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Search - "fuck unity"
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This was my first freelancer project. Just dropped out of school, i think i was 17. No money, no proper hardware, i had a very old laptop & stolen wifi from our neighbor. I lived in a very small room at my mom’s flat, she wanted me out as soon as i turn 18. At the time my plan was to work on freelancer stuff and make my own games. “It will be fine, fuck school, who needs school? 😂“ I haven’t really finished anything back then, so i only had a few wip hobby projects to show ppl as my references. I saw a freelancer job posting. The task was to make a simple quiz game for mobile, it paid 350$. Back then that was a lot of money for me so i took it. I met the client, he said “2-3 week tops, i send you everything, you do the code” Cool. I finally had a “job”😃. The 2-3 weeks turned into a 8 month blur of all-nighting and just implement one more thing and its finished. I did not really have any experience on how to deal with clients and i really needed this project to finally have something on my porfolio. I motivated myself with “if i can finish this i can finish anything”. I think the story of my most definitive all-nighting was 3 months into the development. I finally got everything from the client so it was like just put it together and its done. The client wanted 300 levels, beeing a noob i was i started making all the 300 unity scenes by hand, aligning the pictures, the ui, testing each level, making adjustments to the code, etc.. after a really long night and a fuckton of caffeine i was done. I sent it to the client at around 9 am and gone to sleep. When i woke up i checked my emails to saw this: Cool! But can we do hints? (wich needed a fuckton of rework of my code) I think i had my first mental breakdown while working on the project. After that he wanted more modifications and because i made every level by hand i had to remake all of them like 10 times 😂
But in the end it turned out positive, he really helped me to start my carrier, we became sord of friends and the project gave me a lot of confidence and experience on how to deal with stuff when shit goes wrong because everything that can go wrong in a project gone wrong. It was the most valuable developer lesson. Plus it sounds so cool to say “i was born in development hell, b*tch!”🕶
I attached a pic of the laptop i worked on 😂
Thanks for reading 😃32 -
Allright, I'm pissed.
Warning: more than 4k characters written by a non native english speaker ahead.
Legend:
Storytelling
> Short summary of the current situation
> "Something being said"
> (Something being thought)
* Actions *
-- Background --
In an attempt to reorganize my desktop I accidentally deleted a folder I called "development". In there I stored links to all my IDEs (Not sure how you call these in english), but also some workspaces like unity (Not much stuff there, processing (just some hobby stuff) AND Eclipse (FUCKING EVERYTHING RELATED TO SCHOOL WEB DEVELOPMENT). Now 3 days have passed and I realized this important folder was missing. Cleared that windows trash the instant I deleted the trash on my desktop.
> Shit, Regret
Install a file restore programm. Do every possible search. Nothing found.
> Big shit
Deadline was in like 3 days. Week was fucking rough so:
> "Screw this, the teacher nevet corrects the assignments and also fuck JSP"
Fast forward 2 months to last week. Teacher starts checking assignments.
> Fuck
* Sees pattern: Only students with missing or bad marks are checked. *
* Feels save *
Teacher approaching me while working on current projects.
* Doesn't feel save anymore *
> "Well, I'ld like to see your THAT programm"
> Well fuck
* Tells the truth *
> "Well that's unfortunate, but I must write a mark. Do you really have nothing to show?"
* Remember that I worked on the school pcs when I started *
> (Better than nothing. Gotta try it)
* Teacher checks programm, not pleased *
> (Fuck me, but at least it's over...)
> Nope
* Teacher calls me over *
> "With the mark I had to write today you can't reach that good mark even with a good examination, what are we gonna do about this?"
> "Well, there were other assignments that were never checked. Could we replace that mark with one of those?"
* Teacher agrees *
> (Srly bless this guy for that support)
My best choice was an Android app we had to develop during December in pairs. I did the front end (90% of the whole work) and my partner the backend (10 %). I also did 30 % of these 10 %, because I had to review the shit he wasn't able to debug himself.
> brainlogic.exe provided by windows vista
This distribution was partly my fault since I overestimated the work needed for the backend, but also the fault of that fucker. I mean, he didn't tell me the professor already provided 90 % of the backend...
Rest of the week was really busy (always 1 or 2 things to study for each day, workout and family stuff).
Yesterday (It's past 12 already) I arrived at ~9 pm in the dorm I could finally start reviewing my code.
Internet gets shut down at 10 pm.
Gotta hurry.
* Opens project *
* Sees half a year old code *
* Fights urge to puke *
> (Alright I gotta do this. For the mark!)
* waits for gradle to index files *
* Remembers the fact that I haven't opened Android Studio in the last 2 months *
For those who don't develop with android studio: This is an equivalent to ~10k windows updates waiting to be installed
> (Well, gotta work with this kinda old version)
"gradle sync failed"
> ( Ok, just restart it. You're fine )
* Android Studio doesn't react anymore and/or renders *
* Waits 5 min *
* Restarts laptop *
* Android Studio is reacting again*
"gradle is synching"
9:45 pm: gradle is done and I can finally compile my app
> FML
* Sees App launched on phone *
* Almost pukes again *
> (This was the assigment for the UX chapter, so design doesn't matter)
UX is decent. Proceeds with testing stuff. Save paths work, but some bugs can be caused by going of it
* fixes as much as possible *
* Takes quick look at backend *
Date date = new Date (GregorianCalender.getInstance().getTimeInMillis());
C'mon, I asked you to be the backend. You got 90% of the methods already written by the teacher and had 2 months to write the interfaces to my Front end AND you come up with shits like that.
