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Search - "love unity"
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I actually just wanted to say - what a great time it is to be a developer.
C# has stolen so many good features now that it's pretty awesome.
JavaScript and typescript are really fun to work with.
I really love angular.
Docker is great!
I can setup pipelines and deploy an angular app for free and really easily with github-pages.
I can use linux inside windows.
I can use cloud providers to do all sorts for really cheap.
I can plug my cable-free oculus quest VR headset into my laptop and build a game pretty easily with unity (thanks to all the great oculus helper prefabs).
I can use tesseract and data science technology inside my browser!!
And I can go to medium and udemy and learn all sorts of things.
Honestly...
Just saying.
I'm actually really loving being a developer right now.
And if I do have off day, I can rant on here!24 -
2017 Recap + DEVBANNER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
1. So, let's recap my 2017 first. It was awesome
Here is some list that I can remember
- finding my hobby (fsx, vatsim)
- finding computers aren't genius
- creating a new language
- major improvements in my unity skills
- found out i am friendly
- getting a job at google in a dream
- creating my banner in krita --> devbanner collab :D
- Logo creation fail
- CS class apply fail
- getting free stickers for the first time of my life
- getting death threats (lol)
- finishing my first ever big c# project
- got offensive words from a bot that i am a f***ing d***head.
- getting downvotes after creating such a shitty meme
- getting my rant featured in twitter
- finding that my friends love my game
- getting a sneak peak at the src of devrant
- coding with turbo c
- not using git cuz too lazy
- finds out msdn is god
- slowly hating unity, but likes it cuz it is using c#
- reaching level 2 in google foobar
- started 100+ projects this year and finished about 6 of them.
- devRant motivated me a lot
2. devBanner stuffs
So, how it all started is when I wanted to create my own logo. Some people will remember it. The one with arrows and cozyplales written on it. Then, I created my own banner with Krita (their text tool sucked). After that, due to some suggestions by the community, I decided to create a collab. From then, many people contributed to the devBanner project. Special thanks to @Kimmax for his awesome prototype of the frontend made during I was sleeping.
Now, before I talk more, I want to talk something. I don't post a rant about my collab cuz i want to get upvotes. I just want more people to use this simple creation software. You can literally use them anywhere, and it is FOSS.
Well....
If you want to create again, you can do so at https://devbanner.center
If you want to contribute, please do so by visiting https://github.com/devBanner
We are looking for a skilled frontend dev who can do the basic web stuffs. (we don't use frameworks currently for our frontend)
---------------------
Thanks everyone for making 2017 awesome. Can't wait to welcome 2018. Happy new year everyone, and I will drop my banner here.21 -
Just got my beta access for Framer X. They describe themselves as "Unity for design" bridging the gap between Sketch and React using code-based components. I think it has a lot of potential. Would love some non-designer perspectives. What do the front-end devs here think of it?10
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Hololens development forced me into Visual Studio after spending years doing Unity development with MonoDevelop in MacOS.
Why haven't anyone told me to switch sooner! Thanks to Visual Studio + ReSharper, my brain farts turn into a coherent code almost automatically.
I hate that I need MacOS for the iOS development and Win 10 for Hololens. Running Win 10 on Parallels kinda works, but it is a compromise. Developing without headphones/earplugs is out of the question if you don't want to go deaf.
I wan't all the tools for a single OS so I don't have to maintain multiple computers and even more importantly travel with multiple laptops. Just love the security check question "Do you have any electronics with you? Please put it into the container." - "Could I get a couple more containers, please..."9 -
!rant
I'm a long time Unity3D C# programmer and i mostly build android games for fun. About half a year ago i dumped windows for Debian Linux(fucking love it) but I quickly started to miss my unity3d environment. Unity in a VM doesn't work and the outdated, beta, crash prone linux version doesn't support android so i started looking for an alternative.
I decided to give Godot a shot but moving from a statistically typed language to a dynamically typed one literally breaks my brain. The last couple of hours of reading the documentation pretty much consisted of: WHAT? YOU CAN'T DO THAT! NO. WHAT? WTF IS THAT SYNTAX? oh I think I'm getting it WHAT DO YOU MEAN POINTERS DON'T EXIST!?22 -
Well, I was Always into Computers and Games and stuff and at some point, I started wondering: "why does Computer Go brrr when I Hit this Button?".
It was WinAPI C++ and I was amazed by the tons of work the programmers must have put into all this.
