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Search - "good old games"
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We had a Commodore64. My dad used to be an electrical engineer and had programs on it for calculations, but sometimes I was allowed to play games on it.
When my mother passed away (late 80s, I was 7), I closed up completely. I didn't speak, locked myself into my room, skipped school to read in the library. My dad was a lovely caring man, but he was suffering from a mental disease, so he couldn't really handle the situation either.
A few weeks after the funeral, on my birthday, the C64 was set up in my bedroom, with the "programmers reference guide" on my desk. I stayed up late every night to read it and try the examples, thought about those programs while in school. I memorized the addresses of the sound and sprite buffers, learnt how programs were managed in memory and stored on the casette.
I worked on my own games, got lost in the stories I was writing, mostly scifi/fantasy RPGs. I bought 2764 eproms and soldered custom cartridges so I could store my finished work safely.
When I was 12 my dad disappeared, was found, and hospitalized with lost memory. I slipped through the cracks of child protection, felt responsible to take care of the house and pay the bills. After a year I got picked up and placed in foster care in a strict Christian family who disallowed the use of computers.
I ran away when I was 13, rented a student apartment using my orphanage checks (about €800/m), got a bunch of new and recycled computers on which I installed Debian, and learnt many new programming languages (C/C++, Haskell, JS, PHP, etc). My apartment mates joked about the 12 CRT monitors in my room, but I loved playing around with experimental networking setups. I tried to keep a low profile and attended high school, often faking my dad's signatures.
After a little over a year I was picked up by child protection again. My dad was living on his own again, partly recovered, and in front of a judge he agreed to be provisory legal guardian, despite his condition. I was ruled to be legally an adult at the age of 15, and got to keep living in the student flat (nation-wide foster parent shortage played a role).
OK, so this sounds like a sobstory. It isn't. I fondly remember my mom, my dad is doing pretty well, enjoying his old age together with an nice woman in some communal landhouse place.
I had a bit of a downturn from age 18-22 or so, lots of drugs and partying. Maybe I just needed to do that. I never finished any school (not even high school), but managed to build a relatively good career. My mom was a biochemist and left me a lot of books, and I started out as lab analyst for a pharma company, later went into phytogenetics, then aerospace (QA/NDT), and later back to pure programming again.
Computers helped me through a tough childhood.
They awakened a passion for creative writing, for math, for science as a whole. I'm a bit messed up, a bit of a survivalist, but currently quite happy and content with my life.
I try to keep reminding people around me, especially those who have just become parents, that you might feel like your kids need a perfect childhood, worrying about social development, dragging them to soccer matches and expensive schools...
But the most important part is to just love them, even if (or especially when) life is harsh and imperfect. Show them you love them with small gestures, and give their dreams the chance to flourish using any of the little resources you have available.22 -
My previous job I got by winning an Xbox Kinect hackathon. Not because the game I made was really good or anything. But because I was the only one who actually built something. (Apart from a guy who’s application would cheer louder as you raised your arms.) So that evening I left the hackathon with an Xbox one and a job.
My job was to build advert games, games whose primary goal is to advertise a company or event. This is the job where I learned I DO NOT like game development. So after about half a year I quit.
Because I still needed money I did some freelance work as a game developer (I developed 3 advert games for 3 startups).
I was still looking around for dev jobs but because I was a student I had no luck, they were all looking for full timers.
At some point I called this one (Dutch) company and spoke to a very odd French person on the phone. He invited me to come over for an interview. I had very little information about the job so I started researching the company. They are a small company specialized in complex content migrations. I wasn’t that into migrations but hell, I’m always up for something new.
Upon arrival I was greeted by the familiar French voice and saw a collection 6 diverse developers sharing a space. We did the usual interview dance and practices and that’s where I figured out this is a java job. They developed tools for the professional services team to perform these complex migrations I mentioned earlier. With me never having touched java before I was quite sure I wouldn’t get the job. But I took the test anyway.
About halfway through the test I was stopped and they started to ask me some conceptual questions, I did okay there but nothing special. That same day the architect took me to their CEO and told him I had:
- very little experience
- no migration experience
- was still a student so could only work 20 hours a week
- he saw some potential they could work with
Quite unexpectedly, they still hired my 20 year old ass.
Now the company has grown to a good 20+ developers with a nicely sized professional services team and we are launching our first out-of-the-box product in a couple of weeks.
So that’s how I got my job. If you read to this very end, my hat is off to you!8 -
Years ago, when i was a teenager (13,14 or smth) and internet at home was a very uncommon thing, there was that places where ppl can play lan games, have a beer (or coke) and have fun (spacenet internet cafe). It was like 1€ per hour to get a pc. Os was win98, if you just cancel the boot progress (reset button) to get an error boot menu, and then into the dos mode "edit c:/windows/win.ini" and remove theyr client startup setting from there, than u could use the pc for free. How much hours we spend there...
The more fun thing where the open network config, without the client running i could access all computers c drives (they was just shared i think so admin have it easy) was fun to locate the counter strike 1.6 control settings of other players. And bind the w key to "kill"... Round begins and you hear alot ppl raging. I could even acess the server settings of unreal tournament and fck up the gravity and such things. Good old time, the only game i played fair was broodwar and d3 lod5 -
If you need to learn/teach object orientation, these are my approaches (I hate that classic "car" example):
1) Keep in mind games like Warcraft, Starcraft, Civilization, Age of Empires (yes, I am old school). They are a good example of having classes to use, instantiating objects (creatures) and putting them to work together. As in a real system.
2) Think of your program as an office that has a job to do, or a factory that has something to deliver. Classes are the roles/jobs and objects are the workers/employees. They don't need to be complex, but their purpose must be really (really, really) well defined. Just like in a real office / factory.
3) Even better (or crazier), see your classes and objects as real beings, digital creatures in a abstract world, and yourself as a kind of god, who creates species (define classes) with wisdom. Give life when it is the time for them to come into the world (instantiate object) and kill them when they are done with their mission (dispose an object). Give them behavior, logic, conditions to work with, situations where they take action, and when they don't. Make them kinda "smart". Build them able to make decisions and take actions based on conditions. Give them life. Think on your program as an ecossystem. There must be balance, connection, species must be well defined and creatures must work together to achieve a common objective. Don't just throw code and pray for it to run. Plan it.
-----
When I talk about my classes like they are real beings, and programs as mini-worlds, some people say I am crazy, some others say that's passion.
It is both! @__@3 -
Watching some Talent-Show with my family. There is this 16-years old pretty good singing boy. My father looks at me and you can read from his face: "Why can't you do sth. like this ?"
The next day I show him some really good webapps and games I made and he just says "Well, I don't care until you make money with this."
...
...9 -
I was about 17 years old had tried wood & metal craftsmanship but never liked it, so I spoke with a counsellor and mentioned I like computers as I play a lot of games.
That counsellor laughed at me ( a shut in that rarely says anything ) and told me I'm too stupid..
Since then, I have scored almost pure top grades without any particular job goal.
