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A girl just canceled our first date to watch Avenger's Endgame with her friends. Pres ++ to pay respects.58
I’ve been inspired by programming many times, but a few early moments really stand out for me. Some of those most memorable early moments came when I developed Flash games with my friend in high school.
Growing up, at this point in time, around 2005, Flash games were really hot. All the kids in my school played games on addictinggames.com during any classes that took place in the computer lab, and when my friend and I started making games, it was our dream to get a game featured on addictinggames.com.
When one of our early games ended up getting featured, we were absolutely ecstatic and I’ll never forget the feeling of seeing our own work on this game website that we loved for years prior and that so manly people at our school used. It was the coolest thing and I think went a long way to encouraging me to continue to want to create things, after seeing the impact we were able to make with a simple game (as two high school students).
And I think that shows the beauty of the internet today and the power people with few resources have to get stuff out there. I think it’s maybe gotten harder as of late since there’s probably more competition, but I also think the audience is ever-growing and I hope many more people get to experience that awesome feeling of having something you worked hard on become popular.14
THIS is why unit testing is important, I often see newbs scour at the idea of debugging or testing:
My high school cs project, i made a 2d game in c++. A generic top down tank game. Being my FIRST project and knowing nothing about debugging or testing and just straight up kept at it for 3 months. Used everything c++ and OOP had to offer, thinking "It works now, sure will work later"
Fast forward evaluation day i had over 5k lines of code here, and not a day of testing; ALL the bugs thought to themselves- "YOU KNOW WHAT LETS GUT THIS KID "
Now I did see some minor infractions several times but nothing too serious to make me refactor my code. But here goes
I started my game on a different system, with a low end processor about 1/4 the power of mine( fair assumption). The game crashed in loading screen. Okay lets do that again. Finally starts and tanks are going off screen, dead tanks are not being de-spawned and ended up crashing game again. Wow okay again! Backround image didn't load, can only see black background. Again! Crashed when i used a special ability. Went on for some time and i gave up.
Prof saw the pain, he'd probably seen dis shit a million times, saw all the hard work and i got a good grade anyways. But god that was embarrassing, entire class saw that and I cringe at the thought of it.
I never looked at testing the same way again.6
Tanking World of Warcraft raids. I had severe depression and low self worth. I played the game all the time to cope. I decided to get good at tanking because I heard it was a challenge. I ended up getting fairly decent, started tanking raids and people would ask me on more and more raids saying I was a great tank.
This gave my self confidence a boost and I figured if I could do that (which everyone said was hard) I could get good at coding (which everyone also said was hard.)
Stopped playing wow, started coding all the time. Today I earn very, very decent money as a software dev. (and I don't have depression anymore)
Thanks World of Warcraft.12
I run a goldfarming business as a hobby. Due to a stupid mistake in my code 300 clients ended up around the same spot in the the game, which resulted in me making it to reddit front page. https://reddit.com/r/2007scape/...
Logged into stackoverflow just to check my account and answer some questions.
Ended up making an "online game" because someone's question really intrigued me.4
I met a guy on facebook group, where was post asking how to make easy platformer game in a week. And I tried to explain post author how to start. Everything was good untill this guy came in. He commented my comment "Yoo you are wrong, he can learn it in one day". My comment was about starting with unity and programming, and that need time to learn (without copying tutorial, everything made by himself). So I started to gently explaining him why it is unachivable in 1 day. Of course his respond was like "Omg you are so fooking stupid, It's sooo easyyy" this conversarion took good 15 minutes, and I ended it with "Ok, you are right" just to end thid. I hate people like that.5
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊3
I had been a "hobby" programmer for well over a decade, with my primary career being in repair or a "technician". I had taught myself dozens of languages because it was fun, but never really accomplished much.
I was laid off from my job as a technician and I found myself listless and without purpose. I started doing development again on random things to pass the time and I ended up volunteering as a developer for a game I had played for years.
At the same time I had an uncle who encouraged me to consider software as a career. These two things gave me the confidence to apply for a local software job I saw on Indeed.
They called me pretty quickly, and I was brutally honest. "No, I don't have a degree. I'm self-taught. I have no professional experience really."
I got a proficiency exam anyway and I took it - apparently doing well enough on it that the CTO called me a week later. We had a long talk and I finally asked him why he called me.
He told me that while a degree means something, the passion to learn this job means more to him. It was a month before I was offered the position, and I graciously accepted it.
We had a call about my compensation before starting. It was rather low, but we both agreed that my skill level was quite an unknown.
A year later and my pay was bumped up a sizable amount. My skills are defined now and growing rapidly as new challenges are sent my way. I went from a naive hobbyist to a professional in a short period of time.
I realized that I was always a professional. I had a desire to learn and a desire to do things the right way. I may not have known what to call things. I didn't know some of the design patterns I had used over the years were standards that had names and meaning.
I basically work two jobs now. My full-time job and also on the game that helped propel my career forward and gave me the confidence to reach for it.
As for my hobby? I turned to electronics and the maker community. It's a nice marriage with my programming skill set, and I never knew how rewarding a blinking LED would be. :)4
Does anyone remember MUDs? Multi-User Dungeons — working on those in LPC was my first experience with real programming. Before that, I'd only made simple websites.
To get permission to program in one MUD, you had to prove that you knew the world, by reaching a certain level in the game. Death had consequences, with a level being lost, as well as risking loss of your items if someone looted you or your corpse was lost. This alone was hard enough to make most players give up. I played (and played wisely) to get there, being the first of my friends. It was hard work and fun.
