so proud to make music with beeps, or a calculating machine, just for fun.
It was hard to read a program line by line, but it was so cool for me.
I was nearly 6 when my parents bought me this really great toy.
I wonder if anybody know it?2 -
Managers told my fellow droid dev, to use push notifications to have a multiplayer game possible. And he was proud of his solution.4
-
Took a software engineering class at my university. The class was online which is common at my school.
The entirety of the class ends up being the prof. scrolling through a google doc while sharing her screen. No watching her program stuff, no opportunities for us to program in class, nothing. Basically like reading documentation for 3 hours.
The final project? A fucking command line tic tac toe game written in python.
My group asked if we could do a tic tac toe multiplayer web app instead and she denied us with no reason
Complete waste of time1 -
Some gamers: *Gaming sucks now*
Also, those gamers: *Plays only FPS games*
Like dude, there are so many genres with amazing games that you would have a new game to play every day if you wanted. But oh no, I only play COD and Fortnite and because they suck, every other game in existence must also suck.
Stop playing the same damn games then, maybe you will enjoy gaming once more.
Also, I feel like people complain about FPS games because they expect to win every single match, which is impossible. You will meet sweats and tryhards. That's the reality of any multiplayer game.5 -
My latest project is going quite well, I think some of guys might like it! Basically it is a entirely new Fallout game with multiplayer aspects made in Unreal. Now most of you are saying "dude make textures is going to take years!" However I can extract models and textures from Fallout itself, saving time. The next question will be the legal stuff however Zenimax gave me permission as long as I don't restrict access, money or otherwise. If you want to check it out or think you can help go to the sub Reddit and click the discord link!
Reddit.com/r/FalloutMP
Thanks,
Patryk Grzelak1 -
Earlier today I spend 3 hours that included a nap and cleaning the house to try to clear my head and figure out why my Unity multiplayer code wasn't translating properly to local. Turns out a certain function has no problem existing in update in multiplayer but wants to be in fixedupdate in local... Productive day.
-
Hi there, First “rant” here, although it’s more of a question.
I have been working on a side project for some time and it has come to the point where I feel it might be prudent to protect my work with a patent or something similar.
The project in question is a multiplayer browser based game. The code is currently open source, but that can always change.
Given this is software people use rather than a service that developers might build off of, is copyright more appropriate than creative commons?
Based in the US if you can't tell and I'm above the age of majority luckily.
Thanks for any advice!2 -
!dev
fuck call of duty and activision. I finally had time to play with my friends when suddenly I had to download a 56 GB update. Why the fuck does every update have to be big? Then after that monstrous update, if you want to play multiplayer, you still need an additional 22 GB for a multiplayer pack which you already have. This has to be the most clueless company out there. I should have uninstalled this game a long time ago.11 -
At this 5th week of Codenames fun we get bombarded with the most ridiculous clues we have ever seen!3
-
Got the genius idea of multiplayer tic tac toe just before spring break. One week later, back in school and I have multiplayer tic tac toe written in Java. The only way that the school can block it is by blocking the port, but then I'll just change it until there are no more lol
give me suggestions on what to make next, this is fun3 -
In a real-time multiplayer competitive game where you control a vehicle, is it feasible to simulate the whole thing on server side, such that the client only sends controls and receives sensor results? I mean like the client doesn't even know its own precise rotation, just the readings of a gyroscope and an accelerometer which are both susceptible to errors, and deduces the "down" direction from those two and approximate control forces. This would both solve hacking (writing a good robot is just as challenging) and lead to fun results like an attitude indicator going crazy from a gust of wind.14
-
Given a competitive multiplayer simulator game where you can program your own flight computer, what programming model would you like it to support?
- in-game programming with a DSL which can have artificial resource limits to regulate the extent of automation and can maintain the atmosphere of the game in the process of programming
- in-process Webassembly executor which makes artificial resource limits feasible to the extent that people can't just throw image recognition and AI at every problem, but it loses the atmosphere
- API-based unrestricted remote control10 -
So I coded minesweeper and because I thought it would be fun, I also coded a multiplayer mode. Then I uploaded the code to github. Since this was an Assignment, I wanted to download the zipped code and send it to my teacher. Imagine my surprise, when Chrome told me: Failed - Virus detected. Same with Firefox and Edge. Wow. I didn't think my code was that bad🙃. I then tried to download the release executables I uploaded, expecting for them to fail the test too, but nope, the . exe and the . jar work fine. Google also didn't say much about it. I found a github issue, that talked about a similar problem with the zipped source code, but wasn't much help. What is going on? Anyone have an idea?9
-
WCF doesn't like me adding to lists...