Note: this example is a minor example of brainlogic.exe
I did what I could to make improve my situation. Hopefully he doesn't discover the bugs. And If it's a backend bug then I could't care less, since that was not my job!
Wish me luck for today!undefined web development jsp school assignment not my job fuck up android studio tldr; not getting paid enough for this shit gradle blame backend9 -
I decided to start a new web project tonight. I'm a serial starter-never-finisher, but I thought, "No @AnonymousGuy, you'll work on that android game that's genuinely almost releasable aside from the shitty makeshift UI you gave it while learning Unity."
Fuck yeah. Motivated, I picked up my laptop and put it on my lap. I grabbed my phone, opened DevRant, spent 2 hours reading rants, commenting, +1'ing, and looked down at my laptop. Put it back on the floor. I'm too tired now.
Fuck me and my total lack of self-discipline. 😑3 -
OK< been a long time user of Unity.
Tried the latest update as I and others were enthusiastic about creating a joint project of gamers and developers.
As I was building up a started website and we were getting things with Unity ready...BOOM,. They Fuck up the installs.
Not just a minor thing here or there but not finding its own Fucking file locations where it installs shit. You try and say, Hey Unity you fucking twat, install here in this folder.
Boom again, it installs part of it there, and then continues installing shit everywhere else it wants to. Then the assholes at Unity give this Bullshit claim "the bug has been fixed."
Just reinstall.
Fuck you, its never that simple, You have to delete all sorts of fucking files to make sure conflicts from a previous corruption isn't just loaded on top of so it does not fuck up later.
So we did all that from programs, program data, program(x86), AppData Local, Local Low, and Roaming.
For added measure we manually removed all the crap from the registry folders (that was a pain but necessary), and then ran a cleaner to make sure all the left over shit was gone.
Thinking, OK you shit tech MoFo's we are clean and here we go.
HOLY SHIT BALLS, Its fucking worse with the LTS version it recommends and Slow as Fuck with their most recent version which is like 2020 itself, and insane piece of fucking bloated garbage and slower than a brick hard shit without fruit.
So we were going to all go post on the forums, and complain the fix section isn't fixed for shit.
Fuck us running backwards naked through a field of razor grass. Its so overloaded with complaints that they shut down further posts.
What makes this shit worse is we cannot even get the previous fucking versions of the editor before all this to work where our only option is without using the fucking Hub demand is just install 2018.
great if we started coding and testing in that. We cannot get shit where we were at back on track because you cannot fucking backward load an exported saved asset file.
Unity's suggestion? Start over.
Our Suggestion? Stop fucking smoking or using whatever fucking drug you assholes are on, you fucking disabled the gear options so we can resolve shit ourselves, and admit you did that shit and other sneaky piece of shit back stabby, security vulnerable data leak bullshit things to your end users.
Listen to your fucking experienced and long time users and get rid of the Fucking backward stepped hub piece of shit everyone with more brains than whatever piss ant pieces of shit praised that the rest of us have hated from day fucking one!
And while fixing this shit like it should be fucking fixed if you shit head bastards want to continue to exist as a fucking company, overhaul the fucking website or get the fuck out of business with now completely worthless SHIT.
Phew:
Suffice it to say....
We are now considering dealing with the learning curve and post pone our project going with unreal just because of these all around complete fuck ups that herald back to shit games of versions 3.0 and earlier.8 -
Rant by cozyplanes
Continued from
https://devrant.com/rants/1011255/...
F*** it. Seriously.
I am sure someone of u guys know I am applying for CS class.
I passed the test, and seems i failed the interview.
They asked me how i solved the problem in the test (the one i passed)
I explained, then, it seems the time(15min) has passed, so i came out while i was talking. They didn't asked my skills or interest, it was just explaining how i solved the question.
And the kid who got picked is the kid who did his final year project with scratch.
Fuck why.....
I just can't understand with the results.
1. WTF was that interview.
2. We first sent "about me" thingy, and i guess they only read that even though it may be fake. I wrote my skills (the one in profile especially unity and c# with some interest in ai and ml) but i guess they are looking for something else.
3. How can a scratch kiddy go to CS class? Maybe it was bcuz of the name. The final project name was BetaGo. Fuck it.
I hate life. Damn it. I hate life.
I
HATE
LIFE
I thought for a moment, and the only way to succeed is to make the 2nd monument valley game. World famous, money, awesome life.
Just my thoughts. Random thoughts.
Thanks for reading til here. My mind is shaking now.
Help.
Thanks again.3 -
Ok so everyone knows the "error after file end" BUT I JUST GOT AN ERROR IN A FILE THAT DOESNT EXIST.
WHAT THE FUCK UNITY. WHAT THE ACTUAL FUCK.1 -
I fucking HATE when people tell me:
"Oh you are using Unity? What kind of dumb shit uses Unity! Isnt its only purpose to make shovelware and shit?!"
THIS MAKES ME FURIOS AT MOST POINTS! AND I WANT TO PUNCH THOSE DIPWIT COCKS WHO ALWAYS THINK ANYTHING OTHER THAN UNITY IS GOOD, IN THE FUCKING FACE! TWICE!
unity isnt just for SHOVELWARE and CHEAP SHITGAMES, it has some really good potential when in the RIGHT FUCKING HANDS!! FOR FUCK SAKE!
(If you want an example look up dronethegame.com currently in crowdfunding) FUCK THESE PEOPLE...
