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Search - "poorly designed"
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I do tech support for our platform for real estate agents. Today I got a call from a user saying she can't find her files.
Me: "are you logged into the platform?"
Her: "Yes, but I hate this whole technology thing. Why is it so complicated and unintuitive"
Me: "which part exactly, we welcome feedback"
Her: "when I download my pictures from your site, I don't see them on the desktop..."
Me: "...ummm... have you checked your 'downloads' folder?"
After 5 minutes of explaining how to get to it...
Her: "you see, this is exactly what I mean, why does it have to be so unintuitive... your web site is poorly designed"
😑🔫
Should I just delete her "FREE" account?11 -
If you're going to add a fucking CAPTCHA to your already poorly-designed website, MAKE SURE IT FUCKING WORKS YOU FUCKING IDIOTS.5
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Here are the reasons why I don't like IPv6.
Now I'll be honest, I hate IPv6 with all my heart. So I'm not supporting it until inevitably it becomes the de facto standard of the internet. In home networks on the other hand.. huehue...
The main reason why I hate it is because it looks in every way overengineered. Or rather, poorly engineered. IPv4 has 32 bits worth, which translates to about 4 billion addresses. IPv6 on the other hand has 128 bits worth of addresses.. which translates to.. some obscenely huge number that I don't even want to start translating.
That's the problem. It's too big. Anyone who's worked on the internet for any amount of time knows that the internet on this planet will likely not exceed an amount of machines equal to about 1 or 2 extra bits (8.5B and 17.1B respectively). Now of course 33 or 34 bits in total is unwieldy, it doesn't go well with electronics. From 32 you essentially have to go up to 64 straight away. That's why 64-bit processors are.. well, 64 bits. The memory grew larger than the 4GB that a 32-bit processor could support, so that's what happened.
The internet could've grown that way too. Heck it probably could've become 64 bits in total of which 34 are assigned to the internet and the remaining bits are for whatever purposes large IP consumers would like to use the remainder for.
Whoever designed IPv6 however.. nope! Let's give everyone a /64 range, and give them quite literally an IP pool far, FAR larger than the entire current internet. What's the fucking point!?
The IPv6 standard is far larger than it should've been. It should've been 64 bits instead of 128, and it should've been separated differently. What were they thinking? A bazillion colonized planets' internetworks that would join the main internet as well? Yeah that's clearly something that the internet will develop into. The internet which is effectively just a big network that everyone leases and controls a little bit of. Just like a home network but scaled up. Imagine or even just look at the engineering challenges that interplanetary communications present. That is not going to be feasible for connecting multiple planets' internets. You can engineer however you want but you can't engineer around the hard limit of light speed. Besides, are our satellites internet-connected? Well yes but try using one. And those whizz only a couple of km above sea level. The latency involved makes it barely usable. Imagine communicating to the ISS, the moon or Mars. That is not going to happen at an internet scale. Not even close. And those are only the closest celestial objects out there.
So why was IPv6 engineered with hundreds of years of development and likely at least a stage 4 civilization in mind? No idea. Future-proofing or poor engineering? I honestly don't know. But as a stage 0 or maybe stage 1 person, I don't think that I or civilization for that matter is ready for a 128-bit internet. And we aren't even close to needing so many bits.
Going back to 64-bit processors and memory. We've passed 32 bit address width about a decade ago. But even now, we're only at about twice that size on average. We're not even close to saturating 64-bit address width, and that will likely take at least a few hundred years as well. I'd say that's more than sufficient. The internet should've really become a 64-bit internet too.34 -
What an absolute fucking disaster of a day. Strap in, folks; it's time for a bumpy ride!
I got a whole hour of work done today. The first hour of my morning because I went to work a bit early. Then people started complaining about Jenkins jobs failing on that one Jenkins server our team has been wanting to decom for two years but management won't let us force people to move to new servers. It's a single server with over four thousand projects, some of which run massive data processing jobs that last DAYS. The server was originally set up by people who have since quit, of course, and left it behind for my team to adopt with zero documentation.