13 year old me was Like: "I can make a Game, cant be too hard."
It was hard.
Turns out I grabbed a Unity Version and tried Things, followed a tutorial and Made a funny jet Fighter Game (which I sadly lost).
Then an article got me into checking out Linux based systems and pentesting.
*Promptly Burns persistent Kali Live to USB Stick"
"Wow zhis koohl".
Had Lots of fun with Metasploit.
Years pass and I wrap my head around Javascript, Node, HTML and CSS, I tried making a Website, worked Out to some extent.
More years pass, we annoy our teacher so long until he opens up an arduino course at school.
He does.
We built weather stations with an ESP32 and C++ via Arduino Software, literally build 3 quadrocopter drones with remote Control and RGB lighting.
Then, Cherry on the top of everything, we win the drone flying Contest everyone gets some nice stuff.
A couple weeks later my class teacher requests me and two of my friends to come along on one of their annual teacher meetings where there are a bunch of teachers from other schools and where they discuss new technology and stuff.
We are allowed to present 3D printing, some of our past programming and some of the tech we've built.
Teachers were amazed, I had huge amounts of fun answering their questions and explaining stuff to them.
Finally done with Realschulabschluss (Middle-grade-graduation) and High school Starts.
It's great, we finally have actual CS lessons, we lesen Java now.
It's fuckton of fun and I ace all of it.
Probably the best grades I ever had in any class.
Then, in my free time, I started writing some simple programs, firstvI extended our crappy Greenfoot Marsrover Project and gave it procedural Landscape Generation (sort of), added a Power system, reactors, Iron and uranium or, refineries, all kinds of cool stuff.
After teaching myself more Java, I start making some actual projects such as "Ranchu's bag of useful and not so useful stuff", namely my OnyxLib library on my GitHub.
More time passes, more Projects are finished, I get addicted to coding, literally.
My days were literally Eat, Code, sleep, repeat.
After breaking that unhealthy cycle I fixed it with Long Breaks and Others activities in between.
In conclusion I Always wanted to know what goes on beneath the beautiful front end of the computer, found out, and it was the most amazing thing ever.
I always had constant fun while coding (except for when you don't have fun) and really enjoyed it at most times.
I Just really love it.
About a year back now I noticed that I was really quite good at what I was doing and I wanted to continue learning and using my programming.
That's when I knew that shit was made for me.
...fuck that's a long read.5 -
Hey, Unity!
I love you and how your bug system works, but can you polish your errors?
I don't have any experience in programming and I am only a level designer.
I have no idea what this error meant so I begged to my boss crying that this FATAL error popped up.
Then my boss comforted me with pizza and coke.
I just realized that my boss is better than Unity.
I'm sorry, Unity. I was just about to buy the Unity license, but I changed my mind to just use the [personal edition and hack the dark theme by hex edit.
Best regards,
cozyplanes
(* This is a real e-mail sent to Unity Help Center *)8 -
Hi! 😀 Great to meet you!!! I hope you are having a fabulous day 🐝. My name is John Doe 👔 at the TechyHelp 🤲 company. I know I might not look like much 🤪, but I will do my very best to make sure 🫵 YOU get my best service 👨🔧 to your hearts content 😌. I am sorry that this problem has been causing you pain 😥 it must be so awful dealing with this 😖 I can’t even imagine 🫣. I feel for you deeply 😮💨. It is my duty 🫡 and I will make sure to give you exactly what you are asking for and more. I am aching 😩 to satisfy you so you don’t feel anymore pain. I want to give you 🫴 so much pleasure today 🤤 to make sure you never have to think 🤔 about this problem ever again 🥰.
Upon applying some of my sleuthing 🕵️♂️ skills to use, I found that to restart your computer, press and hold Alt + F4
Let me know if this solves your problem!
I really hope I entertained you today 🥺. It is my pleasure ✨ to give you the most satisfaction possible, and I love that u came to me first 🤓. I know sometimes these problems can get built up 🥴 and really explode 🎊 💦 when you least expect it. So I hope I relieved some of that pressure today ☺️.
If you enjoyed my performance today, we would love to hear your feedback! 📝 Please sign up at the form below so that we can call you 📱 and hear about your experience 🌝. You can also take the 69 question survey on how well I serviced you today 😏.
Have a blessed day!
Stay safe!
Hope your life is amazing!
Happy pride month!
Peace, love, unity, respect!
Hugs and kisses!
