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Search - "code conventions"
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So I told my wife one week ago: "Yeah, you should totally learn to code as well!"
Yesterday a package arrived, containing a really beautiful hardcover book bound in leather, with a gold foil image of a snake debossed into the cover, with the text "In the face of ambiguity -- Refuse the temptation to guess" on it.
Well, OK, that's weird.
My wife snatches it and says: "I had that custom made by a book binder". I flip through it. It contains the Python 3.9 language reference, and the PEP 8 styleguide.
While I usually dislike paper dev books because they become outdated over time, I'm perplexed by this one, because of how much effort and craftsmanship went in to it. I'm even a little jealous.
So, this morning I was putting dishes into the dishwasher, and she says: "Please let me do that". I ask: "Am I doing anything wrong?"
Wife responds: "Well, it's not necessarily wrong, I mean, it works, doesn't it? But your methods aren't very pythonic. Your conventions aren't elegant at all". I don't think I've heard anyone say the word "pythonic" to me in over a decade.
And just now my wife was looking over my shoulder as I was debugging some lower level Rust code filled with network buffers and hex literals, and she says: "Pffffff unbelievable, I thought you were a senior developer. That code is really bad, there are way too many abbreviated things. Readability counts! I bet if you used Python, your code would actually work!"
I think I might have released something really evil upon the world.29 -
So... I just remembered a story that's perfect for devrant.
My brother got into engineering in university, and during the second semester they had their introductory class to programming. They had weekly homeworks that the lecturer would check and give grades accordingly.
The factors that could influence the grading were: execution (meaning that the code would excecute as intended), efficiency and readabilty. The weeks passed and everyone was doing well, getting fairly good grades. Everyone was happy.
Until one day a random guy we'll call bob got the worst grade possible. Bob wasn't a bad student. He had over-the-average grades in all the weekly homeworks and even impressed the professor in some. Naturally, he was baffled when he saw his grade on the google spreadsheet. He was pretty sure his code ran well. He always tested it on different machines and OSs. So, at the end of the class, he went straight to the helper of the class, in a pretty imperative manner, to demand to know how the fuck he got that grade. It's impossible he got excecution, efficiency and readabilty, wrong. All three wrong? Impossible. Even the stupidiest kid in the class had some points on readabilty.
"Oh, so you are Bob. Huh?" said the helper in a laid-back attitude. "Come with me. Prof. X is waiting for you in his office."
This got Bob even more confused. As they approached the office, the courage he had in a first moment banished and gave way for nervousness and fear.
The helper nocks the door. "Prof., Bobs here"
As soon as Bob sits in the chair in front of Prof. X's, he knew something bad was coming.
"In all these years of teaching..." said Prof. X hesitantly. "In all these years of teaching I have not come even close to see something similar to what you've done. You should be ashamed of yourself." Needless to say, Bob was panicked.
"In all these years I have not seen such blatant mockery!" added the professor. "HOW THE FUCK DID YOU EVEN DARE TO SEND A HOMEWORK WITH SUCH VARIABLE NAMING" That's when Bob realised the huge mistake he made. "NEVER IN ALL THESE YEARS I HAVE SEEN SOMEONE NAME HIS VARIABLES *opens the file on his desktop *: PENIS, SHIT, FUCKSHIT, GAYFUCKING<insert Prof. X's name>MAN, GOATSE, VAGINAVAR, CUMFUNCTION, [...]" The list of obcenities went on and on. In each word, the professor hit the table harder than the last time.
Turns out Bob felt so in comfort with the ease of the course he decided to spice things up by using "funny naming conventions" while coding, and then tidying everything up before uploading the homework. This week he forgot, and fucked it big time.
So remember folks, always check your code before committing/giving it in/production. And always adhere to naming conventions.9 -
Hello, I just want to let you know I'm working on a 15 year old product and it is currently in production.
It uses Angular.js and one of the earliest versions of React.js. I cannot use ES6, we don't have Babel, no JSX syntax, no CSS preprocessor. No webpack.
I must support browser since IE6 with an ES3 syntax. (luckily I got some some polyfills for an ES5 syntax)
When I build a component I have to call React.createClass and React.createElement.
The render() function is basically a nested pile of React.createElement.
There is no documentation for this product, no tests, no anything.
I had to reverse engineer it in order to understand how it works.
The code base uses mixed programming styles and naming conventions, plus thousands of little js files.
Oh and obviously no hot reload, every time I make a change I have to restart everything.
Please, send help.
I'm in danger.
Sincerely,
An underpaid developer
....
I'm not crying, you are crying...19 -
The hardest part of programming is not the inner workings of the chosen frameworks and tech.
It's the damn naming.
I will spend hours trying to figure out what to name things for sense and clarity and then a fraction of that time coding it together.
*me, staring out the window*
"Hey dude can you--"
"Ssshhh. I'm naming things."15 -
Just got picked up for a project. 20,000+ code base, no comments, no docs, variable names like x, xx, xxx, no function name conventions, and a mishmash of Czech, French and English class names.
I thought this job was too good to be true. #fml4 -
I'm editing the sidebar on one of our websites, and shuffling some entries. It involves moving some entries in/out of a dropdown and contextual sidebars, in/out of submenus, etc. It sounds a little tedious but overall pretty trivial, right?
This is day three.
I learned React+Redux from scratch (and rebuilt the latter for fun) in twice that long.
In my defense, I've been working on other tasks (see: Alerts), but mostly because I'd rather gouge my freaking eyes out than continue on this one.
Everything that could be wrong about this is. Everything that could be over-engineered is. Everything that could be written worse... can't, actually; it's awful.
Major grievances:
1) The sidebars (yes, there are several) are spread across a ridiculous number of folders. I stopped counting at 20.
2) Instead of icon fonts, this uses multiple images for entry states.
3) The image filenames don't match the menu entry names. at all. ("sb_gifts.png" -> orders); active filenames are e.g. "sb_giftsactive.png"
4) The actions don't match the menu entry names.
5) Menu state is handled within the root application controller, and doesn't use bools, but strings. (and these state flags never seem to get reset anywhere...)
6) These strings are used to construct the image filenames within the sidebar views/partials.
7) Sometimes access restrictions (employee, manager, etc.) are around the individual menu entries, sometimes they're around a partial include, meaning it's extremely difficult to determine which menu entries/sections/subsections are permission-locked without digging through everything.
8) Within different conditionals there are duplicate blocks markup, with duplicate includes, that end up render different partials/markup due to different state.
9) There are parent tags outside of includes, such as `<ul>#{render 'horrific-eye-stabbing'}</ul>`
10) The markup differs per location: sometimes it's a huge blob of non-semantic filthiness, sometimes it's a simple div+span. Example filth: section->p->a->(img,span) ... per menu entry.
11) In some places, the markup is broken, e.g. `<li><u>...</li></u>`
12) In other places, markup is used for layout adjustments, such as an single nested within several divs adorned with lots of styles/classes.
13) Per-device layouts are handled, not within separate views, but by conditionally enabling/disabling swaths of markup, e.g. (if is_cordova_session?).
14) `is_cordova_session` in particular is stored within a cookie that does not expire, and within your user session. disabling it is annoying and very non-obvious. It can get set whether or not you're using cordova.
15) There are virtually no stylesheets; almost everything is inline (but of course not actually everything), which makes for fun layout debugging.
16) Some of the markup (with inline styling, no less) is generated within a goddamn controller.
17) The markup does use css classes, but it's predominately not for actual styling: they're used to pick out elements within unit tests. An example class name: "hide-for-medium-down"; and no, I can't figure out what it means, even when looking at the tests that use it. There are no styles attached to that particular class.