But eventually met a good friend who wanted to be a Web developer, so I simply followed the same path and kept on reaping top grades lol.. :)
As Ana says in overwatch, "Never stop fighting for what you believe in."2 -
Maybe this is my retribution for participating in yesterday's rant about public transportation.
Saturday morning, I had an 🥚and 🍌. I was happy.
I went out to meet with my GF.
I got a window seat on bus.
The seat on my left was empty for few stops.
A mudafucka big kid came and sit beside me.
I was like, cool, heyyo kid. Not some greasy old dudes or ready to slap chicks.
Oh boy can I be wronger?
The mudafucka big kid started with right butt scratch using right hand.
Then followed up by left butt scratch with left hand.
And then did a wiggly body scratching using his seat like an alien snake.
I got itchy looking at him.
Also I said big two times because he spread his big thighs so wide it took 1/3 of my seat.
And now playing loud ass games on his phone.
Not a good sign for my Saturday.1 -
I learn programming cause it was in my genes.
My father was a programmer himself but, he died back in 2005 of September when I was 5 years old. So I guess I program to continue what he did. He was in the process of making a game but, failed to do it. He had concept art created and even mad characters. When I get real good, I plan to program that game for him and dedicate it to him.
I started programming on a website called Scratch back in 2010 (in think), which I saw a Ted Talk on, and started from there. I use KhanAcademy as I am home schooled and when they introduced the programming tutorials to that website, I was immediately hooked and it was just the beginning.
I used Scratch for three years and I wanted to know more, so I did research and discovered a program called Stencyl and started making a game I made from scratch into that format.
I used that program and when 2013 hit, moved to a new church and met an old friend and all of sudden we started making games together and we relesed our first game on Scratch called Minecart Chaos.
That took three months to create. He did all the art and I, of course, did the programming. The three months later we were at it again making a new game called EMP Restaurant Rampage. That also took three months to create. one of his friends composed the music. We are now in the process on making a new game and I am now tasked to make the music. So that is my history.9 -
This is more of a wishful thinking scenario......but language/tech stack/whatever bashing.
Look, I get it, we like development, we would not be here if we didn't like it. But as my good friend @Stuxnet has mentioned in the past, making this a personality trait is fucking retarded, lame, small, and overall pathetic. I agree with this sentiment 100%
Because of this a lot of people have form some sort of elitist viewpoint concerning the technologies that people use, be it Java, C#, C++, Rust, PHP, JS, whatever, the same circle jerk of bashing on shit just seems completely fucking retarded. I am hoping for a new mentality being that most of us are younger, even if you are a 50+ year old developer, maturity should give you a different perspective, but alas, immaturity and a bitchy attitude carried throughout years of self dick sucking implications would render this null.
I could not give two fucks if the dude next to me is coding his shit in whatever as long as best practices are followed, proper documentation is enforced, results are being brought to our customers(which regardless of how much you try to convince us, none of your customers are fucking elite level) and happiness is ensured, then so fucking be it.
Gripes bitches and complaints are understandable, I dislike a couple of things about my favorite tools, and often wish certain features be involved in my particular tech stacks, does this make stuff bad? no, does it make me or anyone else less of a developer,? no so why give a fuck? bitch when shit bites you in the ass when someone does not know what the fuck they are doing with a language that permits writing bullshit. Which to be honest ALL of them fucking allow. Not one is saved from this. But NOT knowing how to work a solution, or NOT understanding a tech stack does not give you AUTOMATIC FULL insight on how x technology operates, thinking as such is so fucking arrogant and annoying.
But I am getting tired of looking at posts from Timmy, a 18 year old "dev" from whothefuckcares bitch about shit when they have never even made a fucking penny out of their "development" endeavors just because they read some dickhead's opinion on the internet regarding x tech stack and believes that adopting their bullshit troll ass virgin ideas makes them l337.
Get your own fucking opinion on things, be aggressive and stand fucking straight, maybe get some fucking pussy(or dick, whatever) and for fucks's sake learn to interact with other fucking human beings, take a fucking run, play games, break out from your whinny bitch ass shell, talk to that person that intimidates you, take a run, do yoga, martial arts anything that would break you out from being such a small little bitch.
Just fucking do something that keeps you from shitting on people 24/7 365/ a year.
We used to bitch about incompetent managers, shit bosses, fucking ludicrous assignments. Retarded shit that some other dev did, etc, etc. Seems like every other fucking retard getting into this community starts with stupid ass JS/PHP/Python/Java/C#/ whatever jokes and you idiots keep upvoting that shit. Makes those n00bs gain credability. Fuck me shit is so pathetic.
basically, make dev rant great again.
No fuck off and have a beer, or tea or whatever y'all drink.13 -
So, today for my SO's father who is already over 70 and wants to try Linux. However, he doesn't want Linux on his main PC for now, rather on the old one so that he can take his time to get familiar, which is a reasonable plan.
But holy crap, what a machine! Intel Core2 Duo 4400, 2 GB DDR2(!) RAM, 250 GB IDE(!) HDD, DVD RW drive. Graphics, sound and LAN integrated on the mobo chipset. It's half a miracle that it doesn't run on steam. The machine had been delivered with Vista and has always been painfully slow.
It doesn't even support booting from USB, but I had prepared a DVD just in case. Surprise: it booted from DVD without issues and with full HW support!
Partitioned and installed, deleted Vista in the process (felt good). I went with the full blown Mint 20 Cinnamon edition because XFCE isn't as beautiful. Also, having XFCE now and then Cinnamon looking different on the other PC would be confusing.
Installation took some time, but worked. Cinnamon's RAM usage is at 750 MB idle, and at 1.1 GB with Firefox started. Once the PC is booted, it runs pretty OK with reduced swappiness and noatime on all file systems, plus unnecessary startup applications disabled. Updates took long, but ran through successfully. Installed LibreOffice and some small games, Firefox got uBlock Origin, Youtube worked OOTB.
That PC somehow had escaped disposal several times - and now has a proper OS for the first time in its miserable existence. It runs so much better than it ever has. Just wow, a "big" Linux desktop from 2020 blows a contemporary Vista out of the water on such an old machine!16 -
Step 1: Run to the store to buy a USB card reader because all of a sudden you have a need to use a 16Mb CF card that was tossed in a junk drawer for 20 years (hoping it still works, of course), but that was the easy part...
Step 2: Realize that the apps - your own - you want to run on your new (old) Casio E-125 PocketPC (to re-live "glory" days) are compiled in ARM format, not MIPS, which is the CPU this device uses, and the installer packages you have FOR YOUR OWN APPS don't include MIPS, only ARM (WHY DID I DO THAT?!), so, the saga REALLY begins...
Step 3: Get a 20-year old OS to install in a Hyper-V VM... find out that basic things like networking don't work by default because the OS is so damn old, so spend hours solving that and other issues to get it to basically run well enough to...
Step 4: Get that OS updated so that it's at least kind/sorta/maybe (but between you and me, not really!) safe online, all without a browser that will work on ANY modern site (oh, and good luck finding a version of Firefox that runs on it - that all took a few hours)...