After months of playing every day, finally, I was a wizard! Well, first, I had to convince someone else to take me as an apprentice, which was it's own challenge, because I was a 13 y/o girl. I ended up having to wait for an older male friend to get to the proper rank and get made a full wizard himself, because anyone else was reluctant (thinking that I'd just screw up or make them look bad), and no one was very happy about it. After some more weeks, I started programming my own content for the MUD, to share with others. It was a great opportunity to learn and express myself, seeing how creative programming could be.
I got called all kinds of names for asking questions and making mistakes, and I questioned why I even wanted to work with these people who hated my guts and didn't want to teach me anything, but I kept going. As I wasn't allowed to take computer classes in school, being able to do projects on my own like this was the only way to learn. I also became more stubborn, patient, and independent, which has always been necessary for this career.
Most importantly, I saw what could be done with programming, and was inspired to keep going with my own projects, no matter how much hate that I got for it. I went on to work on more games and software, often on my own. I always explore new technology, ignore the haters, and forge ahead with my own vision.4
I finally ended my first side project ever. I challenged myself to write a Tetris game in vanilla JS (with the less possible lines of code), some algorithm was tougher than I expected (2d array hell) but I made it ! 500 lines of JS code, I feel I could refactor some stuffs now...4
This is going to be a rant, but personally, I'm pleased with the outcome of my life now.
I was part of a community for a few years and decided to help them out with my knowledge of programming Lua nearly 2 years ago since they lacked developers for the project itself.
Since it was sort of a custom language that they modified how Lua worked on it, it took me a bit to adapt, but within a few weeks, I was pretty fluent in this so-called custom language they had. Began working on some major updates, additions, removals, and just optimizing this code base. It was a pretty old code base and needed a good chunk of love.
A few months later, I've implemented loads of features, optimized the base whenever I could, and then things start taking a turn for the worse. We get new 'developers' who haven't ever coded the language, and worse they couldn't afford to provide them development servers thus they ended up breaking my servers. I helped them and they learned, they were decent, but now the Seniors and CEO's of the project began to take a toll on me.
I was told that this community had a reputation of driving out developers, ruining their reputations, and that is what started happening. I started getting questioned if I was loyal to helping them, that I've become lazy, even though they were explained I've had mental health issues for a few years and have been hospitalized multiple times.
These sort of attacks kept happening for months, and then they finally pushed my buttons, where I was talking to another Senior of how we should redo the base since it's just so massive and a few tiny updates to the base take a few days to implement across the entire code. What instead happened was that I went to sleep, and this Senior told the CEO I was going to steal the code base and go sell it...
I woke up to messages of how the CEO is all pissed off, and that this what the Senior said. At this point, I started responding with, fuck it. I was so sick and fucking tired of their bullshit. I was the only fucking competent developer, and I did more work in the few months I was there then some people did in 2 or 3 years.
A few hours later I decided to go chat with the CEO and explained what was truly brought up, and he just brushed it off like I was lying. At that point, I lost it. I told him why the code base was horrible since he hired stupid ass developers. He didn't know how to code. People wanted certain items, and he wouldn't be able to add them for fucking months and players sit there making fun of it. Some people state the only differences they see within the code is the code I've done. Basically, he was an incompetent fuck that said he knew what he was doing, and had all these big plans for the future yet couldn't listen to the only competent developer and fucking claimed bullshit.
Now a few months have gone by, I'm looking at their community and it's basically dead with no proper updates except for copy and paste updates claiming to be custom coded. While I'm working on my real life businesses (Which are currently being a headache, but within the year should resolve its issues), starting University for my Computer Science degree here soon, and even considering building my own game here.
Basically, karma is a bitch and that's why when you get loyal people in your life, keep them. (Writing this at 3 am after a few drinks, hopefully, it made sense, I think it does.)
Anyways, goodnight everyone.5
Here's a genuine rant for you. Probably the only one I've ever made and ever will..
It's a bit depressing and covers a few topics so just read it, it's important.
So, with the help of my friend and my Nana, I was getting VR set up. (Oh, what joy.)
Now, I love everything about VR. But the thing is, I've had this damned headset since may (Dell MMR) and I haven't been able to use it. The reason for that is, something always came up that I needed to buy and this became a huge deal.
But let's start from the beginning.. I'm curentally fighting depression. I have been for months. My only income is what my Nana gives me ($150/mo) and what my friend ocasinally gives me.
Anyways, the first issue was that I couldn't afford the headset. This was find, as my friend would get it for me, and I would pay them back the following month. But, then, once I got the headset that's when the real problems started. First it was that I needed bluetooth, so I bought an adapter. Then I realized my entire CPU was incompatable, so I had to get a new tower and I went ahead and got a new GPU as well. I also got a charging kit for my headset (This ended up making me owe my Nana money). Then after all of that was settled, I learned that the evauation software lied, and my computer doesn't have USB 3, so I need that too but low and behold; both of my graphics cards cover my second pcie slot. So my options are to either try and rig up something, or to buy a cpu and psu for my third AMD PC which I had forgotten about during this whole ordeal..
This was soposed to help me with my depression and stress. Now I don't even want to get out of bed.
With all that said, I might be getting on SSI soon (I'm sure some of you are familar with that, and no I don't want to talk about it) and when that happens I might just leave behind tech (well, my PC and games) and all the stress and pain it's caused me over my life so this was all for nothing.
Honestly.. I'm just done with everything. To all the new faces around here; Hello! How are ya? To everyone else; You know me. I've been around for a while, though I'm not popular because I lurked and commented with Alice. You all probably noticed that I left a while back, and it was because I was trying to get out of tech. My reason for tech was that I was searching for something. I was always looking for the next game to sate me, or fill this gap in my life. I became a programmer because it gave me control were I lacked it otherwise. I made friends online because my anxiety prevented me from doing so in the real world.