Thanks a million!
- John27 -
Is it only me or does Unity really force people to write ugly code?
Sometimes I think to my self : " just go and write your god damn own fuckin engine"
But then I sit back and realize that I'd never finish a game that way.
Love & Hate Unity !3 -
I'd love to learn unity or UE4 properly and write a little 3D indie game. Written a few in 2 dimensions but the step up to 3 is daunting. Plus I don't know blender or Maya...yet4
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I love, love, LOVE Unity Engine!!!
Great tutorials, good documentation, helpful community, easy to understand interface...
It's all just... so beautiful.
I swear to god that I'm not shilling for them, I'm just so happy that, as a generally lazy SOB, I've been working for about 10+ hours now in one sitting, and I'm still not bored or frustrated that I don't get something.
God bless you Unity, I might actually make something outta myself...maybe...someday.8 -
Just wondering, fellow devRanters...
Q: What is your favorite programming language, and why?
I'm currently studying Unity, so I'm in love with C#, it helped me understand a lot of concepts like namespaces, encapsulation, constructors, something that I was struggling to grasp with PHP, which I use every single day at work.13 -
So, first: I'm a bit of a perfectionist when it comes to code and love to think I know everything.
We had a group project at university and me being laid back but unknown to the other people, the "rest" of them was together with me in a group. We got to know each other and actually we were a pretty cool group. I guess "the rest" in a computer science course means you get the cool guys.^^
1/6 of us did ever code in C# and 2/6 even knows what an engine is and how unity works. I was in both sixths, got group leader somehow (if you'd know me from school. Omg. I was that one guy not knowing what went on, saying my two sentences at the presentation and took the B-.:D), so what to do to have a nice 2 weeks with them?
We did a crash course, I taught them some basics and everything.
The point is, i was hella nervous and i really get anxious if something is expected from me.
Long story short, I talked a whole week for 5-7 hours straight without real pauses and eating wayyy less a man should. Dude I was literally dead on my way home on friday evening. I felt like I would fall over any fucken second, i was all shakey, dizzy as hell, weird vision, everything. It felt like I was about to die on the spot.
I got home though, ate like 1/2 kilograms of pasta and felt myself coming back to life.:D
What to learn from this:
Keep the fuck calm, do pauses, drink and eat enough and don't rush all in for a fucken week without real rest..^^
It fucks you up and doesn't do anything good for your productivity.
We got an A btw, so in the end, all went good.(: -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
Hi, I and my dev are finishing our First Game, it's an application because u know, everyone have a smartphone... but this's not the point. I'm an IT student but I didn't graduate yet (maybe next year 🙊) but my dev did a year ago, (yup is older than me), but the fun fact is that I didn't write a single line of code (for this game) because my dev chose me only for my drawing skills 😎 (OK as a future dev I feel a little noob and scared, but no problem I love drawing, even more than programming, less frustrating😉.. sometimes) BTW, this project took 1 year of cooperation and before this an other year (to my dev to learn C# and unity), now we are so close and proud of our creation. As soon as possible I will show you everything 😁 a concept art of our zombie's face just to prove something
p.s. this app an this community it's so funny and, well, kind :)2 -
Spent 2 hours wondering why Unity Engine sees my 2 joysticks as Joystick 1 and Joystick 5 (or 6 depending on a UBS port).
Turns out, for some reason, Unity remembers ALL the ports that were ever used (even with the usb extender). That's documented...exactly nowhere. Ok, at least I figured that out, but what am I gonna do about it? Nothing, there's no way to change the order.
So after a quick nervous breakdown, and a cigarette break, I decided to build and run the game, just to see how it looks, and...what's this?
Everything's working! Unity removes all the joysticks from it's array and puts only active ones in the right order and that too is documented...NOWHERE!
Ugh... Unity I still love you, but god damn, GET YOUR SHIT TOGETHER!!!
Needless to say, this day is an emotional roller coaster.1 -
So I just finished my degree and started working here at a small game development company that makes board games for mobiles (android/ios) using Unity. I love Unity and have built some demos and all for my college projects before.
They said there will be a training period but all they make me do is integrate firebase and other ad network plugins into their shitty game project.
And above that I'm offered only $200 a month. My college made me believe that you must get employed however low the salary is, no matter what. Fuck this shit.
I'd rather like to make my own game someday and make money off that than to work at this nihilistic place.2 -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
[linux distro stuff]
Hey guys!