Anyway, the 500GB disk is 100% full. The memory (all 64GB of it) is fully consumed by stuck jobs. We can't track down large old files to delete because du chokes on the workspace folder with thousands of subfolders with no Ram to spare. We decide to basically take a hacksaw to it, deleting the workspace for every job not currently in progress. This of course fucked up some really poorly-designed pipelines that relied on workspaces persisting between jobs, so we had to deal with complaints about that as well.
So we get the Jenkins server up and running again just in time for AWS to have a major incident affecting EC2 instance provisioning in our primary region. People keep bugging me to fix it, I keep telling them that it's Amazon's problem to solve, they wait a few minutes and ask me to fix it again. Emails flying back and forth until that was done.
Lunch time already. But the fun isn't over yet!
I get back to my desk to find out that new hires or people who got new Mac laptops recently can't even install our toolchain, because management has started handing out M1 Macs without telling us and all our tools are compiled solely for x86_64. That took some troubleshooting to even figure out what the problem was because the only error people got from homebrew was that the formula was empty when it clearly wasn't.
After figuring out that problem (but not fully solving it yet), one team starts complaining to us about a Github problem because we manage the github org. Except it's not a github problem and I already knew this because they are a Problem Team that uses some technical authoring software with Git integration but they only have even the barest understanding of what Git actually does. Turns out it's a Git problem. An update for Git was pushed out recently that patches a big bad vulnerability and the way it was patched causes problems because they're using Git wrong (multiple users accessing the same local repo on a samba share). It's a huge vulnerability so my entire conversation with them went sort of like:
"Please don't."
"We have to."
"Fine, here's a workaround, this will allow arbitrary code execution by anyone with physical or virtual access to this computer that you have sitting in an unlocked office somewhere."
"How do I run a Git command I don't use Git."
So that dealt with, I start taking a look at our toolchain, trying to figure out if I can easily just cross-compile it to arm64 for the M1 macbooks or if it will be a more involved fix. And I find all kinds of horrendous shit left behind by the people who wrote the tools that, naturally, they left for us to adopt when they quit over a year ago. I'm talking entire functions in a tool used by hundreds of people that were put in as a joke, poorly documented functions I am still trying to puzzle out, and exactly zero comments in the code and abbreviated function names like "gars", "snh", and "jgajawwawstai".
While I'm looking into that, the person from our team who is responsible for incident communication finally gets the AWS EC2 provisioning issue reported to IT Operations, who sent out an alert to affected users that should have gone out hours earlier.
Meanwhile, according to the health dashboard in AWS, the issue had already been resolved three hours before the communication went out and the ticket remains open at this moment, as far as I know.5 -
Why is it so important to some people to claim that "HTML and CSS are not programming languages"? I get it, you're a REAL programmer working with arrays, maybe tuples, objects and possibly direct memory management. Who the fuck has a right to call themselves a programmer for writing some brain dead markup or poorly designed selectors, right? Who fucking cares for semantic tags or nested selectors?
Just think for a few seconds about when you were taking your first baby steps to becoming the GOD ROCKING MEMORY HANDLER THAT WRITES _REAL_ CODE that you are today, and how good it felt to be able to create something that appeared on your screen. It felt pretty awesome, yeah?
Now imagine if someone much more experienced than you told you "You're not a real programmer, that is not real programming. You should see what I do, I do real programming".
I think you get it. Why spend your energy spreading bad vibes when you could spend it on something more productive. Like reading up on the new CSS4 specs ;)18 -
Used to build custom computers... Used to get calls from pissed off people that their cup holder was poorly designed and broke off... One guy even called about it a second time... After we explained what this was for and replaced the part.... SMH10
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Managers: Fullstackclown!!!! When are those features we poorly designed and spec'd going to be released to production!?!?!??!!
Juniors: WE SO DUMB DUMB REEEEEEEEEE HELP FULLSTACKCLOWN!!!!! WE PRODUCE GARBAGE CODE THAT TAKES MORE OF YOUR TIME!!!!!!!!
Designers: Hur dur, how can I export this stuff to png, help us, Fullstackclown!!!