But to what end? What have I acomplished? My twenty second birthday is next month. I've no job, I move from family member to famly member because I'm so fixated on becoming someone else to make something of myself.
I have my own ideals, but it seems that I push them aside to try (and fail to) impress others.
It's time for change. Of course, I can't do anything without money, so I'll have to wait for my SSI which I will get news on in August.
I hope this message came through how I meant it to. There is so much I want to say, but I've no words to say them. And btw, the VR thing is just one of manny issue that i've delt with (but certanly the most expensive)
Alice, Zennoe (Alexis, whom is not on devrant); I'm not giving up tech entirely. don't expect to suddenly not hear from me. I'm mostly just giving up my computer and games. More casually so for now, and them more seriously once I get on SSI. I'll still message you every/other day like I have been. <328
Tl;Dr - It started as an escape, carried on as fun, then as a way to be lazy, and finally as a way of life. Coding has defined and shaped my entire life from the age of nine.
When I was nine I was playing a game on my ZX spectrum and accidentally knocked the keyboard as I reached over to adjust my TV. Incredibly parts of it actually made a little sense to me and got my curiosity. I spent hours reading through that code, afraid to turn the Spectrum off in case I couldn't get back to it. Weeks later I got hold of a book of example code to copy out to do various things like making patterns on the screen. I was amazed by it. You told it what to do, and it did it! (don't you miss the days when coding worked like that?) I was bitten by the coding bug (excuse the pun) and I'd got it bad! I spent many late nights on that thing, escaping from a difficult home life. People (especially adults) were confusing, and in my experience unpredictable. When you did things wrong they shouted at you and threatened to take you away, or ignored you completely. Code never did that. If you did something wrong, it quietly let you know and often told you exactly what was wrong. It wasn't because of shifting expectations or a change of mood or anything like that. It was just clean logic, simple cause and effect.
I get my first computer a year later: an IBM XT that had been discarded by a company and was fitted with a key on the side to turn it on. With the impressive noise it made it really was like starting an engine. Whole most kids would have played with the games, I spent my time playing with batch scripts and writing very simple text adventures. And discovering what "format c:" does. With some abuse and threatened violence I managed to get windows running on it. Windows 2.1 I think it was.
At 12 I got a Gateway 75 running Windows 95. Over the next few years I do covered many amazing games: ROTT, Doom, Hexen, and so on. Aside from the games themselves, I was fascinated by the way computers could be linked together to play together (this was still early days for the Web and computers networked in a home was very unusual). I also got into making levels for Doom, Heretic, and years later Duke Nukem 3D (pretty sure it was heretic; all I remember is the nightmare of trying to write levels entirely by code!). I enjoyed re-scripting some of the weapons and monsters to behave differently. About this time I also got into HTML (I still call this coding, but not programming), C, and java. I had trouble with C as none of the examples and tutorial code seemed to run properly under a Windows environment. Similar for my very short stint with assembly. At some point I got a TI-83 programmable calculator and started rewriting my old batch script games on it, including one "Gangster Lord" game that had the same mechanics as a lot of the Facebook games that appeared later (do things, earn money, spend money to buy stuff to do more things). Worried about upcoming exams, I also made a number of maths helper apps, including a quadratic equation solver that gave the steps, and a fake calculator reset to smuggle them into my exams. When the day came I panicked and did a proper reset for fear of being caught.
At 18 I was convinced I was going to be a professional coder as I started a degree in Computer Science. Three months later I dropped out after a bunch of lectures teaching what input and output devices were and realising we were only going to be taught Java and no C++. I started a job on the call centre of a big company, but was frustrated with many of the boring and repetitive tasks we had to do. So I put my previous knowledge to use, and quickly learned VBA to automate tasks. It wasn't long before I ended up promoted to Business Analyst where I worked on a great team building small systems in Office, SAS, and a few other tools.
I decided to retrain in psychology, so left the job I was in and started another degree. During my work and placements my skills came in use a number of times to simplify and automate tasks. I finished my degree, then took a job as a teaching assistant while I worked out what I wanted to do next and how to pay for it. Three years later I've ended up IT technican at the school, responsible for the website, teaching a number of Computing lessons each week, and unofficial co-coordinator for Computing as a subject. I also run a team of ten year old Digital Leaders who I am training in online safety and as technical experts; I am hoping to inspire them to a future in coding. In September I'll be starting teacher training with a view to becoming a Computing specialist teacher. Oh, and I'm currently doing a course in Android Development in my free time.
And this all started with an accidental knock on the keyboard of a ZX Spectrum.7
Occasionally i got my badass moments at work.
But that one bachelor party in Barcelona where about 10 of my pals and I came back from a soccer match topped it all.
As we got back to our AirBnB apartment i went to the bathroom and scanned the WiFi.
I found the IP address of the bachelor's party man of honor and MITM attacked him.
So each image from any http server would automatically get swapped with a picture i took just an hour ago from the game we were at.
5 minutes later i hear the screams "OMFG WE ARE ALL ON THE NEWS GUYS!!!" and "LOOK AT SPORTS SITE X AND NEWS SITE Y!!"
The saga continued with some cheers in the beginning and some confusion, but ended when another friend rat on me..
But boy it was glorious 😂
My first post here, be merciful please.
So, I participate in game jams now and then. About two years ago, I was participating in one, and we where near the deadline. Our game was pretty much done, so we where posted a "alpha" version waiting for feedback.
Just half an hour before the deadline, we got a comment on our alpha alerting us of a rather important typo: The instruction screen said "Press X to shoot" while X did nothing and Z was the correct key. "Good thing we caught that in time, thankfully a easy fix" I thought.