Im considerig switching to linux because:
My macbook does not support mojave and the new ones are expensive af.
Windows 10 is bloated and not a great user experience(removing stuff from the control panel and adding it to the very stripped down settings app, privacy etc..).
I love open source software
However i did not used linux for a long time, back then i used ubuntu and SUSE.
My considerations:
Debian - because .deb on them haters
OpenSUSE - because i used it in the past and it seemed very stable and fast
Arch - i heard from a lot of sources that it’s “da best”
My use case is game development and 3D modeling. I use gimp, blender vscode and unity (the game engine) at work i sometimes use autodesk stuff (motionbuilder, 3ds max) because of fbx.
For audio stuff i use audacity
So overall i’m looking for a distro that is fast, lightweight, i can develop on it (mostly 3D stuff) and occasionally play some games
Anyone has experience with the mentioned distros? What distro would you use for this?6 -
#need_help
Dear all,
I'm trying to make a choice, a choice that won't make me regret it for the few years advanced, I'm in a dilemma, I don't know which MacBook should I get for my everyday life, I currently work as an iOS developer (Learned iOS using all kinds hackintoshes, yeah I never bought a single apple computer, yet), and always have motivation to learn new stuff (from machine learning, to web development, to making games with unity (or whatever engine), hell I even like to design stuff from time to time using Photoshop, sketch, I sometimes do video editing using premiere and after effects), and I yet have to choose which laptop to get, I got only one week to make the choice so...
Here are the options:
The new MacBook Pro 2016 (Touch Bar edition):
Pros: 'Latest' and 'greatest', have thunderbolt ports which makes it (sort of) future proof, TouchId for unlocking the laptop using a fingerprint.
Cons: You need a damn dongle everywhere, no escape key (Which I use for the autocomplete feature in Xcode), and this touch bar (Which I really have no idea if i will ever use it other than the nyan cat app for 5 minutes), plus I heard about battery issues with it (don't know if they resolved it or not), fucking huge trackpad, and no fucking MagSafe!
The previous model MacBook Pro 2015:
Pros: Ports, lots of them, small trackpad (Which you don't have to worry about your palm screwing up your work), and MagSafe! (Which I honestly don't know if it'll make any difference for my usage)
Cons: has old CPU from Haswell generation (I know that it won't feel different, it's just that I like to have parts that are the 'latest')
Now some questions, for people who have the old MacBooks and new MacBooks:
For the ones with old MacBook:
If you were given the choice to replace the old MacBook for the new one for free, would you go for it?
After all this time, how's the battery performance? is it still great from the time you bought it?
Foe the ones with new MacBook:
Does the huge-ass trackpad interfere your work day?
Do you miss magsafe to a point where you really want to throw out the new laptop and go back to previous model?
Did you get used to carry out dongles everywhere?
Did you like the TouchBar? Does it help you in your everyday work? from designing to coding to whatever, do you think that now you can't live without it?
How's the battery performance?
Is programming on it joyable? or the new keyboard and touchpad are just a meh?
Strawpoll to make it easier to vote:
http://www.strawpoll.me/12856510
In addition to that I would love that you guys detail me your experience and answer some questions that I posted above, I would be very, very grateful.2 -
Like age 8?
As a kid I really liked flash games and animations and wanted to get into it. I couldn't do flash, it looked too complicated but I found a little software by the name od KoolMoves that was just a simpler flash animation tool.
I did a bunch of shitty stick figure animations in it (hello to everyone from stick figure death theatre) but eventually I realized that I can make it do things (interactive menus, choose your story kinda things, move the player around, shoot...!)
I fell in love with AS1 and later AS2.0 and made bunch of demos and proof of concepts for systems and games. Most are lost to time and datarot by now)
Age 12
Eventually I found out I can make the entire Windows machine do what I want using first Batch files and later Visual Basic script (made a skype bot!) At this point I was also really into graphics and logo/web design
Age 15 - 20 or so
Then it was pretty natural to move to actual Visual Basic, then C# and finally I to C++. And I had the C family in my heart forever. I managed to get a but into 3D graphics too and got a part-time in archviz
Even by this point I never believed I could be a programmer as a profession. I thought of it just as something I love, but have no chance getting into compared to some of the names out there. I half expected to be either doing graphics (cause I found it simple at the time) or some shitty random job in an office.
20+
Finally I decided to go to uni and study software development, see if I can touch the future I always dreamed of! And... Well... I found out more than 80% of the people there never touch a language up until now and most people are just as retarded as I thought..