I have to make an uno game that supports multiplayer with WCF for school...
I have a player class that has a list of card classes.
I have a function called dealHand, it adds Cards to the hand list...
I also have a callback function for updating my wpf gui...
For whatever reason if when the gui calls dealhand and I try to use myList.add(new Card()) then the updategui function in my wpf client doesn't fire...
But if I take a seperate method called makeHand which returns a list of cards, and just do myList = makeHand() then that works fine...
Never been so baffled/cursed so much at code before... Is there something about Lists that WCF doesn't like? Seriously... was weird...
Hopefully that was somewhat coherent...4 -
Drinking beer. Yes, seriously. I especially remember one Friday afternoon in the late 90s when I was still a trainee at a major Swedish telecom company. I had been working on a test application which gave visual output in the shape of dots teeming around on the screen, each one of which represented a network node. Then my colleagues and I had an afterwork at a nearby bar. After a few pints, when the others went home, I returned to the office and, in an inspired mood, made a few modifications to the test app so that you from each client could control one of the dots with the keyboard, basically turning the app into a multiplayer game. Over time I improved it further with some sprites and the possibility to shoot at each other. We had great fun while performing tests :D
-
I bought a $1 Steam game called Square Brawl some 5 years ago. It's a minimalistic arena battle with forgiving physics, diverse and satisfying weapons and a geometric design based on squares.
It's among my favourite couch multiplayer games, but the programming is shit. The resolution is weird, the launcher is some default config screen that came with the game engine, with a controller it's tricky to avoid picking a second color by accident which spawns a ghost player that is jointly controlled by the AI and the player. Sometimes the game spawns 10 copies of everyone, all of which you control at the same time. Getting stuck inside walls is commonplace.
On an unrelated note, I'm making a minimalistic arena battle with forgiving physics, diverse and satisfying weapons and a geometric design based on squares. It's gonna be FOSS and web-based. I haven't settled on a name yet but I think Tetragon Tussle might be good.6 -
!rant
So the game I've been working since January is showing off a demo at ECGC also known as the East Coast Game Conference in North Carolina :D
http://ecgconf.com/
If anyone is free on the 17th to 19th of April and enjoys games come try it out!
(it's $35 for a pass at least for the standard pass at least)
The game is called Redemption's Guild, which is a multiplayer online VR RPG and our company is called Unlit Games.
Our website: https://unlitgames.com/redemptionsg...
Sadly I won't be there but some people from the company will :D
I've been working hard to make this game, I hope the people that play it enjoy it as much as I loved (and still love) working on it.
Also our animator is giving a talk, so if you enjoy animation and possibly how it was done (i'm not 100% what the talk is about lol) stay for that aswell!2 -
This aint a rant but can you guys recommend me a game to pass time?
Id like to have a
Strategy game
Realistic, but not europa universalis realistic
Fun to play
Around 30min/match or ability to save
Windows is ok
Not neccessarily multiplayer, i travel quite often3 -
Every Friday, we be playing. Custom word collection, challenging topics, teamwork!
Join the party! 😄🎉5 -
Hey Game Developers,
I know this is the worst place to ask this question but still...
Is it possible that a game developer will make an online multiplayer game at a really low budget for me?
If yes then where can I find them?17 -
I wish gamedevs put more focus on the cheating problem in multiplayer games.
When you have to manually ban people in your esports minor qualifier there is something wrong...
I need to find a better game :(
Or start a cheat program company for the easy money but I doubt it's legal.7 -
my old game had this flow every time a client places an object:
Client A creates a new generic object, and attaches texture paths (yep, global paths are allowed), and... lua code as strings to it.
Client A sends the entire object list to the server
Server receives it, replaces it's own object list
Server copies the entire object list and sends it to all clients
Client A and Client B both receive the object list and replace their versions.
All clients see that the object contains some code as strings
They compile and store it, and then run every frame. UNSANDBOXED.
any client could make all other ones execute any code and i was proud of my idea! -
A truly scary multiplayer gothic horror action RPG set in a Victorian world with a Lovecraft inspired story (already got the story written as it so happens) with multiple mutually exclusive but tightly linked story lines. That is to say you can experience only one part of the unfolding story with the player having to communicate and interact with others in the game world to discover the full horror of the world.
The world would not have instances the world would be in a state that players find it in, based on what other players had done.
I have a lot of the game mechanics thought out, but time and money... If only it were limitless...3 -
Say what you will but React JS development is utterly exhausting. Every React project is a totally new stack and there is no consensus in the ecosystem.That is how I feel after having worked on 5 big SPA React JS projects over the course of 5 years.
