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Search - "huge bugs"
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Hey everyone,
First off, a Merry Christmas to everyone who celebrates, happy holidays to everyone, and happy almost-new-year!
Tim and I are very happy with the year devRant has had, and thinking back, there are a lot of 2017 highlights to recap. Here are just a few of the ones that come to mind (this list is not exhaustive and I'm definitley forgetting stuff!):
- We introduced the devRant supporter program (devRant++)! (https://devrant.com/rants/638594/...). Thank you so much to everyone who has embraced devRant++! This program has helped us significantly and it's made it possible for us to mantain our current infrustructure and not have to cut down on servers/sacrifice app performance and stability.
- We added avatar pets (https://devrant.com/rants/455860/...)
- We finally got the domain devrant.com thanks to @wiardvanrij (https://devrant.com/rants/938509/...)
- The first international devRant meetup (Dutch) with organized by @linuxxx and was a huge success (https://devrant.com/rants/937319/... + https://devrant.com/rants/935713/...)
- We reached 50,000 downloads on Android (https://devrant.com/rants/728421/...)
- We introduced notif tabs (https://devrant.com/rants/1037456/...), which make it easy to filter your in-app notifications by type
- @AlexDeLarge became the first devRant user to hit 50,000++ (https://devrant.com/rants/885432/...), and @linuxxx became the first to hit 75,000++
- We made an April Fools joke that got a lot of people mad at us and hopefully got some laughs too (https://devrant.com/rants/506740/...)
- We launched devDucks!! (https://devducks.com)
- We got rid of the drawer menu in our mobile apps and switched to a tab layout
- We added the ability to subscribe to any user's rants (https://devrant.com/rants/538170/...)
- Introduced the post type selector (https://devrant.com/rants/850978/...) (which will be used for filtering - more details below)
- Started a bug/feature tracker GitHub repo (https://github.com/devRant/devRant)
- We did our first ever live stream (https://youtube.com/watch/...)
- Added an awesome all-black theme (devRant++) (https://devrant.com/rants/850978/...)
- We created an "active discussions" screen within the app so you can easily find rants with booming discussions!
- Thanks to the suggestion of many community members, we added "scroll to bottom" functionality to rants with long comment threads to make those rants more usable
- We improved our app stability and set our personal record for uptime, and we also cut request times in half with some database cluster upgrades
- Awesome new community projects: https://devrant.com/projects (more will be added to the list soon, sorry for the delay!)
- A new landing page for web (https://devrant.com), that was the first phase of our web overhaul coming soon (see below)
Even after all of this stuff, Tim and I both know there is a ton of work to do going forward and we want to continue to make devRant as good as it can be. We rely on your feedback to make that happen and we encourage everyone to keep submitting and discussing ideas in the bug/feature tracker (https://github.com/devRant/devRant).
We only have a little bit of the roadmap right now, but here's some things 2018 will bring:
- A brand new devRant web app: we've heard the feedback loud and clear. This is our top priority right now, and we're happy to say the completely redesigned/overhauled devRant web experience is almost done and will be released in early 2018. We think everyone will really like it.
- Functionality to filter rants by type: this feature was always planned since we introduced notif types, and it will soon be implemented. The notif type filter will allow you to select the types of rants you want to see for any of the sorting methods.
- App stability and usability: we want to dedicate a little time to making sure we don't forget to fix some long-standing bugs with our iOS/Android apps. This includes UI issues, push notification problems on Android, any many other small but annoying problems. We know the stability and usability of devRant is very important to the community, so it's important for us to give it the attention it deserves.
- Improved profiles/avatars: we can't reveal a ton here yet, but we've got some pretty cool ideas that we think everyone will enjoy.
- Private messaging: we think a PM system can add a lot to the app and make it much more intuitive to reach out to people privately. However, Tim and I believe in only launching carefully developed features, so rest assured that a lot of thought will be going into the system to maximize privacy, provide settings that make it easy to turn off, and provide security features that make it very difficult for abuse to take place. We're also open to any ideas here, so just let us know what you might be thinking.
There will be many more additions, but those are just a few we have in mind right now.
We've had a great year, and we really can't thank every member of the devRant community enough. We've always gotten amazingly positive feedback from the community, and we really do appreciate it. One of the most awesome things is when some compliments the kindness of the devRant community itself, which we hear a lot. It really is such a welcoming community and we love seeing devs of all kind and geographic locations welcomed with open arms.
2018 will be an important year for devRant as we continue to grow and we will need to continue the momentum. We think the ideas we have right now and the ones that will come from community feedback going forward will allow us to make this a big year and continue to improve the devRant community.
Thanks everyone, and thanks for your amazing contributions to the devRant community!
Looking forward to 2018,
- David and Tim48 -
Good Morning!, its time for practiseSafeHex's most incompetent co-worker!
Todays contestant is a very special one.
*sitcom audience: WHY?*
Glad you asked, you see if you were to look at his linkedin profile, you would see a job title unlike any you've seen before.
*sitcom audience oooooooohhhhhh*
were not talking software developer, engineer, tech lead, designer, CTO, CEO or anything like that, No No our new entrant "G" surpasses all of those with the title ..... "Software extraordinaire".
*sitcom audience laughs hysterically*
I KNOW!, wtf does that even mean! as a previous dev-ranter pointed out does this mean he IS quality code? I'd say he's more like a trash can ... where his code belongs
*ba dum tsssss*
Ok ok, lets get on with the show, heres some reasons why "G" is on the show:
One of G's tasks was to build an analytics gathering library for iOS, similar to google analytics where you track pages and events (we couldn't use google's). G was SO good at this job he implemented 2 features we didn't even ask for:
- If the library was unable to load its config file (for any reason) it would throw an uncatchable system integrity error, crashing the app.
- If anything was passed into any of the functions that wasn't expected (null, empty array etc.) it would crash the app as it was "more efficient" to not do any sanity checks inside the library.
This caused a lot of issues as some of the data needed to come from the clients server. The day we launched the app, within the first 3 hours we had over 40k crash logs and a VERY angry client.
Now, what makes this story important is not the bugs themselves, come on how many times have we all done something stupid? No the issue here was G defended all of this as the right thing to do!
.. and no he wasn't stoned or drunk!
G claimed if he couldn't get the right settings / params he wouldn't be able to track the event and then our CEO wouldn't have our usage data. To which I replied:
"So your solution was to not give the client an app instead? ... which also doesn't give the CEO his data".
He got very angry and asked me "what would you do then?". I offered a solution something like why not have a default tag for "error" or "unknown" where if theres an issue, we send up whatever we have, plus the file name and store it somewhere else. I was told I was being ridiculous as it wasn't built to track anything like that and that would never work ... his solution? ... pull the library out of the app and forget it.
... once again giving everyone no data.
G later moved onto another cross-platform style project. Backend team were particularly unhappy as they got no spec of what needed to be done. All they knew was it was a single endpoint dealing with very complex model. There was no Java classes, super classes, abstract classes or even interfaces, just this huge chunk of mocked data. So myself and the lead sat down with him, and asked where the interfaces for the backend where, or designs / architecture for them etc.
His response, to this day frightens me ... not makes me angry, not bewilders me ... scares the living shit out of me that people like this exist in the world and have successful careers.
G: "hhhmmm, I know how to build an interface, but i've never understood them ... Like lets say I have an interface, what now? how does that help me in any way? I can't physically use it, does it not just use up time building it for no reason?"
us: "... ... how are the backend team suppose to understand the model, its types, integrate it into the other systems?"
G: "Can I not just tell them and they can write it down?"
**
I'll just pause here for a moment, as you'll likely need to read that again out of sheer disbelief
**
I've never seen someone die inside the way the lead did. He started a syllable and his face just dropped, eyes glazed over and he instantly lost all the will to live. He replied:
" wel ............... it doesn't matter ... its not important ... I have to go, good luck with the project"
*killed the screen share and left the room*
now I know you are all dying in suspense to know what happened to that project, I can drop the shocking bombshell that it was in fact cancelled. Thankfully only ~350 man hours were spent on it
... yep, not a typo.
G's crowning achievement however will go down in history. VERY long story short, backend got deployed to the server and EVERYTHING broke. Lead investigated, found mistakes and config issues on every second line, load balancer wasn't even starting up. When asked had this been tested before it was deployed:
G: "Yeah I tested it on my machine, it worked fine"
lead: "... and on the server?"
G: "no, my machine will do the same thing"
lead: "do you have a load balancer and multiple VM's?"
G: "no, but Java is Java"
... and with that its time to end todays episode. Will G be our most incompetent? ... maybe.
Tune in later for more practiceSafeHex's most incompetent co-worker!!!31 -
So, there's this big company in Poland with its name starting with C and having CEO famous for saying that every software developer can be replaced with a finite number of college students.
They recently lost a HUGE government contract and so stories of people working there came to light. My two personal favourites:
1. A tester who has been fired for finding too many bugs and mistakes in their product. He was also told that bugs are to be found by clients on production, not in-house.
2. A programmer who was yelled at by his team leader for "wasting time" on code reviews instead of typing the code. He was also told he hadn't been hired to criticise other people code.
God, I'm so grateful I don't work there.20 -
It finally hit me the other day.