FUCK17 -
I consider just strangling somebody because iOS14 fucked all legacy Google Cardboard SDK apps overnight.
8 months already, still can't get all my old apps to work, for a thousand reasons.
If I didn't know better, I'd sue somebody. But it's apple, and I'm not Epic, so fuck me.
"Ohh dude why dontya just rewrite your apps to support Unity XR? hurr durr easy peasy lol so cheesy"
I'm tryin, but it's so underdeveloped and featureless, that I need to rewrite and create everything, and in some cases I can't because old apps had many dependencies. I am porting all my prefabs for hundreds of unpaid hours over the last 3 quarters already, and keep getting stuck.
Today I just extended an 8th deadline set by my clients. Each of those are exponentially more explosive and demotivating. It's not just the question of losing money for them - some of their careers depend on these apps I had made. (Long story, but it's exactly like that)
WHAT HAPPENED TO MAINTAINING LEGACY SUPPORT?!?! Nobody asked anyone to deprecate perfectly well working gyro/accel api on all <5 year old iPhones overnight TIM.8 -
Well, I was Always into Computers and Games and stuff and at some point, I started wondering: "why does Computer Go brrr when I Hit this Button?".
It was WinAPI C++ and I was amazed by the tons of work the programmers must have put into all this.
13 year old me was Like: "I can make a Game, cant be too hard."
It was hard.
Turns out I grabbed a Unity Version and tried Things, followed a tutorial and Made a funny jet Fighter Game (which I sadly lost).
Then an article got me into checking out Linux based systems and pentesting.
*Promptly Burns persistent Kali Live to USB Stick"
"Wow zhis koohl".
Had Lots of fun with Metasploit.
Years pass and I wrap my head around Javascript, Node, HTML and CSS, I tried making a Website, worked Out to some extent.
More years pass, we annoy our teacher so long until he opens up an arduino course at school.
He does.
We built weather stations with an ESP32 and C++ via Arduino Software, literally build 3 quadrocopter drones with remote Control and RGB lighting.
Then, Cherry on the top of everything, we win the drone flying Contest everyone gets some nice stuff.
A couple weeks later my class teacher requests me and two of my friends to come along on one of their annual teacher meetings where there are a bunch of teachers from other schools and where they discuss new technology and stuff.
We are allowed to present 3D printing, some of our past programming and some of the tech we've built.
Teachers were amazed, I had huge amounts of fun answering their questions and explaining stuff to them.
Finally done with Realschulabschluss (Middle-grade-graduation) and High school Starts.
It's great, we finally have actual CS lessons, we lesen Java now.
It's fuckton of fun and I ace all of it.
Probably the best grades I ever had in any class.
Then, in my free time, I started writing some simple programs, firstvI extended our crappy Greenfoot Marsrover Project and gave it procedural Landscape Generation (sort of), added a Power system, reactors, Iron and uranium or, refineries, all kinds of cool stuff.
After teaching myself more Java, I start making some actual projects such as "Ranchu's bag of useful and not so useful stuff", namely my OnyxLib library on my GitHub.
More time passes, more Projects are finished, I get addicted to coding, literally.
My days were literally Eat, Code, sleep, repeat.
After breaking that unhealthy cycle I fixed it with Long Breaks and Others activities in between.
In conclusion I Always wanted to know what goes on beneath the beautiful front end of the computer, found out, and it was the most amazing thing ever.
I always had constant fun while coding (except for when you don't have fun) and really enjoyed it at most times.
I Just really love it.
About a year back now I noticed that I was really quite good at what I was doing and I wanted to continue learning and using my programming.
That's when I knew that shit was made for me.
...fuck that's a long read.5 -
Godmotherfuckingshitpissballs fuck software development. Seriously wtf.
I learned c# and Unity for 4 fuckin years. Now I want to learn Electron and i just cant get it to fuckin work that motherfucker!
Installed node.js into a folder on my Desktop, git cloned the quick start app, copied the files, npm start and wow it starts.
ONCE.
It does not start anymore wtf? Also the stupid tutorials that I bought dont fuckin explain how to set it up properly wtf...
Doesnt help that im a windows noob and the guy in the tutorial is a macSnob.
Goddamnit I hate this phase of learning stuff. It fuckin sucks.
Also software development is around for like what? 30 years and electron is the best solution for GUI that people came up with? Fuck me.30 -
Reviewed some Unity game code yesterday
[HideInInspector] public NavMeshAgent agent;
Me:”why is this hidden if it’s public”
Dev: “so designers don’t fuck it up”
Me: “then why have it public”
Dev: “I need it to be set by another class”
Me: “then make it a private bar and create a get:set function”
Dev: “Why?”
Me: “Because hiding a public variables from designers is a bad model and by standards things now to be shown to the inspector should be private”
This shit is why I have no confidence in devs my age10 -
Microtransactions are ruining the AAA gaming industry. I have always liked a good fighting game. So I looked at Street Fighter 6. Base game is $60, better version is more, bestest version is way more. Plus from reading reviews the fucking game is riddled with microtransactions.
What happened to buying a fucking game and not feeling like you got ripped off? When you bought the fucking game you got the whole fucking game.
I am disgusted with what these big names are doing. Ruining a once less sketchy industry.
I have even seen games that start out good. Then after a few patches they introduce the microtransaction bullshit. The Conan games are like that. The main complaint is adding this bullshit for base game items.
I wonder how they think this is good for their player base. They just fired the dude at Unity over trying to fuck over customers. Of course the company cannot be trusted so a lot of bigger labels are jumping ship to other engines.