18) The tests have not been updated for three years, and that last update was an rspec version bump.
19) Mixed tabs and spaces, with mixed indentation level (given spaces, it's sometimes 2, 4, 4, 5, or 6, and sometimes one of those levels consistently, plus an extra space thereafter.)
20) Intentional assignment within conditionals (`if var=possibly_nil_return_value()`)
21) hardcoded (and occasionally incorrect) values/urls.
... and last but not least:
22) Adding a new "menu sections unit" (I still haven't determined what the crap that means) requires changing two constants and writing a goddamn database migration.
I'm not even including minor annoyances like non-enclosed ternaries, poor naming conventions, commented out code, highly inefficient code, a 512-character regex (at least it's even, right?), etc.
just.
what the _fuck_
Who knew a sidebar could be so utterly convoluted?6 -
i was asked to start a new project, and another dev was brought onto the team shortly after. as soon as he joined, straight away he started an entirely new project and worked on it through the whole weekend, then came back on monday and just sort of pasted his files into/over the code i had already started and was working on, with no regard for folder structure or naming conventions or anything. his work was even split between 2 almost identically named namespaces (both of which were completely different to the existing project namespace) and his shit broke everything i did in the first place. the cherry on top is that none of his work was even functional, it was purely dummy/mockup web pages that weren't linked to any sort of backend.
when i asked him wtf he thought he was doing, he kept saying "i didnt touch your code" and refused to acknowledge that pasting a project over a different project can break stuff, then said it "wasn't his fault that i'm slow and not keeping up". and just kept saying vague bullshit about how i have to do it his way because he "has more experience"
he had no idea what my previous experience was, he had never asked and i had never told him, he just decided that he had more experience than me.
i dug through the shit and found out that he didn't just break my work, he had actually purposely deleted it when he realised it was getting in the way of his spaghetti. i showed him the commit and confronted him with it and all the cunt said was "well the good news is, you know the fix" and kept trying to dismiss me in the most disrespectful ways he could think of. i eventually snapped at him (long overdue at this point) and told him that any experienced developer would not commit code that didn't even fucking compile, especially when they're the one who broke it, and that he needs to grow up. of course he then complained that i was being unprofessional.
our manager decided we should go with fuckfaces """code""" without even looking at the work either of us had done, purely because fuckface is older than me and that's how the world works.
in the end i just told my manager that i refuse to work with the guy and he could either take him or me off the project (guess who he picked) or i quit.
after a few months of the guy failing to deliver any of even the basic functionality that was asked for, the entire project got scrapped, and the dude just quit once everyone realised he was literally just larping as an experienced dev but couldn't accomplish simple tasks.
i never received an apology from anybody involved.5 -
One time a former colleague reformatted all the code because he was very strict on code conventions.. so.
If (1==1)
{
Instead of
If (1==1) {
After some discussion on why he should never do this I denied him the rights to commit any longer..
Also..
One time a user requested a feature.. he wanted a drop down with some values without specifying where he wanted it. To our best knowledge we put it somewhere where we thought it would be usefull.. for instance when it is a car model drop down ypu expect it to be somewhere near a car screen right.. little did we know that he didnt have any rights to acces that screen at all hhahaha.. after that he came yelling in our room telling us to think for him.. in not so light words I told him that he should write his stories properly and that if he creates crappy stories he leaves me with a lot of freedom of interpretation of his stories so stop crying and get the fuck out of my room..
Its not that I get angry easily but I cant handle dumb people that do dumb stuff around me..14 -
Opening somebody else's code(11000+ lines in 2 js files) only to find a 100+ "var a" declarations and naming conventions like var chart1, var chart2. Best part? Not a single comment. Even better? The one who wrote the code doesn't remember what does what.3
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Currently, I am going through a legacy application built in microsoft access back in 90s.
* No Comments
* No Relationships between tables
* Random code that does nothing
* Weird form layouts
* Weird naming conventions
I need to copy this functionality into modern version using SQL Server Management studio and asp.net core, I also need to kill myself because none of this fucking shit fucking fuck makes sense.
I do my best to write clean and concise code along with comments but after this ordeal I am going to up my game because nobody should need to suffer through spaghetti code and stupid logic that is uncommented.
😶6 -
That's it, I'm done. My sincere condolences go to the poor soul that will have to maintain this complete and utter crap of code, as I have been doing the past 2 weeks.
3-4 big 4K+ lines files of completely unindented, practically undocumented, interspersed HTML, PHP, JavaScript and CSS! All in the same file.
All the function and variable names are complete nonsense. You might as well have smashed your head against the keyboard and let whatever came out be the names.
You took all the naming conventions that you could find and unleashed your seriously damaged imagination. lowerCamelCase, UpperCamelCase, snakecase, everything in the same fucking function name.
I really needed the money from this project. But I'm done. My mental sanity is more important that try to figure out how to make a decent and usable webpage of THIS COMPLETE DISASTER.
You, the one before me. If you wanted to make sure that no one else besides you could work with this crap, then congrats, YOU FUCKING DID IT WITH HONORS. FUCKING SUMMA CUM LAUDE. PhD and all.4 -
maybe I'm really pedantic, but I fucking hate people who write code without a consistent form or style... putting spaces or breaks randomly or not at all is SO fucking annoying and I'm wasting time converting it to a more readable form... THEY FUCKING COULD HAVE DONE THAT IN THE FIRST PLACE FOR FUCK SAKE!!13
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personalproject C++ codebase:
- Clean code,
- 1 class per file,
- naming conventions
- comments .
- No more than 10 files per folder
Work C++ codebase:
- 22 classes per file.
- Classname not the same as file name
- weird variable names CmdStng
- All files in one source folder.
- Source control from 20 years ago
Me every time I cannot find anything I wondering why it is in a different file on line 3574 inside another class with an unrelated filename6 -
I love static sites and fancy new frameworks. Had an interview some time ago at a medium sized company. They specifically wanted someone to build static sites and introduce the company to Vue and Gridsome.
I got really excited for my first project. It was a wordpress site and I had to build a custom WP theme for it. Not exactly what I expected. Also I had no prior PHP knowledge, nor any experience with Wordpress. So I got really upset, because it wasn’t the technologies I was used to.
The first week was hard, I wanted to quit. But once something clicked. And I realized I know this. This is not PHP, not Wordpress, not Vue, but just simply a programming language. At the core everything programming language is the same. PHP became comfortable, Wordpress conventions didn’t bother me. I realized I can use great technologies with WP too. I get to know twig, added some sass, compiled everything nicely with webpack. And after a month I have a beautiful, fast and efficent site. I love it.
I realised that I don’t love the languages and frameworks. I love coding itself. I love creating efficent and reliable, clean code. No matter the architecture.
And my advice for you is to stop hating particular languages and serious debates on what is better, and hating your job when you can’t code in your new shiny framework. Love coding itself, because it’s a wonderful activity. We are creators, we are artists. Not <insert specific programming language here> developers.16 -
We're no strangers to code
You know the conventions and so do I
A full commit is what I'm thinking of
You wouldn't get this from any other dev
I just want to tell you about my problem
Gotta make you solve it for me
Never gonna git you up, never pull you down
Never gonna rant around and rebase you
Never gonna merge your branch, never gonna say $#@*!!
Never gonna risk a cry and build you2 -
So I'm a perfectionist, especially when with code, smells, solid, design patterns, naming conventions, etc and I be have this co-worker that blackmails me every time he doesn't want to do something saying "I don't know it so my code is gonna be ugly".6
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Both apps I'm working on have legacy code:
iOS app has 100's and 1000's of lines of code with no documentation, no proper naming conventions and cut and pasted code off the net.