I'm working on an IoT project for a late-stage ALS patient. The setup is that he has a tablet he controls with his eye movements, and he wants to be able to control furnishings in his room without relying on anyone else.
I set up a socket connection between his tablet and the Raspberry Pi. From there it was a simple matter of using GPIO to turn a lamp or fan on or off. I did the whole thing in C, even the socket programming on the Pi.
As I was finishing up the main control of the program on the Pi I realized that I need to be more certain of this than anything I've ever done before.
If something breaks, the client may be forced to go days without being able to turn his room light on, or his fan off.
Understand he is totally trapped in his own body so it's not like he can simply turn the fan off. The nursing staff are not particularly helpful and his wife is tied up a lot with work and their two small children so she can't spend all day every day doting on him.
Think of how annoying it is when you're trying to sleep and someone turns the light on in your room; now imagine you can't turn it off yourself, and it would take you about twenty minutes to tell someone to turn it off -- that is once you get their attention, again without being able to move any part of your body except your eyes.
As programmers and devs, it's a skill to do thorough testing and iron-out all the bugs. It is an entirely different experience when your client will be depending on what you're doing to drastically improve his quality of life, by being able to control his comfort level directly without relying on others -- that is, to do the simplest of tasks that we all take for granted.
Giving this man some independence back to his life is a huge honor; however, it carries the burden of knowing that I need to be damned confident in what I am doing, and that I have designed the system to recover from any catastrophe as quickly as possible.
In case you were wondering how I did it all: The Pi launches a wrapper for the socket connection on boot.
The wrapper launches the actual socket connection in a child process, then waits for it to exit. When the socket connection exits, the wrapper analyzes the cause for the exit.
If the socket connection exited safely -- by passing a special command from the tablet to the Pi -- then the wrapper exits the main function, which allows updating the Pi. If the socket connection exited unexpectedly, then the Pi reboots automatically -- which is the fastest way to return functionality and to safeguard against any resource leaks.
The socket program itself launches its own child process, which is an executable on the Pi. The data sent by the tablet is the name of the executable on the Pi. This allows a dynamic number of programs that can be controlled from the tablet, without having to reprogram the Pi, except for loding the executable onto it. If this child of the socket program fails, it will not disrupt its parent process, which is the socket program itself.13 -
//
// devRant unofficial UWP update (v2.0.0-beta)
//
After several concepts, about 11 months of development (keep in mind that I released 20 updates for v1 in the meantime, so it wasn't a continous 11 months long development process) and a short closed beta phase, v2 is now available for everyone (as public beta)! :)
I tried to improve the app in every aspect, from finally responsive and good looking UI on Desktop version to backend performance improvements, which means that I almost coded it from scratch.
There are also of course a few new features (like "go to bottom" in rants), and more to come.
It's a very huge update, and unfortunately to move forward, improve the UI (add Fluent Design) and make it at the same level of new UWP apps, I was forced to drop the supported for these old Windows 10 builds:
- Threshold 1 (10240)
- Threshold 2 (10586)
Too many incompatiblity issues with the new UI, and for 1 person with a lot of other commitments outside this project (made for free, just for passion), it's impossible to work at 3 parallel versions of the same app.
I already done something like that during these 11 months (every single of the 20 updates for v1 needed to be implemented a second time for v2).
During the closed beta tests, thanks to the awesome testers who helped me way too much than I ever wished, I found out that there are already incompatiblity issues with Anniversary Update, which means that I will support two versions:
1) One for Creators Update and newer builds.
2) One for Anniversary Update (same features, but missing Fluent Design since it doesn't work on that OS version, and almost completly rewritten XAML styles).
For this reason v2 public beta is out now for Creators Update (and newer) as regular update, and will be out in a near future (can't say when) also for the Anniversary Update.
The users with older OS versions (problem which on PC could be solved in 1-2 days, just download updates) can download only the v1.5.9 (which probably won't be supported with new updates anymore, except for particular critcal bug fixes).
So if you have Windows 10 on PC and want to use v2 today, just be sure you have Creators Update or Fall Creators Update.
If you have Windows 10 PC with Anniversary Update, update it, or if you don't want to do that, wait a few weeks/months for the update with support for your build.
If you have an older version on PC, update it, or enjoy v1.5.9.
If you have Windows 10 Mobile Anniversary Update, update it (if it's possible for your device), or just wait a few weeks/months for the update with support for your build.
If you have Windows 10 Mobile, and because of Microsoft stupid policy, you can't update to Anniversary Update, enjoy v1.5.9, or try the "unofficial" method (registry hack) to update to a newer build.
I hope it's enough clear why not everyone can receive the update today, or at all. :P
Now I would like to thank a few people who made this possible.
As always, @dfox who is always available for help me with API implementations.
@thmnmlist, who helped me a lot during this period with really great UI suggestions (just check out his twitter, it's a really good person, friend, designer and artist: https://twitter.com/thmnmlist).
And of course everyone of the closed beta testers, that reported bugs and precious suggestions (some of them already implemented, others will arrive soon).
The order is random:
@Raamakrishnan
@Telescuffle
@Qaldim
@thmnmlist
@nikola1402
@aayusharyan
@cozyplanes
@Vivaed
@Byte
@RTRMS
@tylerleonhardt
@Seshpengiun
@MEGADROID
@nottoobright
Changelog of v2.0.0-beta:
- New UI with Fluent Design and huge improvements for Desktop;
- Added native support for Fall Creators Update (Build 16299);
- Changed minimum supported version to Creators Update (Build 15063), support for Anniversary Update (Build 14393) will arrive soon;
- Added mouse support for Pull-To-Refresh;
- Added ability to change your username and email;
- Added ability to filter (by 'Day', 'Week', 'Month' and 'All') the top Rants;
- Added ability to open rant links in-app;
- Added ability to zoom GIFs (just tap on them in the Rant View);
- Added 'go to bottom' button in the Rant View (if more than 3 comments);
- Added new theme ('Total Black');
- ...complete changelog in-app and on my website (can't post it here because of the 5000 characters limit)...
What will arrive in future updates:
- 'Active Discussions' screen so you can easily find rants that have recent comments/discussions;
- Support for 'Collabs';
- Push Notifications (it was postponed and announced too many times...);
- More themes and themes options;
- and more...
If you still didn't download devRant unofficial UWP, do it now: https://microsoft.com/store/apps/...
If you find some bugs or you have feature suggestion, post it on the Issue Tracker on GitHub (thanks in advance for your help!): https://github.com/JakubSteplowski/...
I hope you will enjoy it! ;)52 -
Time for an actual rant:
During an internship I heard from my PM that my assignment for the week after was going to be working on a specific sql query to add some features and fix some bugs.
When talking with colleagues about that assignment later, they laughed and referred to the query as the "query of doom" (QoD), naive as I was back then, I thought that one of my colleagues had the QoD displayed on his screen because the query he was working on looked rather large (about 20 lines). They all laughed and told me I was in for a treat.
Starting my assignment the week after I was horrified to find out the QoD was huge, and by huge I mean, printing that specific query resulted in 8 A4 pages font size 10, front and back.
There were over a 100 union statements, no proper aliases, no documentation, not a single foreign key in the entire database, naming that makes no sense. And everything written manually by 10 different developers over the past years, who all fell of the face of the earth.
And this was only the query of doom. The entire product was a complete clusterfuck of forms with a queries directly behind action buttons, because we weren't allowed to make classes (yes you read that correctly. We couldn't make classes, unless we had a very compelling reason). Everything was created by over 30 different devs who only managed to stay just long enough to get some work done.
And all of this was the result of a PM who didn't believe in frameworks, ORM's, OOP, classes, ... because that made the software slow. To this day he still manages that product, but I'm glad that I quickly decided to move on.9 -
We called it "Project Hindenburg".
A huge planning and logistics app with hundreds of screens and dozens of interwoven subfunctions, suddenly needed to be able to support multiple time zones. Our project was to retrofit every area that touched on dates or times, to allow the user to specify, and work in, any time zone.
At this point in the story I can tell whether you have had to work with time zones in code. People who haven't are butting in with something that begins, "that should be fairly simple, you just need to..." followed by some irrelevant noise that betrays their ignorance.
People who have worked with time zones are nodding in shared pain, like fellow attendees of a survivors meeting.
You see, programmers tend to think of time zones as arithmetic; in reality, they are confusing, ambiguous, chaotic, and individual. You can't translate everything into a central time zone (eg UTC) because you lose the user's intent. For example, if you schedule a meeting for 3pm and then move it to the next day, you want it at 3pm even if the clocks have changed.
Project Hindenburg ended up using the entire development staff of the company for well over a year. It smashed our release projections to rubble, made an already tangled code base completely unmaintainable, introduced mind-bending edge case bugs that reduced staff across the company to tears (literally), and led to most of the mid-level and senior developers eventually quitting (including me).
I am @fuckfuckityfuck, and that was the story of Project Hindenburg.11 -
KISS.
Keep it simple, stupid.
At the beginning the project is nothing but an idea. If you get it off the ground, that's already a huge success. Rich features and code quality should be the last of your worries in this case.
Throw out any secondary functionality out the window from day 0. Make it work, then add flowers and shit (note to self: need to make way for flowers and shit).