Step 5: Okay, OS is ready to go, now get 20-year old dev tools that you haven't even seen in that many years working. Oh, do this with a missing CD key and ISO's that weren't archived in a format that's usable today, plus a bunch of missing dependencies because the OS is, again, SO old (a few MORE hours)...
Step 6: Get 20-year old code written in a language you haven't used in probably almost that long to compile, dealing with pathing issues, missing libs, and several other issues, all the while trying to dust off long-dormant knowledge somewhere in the deep, dark recesses of your brain... surprisingly, it all came back to me, more or less, in under an hour, which lead to...
Step 7: FINALLY get it all to work, FINALLY get the code to compile, FINALLY get it transferred to the device (which has no network capabilities, by the way, which is where the card reader and CF card came into play) and re-live the glory of your old, crappy PocketPC apps and games running on the real thing! WOO-HOO!
Step 8: Realize it's 3:30am by the time that's all done and be VERY thankful that you're on vacation this week or work tomorrow would SSUUCCKK!!!!
Step 9. Get called into work the next day for a production issue despite being tired from the night before and an afternoon of errands, lose basically a whole day of vacation (7 hours spent on it) and not actually resolve it by after midnight when you finally say that's enough :(
Talk about your highs and your lows.6 -
Since I just bought a mystery bundle of steam games and received codes for games I already own.... and I'm in a good mood ☺️
I will drop the keys into the comments section for anyone who wants to take them.
Games:
- Star Wars - Knights of the old republic 2
- SimCity 4 Deluxe Edition
Leave a comment once you use the code 😏 don't be a dick!18 -
Well, I was Always into Computers and Games and stuff and at some point, I started wondering: "why does Computer Go brrr when I Hit this Button?".
It was WinAPI C++ and I was amazed by the tons of work the programmers must have put into all this.
13 year old me was Like: "I can make a Game, cant be too hard."
It was hard.
Turns out I grabbed a Unity Version and tried Things, followed a tutorial and Made a funny jet Fighter Game (which I sadly lost).
Then an article got me into checking out Linux based systems and pentesting.
*Promptly Burns persistent Kali Live to USB Stick"
"Wow zhis koohl".
Had Lots of fun with Metasploit.
Years pass and I wrap my head around Javascript, Node, HTML and CSS, I tried making a Website, worked Out to some extent.
More years pass, we annoy our teacher so long until he opens up an arduino course at school.
He does.
We built weather stations with an ESP32 and C++ via Arduino Software, literally build 3 quadrocopter drones with remote Control and RGB lighting.
Then, Cherry on the top of everything, we win the drone flying Contest everyone gets some nice stuff.
A couple weeks later my class teacher requests me and two of my friends to come along on one of their annual teacher meetings where there are a bunch of teachers from other schools and where they discuss new technology and stuff.
We are allowed to present 3D printing, some of our past programming and some of the tech we've built.
Teachers were amazed, I had huge amounts of fun answering their questions and explaining stuff to them.
Finally done with Realschulabschluss (Middle-grade-graduation) and High school Starts.
It's great, we finally have actual CS lessons, we lesen Java now.
It's fuckton of fun and I ace all of it.
Probably the best grades I ever had in any class.
Then, in my free time, I started writing some simple programs, firstvI extended our crappy Greenfoot Marsrover Project and gave it procedural Landscape Generation (sort of), added a Power system, reactors, Iron and uranium or, refineries, all kinds of cool stuff.
After teaching myself more Java, I start making some actual projects such as "Ranchu's bag of useful and not so useful stuff", namely my OnyxLib library on my GitHub.
More time passes, more Projects are finished, I get addicted to coding, literally.
My days were literally Eat, Code, sleep, repeat.
After breaking that unhealthy cycle I fixed it with Long Breaks and Others activities in between.
In conclusion I Always wanted to know what goes on beneath the beautiful front end of the computer, found out, and it was the most amazing thing ever.
I always had constant fun while coding (except for when you don't have fun) and really enjoyed it at most times.
I Just really love it.
About a year back now I noticed that I was really quite good at what I was doing and I wanted to continue learning and using my programming.
That's when I knew that shit was made for me.
...fuck that's a long read.5 -
It would have been back in the 90s 🤫
I was about 8 years old I guess when I had a friend who had a Commodore64 and he loaded up the good old floppy, typed some things in and the screen started doing things, my mind was instantly triggered for “how did you do that?”.
Moving forward after that I was into gaming on consoles (sega, snes, Atari ect) and always wondered how the games were made (being pre-internet) that was not easy to find info for, otherwise I think inprobably would have ended up in the game dev world.
It wasn’t until I was about 10-11 that I finally got a PC in the house ( good old IBM 386 with 10mb HDD.. yes MB not GB for you young folk) and I was addicted from day one, MS paint, changing settings left right and Center in windows 3.11 and then when we upgraded to W95 and then W98 things got more and more interesting.
God the memories, and games (MAME32 was the best)😆
Shit now I want to find some old school games for a trip up memory lane 😂
When I was 15, I made my first website in front page (don’t judge), was a nice big walkthrough with photos and map locations for GTA 3, and since then I’ve never looked back. -
I came first in a 48 hour 4x person gamejam with a game idea in 6 hours with 3x people.
Some info: I had an idea as soon as the topic went live, told the team this is the idea (button masher), we are going to do it in unity (at the time I was working at a studio that used UE4.x), and I'll also make a custom controller using an old keyboard to make it more fun. Ended up coming first place and won a nice bottle of champagne each, and at no point did we over stretch. Nice clean project with a good night's sleep in-between. The team was me (dev), an artist and a technical designer.
That was my first start to finish use of unity and C#, and now I exclusively use unity and make games for Xbox One and Steam.3 -
After a few weeks of being insanely busy, I decided to log onto Steam and maybe relax with a few people and play some games. I enjoy playing a few sandbox games and do freelance development for those games (Anywhere from a simple script to a full on server setup) on the side. It just so happened that I had an 'urgent' request from one of my old staff member from an old community I use to own. This staff member decided to run his own community after I sold mine off since I didn't have the passion anymore to deal with the community on a daily basis.
O: Owner (Former staff member/friend)
D: Other Dev
O: Hey, I need urgent help man! Got a few things developed for my server, and now the server won't stay stable and crashes randomly. I really need help, my developer can't figure it out.
Me: Uhm, sure. Just remember, if it's small I'll do it for free since you're an old friend, but if it's a bigger issue or needs a full recode or whatever, you're gonna have to pay. Another option is, I tell you what's wrong and you can have your developer fix it.
O: Sounds good, I'll give you owner access to everything so you can check it out.
Me: Sounds good
*An hour passes by*
O: Sorry it took so long, had to deal with some crap. *Insert credentials, etc*
Me: Ok, give me a few minutes to do some basic tests. What was that new feature or whatever you added?
O: *Explains long feature, and where it's located*
Me: *Begins to review the files* *Internal rage wondering what fucking developer could code such trash* *Tests a few methods, and watches CPU/RAM and an internal graph for usage*
Me: Who coded this module?
