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Search - "shapes"
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This code review gave me eye cancer.
So, first of all, let me apologize to anyone impacted by eye cancer, if that really is a thing... because that sounds absolutely horrible. But, believe me, this code was absolutely horrible, too.
I was asked to code review another team's script. I don't like reviewing code from other teams, as I'm pretty "intense" and a nit-picker -- my own team knows and expects this, but I tend to really piss off other people who don't expect my level of input on "what I really think" about their code...
So, I get this script to review. It's over 200 lines of bash (so right away, it's fair game for a boilerplate "this should be re-written in python" or similar reply)... but I dive in to see what they sent.
My eyes.
My eyes.
MY EYES.
So, I certainly cannot violate IP rules and post any of the actual code here (be thankful - be very thankful), but let me just say, I think it may be the worst code I've ever seen. And I've been coding and code-reviewing for upwards of 30 years now. And I've seen a LOT of bad code...
I imagine the author of this script was a rebellious teenager who found the google shell scripting style guide and screamed "YOU'RE NOT MY REAL DAD!" at it and then set out to flagrantly violate every single rule and suggestion in the most dramatic ways possible.
Then they found every other style guide they could, and violated all THOSE rules, too. Just because they were there.
Within the same script... within the SAME CODE BLOCK... 2-space indentation... 4-space indentation... 8-space indentation... TAB indentation... and (just to be complete) NO indentation (entire blocks of code within another function of conditional block, all left-justified, no indentation at all).
lowercase variable/function names, UPPERCASE names, underscore_separated_names, CamelCase names, and every permutation of those as well.
Comments? Not a single one to be found, aside from a 4-line stanza at the top, containing a brief description of that the script did and (to their shame), the name of the author. There were, however, ENTIRE BLOCKS of code commented out.
[ In the examples below, I've replaced indentation spacing with '-', as I couldn't get devrant to format the indentation in a way to suitably share my pain otherwise... ]
Within just a few lines of one another, functions defined as...
function somefunction {
----stuff
}
Another_Function() {
------------stuff
}
There were conditionals blocks in various forms, indentation be damned...
if [ ... ]; then
--stuff
fi
if [ ... ]
--then
----some_stuff
fi
if [ ... ]
then
----something
something_else
--another_thing
fi
And brilliantly un-reachable code blocks, like:
if [ -z "$SOME_VAR" ]; then
--SOME_VAR="blah"
fi
if [ -z "$SOME_VAR" ]
----then
----SOME_VAR="foo"
fi
if [ -z "$SOME_VAR" ]
--then
--echo "SOME_VAR must be set"
fi
Do you remember the classic "demo" programs people used to distribute (like back in the 90s) -- where the program had no real purpose other than to demonstrate various graphics, just for the sake of demonstrating graphics techniques? Or some of those really bad photo slideshows, were the person making the slideshow used EVERY transition possible (slide, wipe, cross-fade, shapes, spins, on and on)? All just for the sake of "showing off" what they could do with the software? I honestly felt like I was looking at some kind of perverse shell-script demo, where the author was trying to use every possible style or obscure syntax possible, just to do it.
But this was PRODUCTION CODE.
There was absolutely no consistency, even within 1-2 adjacent lines. There is no way to maintain this. It's nearly impossible even understand what it's trying to do. It was just pure insanity. Lines and lines of insanity.
I picture the author of this code as some sort of hybrid hipster-artist-goth-mental-patient, chain-smoking clove cigarettes in their office, flinging their own poo at their monitor, frothing at the mouth and screaming "I CODE MY TRUTH! THIS CODE IS MY ART! IT WILL NOT CONFORM TO YOUR WORLDLY STANDARDS!"
I gave up after the first 100 lines.
Gave up.
I washed my eyes out with bleach.
Then I contacted my HR hotline to see if our medical insurance covers eye cancer.32 -
Watched the Winter Olympics opening ceremony where they have 1200 drones flying in unison to make amazing shapes in the sky with lights. Truly astonishing. It took a large team weeks / months to prepare.
BBC commentator “wow that must have taken someone hours”
Fuck you you dumb fuck ignorant cunt. It’s oxygen thiefs like you that put so much pressure on dev teams to do monumental tasks in ridiculous amounts of time.
If you don’t understand what you’re talking about then don’t talk!9 -
At job interview.
Interviewer: Have you ever thought about why manhole covers are round?
Me: It's to accommodate different body shapes of sewer workers.