What kinda pisses me off is I will try and find a decent game on Steam and look and look and all I find is garbage. How did Steam turn into such a trash heap? I won't touch an EA game (which is where that CEO from Unity came from). It is too bad because I really liked Mass Effect.
tldr - gaming has turned into shit.8 -
!multirant
1. MonoDevelop
Installed Unity for a game I'm working on. Realized I didn't reinstall VS when my SSD got corrupted. Didn't install VS plugin w/ Unity.
So now I have MonoDevelop. It's not a bad editor, but PLEASE. IF YOU ARE GOING TO HIGHLIGHT A FUNCTION WITH RED BECAUSE IT DOESNT EXIST IN THE CLASS, THEN TELL ME, WHAT THE FUCK EXISTS IN THE CLASS!
2. UnityJS
Unity's JS implementation is terrible.
First, let's throw basic syntax shit out on the window. string.toUpperCase? Nah, let's make it string.ToUpperCase to annoy the shit out of devs.
AND SOME OF THE STANDARD FUNCTIONS ARENT EVEN FUCKING WORKING!
Need to use parseInt(string, 2)? WELL GO FUCK YOURSELF, BECAUSE WE DIDNT IMPLEMENT THAT SHIT.
...or use C# I guess...
FUCK UNITY.
🖕🖕🖕15 -
TIL Python doesn't really give a fuck about semicolons -.-
So after spending the past couple years almost exclusively using C# and Unity I decided to come back* to Python for no real reason except wanting a change of pace.
I almost ripped my hair out backspacing semicolons I kept putting in out of force of habit after having worked in C# for so long
Well guess what... I just learned (purely by accident)... Python couldn't care less. I feel internal conflict if that makes sense.
TBH now I'm randomly putting in semi-colons at the end of some statements just because I can and I want to abuse this freedom ^_^
Yeah yeah it's not very "pythonic" or pretty but screw that
* I started programming in Python back in high-school but switched over to C# + Unity after graduating and pursuing indie-gamedev.
Note: After some searching I realize you can use semicolons to have multiple statements on the same line but I never really needed to do that during my time with Python so I didn't even remember it was even a thing6 -
People talk about how the Linux desktop is coming along. I don't really give a shit about Linux's viability as a desktop OS, or attempts to give it general appeal. In my opinion, that just introduces hits in performance and flexibility. It's a great desktop because I know what I'm doing. I want that. That doesn't have great appeal, but I don't care. Gnome, Unity, KDE, and Cinnamon are user friendly, but heavy as fuck.5
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FUCK YOU, UNITY.
The fucking UI lag causes mouse events in the editor to aggregate and act fucking weird when it's randomly reloading scripts and shit.
I just needed to move some assets into another folder. I control clicked a few scripts at the same time Unity decided to recompile them. It ended up thinking I was making a box selection and then, weirdly, some mouse combo that duplicates scripts (didn't even know that existed).
Okay, whatever, nbd. I just control clicked the other scripts (all with `1` postfixes) to delete them. No problemo, right click, delete.
FUCKING UNITY LAGGED, THOUGHT I BOX-SELECTED AGAIN, AND DELETED EVERYTHING IN THE GOD DAMNED FUCKING FOLDER. HOURS OF WORK. JUST GONE.
FUCK YOU UNITY. YOU'VE CRASHED THREE TIMES THIS WEEK AND NOW THIS. FUCK YOU.14 -
My lessons both come from my current side project (I will share it with you in a week or two, the website isn't finished yet):
1. Every project comes to the point where it hurts to continue. Keep pushing, the result is worth it.
2. You aren't as good as you thought you were when you started, but you'll be better than you ever were when you finish.
3. Sometimes, there's more points to a list than you'd expect.
4. One hour per day is easier than five hours a week.
How?
Well. I started out my project knowing some C#, but Jack shit about unity. I know most of what I might build will end up being shit I'm gonna regret, refactor and recycle later. But I don't give a fuck. Doing it is better than planning it.
It sometimes hurts to get rid of a carefully planned algorithm that took hours to build because it fails in practice. But it's the right thing to do.
Never plan too much. If I'd have planned this project out, I wouldn't even have started with what I'm good at: write code, break shit and experiment.
It's easier to progress slowly but steady. Look at some awesome games that have been worked on for ages while the public had their say (RimWorld, Project Zomboid, Dwarf Fortress...) as opposed to those that are developed behind closed doors and rushed to the market before Christmas or some other major event (Mafia 3, Fallout 76, Fallout 4 VR...). Progress slowly, deploy early, push often. And the one hour per day approach is a good way to do this. -
Boss: look we have only VR projects this year. You need to learn Unity.
ME: NO fucking way..... FUCK You unthankful PRICK. I'm not going to learn your fucking unity bullshit after all those backends, mobile apps, code I've wrote for you? I FUCKING HATE UNITY. Time for a new job I guess.13 -
Why the fuck everyone in indian game dev industry is obsessed with unity fuckkkkkk !
Don't you know you only need some lite runtime like OGL or SDL for those shitty "hyper casual" games
Also why the fuck is an experience in building hyper casual games is a requirement isn't this side scroller hack and slash knockoff good enough for you to know I'm competent enough
Fuck you dumb shit for brains people who are heating up phones by using unity just for a shoot the hoops game.6 -
Fuck Unity.
Every single time I try to use Unity to develop my well-along-in-development video game, it finds some way of fucking itself up.