This project was written in python, and built using py2exe. If you know py2exe, the least error-prone method outputs a folder containing the .exe, plus ginormous amounts of dll's, pyc files, and various other crap. We would put the entire folder together with graphics and other resources into a .zip and tell the judges to look for the .exe.
Anyway, on this occasion I committed to source control ran the build, it seemed to work on my quick test. I uploaded the zip, right before the deadline and sat back waiting for the results.
I had forgotten one final step.
I had not copied my updated files to the zip, which still contained the old version.
Anyway, I ended up losing a lot of points in "user friendliness" since the judges had trouble figuring out how to shoot. After I figured out why and how it happened, I had a embarrassing story to tell my teammates.3
So, I decided to post this based on @Morningstar's conundrum.
I'm dissatisfied with the laptop market.
Why THE FUCK should I have to buy a gaming laptop with a GTX 1070 or 1080 to get a decent amount of RAM and a fucking great processor?
I don't game. I program. I don't even own a fucking Steam library, for clarification. Never have I ever bought a game on Steam. Disproving the notion that I might have a games library out of the way, I run Linux. Antergos (Arch-based) is my daily driver.
So, in 2017 I went on a laptop hunt. I wanted something with decent specs. Ultimately ended up going with the system76 Galago Pro (which I love the form factor of, it's nice as hell and people recognize the brand for some fucking reason). Matter of fact, one of my profs wanted to know how I accessed our LMS (Blackboard) and I showed him Chromium....his mind was blown: "Ir's not just text!"
That aside, why the fuck are Dell and system76 the only ones with decent portables geared towards developers? I hate the prospect of having to buy some clunky-ass Republic of Gamers piece of shit just to have some sort of decent development machine...
This is a notice to OEMs: yall need to quit making shit hardware and gaming hardware with no mid-range compromise. Shit hardware is defined as the "It runs Excel and that's all the consumer needs" and gaming hardware is "Let's put fucking everything in there - including a decent processor, RAM, and a GTX/Radeon card."
Mid-range that is true - good hardware that handles video editing and other CPU/RAM-intensive tasks and compiling and whatnot but NOT graphics-intensive shit like gaming - is hard to come by. Dell offers my definition of "mid-range" through Sputnik's Ubuntu-powered XPS models and what have you, and system76 has a couple of models that I more or less wish I had money for but don't.
TBH I don't give two fucks about the desktop market. That's a non-issue because I can apply the logic that if you want something done right, do it yourself: I can build a desktop. But not a laptop - at least not in a feasible way.33
Someone (QCat) on devRant offered me to be his contact, it ended up with him teaching me a HUGE lot of stuff, enabling me to now code an operating system alongside him (o and I learned maths, formalism, biology, chemistry, game dev, REAL C++, drawing [I still suck at all of them though] )
So yea, thats it from my side2
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7
I came first in a 48 hour 4x person gamejam with a game idea in 6 hours with 3x people.
Some info: I had an idea as soon as the topic went live, told the team this is the idea (button masher), we are going to do it in unity (at the time I was working at a studio that used UE4.x), and I'll also make a custom controller using an old keyboard to make it more fun. Ended up coming first place and won a nice bottle of champagne each, and at no point did we over stretch. Nice clean project with a good night's sleep in-between. The team was me (dev), an artist and a technical designer.
That was my first start to finish use of unity and C#, and now I exclusively use unity and make games for Xbox One and Steam.3
Went to college feeling like I didn't know enough to keep up with the game development course, ended up knowing so much that I tested out of my entire first year and ended up teaching my professors what to do. I got special permission to ditch classes and on several occasions taught the class stoned off my ass. I didn't need to submit homework or take tests. I had my own game studio founded so I was allowed to show off my work as my final project. College was a great time for me lol
It would have been back in the 90s 🤫
I was about 8 years old I guess when I had a friend who had a Commodore64 and he loaded up the good old floppy, typed some things in and the screen started doing things, my mind was instantly triggered for “how did you do that?”.
Moving forward after that I was into gaming on consoles (sega, snes, Atari ect) and always wondered how the games were made (being pre-internet) that was not easy to find info for, otherwise I think inprobably would have ended up in the game dev world.
It wasn’t until I was about 10-11 that I finally got a PC in the house ( good old IBM 386 with 10mb HDD.. yes MB not GB for you young folk) and I was addicted from day one, MS paint, changing settings left right and Center in windows 3.11 and then when we upgraded to W95 and then W98 things got more and more interesting.
God the memories, and games (MAME32 was the best)😆
Shit now I want to find some old school games for a trip up memory lane 😂
When I was 15, I made my first website in front page (don’t judge), was a nice big walkthrough with photos and map locations for GTA 3, and since then I’ve never looked back.
It's a toss up between a basic software portal for my old school as a volunteer thing or an old game designed around user content creation.
The portal is more of a personal success but the game was a success in the respect it ended up rolling past a Bethesda employee and he gave me a one on one Skype chat about there design methods.
I've always wanted to make games, I went into university doing mechanical engineering and while at the start I enjoyed it, getting closer to the end I had a hate for engineering, as this hate grew I ended up trying to learn programming in my spare time, actually I spent my spare doing lots of things which basically gave off the impression I wouldn't be happy with engineering.
After I graduated I decided to do my BCIS and I loved every minute of it, I was fortunate to get a lecturer in my second semester that was an experienced game devloper, someone I look up to and someone who pushed me to my absolute limits, even with the sleepless nights I was still happy with programming, the logical thinking that goes into programming and also the near instant feedback is what I really love.
But as it comes down to it, I've gotten closer to my dream of becoming a game developer, it may only be as a hobby for now but I'm really grateful I have gotten into programming.
So I guess with coding has changed my life for the better, since I know I'd never be happy as an engineer, and even with all the issues I run into I still enjoy it in the end.