Interviewer: Hahah. It's actually so the covers wouldn't fall in.
Me: It used to be like that, but they changed it.
Interviewer: What? Who changed it?
Me: The lizard people!
Interviewer: What?!
Me: * cowers in corner and hisses *7 -
--- NVIDIA announces PhysX SDK 4.0, open-sources 3.4 under modified BSD license ---
NVIDIA has announced a new version, 4.0, of PhysX, their physics simulation engine.
Its new features include:
- A "Temporal Gauss-Seidel Solver (TGS)", an algorithm used in this SDK to make things such as robots, character arms, etc. more robust to move around. NVIDIA demonstrates this in the video by making their old version of PhysX, 3.4, seem like an unpredictable mess, the robot demonstrating that version smashing a game of chess.
- New filtering rules for supposedly easier scalability in scenes containing lots of both moving and static objects.
- Faster queries in scenes with actors that have a lot of shapes attached to them, improving performance.
- PhysX can now be more easily used with Cmake-based projects.
In essence, better control over scenes and actors as well as performance improvements are what's new.
Furthermore, NVIDIA has released PhysX version 3.4 under the 3-Clause-BSD-license, except for game console platforms.
As NVIDIA will release the new version on December 20th, it will also be released under the same modified BSD license as PhysX 3.4 is now.
What are your thoughts on NVIDIA making a big move towards the open-source community by releasing PhysX under the BSD license? Feel free to let us know in the comments!
Sources:
https://news.developer.nvidia.com/a...
https://developer.nvidia.com/physx-...
https://github.com/NVIDIAGameWorks/...4 -
I usually start going through the code and as I do I draw (connected) shapes for every part of the code, as I do I add "features" to the shapes (little spikes, give them stripes etc) that way I'm able to "see" what is missing and how the shapes should interact
this might be a bit weird to explain but it helped me a lot to understand what the code is doing and get it rolling again16 -
An excerpt from the best rant about whiteboard interviews posted on the internet. Ever.
"Well, maybe your maximum subsequence problem is a truly shitty interview problem. You are putting your interview candidate in a situation where their employment hinges on a trivia question. — Kadane's algorithm! They know it, or they don't. If they do, then congratulations, you just met an engineer that recently studied Kadane's algorithm.
Which any other reasonably competent programmer could do by reading Wikipedia.
And if they don't, well, that just proves how smart the interviewer is. At which point the interviewer will be sure to tell you how many people couldn't answer his trivially simple interview question.
Find a spanning tree across a graph where the edges have minimal weight. Maybe one programmer in ten thousand — and I’m being generous — has ever implemented this algorithm in production code. There are only a few highly specific vertical fields in the industry that have a use for it. Despite the fact that next to no one uses it, the question must be asked during job interviews, and you must write production-quality code without looking it up, because surely you know Kruskal’s algorithm; it’s trivial.
Question: why are manhole covers round? Answer: they’re not just round, if you live in London; they're triangular and rectangular and a bunch of other shapes. Why is your interview question broken? Why did you just crib an interview question without researching whether its internal assumption was correct? Do you think that “round manhole covers are easier to roll" is a good answer? Have you ever tried to roll an iron coin that weighs up to 300 pounds? Did you survive? Do you think that “manhole covers are circular so that they don’t fall into manholes” is a good answer? Do you know what a curve of constant width is? Do you know what a Reuleaux triangle is? Have you ever even been to London?
If the purpose of interviewing was to play stump the candidate, I’d just ask you questions from my area of specialization. “What are the windowing conditions which, during the lapping operation on a modified discrete cosine transform, guarantee that the resynthesis achieves perfect reconstruction?” The answer of course is the Princen-Bradley condition! Everyone knows that’s when your windowing function satisfies the conditions h(k)2+h(k+N)2=1 (the lapping regions of the window, squared, should sum to one) and h(k)=h(2N−1−k) (the window should be symmetric). That’s fundamental computer science. So obvious, even a child should know the answer to that one. It’s trivial. You embarrass your entire extended family with your galactic stupidity, which is so vast that its value can only be stored in a double, because a float has insufficient range:"
Author: John Byrd
Src: https://quora.com/What-is-the-harde...3 -
DEAR FRONTEND CLIENTS
STOP ASKING ME TO DO THE GEOMETRICALLY IMPOSSIBLE
YOU PASSED FIRST GRADE YOU SHOULD KNOW HOW SHAPES WORK
AAAAAAAAAAAAAAAAAH18 -
Loving the avatar feature on devrant- just two suggedtions:
-Dual and triple monitor setup
-Different body shapes- I appreciate the optimism, @dfox, but I sure as hell ain't cut like that.7 -
Introduction to graphics
Lecturer says "this is a very practical course. In fact I think we should have a practical exam"
All students agree. He would sort out that matter.