For a while I also worked as a game designer (still not being comfortable calling myself a programmer, so I chose a non programming position) but I ended up going into the code and improving and fixing game designer tools (it was unity and C#)
After seeing actual programmers at work in a company, and talking to a bunch of them I realized I already have everything I need to do this seriously and with that experience out of the way I breezed through uni, learned to love Linux and landed a proper job :)
I kinda hope my experience with long lasting self doubt will be useful for someone -
I'm using Elementary OS for few days now, and I can only say that I love it, it's really good looking compared to other Linux I tried before (Debian KDE, Ubuntu Unity, OpenSUSE XFCE) but there's not enough programmers functionality natively integrated3
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Feeling over stressed, over worked and highly underpaid for all this effort. Worst of all I feel the passion leaving me for this work.
I graduated a boot camp last April and was blessed to contract part time at a startup learning how to work in the unity game engine. The team is two other guys, both super smart snd been working in this field for a long time. Since then I’ve added personal projects, finished a data structures and algorithms course and started the Leet code grind. I told this startup that I’d start looking for full time employee positions soon and they understand. They couldn’t offer me much money, or stock options, just experience they said. I feel like I’ve basically been grinding 24/7 since May. I’m going to run out of money soon and it’s all starting to take a toll on my body and mind. I never really sit on the couch or watch something anymore because I feel I should be doing something productive. This just makes me feel like everything I’m doing is meaningless and without impact. I feel like a wheel turning endlessly in sand and not moving forward. I even feel it zapping my passion for developing.
I just can’t help but feel that I’m burning out here. I have a new experimental feature to do for the startup and the amount of things to learn seems overwhelming. Especially with Leet code and interviews coming up. The two other devs on the team are extremely busy as this is a part time endeavor for everyone. I’m also in a relationship I started to feel detached from which causes it’s own stress. I love VR and AR which is why I chose this startup to learn Unity. Now I just feel like I’m dividing my efforts too much. I’m shitty at unity and also less good at web dev than I would have been if I focused on it purely after boot camp grad. On the plus side I will say I’m doing what I want. I just can’t help but feel like that damn tire in the sand turning without traction. And I feel the patience in me for self learning the basics and iteration over a complex project is waning. Without patience the learning is rushed and I don’t learn shit. I also make dumb mistake and “hope” I don’t run into errors. I feel I’m just trying to bang it out for the startup instead of use it learn cool shit. Anyways it feels good to rant. I can’t wait for a full time job, established work hours, and decent pay so I can live life and have off time.
I assume wherever I go I’ll always be in a spot where I need to figure how to get xyz done with minimal help or oversight. I just would like to be paid for it.8 -
Any developers here working in a creative agency using Unity/Game dev skillsets? Would love to hear your thoughts and experiences.5
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Why Unity, why did you decide to need a graphic card from 3080 to run smoothly?!?! Even in low graphics configuration...3
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To all who fancy MS being a platinum member of Linux Foundation and all that "love" which MS so loudly screams around. MS and Canonical are working together. Unity was only the beginning.
You do realise if Linus, the owner or Linux's GPL ( https://kernel.org/pub/linux/... ) dies it might lead to catastrophe, right? An owner of a license can make exceptions in license.
A man has limited time. A company can wait..2 -
!Rant
So . . . for the first time ever I feel like I'm a part of something I genuinely care about. I'm a Unity3D VR developer, albeit for a small company, which has me in and out of VR constantly most days as I test things. Pretty cool right?
Well here's the thing. For me . . . what I do is trivial in meaning. I love what I do, don't get me wrong, but what's so good about what I do, is that I am a valued team member. My opinion is heard, I am given freedom to innovate, and most importantly I am allowed to create!
So what did I do today? I started building a UI framework for Unity3D, the beginning of which dynamically binds zenject signals to UI elements, like a button's onClick for example. If anyone here has worked with Unity3D you probably can attest to the festering heap of dogs vomit that is Unity UI....2 -
Any of you in VR/ AR development? Would love to transition to this area, but not sure were I should start. Thought about buying Oculus Quest 2, installing Unity or UE and start hacking around.
What was your path?3 -
Fuck.
I've just seen work offer in my city for junior unity developer. I'd love to work as a game dev (and currently am finishing my first "real" game in this engine) but I feel too anxious to send my CV.