Android app has skeleton code from a Spanish taxi app + remnants of a funeral webcasting app, there's also the same no documentation, bad naming conventions and cut and paste code off the net.
The server is also as bad, it had methods that we're never used, I for one don't fully understand the server but from what I can see it's a mess.
I had a hard time understanding both apps and gladly majority of the modifications I made we're not including existing stuff, so I guess I just basically pilled my code onto of the already existing software.
I would have gladly started from scratch given the chance.8 -
I have discovered a fresh hell
Some guy I’ve never met or heard of in the office lobbed a comment at one of my *approved and merged* pull requests. He doesn’t say anything specific, only that my REST urls are not in line with naming convention. That’s all he says, and I’ve already walked the URL consumers through the code and given them the URLS.
I’m really annoyed that this guy won’t just say what he has in mind, but fine whatever this is a professional environment and developers are not known for being a diplomatic people. Let it go and get your work done!
I do some googling and find an obvious change that needs to happen- I implement it, open a new pull request and inform my URL consumers of the change.
This rando still isn’t satisfied and still won’t say what needs to change. I am on round 3 of this wonderful cycle and this guy is acting all fuckin HAUGHTY about it. “Here is a list of conventions I found googling, you should read them even if it takes 4 hours because it will benefit your career”
Sure dog you’re probably right on that one but we are in a professional environment and at this point you are holding up production so you can wave your dick around! Just SAY WHAT YOU MEAN SO WE CAN MAKE THE CHANGES AND GET OUR WORK DONE4 -
Katie, we get it, you know and like Scala. You mention this often.
It doesn't make you superior to everyone else. And it certainly doesn't mean you have to pretend every language is Scala, ignore any language-specific paradigms and conventions, and bastardise every bit of code you write until it's done in the most weirdly Scala-ish functional way possible even when it makes zero sense to do so.
Stick with the conventions of the existing language & codebase you muppet. Yeah, it's boring and won't turn you on, but it's a hell of a lot more readable than a random bastardised mixin in the middle of another existing inheritance hierarchy.8 -
When I wrote my first algorithm that learns...
So in order to on board our customers onto our software we have to link the product on their data base to the products on ours. This seems easy enough but when you actually start looking at their data you find it's a fuck up of duplication's, bad naming conventions and only 10% or so have distinct identifiers like a suppler code,model no or barcode. After a week or 2 they find they can't do it and ask for our help and we take over. On average it took 2 of our staff 1-2 weeks to complete the task manually searching one record of theirs against our db at a time. This was a big problem since we only had enough resources to on board 2-4 customers a month meaning slow growth.
I realized when looking at different customers databases that although the data was badly captured - it was consistently badly captured similar to how crap file names will usually contain the letters 'asd' because its typed with the left hand.
I then wrote an algorithm that fuzzy matched against our data and the past matches of other customers data creating a ranking algorithm similar to google page search. After auto matching the majority of results the top 10 ranked search results for each product on their db is shown to a human 1 at a time and they either click the the correct result or select "no match" and repeat until it is done at which point the algo will include the captured data in ranking future results.
It now takes a single staff member 1-2 hours to fully on board a customer with 10-15k products and will continue to get faster and adapt to changes in language and naming conventions. Making it learn wasn't really my intention at the time and more a side effect of what I was trying to achieve. Completely blew my mind. -
So for almost all of my c++ assignments I've recieved various emails from the instructor about things like "incorrect header guard" and "library inclusions out of order".
The first being that I didn't include the namespace inside of the guard (I did "FILENAME_H" instead of "NAMESPACE_FILENAME_H")
The second is that I accidentally included header files from my project before any of the standard libraries. This one wasn't even intentional, it was caused by vscode when it formatted/prettified the file.
EX:
#include "test.h"
#include <iostream>
In my opinion these seem pretty nitpicky and, especially that first one, appear to be more like naming conventions or best practices than something to deduct marks for.
On the flip side though I did accidentally store a couple functions in the global namespace which I understand isn't particularly safe. I also made a couple one line conditional statements that simply never evaluate to true, but I didn't think this was a huge deal.
I don't normally code in any of the c languages outside of college so I'm not sure how important these are to actually follow. I've apparently been deducted an entire 10 percent off the assignment because of the head guard. I know that every professor has different criteria for deducting marks, but even this seemed rather unnecessary.
What does everyone think?11 -
Ok, here goes...
I was once asked to evaluate upgrade options for an online shop platform.
The thing was built on Zend 1, but that's not the problem.
The geniuses that worked on it before didn't have any clue about best practices, framework convention, modular thinking, testing, security issues...nothing!
There were some instances when querying was done using a rudimentary excuse for a model layer. Other times, they would just use raw queries and just ignore the previous method. Sometimes the database calls were made in strange function calls inside randomly loaded PHP files from different folders from all over the place. Sometimes they used JOINs to get the data from multiple tables, sometimes they would do a bunch of single table queries and just loop every data set to format it using multiple for loops.
And, best of all, there were some parts of the app that would just ignore any ideea of frameworks, conventions and all that and would be just a huge PHP file full of spagetti code just spalshed around, sometimes with no apparent logic to it. Queries, processing, HTML...everything crammed in one file...
The most amazing thing was that this code base somehow managed to function in production for more than 5 years and people actualy used it...
Imagine the reaction I got from the client the moment I said we should burn it to the ground and rebuild the whole thing from scratch...
Good thing my boss trusted me and backed me up (he is a great guy by the way) and we never had to go along with that Frankenstein monster... -
"Don't go too crazy with the design, this is just quick to get it out, this is a one time deal" - management
Half a year later...
"Well if you would properly design components up front, it wouldn't be so hard to extend the code" - management
Well if there were some sort of god forsaken process in place, with assigned tasks, priorities, iterations, and conventions, maybe everything wouldn't be a last second shit show and there would actually be forward progress on a project instead of throwing shit over the wall and hoping everything lands in the correct places.3 -
Few years ago as a junior android dev with couple years of self taught experience of working in startups I submitted a simple android app assignment for a junior android dev role. Assignment had only like 8 requirements so I followed them to the letter. That didn't end well.
App was simple just 3 screens. Login screen with username and password input fields, login button.
Had to call a login endpoint after login button was clicked, redirecting to home screen, calling items endpoint, displaying a list of items and when an item was clicked passing item data and redirect to item details screen.
Needless to say big swinging dick senior was not impressed. UI was not perfect, I forgot to display a loading animation when fetching data, didnt handle back button properly.
I agreed with some points but other comments were clearly just nitpicking: his preferred variable naming conventions, his opinions on architecture that was not up to his standard (official google arch at the time was not up to his standard).
He also was mad that app wasn't prepared for release to googleplay (another out of the ass requirement). Like I would prepare a 3 screen app for prod release that he will forget ever existed after 20min of his review.
Lots more of nitpicking, encapsulation this encapsulation that, omg now hes shocked that there are a few warnings after the project is built.
Regardless my self confidence was destroyed at that point and after few more negative experiences I dropped android dev alltogether for a couple years and switched to game dev.
After game dev ran its course I went back to android dev and found a supportive place where I could grow.
Looking back, they were actually hiring atleast a mid level for a junior position but I was grilled as a senior. The guy literally didnt wrote any single positive thing in that review about my code even tho my senior peers said my project was decent back then, its just that I didnt handle a few edge cases and that's all.