Meanwhile he taught us how to making shapes in java, then a house, then a game...
And the exam was for us to make a building where a user can walk through the building using the arrow keys...
What fun we had. We got out marks...and everybody did well!!!!1 -
Kotlin
All the languages have a basic objective in mind that shapes both the language and it's community:
for c/c++ was low level hardware access and performance, for Java OOP and learning; Kotlin was mostly made to make dev life easier and tries to anticipate what you want to do instead of forcing his patterns and tries to help you instead of punishing errors.
As a dev at least i feel a little more cared about and less left alone (especially in the ugly world of Java for Android)14 -
Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
A typical bouba coder:
- thinks a kilobyte contains 1024 bytes
- thinks Object.assign clones an object
- codes in react.js, thinks he knows reactive programming
- “amd is better for games, intel is better for work”
- thinks that the main advantage of ssh is that you don’t need to enter your password manually
- watches porn in incognito mode
- “crapple”
- “uhm, is it immutable?”
- thinks “persistent” means saved to local storage
- thinks designer is an inferior job because “they only draw shapes”
- thinks good accessibility is when the tab key works
- “All non-mechanical keyboards are trash”
- “C is outdated and nobody uses it anymore”
- “Zuck quit uni and now he’s a billionaire, everybody should quit”
- thinks “pointer” is a shape of the cursor53 -
Start-up life.
Learning to code but must do website.
Must learn illustrator....
Can`t even select a fucking circle without it becoming a splatterod non sensical shapes.
Been at it for 2 weeks.
Boss/friend like. Hey i know its the holidays but lets catch up to see what youve done....
Me. Well... I can fuck up circles ;)9 -
As I already said on devrant, I'm a freelance web developer and I also often sell my services for teaching, loving that. Currently I'm teaching PHP with 30 students and it's going very well.
But yesterday, I received an offer for giving another course next month, this time on HTML and CSS, for a company I don't know yet. Almost every line of this email is wrong, outdated by 20 years, or just basically meaningless...
So I thought I could do my best to translate this as close as possible to the original, preserving the wrong formulations too, just for you devranters fellas.
"Hello,
I have an offer for a 2 days course for 5 people (level 1+ and/or 2), on HTML5 and CSS3. Below, the program :
1. XHTML AND CSS2 INTRODUCTION
Advantages and benefits of change
Understanding compatibility for different versions of browsers
HTML, XHTML, CSS edition tools : presentation of the different tools
The CSS language : different types of selectors : class of selector, identifier of selector, contextual selectors, grouped selectors
Blocks of text, boxes of text
The CSS1, CSSP, CSS2 properties
Relative and absolute measures units
2. LAYOUT TECHNIQUES
Full CSS, XHTML websites demo
Positioning with the position property, positioning with the float property
Columns creation
Layout for forms
Layout for data tables
Layout for menus
3. INTRODUCTION TO SVG (SCALABLE VECTOR GRAPHICS)
Role and importance of SVG
Using SVG on client side : basic shapes
SVG structure of document, tags examples
Using CSS styles with SVG
Different integration methods for SVG in a XHTML document
4. OPTIMISATION OF JAVASCRIPT CODE
Introduction to DOM and Javascript
Access to document objects : different access techniques, using this keyword, create elements dynamically
Positioning elements with the help of Javascript : positionning elements relatively to the mouse, move elements
Show/hide elements for creating hierarchical menus
Code optimisation techniques : using objects, objects litterals, loops optimisation
Can you please give me your availability ?"
Seriously...
CSS-fucking-1 ! Is it a course for dinosaurs ?
...And if only my rant was just about the program...
It's totally impossible to cover all these subjects in only 2 days with people of different levels and experience.
The guy exactly said to me : "don't worry about the program, it's an old text but they agreed to it anyway. They just want to learn HTML and CSS, some of them already know it but want to learn more, and the others are total beginers.".
And here is the meaning for the "(level 1+ and/or 2)" part in the email.
So... Surprizingly, I accepted the offer, but asked for at least a 3rd day. I'm waiting for their answer, but I'll do it anyway, adapting the course content to the actual students knowledge. I need the money, after all.
