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Search - "graphics design"
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preface: swearing.
because anger.
So. I'm trying to use Material Design with Material UI. The components and UI look *great*.
It's from google, though, which really pisses me off. but I like what I can do with the UI.
HOWEVER.
I really want a grid system for responsiveness. because obviously. besides, i really hate doing all the responsive shit myself. it sucks and i hate it.
Material Design does not include a grid system. okay, it includes a grid component, but it's not for site layout. it's for making a grid of images. or something.
What it does include is a lot of very lengthy documentation on what you should do, complete with fancy graphics saying "THIS IS HOW YOU MUST DO IT OR YOU'RE DOING IT ALL WRONG" -- but they don't actually support it! you must do it all yourself.
Why oh why would they tell you how you must do things if they don't provide the tools to make it possible? fucking google.
You might decide it's a grand idea to interject at this moment and say: "there are plenty of tools out there that allow you to do this!" And sure, you'd be right. however -- and i think this might just barely might be worth mentioning -- THEY REALLY FUCKING SUCK. Hey, let's look at some of the classes! So clear and semantic! This one was nice and simple: "xs4" -- but wtf does that mean? okay, it apparently means 4 columns as they'd appear on an extra-small layout. How does that work on a large layout? Who knows. Now, how about "c12"? okay, maybe 12 columns? but how does that display on a phone with a layout small enough to only have 4 columns? i don't know! they don't know! nobody knows!
oh oh oh oh. and my particular favorite: "mdc-layout-grid__cell mdc-layout-grid__cell--align-bottom" WHAT. THE. FUCK. I'm not writing a goddamn novel! and that one claims to be from google itself. either they've gone insane or someone's totally lying. either way, fuck them.
SO. TERRIBLENESS ASIDE.
Instead of using Material Design v0.fuckoff that lacks any semblance of a grid layout, I figure I'll try v1.0 alpha that actually has one supported natively. It's new and supports everything I need. There's no way this can't be a good idea.
The problem is, while it's out and basically usable, none of the React component libraries fucking work with it. Redux-Form doesn't work with it either because it doesn't understand nested compound controls, and hacking it to work at least triples the boilerplate. So, instead, I have to use some other person's "hey, it's shitty but it works for me" alpha version of someone else's project that works as a wrapper on top of Redux-Form that makes all of this work. yeah, you totally followed that. Kind of like a second-cousin-twice-removed sort of project adding in the necessary features and support all the way down. and ofc it doesn't quite work. because why would things ever be easy?
like seriously, come on.
What i'm trying to do isn't even that bloody hard.
Do I really have to use bootstrap instead?
fuck that.
then again, fuck this significantly more.
UGH.18 -
more buzzword translations with a story (because the last one was pretty well liked):
"machine learning" -> an actual, smart thing, but you generally don't need any knowledge to use it as they're all libraries now
"a bitcoin" -> literally just a fucking number that everyone has
"powerful" -> it's umm… almost working (seriously i hate this word, it really has a meaning of null)
"hacking" -> watching a friend type in their facebook password with a black hoodie on, of course (courtesy of @GeaRSiX)
"cloud-based service" -> we have an extra commodore 64 and you can use it over the internet for an ever-increasing monthly fee
"analysis" -> two options: "it's not working" or "its close enough"
"stress-free workplace" -> working from home without pants
now for a short story:
a few days ago in code.org "apscp" class, we learnt about how to do "top down design" (of course, whatever works before for you was not in option in solving problems). we had to design a game, as the first "step" of "top down design," we had to identify three things we needed to do to make a game.
they were:
1. characters
2. "graphics"
3. "ai"
graphics is literally a png, but what the fuck do you expect for ai?
we have a game right? oh wait! its getting boring. let's just sprinkle some fucking artificial intelligence on it like i put salt on french fries.
this is complete bullshit.
also, one of my most hated commercials:
https://youtu.be/J1ljxY5nY7w
"iot data and ai from the cloud"
yeah please shut the fuck up
🖕fucking buzzwords6 -
Client wants to use a specific font.
Client can't find the font.
Google can't find the font.
We Are Doomed1 -
Today on forgotten games – Ballance.
The game is absolutely outstanding. Graphics is absolutely amazing even though the game was developed in 2004. The sound effects are perfect, I can literally feel the wooden ball rolling on steel rails. The background music is also amazing, we're talking Alexander Brandon level here.
The game is about rolling the ball through the levels trying not to fall off. There are three balls: the stone one, the wooden one and the paper one, different in weight, velocity and momentum.
I admire the clever level design. It uses in-game map features in multi-purpose way, for example some levels use ball transformers (the things that transform the ball from one kind to another) as a trap for your ball to lose momentum. It even seems like that levels were designed by some crazy modders for advanced players, but they weren't, and traveling through them feels like you're a pro gamer playing custom levels.