Also for some weird reason I feel attachment and loyalty to my current employer, even though I'm more often pissed about working there than not. Stockholm Syndrome?3 -
So Im still a college student but my worst burnout happened a week before finals this year as a sophomore at DigiPen
On the same week, I had to conduct and submit 10 playtests for my competitive Unity game by Friday, submit said game polished and completed on Sunday, finish and submit my team game project that I've been working on the whole year with 10 other people also on Sunday (which we would discover so many TCR submission issues we ended up finally resubmitting on Thursday the following week).
On top of this I had to write a memory manager for my operating systems class due Thursday, a water retainment assignment involving recursive queues for my Data Structures class due Saturday, and to top it all off that class also had a final Thursday when that memory manager was due :'). I don't know how I managed to get OK sleep.
All stuff was due that week so all game teams could have next week before finals to work on submitting, so some CS teachers also move their finals to before that to theoretically distribute the load (which sucks for people in my major because we're almost a double major for CS and Game Design) However my team wanted to submit early to snatch some bonus points but we ended up having to resubmit late anyways :(. Due to the week of hell we were already burned out when trying fix our resubmission.
I love the school and the people in it but there's a reason why our most heard phrase is "I want to die" and no its not just a millenial thing I swear. -
!rant
I made an android game a while back based on mental math, memory and quick reactions. This is the first game I actually finished and published so I would love some feedback from people that actually know what they're doing. Made in Unity with C#.
https://play.google.com/store/apps/...
<35 -
First two days in a new job.
It's pretty good. I love the fact that I don't have to work alone. I've got a temporary workstation since we are replacing laptops next month. It's shit and Unity is lagging, but I'll manage.
So yeah, life's good currently. I wonder how long will it take to become shitty again.5 -
IMHO: VS Code = Gnome (I love it but it's a constant fight)
Sublime = Unity (Not bad and reliable)5 -
update : we are at hr round baby!!!
part 1 : https://devrant.com/rants/5528056/...
part 2 (in comments) : https://devrant.com/rants/5550145/...
the tech market is crazy mann! it's one of the top indie fintech companies in our country and has a great valuation.
i totally felt that they i am crashing the interviews , and am seriously not trying to be humble. before the dsa round , i was trying to mug up how insertion sort works 🥲
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now my dilemma is should i switch if i get the offer. in a summary:
current company:
- small valuation but profitable (haven't picked funding for last 3 years , so poast valuation is some double digit million $, but can easily be a unicorn company)
- very major b2b player in my country. almost all unicorns (including this fintech company) and some major MNCs are their client and they have recently acquired a few other companies of us and eu too, making them- a decent global player
- meh work : i love being a cutting edge performer in android but here we make sdks that need to support even legacy banking apps. so tech stack is a lot of verbose java and daily routine includes making very minor changes to actual code and more towards adding tests , maintaining wrapper sdks in react/cordova/unity etc, checking client side code etc.
- awesome work life balance : since work is shit and i am fast enough, i am usually working only 2-4 hours a day. i joined gym, got into shape , and have already vsited 5 places in last 6 months, and i am a guy who didn't used to have time even on sundays. here, we get mote paid leaves than what i would usually need.
- learning opportunities: not exactly from the company codebase, but they provide unlimited access to various course learning platforms like linkedin learning, udemy and others, so i joined some web dev baches and i now know decent frontend too. plus those hybrid sdks also give a light context to new things
new company :
- positives : multi billion valuation, one of the top players in fintech , have been mostly profitable ( except a few quarters)
- positive : b2c so its (hopefully) going to put me back into racing shoes with kotlin, jetpack and latest libraries.
- more $$$ for your boy :)
- negetive : they seem to be on hiring spree and am afraid to junp ship after seeing the recent coinbase layoffs. fintech is scary these days
- negetive : if they are hiring people like me, then then they are probably hiring people worse than me 😂. although thats not my concern what my main concer is how they interviewed. they have hired a 3rd party company that takes interviews of people FOR THEM! i find that extremely impolite, like they don't even wanna spare their devs to hire people they are gonna work with. i find this a toxic, robotic culture and if these are the people in there then i would have a terrible time finding some buddy engineer or some helpful senior.
- negetive : most probably a bad wlb : i worked for an year for a fast paced b2c edtech startup. no matter how old these are , b2c are always shipping new stuff and are therefore hectic. i don't like the boredom here but i would miss the free time to workout :(
so ... any thoughts about it?4