Wish me luck...
It's just sad that these formation companies are selling bullshit to clients that just want to learn something useful. It's too often like that, they sell shitty/useless programs and we have to catch up in real time with students that don't understand why they don't learn what was told to them.3 -
This week we had a live production issue that our staff were catching/fixing on the fly. We're a relatively small software team without any direct external customers, so this is not too unusual.
Unfortunately, the person in charge of dealing with these issues didn't resolve it during the work week, so we were stuck with it over the weekend. Said responsible employee left at 2:30 on Friday without figuring out how we'd deal with the problem without any staff in the office to intercept problem cases. Better yet, he drove all the way back, and was there from 3:30 to 4 and promptly left again without telling the rest of the team what was going on with the production issue. We asked how it happened, what it was, etc, but didn't focus on his fix (in hindsight, a mistake).
Since it's his job, I assumed that he would let us know what was up before he left on Friday. It turns out that he never addressed the production issue at all and just decided to leave.
A junior developer and I spent two hours contacting management (who, at this time are already at home with their families) to get clearance to either shut the system off or fix it. No one wants to give it and no one that's high enough up to approve the decision is available.
In the end, we asked the weekend mechanical support team (some friends of mine) to monitor the issue and they kindly accepted.
All of this could have been avoided if my coworker had either told us his plan earlier (so we could ask about the lack of coverage), gotten approval to shut it down for the weekend, or covered his own ass before he left for the day.
Ugggh. I get that we all make mistakes, but I really hope this guy shapes up soon. -
Major rant incoming. Before I start ranting I’ll say that I totally respect my professor’s past. He worked on some really impressive major developments for the military and other companies a long time ago. Was made an engineering fellow at Raytheon for some GPS software he developed (or lead a team on I should say) and ended up dropping fellowship because of his health. But I’m FUCKING sick of it. So fucking fed up with my professor. This class is “Data Structures in C++” and keep in mind that I’ve been programming in C++ for almost 10 years with it being my primary and first language in OOP.
Throughout this entire class, the teacher has been making huge mistakes by saying things that aren’t right or just simply not knowing how to teach such as telling the students that “int& varOne = varTwo” was an address getting put into a variable until I corrected him about it being a reference and he proceeded to skip all reference slides or steps through sorting algorithms that are wrong or he doesn’t remember how to do it and saying, “So then it gets to this part and....it uh....does that and gets this value and so that’s how you do it *doesnt do rest of it and skips slide*”.
First presentation I did on doubly linked lists. I decided to go above and beyond and write my own code that had a menu to add, insert at position n, delete, print, etc for a doubly linked list. When I go to pull out my code he tells me that I didn’t say anything about a doubly linked list’s tail and head nodes each have a pointer pointing to null and so I was getting docked points. I told him I did actually say it and another classmate spoke up and said “Ya” and he cuts off saying, “No you didn’t”. To which I started to say I’ll show you my slides but he cut me off mid sentence and just yelled, “Nope!”. He docked me 20% and gave me a B- because of that. I had 1 slide where I had a bullet point mentioning it and 2 slides with visual models showing that the head node’s previousNode* and the tail node’s nextNode* pointed to null.
Another classmate that’s never coded in his life had screenshots of code from online (literally all his slides were a screenshot of the next part of code until it finished implementing a binary search tree) and literally read the code line by line, “class node, node pointer node, ......for int i equals zero, i is less than tree dot length er length of tree that is, um i plus plus.....”
Professor yelled at him like 4 times about reading directly from slide and not saying what the code does and he would reply with, “Yes sir” and then continue to read again because there was nothing else he could do.
Ya, he got the same grade as me.
Today I had my second and final presentation. I did it on “Separate Chaining”, a hashing collision resolution. This time I said fuck writing my own code, he didn’t give two shits last time when everyone else just screenshot online example code but me so I decided I’d focus on the PowerPoint and amp it up with animations on models I made with the shapes in PowerPoint. Get 2 slides in and he goes,
Prof: Stop! Go back one slide.
Me: Uh alright, *click*
(Slide showing the 3 collision resolutions: Open Addressing, Separate Chaining, and Re-Hashing)
Prof: Aren’t you forgetting something?
Me: ....Not that I know of sir
Prof: I see Open addressing, also called Open Hashing, but where’s Closed Hashing?