Even though levels seem simple at first glance, they allow non-linear gameplay and different gaming styles.
The gameplay itself is pure meditation. But even though the concept seem straightforward – just follow the level and don't fall – it's not. You have to use all three ball types: there are air vents to fly above upon, which only paper ball can do, there are obstacles to push, which only stone ball can do, and so on.
For additional sonic satisfaction the levels even feature some metal domes that serve no purpose but to be bumped into just for making amazing gong sound.
I like it that when you get cocky and think like that's easy, I got this, the game quickly puts you into place. It basically says nigga you ain't shit, you got nothing on me.
Overall it's basically a mesmerizing travel through cleverly designed levels surrounded by relaxing music and outstanding graphics.
Definitely a must-have for mechanical keyboard gamers, it's a pure satisfaction playing this game with a great level of precision and control mechanical keyboard allows.
Search for "ballance widescreen fix" for modern displays support.10 -
*senior designer*
Last year I had a meeting with the newly hired Senior Graphics Designer.
She was presenting the new design of the company's website with all the features she wants.
After a few minutes, I asked her, did you design it as a responsive website?
"What is that?" She said. I said that the website should display or have atleast a design for mobile view and desktop view.
And she replied, "is that a requirement?"
Talks to myself: how the hell we hire designers like this?
PS, she earns 4x my salary5 -
Job posts that look for experience in everything! Experience in large scale enterprise kubernetes bullshit! What the fuck is kubernetes, a Greek god?? 4 plus years experience in aws! 5 years experience in cloud infrastructure scaling! 5 years experience in working with stakeholders and collaborating UX design! 5 years experience in React Native! 5 years experience in noSQL! 5 years experience in firebase! 5 years experience in graphics design! 5 years experience in node CSS! And every javascript known to mankind! I would love to meet this legendary developer that every company seems to want! Sick of these ads that ask for god level experience in every development role or tech. It’s like they’re hiring one developer to write their entire system from scratch which would obviously require godly expertise in front back and every fucking end there is to fucking build10
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! rant
Create graphics and web pages that jam! This it! All one needs to be a successful front end developer. :D4 -
First year: intro to programming, basic data structures and algos, parallel programming, databases and a project to finish it. Homework should be kept track of via some version control. Should also be some calculus and linear algebra.
Second year:
Introduce more complex subjects such as programming paradigms, compilers and language theory, low level programming + logic design + basic processor design, logic for system verification, statistics and graph theory. Should also be a project with a company.
Year three:
Advanced algos, datastructures and algorithm analysis. Intro to Computer and data security. Optional courses in graphics programming, machine learning, compilers and automata, embedded systems etc. ends with a big project that goes in depth into a CS subject, not a regular software project in java basically.4 -
The fact that I have to convert a 90s-ish design into a WordPress theme despite the boss trying to convince our client that WP's shit and we should do it in something else doesn't tilt me as much as it should.
But what DOES tilt me and piss me off is the fact that the shitheads told us to 'make the design better', and so I tried; I made one of their graphics responsive by only designing it with CSS (and for once, I even made it work right) because they wanted a mobile-friendly version but failed to supply a mobile-version PSD so I had to improvise and they had the balls to tell my boss that they're 'disappointed that we failed to follow the guidelines'.
Did you bitchsicles even bother to hire a proper fucking designer who would know how to fucking design a PSD to convert into HTML? There's no fucking grid, the design's all over the fucking place like your mother after a Viagra-fueled Friday night bukakke party at an old home and the colors are an eyesore like your own fucking selves if you ever bothered looking in the fucking mirror. Fuck you all to hell.1 -
Fuck this day!
Like really fuck it!
I have one of the most terrible crunch-time i ever experienced.
I’v been working 12+ hours every day with an ever-changing project timeline.
It started simple, we made a timeline, it was risky even then but it was realistic, we started working immideatly, everything looked good then a few days in BOOM! Actually our project management completely forgot client B’s projects soo we need to do that too with the same fucking deadline!!! (About 10x more work in waay less time)
Then this morning i got an email from the graphics team that we need to document our design process RIGHT FUCKING NOW! Because management wants documentations, in the middle of a fucking crunch-time.
Today it almost got physical with my project manager, i told him that he is not a programmer, i dont fucking care about his shit, just fuck off and let me work because we won’t be ready based on his unrealistic bs.
I feel like completely fucked over, like we were told 2 days before deadline that the whole company and people’s jobs depends on us now because if we wont finish this clients won’t pay.
WE ARE TWO PROGRAMMERS for studio of 10-12 people!!!