Let's see how long this lasts lol
Sometime in the mid to late 1980's my brother and I cut our teeth on a Commodore 64 with Basic. We had the tape drive, 1541 Disk Drives, and the main unit and a lot of C64 centric magazines my dad subscribed to. Each one of the magazines had a snippet of code in a series so that once you had 6 volumes of the magazine, you had a full free game that you got to write by yourself. We decided to write a Hangman game. Since we were the programmers, we already knew all the possible words stored in the wordlist, so it got old quick. One thing that hasn't changed is that my brother had the tenacity and mettle for the intensive logic based parts of the code and I was in it for the colors and graphics. Although we went through some awkward years and many different styles and trends, both of us graduated with computer science degrees at Arkansas State University. Funny thing is, I kept making graphics, CSS, UI, front end, and pretty stuff, and he's still the guy behind the scenes on the heavy lifting and logical stuff. Not that either of us are slacks on the opposite ends of our skilsets, but it's fun to have someone that compliments your work with a deeper understanding. I guess for me it was 2009 when I turned on the full time DEV switch after we published our first website together. It's been through many iterations and is unfortunately a Wordpress site now, but we've been selling BBQ sauce online since 2009 at http://jimquessenberry.com. This wasn't my first website, but it's the first one that's seen moderate success that someone else didn't pay the bill for. I guess you could say that our Commodore 64 Hangman game, and our VBASIC game The Big Giant Head for 386 finally ended up as a polished website for selling our Dad's world class products.1
So I know i did a best and worst case already for 2017
But apparently it's not finished yet!
This will probably a short one:
Best thing to happen to me this year: I applied for a VR game and despite at this very moment i'm in thr trial period (to see if I can do work) i've succesfully landed a job.
I've spent months rewriting and rewriting my CV applying for standard software dev jobs, either being turned down for not enough experience for Junior roles, where they want someone out of university, where I have 1 year of both iOS and android experience, that is still not good enough for their shitty little app.
After all of that effort I turned to just borrowing my head and developing my game, to the point i have bits of the game practically done (bare bones crafting and building works 100% just has bugs in some specific cases). A friend of mine got a game dev job and he helped me out by showing me what his CV and cover letter looked like, i mimiced the style (in a sense) and added my own specific additions for VR. At the exact same time i got an invite from unity connect (which i had totally forgotten about) which i then scowered through jobs until I found something awesone "a job for a unity VR developer".
After contacting the guy about the job, we ended up having a voice chat over discord and he seems pleased with the fact I tome on my hands! Sadly the job is not some hourly paid job, however from what i've seen from youtube gameplay footage it looks very well done, and that leads me to getting revenue share.
Anyways i'm just so happy that with a couple days to spare in the year LOL i got a job! Sure i won't get paid yet but I got a flipping job, it is what i wanted for christmas!!
It is a gamble being revenue share and all but i'm willing to risk it!
So I'm working on this prototype of indie game with two friends. Since we are only 3, I can't just stick to coding only... Problem is, I'm the only one realising that and I've ended up doing all the jobs that are missing... Texturing, a bit of modeling, organizing the whole team, shaders, animating and so on... And the two others just stick to their thing and are confident in the fact that I'll be able to handle all the problems. It pisses me off.
But I need the project to have some base experience, and alone, I would probably melt down under the stress. But every time a problem show up I'm basically alone, and my level of stress skyrocket... Not sure if I have the shoulders to finish it, but I have to. In fact I'm not even to the point of ranting anymore I'm just depressed >.>... At least when I'm working on the code and not the rest, I'm really enjoying myself.
Not sure if I should do something about it ._.2
Out of curiosity, is there anyone else who feels a bit late to the game in terms of their programming skills and training?
I got my start at about 10 with a slightly obscure BASIC dialect for classic MacOS, and while I got the logical bits down strong, I never really branched out too much at the time because I had difficulty understanding some of the more advanced examples I had available on my own.
Skip ahead to college and I tried CompSci my first semester, and did fairly well on paper, but could not get the compiler to work, even copying out known examples character for character and verifying them repeatedly. So after my first semester (and the hardest-earned D I’ve ever gotten) I ended up switching my major.
Skip another 10 years and I’m talking to some people about setting up a website, but the programmer flaked out on us, so I decided to start experimenting in PHP, and while that project never went anywhere I got good at developing resources for helping me keep my Japanese skills up (lots of logic/DB work, minimal interface).
Finally, after 10 more years of tinkering and during a bout of unemployment, I had a friend lament that he needed another programmer for his shop, but didn’t know anyone reliable. I apprenticed under him, learning WordPress along the way, and these days he’s moved on while I run the shop on my own, picking up new skills as needed.
There are times I feel absolutely confident in what I’m doing, but there are several areas where I feel like I’ve got a lot of fundamental gaps I can’t figure out how to address due to my near complete lack of formal training (like when I’ve tried to do non-web programming).
Anyone else have a similar path to where they are now? Ideas on how to break out of this limiting feeling?2
I just came home from opening of the fiscal year of a small drivers' club and it was quite an amazing life experience.
I got about a 5-times "rise" for a first, small, post-due-time project.
All of the members were so relaxed in one of the most serious moments of an association. We ate, drank beer and had as much fun as possible without break the law and other rules.
The story goes like this:
I was an intern in a website development company as students tend to do. In middle of the internship my teacher asked me if I'd be willing to develop a website to the before mentioned organization.
School will help with the money by being as a middle-man. It wasn't going to pay much, about 120€ or so, it's nothing really for the job, but I said yes for the experience. We organized a meeting, school provided the space, and went straight to the business.