Me: I believe that’s what Seperate Chaining is sir
Prof: No
Me: I’m pretty sure it is
*Class nods and agrees*
Prof: Oh never mind, I didn’t see it right
Get another 4 slides in before:
Prof: Stop! Go back one slide
Me: .......alright *click*
(Professor loses train of thought? Doesn’t mention anything about this slide)
Prof: I er....um, I don’t understand why you decided not to mention the other, er, other types of Chaining. I thought you were going to back on that slide with all the squares (model of hash table with animations moving things around to visualize inserting a value with a collision that I spent hours on) but you didn’t.
(I haven’t finished the second half of my presentation yet you fuck! What if I had it there?)
Me: I never saw anything on any other types of Chaining professor
Prof: I’m pretty sure there’s one that I think combines Open Addressing and Separate Chaining
Me: That doesn’t make sense sir. *explanation why* I did a lot of research and I never saw any other.
Prof: There are, you should have included them.
(I check after I finish. Google comes up with no other Chaining collision resolution)
He docks me 20% and gives me a B- AGAIN! Both presentation grades have feedback saying, “MrCush, I won’t go into the issues we discussed but overall not bad”.
Thanks for being so specific on a whole 20% deduction prick! Oh wait, is it because you don’t have specifics?
Bye 3.8 GPA
Is it me or does he have something against me?7 -
A bunch of people who know a bunch of frameworks but lack intrinsic understanding CS, therefore bringing the degeneration of overall quality.
This ultimately leads to:
1- shitty dev jobs (the future blue-collar job, always in risk to be automated)
OR
2- super high-end dev jobs (most likely AI engineering, devops, data science)
As generations pass, this shapes out a whole new world economy.2 -
Ok Visio. You have a Database Wizard that allows me to associate shapes with database records. Cool! You do not allow me to automate this through VBA? NOT COOL2
-
-get an idea for a game
-lay down the plan
-prototype with basic shapes
-max hype
-realize that I can't draw/model to save my life
-give up3 -
The fact that I need to make this shit multimodal is gonna be a whole different level of shitshow. 🤦🤦🤦🤦🤦
Somebody kill me plz.
Today I tried to concatenate a LSTM unit with a FC and was wondering why it was throwing weird shapes at me. 🤦
Yes, I was THE idiot.
Kill me.19 -
Okay, going to delve into the world of C game programming. I come from a JS/React background and wondering where to start. I did a C project back in uni so I know some foundations.
Idea is a 4x space game with simple 2d shapes representing ships, inspired by an old game I can't remember the name of (anybody?)
Firstly, I am thinking Allegro as the lib, it seems to be more maintained than SDL. Does that seem good? Though not sure where to start, or any tutorials for someone who is scratchy with C.
Any advice on how to structure my code?
I like the idea of entity component system, is that sensible?
Cheers for any help10 -
// Pretty long rant.
Already made some rants some months ago about coding experience in Smalltalk for a school project, but to sum it up :
Because of administrative things, Smalltalk change from option to obligatory course to everyone (we were told that "we had 3 choices out of 3" for options. Not even kidding)
So whole prom got to do a Smalltalk project, a basic shapes editor with Drag'n'Drop and keyboard shortcuts implemented.
But literally everyone didn't get a grasp of the language nor VisualWorks, the IDE. So we got projected in a "Do-it yourself, learn by yourself" project with a language that nobody understood.
Took me 1 week of browsing on Google to find books explaining more than the teacher did. Took me another week to notice that the teacher actually provided VisualWorks's manual. (No one would have noticed if I didn't tell them, and the teacher went silent on it.)
And then the coding started. My teacher thought this project would require something like 20-30 hours of coding. Took me 2 whole months and a half to do moist of the features he asked (only the Keyboard shortcuts weren't implemented, explanation below), and I was the most advanced of whole prom, so I had to answer every single question of fellows. Not complaining, but this took me a lot of time.
But why didn't you ask the teacher ?
- If I ask him every question I had in mind, I would actually harass him since I had too many of them, and I wasn't the only one.
- I actually went twice to his office to ask him question. First question, that was pretty straightforward, I forgot something, blablabla all done. Second time, that was for the keyboard. And then, things are getting even funnier. The teacher didn't have VisualWorks installed on his Mac, so he tried to install it while I was waiting. And he took too long time to actually launch it, because VisualWorks asked for him to log in, to provide an email, the download is a little long thanks to the network and the size, etc. When he finally was able to launch it, I had some classes to attend, so he couldn't answer. And since then, I had no time because last year, flooded with work, exams, classes ,etc.