Be it from somehow failing to compile a DLL - which is something completely out of my control, the inspector failing to update itself when I select a new object every five minutes, to the engine managing to fail to load its UI layout because it somehow managed to lose a file responsible for containing the layout, the Inspector forgetting to include a scrollbar and as such trying to cram a bunch of components into one area, crashing in a certain area because I tried using reflections, crashing because I tried running the game in a place that always works, all the way to the whole thing closing instantaneously when I try selecting a new layout.
My experience with using this god-forsaken configuration of code and imagery has been one of endless torment; I've spent hours lamenting about the pain this piece of utter horseshit has caused me to those who'd listen.
I don't know what I did to this thing to deserve to be shown the absolute worst of this engine for the year I've been working on my game for. I can't even take a look at its source code to see if I can piece together things I'll pick up from alien code to fix obnoxious bugs myself because you cunts have it under lock-and-key for some dumbass reason.
Even updating my install of this engine is a gamble; I remember clear-as-day updating my project from 2019.3.14 to whichever one was most recent at the time, and everything breaking. This time, I got lucky and managed to update to 2020.1.4 with no issue on the surface, except I inadvertently let in a host of other issues that somehow made the editor worse than the older one.
There's little point in even bothering to report a bug because this shit happens so randomly that I could be just working on auto-pilot and the next thing I know Unity's stupid "crash handler" rears its ugly head yet again, or you people are probably too busy adding support for platforms no sane person uses like fucking Chromebooks.
There've been times where it's crashed upwards of three times in the span of 40 minutes of light use.
How is one expected to cough up hundreds of dollars a year to use a "pro" version of this horrid editor when every session of use yields a 50/50 chance that it'll either work like it's supposed to, or break in one way or another?
It's a miracle I even managed to type all of this out in one go, I expected the website to just stop responding entirely once I got past four lines.
Do what you will with my post, I don't care.6 -
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
So, first: I'm a bit of a perfectionist when it comes to code and love to think I know everything.
We had a group project at university and me being laid back but unknown to the other people, the "rest" of them was together with me in a group. We got to know each other and actually we were a pretty cool group. I guess "the rest" in a computer science course means you get the cool guys.^^
1/6 of us did ever code in C# and 2/6 even knows what an engine is and how unity works. I was in both sixths, got group leader somehow (if you'd know me from school. Omg. I was that one guy not knowing what went on, saying my two sentences at the presentation and took the B-.:D), so what to do to have a nice 2 weeks with them?
We did a crash course, I taught them some basics and everything.
The point is, i was hella nervous and i really get anxious if something is expected from me.
Long story short, I talked a whole week for 5-7 hours straight without real pauses and eating wayyy less a man should. Dude I was literally dead on my way home on friday evening. I felt like I would fall over any fucken second, i was all shakey, dizzy as hell, weird vision, everything. It felt like I was about to die on the spot.
I got home though, ate like 1/2 kilograms of pasta and felt myself coming back to life.:D
What to learn from this:
Keep the fuck calm, do pauses, drink and eat enough and don't rush all in for a fucken week without real rest..^^
It fucks you up and doesn't do anything good for your productivity.
We got an A btw, so in the end, all went good.(: -
I'm kinda happy that i'm not a unity developer rn.
Tha fuck is going on, unity is introducing a 'runtime installation fee'?
Seriously?
Really makes godot very attractive out of all sudden...9 -
Just ran "rm -rf <project_folder>" instead of "rm -rf <project_folder>/Library/PackageCache"
I'm almost afraid to open the project itself right now
I stopped it like a second later, but still it has deleted some project configuration :(6 -
Fuck Unity.
Today the version that those monsters call stable, decided to not render UI text (canvas) in a project I had to upgrade from an older version.
But it performs this practical joke (that stable software must do) only in the fucking editor.
How am I making sure that the text aligns? Ah, just moving the anchor positions, changing the font size, binary fucking searching for the right position for alignment by moving n pixels at a time, and exporting a webgl build and running it to make sure it's aligned
We're shifting to Unreal next year. I'll make sure of it3 -
Do not trust Unity Collab.
Been using unity collab as a VCS for months on a project, regularly saving the files, working well.
Today i decided to refactor some code but lost track of some things, so i reverted to a version i checked in 2h before.
Unity replaced my files with the stable build back then, except... half of the files were missing. of course no undo functionality.
months of work were simply not saved in collab. no version had these files, i did modify them regularly and they never caused collab issues.
how can a company not make the vcs they add for their main product work to its minimal requirements?!
Im not sure how i could motivate myself to fix this mess. fuck this trash company, cant have a single project without major issues.2 -
GOD I FUCKING HATE UNITY AND FUCKING C# SO MUCH
EVERY TIME I TRY TO MAKE IT DO WHAT I FUCKING WANT IT TO IT'S LIKE "mmmmmm nah lmao" LIKE FUCK WHY CAN'T YOU JUST FOLLOW FUCKING 3 LINES OF CODE NO MATTER HOW I PUT THEM OR ORDER THEM YOU BRAINDEAD FUCKING PIECE OF SHIT PROGRAM4 -
You know shit is going to hit the fan if the sentence "c++ is the same as java" is said because fuck all the underlying parts of software. It's all the fucking same. Oh and to write a newline in bash we don't use \n or so, we just put an empty echo in there. And fuck this #!/bin/bash line, I'm a teacher. I don't need to know how shit works to teach shit. Let's teach 'em you need stdio for printf even tho it compiles fine without on linux (wtf moment number one, asking em leaves you with "dunno..") and as someone who knows c you look at your terminal questioning everything you ever learned in your whole life. And then we let you look into the binaries with ldd and all the good stuff but we won't explain you why you can see a size difference in the compiled files even tho you included stdio in the second one, and all symbol tables show the exact same thing but dude chill, we don't know what's going on either.