The development went quite well: I got the final design requirements late (there weren't too much), research a lot about CMS:s, ended up with a beta version CMS (a risk), learned it, developed some plugins (not published yet), kept copyrights for most of the work and so on.
I was done _relatively_ quickly with the project and was quite happy with it. Only things still pressing my mind was bugs of the beta CMS, support for the plugins and my somewhat inexperienced graphical design.
Then it hit me, the world. Hosting, domain transfer, certificates, registry agreements. Arrgh. Most of things were fine, I know them. I had luck that I had a technical contact for the club. It would have been a nightmare of it's own otherwise.
We had problems transferring the domain, again, as you do. The other hosting company was to blame. They were the n00bs here. I went trough the law, technical guidance, etc. I was having heavy messaging with my technical contact about it, who was a middle-man for me and the hosting firms.
After a long while loop of waiting, reconfiguring, researching and messaging, until he transfer was finally over.
We had a long while of radio silence after some bug fixes. Until the Christmas came and I was invited to a Christmas party in a cottage, third Christmas party that year. It was great fun. We ate, drank, talked, went to sauna and had a playful adult stiga or sledging competition, etc.
I updated the site yet again, a stable version of the CMS were published. Yess!
Another radio silence came and year changed. It was broken off by a call to the opening of the fiscal year, the same day. This is today, or yesterday by now. This was just after my current company's board game night. I was really busy that day. A whole afternoon of second-hand shopping around the city with a bike. I counted 35 kilometers. Yes I go by bike, don't own a car or have an driving license... Yet.
I wasn't horribly late, around 30 minutes. I started eating and drinking. Free food and beer! They was also late, they should've got trough the business before I got there, before eating. So I ate and listened. Learned more about having business or an association in general. Until my matter came to be heard. They thanked me of the co-operation and made public the change of my reward sum, I WAS GRANTED 500€ REWARD for the work. It's still not an amazing sum in a larger point of view, but I can imagine that it's big deal for a small non-profit organization, which was loosing money. Everybody applauded, every 25 members of the club. I was greatly pleased. I will have to update their site a bit still, but they are going to pay the reward ASAP.
Did I mention that the school works around the taxes, legally. Taxes for the reward, if it were assumed as a wage would be 15%, for me, at the worst case scenario, only for getting the money to my hands.
I was offered another gig at the event, but didn't promise anything yet. I left before sauna, so we didn't get to change contact details. He will find a way to reach me if he really wants so. I'm a busy free man.3
TL;DR: Computers and I go way back, but I don't know how I ended up as a dev - and am still not certain that's what I want to do for the rest of my life.
Rewind to the early 80's. My friends at the time got the Comodore 64 one after the other. I never got one. Heck, we didn't even have a color TV back then. Only a 12/14" small B&W TV. It's easy to conclude that I spent a lot of time at my friends'.
Back then it mostly was about the games. And, living in the rural countryside, the only way to aquire games was to pirate them. Pirating was big. Cassette tape swapping and floppy disk swapping was a big deal, and gamers contacted eachother via classifieds sections in newspapers and magazines. It was crazy.
Anyways. The thing about pirated games back then is that they often got a cracktro, trainer, intro or whatever you want to call them - made by the people who pirated the game. And I found them awesome. Sinus scrollers, 3D text, cool SID-tunes and whatnot. I was hooked.
My best friend and I eventually got tired of just gaming. We found Shoot'Em-Up Construction Kit, which was an easy point-and-click way to create our first little game. We looked into BASIC a bit. And we found a book at the library about C64 programming. It contained source code to create your own assembler, so we started on that. I never completed it, but my friend did.
Fast forward through some epic failure using an Amstrad CPC, an old 486 and hello mid 90's. My first Pentium, my first modem and hello Internet! I instantly fell in love with the Internet and the web. I was still in school, and had planned to enter the creative advertising business. Little did I know about the impact the web would have on the world.
I coded web pages for fun for some years. My first job was as a multimedia designer, and I eventually had to learn Lingo (Macromedia Director, anyone?) And Actionscript.
Now I haven't touched Flash for about 7 years. My experience has evolved back to pure web development. I'm not sure if that's where I will be in the future. I've learned that I certainly don't know how to do everything I want to do - but I have aquired the mindset to identify the tasks and find solutions to the problem.
I never had any affiliation with the pirate scene or the demo scene. But I still get a little tingling whenever I see one of those sinus scrollers.
Alright, it's been a while since I expressed my thoughts/feelings but here is what I'm dealing with.
Ever since I was a kid I've played games and even ended up enjoying the testing of new beta games more than actually playing games. The first games I played were atomic bomberman and worms. I was 4 at the time and lived in Denmark. By the age of 6 I moved to The Netherlands and have dealt with 8 years of being bullied for a reason I do not know. So as you can imagine I've dealt with a serious depression for a while and have always felt out of place.
Later after a few failed attempts of following an education I got into development. This was after I wasn't accepted into an education of game design. The course I follow now describes itself as application development but all we're doing there is building websites and not learning a proper way to keep code clean.
In the second year of the three year course we had to follow our first internship. This was the first positive thing I've had with school in my entire life. I ended up working for a company that had a game which tested your skill, the game was used by recruiters for bigger companies to pre select the right people for interviews. I had a look at the code of the game and it was a mess, after a couple of meetings further I managed to get them far enough that I could start working on a complete rewrite of their game.
So far it's been a rough road to becoming a game dev but I most certainly hope to own a studio one day. Now I only need to manage until I've got there3
PM comes into my office: "Hey, if <client> asks about his edits, just tell him they're scheduled for this week."
me: "I thought they were scheduled for this week, I thought that you were currently in a meeting to get final specs so you could tell me what needed changed."