O: My developer.
Me: *Calm tone, with a mix of some anger* So, you know what, I'm just gonna do some simple math for ya. You're running 33 ticks a second for the server, with an average of about 40ish players. 33x60 = 1980 cycles a minute, now lets times that by the 40 players on average, you have 79,200 cycles per minute or nearly 4.8 fucking cycles an hour (If you maxed the server at 64 players, it's going to run an amazing fucking 7.6 million cycles an hour, like holy fuck). You're also running a MySQLite query every cycle while transferring useless data to the server, you're clusterfucking the server and overloading it for no fucking reason and that's why you're crashing it. Another question, who the fuck wrote the security of this? I can literally send commands to the server with this insecure method and delete all of your files... If you actually want your fucking server stable and secure, I'm gonna have to recode this entire module to reduce your developer's clusterfuck of 4.8 million cycles to about 400 every hour... it's gonna be $50.
D: *Angered* You're wrong, this is the best way to do it, I did stress testing! *Insert other defensive comments* You're just a shitty developer (This one got me)
Me: *Calm* You're calling me a shitty developer? You're the person that doesn't understand a timer, I get that you're new to this world, but reading the wiki or even using the game's forums would've ripped this code to shreds and you to shreds. You're not even a developer, cause most of this is so disorganized it looks like you copy and pasted it. *Get's angered here and starts some light screaming* You're wasting CPU usage, the game can't use more than 1 physical core, and after a quick test, you're stupid 'amazing' module is using about 40% of the CPU. You need to fucking realize the 40ish average players, use less than this... THEY SHOULD BE MORE INTENSIVE THAN YOUR CODE, NOT THE OPPOSITE.
O: Hey don't be rude to Venom, he's an amazing coder. You're still new, you don't know as much as him. Ok, I'll pay you the money to get it recoded.
Me: Sounds good. *Angered tone* Also you developer boy, learn to listen to feedback and maybe learn to improve your shitty code. Cause you'll never go anywhere if you don't even understand who bad this garbage is, and that you can't even use the fucking wiki for this game. The only fucking way you're gonna improve is to use some of my suggestions.
D: *Leaves call without saying anything*
TL;DR: Shitty developer ran some shitty XP system code for a game nearly 4.8 million times an hour (average) or just above 7.6 million times an hour (if maxed), plus running MySQLite when it could've been done within about like 400 an hour at max. Tried calling me a shitty developer, and got sorta yelled at while I was trying to keep calm.
Still pissed he tried calling me a shitty developer... -
A lot of online games (mainstream) tend to make me kind of angry or stressed. Lots of either blatantly stupid or negative players kill the fun.
A few days ago I've startet to see videos about "Among Us". It's on a big hype right now and their machmaking servers must be glowing.
Well, this game is fucking awesome and it makes me really happy! 😊
Nothing beats a 30 minute game of lying, betrayal, teamwork and good old 30'000 IQ big-brain detective work.
I think it's a great execise for remembering stuff.
You remember colors, who's said what and who faked or did which task. And the hardest part is, even if you fucking saw the killer, you have to present the facts in a way that people believe you.
Each round is unique and full of riddles.
Yeah, I just wanted to say: Fucking great game 😄2 -
Yes!!! Only took one morning.... (changed the Downloader from WebClient to Selenium to get past the bot check, cant find old rant)
Good test for new PC other than games I guess... I can code and compile my projects.9 -
I don't know why I am a programmer. I went into engineering because I wanted to make video games. I did controls engineering to make physical systems go vroom. Now I mainly write software to make specialized physical systems go vroom. When I was a kid this was not what I would have wanted to do with my life. My 10 year old version of me is standing over me looking down saying "Pathetic". I feel like I need to do something about this before I die.
I want to make a game system for RPGs that is similar to an authoring tool to allow me to make games with some very specific features. Think creation kit for arbitrary RPG games. I am thinking I could make the authoring tool a product as well. If people want to make their own games. But I also want to make moddable RPG games using the authoring tool. I want to give people the ability to mod the game. So I am struggling with how to allow modding and sell an authoring tool. License to distribute unique games? I dunno, maybe I will just keep it as a modding tool for the games I make. I feel like good quality games are moddable. I hardly want to play anything that isn't.7 -
I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
Man wk89 awesome... bringing back a lot of memories. The one thing really stands out to me though is the software.
I see a lot of rants about people shocked that turboC is still in use or other DOS programs are still in production. A lot can of bad be said here but I think often it's a case of we truly don't build things like we did in the good old days.
What those devs accomplished with such limited resources is phenomenal and the fact that we still haven't managed to replicate the feel and usability of it says a lot, not to mention just how fucking stable most of it was.
My favourite games are all DOS based, my most favourite of all time Sherlock is 103kb in size. When I started coding games I made a clone of it and to this day I am still trying to figure out what sorcery is in the algorithm that generates/solves puzzles that makes it so fast and memory efficient. I must have tried 100+ ways and can't even come close. NB! If you know you can hint but don't tell me. Solving this is a matter of personal pride.
Where those games really stand out is when you get into the graphics processing - the solutions they came up with to render sprites, maps and trick your eyes into seeing detail with only 4-16 colours is nothing short of genius. Also take a second to consider that taking a screen shot of the game is larger than the entire game itself and let that sink in...
I think the dramatic increase in storage, processing power and ram over the last decade is making us shit developers - all of us. Just take one look at chrome, skype or anything else mainline really and it's easy to see we no longer give a rats ass about memory anywhere except our monthly AWS/GCE bill.
We don't have to be creative or even mindful about anything but the most significant memory leaks in order to get our software to run now days. We also don't have constraints to distribute it, fast deliver-ability is rewarded over quality software. It's only expected to stay in production 3-4 years anyway.
Those guys were the true "rockstars" and "ninja" developers and if you can't acknowledge that you can take ya React app and shovit. -
This isn't a funny rant or story. It's one of becoming increasingly unsure of the career choices I've made the path they've led me down. And it's written with terrible punctuation and grammar, because it's a cathartic post. I swear I'm a better writer than this.
The highlights:
- I left a low-paying incredibly stable job with room to grow (think specialized office worker at a uni) to become a QA tester at a AAA game studio, after growing bored with the job and letting my productivity and sometimes even attendance slip
- I left AAA studio after having been promoted through the ranks to leading an embedded test tools development team where we automated testing the game (we got to create bots, basically!) and the database, and building some of the most requested tools internally to the company; but we were paid as if we were QA testers, not engineers, and were told that wouldn't change; rather than move over or up, I moved out to a better paying, less fabulous web and tools development job for a no-name company
- No-name company offered one or two days remote, was salaried, and close to home. CTO was a fan of long lunches and Quake 3 Arena 1-2 hours at the end of every day. CTO position was removed, I got a lot of his responsibilities, none of his pay, and started freelancing to learn new skills rather than deal with the CFO being my boss.