The structure of these projects was all but similar: most used HOC's, some render props, functions-as-a-child, hooks or rather component lifecycles, some used container-components, some Redux, others sprinkled business logic & state all over, and yet others use a mix of server-side rendering and "hydration"...
I dangerouslySetInnerHTML on LazyExoticComponents, and dared not useEffect on the DO_NOT_TOUCH_OR_YOU_WILL_BE_FIRED root property. Hooks embrace functions, but without sacrificing the practical spirit of React, you see.
I didn't make this up. It's verbatim from the code and the docs.
This is not web development, this is at best a tedious fantasy multiplayer game or at worst, a costly joke.5 -
!rant && load('epilogue');
So I saw my little brother yesterday and... Hell, I don't know. The addiction thing is less a thing that I expected, it's just that he can't find anything else to do than going on minecraft multiplayer servers and play, play, play. Gotta be honest, his life outside high school is pretty boring.
I mean, if I were him with this the few responsibilities, I'd be even worst than him, so how can I blame him?
Still, I had a big discussion with him where I tried to make him see what could go wrong if he fails (in a soft way), and helped him with french and english homeworks (french is our native language but a pain in the ass to learn 😁).
I do believe that saying all this "plz don't ruin your life this early plz" stuff had made him react, I just can't tell how deep and for how long. My main goal was to make sure that he won't feel helpless if he ever struggles for whatever reason.
However, since kids don't get shipped with a README.md, I just hope I did the right thing at the right time, and that he'll actually remember this discussion. But fuuuuck, he's 11 years old 😓😓
Side notes, I asked him about being a developer but it's pretty obvious that it was too early to speak with him about this. Might try again next year or the year after.
Thoughts ? I'll try to answee to you all2 -
!dev
Hey guys, I'm looking for a good pc game to buy (fps, single player and online multiplayer) and I'm considering pre-ordering battlefield 5 since it seems very promising, but it won't be out until 20/11 so if you know any good games please let me know, thanks!12 -
Okay so anyone experienced working with networking or VOIP applications are welcome to try to help me figure out a few questions I have.
1.) How do VOIP applications like Discord and Skype not have to require you to port forward before use?
2.) If I wanted to do stuff with sockets over the internet the user of the application would have to configure a static IP Address. but when Im using Discord, or a multiplayer game, or literally anything that requires connecting to people I dont have to configure a static IP for those applications but I do for mine?!?
3.) Is there any additional information I should learn about whilst trying to make my networking application (File Transferring application) work? or any links/PDF's I should check out?
These are kinda just things I haven't found answers to, and I didn't know where to ask.14 -
Are any of you guys doing mobile game development? I recently started looking into this and decided I want to learn. What frameworks are good for making online multiplayer 2D and 3D games?
If anyone of you have played hide.io, that is the type of game I'd love to make. I remember a couple of years ago LibGDX was the shit, but now I couldn't find it mentioned in any recent articles.2 -
Working with friend and using nodejs websockets and SVG to build online multiplayer lazer screen arcade like games.
The only delay is having to stop every couple of minutes to restate how cool this is. -
A game taking place inside an operating system. Like Tron but needs to have much more solid analogies. User's body as tty process. Some representation of scheduler priority and memory allocation. Forking. Children and zombies. Init.
Some process-ownable token representing file handles.
Network ports as portals through which data may be sent by acquiring a file handle and using it.
/proc, /mem, etc are extreme stretch goals.
Never really started because I couldn't decide how to represent all the different parts so they would all be consistent *and* entertaining
As an extension of the extreme stretch goals, a multiplayer functionality where players can shell into each other's game worlds ("computers") -
Multiplayer cards game.
I designed one cards game and wish to test it with many players without the need to meet face to face.
Playtesting a game near real people is exhausting for me 😵 -
So I have an assignment due in an hour, we need to make a basic game that implements multiplayer using WCF
I have wpf clients that connect to a service, they connect fine but for whatever reason my callback isn't firing to update the gui... the thing is though, it was firing earlier (mind you when it fired off I ended up getting null references)
I fixed the null references (turns out I wasn't serializing stuff that needed serializing) but now my updategui method just doesn't fire, period. zero exceptions are being thrown, zero errors are being given...
At this point I might just rewrite the whole thing until it breaks so I can figure out what broke it... Like trying to debug something with zero errors/exceptions being thrown is hard... -
Online Multiplayer Mafia party game built on Ethereum.