PM: "Yeah, he wants to take the plugin from 5 steps down to 3, we told him it wouldn't be a problem and we would have it done this week."
me: "Ok, there are limitations as far as what I can cut out of the process, his tag line when he started as a client was '5 easy steps' and I built something that did what he wanted in 5 steps. Changing things this late in the game is not simple, I'm talking a minimum 6 hours of work."
PM: "Well I tried to make sure that what he wanted was possible but I didn't have a developer in the meeting. It shouldn't change anything that much."
He ended up scheduling a meeting with me and the designer to go over the edits Thursday afternoon. So I will have the new specifications which I said would be a minimum 6 hours of work and I will be given ~10 hours in which to do it. I sure hope nothing unexpected pops up while I'm working on this.
I'm also the only developer this week (and technically speaking I'm junior) since our senior dev wrecked his car over the weekend and isn't planning on being in all week. I'm the only computer literate person in the office of 50 or so, which means that if there is any kind of tech issue I'm ripped away from my desk for 'emergency help'. I have two other sites to get ready for client approval meetings by Friday afternoon and if the clients approve I will be launching their sites that afternoon as well.
The sign on my door currently says "Error 500: unable to handle your request" I need something to throw at these people.4
With some of my friends, we ended up having a song that was equivalent to rickrolling. Whenever I put this music or just whistled it they would have it stuck in their head forever.
One day, someone asked for my coordinates on a Facebook group. I answered that he could find it on my personal page : http://ohemelaa.tk .
Of course my friends were surprised I had a personal page and wanted to see it. I still consider it to be my best move in this rickrolling like game.
Let me tell you about my wonderful weekend. It all started with a game that doesn't run in wine and it ended up in the biggest nightmare of Windows Update and EFI configuration.
1 - let's boot on my Windows partition to play trackmania 2.
2 - Windows Update interrupts me while driving a track.
3 - Update keep failing over and over again.
4 - I keep trying things to fix Windows Update, but with no success.
5 - Let's try system restore, failed
6 - Let's try to do a reset. "You don't have a recovery drive". Oh, right...
7 - Let's try to upgrade Windows 10 to Windows 10, just because. Nope, "we could not determine if your pc can run Windows 10". Wait what....
8 - I guess I'll be reinstalling this trash. "Nope, can't. Don't like that partition I just formatted". Of course you can't...
9 - Had to delete the partition and let it create new ones. It created a new EFI partition. Just why???
10 - Okay that worked. Let's fix grub now.
11 - Maybe not, let's try rEFInd, because it looks fancy.
12 - After rebooting on the live USB for about 50 times and reconfiguring rEFInd without any luck, I realised the install script didn't install fs drivers for ext4. Oh, right... That's why you didn't find any Linux kernel...
13 - It can't boot windows, they're using a different EFI partition. Let's move rEFInd to the new EFI partition windows created for me.
14 - Finally everything works again. So much effort to play a freaking game without being bothered by windows update. And rEFInd abience theme looks beautiful.
I've got to say though, I learned a lot and the Arch wiki is awesome!6
Being pretty much the only one who has some knowledge of how to code and get my way around tech (even if minimal, I'm too lazy for my own good) in my familiar household - and by extension, my family (Family extends FamiliarHousehold - LoL I'm sorry) - (my brother is on his first grade of a programming course in high school, I'm a 2nd grade uni student aiming to become a game dev) sometimes I wish I knew nothing of it.
Don't get me wrong, I do like working on code (if in Java. C is making me wanna tear my eyes out) but sometimes ignorant family members push me through the edge.
I worked on a business thing my family started this summer and one of the "jobs" was managing everything via a website.
Fair enough, I knew nothing of it when I started but I learn fast and just like that I knew my way around it. The problem came when I had to teach the person who started the project how it worked. This doesn't sound all that bad except he is kinda in the stone age regarding informatics.
He got a computer a few years ago and he pretty much only played poker in it, and he still had one of those old nokias you could throw to a wall and get a hole into it. The computer is like 9y and runs like crap.
To make things worse he bought a new phone, a smartphone, and pestered me to teach him. I swear trying to teach him is like repeating the same thing 1000x and pray he keeps it in his head. Spoiler: he doesn't. ( sanity--; )
So to try and easy my suffering I decided to make a manual for the website (which is outdated by now because the team behind the website did a 180 and some things looks different), but it acted as if I'd done nothing. ( sanity--; )
To top this off he keeps on saying I don't wanna help him. ( sanity--; )
This kept going for the whole damn summer, and meanwhile I had to go back to uni and in the first days I still got like 4-5 calls/day, half of those might about the smallest things because he's so panicky.
Like (both examples happened while I was still there but it kinda goes along those lines sometimes):
- (During the period they changed the website the first time since we're there; they were mostly doing changes back and forth and testing because it had a new layout for a day or 2 before going back; also the site was totally functional, except for a thing or 2)
Him: "They're changing the website, why are they doing that?"
Me: "Because it's their website and they can?"
Him: "WHY DIDN'T THEY LET US KNOW"
Me: "They don't have to, they don't work for you." ( sanity--; )
Or (during the same period; the pages have a menu on the left; one of the submenus has a counter that resets every time the session ends; during that maintenance time they must've "disabled" the function because the number kept growing even after the session ended):
Him: "WHY IS THE NUMBER GROWING?"
Me: "They're working on the code, relax, it's nothing."
Him: "But why." ( sanity--; )
The only quesion he pretty much hasn't asked me yet is why "Is the website's colour this one and not that one?".2
This is not a rant, but I've searched this for some time now and can't seem to find it so maybe any of you will be able to help me.