- Went to work as a freelancer for an email marketing SaaS provider my previous job had used. Made loads of money, dealt with an old, crappy code base, an old, cranky senior dev, and an owner who ran around like the world was on fire 24/7; but I worked without pants, bought a car, a house, had a kid, etc;
Now during ALL of this, I was teaching game dev as an adjunct at my former uni. This past fall, I went full time as a professor in game dev. I took a huge pay cut, but got a steady schedule (semester to semester anyway) and great benefits. I for once chose what I thought was the job I wanted over more money and something that was just "different". And honestly, I've regretted it so much. My peer / diagonally above me coworker feels untrustworthy half the time and teaches the majority of the programming courses when he's a designer and I've been the game programming professor for 8 years (I also teach non-game programming courses, but those just got folded into the games program...); I hate full-time uni politics; I'm struggling with money for my family; and I am in the car all the time it feels like. I could probably go back to my last job, which had some benefits, but nowhere near as good; my wife doesn't want me back to working in the house all the time because that was a struggle unto itself once we had a kid (for all of us, in different ways); and I have now less than 24 hours to tell my university I want to not pursue longer term contracts for full-time and go back to adjunct next Fall (or walk away entirely), or risk burning a bridge (we are reviewing applicants for next year tomorrow, including my own) by bailing out mid-application process.
I'm not sure I'm asking for advice. I'm really just ranting, I guess. Some people I know would kill to have the opportunities I have. I just feel like each job choice led me further away from a job I liked, towards more money, which was a tradeoff that worked out mostly, but now I feel like I don't have either, and I'm trapped due to healthcare and 401k and such. Sure, I like working more with my students and have been able to really support them in their endeavors this semester, but... that's their lives. Not mine. The wife thinks I should stay at the university and we'll figure out money eventually (we are literally sinking into debt, it's not going well at all), while most people think I should leave, make money, and figure out the happiness factor once my finances are back on track and the kid is old enough to be in school.
And I have less than 24 hours it feels like to make a momentous decision.
Yay. Thanks for reading :)2 -
I need to rant about life decisions, and choosing a dev career probably too early. Not extremely development related, but it's the life of a developer.
TL;DR: I tried a new thing and that thing is now my thing. The new thing is way more work than my old thing but way more rewarding & exciting. Try new things.
I taught myself to program when I was a kid (11 or 12 years old), and since then I have always been absolutely sure that I wanted to be a games programmer. I took classes in high school and college with that aim, and chose a games programming degree. Everything was so simple, nail the degree, get a job programming something, and take the first games job that I could and go from there.
I have always had random side hobbies that I liked to teach myself, just like programming. And in uni I decided that I wanted to learn another language (natural, not programming) because growing up in England meant that I only learned English and was rarely exposed to anything else. The idea of knowing another fascinated me.
So I dabbled in a few different languages, tried to find a culture that seemed to fit my style and attitude to life and others, and eventually found myself learning Korean. That quickly became something I was doing every single day, and I decided I needed to go to Korea and see what life there could be like.
I found out that my university offered a free summer school program for a couple of weeks, all I had to pay for was the flights. So a few months later I was there and it was literally the best thing I'd done in my life to that point. I'd found two things that made me feel even better than the idea of becoming the games programmer I'd always wanted to be. Travelling and using my other language to communicate with people that I couldn't in English. At that point I was still just a beginner, but even the simple conversations with people who couldn't speak English felt awesome.
So when I returned home, I found that that trip had completely thrown a spanner into my life plan. All I could think about after that was improving my language skills and going back there for as long as possible. Who knows what to do.
I did exactly that. I studied harder than I'd ever studied for anything and left the next year to go and study in Korea, now with intermediate language skills, everyday conversations no longer being a problem at all.
Now I live here, I will be here for the next year and I have to return to England for one year to finish my degree. Then instead of having my simple plan of becoming a developer, I can think of nothing I want to do less than just stay in England doing the same job every day, nothing to do with language. I need to be at least travelling to Korea, and using my language skills in at least some way.
The current WIP plan is to take intensive language classes here (from next week, every single weekday), build awesome dev side projects and contribute to open source stuff. Then try to build a life of freelance translation/interpreting/language teaching and software development (maybe here, maybe Korea).
So the point of this rant is that before, I had a solid plan. Now I am sat in my bed in Korea writing this, thinking about how I have almost no idea how I'm going to build the life that I want. And yet somehow, the uncertainty makes this so much more exciting and fulfilling. There's a lot more worrying, planning and deciding to do. But I think the fact that I completely changed my life goals just through a small decision one day to satisfy a curiosity is a huge life lesson for me. And maybe reading this will help other people decide to just try doing something different for once, and see if your life plan holds up.
If it does, never stop trying new things. If it doesn't (like mine), then you now know that you've found something that you love as much as or even more that your plan before. Something that you might have lived your whole life never finding.
I don't expect many people to read this all, but writing it here has been very cathartic for me, and it's still a rant because now I have so much more work and planning to do. But it's the good kind of work.
Things aren't so simple now, but they're way more worth it.3 -
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
I miss the old Version Control, copy pasting project folders with every single update, hiding them in different locations just in case some get deleted, then actually trying to find the latest one..... Good old days
Felt like them text RPG games with lots of endings1 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
Seriously wtf? I wanted to play a new game. So I found Elden Ring on sale. But the first 30 minutes in the game is video/cutscenes so far. How can that reasonably be considered game play if it counts against the 2 hours of trial period? I don't play Skyrim in 3rd person, but I like that I can switch in and out to look at things.
I didn't like the feel of the combat system and I didn't like that it locked the 3rd person view. I hate playing in 3rd person as it is nearly always janky. How can that game be that popular with no option for 1st person?
I must be getting old. If a game doesn't feel the way I like, I bail on it. It has been this way with the last 3 or 4 Steam games I tried. Is it me, or has gaming in general gone to shit? I want an RPG with simple open world aspects, a non locked storyline that you can do if you want, maybe a vast generated world, and the ability to build things. I like FFX, but it takes a while to unlock "do what you want mode". It has party/character development, but no building.
I feel like the 2 hour trial period is too short. Not enough time to give the game a chance. I would have stuck it out if it gave me more time. I bailed because of janky 3rd person. Not enough time to get used to it imo.
I would rather play older titles I can trust to be fixable than new games. I am seeing people who play Skyrim come back to playing Skyrim after trying Starfield for a month. That is not a good sing for Starfield.
Maybe I just know what I want and have no time to be fucking around with new takes on game play. It is funny. I have 3 or 4 games I bought on sale from Steam that I have never played. Or played very little. I played Wild Hunt for like an hour and never played again. I didn't refund that one because I will get around to it, but I don't know when.6 -
Not exactly a story since I was too young to remember, but my parents told me that I was really enjoyed playing with the games my father made for the good old commodore 64 we had.
He basically had two 5" floppy holders full of his own games and programs he used to make. Unfortunately we only have the disks now. :(
The first memory of me using the computer though, is when my father bought a computer for his office (was win 95 with the "you are now safe to switch off your computer" message) and I was sneaking in to play with paint because it was so cool back then. -
TLDR; WINE+me=system binaries gone. (HOWTHEFUCKDIDIDOTHAT) Kernel panic. Core program files gone. I'll never have it fixed right. Will backup, then install fedora tomorrow.