Nevertheless code quality is an important factor, if you can afford it. The top important things I outline in any new non-trivial project:
1. Spend 1-2 days bootstrapping it for best fit to the task, and well designed security, mocking, testing and extensibility.
2. Choose a stack that you'll most likely find good cheap devs for, in that region where you'll look in, but also a stack that will allow you to spend most of your time writing software rather than learning to code in it.
3. Talk to peers. Listen when they tell that your idea is stupid. Listen to why it's stupid, re-assess, because it most probably is stupid in this case.
4. Give yourself a good pep talk every morning, convincing you that the choices you've made starting this project are the right ones and that they'll bring you to success. Because if you started such a project already, the most efficient way to kill it is to doubt your core decisions.
Once it's working badly and with a ton of bugs, you've already succeeded in actually making it work, and then you can tackle the bugs and improvements.
Some dev is going to hate you for creating something horrific, but that horrific thing will work, and it's what will give another developer a maintenance job. Which is FAR, far more than most would get by focusing on quality and features from day 0.9 -
To those that think they can't make it.
To those that are put down by those that don't understand you.
And to those that have never had a dream come true.
Not a rant, but the story of how I got into programming
I've always been into tech/electronics. I remember being told once that when I was 3, I used to take plug sockets to pieces. When I was 7, I built a computer with my dad.
There isn't a thing in my room that hasn't been dismantled and put back together again. Except for the things that weren't put back together again ;)
When I was 15, I got a phone for Christmas. It was a pretty crappy phone, the LG P350 (optimus ME). But I loved it all the same.
However I knew it could do a lot more. It ran a bloated, slow version of Android 2.2.
So I went searching, how can I make it faster, how to make it do more. And I found a huge community around Android ROMs. Obviously the first thing I did was flashed this ROM. Sure, there were bugs, but I was instantly in love with it. My phone was freed.
From there I went on to exploring what else can be done.
I wanted to learn how to script, so over the weekend I wrote a 1000 line batch (Windows cmd) script that would root the phone and flash a recovery environment onto it. Pretty basic. Lots of switch statements, but I was proud of it. I'd achieved something. It wasn't new to the world, but it was my first experience at programming.
But it wasn't enough, I needed more.
So I set out to actually building the roms. I installed Linux. I wanted to learn how to utilise Linux better, so I rewrote my script in bash.
By this time, I'd joined a team for developing on similar spec'd phones. Without the funds to by new devices, we began working on more radical projects.
Between us, we ported newer kernels to our devices. We rebased much of the chipset drivers onto newer equivalents to add new features.
And then..
Well, it was exam season. I was suffering from personal issues (which I will not detail), and that, with the work on Android, I ended up failing the exams.
I still passed, but not to the level I expected.
So I gave up on school, and went head first into a new kind of development. "continue doing what you love. You'll make it" is what I told myself.
I found python by contributing to an IRC bot. I learnt it by reading the codebase. Anything I didn't understand, I researched. Anything I wanted to do, google was there to help me through it.
Then it was exam season again. Even though I'd given up on school, I was still going. It was easier to stay in than do anything about it.
A few weeks before the exams, I had a panic attack. I was behind on coursework, and I knew I would do poorly on exams.
So I dropped out.
I was disappointed, my family was disappointed.
So I did the only thing I felt I could do. I set out to get a job as a developer.
At this stage, I'd not done anything special. So I started aiming bigger. Contributing to projects maintained by Sony and Google, learning from them. Building my own projects to assist with my old Android friends.
I managed to land a contract, however due to the stresses at home, I had to drop it after a month.
Everything was going well, I felt ready to get a full time job as a developer, after 2 years of experience in the community.
Then I had to wake up.
Unfortunately, my advisors (I was a job seeker at the time) didn't understand the potential of learning to be a developer. With them, it's "university for a skilled job".
They see the word "computer" on a CV, they instantly say "tech support".
I played ball, I did what I could for them. But they'd always put me down, saying I wasn't good enough, that I'd never get a job.
I hated them. I'd row with them every other day.
By God, I would prove them wrong.
And then I found them. Or, to be more precise, they found me. A startup in London got in contact with me. They seemed like decent people. I spoke with their developers, and they knew their stuff, these were people that I can learn from.
I travelled 4 hours to go for an interview, then 4 hours back.
When I got the email saying they'd move me to London, I was over the moon.
I did exactly what everyone was telling me I couldn't do.
1.5 years later, I'm still working with them. We all respect each other, and we all learn from each other.
I'm ever grateful to them for taking a shot with me. I had no professional experience, and I was by no means the most skilled individual they interviewed.
Many people have a dream. I won't lie, I once dreamed of working at Google. But after the journey I've been through, I wouldn't have where I am now any other way. Though, in time, I wish to share this dream with another.
I hope that all of you reach your dreams too.
Sorry for the long post. The details are brief, but there are only 5k characters ;)23 -
OMFG!! I just discover a fucking bug in a library used by thousand of people in scientific community!! 🤩🎉
Started when my program outputting strange result. I was in a huge fight with my supervisor about one of the function from the library. My hunch was telling me that this function is the source of the problem, but he insisted that no such bugs could exist in the library that has been used by thousands of people.
I couldn't reproduce the bug so I just stayed silent at that time,
But now, I finally got the bug showing. Yeah I am gonna shove it to his face next week.✊
I will also let the people who maintain the library know.
Feels so good being able to be a contributor PR to this famous library 😎
The downside is now I can't use this function, I have to implement by own function.5 -
Me: Can I have PhpStorm please.
Company: Is it free?
Me: No, but it's the best php IDE out there. It's a huge productivity boost and also helps avoiding bugs while refactoring.
Company: Nope. Use Zend Studio 9.
Me: Why?
Company: We paid money for it like two years ago.
Me: <contemplating life and my decision to ever work there>
To whomever it may concern: Zend Studio is the commercial brother of Eclipse PDT, which also is one of the most shittiest idea out there. Almost as bad as Netbeans for php.
You have all the problems you had with eclipse, and none of the features of phpstorm. Zend Studio does not help you to get work done. It is a constant hindrance, everything you achieve you achieve despite its usage.19 -
Just solved two huge bugs in a private project without using Stack Overflow... Since when am I even able to do this? What happened to me?2
-
Please. Hear me out.
I've been doing frontend for six years already. I've been a junior dev, then in was all up to the CTO. I've worked for very small companies. Also, for the very large ones. Then, for huge enterprises. And also for startups. I've been developing for IE5.5, just for fun. I've done all kinds of stuff — accessibility, responsive design (with or without breakpoints), web components, workers, PWA, I've used frameworks from Backbone to React. My favourite language is CSS, and you probably know it. The bottom line is, you name it — I did it.
And, I want to say that Safari is a very good browser.
It's very fast. Especially on M1 Macs. Yes, it lacks customization and flexibility of Firefox, but general people, not developers, like to use it. Also, Safari is very important — Apple is a huge opposing force to Google when it comes to web standards. When Google pushes their BS like banning ad blockers, Apple never moves an inch. If we lose Safari, you'll notice.
As for the Safari-specific bugs situation, well… To me, Safari serves as a very good indicator: if your website breaks in Safari, chances are you used some hacks that are no good. Safari is a good litmus test I use to find the parts of my code that could've been better.
The only Safari-specific BUG I encountered was a blurry black segment in linear gradients that go from opaque to transparent. So, instead of linear-gradient(#f00, transparent), just do linear-gradient(#f00f, #f000).
This is the ONLY bug I encountered. Every single time my website broke in Safari other than that, was for some ugly hack I used.
You don't have to love it. I don't even use it, my browser of choice is Firefox. But, I'm grateful to Safari, just because it exists. Why? Well, if Safari ceases to exist, Google will just leave both W3C and WhatWG, and declare they'll be doing things their way from now on. Obey or die.
Firefox alone is just not big enough. But, together with Safari, they oppose Google's tyranny in web standards game.
Google will declare the victory and will turn the web into an authoritarian dictatorship. No ad blockers will be allowed. You won't be able to block Google's trackers. Google already owns the internet, well, almost, and this will be their final, devastating victory.
But Safari is the atlas that keeps the web from destruction.22 -
It bugs the crap out of me that GitHub.com is not fully responsive.
Mobile?
Check
Desktop?
Check
Everything in between?
Nope nope nope
Also, if you want to waste a huge chunk of time, try to google if you can contribute to GitHub.com. 🙄18 -
This Part 3 and finale of the tale of Mr DDTW, or the worst coworker I've ever had to deal with. I suggest you start from the beginning if you don't have the context, it's been a trip.
Part 1: https://devrant.com/rants/4210605
Part 2: https://devrant.com/rants/4220715
The problem with this man threatening to snitch on me to the professor if I didn't revert my commit was that he backed me into a corner. Letting him go at his pace with his quality standards would have ruined the project for the rest of us, and I'm not going to let three other people's grades suffer because one was lazy. I'm the PM, team lead, the guy who will ultimately be held responsible for this project succeeding or failing and the mediator of problems.
So I snitched first.