Project Type: Existing open source project
Description: I found that most of the blockchain game projects in this space are using traditional web2 technology for hosting gameplay. So, we decided to create a game that utilizes web3 technologies as much as possible for our project and create services like real-time chat, game rooms, player profiles that can be used by other games. These services are very common among modern online multiplayer games and we need a reliable and scalable alternative that uses a web3 tech stack. So, we have decided to create a game that incorporates all these features.
Blockchain smart contracts development is complete. I need help in backend and frontend development. You don't need to have any experience in Blockchain.
Tech Stack: Express.js + React.js + IPFS + Solidity
Current Team Size: 1
URL: https://github.com/cryptomafias/...
Note: We are eligible for a grant from the protocol labs - the company behind IPFS.8 -
!rant !dev
Anyone here play Polytopia? I just downloaded it today, it's fun but I'm generally crap at multiplayer so you'll probably beat me.
My code is: wydbVH59gUNdomWE -
- Android Games! One idea I have is similar to COD Black Ops Zombie mode for mobile in multiplayer mode. I've already completed some Unity tutorials and pretty much learnt how to build games. Never got down to building one though :(
- Real time graphics rendering and optimization. Think Anti Aliasing, Anisotropic Filtering, Tesselations. -
Multiplayer 3D engine architects:
While building the inital engine of your team's renderer and network systems, what were the most helpful things members of your team could provide?1 -
I want to play some games in my free time, what would be the best option for me ?
choice 1 : ps5 or xbox?
choice 2 : monitor or 4k tv
choice 3 : above choices or simply buy a windows laptop?
context :
1. i have never been a hardcore gamer. i don't dig multiplayer global kinda games like pubg, or other fps. I rather like offline story games like takken or NFS most wanted 2005
2. my current laptop is a macbook. i started development with windows laptop years ago, and at that time i was free enough to complete most wanted 2005 and max payne 1/2 (with cheats) i liked gta vice city / sanandreas as well, but i could not pass its missions and would rather end up roaming around
3. i recently played it takes 2 , some bmx bike racing and some archery game with my friend on his PS5 and damn i liked that crispy super fast and detailed graphical games. might be a good investment for relaxation and weekend time pass
4. i am shifting homes and in need of a personal tv/display as I don't want to share family tv anymore. i don't really watch any cable tv shows apart from news channels and mainly consume ott content (netflix ,prime Hotstar etc) i am wondering if a display could also be mounted on wall and could be able to run otts vis some firestick, jio stick or google cast etc.
5. as i mentioned that i never had a taste for gaming, i wonder if all above would be a bad choice and if i should simply buy a good windows laptop
( whatever that technology is , all i want is to control that screen content with a remote, like we do in tv)
So what's best for me?10 -
About to scrap the multiplayer functions in massmello altogether and work solely on the singleplayer package instead - i had far more done in regard to singleplayer functionality before i had the packages split anyway. >:(
-
A hyperrealistic military/civilian simulator a la ArmA. Simulating continents, accurate sounds etc. with a easy to use editor for scenarios.
Massive Multiplayer Sessions with hundreds of players while maintaining great performance.
And all of this with the best physics engine you have ever seen 😅2 -
The multiplayer function in Construct 2 is a pain to set up, even though the program handles 90% of the multiplayer functionality - how do people build server frameworks on their OWN? yeesh
-
Hey! I published a game like two weeks ago, but still does anyone want to play it? It is a multiplayer fps where you play with an robot made by humans before all of them died. The game is not ready and looks like umm potato. The version is beta 6.8... 🔗 To the game: https://gamejolt.com/games/tytt/...
-
i am so angry, i was trying to play multiplayer on minecraft java, and it won't let me join, its literally been like this for weeks and i'm so angry.
i payed 27 usd and it doesn't even work. like what?
i haven't contacted support yet but i'm about to.
thank you for your time, if you have any advice in the comments, lmk. peace.22 -
Spent my Sunday building a container program for the Minecraft Bedrock dedicated server because I wanted to run it as a Windows service so my partner could play our local multiplayer realm while I am offline.
If you just run the standard executable as a service it risks world corruption on exit and requires a restart when changing whitelist or permission settings.
Pretty happy with how it turned out. -
Gaming! Even though I am not a hardcore gamer, I spend so much time on multiplayer games. Mostly, PVZ Garden Warfare 2.