Oh and btw don't use different directory names as we do in our examples. You won't find your own path, there is no tab key you can press to auto-fill shit.
But thats not everything. How about we fill a whole semester with "this is how to printf" but make you write a whole game with unity and c#. (not thaught even the slightest bit until then btw)
Now that you half-assed everything because we put you in a group full of fucks who don't even know what a compiler is but want to tell you you don't know shit and show you their non-working unfinished algorithms in some not-even-syntax-correct java...
...how about we finally go on with Algebra II: complex numbers, how they are going to fuck up your life, how we can do roots of negative numbers all of the sudden and let you do some probability shit no one ever fucking needs. BUT WHY DON'T YOU KNOW EVERYTHING ALREADY HMMMMM, IT'S YOUR SECOND LESSON, YOU WENT TO SCHOOL PLS BE A MATH PRO ASAP CUS YOU NEED IT SO MUCH BUT YOU DON'T NEED TO KNOW PROPER SYNTAX, HOW MEMORY MANAGEMENT WORKS, WHAT A REFERENCE IS AND PLS FINALLY FORGET THE WORD "ALLOCATION" IT DOESN'T PLAY A SINGLE ROLE YOU ARE STUDYING SOFTWARE DEVELOPMENT WHY ARE YOU SO BAD AT ECONOMICS IT MAKES NO SENSE I MEAN YOU HAD A WHOLE SEMESTER OF HOW TO GREET SOMEONE IN ENGLISH, MATHS > ECONOMICS > ENGLISH > FUCKING SHIT > CODING SKILL THATS HOW THE PRIORITIES WORK FOR US WHY DON'T YOU GET IT IT MAKES SO MUCH SENSE BRAH4 -
Heyo, it's me. That fool who always says shit about unity.(:
So.. i just got my first real hands-on down, and phew, i gotta say.. I overestimated that heap of bullshit.
It's not like there are basic concepts of gamedev, framebased ticking and stuff like that since before the fucking gameboy - nope - let's do shit different. More ... Shit. First, we invent something new. Lets call it "prefab". None of these fuckers is going to know what that shit is.
What next.. oh the new-keyword. That's bullshit, all languages use it. Lets make Instanciate(). That's the stuff.
On we go, scenes. Most shit is statically created beforehand and used by scripts glued to stuff. Hell that so neat actually. Creating materials beforehand and then we can just load em!(:
NOPE. yo bro your Material where u used one of those loading-methods is null. We ain't telling you whats wrong, cus you know.. Load() returning null is like completely normal, why throwing an exception?
Oh and btw, it needs to be in ./Resources/, but it wont make any difference.
So now you want to google your problem, eh? Forget it. The Forums only answer on stuff like "how to add 2 numbers in unity" and the guide shows you how you did it, but they say it works that way.
Dude holy shit, of course this is a buhuuu i don't know how to do shit rant because i feel like good 8-10 years of dev experience collected while not doing homework for school were for fucking nothing.:b
And i have to use it.
Subjective Opinion: Unity was made by crackheads.7 -
So I just finished my degree and started working here at a small game development company that makes board games for mobiles (android/ios) using Unity. I love Unity and have built some demos and all for my college projects before.
They said there will be a training period but all they make me do is integrate firebase and other ad network plugins into their shitty game project.
And above that I'm offered only $200 a month. My college made me believe that you must get employed however low the salary is, no matter what. Fuck this shit.
I'd rather like to make my own game someday and make money off that than to work at this nihilistic place.2 -
I had to switch machines in class. To continue working on my project, I needed to install 17 gb worth of Unity 2019 bullshit. Guess what? They removed the progress bar in the move to Unity Hub. Now I just get "Installing..." This seems minor, until I don't know if I'll be working in two minutes or two fucking days. What the fuck, Unity? Why would you remove a fucking progress bar?2
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Unity has a nice feature where if you search for an item in your hierarchy, it fades to white as if it just crashed.
Thanks for the heart attack, Unity! Maybe this serves as a reminder to save frequently because it *does* crash a lot.3 -
Making a VR app.
It must work with:
- pico VR
- oculus go
- oculus gear
- Android (standard mobile
- iOS
Now, except for iOS they all work with android, which make things way easier.
Now guess where most of the troubles are?
FUCKING IOS, I just fucking believe iOS even inverts the whole fucking textures while using Unity+GVR
WHY THE FUCK DOES IT EVEN HAPPEN?
I have 4 different projects to build 5 different Apps
Fuck my work5 -
>First day back at work.
>Boss tells me something is totally fucked up on an app we've been developing for the past 2 years
>see the bug, can't really understand why, but looks like it's a conversion issue (from string to float)
>realize that on some phones, the conversion of the number "9.1234" becomes "91234" and then after calculations, becomes "9123,4" which of course fucks everything up
>looking through it and realize that from the latest version on, unity convers string based on current culture
>still trying to figure out how to fucking specify that it must use english culture all over the place1 -
lol started using unity a couple of days ago and with the tutorials and everything it was all going merry and well. I followed the roll a ball tutorial word by word and letter by letter. the game worked perfectly, well....
at least in unity.
Thing is, I build the game and boom.