Soo i’w been thinking about getting the fuck out of here ASAP, i got an offer from a pretty big international gamedev company just what i needed, i already did their test before all of this, i passed A+.
We scheduled a skype interview for today. I had completely no time to prepare or chill off, just got out of the office, got into a starbucks and i’m interviewing. No time to even check my mic or internet, the call was so shit i could not hear anything, they neither because the plaza was loud af. Meanwhile im nervous about work, about the interview, about can they hear me at all because of the noise. I fucked it up. BIG time! I was so done i could not reverse a fucking string in c++ or explain what is a signed int!!!
Needless to say they said no.
Need time to think about it or realize what happened? Nice dreams. Back to the office and continue working.
I can’t do this anymore. My girlfriend came for me and took me home at 10pm but all i could do was stare at the floor on the subway. I don’t want people to lose their jobs but i just phisically can’t do this anymore.
Meanwhile any time i talk to my project manager about being tired he says like “hshshsbsb i have 60 hours in the last 4 days i got the worst part, i would be grateful in your place..” like fuck off dude, i dont give fuck about how you feel about this. This is not okay for me, you did this to the project, your fucking job is to manage it! I have one day off before going back to this, i have completely no idea what to do now...
[ps: this is not Nemesys. They did not let me work on my own stuff because i would be a competitor, so i left.]5 -
So im a programming student at university, tasked with a small group project to make a simple 3d platformer in ue4.
End up with 3 games design students where I'm doing all of the technical stuff while they do sound, graphics and design.
So I make a simpe all purpose ai that can do everything they need and hand it over. The next day I get a call saying it doesn't work. Takes me an hour to realise they don't have a navmesh. Now, that wasn't too unreasonable mistake as they didn't know what one was but a few hours later they call me again saying it doesn't deal any damage.
I'm going through the blueprints and can't find out what isn't working until an idea pops into my head.
Me "Click the damage variable for me"
Them "What's a variable?"
Me "That thing on the bottom left that says damage. Then the world value should pop up on the right with a number, tell me that number."
Them "0"
So apparently they fucked with the variable and set damage dealt to 0. Dunno why, they didn't even know what it was nor what it did.
This is my life at the moment. I hope a real job ain't this bad :(1 -
4 years ago I made a personal goal/plan to be a full stack developer. Meaning a good understanding of any development between os level code and web/front end user experience.
Over the years this term 'full stack' has been abused greatly and now basically means 'a javascript developer that generally knows what they are talking about'.
So now, devRant collective I ask you. What do you call a developer with good skills in:
- os level code (c, c++ and os apis)
- database level tech (advanced querying and db aglo/modeling)
- software architecture
- application level (workflow and business logic)
- transport level (protocol design and usage)
- front end tech (graphics programming and event driven paradigm)
- user experience14 -
This is a guide for technology noobies who wants to buy a laptop but have no idea what the SPECS are meaning.
1. Brand
If you like Apple, and love their !sleek design, go to the nearest Apple store and tell them "I want to buy one. Recommendations?"
If you don't like Apple, well, buy anything that fits you. Read more below.
2. Size
There are 11~15 inches, weight is 850g ~ 2+kg. Very many options. Buy whatever you like.
//Fun part coming
3. CPU
This is the power of the brain.
For example,
Pentium is Elementary Schoolers
i3 is Middle Schoolers
i5 is High Schoolers
i7 is University People
Dual-core is 2 people
Quad-core is 4 people
Quiz! What is i5 Dual-core?
A) 2 High Schoolers.
Easy peasy, right?
Now if you have a smartphone and ONLY use Messaging, Phone, and Whatsapp (lol), you can buy Pentium laptops.
If not, I recommend at least i3
Also, there are numbers behind those CPU, like i3-6100
6 means 6th generaton.
If the numbers are bigger, it is the most recent generation.
Think of 6xxx as Stone age people
7xxx as Bronze age people
8xxx as Iron age people
and so one.
4. RAM
This is the size of the desk.
There are 4GB, 8GB, 16GB, 32GB, and so one.
Think of 4GB as small desk to only put one book on it.
8GB as a desk to put a laptop with a keyboard and a mouse.
16GB as a normal sized desk to put some books, laptop, and food.
32GB as a boss sized desk.
And so one.
When you do multitasking, and the desk is too small...
You don't feel comfortable right?
It is good when there are spacious space.
Same with RAM.
But when the desk becomes larger, it gets expensive, so buy the one with the affordable price.
If you watch some YouTube videos in Chrome and do some document words with Office, buy at least 8GB. 16GB is recommended.
5. HDD/SSD
You take out the stuffs such as books and laptop from the basket (HDD/SSD), and put in your desk (RAM).
There are two kinds of baskets.