The professor knew us. He had an idea of how we worked as a team, who was enthusiastic about this subject, who was diligent, and who wasn't. It'd been half a semester and he wasn't stupid. I'd also taken the not-so-minor task of testing our software and handling all the little integration problems between components and between the professor's server. This had resulted in several calls between me and him because he'd been flying by the seat of his pants with some of the upgrades he'd been doing to the server code and as the fastest group we were the ones running into all the bugs on his end. And he'd also noted our prior complaint and seen the discrepancy in commits, author tags and hours logged. Mr DDTW had been graded significantly worse than the rest of us. So when I sent him a goddamn novel about our team's internal problems, the bomb was set. And so we get to the conference call, with everybody panicking and with no clue what any of this is about. Except me.
Dear god. That call was pure catharsis. Never have I seen a man get demolished so hard. Mr DDTW got a 45 minute LECTURE, a goddamn SMACKDOWN, about how he needs to take some responsibility for this team effort and that in the real world he'd have been fired. And the professor was so incredibly serene throughout! He could've blasted him with the rage of a thousand suns but he said it in such a way that Mr DDTW's only real responses were "yes", "I understand" and "I'm sorry". An entire semester of this useless fucking bitch being nothing but a leech on our team in three separate projects and he was finally getting SCHOOLED. And then, it gets even better. The professor asked how we could solve this problem, as Mr DDTW needs to do work to be graded but he can't hold us back.
I dropped a suggestion: As I had implemented the module in a way that worked, we could carry on using my version while Mr DDTW could work on a separate branch. Everything else was working reasonably well for an MVP, we just needed to improve and test now, so if Mr DDTW got it working we could merge it back into the main branch. This solved the team's problem of not being able to progress, it solved Mr DDTWs problem of not wanting to fail the course, and it solved my problem of not having to work with this shit-for-brains for the forseeable future. A weight was lifted off my shoulders. No more Mr DDTW. No more bitching and no more shitcode. A grating arsehole that had been bugging everyone all sememster put in his place and out of my hair.
On the way home from uni that day, I rang a friend and told him the entire story as I needed to get it off my chest. Every time I brought up a problem, an issue, a setback, an argument, he made a remark.
"Damn, if only he just... did the work."
Every time he said it it was in a slightly different way, but every time it made me laugh harder as he just didn't stop interrupting me with the same comment. If only he did the work. But the funniest part of all was how right he was. Mr DDTW had so many opportunities to just sit down, shut up, and do the work like the rest of us, but instead he decided to do fuck-all until he got flak for it and proceeded to dig his own grave. What sort of delusional entitlement, sheer incompetence or other dumbfuckery was he suffering from to make such terrible decisions? It's his last year of university and he still hadn't learned to just do the goddamn work (I would later find out that his friend had covered his shortcomings a lot and was apparently the reason why he hadn't flunked out of uni yet).
And so ends the story of Mr Didn't Do The Work the worst person I have ever had the displeasure of working with. We never did merge his branch as we ran out of time during testing. The professor passed him, possibly out of pity or just so that he wouldn't have to resit the course and burden some other poor sods. We weren't the top scorers this time, partially because of my shortcomings as PM but mostly because of the huge delays and manpower deficit, but we did well enough to pass the course with some very high grades. With one exception of course.5 -
Some of these have been mentioned already but here they are, these things make me be a bit better at programming (at least I think so)
• sleep, I love sleep and I think a good night's sleep can do wonders
• music, music theory which is a language in itself and playing an instrument which teaches hand-eye-coordination and also creates patterns in your head, but certainly teaches us that you need to practice a lot to achieve your goals, that it's hard for beginners but gets a bit easier with time
• solving puzzles and riddles, I've been a huge fan of puzzles from an early age, it is something that teaches us solving problems and creating strategies
• other types of games that are helpful are games where you have to find things in a picture or in an environment, this has trained me a bit on finding nasty bugs in my code or at least syntax errors
• googling: sometimes you find out something that is not really related to your problem, but you remember it nevertheless and later on it can help you with something else
• maths, yes, you read correctly, I'm not a big fan of maths either, but what you learn in maths is that there are certain procedures you're often repeating and that you're always building on your knowledge and expanding it, sometimes solving mathematical problems is fun too ;)
• getting fresh air - self explanatory
• listening to other people's life stories, this helps me generally in life, to know that I'm not the only one struggling with something and so on
And I probably could go on with a lot more things, but I think that's enough for now15 -
Alright, I've already ranted about this but I feel like that was rather incomplete.. there's some other things that make me want to kill myself every time I enter <!DOCT- WHERE IS THAT FUCKING KNIFE?!!!
First one I've mentioned earlier is its <repetitiveness></repetitiveness>. What was wrong with {brackets}? If only HTML was more like CSS.
But there's some other ones as well.
- Frameworks! Ain't there nothing like a good dozen resources that every single one of your web pages wants to get JS from.
- Quantity over quality. Let's just publish early with tonnes of bugs, move fast and break things, amirite 🤪
- General noobness of apprentice web devs. Now I'm not talking about the real front-end devs here - AlexDeLarge was one of them.. forever holding a special place in my heart - that know how to properly use their tools. But there's a metric shitton of people who think that being able to write <html><body>Hello world!</body></html> makes them a dev.
- The general thought of "it's slow? Slap in more hardware." Now this is a general issue with software development, optimization costs valuable resources while leaving it in a shitty state but released quickly costs pretty much nothing. A friend of mine whose post I'll attach in the image section illustrates this pretty well. You can find it at https://facebook.com/10000171480431....
I'm not sure if this is an exhaustive list, but those are the most important things that irritate me about web development in general.
On a side note, apparently 113 people visited my hiddenbio.html page.. I'm genuinely impressed! I had no idea that so many people on devRant would click through. On Facebook pages this has been an ongoing significant issue of getting people to leave the platform - it's huge but engagement on off-Facebook links is terrible. I guess that I'm dealing with an entirely different community here. And I'm pleasantly surprised actually!11 -
During QA for a huge project when our dev team was confident of the stability of the project, We started introducing small bugs, QA team use to raise bugs in Jira, we marked them as not reproducible.
Frustrated QA started coming to our cubes - at this point dev team worked in a perfect coordination like a man to man marking in hockey. While one dev asked QA guy to reproduce the bug in front of him while the other dev has already fixed it.
Continued for a couple of days till our team lead was satisfied with the revenge. -
I've told the same story multiple times but the subject of "painfully incompetent co-worker" just comes up so often.
I have one coworker who never really grew out of the mindset of a college student who just took "Intro to Programming". If a problem couldn't be solved with a textbook solution, then he would waste several weeks struggling with it until eventually someone else would pick up the ticket and finish it in a couple days. And if he found a janky workaround for a problem, he'd consider that problem "solved" and never think about it again.
He lasted less than a year before he quit and went off to get a job somewhere else, leaving the rest of our team to comb through his messy code and fix it. Unfortunately, our team is mostly split across multiple projects and our processes were kind of a mess until recently, so his work was a black box of code that had never been reviewed.
I opened the box and found only despair and regret. He was using deprecated features from older versions of the language to work around language bugs that no longer existed. He overused constants to a ridiculous degree (hundreds of constants, all of which are used exactly once in the entire codebase, stored in a single mutable map variable named "values" because why not). He didn't really seem to understand DRY at all. His code threw warnings in the IDE and had weird errors that were difficult to reproduce because there was just a whole pile of race conditions.
I ended up having to take a figurative hacksaw to it, ripping out huge sections of unnecessary crap and modernizing it to use recent language features to get rid of the deprecation warnings and intermittent errors. And then I went through the same process again for every other project he'd touched.
Good riddance. -
Ignorant, stale old Dev I work with discovers huge bugs with a new project. A few weeks earlier I had brought up the fact that he does zero unit and behaviour testing and got basically laughed at.......
-
Why management has such orgasmic attachment to numbers?
Example 1.
Mngr: split this into tasks
Me: done
Mngr: now estimate these tasks
Me: can't. Team is new and codebase is unknown. Any estimations would be subjected to huge error and I will not commit to anything if I'm not at least partially sure.
Mngr: but we need some timeline
Me: so give it yourself. I'm not doing it
Example 2.
Mngr: we need to measure how your knowledge sharing sessions impacts our organisation
Me: how?
Mngr: e.g. amount of bugs lessen in next quarter
Me: bugs can go up and down because of hundred other reasons. Also, knowledge sharing is just to inspire people, it's up to them if they keep educating and growing. Me sharing knowledge 1h per week, I can't guarantee they will understand and apply this new knowledge.
Mngr: but we need to measure it somehow, otherwise it is useless.
Me: <speechless facepalm frustrated>22 -
TLDR: Read the post.
Bare with me here, I am new to all of this jazz. But I wanted to tell a story.
I have been a programmer for a while now, working on various projects with various companies, doing various things. I know that sounds vague, but it's the truth.
I never work on the same thing, ever, I never work with any fancy IDE, because I don't need one. I personally believe no developer works with the massive huge code base all at once, but instead works on it in pieces. That's a story for another day.
I have seen the shittiest of the shittiest and some how survived, I have been beaten down by code bases that were out sourced yet some how managed to stand up and gain my baring and fight back. I have dealt with clients, bosses and idiots from A-Z. Watching them all scramble around for their pennies like greedy rich white men seeking more pennies to swim in.
Some how I survived all this. I started working from home almost 3 years ago, the freedom is exhilarating. The ability to fuck off for most of the day and work at night, or work all morning and fuck off. There's nothing better.