I looked up the guy in linkedin, turns out hes a uni dropout who posts all books that he red about software dev in his education section of his linkedin profile. Found a bunch of other narcissistic stuff on his profile. Guy was a fucking idiot. Even if I worked under him it would have probably sucked.
Learned some important lessons I guess. Always get a second, 3rd and 4th opinion and dont take criticism too seriously. Always check what kind of person is providing feedback.4 -
My current job at the release & deploy mgmt team:
Basically this is the "theoretically sound flow":
* devs shit code and build stuff => if all tests in pipeline are green, it's eligible for promotion
* devs fill in desired version number build inside an excel sheet, we take this version number and deploy said version into a higher environment
* we deploy all the thingies and we just do ONE spec run for the entire environment
* we validate, and then go home
In the real world however:
* devs build shit and the tests are failed/unstable ===> disable test in the pipeline
* devs write down a version umber but since they disabled the tests they realize it's not working because they forgot thing XYZ, and want us to deploy another version of said application after code-freeze deadline
* deployments fail because said developers don't know jack shit about flyway database migrations, they always fail, we have to point them out where they'd go wrong, we even gave them the tooling to use to check such schema's, but they never use it
* a deploy fails, we send feedback, they request a NEW version, with the same bug still in it, because working with git is waaaaay too progressive
* We enable all the tests again (we basically regenerate all the pipeline jobs) And it turns out some devs have manually modified the pipelines, causing the build/deploy process to fail. We urged Mgmt to seal off the jenkins for devs since we're dealing with this fucking nonsense the whole time, but noooooo , devs are "smart persons that are supposed to have sense of responsibility"...yeah FUCK THAT
* Even after new versions received after deadline, the application still ain't green... What happens is basically doing it all over again the next day...
This is basically what happens when you:=
* have nos tandards and rules inr egards to conventions
* have very poor solution-ed work flow processes that have "grown organically"
* have management that is way too permissive in allowing breaking stuff and pleasing other "team leader" asscracks...
* have a very bad user/rights mgmt on LDAP side (which unfortunately we cannot do anything about it, because that is in the ownership of some dinosaur fossil that strangely enough is alive and walks around in here... If you ask/propose solutions that person goes into sulking mode. He (correctly) fears his only reason for existence (LDAP) will be gone if someone dares to touch it...
This is a government agency mind you!
More and more thinking daily that i really don't want to go to office and make a ton of money.
So the only motivation right now is..the money, which i find abhorrent.
And also more stuff, but now that i am writing this down makes me really really sad. I don't want to feel sad, so i stop being sad and feel awesome instead.1 -
I found out that a major open source project pulled in some of my code for an enhancement I wrote in my own repo. The code was modified some to match the current conventions of the project, but it contains some of my original comments so I know it was based directly off my code. I'm not entirely sure how to feel. On one hand I'm super stoked to know that the maintainers of the project actually looked at my code and included it. On the other, I'm a little bummed they didn't credit me or at least give me a little shout out...2
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Rant Mode: ON
Do you know what really grinds my gears? Those dreaded "404 Page Not Found" errors. It's like a digital black hole, sucking your users into a vortex of frustration.
And don't get me started on inconsistent coding standards. It's like trying to decipher hieroglyphics written by different ancient civilizations. Why can't we all just follow the same conventions?
Oh, and software updates that break everything! You spend hours perfecting your code, only for a new update to come along and wreak havoc. It's like the universe is conspiring against developers.
But hey, despite the rants, we developers are a resilient bunch. We thrive on solving problems, no matter how infuriating they can be. So, here's to the endless debugging, the endless coffee, and the endless love-hate relationship with coding. We wouldn't have it any other way.
Rant Mode: OFF
Phew, that felt good. Thanks for letting me vent!6 -
We're having a mini-hackathon at our school last Saturday as a final exam of our Web Engineering course, showcasing what we learned throughout. The theme is all about helping university students gain their productivity and improve their interaction with technology.
Me and my team tried to create a note-sharing platform for students. We loved the idea and we're so excited to create it. But excitement turned into shit hole during development.
A fuckton of merge conflicts, divisive code conventions, and usage of god-awful Bootstrap for front-end came in. 😱😬😣
Despite these things, we are able to win the hackathon (i still can't believe we won). but he worst part of winning is that the prize is not cash nor the internship (the judges are from the company who somehow looks for interns), but fucking useless GIFT CARDS!!
But in the end, we're proud of it. I thought that it will be just a concept but in the end, it became real and it turned out to be great. ☺4 -
I used to think that I had matured. That I should stop letting my emotions get the better of me. Turns out there's only so much one can bottle up before it snaps.
Allow me to introduce you folks to this wonderful piece of software: PaddleOCR (https://github.com/PaddlePaddle/...). At this time I'll gladly take any free OCR library that isn't Tesseract. I saw the thing, thought: "Heh. 3 lines quick start. Cool.", and the accuracy is decent. I thought it was a treasure trove that I could shill to other people. That was before I found out how shit of a package it is.
First test, I found out that logging is enabled by default. Sure, logging is good. But I was already rocking my own logger, and I wanted it to shut the fuck up about its log because it was noise to the stuffs I actually wanted to log. Could not intercept its logging events, and somehow just importing it set the global logging level from INFO to DEBUG. Maybe it's Python's quirk, who knows. Check the source code, ah, the constructors gaves `show_log` arg to control logging. The fuck? Why? Why not let the user opt into your logs? Why is the logging on by default?
But sure, it's just logging. Surely, no big deal. SURELY, it's got decent documentation that is easily searchable. Oh, oh sweet summer child, there ain't. Docs are just some loosely bundled together Markdowns chucked into /doc. Hey, docs at least. Surely, surely there's something somewhere about all the args to the OCRer constructor somewhere. NOPE! Turns out, all the args, you gotta reference its `--help` switch on the command line. And like all "good" software from academia, unless you're part of academia, it's obtuse as fuck. Fine, fuck it, back to /doc, and it took me 10 minutes of rummaging to find the correct Markdown file that describes the params. And good-fucking-luck to you trying to translate all them command line args into Python constructor params.
"But PTH, you're overreacting!". No, fuck you, I'm not. Guess whose code broke today because of a 4th number version bump. Yes, you are reading correctly: My code broke, because of a 4th number version bump, from 2.6.0.1, to 2.6.0.2, introducing a breaking change. Why? Because apparently, upstream decided to nest the OCR result in another layer. Fuck knows why. They did change the doc. Guess what they didn't do. PROVIDING, A DAMN, RELEASE NOTE. Checked their repo, checked their tags, nothing marking any releases from the 3rd number. All releases goes straight to PyPI, quietly, silently, like a moron. And bless you if you tell me "Well you should have reviewed the docs". If you do that for your project, for all of your dependencies, my condolences.
Could I just fix it? Yes. Without ranting? Yes. But for fuck sake if you're writing software for a wide audience you're kinda expected to be even more sane in your software's structure and release conventions. Not this. And note: The people writing this, aren't random people without coding expertise. But man they feel like they are.5 -
Working on small scale games to working on a full blown VR 4 person MO game, the scale from one to another is pretty big, I seem to manage somehow though :D takong it all one step at a time, making sure I don't use any repeated code in places that could need it, cleaning up classes so it's easier to access for debugging, building nice inspector things so people that create art/particles and such don't have a hard time understanding my weird naming conventions.
I could go on and on really xD i've learnt so much and i'm still learning, and I really have nothing to rant about thesw days so i've gone back to lurk mode lol -
I envy all those developers with clean codebases and consistent coding standards and nice architecture.