-
!dev
Just curious, who here plays escapist and wishes it were multiplayer? Or dont starve (well that's multiplayer).1 -
I'm working in a project that seems to be like a Multiplayer Tetris of Little Poo:
- figure out what the heck you have to code, because there is no debugging, the deploy to your devenv takes ages, the documentation does not exist or is unreadable, plus you are new and you are in a different timezone
- once you have your code, slowly pass the reviews of your remote team that will complain for every little extra line you've added for readability, slowly converting your code into a poo-like form, until it is completely shaped as shit
- repeat steps 1-2 until you pass the linter
- the carefully place your shit-shaped-code in the right place of the pile of shit
- wait for someone else to complain (like 'please rebase' 'new lint rule please fix' - oh, did I mention that? lint rules do not match between local, review and deploy?
- repeat from step 1 until you quit your job (which will happen in a few weeks) -
'CTO': We need this application to be desktop, client-server and self-installable(like a multiplayer game. Counter-Strike for example. Only here we are talking about a business application)
Me: (20 min explanation of the complications and limitations of the architecture).
'CTO': Don't worry. We're gonna explain all that on the user manual.
****Later****
'CTO': I got an idea. What if we deploy the client separately. It will be a dumb client. It will contain just views. That way you don't have to code an API.
The guy was thinking that a dumb client is like a remote desktop window where all is happening on the other side.🤦2 -
!IthinkNotRent
Trying to write two player checkers/chess game with PHP
Any ideas about frameworks (maybe js frameworks) that will make my life easier
(No Nodejs plzzz)
Thanks!9 -
Everything is better than learning at the colloquium. I'm just writing the engine to create multiplayer games. It is useful more than the graphic method of... something.
Programming studies are $#(t. -
So, as per usual, I am not sure what I am doing.
I want to make multiplayer games on the web using web sockets.
But of course I want there to be multiple game servers for horizontal scaling (I'm gonna hit it big)
Specifically for either Node.JS or ASP.Net (or both) how could I manage such a thing where there are 2 servers and 2 users. User A is assigned to server A by load balancer, and user B is assigned to server B. But they play in the same game?
Best I know of so far is to connect both game servers to a redis backing. But this seems like a convoluted way to communicate. I would rather have them both route to the game server (Whichever server the game starts on)17 -
!Dev
Fuck people using trace rifles in momentum control. How the hell am I supposed to kill someone who kills me in two rounds and also fires at 1000 rounds per minute. I was trying to get the catalyst aka upgrade for the seasonal weapon which is pretty bad and the upgrade makes it usable but I am getting ripped apart after my first kill because someone can kill me with 2 bullets wherever he shot me.
Yes momentum control is supposed to be a gunfight mode and it comes around rarely but that does not mean a broken weapon can roam around killing anybody in sight before they even know you fired a shot at them from some lane. Shotguns do the same but you need to get close. Shotguns are still a problem but at least you can dodge or counter with a shotgun since your radar tells you someone is nearby and snipers need a headshot. These weapons can fire at your toe and you are dead. Oh the devs knew that such fast firing weapons wil be op and needed their damage and made them use the same ammo as shotguns, sniper and non heavy grenade launchers. However the game mode gives all weapons a damage buff which is enough for trace rifles to be broken. Yes you can use other primaries but what are you gonna do when a auto rifles kills you with two shots to the toe. And since they burn ammo quickly and take more rounds to kill then their counterparts like shotguns which use he same ammo as them they spawn in with 50 in the mag and anybody who is using shotguns snipers or grenade launchers give them ammo and they only need two rounds to kill. Also after I kill 50 PvP opponents I need to kill a few hundred opponents in PVE or PVP to actually apply the upgrade and who you kill does not matter.
Seriously and the second weapon I want to upgrade which is able has tracking but you need to aim down sights after hipfiring the tracking shots
which dl negligible damage so they explode or aim down sights and shoot which deals more damage but I am probably not going to have enough time before some random kills me again.
And this is just the first game. From what I heard it was supposed to be a fun game mode which focused on gunfights with your primary not the infamous laser tag show of Prometheus lens which happened a few years ago but now all trace rifles can do that. Oh and I still need to get 50 kills there for a seasonal challenge so I can get the free version of the premium currency and I can only skip one challenge and I have already skipped one challenge since it requires a dlc K don't own.
Seriously why cant some actual good game come up to challenge this. All the competition seems to be third person shooters. Also most of the guns don't feel good and lore is pretty lacking but lore is not top priority. The only competition is Warframe which is not my style, Titanfall 2 but I get insane pings from here so no multiplayer so after the story nothing to do unless I want to do airtstrafing which is useless since I can't play multiplayer. Granted Titanfall 2 is not a looter shooter but the guns feel good and the movement is too good and Halo 1 - 3 since I heard 4 and 5 are pretty bad and I have only played halo 1. I might complain about jackal snipers in halo 2 but at least they have fixed spawns.
Maybe I am overreacting since it is my first game of momentum control