I really like games and I'm sure there are many of you who can relate. Imagine my perpetual pain, being on the job hunt, no money, and only my Linux laptop for games. (It's only Linux because of a stupid accident and a missing windows installation disk, partly explained in a previous rant). My stack of games my dad and I have played over the years, going back to populous and before, looked light enough for my laptop to run them smoothly. I wanted to see if I could get one to work. My eyes settled on simcity 4 and Sid Meier's railroad tycoon, 13 and 10 years old, respectively. Simcity didn't work as many times as I tried following online instructions. Disk 1 went fine. Disk 2 showed up as Disk 1. Didn't think much of it, so long as the computer could read the contents. I downloaded playonlinux as that could apparently do the complex stuff for me. Didn't work. I gave up with it after an hour and a half.
Next was railroads. Put the disk in aaaand it says SimCity disk 1 is in the tray. Fuck right off, thank you very much. Eject, put back, reject, eject, fiddle in wineconfig, eject, more of this, and voilà it read as railroads :) Ran autoplay.exe with wine, followed instructions, installed it, and it worked! Chose single player, then the map and setting, pressed play, and all the models of the buildings and track were floating in the air over a green plane, the UI is weird and the map doesn't represent anything but trains. All the fkin land is gone, laying track is gonna be a ballache.
I quit it and decided bedtime.
Ctrl+alt+t
sudo shutdown -h now
shutdown not found.
sudo reboot
reboot not found
Que?
Nope, I don't like this.
Force choked my laptop by the power button. Turned it on again.
Lines of text appear.
Saw a phrase I've only ever seen on Mr Robot.
Kernel panic.
Nooooo thanks, not today, this is fiction.
I turned it off and on. Same thing. I read the logs and some init files couldn't be found. I got the memory stick I used to install mint in the first place and booted from that. I checked the difference between my stick's bin and sbin and the laptop's, and it was indeed missing binaries. Fuck knows what else has happened, I only wanted to play games but now I don't know what is or isn't in my computer. How can I trust what's on it now?
I go downstairs and tell my dad. He says something about rpm, but this is Linux so it won't work. I learn that binaries can be copied over, so maybe I can fix it.
Go upstairs again, decide not to fix it. Fedora is light, has a good rep for security, and is even more difficult to get games on, which is my vice. There are more reasons, but the overriding one is that I'm spooked by the fact that something I did went into and removed system binaries, maybe even altered others, so I want something I'm less likely to do that with. Also my fellow cs students used to hate on it but my dad uses and recommended it so I want to try it.
Also, seriously, fuck wine/PlayOnLinux/my inability to follow instructions(?)/whatever demons haunt me. Take your pick, at least one if not more is to blame and I can't tell which, but it's prooooobably the third one.
It's going to be 16 hours before I touch my laptop again, comments before I backup then install fedora are welcome, especially if they persuade me to do differently.
P.S thanks for reading this mind dump of a post, I'm writing while it's fresh but I'm tired AF.6 -
At first, you're just a baby who cries and poops.
You outgrow the baby clothes, the crib and the stroller.
Then, you're just a child who plays, runs around and starts school.
You grow tired of your toys and are no longer allowed in the ballpit.
Then, you're just a teenager who curses, sulks and defies your parents.
You grow tired of teen music, stow your stuff away and move out.
Then, you're just a student who finally gets to drive a car and vote, but has no money.
You get a job, a place of your own, start dating and fall in love.
Then you're just a noob at everything you do; new at work, newly in love; feeling your way through life.
You have children and no longer have time to spare for anything else.
Then, you're just a parent taking parental leaves, attend parent-teacher meetings and neglect your friends.
You're no longer welcome in the children's games, or even to talk to them.
Then, you're just an "old fart" or "bitch" who's only good when you give them dough.
You help the children move out, you retire and have grandchildren.
Then, you're just a senior citizen who talks about nothing but your grandchildren and go window shopping outside the pharmacy.
You're hearing and vision get impaired, you get ailments and lose your memory as well as your intellect.
Then, you're just dead.
So, at what stage of life are you really somebody?13 -
Is there anyone who used to Play bit Games like BM, Alladin, Prince of Persia (The Old One), Mario, etc... And still would love to play those versions only, fuck the good graphics, those were awesome games3
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The nostalgic feeling you get when you find an old PC running Windows XP, and you start going through the accessories and games start menu folders, always have to start up the good old MS Paint :35
-
My parents gave me a old laptop and I would play games like Adibou (Good times)
And my first exposure to Linux (or GNU/Linux, call it how you want), was my father’s ubuntu server (with gui) and I found it ugly -
Got an idea to build a gameboy emulator with a user friendly interface but instead of use it to load ripped ROM's, I want to encourage the good old days of homebrew by building an online 'store' for apps and games but really hate the fact that it wont take off and wont bring back homebrew :-(
EDIT: I have the emulator already would just need the shell and learn how to build an online store4 -
My first memories of the very first computer i got?
Not sure exactly when that was but all the first memories are of me playing games:
Some paper plane game on the really old macs (giant screens i think it was highlighter orange)
My auntie also had a computer when i was little i'd visit her for the holidays and j played some kid game about dogs.
When we got our first computer i remember some 2d metroid like game but it was where you play as some lady with a whip.
Also duke nukem 1, one of the games me and my dad played together.
Then later on we got a win98 computer i played age of empires and solitaire!
(i used to ride around on my bike with a sword pretending i was a cataphract LOL, i was never very good at RTS games when i was little so i'd build things and not have room for units to move, i kept building houses thinking you need a lot lol, me and the AI were at a stalemate, most because the buildings were in the way)
I remember my teacher giving me tips about age of empires when i was in primary, one of my favourite teachers too.
Good times -
Day 2 of being a Linux (Mint Cinnamon) user. What I like the most is that there's a solution or customisation available for every problem and it's usually straightforward. And let's not forget that you don't have to fight the OS for folder permissions when you're in admin mode.
Migrated my data over from my old drive, installed Steam, got some work done. I like Cinnamon a lot. Need more RAM but that has been years in the making for me.
Just need to get Wine running and find some more cool open source games and tools and I'll be good to go. -
So I bought a gtx1650 gpu for my old phenom II X4 pc. It didn’t work – the screen vent black in like five minutes after powering up the pc.
I was disappointed, but instead of returning the gpu, I bought all the other components to build a new pc on ryzen cpu. Including the gpu, it all was like $400 and I still have all my old parts to sale.
Now I’m here, playing all the latest games like doom and wolfenstein on ultra in 1080p 60fps and I’m more than happy.
I basically found a way to convert my bad experience into good experience. I’m just off my therapy, so all that bad experiences that may seem insignificant are a big deal for me.
I didn’t knew it was possible to make a good emotions out of bad emotions that easy. If only I knew the way to apply this strategy for any arbitrary situation.