I'm fixing bugs and optimize code in someone else written project. which looks like spaghetti. with naming conventions like "a", "bbb", "zA" comments written in unknown language and off course the deadline was yesterday.4 -
I really really hope that no one post this,a friend texted it to me and I wanted to share it because made my day.
Idk where it comes, so feel free if know where this came from to post it:
//FUN PART HERE
# Do not refactor, it is a bad practice. YOLO
# Not understanding why or how something works is always good. YOLO
# Do not ever test your code yourself, just ask. YOLO
# No one is going to read your code, at any point don’t comment. YOLO
# Why do it the easy way when you can reinvent the wheel? Future-proofing is for pussies. YOLO
# Do not read the documentation. YOLO
# Do not waste time with gists. YOLO
# Do not write specs. YOLO also matches to YDD (YOLO DRIVEN DEVELOPMENT)
# Do not use naming conventions. YOLO
# Paying for online tutorials is always better than just searching and reading. YOLO
# You always use production as an environment. YOLO
# Don’t describe what you’re trying to do, just ask random questions on how to do it. YOLO
# Don’t indent. YOLO
# Version control systems are for wussies. YOLO
# Developing on a system similar to the deployment system is for wussies! YOLO
# I don’t always test my code, but when I do, I do it in production. YOLO
# Real men deploy with ftp. YOLO
So YOLO Driven Development isn’t your style? Okay, here are a few more hilarious IT methodologies to get on board with.
*The Pigeon Methodology*
Boss flies in, shits all over everything, then flies away.
*ADD (Asshole Driven Development)*
An old favourite, which outlines any team where the biggest jerk makes all the big decisions. Wisdom, process and logic are not the factory default.
*NDAD (No Developers Allowed in Decisions)*
Methodology Developers of all kinds are strictly forbidden when it comes to decisions regarding entire projects, from back end design to deadlines, because middle and top management know exactly what they want, how it should be done, and how long it will take.
*FDD (Fear Driven Development)*
The analysis paralysis that can slow an entire project down, with developments afraid to make mistakes, break the build, or cause bugs. The source of a developer’s anxiety could be attributed to a failure in sharing information, or by implicating that team members are replaceable.
*CYAE (Cover Your Ass Engineering)*
As Scott Berkun so eloquently put it, the driving force behind most individual efforts is making sure that when the shit hits the fan, you are not to blame.2 -
Some Udemy courses are super cringe.
Can tell this guy isn't formally educated nor a professional programmer.
His code is so badly formatted and his naming conventions reeks of inexperience.
Spaghetti everywhere.4 -
I've been writing Java the last few days. Really makes me remember why I enjoy writing objective c / swift so much. It's not necessarily the crazy syntax of objective c. It's the conventions behind the languages. It's very easy to make your code read like prose. Which when you become used to this it's very hard to jump back into spaghetti code with abbreviated variable names and such.3
-
Currently working on an inventory system. I have main, Side, local and premium items. And I also have inventory slot lists for each type. My Lists are called:
MainSlots
SideSlots
LocalSlots
PremiumSlots.
I grin everytime I type it out...4 -
When you notice that the guy next to you is using Urban Dictionary to name public methods in modules.2
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Fuck forced coding conventions in uni, especially if they are as stupid as Google's Java Conventions. They are a disgrace to nice code but we will have to use them going forward
Stupid spaces everywhere. Else on the same line, wtaf. And don't even get me started on indentation with fucking spaces. Tabs are superior in every single way fite me irl17 -
I'm always helping out a girl in my class with her coding assignments but her code is absolutely atrocious. I don't have the heart to tell her that her whole method, file and variable naming, and process is wrong and is causing her so many headaches.11
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I'm shitting there hammering out some code butchering some real problems when I suddenly realise I'm surrounded. I look around and yes it's the bloody committee.
The committee is what I call the rest of the department and it is dominated by the old guard which comprises of the programmers that have been around for longer.
None of the old guard can program particularly well but because they had been around the longest they'd all grown senior. The committee had free reign but anyone else doing anything differently has to get approval from the committee.
The only way to code otherwise was to copy and paste existing code then to primarily rename things. If anyone did anything that hadn't been seen before then it would have to be approved by the committee. Individual action was not permitted unless you were old guard.
I swept my headphones away expecting it to be something unimportant. It was.
First things first they announce. We're going to add extraneous commas to the last element of all possible lists separated by comma including parameters or so they say. Ask but why so I do.
Because the language now supports it. They added support for it so it must be the right way someone proclaimed. Does it? I didn't realise we were waiting for it. Why do we want it though?
Didn't you hear? It's all over the blogosphere. It massively improves merge requests. But how I ask?
Five minutes later I grow tired of the chin stroking, elbow harnessing, slanted gazes into the yonder and occasionally hearing maybe its because and ask if they mean when you for example add an element the last element registers as changed from adding a comma. Turns out that's all it is.
How often do we see that tiny distraction and isn't it pointless to make the code ugly just for a tiny transient reduction in diff noise I ask. Everyone's stumped. This went on and on and got worse and worse. But it makes moving things around easy half of them say in unison like the bunch of slobs that they are. I mean really. It doesn't make expanding and contracting statements from multiline to single line easy and it's such a stupid thing. Is that all they do all day? Move multi-line method parameters up and down all day? If their coding conventions weren't totally whack they wouldn't have so many multiline method prototypes with stupid amounts of parameters with stupidly long types and names. They all use the same smart IDE which can also surely handle fixing the last comma and why is that even a concern given all the other outrageously verbose and excessive conventions for readability?
But you know what, who cares, fine, whatever. Lets put commas all over the shop and then we can all go to the pub and woo the ladies with how cool and trendy we are up to date with all the latest trends and fashions then we go home with ten babes hanging off each arm and get so laid we have to take a sick day the following to go to the STD clinic. Make way for we are conformists.
But then someone had to do it. They had to bring up PSR. Yes, another braindead committee that produces stupid decisions. Should brackets be same line or next line, I know, lets do both they decided. Now we have to do PSR and aren't allowed to use sensible conventions.
But why, I ask after explaining it's actually quite useful as a set of documents we can plagiarise as a starting point but then modify but no, we have to do exactly what PSR says. We're all too stupid apparently you see. Apparently we're not on their level. We're mere mortals. The reason or so I'm told, is so that anyone can come in and is they know PSR coding styles be able to read and write the code. That's not how it works. If you can't adjust to a different style, a more consistent style, that's not massively bizarre or atypical but rather with only minor differences from standard styles, you're useless. That's not even an argument, it's a confession that you've got a lump of coal where your brain's supposed to be.
Through all of this I don't really care because I long ago just made my own code generators or transpilers that work two ways and switch things between my shit and their shit but share my wisdom anyway because I'm a greedy scumbag like that.
Where the shit really hit the fan is that I pointed out that PSR style guide doesn't answer all questions nor covers all cases so what do we do then. If it's not in PSR? Then we're fucked.4 -
I just love code-golf, I only started recently, but sometimes it's nice to fuck all coding conventions, missuse lazy evaluation and abuse scope leaking.
I'm normally really tidy with formating and whitespace placement, but code-golf is also a testing field for uncommen constructs and I think it can give deeper insights into a language.
I don't like languages specifically for code-golf though, these are just stupid and no fun (at least for me).1 -
I have co workers who laugh at me everytime I discuss to them how we should create clean code. (create functions for repeating code, naming conventions, generic code).
They would brag instead how they make another javascript ui library/plugin work(we are web developers by the way). Looks good in the front end but a mess in the backend.