All of that to have only 13 out of 20. I kinda shrugged, knowing that I wouldn't get more, and said that Smalltalk will only be a line of my resume.
Pretty long rant, sorry about that, but had to explain so you can see how bad it was to me.1 -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
I've had enough. I can't handle those bad designs layouts anymore. It is getting on my nerves to receive designs from "professionals" that don't think about responsive layouts, correct alignments, grid, vector shapes, use 6 different font families, and have graphics placed in the most wrong places.
Oh, and let's not forget that such design should be coded in 15h. Sure dear client. Keep dreaming, idiot. -
Made a simulation/game in java using swing that runs on this algorithm:
-2D array was made (kinda like a chessboard).
-Random living cell was placed on the board.
Repeat:
-If a cell has X or less cells around it (living) it duplicates.
-If a cell has Y or more cells around it, it dies.
I was amazed at the types of shapes this created. There were so many variables I could play with, and probably spent hours just experiementing. I was really satisfied in the end. 😄4 -
!rant && question
So, I am doing a complete burn and rebuild of a C++ library into a C# library. My question: this thing uses GDI/OpenGL to do graphics things (Mostly rendering lines and shapes over images). Is it worth trying to use WPF for that, or does GDI/OpenGL work in C#?2 -
Woke up and got a fking fever out of nowhere. My vision delays when i turn my head while walking, feeling unstable physically, brain feels like its melting, headache, im hot and have high temperature, burning from inside and at one point i started hallucinating the more movement i made, literally saw someone walking in front of my bedroom while no one was there. And then started seeing circles triangles and square shapes in my vision but for a short period of time. I live with my parents
Wtf is this???? Did i experience mental burnout from excess stress and studying???7 -
Can someone explain to me why the default selections/presets for things like custom shapes in photoshop 2020 are so insane?
For instance: the default loaded custom shapes are not something sensible/useful like say..... an arrow or a triangle. They are leaves, animals and boats, because of course photoshop, when i say i want a custom shape the most common thing i might want would be a friggin gorilla wouldnt it.
Also the default style settings for a sqaure are a a sort of tartan pattern with a dashed tartan border at 10px wide. Why are these choices so insane?6 -
Can someone suggest me a quick way to create some svg files or convert some basic flat shapes like image of a redcircle or a blue heart into .SVGs?
I don't have any experience in graphics development, so online/offline tools or converstion engines would be also nice.13 -
I think it would be nice to see less contracts with those companies which only have in mind barebones training and profit. That kind of relationship between institutions drops the standards and it's expensive af. Those who sells cheap computers and bad software and charges more than ten time their value, those with enough power and influence to bend every single rule...
That kind of companies shapes the industry according to their needs, and will never give a shit about anything but the next semester. They teach you to be just a bit more than a user, they charge you like if they were really teaching science.
You end up full of debt, self taught on the technologies that matters, and accepting jobs on projects as outdated and mediocre as the "educational plans" you paid thousands for. And all that just to get a piece of paper signed by a stranger who doesn't care about you, and enjoyed by a corporation which wouldn't even consider to hire you because they know what they sold to the education department.
Fuck this, today I hate it all. -
FUCKING FUCK FUCK FUCK
So yesterday following Java class i went to my next class everything went well (or so i thought) and in my next class my phone blows up with notifications (changes in grades notify my phone) i look down and my Java grade goes from an A to a D in seconds and i was just so confused, after he finished grading it goes up to a C but i was still confused. So the next day I go into class and talk to him about my grade and he says, “you never fix your projects so why would i grade any of them, i’ll just give you f’s” to which i responded, “i am confused what i’m doing wrong (it was a few simple projects where i had to make shapes with stars for example a triangle) my outputs are correct” and he responded with “Oh well i can’t help you” so now i have a C and i did everything right but of course because it wasn’t his way it was wrong.
he just makes me so mad, when a student asks for help who decides to respond with i can’t help, he can but he just won’t.
Fuck him.5 -
I wrote a cellular automaton in university (elementary game of life). It was generating shapes but it just didn't work. It seemed like the shapes would degrade as they went until they caved into some mesh of pixels.
Turns out that when counting the number of neighbours around a cell, I was counting from 2 because of an earlier bug.
The really interesting thing about this bug though was that it made sense. There were too many people and the resources ran out, which meant the patterns that would normally survive were dying off early.