As you work from home you think, this will be amazing. Until the crippling loneliness takes over and even the 6th bottle of beer doesn't quench the thirst of human contact. The pain of being trapped in the four white walls of your office makes that bottle of tequila, to numb out the emptiness inside look more satisfying.
At some point, you crawl out of your space to find people to interact with, refusing to be beaten down by both shit code and loneliness only to find all your friends, family and significant others are working, in offices, where they cant just fuck off for a day with you. The silence of the house, the office, the what ever becomes deafening.
its crawling all over you like bugs that pick away at your mind, breaking you, hating you. So you decide that a coffee shop is the best place, only to sit there and people watch or check Facebook or what ever else people do at coffee shops that isn't actually work.
The point in all of this, is that working from home is both a positive and a negative. It has destroyed me, created a workaholic and, probably, an alcoholic. There isnt a day I dont wish that I could sleep away the deafening silence of the world around me as every one busies off to the office.
One might think: get an office job, but I have become accustomed to my misery, pain and suffering of working from home, isolated and medicated by vaping and alcohol. the freedom, from what I have found, is worth more then the sacrifice of it - to work around people I slowly begin to hate, people that make me want to overdose on anything rather then see their smug faces and be beaten down by their idiotic words, code bases and money grubbing hands...
I guess I'll get back to work now, in my house, with my cats, my vape and my beer. Here's to freedom and the sacrifices that go along with it.5 -
So ok here it is, as asked in the comments.
Setting: customer (huge electronics chain) wants a huge migration from custom software to SAP erp, hybris commere for b2b and ... azure cloud
Timeframe: ~10 months….
My colleague and me had the glorious task to make the evaluation result of the B2B approval process (like you can only buy up till € 1000, then someone has to approve) available in the cart view, not just the end of the checkout. Well I though, easy, we have the results, just put them in the cart … hmm :-\
The whole thing is that the the storefront - called accelerator (although it should rather be called decelerator) is a 10-year old (looking) buggy interface, that promises to the customers, that it solves all their problems and just needs some minor customization. Fact is, it’s an abomination, which makes us spend 2 months in every project to „ripp it apart“ and fix/repair/rebuild major functionality (which changes every 6 months because of „updates“.
After a week of reading the scarce (aka non-existing) docs and decompiling and debugging hybris code, we found out (besides dozends of bugs) that this is not going to be easy. The domain model is fucked up - both CartModel and OrderModel extend AbstractOrderModel. Though we only need functionality that is in the AbstractOrderModel, the hybris guys decided (for an unknown reason) to use OrderModel in every single fucking method (about 30 nested calls ….). So what shall we do, we don’t have an order yet, only a cart. Fuck lets fake an order, push it through use the results and dismiss the order … good idea!? BAD IDEA (don’t ask …). So after a week or two we changed our strategy: create duplicate interface for nearly all (spring) services with changed method signatures that override the hybris beans and allow to use CartModels (which is possible, because within the super methods, they actually „cast" it to AbstractOrderModel *facepalm*).
After about 2 months (2 people full time) we have a working „prototype“. It works with the default-sample-accelerator data. Unfortunately the customer wanted to have it’s own dateset in the system (what a shock). Well you guess it … everything collapsed. The way the customer wanted to "have it working“ was just incompatible with the way hybris wants it (yeah yeah SAP, hybris is sooo customizable …). Well we basically had to rewrite everything again.
Just in case your wondering … the requirements were clear in the beginning (stick to the standard! [configuration/functinonality]). Well, then the customer found out that this is shit … and well …
So some months later, next big thing. I was appointed technical sublead (is that a word)/sub pm for the topics‚delivery service‘ (cart, delivery time calculation, u name it) and customerregistration - a reward for my great work with the b2b approval process???
Customer's office: 20+ people, mostly SAP related, a few c# guys, and drumrole .... the main (external) overall superhero ‚im the greates and ur shit‘ architect.
Aberage age 45+, me - the ‚hybris guy’ (he really just called me that all the time), age 32.
He powerpoints his „ tables" and other weird out of this world stuff on the wall, talks and talks. Everyone is in awe (or fear?). Everything he says is just bullshit and I see it in the eyes of the others. Finally the hybris guy interrups him, as he explains the overall architecture (which is just wrong) and points out how it should be (according to my docs which very more up to date. From now on he didn't just "not like" me anymore. (good first day)
I remember the looks of the other guys - they were releaved that someone pointed that out - saved the weeks of useless work ...
Instead of talking the customer's tongue he just spoke gibberish SAP … arg (common in SAP land as I had to learn the hard way).
Outcome of about (useless) 5 meetings later: we are going to blow out data from informatica to sap to azure to datahub to hybris ... hmpf needless to say its fucking super slow.
But who cares, I‘ll get my own rest endpoint that‘ll do all I need.
First try: error 500, 2. try: 20 seconds later, error message in html, content type json, a few days later the c# guy manages to deliver a kinda working still slow service, only the results are wrong, customer blames the hybris team, hmm we r just using their fucking results ...
The sap guys (customer service) just don't seem to be able to activate/configure the OOTB odata service, so I was told)
Several email rounds, meetings later, about 2 months, still no working hybris integration (all my emails with detailed checklists for every participent and deadlines were unanswered/ignored or answered with unrelated stuff). Customer pissed at us (god knows why, I tried, I really did!). So I decide to fly up there to handle it all by myself16 -
that one legendary guy who cranks out code and builds insane features. PMs (product management) love him because he builds features in several months which 10 devs together couldn't have built in the same time (so they say), features that are loved by customers as well, become their new standard and that have saved our company's asses in the past.
features are really awesome, performant and have very few bugs (compared to the rest of the software シ).
but this guy seems to live for this job. he also works at weekends, at unholy times of day and night and even in his holidays (he doesn't care that this is actually illegal, in terms of employee's rights, and he wouldn't listen to his superiors, no matter what they tell him)
so far, so good - except that he will probably die of some stroke or something very soon due to this lifestyle.
but it must be an absolute pain in the ass to work with him, as long as you're a developer (or his superior).
he lives in his own world and within the software, his features are also his own world. since the different modules interact with each other, sometimes you would be assigned a bug that might have its cause in some interaction of your and his module. talk with him about it? forget it. he wouldn't answer most devs who contacted him for some reason. ever. fix it in his module yourself? might happen that he just reverts your changes to his module without comments. so some bugs would lie on your desk forever because theoretically you know what would need to be done but if you cannot reach out into HIS world, there's no way to fix it. also - his code might be good in terms of performance and low bug numbers. but it seems to be hard to work on that code for everybody else but him.
furthermore, he is said to be really rude. he is no team player, but works on a software that is worked on by a huge team.
PMs think he's a genius, just a great dev, but they don't understand that other devs need to clean up the mess behind or around him.
everyone who's been his superior so far recommends to get him fired, but the company wouldn't fire him because they don't want to lose his talent. he can just do what he wants. he can even refuse to work on certain things because he thinks they are boring and he is not interested in them. devs seem to hate him, but my boss said, they are probably also a bit jealous because of his talent. i think, he's not wrong. :)
i haven't actually met him so far or was actually "forced" to deal with him, but i've never heard so many contrastive things about one person, the reputation of his, let's say vibrant personality really hurries ahead. he must be a real genius, after all i've heard so far, like he lives in the code. i must say i'm a bit curious but also somewhat afraid of meeting him one day.
do you also have such a guy at your company?11 -
99 little bugs in the code, 99 little huge, take on down, patch it around, 157 little bugs in the code
-
!rant
If you have software in production please have some way for a user to find some contact email (create for this reason only if needed.)
I have run into crippling bugs in huge essential systems (state dmv new system, the ticket system utility marking) which they were oblivious to until I went out of my way, like a stalker to get some contact of someone remotely related to someone I could drop this info in the lap of, and so far it was a total shock to them (the dmv system was taken offline for 3 days to resolve)
I get not wanting to run a helpdesk to support users, but give technical users some contact info ( even if you think you have full coverage analytics because, being software, it may have a bug)
/rant3 -
When I got the current job I started to work on an Android app that a coworker which left the company was doing.
The app was ready at about 40% and was barely usable, it lacked a lot of features and multithreading so with a huge amount of data it used to crash (Android doesn't allow you to make the app freeze for more than 2-3 seconds, it considers that the app is not responding anymore).
After a week or two the work to do was still huge, but one day one of my coworkers came in and ask me if I was able to release a beta for a client the same day... Unexpected deadline.
I spent 8 hour fixing as many bugs as possible and adding multithreading in the most weak parts.
I did it but it was so stressful and the result wasn't even great. In fact I finished the stable version 7 months later.4 -
!rant
Need some opinions. Joined a new company recently (yippee!!!). Just getting to grips with everything at the minute. I'm working on mobile and I will be setting up a new team to take over a project from a remote team. Looking at their iOS and Android code and they are using RxSwift and RxJava in them.
Don't know a whole lot about the Android space yet, but on iOS I did look into Reactive Cocoa at one point, and really didn't like it. Does anyone here use Rx, or have an opinion about them, good or bad? I can learn them myself, i'm not looking for help with that, i'm more interested in opinions on the tools themselves.