I already created generic classes, generic database views that can be used by them if they want. But they create a new one with the same functionality.
I am a bit of a shy guy, and they are bit of loud, and I don't want to look like a know-it-all-guy, so I just let them do what they want.
I am just concerned how we can work easier by easily reading each others code.5 -
How do y'all deal with reading other people's code?
Context: was given a frontend project (I'm a frontend dev) that was started and is managed by a backend dev who just started doing frontend.
I want to start from scratch as I don't understand a thing he codes, conventions are all off, and the structure is just weird.5 -
Forgive me Linus for I have sinned. It has been since the dawn of time since my last confession.
I hardcoded naming conventions for file names into a script that is used to remove incorrect lines of text that are created during our process to create the files that we send out so that healthcare claims get paid correctly and copy and pasted the code for each new state’s health plan since the users(who are supposed to be technically inclined as they’re in IT as support analysts) can barely figure out how to set up the excel file to remove the lines. There are now 18 files of the same python script with different US States’ names.2 -
I'm in a dilemma.
I started this job about 9 months ago and it's really not what I expected. I'm the sole developer in my department that handles applications built around our customer database.
Well it's pretty boring and there is a lot of technical debt with the source code since usually 1-2 people are taking care of it so they never had proper conventions. And we have super old applications running on legacy solutions like cold fusion 🤢
I also receive a lot of problem tickets that never contain enough information to actually do anything and the people don't realize I have no idea what they do or what their business processes are.
The upside is I'm paid very very well for this job > 100 in a place where cost of living is cheap. And when there's no work to do I can work on side projects.
It's really not fulfilling work and idk if I should stick it out. I also don't know where I would head next. There's not very many companies working on cool stuff. Maybe remote work?
Anyone else have a similar story?6 -
So as a student developer with years of background in web development (including both front and backend), c++, java and c#, I was more than surprised when I found out my Informatics assignment hadnt received the proper excellent mark. In fact both me and a friend of mine who has been working with C++ in particular for years got a --mark.
// The assignment was the most simple Windows Forms Application with 2 buttons and a textbox
When we asked about that the teacher said we hadn't labeled the buttons and textboxes, though we had actually taken our time to put labels next to each UI element that would need usage directions.
Though what she meant was renaming the actual variable names, those being textBox1, button1 and button2.
We of course got really mad, because w both follow the accepted naming conventions for each of the languages we write in. Arguing was to no avail. Even telling her that variable naming was not in the assignment instructions was pointless as she said it had been self explanatory..
The others for whom computers are powered by magic, did their assignments as they had memorized everything that teacher had shown them. Why? Because she didn't teach them how to code in the first place. So they copied what would work.
Fucked up educational system, sadly nothing new..
Oh and btw, the naming she uses and teaches students to use is:
button1 - btname
label1- lbname
textBox1 - tbyear2 -
I now understand why people say python is such a damn hard language to keep big projects. I'm so hell lost in all those code indentations and lack of conventions!!!!
GET ME BACK TO RUBY PLEASE I BEG AAAAAAA4 -
Hey, you, my new colleague, you are annoying. I have reviewed your PR and left about 50 comments on your mess. I even explained to you why half of your code is shit in a very polite way. I have explained why you have to rewrite that and even how to do that in the best way possible. Result? Half of the code is gone, it works as before but without the overhead.
Now you're annoying cuz I have to go again on conventions and best practices. I totally understand that you've been doing it differently and throwing buzz words at me won't help. Just stop and do it as it's needed in this project, don't reinvent the wheel only because you can.
You know what? Fuck it! I'll approve all your PRs, anyway I am leaving soon. There is no benefit for me to teach you stuff. You're one of those guys that I voted against in interviewing process. But guess what? My manager decided to hire you anyway! Ha! I rarely vote NO and you were a one of those...
Your confidence doesn't impress me. That works on people that have no clue on what you are doing. Your just average at best, not a superstar.
Fuck it, you're on your own now!1 -
The „UI-God“ in our team has never heard of dry or clean code.
Clashing classnames for modules in global namespace, gives a f* about patterns, naming conventions, structure and everytime I rebase it breaks my code.
I need the same amount of time fixing his work as he spends on it. -
Why are more games or media platforms not encouraging the use of similar account naming conventions to Blizzards launcher or Discord.
The way you can have a name# with a 4 digit code pretty much gives you the ability to have 10k users with the same account name but still be unique.
Just tried PokeMMO which has been around since about 2010 I believe? Not only is their system shit with a 3 char limit and the inability to delete characters, but the game is so fucking old that I literally spent between 30-60 mins looking for a variation of my name that was both likable and available.
I've never designed a naming system like discords before, but surely its a better alternative to this shit?2 -
I haven't chimed in on this spaces vs tabs war at all on this platform, mostly because I personally don't care and adapt to my work's/project's conventions, but I just have to put this out there now.
I am honestly so confused about the entire thing since seeing a lot of recent rants on the topic. I was originally conditioned to believe that the majority of devs in the world were FOR spaces over tabs. Thus, whenever I start a project, I default to spaces.
Contrary to that, it seems most devs here (or at least those who enjoy instigating some banter) actually prefer tabs. Now, I recently binged Silicon Valley and can't help but wonder if people around here are simply jumping on that band wagon for the sake of the joke.
Side note: I also thought Vim was more widely used over Emacs but Richard Hendricks asserts otherwise there too.
I know the main arguments for both sides - spaces yield code that looks the same in all editors while tabs produce smaller code. Anybody who argues that spaces are less efficient because you need to physically press the space bar 2/4/8/etc times is just retarded. If soft tabs weren't a thing, I don't think anybody would be on the side of spaces and for that reason I believe that episode in Silicon Valley was just trying to be overdramatized and push peoples' buttons.
All of that being said, I wonder if it's just a generational/field of development thing. Would it be wrong to propose that more older devs in the field of embedded and OS development (using C and the like) are in the spaces party while younger devs perhaps more into application and web dev (Javascript, C#, and shit) are all about tabs? I'm actually fresh out of university, but like I said my preference is spaces, though I don't really care.
I'm actually interested to find out what kind of environments breed these opposing mindsets so what do you guys think?2 -
We've introduced an official coding style at my work, which is great. Visual Studio will even alert us when code isn't up to snuff.
What Microsoft didn't think to do was let me automatically apply naming conventions across entire solutions or even just projects. I got to spend a few hours today manually going through hundreds of files and and applying the style guide.
I can automatically apply brace style across an entire solution, why won't you let me do the same with naming conventions?! A few hours down, a few more to go.6 -
Sometimes my hatred for code is so.. overwhelming that I think I need a sabbatical or should even stop altogether.
Let's face it. All code sucks. Just on different levels.
Want to go all bare metal? Love low level bit fiddling. Well, have fun searching for concurrency, memory corruption bugs. Still feel confident? Get ulcers from large C/C++ code base already in production, where something in the shared memory, function pointer magic is not totally right?
So you strive for more clean abstractions, fancy the high level stuff? Well, can you make sense of gcc's template error messages, are you ready for the monad, leaving behind the mundane everyday programmers, who still wonders about the scope of x and xs?
Wherever you go. Isn't it a stinking shit pile of entropy, arbitrary human made conventions? You're just getting more familiar with them, so you don't question them, they become your second skin, you become proficient - congrats you're a member of the 1337.7 -
The project that I'm assigned to was developed in haste because of some competition with other vendors.
The Devs who worked on the original code didn't really follow each others spacing conventions. So now there are files which differ in spacing. A lot. And I'm used to the standard 8 spaces=1 tab convention.