The super big ones, but because it is so big, it is bulky and hard to get stuffs out of the basket. But it is cheap. (HDD)
There are a bit smaller ones but expensive compared to the HDD, it is called SSD. This basket is right next to you, and it is super easy to get stuffs out of this basket. The opening time is faster as well.
SSDs were expensive, but as times go, it gets bigger as well, and cheaper. So most laptops are SSD these days.
There are 128GB, 256GB, 512GB, and 1024GB(=1TB), and so one. You can buy what you want. Recommend 256GB for normal use.
Game guy? At least 512GB.
6. Graphics
It is the eyesight.
Most computers doesn't have dedicated graphics card, it comes with the CPU. Intel CPUs has CPU + graphics, but the graphics powered by Intel isn't that good.
But NVIDIA graphics cards are great. Recommended for gamers. But it is a bit more expensive.
So TL;DR
Buying a laptop is
- Pick the person and the person's clothes (brand and design)
- Pick the space for the person to stay (RAM, SSD/HDD)
- Pick how smart they are (CPU)
- Pick how many (Core)
- Pick the generation (6xxx, 7xxx ....)
- Pick their eyesight (graphics)
And that's pretty much it.
Super easy to buy a laptop right?
If you have suggestions or questions, make sure to leave a comment, upvote this rant, and share to your friends!2 -
This year I could join the "Game Graphics" for my elective classes. After seeing that we are split almost exactly in half (graphics design and programmers) our tutor (graphic with 20+ exp in the field, worked on few Call of Duty titles and more) decided that instead of forcing everyone to draw something, we will be making games in groups.
So me, and my friend were grouped with two girls from graphic. I have to say, working close with them was an eyes-opening experience. They don't think like me, they don't see like me and they interpret everything different.
Anyway, as most experienced Unity dev (... Yeaaaah, one game self made and published) I was chosen to get rest of the programmers up to speed. Luckily no one objected and they did what I wanted them to do, so it wasn't bad.
Today was supposedly the last day to present finished prototype. After three weeks staying up till 1 am, working on this project, two other, and nornal job, it was supposed to end. But, no one was really ready. So tutor decided that we will only do this project, an 2D platformer, instead of two, this and 3D game.
While walking around and checking the progress he stayed with us at least two times, watching what we were doing. Since last two weeks were really hectic, we were finishing up animations, adding some polish and such. When he came to us for the second time, he played our prototype. He's a bit older guy, somewhere around his 60, and one could see he wasn't prepared for hard gameplay I presented him with my first level design ever.
He told us his feedback, about how hard it is and not really intuitive, but in the end, he was satisfied. We have made really great progress and brought him something he could play and finish. Which was more than most of other groups had at today. And, as a cherry on the top, he complimented me as a group chief. I don't remember the last time someone complimented my work. The feeling was... Incredible. Touching even.
So, yeah. My hard work wasn't in vain, even though we now have time till the end of the semester. Everyone in my team has given their all and now we can rest for a bit, while others are catching up. Right now I only have to polish some mechanics, rework a bit of level design and add tutorial, while girls from graphic design will be working on better background and sprites.
All in all, it was a pretty good day.6 -
Any other IT company is like:
* Task -> Designer -> Markup coder -> Backend -> Finish
Our IT company:
Act I: "Art of setting up contact with idiots".
------
Items:
*Cave scripts (aka "typical task")
Designer: -- "DAFUQ?"
Customer: *gives another interpretation*
Designer: -- "Erm... really? White text on white background?"
Customer: -- "Make a decision by yourself. I was expecting much more independence from you. You are an expert after all."
Designer: -- "Well. I'm making decision by myself. The text will be placed *here* and will be gray-colored, because *bla-bla-bla*"
Customer: -- "I disagree."
Designer: *1 hour of silence later* -- "Well...k."
Act II: "Design meets ar(u)tist"
----
Items:
*Something, that was drawn by dumb kid while smashing his own head against desk. (PSD layout)
* Salt (to pour it on open wounds)
Designer: -- "I'm seeing this task *this way*"
Markup: -- "And how do u think i should get this done? Have you even seen what you made?? This is bullshit!"
Designer: -- "It's not bullshit! It's a sci-fi themed layout!"
Markup: -- "With gameplay elements and graphics from Alien Shooter??"
Designer: -- "Well, I don't care." *brings new edits and changes*
Markup: -- "????"
Designer: *smug face* -- "!!!"
Act III (7 days later, 9 hours till deadline): "Short story about boy, who was trying to hang himself, but instead fell out from window."
----
Items:
*Markup, smelling like it went through hell and back (x1)
* Markup coder with fried butt (x1)
Backend: -- "What. Is. THAT?"
Markup: -- "It's a work we should complete in 9 hours."