My initial view (with a lack of experience in the area):
- I'm not a huge fan of frameworks like this that attempt to change the entire flow or structure of a language / platform. I like using third party libraries, but to me, its excessive to include something like this rather than just learning the in's / out's of the platform. I think the reactive approach has its use cases and i'm not knocking the it all together. I just feel like this is a little bit of forcing a square peg into a round hole. Swift wasn't designed to work like that and a big layer will need to be added in, in order to change it. I would want to see tremendous gains in order to justify it, and frankly I don't see it compared to other approaches.
- I do like the MVVM approach included with it, but i've easily managed to do similar with a handful of protocols that didn't require a new architecture and approach.
- Not sure if this is an RxSwift thing, or just how its implemented here. But all ViewControllers need to be created by using a coordinator first. This really bugs me because it means changing everything again. When I first opened this app, login was being skipped, trying to add it back in by selecting the default storyboard gave me "unwrapping a nil optional" errors, which took a little while to figure out what was going on. This, to me, again is changing too much in the platform that even the basic launching of a screen now needs to be changed. It will be confusing while trying to build a new team who may or may not know the tech.
- I'm concerned about hiring new staff and having to make sure that they know this, can learn it or are even happy to do so.
- I'm concerned about having a decrease in the community size to debug issues. Had horrible experiences with this in the past with hybrid tech.
- I'm concerned with bugs being introduced or patterns being changed in the tool itself. Because it changes and touches everything, it will be a nightmare to rip it out or use something else and we'll be stuck with the issue. This seems to have happened with ReactiveCocoa where they made a change to their approach that seems to have caused a divide in the community, with people splitting off into other tech.
- In this app we have base Swift, with RxSwift and RxCocoa on top, with AlamoFire on top of that, with Moya on that and RxMoya on top again. This to me is too much when only looking at basic screens and networking. I would be concerned that moving to something more complex that we might end up with a tonne of dependencies.
- There seems to be issues with the server (nothing to do with RxSwift) but the errors seem to be getting caught by RxSwift and turned into very vague and difficult to debug console logs. "RxSwift.RxError error 4" is not great. Now again this could be a "way its being used" issue as oppose to an issue with RxSwift itself. But again were back to a big middle layer sitting between me and what I want to access. I've already had issues with login seeming to have 2 states, success or wrong password, meaning its not telling the user whats actually wrong. Now i'm not sure if this is bad dev or bad tools, but I get a sense RxSwift is contributing to it in some fashion, at least in this specific use of it.
I'll leave it there for now, any opinions or advice would be appreciated.question functional programming reactivex java library reactive ios functional swift android rxswift rxjava18 -
I am just sick of the things that's been going on.
Joined a mid level startup as full Stack developer working on angular and node js . Code base is too shit and application is full of bugs(100+ tickets are being raised for bugs)
Since the product owner(PO) wants to demo the application he is pushing for bug fixes.
UI code:
1. Application is not handled for responsiveness all these years, it is now being trying to address. Code base is very huge to address though .
2. The common reusable components of UI has business logic inside. Any small change in business logic we are forced to handle in common components which might break up on another components.
3. Styling in 40+ components are made global. Small css change in component A is breaking up in component B due to this
4. No time to refactor.
5. Application not at all tested properly all these years. PO wants a stable build.
6. More importantly most of developers have already left the company and we are left with 2 developers including me.
I am not in a position to switch due to other commitments adds up a lot to frustration11 -
Storytime!
(I just posted this in a shorter form as a comment but wanted to write it as a post too)
TL;DR, smarts are important, but so is how you work.
My first 'real' job was a lucky break in the .com era working tech support. This was pretty high end / professional / well respected and really well paid work.
I've never been a super fast learner, I was HORRIBLE in school. I was not a good student until I was ~40 (and then I loved it, but no longer have the time :( )
At work I really felt like so many folks around me did a better job / knew more than me. And straight up I know that was true. I was competent, but I was not the best by far.
However .... when things got ugly, I got assigned to the big cases. Particularly when I transferred to a group that dealt with some fancy smancy networking equipment.
The reason I was assigned? Engineering (another department) asked I be assigned. Even when it would take me a while to pickup the case and catch up on what was going on, they wanted the super smart tech support guys off the case, and me on it.
At first this was a bit perplexing as this engineering team were some ultra smart guys, custom chip designers, great education, and guys you could almost see were running a mental simulation of the chip as you described what you observed on the network...
What was also amusing was how ego-less these guys seemed to be (I don't pretend to know if they really were). I knew for a fact that recruiting teams tried to recruit some of these guys for years from other companies before they'd jump ship from one company to the next ... and yet when I met them in person it was like some random meeting on the street (there's a whole other story there that I wish I understood more about Indian Americans (many of them) and American engineers treat status / behave).
I eventually figured out that the reason I was assigned / requested was simple:
1. Support management couldn't refuse, in fact several valley managers very much didn't like me / did not want to give me those cases .... but nobody could refuse the almighty ASIC engineers. No joke, ASIC engineers requests were all but handed down on stone tablets and smote any idols you might have.
2. The engineers trusted me. It was that simple.
They liked to read my notes before going into a meeting / high pressure conference call. I could tell from talking to them on the phone (I was remote) if their mental model was seizing up, or if they just wanted more data, and we could have quick and effective conversations before meetings ;)
I always qualified my answers. If I didn't know I said so (this was HUGE) and I would go find out. In fact my notes often included a list of unknowns (I knew they'd ask), and a list of questions I had sent to / pending for the customer.
The super smart tech support guys, they had egos, didn't want to say they didn't know, and they'd send eng down the rabbit hole. Truth be told most of what the smarter than me tech support guy's knew was memorization. I don't want to sound like I'm knocking that because for the most part memorization would quickly solve a good chunk of tech support calls for sure... no question those guys solved problems. I wish I was able to memorize like those guys.
But memorization did NOT help anyone solve off the wall bugs, sort of emergent behavior, recognize patterns (network traffic and bugs all have patterns / smells). Memorization also wouldn't lead you to the right path to finding ANYTHING new / new methods to find things that you don't anticipate.
In fact relying on memorization like some support folks did meant that they often assumed that if bit 1 was on... they couldn't imagine what would happen if that didn't work, even if they saw a problem where ... bro obviously bit 1 is on but that thing ain't happening, that means A, B, C.
Being careful, asking questions, making lists of what you know / don't know, iterating LOGICALLY (for the love of god change one thing at a time). That's how you solved big problems I found.
Sometimes your skills aren't super smarts, super flashy code, sometimes, knowing every method off the top of your head, sometimes you can excel just being more careful, thinking different.4 -
Fucking corporate bullshit, I was coding (mostly creating bugs and pulling my hair off) all night on my free time (I'm on night shifts I keep the schedule when I have my days off) and at the moment I was making huge progress on my project, I gotta go to sleep to go back to work 4h later to follow a fucking 2h training on team efficiency and cohesion, in other words, how to waste 2h in a useless meeting and not getting it back + interrupting the only night I was in the zone, I'm so tired of this....2
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Well... I can think of several bugs that I found on a previous project, but one of the worst (if not the worst, because the damage scope) it's one bug that only appears for a couple of days at the end of every month.
What happens is the following: this bug occurs in a submodule designed (heh) to control the monthly production according the client requirements (client says "I want 1000 thoot picks", that submodule calculates the daily production requirements in order to full fill the order).
Ideally, that programming need to be done once a week (for the current month), because the quantities are updated by client on the same schedule, and one of the edge cases is that when the current date is >= 16th of the month, the user can start programming the production of the following month.
So, according to this specific case, there's an unidentified, elusive, and nasty bug that only shows up on the two last days of every month, when it doesn't allow to modify/create anything for the following month. I mean, normally, whenever you try to edit/create new data, the application shows either an estimated of the quantities to produce, or the previous saved data. But on those specific days it doesn't show any information at all, disregarding of there's something saved or not.
The worst thing is that such process involves both a very overcomplicated stored procedure, and an overcomplicated functionality on the client side (did I mentioned that it dynamically generates a pseudo-spreadsheet with the procedure dataset? Cell by cell), that absolutely no one really fully understands, and the dude that made those artifacts is no longer available (and by now, I'm not so sure that he even remember what he done there).
One of the worst thing is that at this point, it's easier to handle with that error rather to redesign all of that (not because technical limitations, but for bureaucratic and management issues).
The another worst thing (the most important none) is that this specific bug can create a HUGE mess as it prevents the programming of the production to be done the next day (you know, people tends to procrastinate and start doing things at the very end of the day/week/month)... And considering that the company could lose a huge amount of money by every minute without production, you can guess the damage scope of this single bug.
Anyway, this bug has existed since, I don't know, 2015 (Q4?) and we have tried so many things trying to solve it, but that spaghettis refuse to be understood (specially the stored procedure, as it has dynamically generated queries). During my tenure (that ended last year) I spent a good amount of time (considering what I mentioned on the last rant, about the toxic environment) trying to solve that, just giving up after the first couple of weeks.
Anyway... I'm guessing that this particular bug will survive another 4-ish years, or even outlive the current full development team... But, who knows ¯\_(ツ)_/¯ ? -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
A software had been developed over a decade ago. With critical design problems, it grew slower and buggier over time.