A good few years ago, when I was still a 4-5yo I had a Win95/98 (I don't remember which). We used to have this CD that had a bunch of games, like Chucky Egg or Mahjong, or a xmas-related one (where you could bake cookies, serve drinks - there was a red and a yellow one - and more I don't remember), one with a (purple?) dragon (in a dungeon, that was played in levels, but every run was randomly generated, I think), and many more.
The CD was white with black text, and had a yellow-ish/orange-ish grinning face, that looked like a man's, with a few hairs, that was drawn simply, nothing too complex. I also know there was this one game that made the computer/game freeze, and that was in a blue palette?
I played the crap out of that CD with my mom, and she used to play the dragon one for me (until she found out Mahjong), but it all ended when it broke inside the tower and we had it replaced by the WinXP tower we currently have at home (and that's in pieces because me and my brother disassembled it).
I know it's not much, but does any of you remember anything like what I just wrote? It should be from around the 2000s and probably from a gaming magazine.5
So I have an assignment due in an hour, we need to make a basic game that implements multiplayer using WCF
I have wpf clients that connect to a service, they connect fine but for whatever reason my callback isn't firing to update the gui... the thing is though, it was firing earlier (mind you when it fired off I ended up getting null references)
I fixed the null references (turns out I wasn't serializing stuff that needed serializing) but now my updategui method just doesn't fire, period. zero exceptions are being thrown, zero errors are being given...
At this point I might just rewrite the whole thing until it breaks so I can figure out what broke it... Like trying to debug something with zero errors/exceptions being thrown is hard...
So Im still a college student but my worst burnout happened a week before finals this year as a sophomore at DigiPen
On the same week, I had to conduct and submit 10 playtests for my competitive Unity game by Friday, submit said game polished and completed on Sunday, finish and submit my team game project that I've been working on the whole year with 10 other people also on Sunday (which we would discover so many TCR submission issues we ended up finally resubmitting on Thursday the following week).
On top of this I had to write a memory manager for my operating systems class due Thursday, a water retainment assignment involving recursive queues for my Data Structures class due Saturday, and to top it all off that class also had a final Thursday when that memory manager was due :'). I don't know how I managed to get OK sleep.
All stuff was due that week so all game teams could have next week before finals to work on submitting, so some CS teachers also move their finals to before that to theoretically distribute the load (which sucks for people in my major because we're almost a double major for CS and Game Design) However my team wanted to submit early to snatch some bonus points but we ended up having to resubmit late anyways :(. Due to the week of hell we were already burned out when trying fix our resubmission.
I love the school and the people in it but there's a reason why our most heard phrase is "I want to die" and no its not just a millenial thing I swear.
What the hell am I!? I wonder if you guys can help me...
I've been programming most of my life but I've never actually been a developer by title or job role. I thought maybe if I list what I do and have done someone here could help? I'm sure there are more of you in a similar boat.
- C# and VB dev for some quick DBMS projects to help me understand and mine databases and create a nice simple view for project teams to show findings from the data to help make certain decisions.
- Automating a lot of my colleagues work with Python and if very restricted then just VBA macros in Excel and MSP. This did also include creating tools to gather data during workshops and converting the data for input into other systems.
- Brought Linux to the office with most team members now moving over to Linux with the peace of mind to know that though they do need to try solve their own problems, I can help if need be.
- Had to learn AWS and then implement an autoscaling and load balanced data center installation of a few Atlassian toolsets.
- Creating the architecture diagrams documentation needed for things like the above point.
- Having said that, also have ended up setting up all the Jira/Confluence etc. servers we use and have implemented so far whether cloud (Azure/AWS) or on prem and set up scripts to automate where possible.
- Implemented an automated workflow view in SharePoint based on SP list data and though in an ASPX page, primarily built in JS.
- Building test systems in PHP/JS with Laravel and Angular to help manage integration between systems. Having quite a time right looking into how to build middleware to connect between SOAP and REST API's, the trouble caused more by the systems and their reliance on frameworks we're trying to cut out of the picture.
- Working on BI and MI and training a team to help on the report creation so that I can do the fun creative stuff and then set them to work on the detail :)
Actually it seems safe to say that it seems that though I've finally moved into a dev office (beforehand being the only developer around) I seem to be the one they go to when a strategic solution is needed ASAP and the normal processes can't be followed (fun for someone with a CompSci degree and a number of project management courses under the belt... though I honestly do enjoy the challenges)
But I always end up Jack of all but master of, well hopefully some at least. let's not even get started on the tech related hobbies from circuit design and IoT to Andoid / iOS and game dev and enjoying a bit of pen testing to make sure we're all safe at work and at home.
As much as I don't like boxes, I'm interested to know if there is in fact a box for me? By the way, the above is just a snapshot of my last two years minus the project management work...2
today I will have the last of my high school finals.
I feel like after today I will be a free boy (for three months, at least). Like I have won the game, beaten the boss level.
After 7 years of resisting to comply to this system which tries so hard to shape every pupil into a compliant individual, it will be done.
My creativity and productivity (which lies in tech, which isn't really represented in any subject in my school), set free.
No more mandatory pseudo-interest in loads of literature and cultural history. The bits that are interesting would have come to me anyways through Reddit.
Victory is mine. YAY \o/
World, here I come!
P.S. yes, of course, there were also positive things. I'm actually thankful for that time I failed the year's end exam about literature which ended in me having to redo that year. It landed me with loads of free time, which got me into tech-tinkering, a now two-year employment as a programmer, and a juniar participation at the nearest Hackerspace. And a chance to pretty much build and operate a 3D-printer, for which the physics department mostly covered the cost. The school unknowingly gave me the opportunity to extend my own horizon outside of school, and it brought me so much nice things. :) But the mandatory interest in literature and cultural/religious history and the lack of technical subjects and the digital oppression still sucked.
P.P.S. oops that was only supposed to be a short P.S.