Backend: -- "WE?? I know u mean me, but that's a nightmare. What the f*ck were you doing all this time?"
Markup: -- "Well..." *finds out that he was only watching films and sleeping* "I was making this thing up..."
Backend: -- "You mean "f*cking" *this* thing "up"?"
Markup: -- "Not without it"
(*3 hours of edits and changes of color from white to white later*)
Backend: -- "Well, let's do this."
*Picks PHP and tries to bundle it up with MongoDB. After some time tries to rewrite everything to JS and starts shouting something like "F***CK" and looking for window to walk through. Figures out that he is on first floor. And that he is too lazy to go upstairs*
Act IV (3 days after deadline): "Pain and misery":
-----
Items:
*Something covered with insul(t)ating tape. (Final product)
Customer: -- "Really?"
Team: -- "Kinda."
Customer: -- "Well, thanks for your work anyway. It feels like it's going to disassemble right in my hands but it just works. Oh, also, you didnt made this in time, so your payment will be over9000 times lower. That's all"
Backend, on fluids: -- "Well...yeah..."
Markup: -- "Don't look at me like that. I really was doing my job."
Designer, with twitching eye: -- "Huh, I see. You worked so hard that we have nothing to eat now. Thanks for that."
Backend: ...1 -
!rant, need advice
I have no idea where to start with freelancing.
My girlfriend's been wanting to get some stuff but due to some issues hasn't been able to and has been extremely hesitant about bringing the topic up.
So to surprise her, I decided it'd be nice if I could freelance on the side and rake up some money so she can get the things she wants and I can spoil her (she's been through things and honestly deserves it).
So if you guys have any suggestions on where to start freelancing, that'd be great. I can do graphics and web design and just set up an anonymous Fiverr account but never had any luck with it.6 -
For me it was not do much a choice.
I started out using basic and simple text display (graphics existed but was quite difficult).
For a long time I was the sole or part of a pair of devs so specializing was not possible and once we grew to such a size I already was quite proficient in all areas from hardware to customer support and education.
But from that time onto today I have gravitated towards a more backend role mainly because I lack a good sense or visual design.
I know it something looks good, but doing it my self results in more boring or plain designs where more thought goes into UX than nice looking design.
That said, if we do web applications I can still keep up since it usually is more ux heavy ;)
But when it comes to adding background images, nice color sets and such I gladly defer that to colleagues with a better design sense. -
When you go to apply to a web design company and they have this exact bootstrap layout http://adventurega.me/bootstrap/
A company that designs websites can't make itself one?!?2 -
Been thinking about game design for a while now. I have been thinking about how the game can affect the player emotionally. I pay attention to off comments people make in game forums. I didn't fully realize the impact of some NPCs until someone pointed it out.
For instance, in Skryim a character would say something like "Your parents should be very proud of you. I am too." People have expressed how profoundly this impacted them. So I put this in my notes of "things to include" in any given game. I also saw a meme where there are people where their only positive interaction with the world could be a video game. I don't know what kind of dark existence that would be so it makes it hard for me to relate. Which is probably why I didn't understand the impact of such a statement. I realized that regardless of the medium, you will have an impact on someone.
I have also been thinking about how people get older they become more of a casual player. But as a casual myself I want to a more detailed system of interaction with the game. Despite the shitty graphics (all text map), the "Mines of Moria" is one of my all time favorite games. It is based upon the Rogue I think. I remember being able to do almost anything that made logical sense with anything. For instance, you could dip arrows in any potion. The affect was not always significant, but you could to that. I want to recreate that in my games. I am going to start with shitty graphics and build a system of interaction that is more detailed than any RPG I have played. Maybe a lot of players will gloss over this, but for those that want that it will be there. I think the biggest issue is often the types of exploits this would allow. So I guess I will have to get good at simulating the player interactions to test things out. I am always a bit frustrated with games that have mages, but all their spells are wrote. I feel like skill trees for all types of play should be expansive and exclusionary. That way a new play through doesn't end up with the same god character every time.
I have been watching One Piece. I now want piracy and ships in my game. Including ship battles with a working crew. It seems like this could make an RPG a lot of fun. Who doesn't want mages casting fireballs at opposing ships?9 -
Like age 8?
As a kid I really liked flash games and animations and wanted to get into it. I couldn't do flash, it looked too complicated but I found a little software by the name od KoolMoves that was just a simpler flash animation tool.
I did a bunch of shitty stick figure animations in it (hello to everyone from stick figure death theatre) but eventually I realized that I can make it do things (interactive menus, choose your story kinda things, move the player around, shoot...!)