As a simple change in any area could create new bugs in other parts, gradually the developers team decided not to change the software any more, instead for fixing bugs or adding features, every time a new software should be developed which monitors the main software, and tries to change its output from outside! For example, look into the outputs and inputs, and whenever there's this number in the output considering this sequence of inputs, change the output to this instead.
As all the patchwork is done from outside, auxiliary software are very huge. They have to have parts to save and monitor inputs and outputs and algorithms to communicate with the main software and its clients.
As this architecture becomes more and more complex, company negotiates with users to convince them to change their habits a bit. Like instead of receiving an email with latest notifications, download a csv every day from a url which gives them their notifications! Because it is then easier for developers to build.
As the project grows, company hires more and more developers to work on this gigantic project. Suddenly, some day, there comes a young talented developer who realizes if the company develops the software from scratch, it could become 100 times smaller as there will be no patchwork, no monitoring of the outputs and inputs and no reverse engineering to figure out why the system behaves like this to change its behavior and finally, no arrangement with users to download weird csv files as there will be a fresh new code base using latest design patterns and a modern UI.
Managers but, are unaware of technical jargon and have no time to listen to a curious kid! They look into the list of payrolls and say, replacing something we spent millions of man hours to build, is IMPOSSIBLE! Get back to your work or find another job!
Most people decide to remain silence and therefore the madness continues with no resistance. That's why when you buy a ticket from a public transport system you see long delays and various unexpected behavior. That's why when you are waiting to receive an SMS from your bank you might end up requesting a letter by post instead!
Yet there are some rebel developers who stand and fight! They finally get expelled from the famous powerful system down to the streets. They are free to open their startups and develop their dream system. They do. But government (as the only client most of the time), would look into the budget spending and says: How can we replace an annually billion dollar project without a toy built by a bunch of kids? And the madness continues.... Boeings crash, space programs stagnate and banks take forever to process risks and react. This is our world.3 -
Hello all,
I am an apprentice, 19. I joined this software developer apprenticeship to leave college as it was not particularly great for my mental health, and programming is the only thing I can do reasonably well.
The company that I find myself in is a strange one. It has about twenty or so employees, but we all instructed to operate as if we are a giant company—our sales person, for example, will tell our clients that we have hundreds.
The development team is a collection of software developers. There is no database administrator, network administrator, software engineer (not in name only), test engineer, requirements engineer, etc. There are just several software developers. Of these developers, one has left by now. When he joined, he was promised to be working on a new system: he left after spending seven years on an old system. A new developer has just arrived to replace him: he was told he would be working with Raspberry Pis; it was interesting to see his face after we informed him that we do not use Raspberry Pis.
The codebase is fourty-years-old and written in Delphi, which is some kind of cousin of pascal, from what I understand. Code is not peer-reviewed. Instead, it is self-reviewed, and you just push whatever changes you make. The code is very much spaghetti, and there is a whole array of bugs that, at least to me, look impossible to track down and fix. I have a bug assigned to me at the moment were someone appears somewhere when they are not supposed to. After asking seniors about this, I learn of this huge checking mechanism and all of its flaws: a huge, flawed checking mechanism... for toggling a single boolean value. This isn't a complicated boolean value, by the way, this is just a value to say whether someone has clocked in or clocked out of a building, via a button.
In terms of versioning, we have several releases, and we often do development work in older releases (or new releases and then write them into older releases) because our clients are larger than us and often refuse to upgrade, and the boss does not want to lose any contracts. We also essentially have multiple master branches.
With the lack of testers, bizarre version control, what appears to be unfiffled promises to staff, etc. I must ask that, since this is my first gig as a software developer, is any of this normal?2 -
My team and I are working on a huge project that's been in development for years.
First deadline was in the fall last year. We were never going to make that.
Then we were supposed to be ready just after the summer holidays (months ago). We didn't make that either.
Then we were supposed to launch last week. Didn't happen, still too many critical errors and unfinished, untested features.
Now we are having daily meetings to discuss whether we'll be ready to release... that day!
Meanwhile, stability issues and other critical errors keep popping up. The product is barely finished and has not been through rigorous testing with all the latest features and bug fixes. Not to mention that we don't really have a deployment pipeline either.
And here's the kicker: The customers don't know this is coming. It's highly anticipated, but only internally. It is a replacement for an existing product, which strives towards not changing the frontend too much.
Why do we rush it so? I get that a deadline can help motivate you to reach your goal, but how motivated will we be if the launch fails and we get buried in bugs and missing features?
Would it not be better to launch it with at least the confidence of knowing that we've tried to test it properly?9 -
If you could have a list of ALL bugs in your system, would you want it?
Like a document of hundreds of pages filled with everything that could possibly go wrong which would include both huge missed security problems and little mistakes that will never have any impact in this universe?
I would really like to have such a list. But I think a lot of people would sleep better at night not having to worry about hundreds of small issues.5 -
I've been working on the ecommerce website from hell for over a year now. I should have heard the alarm bells when the studio who were running the project took a month to pay my deposit but still expected me to start working, but I explained that I wouldn't start without some form of security and they were cool with it, so I carried on.
It started off as a simple build with simple products, no product variations etc and a few links on the designs which appeared to lead to external links, and checkout and cart pages were nowhere to be seen. It wasn't a big money job so I just build them in as plain and straightforward as I could, in line with how the rest of the site looked. They then changed their mind about how they wanted these to look, and added loads of functionality to the site throughout the build, so by the end of the line, the scope of work had completely changed. I also had loads of disagreements in terms of design and useability, as their designs straight-up weren't going to function otherwise, plus every round of changes meant that I had to prolong the job further and fit it around work for other clients.
Fastforward a few more months and I get sent a really angry email with some of the client's complaints, including one that raised an issue with the user journey, and the finger of blame was pointed at me. The user journey had been a part of the designs from the start, and this was never raised as an issue for A WHOLE YEAR. They then said that it had to go live on Monday (three days after they sent email with these huge new structural changes). I told them I could no longer work on the project but was happy to waive the rest of my fee (3/4 of the total fee, when I had essentially completed the site, minus 2 minor bugs), so they could find another developer in the limited time they had. At first they refused to hire another developer, claiming that it would be too expensive, which made no sense, as for a few minor fixes and out of scope additions he could get paid a wage that would have otherwise paid for the majority of the work I had done on the site. I stood my ground and finally they found someone, so I sent over all of the files and database to their new developer and asked him to give me a heads up when I could remove the staging site from my server. The next day, I received an email from the studio asking me to fix some bugs the developer was requesting I fix so he could carry on with the site. They were basically asking me to work more, for free, to enable him to walk off with the majority of the money and do less work. They also forwarded a suuuuuper shitty, condescending email from him, listing all the things he thought was wrong with the site (he even listed 'no favicon' although they'd never supplied a graphic for this). He also wrote a paragraph at the bottom EXPLAINING MY JOB TO ME and telling me:
I get the feeling you like to write Javascript, while being one of the easiest languages to learn, it can also be one of the hardest to master. While I applaud you for writing Vanilla JS, it looks like you have a general problem with structuring your application.
Not sure if I'm being oversensitive here but it felt so patronising, and i couldn't even go for an angry walk to get it out my system because of social distancing lol.
Let a girl quarantine in peace!!!!!!2 -
I'm in my first internship, they gave me their only company owned product. They always made interns work on that, and it's something I really appreciate (I like when people give to others any possible chance of learning)... But apparently they made a mistake: for the first year they never reviewed interns' code. And now that software is huge and full of bugs.
After two weeks working on that I said to the tech leader and to the PM that we should spent a couple of months rewriting more than half of the code, and surprisingly they listened and agreed (the TL already knew that, and the PM is not a dev and he listened to the TL).
After two days of code rewriting ("refactor" is a too weak word) the boss calls me and orders to stop, telling me basically "I agree on this decision, but not now; let's first make it work and then we make it great!".
Okay I respect that, but what he didn't understand is that the two things are strictly related!
Result: last week we had a first official release (with some client's testers, so they were expecting a few bugs) and nothing was working, so me and the tl started a really hard rewriting work (that didn't finish) and managed to release a very bade made software that works by chance.
After easter we'll keep working on this, and I think at the end it will be great.
First working experience, in two months I learned a lot (not only about code/tech).3 -
I cant keep this inside anymore I have to rant!
I have a colleague that is an horrendous loose bug-cannon. Every peer-review is like a fight for the products life.
Now I understand - everyone makes bugs me included and it is a huge relief when someone finds them during peer-review. But these aren't the simple kind of bugs. The ones easily made when writing large pieces of code quickly. Typing = instead of == or a misshandling of a terminating character causing weird behaviour. These kinds of bugs rarely pass by a peer-review or are quickly found when a bug report is recieved from testers.
No the bugs my colleague makes are the bugs that completly destroy the logic flow of a whole module. The things that worst case cause crashes. Or are complete disasters trying to figure out what causes them if they are discovered first when the product reaches production!
Ironically he is amazing a peer reviewing other peoples code.
But do you know what the worst thing of all is! Most of the bugs he causes are because he has to "tidy up" and "refactor" every piece of code he touches. The actual bugfix might be a one liner but in the same commit he can still manage to conjure up 3 new bugs. He's like a bug wizard!
*frustrated Aruughhhh noises*9 -
At my new internship I am have to work in Magento. I come to FUCKING hate it.