Every frikkin time I have to even look at the code, I have to refactor it (but not save it) and then undo the refactoring because when I try to check in the refactored code, every line shows a conflict.
Every line.
So if I have to work with code which was written by more than one person, my life's a living hell.
Ctrl+Shift+F people! Use it or lose it!6 -
I hate when programming books have shit code examples.
Just came across these, in a single example app in a Go book:
- inconsistent casing of names
- ignoring go doc conventions about how comments should look like
- failing to provide comments beyond captain obvious level ones
- some essential functionality delegated to a "utils" file, and they should not be there (the whole file should not exist in such a small project. If you already dump your code into a "utils" here, what will you do in a large project?)
- arbitrary project structure. Why are some things dumped in package main, while others are separated out?
- why is db connection string hardcoded, yet the IP and port for the app to listen on is configurable from a json file?
- why does the data access code contain random functions that format dates for templates? If anything, these should really be in "utils".
- failing to use gofmt
These are just at a first glance. Seriously man, wft!
I wanted to check what topics could be useful from the book, but I guess this one is a stinker. It's just a shame that beginners will work through stuff like this and think this is the way it should be done.3 -
If by coding style, you mean conventions and not design patterns, then I'm surprised no one has mentioned the official documentation nor the standard library of sorts. I'm relatively new in the industry but at least I'm quick to realize that every language/framework community tend to have their own preferred style; not a one-size-fits-all thing. And these preferences are usually set off by code samples from the official docs. This is true at least for the big communities where the official docs are well-written.
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Doing someone else's Code Review in my project: "You must retain the holiness and piety of the code you write by following PascalCase naming for files and kebab-case naming for CSS variables. Avoid using duplicate strings by declaring enums in a constants.ts file and using that all throughout the app"
During my own Code Review in someone else's project: "WHAT THE FUCK DO YOU MEAN I CANNOT PASS FUNCTION REFERENCES AS PROPS TO A REACT COMPONENT AND ALWAYS NEED TO INVOKE IT INSIDE AN INLINE FUNCTION FOR THE PROP."
"WHAT KINDA FKIN DRUGS ARE YOU ON TO USE snake_case IN TYPESCRIPT DID YOUR MOM DROP YOU ON YOUR HEAD WHEN YOU WERE BORN YOU SACRILEGIOUS PIECE OF SHIT"
"WHAT DO YOU MEAN I SHOULD USE BOTH SINGLE AND DOUBLE QUOTES FOR IMPORTS AS PER LOCAL OR GLOBAL; I'LL SHOVE THE SINGLE QUOTE UP YOU WHERE THE SUN DOESN'T SHINE YOU FKIN DEGENERATE MORON"
As much as I do believe in self righteousness of my own coding conventions over others (I might be slightly better than others but I really can't claim good authority because I've had my lapses in conventions too; and being one of the newer members of the team certainly doesn't help, despite my boss supporting my initiative), I guess it is high time we bring in some already established code conventions in the team that is finally big enough to warrant them. Maybe AirBnB. -
Constantly changing conventions for everything, like naming and code formatting conventions.
And the worst part is, I do this several times during one project.
Either I have a project with different conventions or I have to redo a lot.
Most of the time I try to do the last and this costs so much time -.-' -
In reply to this:
https://devrant.com/rants/260590/...
As a senior dev for over 13 years, I will break you point by point in the most realistic way, so you don't get in troubles for following internet boring paternal advices.
1) False. Being go-ahead, pro active and prone to learn is a good thing in most places.
This doesn't mean being an entitled asshole, but standing for yourself (don't get put down and used to do shit for others, or it will become the routine) and show good learning and exploration skills will definitely put you under a good light.
2)False. 2 things to check:
a) if the guy over you is an entitled asshole who thinkg you're going to steal his job and will try to sabotage you or not answer acting annoyed, or if it's a cool guy.
Choose wisely your questions and put them all togheter. Don't be that guy that fires questions in crumbles, one every 2 minutes.
Put them togheter and try to work out the obvious and what can be done through google or chatgpt by yourself. Then collect the hard ones for the experienced guy and ask them all at once. He's been put over you to help you.
3) Idiotic. NO.
Working code = good code. It's always been like this.
If you follow this idiotic advice you will annoy everyone.
The thing about renaming variables and crap it's called a standard. Most company will have a document with one if there is a need to follow it.
What remains are common programming conventions that everyone mostly follows.
Else you'll end up getting crazy at all the rules and small conventions and will start to do messy hot spaghetti code filled with syntactic sugar that no one likes, included yourself.
4)LMAO.
This mostly never happens (seniors send to juniors) in real life.
But it happens on the other side (junior code gets reviewed).
He must either be a crap programmer or stopped learning years ago(?)
5) This is absolutely true.
Programming is not a forgiving job if you're not honest.
Covering up mess in programming is mostly impossible, expecially when git and all that stuff with your name on it came out.
Be honest, admit your faults, ask if not sure.
Code is code, if it's wrong it won't work magically and sooner or later it will fire back.
6)Somewhat true, but it all depends on the deadline you're given and the complexity of the logic to be implemented.
If very complex you have to divide an conquer (usually)
7)LMAO, this one might be true for multi billionaire companies with thousand of employees.
Normal companies rarely do that because it's a waste of time. They pass knowledge by word or with concise documentation that later gets explained by seniors or TL's to the devs.
Try following this and as a junior:
1) you will have written shit docs and wasted time
2) you will come up to the devs at the deadline with half of the code done and them saying wtf who told you to do that
8) See? What an oxymoron ahahah
Look at point 3 of this guy than re-read this.
This alone should prove you that I'm right for everything else.
9) Half true.
Watch your ass. You need to understand what you're going to put yourself into.
If it's some unknown deep sea shit, with no documentations whatsoever you will end up with a sore ass and pulling your hair finding crumbles of code that make that unknown thing work.
Believe me and not him.
I have been there. To say one, I've been doing some high level project for using powerful RFID reading antennas for doing large warehouse inventory with high speed (instead of counting manually or scanning pieces, the put rfid tags inside the boxes and pass a scanner between shelves, reading all the inventory).
I had to deal with all the RFID protocol, the math behind radio waves (yes, knowing it will let you configure them more efficently and avoid conflicts), know a whole new SDK from them I've never used again (useless knowledge = time wasted and no resume worthy material for your next job) and so on.
It was a grueling, hair pulling, horrible experience that brought me nothing in return execpt the skill of accepting and embracing the pain of such experiences.
And I can go on with other stories. Horror Stories.
If it's something that is doable but it's complex, hard or just interesting, go for it. Expecially if the tech involved is something marketable.
10) Yes, and you can't stop learning, expecially now that AI will start to cover more and more of our work.4 -
I need some advice to avoid stressing myself out. I'm in a situation where I feel stuck between a rock and a hard place at work, and it feels like there's no one to turn to. This is a long one, because context is needed.
I've been working on a fairly big CMS based website for a few years that's turned into multiple solutions that I'm more or less responsible for. During that time I've been optimizing the code base with proper design patterns, setting up continuous delivery, updating packaging etc. because I care that the next developer can quickly grasp what's going on, should they take over the project in the future. During that time I've been accused of over-engineering, which to an extent is true. It's something I've gotten a lot better at over the years, but I'm only human and error prone, so sometimes that's just how it is.