Fullstackclown: * inhales sharply * AAAAAAAAAAAAAAAAAAAAAAAAA7 -
it finally happened, PM/PO/SM is now also dev シ
each standup he now also gives update about his work in progress, with his diligently designed subtasks, perfectly sticking to the daily script, like a good well-behaved employee boi. it's weirdly cute
devs can't await to review his first PR. feeling the strong urge to spank his ass for each minor coding style issue or poorly-named variable...12 -
So, during my Java lessons we had a teacher who had a very special relationship with the language.
During the introduction he used to tell us that interfaces in Java are really poorly designed and that they would not reflect how an interface normally should be implemented. The possibility for a developer to add default methods to an interface or that a class could inherit from multiple interfaces was unacceptable to him.
Due to those reasons, he would hate on Java 8 and tell us to not use it and instead stay with Java 7 - dafuq!4 -
This fucking teacher was my "Web Design" teacher in high school.
Okay, yes, I acknowledge that this is an entry level course, but does that honestly mean that we need to teach the same source taught to students in the 90s? You know, the one where all layouts are table/iframe-based?
I understand that I completely disregarded your set criteria for grading by using CSS to create my website rather than tables and I frames, however I believe that it's fairly logical to conclude that anyone using CSS has a sufficient comprehension of HTML to be able to pass your stupid assignments. So why must time be wasted with coding poorly designed sites? -
Meet today.... Fetlang
---
lick Bob's cock
lick Duke's left nipple one million times
while Ada is submissive to Duke
make slave scream Ada's name
Have Charlie spank himself
Have Ada lick his tight little ass
Have Bob lick Charlie's tight little ass, as well
make Ada moan Bob's name
make Bob moan Charlie's name
---
Never felt so dirty after calculating the fibonacci sequence...
https://github.com/Property404/...
"Fetlang is a statically typed, procedural, esoteric programming language and reference implementation. It is designed such that source code looks like poorly written fetish erotica."8 -
I spent the entire freaking day on one spec — one! — and I still haven’t gotten it to pass. Or fail. It’s still just breaking. Even the simple crap is breaking, so getting the actual complicated things I need it to do working? Bloody pipe dream (whatever that means).
Just. Goddamn this system is complicated and poorly designed.
And no, before you ask, of course there is no documentation.
I want my day back. 😡4 -
Fucking facebook researcher that make underfitted neural nets and fuck Mark that it's a marketing genius, the only idiot that can make news from a failure. The CEO of Tesla knows it and said Mark is not an AI expert. Bug not feature, it's only a poorly trained and poorly designed neural network having a bad representation of concepts, not a new language and not the fucking apocalypse. Google faced and solved the same issue when start ed using neural nets for zero-shot translations without using english as a translation bridge.
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I have this login page on my app. A user (a number of them actually) told me that they can't log in because the app tells them to "login in later". 😨
Is my button for deciding to login later so poorly designed that it looks like a message?
And the only way you can log in later is by pressing the frikin button, how does a person, with a smart phone tell me for the second time that its telling them to log in later12 -
Jesus goddamn Christ, fuck all the poorly designed UX. I wish there was an API for everything, it would make everyone's lifes way more pleasant4
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When you, being severely understaffed, ask your boss and the president of the company to hire another embedded dev and a technical QA to work with you at the minimum, with hard proof of the need, because you work alone on a project that was initially poorly designed even though it is the core business of the company and that it bottlenecks literally almost every other sphere of the company...
and instead, he propose you to find by yourself 4 offshore unpaid interns to help you develop an EMBEDDED SOFTWARE that requires specific EXPENSIVE HARDWARE to run and test...
because paying new employees or even an intern is too expensive even though we had record sales the last few months and that the government pays 50% of salaries until the pandemic is gone.
Fuck this shit I'm out! I'm tired of not being paid enough to fix other people's mistakes. Have fun with your failing business. Btw, this is all your fault.2 -
I hate Sass.
When installing all NPM dependencies with npm i, it's always quick, but not with sass. Ooooh myy goood. It starts compiling. It always misses something. Your node version is always not what sass needs. It pulls out gyp which requires some native shit. The build is never reproducible, it always fails with some horrible two mile long poorly-formatted stacktrace that is just gibberish.