I fell in love with AS1 and later AS2.0 and made bunch of demos and proof of concepts for systems and games. Most are lost to time and datarot by now)
Age 12
Eventually I found out I can make the entire Windows machine do what I want using first Batch files and later Visual Basic script (made a skype bot!) At this point I was also really into graphics and logo/web design
Age 15 - 20 or so
Then it was pretty natural to move to actual Visual Basic, then C# and finally I to C++. And I had the C family in my heart forever. I managed to get a but into 3D graphics too and got a part-time in archviz
Even by this point I never believed I could be a programmer as a profession. I thought of it just as something I love, but have no chance getting into compared to some of the names out there. I half expected to be either doing graphics (cause I found it simple at the time) or some shitty random job in an office.
20+
Finally I decided to go to uni and study software development, see if I can touch the future I always dreamed of! And... Well... I found out more than 80% of the people there never touch a language up until now and most people are just as retarded as I thought..
For a while I also worked as a game designer (still not being comfortable calling myself a programmer, so I chose a non programming position) but I ended up going into the code and improving and fixing game designer tools (it was unity and C#)
After seeing actual programmers at work in a company, and talking to a bunch of them I realized I already have everything I need to do this seriously and with that experience out of the way I breezed through uni, learned to love Linux and landed a proper job :)
I kinda hope my experience with long lasting self doubt will be useful for someone -
I've had enough. I can't handle those bad designs layouts anymore. It is getting on my nerves to receive designs from "professionals" that don't think about responsive layouts, correct alignments, grid, vector shapes, use 6 different font families, and have graphics placed in the most wrong places.
Oh, and let's not forget that such design should be coded in 15h. Sure dear client. Keep dreaming, idiot. -
So I've received a link to Figma for the new mobile app from our designer. It looks great and all but...
Each fucking piece of text is styled independently. Half of the cards in the layout are simple rounded rectangles, the other half are some components with a gradient. Icons are a mix of vector graphics and line elements. Even buttons aren't components. Consistence anyone? Please?
And now comes the best part. How am I even supposed to reach half of the screens? There are four variants of a screen with very similar functionality, but only a single button in the main screen which would at least remotely correspond to one of them. The guy who invented the wirescreens just kept adding things which would be nice to have in the final app, without revising it and making clear use case flows out of it?
After a few days of implementing this clusterfuck of a design, I have finally settled on a consistent set of font and element themes. Just please use components in Figma. You are paid to work in this tool which can make it super easy for the developer AND for you as well to make the design come to life, so why don't you learn to use it?
At least the designer is a nice guy, but god, could he learn to use his single tool?3 -
Some interesting keyboard shortcuts that are lesser-known but can be quite useful:
1.Windows Key + . (Period): In Windows 10 and later versions, this shortcut opens the emoji panel, allowing you to quickly insert emojis into your text.
2.Ctrl + Shift + T: This shortcut reopens the last closed tab in most web browsers (Chrome, Firefox, Edge). It's handy if you accidentally close a tab and want to retrieve it quickly.
3.Ctrl + Backtick (`): In some text editors and IDEs (like Visual Studio Code), this shortcut toggles the integrated terminal window, allowing you to quickly switch between editing and running commands.
4.Ctrl + Shift + Esc: This directly opens the Task Manager in Windows, skipping the intermediary step of opening Ctrl + Alt + Delete and selecting Task Manager.
5.Alt + Drag: In many graphics and design applications (like Photoshop), holding down the Alt key while dragging an object duplicates it. This can save time compared to copying and pasting.
6.Ctrl + Alt + D: This shortcut shows the desktop on Windows, minimizing all open windows to quickly access icons and shortcuts on your desktop.
7.Ctrl + Shift + N: In most web browsers, this shortcut opens a new incognito or private browsing window, useful for browsing without saving history or cookies.
8.Alt + Enter: In Excel, this shortcut opens the Format Cells dialog box for the selected cell or range, allowing quick formatting changes without navigating through menus.
9.Shift + F10: This shortcut performs a right-click action on the selected item or text, useful when you can't or don't want to use the mouse.
10.Ctrl + Shift + V: In many applications, including Google Chrome and Microsoft Word, this shortcut pastes text without formatting (paste as plain text). It's useful when copying text from websites or other documents.
++ if you like this6 -
Looking for potential clients on Upwork is like finding a holy grail these days.
Cheap clients with laughable budgets and high expectations on the right.
"Devs" and "Designers" with questionable skills who will work for the lowest rate possible on the left.
And don't forget the ever growing service fees and absurd measures like turning your profile private if you don't make any income in 30 days. Suuure, that's totally going to help anyone who isn't willing to work with low rates.
I am getting done with Upwork. Back on Elance I managed to get a couple of really good clients for long term projects and good commissions. Here it's impossible, even with lower rates.