Anyways, after a few years of working on the project I get a new colleague that's going to help me on my CMS projects. It doesn't take long for me to realize that their code style is a mess. Inconsistent line breaks and naming conventions, really god awful anti-pattern code. There's no attempt to mimic the code style I've been using throughout the project, it's just complete chaos. The code "works", although it's not something I'd call production code. But they're new and learning, so I just sort of deal with it and remain patient, pointing out where they could optimize their code, teaching them basic object oriented design patterns like... just using freaking objects once in a while.
Fast forward a few years until now. They've learned nothing. Every time I read their code it's the same mess it's always been.
Concrete example: a part of the project uses Vue to render some common components in the frontend. Looking through the code, there is currently *no* attempt to include any air between functions, or any part of the code for that matter. Everything gets transpiled and minified so there's absolutely NO REASON to "compress" the code like this. Furthermore, they have often directly manipulated the DOM from the JavaScript code rather than rendering the component based on the model state. Completely rendering the use of Vue pointless.
And this is just the frontend part of the code. The backend is often orders of magnitude worse. They will - COMPLETELY RANDOMLY - sometimes leave in 5-10 lines of whitespace for no discernable reason. It frustrates me to no end. I keep asking them to verify their staged changes before every commit, but nothing changes. They also blatantly copy/paste bits of my code to other components without thinking about what they do. So I'll have this random bit of backend code that injects 3-5 dependencies there's simply no reason for and aren't being used. When I ask why they put them there I simply get a “I don't know, I just did it like you did it”.
I simply cannot trust this person to write production code, and the more I let them take over things, the more the technical debt we accumulate. I have talked to my boss about this, and things have improved, but nowhere near where I need it to be.
On the other side of this are my project manager and my boss. They, of course, both want me to implement solutions with low estimates, and as fast and simply as possible. Which would be fine if I wasn't the only person fighting against this technical debt on my team. Add in the fact that specs are oftentimes VERY implicit, so I'm stuck guessing what we actually need and having to constantly ask if this or that feature should exist.
And then, out of nowhere, I get assigned a another project after some colleague quits, during a time I’m already overbooked. The project is very complex and I'm expected to give estimates on tasks that would take me several hours just to research.
I'm super stressed and have no one I can turn to for help, hence this post. I haven't put the people in this post in the best light, but they're honestly good people that I genuinely like. I just want to write good code, but it's like I have to fight for my right to do it.1 -
Praised be the developer/customer! 6 hours listening to him how HIS WAY is the ONLY way to write clean and reusable code! And teaching us how to write HIS way!
No matter how it ignores normal conventions, his way will ALWAYS be the better one! And to everybody who codes otherwise... we call them WRONG!!!!!
Anything you would like to change? NO! We will write it the way "WE thought it before" (I think he meant "HE thought" and impose into us... but... well, I guess I'll have to endure...)
It is the first meeting for this project, and I already want to jump off of a bridge :)2 -
Freaking coding conventions...
Just chose something and stick to it.
How hard can it be?
Apparently this hard:
if(condition){
//SomeCode
}
else
//SomeCode1 -
I have been helping out a teammate with a code fix but never wants to try my code solutions, instead he always complaints about it, even if they work and comply with the conventions. (I am his dev lead)2
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A year ago I built my first todo, not from a tutorial, but using basic libraries and nw.js, and doing basic dom manipulations.
It had drag n drop, icons, and basic saving and loading. And I was satisfied.
Since then I've been working odd jobs.
And today I've decided to stretch out a bit, and build a basic airtable clone, because I think I can.
And also because I hate anything without an offline option.
First thing I realized was I wasn't about to duplicate all the features of a spreadsheet from scratch. I'd need a base to work from.
I spent about an hour looking.
Core features needed would be trivial serialization or saving/loading.
Proper event support for when a cell, row, or column changed, or was selected. Necessary for triggering validation and serialization/saving.
Custom column types.
Embedding html in cells.
Reorderable columns
Optional but nice to have:
Changeable column width and row height.
Drag and drop on rows and columns.
Right click menu support out of the box.
After that hour I had a few I wanted to test.
And started looking at frameworks to support the SPA aspects.
Both mithril and riot have minimal router support. But theres also a ton of other leightweight frameworks and libraries worthy of prototyping in, solid, marko, svelte, etc.
I didn't want to futz with lots of overhead, babeling/gulping/grunting/webpacking or any complex configuration-over-convention.
Didn't care for dom vs shadow dom. Its a prototype not a startup.
And I didn't care to do it the "right way". Learning curve here was antithesis to experimenting. I was trying to get away from plugin, configuration-over-convention, astronaut architecture, monolithic frameworks, the works.
Could I import the library without five dozen dependancies and learning four different tools before getting to hello world?
"But if you know IJK then its quick to get started!", except I don't, so it won't. I didn't want that.
Could I get cheap component-oriented designs?
Was I managing complex state embedded in a monolith that took over the entire layout and conventions of my code, like the world balanced on the back of a turtle?
Did it obscure the dom and state, and the standard way of doing things or *compliment* those?
As for validation, theres a number of vanilla libraries, one of which treats validation similar to unit testing, which seems kinda novel.
For presentation and backend I could do NW.JS, which would remove some of the complications, by putting everything in one script. Or if I wanted to make it a web backend, and avoid writing it in something that ran like a potato strapped to a nuclear rocket (visual studio), I could skip TS and go with python and quart, an async variation of flask.
This has the advantage that using something thats *not* JS, namely python, for interacting with a proper database, and would allow self-hosting or putting it online so people can share data and access in real time with others.
And because I'm horrible, and do things the wrong way for convenience, I could use tailwind.
Because it pisses people off.
How easy (or hard) would it be to recreate a basic functional clone of the core of airtable?
I don't know, but I have feeling I'm going to find out!1 -
Why in all fucks would you NOT preconfigure your language client BUT provide a shitload of highly biased default shortcuts just IN CASE some sorry soul took time to preconfigure one.
I'ma be totally honest here, Neovim has lost its way. Every single day I pick it up there's a fuckton of shitty new default bindings...
But that's not the worst of it
You see, they've cramming all sorts of shitty code in there. Like this one default commenting plugin... It does in 600 lines what my setup does in 50. Why? Because, while mine uses the lpeg lib maintainers decided to cram into the editor, the other does a fuckton of hacks so fucked that refactoring is impossible, impossível! Despicable.
Now, their C codebase... Ok, ok arena beats vanilla malloc, alright, kudos to that, BUT refactoring out that old fart of quasillions of legacy C? MADNESS! They should be focused on adding built-in auto completion??? Well-defined syntax highlighting conventions? A FUCKING FUZZY PICKER for fucksakes!! But, oh no, we've got better things to do like FUCKING THE USER IN THEIR ASSSSSSS
--
DIS-FUCKINGTRESSED here
FUUUUUUUUUCKKKKKKKKKKK6 -
So it's a little bit annoying when your team cant follow simple rules and conventions to enhance the work, I mean, in a reunion we discuss what will be our coding conventions and have and agreement, but now nobody follows it and Ive to keep writing and pushing them to follow rules they created. The best thing is the leader agrees with him saying "we don't have time for following code conventions" but when the code has no comments, no docs at all, the names are absolutely unpredictable and stupid bugs start happening he calls a meeting "to discuss our problems" I mean, for good, the last time we did the same thing
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Not quite quitting a job but my course in college. Had 5/6 lecturers in my first semester last year that were totally unprepared and some were even clueless on simple things. One line was if I had five more minutes it would have worked when showing us how to code in python(he was using Java conventions) this was 10 minutes after the lecture should have finished. After 3 months of that utter crap and a summer of studying for repeat exams(had mumps for the original exams) I was ready to quit. Good thing the year I was in was good fun to hang out with other wise I would be working in McDonald's right now