I have a working game with no collision detection(basically not working). didn't touch unity for 4 days now. Fuck I hate when this happens.3 -
To use Unity with VS you have to get Unity Build Tools as a plugin.
Alright, I'll download that.
Oh but now there's an error with connecting to unity, I need to get a newer VS and switch to the 2018 version of the engine.
Ok fine that's annoying but I guess I might as well upgrade.
Oh now there's no Intellisense? I guess I need to reload my project.
Oh what's this? Some major build error due to a missing component from Vs 2015?
This is getting stupid, fine let me install it.
Oh but to install the component you need to rerun the installer for VS, fine I'll redownload that.
Oh but apparently the installer _I JUST DOWNLOADED A FEW SECONDS AGO_ is outdated and needs to be upgraded. I can't _not_ update the installer and still install the components because that would be stupid, why would we let the developer decide what versions to use obviously they don't know what they're doing I mean it's not like they know how to use computers?
To get simple code completion, let's force developers to download an installer that then needs to be updated to install a component for this giant IDE that also requires the 2015 version of the IDE to be installed alongside a special plugin and patch designed for a specific game engine.
All this. For fucking code completion. I can't even get Intellisense to work in VSCode without fixing the issue since the C# extension in VSCode just binds to Visual Studio tools and runs the same shit with a different GUI.10 -
Last night I was up until 3am because the fucking unity and the fucking Android SDK can't put together an structure without mi intervention.
It appears that since SDK 23 Google decided to move some libraries from tools to build-tools, but unity keeps trying to find that library in tools, obviously this error doesn't have any specific documentation and i spend around 5 hours downloading SDKs and trying to figure out what happen, till I found one tiny post in unity forum with only one answer.
I mean, on one side, this has changed since android 23 and the folks in unity can't change his fucking compiler yet, and on the other side, why the fuck Google change libraries from one place to another
Also, as a note to Google, your new system for SDK-only download its super shitty and full of problems, I don't know why you change it.1 -
Why the fICKITY FUCK CANT UNITY DO WHAT ITS DING DANG JOB YO I'M JUST TRYING TO SIMULATE AUTONOMOUS AGENTS NOT AGENTS FROM HELL YOU FEEL ME
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Making a simple 2d game in unity for a friend:
Never used unity or C#, but this looks easy. Gravity is already there, background is drag and drop, etc. That shit is fucking easy.
I think the hardest thing is going to be the textures, and inkscape got my back on that!
Anyway, I really need to sleep but I’m just reading the tutorial!
LET ME SLEEP FUCKING DEV BRAIN!2 -
Trying to implement WebRTC for Voice chat in the company app in Unity.
Pros:
- it's super fucking fast
- it kinda is peer to peer
Cons:
- WebRTC comes in very different ways and therefore you either need to properly config the server or change the way the app works
- Each signaling server might have different config so you can't even connect to different servers like you do for http, ftp and so on
- You need to use a server to know each peer
- You need to use another server to make the actual messages go through
- None of it seems to actually be p2p except the fact that you will need to make a different connection to each and every other client in the conference
So basically it was engineered to be as compatible as possible and therefore no server-side default was defined in the protocol, which means it won't ever be actually very compatible with anything at all since everyone will make its configuration.
Fuck me, fuck WebRTC and fuck this whole shit1 -
Today I realized that compilers are children, and must be treated as such. Generally, you might tend to expect a language to follow the same rules consistently, but oh how wrong you are, my sweet summer child.
I have a framework that I've been reusing across several personal Unity3d projects for a while, and all was well. This week, I was tasked with creating a PoC that combines a web app with Unity WebGL for data visualization. My framework has a ton of useful stuff helped me create the PoC very quickly, and all was well.
Come 3 days ago and there's one last piece that isn't working for some reason. It almost appears that this one bit of code isn't executing at all. Today, after countless hours of swearing at the computer and banging my head against the wall, I realized that the WebGL compiler has a different implementation for the method that checks assignability of types. An implementation that has different rules than everything else. An implementation that has no documentation about this discrepancy anywhere. I have no words.
tl;dr: The language changed the rules on me. Fuck me right?1 -
So I got my stress with unity settled a bit..
But what the fuck are these default coordinates on like every new object in the scene, using 2D?
Shit like (-0.4876651, -0.02003769, 0.0546875) dafuq.:D -
Let's say you're building an application for a very specific android device, and you know exactly what it comes with (OS, architecture, Graphics libraries, RAM, ecc)
I can't really make HUGE changes to my code, but since I'm working with unity, I cant make some changes in the way the APK is built.
So let's say my device is ARCH64, uses OpenGLES3.1 and has 4GB of RAM, what are the improvements in making the APK for 64bits instead of 32?7 -
Fuck.
I've just seen work offer in my city for junior unity developer. I'd love to work as a game dev (and currently am finishing my first "real" game in this engine) but I feel too anxious to send my CV.
Also for some weird reason I feel attachment and loyalty to my current employer, even though I'm more often pissed about working there than not. Stockholm Syndrome?3 -
See I'm a curious case.
Back when I graduated high school my father and I started a startup. We build an Android app revolving around personal safety. It was cool. Had news coverage. It flopped.
In the process off the two months time it took me to build the fucker I had to "Learn" Java and the Android SDK enough to push this app out.
I burned myself out and on top of that I felt like I did not really learn the language. So now years later I want to Learn C# for myself for game Development with unity. However I also want to learn Web Development Properly. Which I have tinkered with on and off since the old days of Xhtml when I built a website for my senior project in HS.
