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Search - "poor design"
It's funny how you start feeling bad for the next dev taking over your project because it turned into a total spaghetti code shit show that will be impossible to maintain in the future with new features coming in.
Honestly... if a projects starts out with a certain scope which then gets extended EVERY FUCKING WEEK with requirements that can't even be met in the initial timeframe it's no wonder the code quality will decrease over time.
This just reminds me daily how important good project management (and I'm not talking about suit wearing pain-in-the-ass-managers) and the inclusion of devs in the planning process really is.
It's so fucking crazy that companies run like that with people up front that have NO FUCKING CLUE what they are doing, nor do they understand the mechanics, tech and effort that go into certain features. They're like "beep, boop, it's done by Friday you fuck!".
The funniest part of this stupid charade is that the closer we get to a new "deadline" (we will not meet the deadline anyways) the more nervous the "managers" get. WHY didn't you properly plan this shit in the first place? WHY didn't you care for the last six months where all this fucking bullshit could still have been prevented?
Meanwhile I'm just so sick and tired of this shitty project and this sucky company that I just don't have any motivation left to keep on working. It's so fucking hard and painful to work on projects that suck ass, are poorly designed. I just got to the point where coding is no fun any more. Thank god I'm out of here soon... fml5
Once again, due to poor management, I find myself exporting svgs from Figma, saving them as pngs, and importing them into our application... (remember I'm a developer, NOT a designer)
Don't we have a design team who can export the needed assets for a feature?
"Noooooo fullstackclown can do all of that himself! He's an expert!!!"
The fucks are lucky I dabble in digital art as a hobby and even know how to do this stuff...
So at work, there is this class/model thing that's for storing translated strings. It also supports n-level nested macros, cascading lookup (e->d->c->b->a->blank), and I've added transforms too. The code is a bloody mess and very inefficient (legendary dev's code), but it's useful.
You call methods with a symbol representing one of the strings, and it does... whatever you ask, like return text, booleans, expand macros and submacros, pass in data to interpolate, etc.
But I just learned something today.
Its `.html` method... doesn't support html. In fact, calling it strips out all html, takes whatever is left, and attempts to convert that back into html. Because that makes so much sense. So, if you have an html string? Don't call html on it.
Also, macros use the same <angle brackets> as html tags, and macro expansion eats unknown macros, so... you can't mix html and macros, meaning you cannot inject values into your markup. That's a freaking joy to work around. (You end up writing a parser every time.)
So no, if you have an html string, you need to get the raw data out and handle it yourself. Don't reach for that shiny .html method; it'll just ruin your day.
It's the little things that make my day so terribly long.8
When you're using openapi generators and stuff for generating SDK code and let "the architect" handle the data structure and nomenclature, don't you hate having to add 33 (I counted) models, most of which are just the same class with different name or one property apart from each other, serialization of which gives request body overhead 56-132x (actual calculated results depending on the model complexity) the size of actual data you want to send, just to add support for one endpoint that needs just one model that started this whole madness?
I just had to add this one top level model reference and this happened to me. Those 33 models are not including the ones I already had included in my project so they didn't have to import them again.
For the love of <your_belief_here /> and all that's holy, never ever agree on generating code based on openapi if the person responsible for that is unexperienced. It will do more harm than good, trust me.
Before we decided to go with generated SDK my compiled product was a bit over 30KB, and worked just fine, but required a bit of work on each breaking API change. Every change in the API requires now 75% of that work and the compiled package is now over 8MB (750KB of which is probably my code and actually needed dependencies).
Adding an endpoint handler before? Add url, set method and construct the body with the bare minimum accepted by the server
Now? Add 33 models (or more), run full-project find&replace and hope it will work with the method supplied by the generated code, because it's not a mature tech and it's not always guaranteed it will work.