You're competing against people whose portfolio involves changing a few colors for a envato template or logos made of stock graphics, and they are still more likely to be hired over you because they are willing to work on a t-shirt design for $4!
Networking is where is at. Getting contacts, talking to people, force yourself to introduce to companies as a potential asset.
That's how you get the good projects, right?
... Right, folks?1 -
Do u think game design is really a field one can study?
No offence, it just seems to me like a pseudo science.
I know there are some kinds of study programmes and stuff.
I just think it is way better for people to be experienced in coding, do graphics as a hobby and study psychology (or something related) instead.18 -
I watched a few reviews for the new nvidia RTX 4070 Ti graphics card. One question on my mind is: why is it so huge?
⏺️4090 is huge -> ok I get it, 450W power is a lot of W
⏺️4080 is huge -> ok I guess, 320 W of power is a still a lot of W; although it should be considerably smaller than 4090 (but it is not? why)
⏺️4070 Ti is huge -> 3 slots size for this graphics card? What the actual hell? This card is rated just 285 W. It makes no sense
I do not get it. The only explanation I can find is that the manufacturer got so lazy they cannot be bothered to design 3 different cooling systems, so they reuse the same cooling system on all graphics cards. RIP4 -
Design in Motion: Real-Time Rendering's Impact on Architecture
Architecture, a discipline that once relied heavily on blueprints, models, and lengthy render times, has undergone a revolutionary transformation in recent years. The advent of real-time rendering technology has fundamentally altered the way architects visualize, present, and interact with their designs. This paradigm shift has not only enhanced the creative process but has also empowered architects to make more informed decisions and create immersive experiences for clients and stakeholders.
Real-time rendering, a technological marvel that harnesses the power of high-performance graphics hardware and advanced software algorithms, allows architects to generate photorealistic visualizations of their designs in a matter of milliseconds. Gone are the days of waiting hours or even days for a single rendering to complete. This acceleration in rendering time has not only expedited the design process but has also encouraged architects to explore multiple design iterations rapidly.
One of the most significant impacts of real-time rendering on architecture is the ability to visualize a design in various lighting conditions and environmental settings. Architects can now instantly switch between daytime and nighttime lighting scenarios, experiment with different materials, and observe how their designs respond to different seasons or weather conditions. This level of dynamic visualization offers insights into how a building's appearance and functionality evolve throughout the day, contributing to more holistic and thoughtful design solutions.
Moreover, real-time rendering has transformed client presentations. Architectural concepts can now be communicated with unprecedented clarity and realism. Clients can virtually walk through spaces, observing intricate details, exploring different angles, and even experiencing the play of light and shadow in real-time. This immersive experience fosters a deeper understanding of the design intent, enabling clients to provide more targeted feedback and make informed decisions.
The impact of real-time rendering on collaboration within architectural teams cannot be overstated. Traditionally, architects and designers would need to wait for a rendering to complete before discussing design changes or improvements. With real-time rendering, team members can make adjustments on the fly, observing the immediate effects of their decisions. This seamless collaboration not only enhances efficiency but also encourages interdisciplinary collaboration as architects, engineers, and other stakeholders can work together in real-time to refine designs.
The integration of virtual reality (VR) and augmented reality (AR) into the architectural workflow is another transformative aspect of real-time rendering. Architects can now create VR environments that allow clients to step inside their designs and explore every nook and cranny. This not only enhances client engagement but also enables architects to identify potential design flaws or spatial issues that might not be apparent in 2D drawings. AR, on the other hand, overlays digital information onto the physical world, facilitating on-site decision-making and construction supervision.
Real-time rendering's impact extends beyond the design phase. It has proven to be a valuable tool for public engagement and community involvement in architectural projects. By creating virtual walkthroughs of proposed structures, architects can offer the public an opportunity to experience the design before construction begins. This transparency fosters a sense of ownership and allows for constructive feedback, contributing to the development of designs that resonate with the community's needs and aspirations.
The environmental implications of real-time rendering are also noteworthy. The ability to visualize designs in various environmental contexts contributes to more sustainable architecture. Architects can assess how natural light interacts with interior spaces, optimizing energy efficiency and reducing the need for artificial lighting during the day.
In conclusion, real-time rendering has ushered in a new era of architectural design, propelling the industry into a realm of dynamic visualization, immersive experiences, and enhanced collaboration. The ability to witness designs in motion, explore different lighting conditions, and interact with virtual environments has redefined how architects approach their craft. From facilitating client presentations to fostering sustainable design solutions, real-time rendering's impact on architecture is profound and multifaceted. As the technology continues to evolve, architects have an unprecedented opportunity to push the boundaries of creativity, efficiency, and sustainability in the built environment. -
Sophomore year starting soon so I'm looking for new project (s) to complete in parallel with the studies.