I still feel burned out. Anyone else with a similar feel. I know it's silly being burned after one failed project. But it does not help either that I rushed through learning Java did not retain fuck all and now I feel like I can't learn anything new because mental blockage. Even reading this sounds stupid.
Might also be new shiny object syndrome. Between C# and JS. Lol.6 -
I guess I'll just die.
Using unity for a commission project:
Have a CCG-like setup, the cards inherit from Scriptable object, need to serialize a card inventory for the sake of persistence.
Attempt 1: XML serialization: get fucked, can't serialize dictionaries (what the hell)
Attempt 2: using data representation of the dictionary contents: get fucked, can't serialize Scriptable objects because they have to be handled by the engine...
Well okay, what if I use a Scriptable object to keep a persistent dictionary?
Attempt 3: Scriptable object with dictionary: get fucked, the dictionary didn't persist
Well now I'm starting to lose it, I've tried so many things, XML, Binary and JSon serialization, Scriptable objects, data representations, I'm really running out of ideas. I can only think of one more option: throw the Card objects into a Resources folder, an build a set of comma delimited strings to serialize. This is stupid.
Fuck Unity. Shit like this is why I'm making my own engine. Every week I find some new peeve, some new way that unity is full of redundancy and poor design, architectural flaws and workflow deficiencies. I don't know how much more of this I can take.2 -
So I'm I'll right now and my boss needed to upload an app to Apple store.
So the app was made in unity and it already takes like 5m just to build from unity to xcode.
After that. He could not figure out how to upload the stuff bc there was a missing provisioning profile and then the team information was missing and then other tens of stuff.
Now android does not have this problem at all, like why is iOS so complicated? Fuck Apple1 -
THANKS UNITY FOR FUCKING CRASHING ON EVERY STARTUP!!
I have a big problem my Unity Engine Editor crashes on startup with an error never seen in the forum's! GOOD TO HAVE THANKS.... I really needed to work this weekend on my game but noooooo 😑😑😑 if the support can't help me I'm quit Unity and start working with C++ !
"Error: initializing license system"
OH FUCK OFF2 -
Visual Studio is a fucking shitheap of an IDE and everyone who worked on it should be fucking incinerated.
I've been trying to get Unity to build my game for about a fucking hour and a half now, only to realize that it was a warning from a script that was causing it to fall flat on it's face.
So I deleted the script because it was a shitty script anyways, not much was being lost here, and I started building the game, and lo and behold, it was actually fucking doing something.
I went to go get a drink, only to come back to see that this stupid fucking engine gave me yet ANOTHER error that wasn't even from a script anywhere in my game's files.
It was fucking Visual Studio. It didn't even give me that concise of a fucking error, just "this file doesn't exist" or whatever hypercomplex bullshit it spat out at me.
So, I took to google, and found that I should open the solution file hidden within the uncompleted build, and upon doing so Visual Studio told me it needed to install some more shit in order to do so.
I decided to let it do it's thing, and you wanna know what the real kicker is?
I started writing this rant when it was at 25%.
I had started talking to my friend about how absolutely fucking garbage and slow this IDE is at around the point where it started downloading. It took fifteen fucking minutes for it to get to 25%.
I could uninstall and reinstall both Destiny 2 and Killing Floor 2, twice, in the time takes for this shitty fucking program to install its tumor of an update onto my system.
FUCK Visual Studio.
Fuck the person who conceived the idea of it.
And fuck every single person who supports it.
Every single person that thinks this fucking anathema of an IDE was a good idea should be incinerated.12 -
For fuck sake. This is literally the 10th time today either Rider or Unity has had hiccups and just crashed. Every single time I had something which wasn't saved and had to be redone. 😡 I could be so much more productive without having to rewrite a lot of my code twice...1
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fuck this shit.
fuck the pile of arcane shit that is ARCore.
fuck the fucking pile of overcomplicated shit that is mapbox.
fuck the idiotic frankensteiny steaming pile of shit that is "arcore+mapbox lifesized maps unity project" or how is it called.
fuck this retarded scammy culture when a company is doing meetups with investors before even having a working prototype.
fuck this stupid fucking culture where there's no time for some actual, sensible, creative work, just grab these two repos from github and ducktape them together and we'll call that our demo which we will present to inverstors.
fuck every fucking molecule of this fucking world.
i just wanted to be creative. to CREATE stuff. CREATE, not pile up dumb half-baked nonprojects made by someone else on top of each other until the smell is too strong for anyone to see if it's actually reasonable or not.
i wanted to create stuff. make games. design and make them. actual interesting ones which have actual value (because fuck the retarded gaming industry who's imagination doesn't go beyond "u a dude who does pew pew to other dudes", but that's a different rant).
fuck this disgusting, retarded, idiotic, boring, lonely, cold, lobotomizedly stupid world where the only way to succeed is a shitty pile of shit scammy scum.
fuck me for not being able to learn how to be scammy scum, so I could be successful too. -
My first post, found this website cause I was mad that my UI Images in Unity weren’t showing and dragging them around left holes in my UI. #Fuck unity and their random ass bugs you can’t do anything about(sometimes).3
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In Visual Studio 2017, when an error occurs and you hover your cursor over it, you cannot copy the fucking error to do a Google Search. Who was the idiot that didn't think this through?
The ONLY way is to go to the separate Error List in the bottom, and even then I can only copy all or nothing.
Man, fuck Unity for not having a better default IDE already...1