(please miss me with that boomer bullshit like “nothing is wrong stop whining and get over it” etc. I’ve been there, I’ve done that and I needed medical treatment afterwards. “Getting over it” just doesn’t work)6 -
After reading mostly sad (and astonishing!) stories, I didn't really want to share my story.. but still, here I am, trying to contribute a wholesome story.
For me, this whole story started very early. I can't tell how old I was but I'm going to guess I was about 5 or 6, when my mom did websites for a small company, which basically consisted of her and.. that's it. She did pretty impressive stuff (for back then) and I was allowed to watch her do stuff sometimes.
Being also allowed to watch her play Sims and other games, my interest in computer science grew more and more and the wish to create "something that draws some windows on the screen and did stuff" became more real every day.
I started to read books about HTML, CSS and JS when I was around 10 or something. And I remember as it was yesterday: After finishing the HTML book I thought "Well that's easy. Why is this something people pay for?" - Then I started reading about CSS. I did not understand a single thing. Nothing made sense for me. I read the pages over and over again and I couldn't really make any sense of it (Mind you, I didn't have a computer back then, I just had a few hours a week on MOM-PC ^^)
But I really wanted to know how all this pretty-looking stuff worked and I tried to read it again around 1 year later. And I kid you not, it was a whole different book. It all made sense now. And I wrote my first markups with stylings and my dream became more and more reality. But there was one thing lacking. Back in the days, when there was no fancy CSS3. It was JavaScript. Long story short: It - again - made no fucken sense to me what the books told me.
Fast forward a few years, I was about 14. JavaScript was my fucken passion, I loved it. When I had no clue about CSS, I'd always ask my mom for tips. (Side story: These days it's the other way around, she asks me for tips. And it makes me unbelievably proud!)
But there was something missing. All this newschool canvas-stuff wasn't done back then and I wanted more. More possibilities, more performance, more everything.
Stuff begun to become wild. My stepdad (we didn't have the best connection) studied engineering back then, so he had to learn C. With him having this immensely thick book for C, I began to read it and got to know the language. I fell in love again. C was/is fucken awesome.
I made myself some calculators for physics and some other basic stuff and I had much fun using and learning it. I even did some game development, when I heard about people making C-coded games for PSP. Oh boy, the nights I spent in IRCs chatting with people about C, PSP-programming and all that good stuff, I'll never forget it - greatest time of my life!
But I got back to JS more and more and today I do it for money and I love it. I'll never forget my roots and my excurse into the C/C++ world and I'm proud to say, that I was able to more or less grow up with coding and the mindset that comes with it.1 -
I started down my career path to make games. I have never really made anything good. I think I am finally fed up with not doing this. So I am going to be working on selecting a game engine. I want 3D, I want to experiment with voxels, I want a permissive license, I don't want something huge, I want to contribute back in a meaningful way, it needs to support 3D. So after looking around I found Godot. Another programmer who lives near me uses this as well.
Does anyone else have some good positive experience with game engines for smaller projects? I have played with UE4 and Torque3D/2D. I don't like the bloated feel of UE4 even though its a very cool engine. I didn't like their install system at all. T3D is old and not up to date.2 -
Any Unity3D devs out there?
My thoughts: Unity3D is an amazing game engine. It lets you really quickly go from concept to implementation and allows you to prototype very quickly. My concern is that I find it incredibly hard to write good code using it. It's very difficult to write in a test driven way, especially if you put any logic in a MonoBehaviour. It is possible to work around this by using Zenject or another DI framework. You could even use entitas which is an entity component system. But these all have their downsides too. Zenject I find to be quite boilerplatey and not that easy to test either. I also find it really frustrating to be using a really old very of C# (maybe C#4 equivalent but I think it's customised in some way for the engine).
Anyone else struggle to enjoy writing code for Unity3D games?18 -
I remember playing games like wolfenstein3D, supaplex, sokoban etc. on our family computer 486 which had as I remember around 100mhz processor. (120mhz in TURBO mode)
Yeah and I did created a few levels in wolfenstein, there was a simple editor.
From programming view I did code my first website only using html and inline css in early 2000s. However internet was a thing of a rich people back then (in my country), so my brother downloaded the whole website with docs and basics of html/css/js for me in collage. My first website was coded on 300mhz pentium2 (or 3?) with no internet connection, took me about a two months to complete and was total mess. But was graphically satisfying with nice gifs which took tens od seconds to download. Main container had 600px width and looked pretty good on my 800x600 resolution.
I still remember messing with BOM signature because of notepad could not save a file without BOM. Leaving all utf8 chars as mess after saving.
Good old times. -
Back when I was a freshman in high school a friend of mine put an emulator on the shared drive, so we could play NES games while in the computer lab. Didn't know better/didn't care. One day I get pulled out of class and walked into the computer guys office. In there is also the principal of the school and the Chief of police.
The computer guy tells me there was an issue last week that caused the school server to crash and it caused damage. I asked what happened and the he said one of the emulators we were playing had a script that crashed the server and caused damage. I asked how much damage and they informed me it was over 3 thousand dollars. At this point I'm very skeptical that the damage was worth about the cost of a new workstation (the old one sitting on his desk, buried in boxes), and afterwards none of the faculty knew of any kind of an outage. I asked for him to show me what broke and what had to be done to fix/replace the damaged equipment but all I got was a simple, "I'm sorry. I can't show you that at this time."
They threatened legal action for a felony of damaging a school property. Myself and the other tech savvy kids talked about it over the next couple of days wondering what would happen. They threatened expulsion for myself and a couple of other kids, but ultimately just got a talking to about keeping personal information safe.
What I got out of it was if they think I'm good with computers I must be doing something right. Now I'm in IT. This is where it went wrong. -
What was your process to learn to code?
I started out modding Pokemon games for the good old Gameboy Advance around the age of 11. With basic scripts like; walk 3 steps left etc.
After that starten to use Unity 3D (with C#), just copy everything from Google. After a while I could edit some scripts and stuff (painful process...).
I started to do a study Software Engineering, didn't learn that much, just got some errands and little projects from people (the usual, 'oh you can code, I need bla bla) learned pretty much most of my skills there (JavaScript, python, PHP). In the meantime creating games (C#, C++).
Did an internship in game dev. got a job now. Only a bit more that a year from now I have my degree (if everything is going to plan).
That is more or less my process of learning to program. -
- I love blowing my mind. Even if it is the most confusing thing. Things like security mechanisms, neurons' behaviors, mathematics (even tho I hate it when I fail lol), electronics, medical terminology and chemistry.
- I love collecting rare coins, personally never-seen stones and put them into my collection. I love to be a designer. Not only on my laptop. I have a book shelf and within that book shelf I put stones that create the yin yang sign while pushing the books to two sides. That makes them look like they are levitating. I have stones (including obsidian) that create a triangle and a knife hanging down the wall of my room.
- I love visiting touristic, historic, naturally-beautiful but also non-touristic (non-touristic? yes. by that I mean visiting e.g. the areas of touristic cities which are dangerous, because you can easily fall down off of a slippery ground and take serious injuries) places around the globe, talk to complete strangers in public (I am trying to be an extrovert), take pictures with my camera and collecting antiquities.