More than that, sass is just poorly designed tool used by frontend fuckboys to write imperative, nonstandard, non-maintainable styles. If you know shit about css, you don't need sass.
I'm so happy it's going to die along with gulp. Webpack and css modules are here.
Yes, css-in-js that has a runtime penalty is also shit. If you like its syntax but dislike everything else, use Linaria. It has no runtime penalty and looks just like other css-in-js solutions.14 -
I'm sorry but Laravel is for brainless programmers who wants to be spoon feed all the time.
Laravel is maybe fast to develop and easy to understand but its only because it is poorly designed/written.
That damn Eloquent, if misuse by ignorant or amateur programmer, will definitely bring a disaster to the whole system.23 -
This year I'm remaking my chatbot, a new improved chatbot.
I mean it's not new. But it's something I've always wanted to do personally since the advent of my original Chatbot (poorly written in batch).
If you know me at all, then you know that the actual reason for me getting into programming was because I made my own chatbot using windows batch (I was 14 and didn't know a lick about programming or available programming languages...)
Anyways, I'm wanting to dive back to my roots and build something from the ground up, but this time build it with all the knowledge I've accumulated since I've designed my first program.2 -
SO MAD. Hands are shaking after dealing with this awful API for too long. I just sent this to a contact at JP Morgan Chase.
-------------------
Hello [X],
1. I'm having absolutely no luck logging in to this account to check the Order Abstraction service settings. I was able to log in once earlier this morning, but ever since I've received this frustratingly vague "We are currently unable to complete your request" error message (attached). I even switched IP's via a VPN, and was able to get as far as entering the below Identification Code until I got the same message. Has this account been blocked? Password incorrect? What's the issue?
2. I've been researching the Order Abstraction API for hours as well, attempting to defuddle this gem of an API call response:
error=1&message=Authentication+failure....processing+stopped
NOWHERE in the documentation (last updated 14 months ago) is there any reference to this^^ error or any sort of standardized error-handling description whatsoever - unless you count the detailed error codes outlined for the Hosted Payment responses, which this Order Abstraction service completely ignores. Finally, the HTTP response status code from the Abstraction API is "200 OK", signaling that everything is fine and dandy, which is incorrect. The error message indicates there should be a 400-level status code response, such as 401 Unauthorized, 403 Forbidden or at least 400 Bad Request.
Frankly, I am extremely frustrated and tired of working with poorly documented, poorly designed and poorly maintained developer services which fail to follow basic methodology standardized decades ago. Error messages should be clear and descriptive, including HTTP status codes and a parseable response - preferably JSON or XML.
-----
This whole piece of garbage is junk. If you're big enough to own a bank, you're big enough to provide useful error messages to the developers kind enough to attempt to work with you.2 -
It's funny how you start feeling bad for the next dev taking over your project because it turned into a total spaghetti code shit show that will be impossible to maintain in the future with new features coming in.
Honestly... if a projects starts out with a certain scope which then gets extended EVERY FUCKING WEEK with requirements that can't even be met in the initial timeframe it's no wonder the code quality will decrease over time.
This just reminds me daily how important good project management (and I'm not talking about suit wearing pain-in-the-ass-managers) and the inclusion of devs in the planning process really is.
It's so fucking crazy that companies run like that with people up front that have NO FUCKING CLUE what they are doing, nor do they understand the mechanics, tech and effort that go into certain features. They're like "beep, boop, it's done by Friday you fuck!".
The funniest part of this stupid charade is that the closer we get to a new "deadline" (we will not meet the deadline anyways) the more nervous the "managers" get. WHY didn't you properly plan this shit in the first place? WHY didn't you care for the last six months where all this fucking bullshit could still have been prevented?