Some are more design-y and some more backend-y but I recently started getting better at designing so :)
1) Learn some fragment shader stuff. I've always been messing around with graphics and have a game on steam, so I think that's a good idea to be paired with signal processing.
2) Reactive web services. Preferably with spring-boot or vert.x but
3) I would also like to dive into golang (and make some reactive thing with it)
4) WebAssembly seems nice... But I got some concerns
5) exercise making wireframes -> CSS (with some js)
6) I've never really done any real backed work with nodejs, except serving and aot compiling js, or doing gulp tasks
7) Implementing a whole project, or a fraction of it as serverless on aws
* I'm definitely going to use a couple very simple services to make a docker swarm with load balancing, etc, just because I know how everything works but got no practical knowledge
8) Design an esports jersey for the university department I'm in (shouldn't take long)
So what do you guys think? Recommendations are welcome :)
P.S. last year in review:
> A webapp running on a raspberry pi powering a reflex testing game on gpio (java/spring-boot , codename: buttonmasher)
> small Elastic search cluster to monitor some random university servers through kibana dashboards
> laser tracking on wall of *any* colour and variable light conditions via a webcam (opencv) , controlling the mouse pointer, whether you run it against a projector or any wall
> jstrain.herokuapp.com => a small JavaScript powered tool with a DSL to help you train more efficiently without a coach
> Various random Photoshop stuff -
Choosing the Right Boxes of Cereals is Paramount for your Business Success!
There are thousands of different cereals to choose from when it comes to making your own cereal boxes. If you're the type of person who enjoys eating cereals like cereal bars for breakfast, you will want to start your cereal packaging design process as soon as possible. Many people enjoy cereal bars for breakfast or snack foods, but for people who prefer whole cereals for their morning meal, it's important to make your cereal box unique and interesting.
When you're cereal box design is unique and interesting, consumers will notice your attention to detail and know that you care about the quality of your products. Here are five different kinds of designs that are fun to look at and show a little creativity when it comes to making your own cereal boxes.
Customized Cereal Boxes If you're interested in creating unique cereal boxes, the first step to making your own is to choose which design type you'd like to use. Corn cereal boxes with different images on them are some of the most popular designs on the market today.
Making your Own Cereal Box isn’t Difficult
To really get the idea across, consider having a cereal image on one side of the box and a common face on the other. This is the best option for making customized cereal boxes because it uses your most prominent feature to get attention.
Fun Boxes and Bags With cereals being so popular these days, companies have jumped on the bandwagon to create fun cereal packaging for kids. In fact, cereal bags and boxes have become some of the most popular gifts for children. There are fun ways to personalize the bags and boxes to make them even more special.
There are cute characters for babies and colorful ones for older children. Personalizing your cereal boxes with a child's name, a favorite character, or a cartoon character is a great way to encourage children to eat their cereals on a daily basis.
High-quality Boxes of Cereals The highest quality boxes of cereal available are from across the world. Cereal boxes are usually made of rice paper, a thick but flexible material. They're covered in cellophane to prevent moisture from leaking out and are sealed using a special chemical coating. It's no surprise that rice paper boxes are some of the most expensive cereal brands available on the market.
Printing Your Own Labels Most kitchen stores will sell generic printing labels that are used for almost every product. Why not add some personal touches to your own labels? You can purchase blank labels in any printing shop and print your own graphics or text.
Or you can also purchase pre-printed custom labels that come with everything you need to be printed on them. Either way, custom printed boxes, and packaging boxes are an excellent idea for any business.
Custom Cereal Packaging Is Trendy!
Customized packaging When it comes to making custom boxes of cereal, there are so many different types of customization options available to you. Cereal boxes can be customized with your company logo or company slogan or even just a photo of your company headquarters. You can have custom boxes printed with many different types of material. Glass, metal, leather, and even paper are all popular options for customization.
With custom cereal boxes, you can choose the size, shape, and color of the box that you want. You can have it personalized with your own company name, telephone number and even have a short message printed on the box.
There are so many different design options to choose from. Depending on your budget and the time frame for your order, you may want to order your boxes from a custom box manufacturer like Packaging Bee to get a more economical quote and fast turnaround.
Conclusion
All of these options will depend on how quickly you need your products for your business, how much are your costs, and what type of boxes you are using for your packaging. Cereal packaging is an essential aspect of any business, and custom boxes of cereal are a great way to make your products stand out from the competition.
Cereal packaging can help keep your products fresh, and you will never be able to catch somebody off guard if they opened your product and saw it sitting on the shelf. Whether you are shipping boxes of cereal internationally or making them at home, consider making them according to the requirement of the customer.
Resource: https://packagingbee.com/custom-cer...3