- I love taking risks (no. I don't play any poker games etc on the internet) without trying to put other people in risk. Driving insanely with whatever I have. Car, bike, you name it.
- I love reading books. Books that are about human psychology, fantasy novels and books about programming languages.
- I love to cook (I am at the beginning).
- I love to use the konMari method of tidying up my room.
- I love plants.
- I love having everything in my room tidied up (even if I am too busy with other stuff and skip this cleaning process for a week upto a month sometimes. Sorry, room.).
- I love doing sports. But mostly sport that I have never tried before. This can be, because of my greedy wish for an adrenaline kick. That led me into taking a balloon flight at 4 am (sunrise) and to paragliding at sunset above Mediterranean sea btw. (I am normally afraid of flying, but paragliding was awesome).
- I love swimming. Like, you cannot pull me out of the sea for a minimum of 2 hours, if it is not important.
- I love laying above the sea water and let the sea carry me to somewhere else.
- I love being alone. I love the silence. I love to be free in my thoughts.
- I love watching the sunset, the light that shines through the forest, the moonlight and the stars at night.
- I love dreaming. No, like, lucid dreaming for example.
- I love being open to any opinions.
- I love to learn about other people's views about the world and their religion.
- I love pets and would do anything to keep them alive when they are ill. It hurts my heart seeing them like this.
- I love watching demonic "A: Holy shit! Did you see this thing, too?! B: Yes!" YouTube videos just for the fun of it, but I hate horror movies and games.
- I love trying out new things. The creation of music and video for example.
- I love to give my hair and beard a shape, if I am too lazy to go to the barbershop lol. By that I don't mean just going to the barbershop, but taking an electric razor and cutting my hair myself even if I get bad results from time to time that can be corrected by letting any family member tell me in which area of of my head the hair problem is.
- I don't like disco clubs.
- I don't like toxic people even though I can be a quite toxic person myself without realizing it. If I appear toxic to you, inform me about it. Having so much testosterone in that moment, can make me do things that I don't want to do.
- I don't like drugs even tho I have to admit that I am trying a few from time to time (maybe 6 months in-between) to have a dopamine kick. I am not an addict.
- I hate myself for things that I did in the past.
- I used to watch MMA videos etc.
- I used to use a telescope, but I can't find it anymore.
- I used to have a microscope, but I can't find it anywhere and besides of that the seller did literally piss in it before selling it to me many years ago. Don't want to touch it tbh.
- I used to play games, but I don't enjoy games anymore. That makes me feel sad.
- I miss the old moments of my life.
In conclusion:
I like how things went and go so far. It changed me so much. It made me a good and a bad person. I became more open and confident, but it also particularly made me a leader who can say "fuck off" in a bad way to his family. I would like to undo this particular part of me.5 -
i am 24 and i feel like i am making some very bad choices with money.
my last few regretful stuff:
- i bought a phone when i found my current one (less than 6 months old) to be slightly less peformant. what's worse is that i don't even like that phone i purchased a lower end phone just coz i felt like experiencing a new phone brand!
- i bought an earpods when i lost my old one. whats worse is that they are lost somewhere at home, and i might find them once i life some beds and other heavy stuff ( although i searched significantly)
- i bought a freaking macbook some months ago. i guess that's not a majorly had investment but its being rarely used as i can't play any games in it(feel like it's a good thing though) and i have to sometimes vsit my old hp laptop to run some softwares as m1 sometimes sucks
- i got into an argument with my dad and recently slammed their phone on floor, then bought them a new one . i regret my angry self that day
- i got myself a personal trainer at gym for additional fees even though i am a beginner. our gym has 4 trainers and they provide basic directions for free of cost , i did not needed that guy.
- i recently bought a few track suits which , although i don't regret buying, i felt that i could get them at cheaper price at my local markets.
plus there are many other stuff that if i look into my amazon or flipkart history , i will regret more.
i need help with this shit. i am spending like 5-20% of my salary on regretful stuff, so its not a bad ratio but i still need to control.
send help :'(9 -
tldr: Deleted Win10, turned out for better
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**This happened a few months ago**
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So one day I decide I have had enough of Windows 10 and wanted to go back to Linux (A long time ago I had dual booted Ubuntu, but messed it up changing video drivers). So I create a Mint installation USB and get to work. I boot up the installation and delete the old partitions from the Ubuntu install. I install Mint and boot it up, everything works fine and dandy! I decide I want to get back on Windows to get back a few files that I wanted copies over. I turn off the computer and *try* to boot up Windows. I get an error message that I am UNABLE to boot. WHAT! After further checking, I realize that I had deleted the MBR partition of Windows. Pretty sure I could remake it if I tried hard enough, but I am starting to realize that it feels good to be totally MS independent! Now I am using all open-source software available to Linux and have no need for Windows. I do miss some of the games though...
PS: No files were lost due to backups. Save Lives, Do Backups! -
Making board games in VB 6.0 with control arrays. Ah... The good old days... Control arrays were my answer to everything back then... 😎
Oooh and there was also the time I discovered the AutoIt scripting language and made MadLibs scripts that prompted for each part of speech and then typed the final result into Notepad. 😀
🤔 Or maybe if I go back even earlier... that time I discovered autoexec.bat and the escape codes for box drawing characters to make sweet startup screens for my Windows 95 install. 🤓 -
Take your pony to the next water station. Brush her hair.
Your pony died because it wasn't pretty enough.
AH, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!! -
Who amongst you remembers Ultima Online?
At one point probably one of the best games ever made. Even wrote the record for most players online and got in the Guinness Book of records for it. This was during the dial-up days. You kids these days have no idea how slow internet was or how cool it was to hear those three special words, You've Got Mail.
Everquest and WOW dont have shit on this game even if it never really went 3D. There was a sorta blocky 3d but it sucked which is why it failed. Everyone was content with 2d because the blocky 3d was trash in most circumstances.
With Ultima it made you feel like a kinda second life. And it wasn't a chore like Life Is Feudal or many of the other grundy games of today.
My 80 year old grandfather played it all day everyday. That's how fucking good the game was.
I would still be playing the official servers a decade plus, later if they would stop adding unnecessary dlc and they wouldn't have added a pay store.
It seriously pisses me off that I spent years collecting and hoarding rare items that I actually fucking earned and the assholes add a pay store that lets these new players buy the item I fought a boss four hours to get.
It ain't fucking right. It literally makes the rares worthless and my efforts pointless.
EA also rushed Ultima IX so it was buggy as hell and technically unbeatable unless you edited the game to let you cheat. Richard Garriott made the game and bugs and all is a masterpiece. His new game Shroud of The Avatar, not so much but that's a different rant.
I honestly wish EA would go out of business. They have ruined enough of my favorite titles with their incompetent bullshit and greedy cash grabs. If they would just make UO the way it was around the second age or Lord Blackthorn I'd guess a lot of us old-school vets would come back.
But as it is our only real option is to build our own servers or play someone else's which is what I do. Fuck EA!9