Meanwhile I'm just so sick and tired of this shitty project and this sucky company that I just don't have any motivation left to keep on working. It's so fucking hard and painful to work on projects that suck ass, are poorly designed. I just got to the point where coding is no fun any more. Thank god I'm out of here soon... fml5 -
So about two months ago in my consulting firm I was asked to replace a colleague on a project (node and Angular). The project is only a few months old but it’s already a total clusterfuck. DB is very poorly designed. It’s supposed to be a relational database but there’s not a trace of a foreign key or any key for that matter and I’ve seen joins like tableA.name = tableB.description (seriously, that’s your relation??). The code is a mess with entire blocks of code copied from another project and many parts of the code aren’t even used. He didn’t even bother renaming variables so they would make sense in the context they were shamelessly thrown into. The code is at best poorly typed if not typed at all.
During our dailies I sometimes express my frustration with my other colleagues as I very politely allude to my predecessor’s code as being hard to work with. (They are all “good friends" with him). I always get the same response from my colleagues: "yeah but you’ve gotta understand Billybob was under a lot of pressure. The user stories were not well defined. He didn’t have time to do a proper job". That type of response just makes me boil inside.
Because you think I have time to deal with this shit? You don’t think I’m working with the same client and his user stories that are barely intelligible? How long does it take to write type definitions for parameters going into a function? That’s right, 30 seconds at most? Maybe a minute if it’s a more elaborate object? How much time do you think you’ll save yourself with a properly typed function or better yet an interface? Hard to tell but certainly A LOT MORE than those 30 seconds you lost (no, the 30 seconds you INVESTED) in writing that interface!!!
FUCK people with their excuses! Never tell me you don’t have time to do a proper job! You’ve wasted HOURS of my time just because you were too fucking lazy to type your functions, too lazy to put just a little more thought into designing your tables, too lazy to rename a variable so that it’s name actually makes sense where it’s being used. It’s not because you were short on time. You’re just lazy!
FUCK!!!!!!3 -
Well this is the thing. I have been starting to replace a lot of my shit with Golang. I think it is a great language because of one small fact: it is a boring language.
With this I don't mean that it is not incredibly fun to use. It is and honestly I feel that a lot of the concepts that I had from C passed quite nicely with some additions. The language does not do anything special and there is no elegant code. It works in a very procedural fashion without taking into consideration any of the snazzy things found in JS, Python, c# etc etc. Interfaces and struct make sense to me, way more than oop does in other languages. I don't need generics with the use of interface parameters and I have hadly found a situation in which I have to strive too far away from the way things are done with Go to be happy with it, then again my projects are not hard or by any means groundbreaking (most of them deal with logistics or content management and a couple of financial apps that I am rewriting in Go from work)
The outcome is fast and easy to read since idiomatic go is for the most part very readable(no people...single letter variable names are by no means a standard and they should feel ashamed from it)
I miss the idea of a framework, but not so much and the docs and internal code for Go is just way top inviting. I believe the code to be readable enough than anyone that has gotten used to the syntax and ideas of the language can just jump in and start learning. This is the first language that I have learnt from studying the code as it is inside of the standard lib, the same I cannot say for any other language or framework.
Also, it play beautifully nice with vs code.
I dunno man, I feel that I am doing something wrong. I have projects built in Node, php, python, ruby and spring java as well as .net core and I still find Golang way more appealing simply because it goes harder than Python with "one preferred way" to do things.
The lang does not make me feel like a pro, i certainly develop in it at pro speeds, but it was made with beginners in mind to built fast and concurrent apps, with the most minimal syntax possible.
I guess my gripe with it is that it gets shunned from this, saying that it ignored years of lang research to make it as dumbed down as possible. Which it did, lack of generics amongst other things certainly make it seem like, but I will not say that it was poorly designed. Not at all, I believe it is a testament of amazing engineering. To be able to create such a simple yet amazingly powerful language.
Wish there were more to it. Wish there was a nice gui lib or a ml framework comparable to the ones offered by python and java. But I guess such things will come with time.
I feel stupid with this language.
And that is fine.5 -
T_PAAMAYIM_NEKUDOTAYIM
This is how PHP refers to :: internally, it's the only fucking token with such a weird name, what is this fucking language?
Who is writing this shit? OOP but it's completely optional? Where is the goddamn sheriff? I'm done, off to Ruby, Python, Go or anything that's not fucking PHP. Sick of this shit. Fuck this language.
How can such a massive language be so poorly designed!?3 -
I spent 2 hours on Python logging system instead of doing real data science.