It's a bug, but not a bug. -
I can't choose just one so here are my favorite desk things...
In order of appearance:
Coffee, because no dev can dev without.
Mini whiteboards, (one on each side), makes for easy quick notes and helps me organize my thoughts.
Legos, specifically #4070 because of its intriguing geometrics. Tearing them apart and making different shapes helps me think through problems.
Code keyboard, pure excellence.
Logitech MX master mouse, same as above.2 -
I started with logo where you typed commands to run logo. I wrote a script to create shapes. Started web dev in college when a friend taught me bit of php. I felt that it was the best thing ever. I just couldn't stop exploring more and more since that day. I've worked with c/c++ projects too.
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I can't wait to experience the joy of trying to implement a neural network to identify shapes in under a week....
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!$rant
Gonna try to learn how to create diagonal section divs using css. The traditional rectangular block sections have become so boring :/4 -
The future will look back on this period in time with astonishment. The fact that people could still browse the internet without using an app or a mobile phone will seem like a bedtime story.
It’s not even fucking close to ok that this very paragraph is inside of a H1-tag with a font-size of 26px! The UI is so big and dumbed down that I feel like I’m trying to navigate a fucking Pixie book with buttons the size of duplo-blocks. And this shit is happening to more and more sites!
It’s like the CSS-stylists assumes that everyone goes around with a pair of binoculars duct taped the wrong way to their forehead. No no, that was not a typo. Writing CSS is not development dude, it’s more like filling out a coloring book. And still most of the “paint” seems to go outside of the shapes somehow. Even I, a backend developer, know about media queries and that you shouldn’t specify font-size in pixels. How come that these guys do not? It’s like a taxi driver not knowing how to switch lane for fucks sake.
I know I can just adjust the page scale with a simple ctrl scrolling maneuver and believe me I do! I just don’t think it’s right that people, by the millions, should be afflicted with carpal tunnel syndrome just because of their ignorance.2 -
ARCHIVED
PANTSEMM - Rust-based json parser geared towards sorting/matching tags on shapes with n sides -
So I wrote a while ago .ndjson shapes dataset player.
https://quickdraw.withgoogle.com/ this site contain peoples shitdrawings of particular object.
Grab dataset from here in .ndjson format logging into google account
https://console.cloud.google.com/st...
go to here
https://jsfiddle.net/ywmp6bju/
browse the file and press play when it's enabled.
Attached picture is a frog.2 -
Shits ridiculous
So much of my goddamn time wasted
Perfect idea really
Gradually grab all pixel locations that fit space constraints
Remember finishing this script and watching the areas populate
Purpose ? Extract shapes to feed my damn neural network for custom character recognition
So much goddamn time wasted
Bastards I hate you all !3 -
"I found I could say things with color and shapes that I couldn’t say any other way – things I had no words for." - Georgia O’Keeffe1
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Drawing pictures in your mind. This is something I have always struggled with.
Is there a set of exercises a person can do to develop imagery in your mind?
I have had times when I closed my eyes that I experienced what I would call imagery that rivaled or was more detailed than what my eyes fed me. But I only experienced this and did not create what was in the imagery. It has only been once or twice. I know that when I start to dream I can start seeing things with imagery, but I still cannot control this directly. I had one lucid dream where I woke in my dream and was able to construct things for a short period.
What I would like to be able to do is construct shapes and diagrams in my head. Perhaps visualize how an algorithm might function.
Is there a way to learn this?5 -
I mean, in a honesty, there are only so many shapes that would comfortably sit in a tv stand that contain cables and blinking lights that don't look like something else mane1
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Algorithm suggestions for 2d and 3d volumetric combination of voxels?
I built an image to voxel converter for exporting to the game Avorion over the weekend. I am using a naive approach and treating each pixel as a box shape. I need to learn how to write an algorithm for combining voxels with the same color into rectangular cuboids. This will reduce the imported shapes. As is the game has issues with 64x64x1 images on import. It would be good to reduce the object count by creating cuboids with the pixels that can be combined. I would like to learn to write the algorithm for both 2d and 3d.4 -
Fuck today is just one of those fucking days. I'm THE junior and I'm just hitting a fucking wall with my task.
It's like I have Legos, I know how to build basic shapes and cars and planes, but I can't make the connection in my head to build more advanced things like a space shuttle.
Seriously anyone have any recent feedback on working g with QuickBooks online???1