Really this module feels poorly designed. -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
The lack of one (no thinking about long term design and issues) leading to poorly designed systems that crumble when it needs to be scaled and has massive bus factor and code duplication.1
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Today at a friends graduation party I met her father(retired aged). He asked me what I do and I told him I am in web development. He says, 'I can't remember the name of the site but it's for looking up recipes. I don't like it because it's not very easy to use. Is that your fault?' Implying that because I work in web I am responsible for all poorly designed websites.... Awesome!2
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I'm absolutely sick of my current project. Our client/product owner continues to add (poorly designed) features that require complete back end restructuring and complex data migrations, despite my advice. After my coworker left last week, I'm the only developer willing to work on the model/api for our application. The rest are all frontend.
Everything I work on feels like such a heavy task. No mindless bugs to break it up, because I have no time. I have no one to talk to on my team anymore to help me solve those problems. I feel so alone and burnt out.
Any tips to better my situation here? :/
(Sorry -- this is is my first post here. It's an actually rant. And it's a depressing one at that)1 -
Well here I go my first rant.
A little bit of background:
So I started working my first job a little over a month ago. found devrant about a week in. I was lucky that at a very young age I found programming and liked it (about 6 or 7). I went to college just to get a degree (bachelors of game development).
The job that was a "Great" opportunity that would be bad to let slip by (not a game dev job sadly). Well during the interview they asked me simple thing like what programming languages I know and some simple stuff like that, they never did ask me to demonstrate my knowledge though. Then they went to the weirder questions.
Do you know SQL? yeah at a very base level.
Do you know Excel? I mean I used is a bit, but not very much.
Etc.
A few of the questions felt a little out of place for the field, But it was the only "programming job" that would hire an experienced junior developer, so I took it. Guess I should have asked more questions.
Now I'm here at a job to help replace someone who is retiring. He wasn't a programmer really, but he wrote some code out of necessity well his platform of choice was VBA in Excel. Oh, and that's not the best part, he also dealt with mistakes that happen in the lab (electronics shit). So when ever there is a fuck up I have to go figure out how to search a poorly designed database (that is constantly changing), and today is the day he leaves, so no more help after today. My biggest fear currently is that I wont be able to fill a request that someone makes and I'll be the reason the company is losing money. And with all the stress/burn out that's building up I haven't been working on personal projects, which being my main source of entertainment might be making me depressed. Even when I do work up the effort to work on my projects I don't get very much entertainment. (If anyone has a suggestion for this that would be helpful.)
TIL: Even if the job is a great opportunity don't stop searching and ask a lot of questions.2 -
I thought JavaScript was a poorly designed language. Then I found out its regex don't even have named capture groups.2
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MATLAB literally has matrix in the name but the fucking array start at 1 thing fucks up every single time I try to use a matrix or array. How do you do the one thing you designed your program to do so fucking poorly. Whoever decided they were going to make arrays start a 1 for a matrix manipulation program should be hung and quartered.4
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Lead told me to design a database.
When finished asks me to take a look at the old, poorly designed database and make changes to the new one.
I mean, what's the point in that?5 -
Is there anything worse than Peoplesoft? I'm trying to sign up for a new job and everything is slow, timing out, or poorly designed. I've been at this for 4 hours now and I'm not even halfway done!!3
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So I'm assigned once again to fix a new someone else created and that seems to be the case whenever there's an issue...
Boss just assigns it to whoever is most likely to be able to investigate it... which is basically me. Other than the little time I can use to develop stuff, I'm usually cleaning up other people's messes.
And these other people are to busy working on new crap to properly explain how their existing code/processes/changes works.
And well the fact that anything breaks in production (that's not due to upstream one off issues) whoever does not think he needs to take responsibility for it.
So everyone else and especially me has to spend time understanding the shit they wrote and fixing it for them.
How do I tell my boss this nicely that we need clearly definitely ownership and whenever a component blows up in prod, the guy that wrote the code fixes it no matter what? Thereby incentivizing him to not write shit code in the first place and be more proactive in making sure it doesn't in the first place since he knows otherwise he's doing overtime to fix it?
Is it just me or is there really no such thing as a dev job where something doesn't blow up due to poorly tested and designed code every other day?3 -
Weekend ruined supporting legacy and poorly designed services coupled with poor architecture.
But "no project bandwidth" to refactor said services.
5 hours of data loss should now hopefully inspire a backlog re-shuffle. -
Been stuck a week with JSON serializer struggles on the backend I'm working on... First of all, this project has source code dating back to 2013, and the dudes back then decided to use three versions of json. So you have your usual application/json and then two custom ones.
Not happy with that, they decide on using two serializers, XStream and Jackson. One custom and application/json run through XStream, and the other more legacy custom JSON runs through Jackson. So this is a bloody mess.
But now they want application/json running through Jackson, and this is breaking all the regression tests. Have to reimplement all the type, field, alias and other kinds of mappings they made for XStream, and sort out all the regressions this causes.
And the dude who designed all of this is revered in the company, although he left a while back. Not sure if I'm too much of an idiot to understand the utter brilliance of the approach, or its just poorly designed... Fuck my life, those due dates just keep creeping closer and closer and this kinda crap just keeps coming :S2 -
Git is overrated. There's absolutely no good reason that `git add` should be default to call before `git commit`, if people don't want files added that should be the exception not the rule. But where it all really falls apart is mono repos. There's no good way to make a repo inside a repo, which is fucking stupid. There's no good way to clone just a chunk of a repo, which is fucking stupid. And -- just in general -- every aspect of git feels like it wasn't designed to be usable. For instance: there should be a command `git save "message"` which does the default `git add ., git commit -m "message" git push`. Or rebasing, that doesn't need to be so hard at all.
This is just a rant and all, but I'm so tired of git being clunky and poorly designed from a UX perspective. And not supporting mono-repos for shit.13 -
When people hate SAP and then they want you to take something and turn it into SAP by adding inane and poorly designed or even thought out feature after feature2
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I like iOS human interface design much more than the Android's material design, though I am an Android user. It has some unimportant design components IMO. I feel that the default action bar title is too big. Also that floating action button is weird sometimes. It hides some important portion of the contents in poorly designed apps.
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I am particularly guilty of this, embedding non-constructive comments, code poetry and little jokes into most of my projects (although I usually have enough sense to remove anything directly offensive before releasing the code). Here's one I'm particulary fond of, placed far, far down a poorly-designed 'God Object':
/**
* For the brave souls who get this far: You are the chosen ones,
* the valiant knights of programming who toil away, without rest,
* fixing our most awful code. To you, true saviors, kings of men,
* I say this: never gonna give you up, never gonna let you down,
* never gonna run around and desert you. Never gonna make you cry,
* never gonna say goodbye. Never gonna tell a lie and hurt you.
*/
I'M SORRY!!!! I just couldn't help myself.....!
And another, which I'll admit I haven't actually released into the wild, even though I am very tempted to do so in one of my less intuitive classes:
//
// Dear maintainer:
//
// Once you are done trying to 'optimize' this routine,
// and have realized what a terrible mistake that was,
// please increment the following counter as a warning
// to the next guy:
//
// total_hours_wasted_here = 42
//1 -
Ask a client to populate Dev and QA environments with Prod data. They also populated prod with the data two more times.
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Poorly designed software is akin to a torture device and no one can convince me otherwise.
Why on earth would you make a piece of software that randomly disconnects from printers, prints documents improperly for no reason - even if print settings are configured properly - and has a dog shit UI that’s a rats nest of menus and drop-downs.
Only a fool would make software overly complicated to use then blame the user when they voice their concerns. -
I see DIY aircraft videos on YouTube every now and then. All of them are from Africa. People are building poorly designed, dangerous planes that don't fly (surprise, isn't it?). I get that they have very limited resources, but what bugs me is… why not just implement WWI-era designs? They require no exotic materials (essentially wood, sheet metal and canvas), can be built relatively easily, and they are literally battle-tested. They _will_ fly. I get that for those people flight is a dream, but why skip the quickest, cheapest and safest way to achieve that dream?17