From the phtml files, the choice between caching or having to wait 20 fucking seconds for a page reload to the huge file structure and the "documentation".
The whole fucking thing is a mess with a shit load of bugs and confusing git tickets that never seem to be added as updates!!!
Fucking hate this shit1 -
I just spent a week of mails because some "huge" company wanted me to do a plugin for their software by consuming theirs "brand new SOAP WS"... its full of bugs, bad documentated and slow as hell. I regret the moment when i said yes to be part of this nightmare haha2
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I don't care about market cap. Stick your hype-driven business practices up your ass. Infinite growth doesn't exist. I won't read your fucking books and attend your fucking bootcamps and MBAs. You don't have a business model. Selling data is not a business model. Fuck your quick-flip venture capital schemes, and especially fuck your “ethics”.
I will be the first alt-tech CEO. I only care about revenue. The real money, not capitalization bubble vaporware. You don't need a huge fleet of engineers if you're smart about your technology, know how to do architecture, and you're not a feature creep. You don't need venture capital if you don't need a huge fleet of engineers. You don't need to sell data if you don't need venture capital. See? See the pattern here?
My experience allows me to build products on entirely my own. I am fully aware of the limitations of being alone, and they only inspire lean thinking and great architectural decisions. If you know throwing capacity at a problem is not an option, you start thinking differently. And if you don't need to hire anyone, it is very easy to turn a profit and make it sustainable.
If you don't follow the path of tech vaporware, you won't have the problems of tech vaporware, namely distrust of your user base, shitty updates that break everything, and of course “oops, they raised capital, time to leave before things go south”.
A friend of mine went the path I'm talking about, developed a product over the course of four years all alone, reached $10k MRR and sold for $0.8M. But I won't sell. I only care about revenue. If I get to $10k MRR, I will most likely stop doing new features and focus on fixing all the bugs there are and improving performance. This and security patches. Maybe an occasional facelift. That's it. Some products are valued because they don't change, like Sublime Text. The utility tool you can rely on. This is my scheme, this is what I want to do in life. A best-kept secret.
Imagine 100 million users that hate my product but use it because there are no alternatives, 100 people in data enrichment department alone, a billion dollars of evaluation (without being profitable), 10 million twitter followers, and ten VC firms telling me what to do and what data to sell.
Fuck that. I'd rather have one thousand loyal customers and $10k MRR. I'm different, some call it a mental illness, but the bottom line is, my goals are beyond their understanding. They call me crazy. I won't say it was never about the money, of course it was, but inflating your evaluation is not “money”. But the only thing they have is their terrible hustle culture lives and some VC street wisdom, meanwhile I HAVE products, it is on record on my PH. I have POTDs, I have a fucking Golden Kitty nomination on health and fitness for a product I made in one day. Fuck you.7 -
I built a view engine that relied on V8 for expression evaluation and flow. Not very stable of course, since it used RegEx, but it worked fine for what it was designed for.
The crown feature was the ability to pass in lazy-evaluated huge objects to that view model, so that the view model decided what was going to be used in order to display the view. Made it really flexible, while not sacrificing speed.
I was brainstorming for 2 days about the lazy loading part, and the gymnastics that had to be implemented for this to work.
After I wrote my final line of code and thought that this is it, I launched it, and it FUCKING WORKED! First try!
I was hyperventilating, walking around the apartment like crazy, doing random push-ups just to try to utilize some energy that I felt was fighting to burst out like a xenomorph out of the chest.
... 2 weeks later I found bugs. Had to re-learn how I did it. It's true what they say: if it was hard to write, it's even harder to debug. Fixed it eventually, but that part's not that exciting. -
The project started as a series of individual prototypes. The client the wanted a beta app for a few selected clients, and someone had the great idea of just merging the prototypes into a single app. The attitude of the devs was always "whatever, this will be rebuilt for public release"
Over one year later, and after many different developers touched the project, the client wants it to go live, there was never a rebuild, and there won't be one until a few months after it goes live, and the project is buggier than it ever was.
A rebuild would have been quicker and safer than fixing the huge backlog of bugs, still the client won't accept a rebuild.
A few people already quit over this project and I think I will be the next one to hand in my resignation. -
What's your workspace setup?
Curious because it took awhile and a lot of experimenting/thinking to get mine setup the way it is, but now I can't even think properly unless I have things setup that way after booting up in the morning.
Here goes:
Workspace 1: General stuff, personal email. social media, random research for non work related things, etc
Workspace 2: My main project local development, includes terminals, database, browser research for bugs, debugging software, error logs, etc.
Workspace 3: My main project, production workspace, consoles, browser, etc related to production server, you get the idea
Workspace 4: local dev on my side project
I found it crucial to setup workspace 2 and 3, it has helped me avoid countless stupid errors, like, for example, accidentally working on production terminal and wanting to rip my hair out wondering why the fuck _____ isn't working, then realizing, oh shit, i'm on production, not local. Huge brainspace bandwidth saver when I setup like this.
How about you?2 -
I feel like i am being forced to own a shitty module in our codebase.
It was developed by previous owners and they made a frankenstien monster out of it: Its one part of codebase that is very huge, does not follow the code standards, is making complex kinds of api calls and using very niche components. It gets bugs once in a while BUT IT WORKS.
It fuckin works and is one of the important steps before customer purchases a company product, so kinda part of revenue generation flow.
But this module was never a part of our codebase which we would usually touch. it was owned by another team, they would add enhancements , new features to it and fix the bugs .
When i joined the team, i was once asked to help those guys as a "resource" because they wanted to get something shipped and were low on bandwidth. So i just worked on one of the screens, added a small bugifx and voila, task is done and am back to other part of the app.
But now out of random, they decided to pass on the ownership to ur team, gave a small KT which didn't really explained a lot of actual codebase, but rather the business functionality of it(and that too poorly). And my TL is saying that i should own it because "I worked on that module before"
I don't know how to deal with this frankenstien monster. Earlier a bug came and i was out of my wits to understand why this bug came. their logging is weird and not explaining a lot, their backend devs help provide aws logs but those aren't very helpful either .
the best i could do was declare that their technical approach is wrong and we should modify it, but that idea was quickly squashed.
ITs quite possible that company isn't going to change this module or add any new features further. but everytime a bug would come, i would be getitngfrustrated looking at their frankenstien monster5 -
It's now a few months that I'm doing my first internship.
And I feel pretty bad.
The company is great, but the software I'm working on is horrible, bad coded and a nightmare to maintain. I think it's a common situation: fixing a bug opens other twenty bugs.
Also, the boss doesn't want to spend time to rewrite any part of it (it's not a huge thing, it would require at most three weeks).
I feel like I'm not learning almost anything and I'm not practicing anything about what I studied.
Also, when I go back home I don't have any will to code, even just to practice.
How should I feel about this? Is this a normal situation and I'm just somehow spoiled?8 -
Friday releases are always a bad idea. The feeling of dread over the weekend seeing all the "bugs" and changes come in put a huge dampener on the weekend mood.
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Bugs are just undocumented features...
Im that case, all the code i have ever written is all just one huge bug. -
This code is huge ! THAT MEANS IT HAS HUGE BUGS !
FIX AND PATCH !
FIX AND PATCH YOUR BUGS !
Basically the reason I want to work on a big codebase one day is to be able to scream that
Winks if you get the reference (just so you know, I didn't read it fully)2 -
I need to tell you the story of my MOAB (Mother of all bugs).
I need to write some stuff in C (which i am fairly used to) and have a function that allocates memory for a Matrix on the heap. The matrix has a rows and columns property and an associated data array, so it looks like this
struct Matrix{
uint8_t rows;
uint8_t columns;
uint8_t data[];
}
I allocate rows*columns + 2 bytes of memory for it.
I also have a function to zero it out which does something like this
for(int i=0; i < rows*columns;i++){
data[i]=0;}
Let‘s come to the problem:
On my Mac the whole stuff works and passes all tests. We tried the code on a Linux machine and suddenly the code crashed in various places, sometimes a realloc got an invalid pointer, sometimes free got an invalid pointer and basically the code crashed at arbitrary points randomly.
I was confused af because did i really make THAT many errors?
I found out that all errors occured when testing my matrices so i looked more into it and observed it through the debugger.
Eventually i came to the function that zeroes out my matrix and it went unusually high and wondered if my matrix really was that big.
Then i saw it
The matrix wasn‘t initialised yet
It had arbitrary data that was previously in the heap.
It zeroed out a huge chunk of the heap space.
It literally wrote a zero to a shitload of addresses which invalidated many pointer.
You can imagine my facepalm2 -
[CONCEITED RANT]
I'm frustrated than I'm better tha 99% programmers I ever worked with.
Yes, it might sound so conceited.
I Work mainly with C#/.NET Ecosystem as fullstack dev (so also sql, backend, frontend etc), but I'm also forced to use that abhorrent horror that is js and angular.
I write readable code, I write easy code that works and rarely, RARELY causes any problem, The only fancy stuff I do is using new language features that come up with new C# versions, that in latest version were mostly syntactic sugar to make code shorter/more readable/easier.
People I have ever worked with (lot of) mostly try to overdo, overengineer, overcomplicate code, subdivide into methods when not needed fragmenting code and putting tons of variables.
People only needed me to explain my code when the codebase was huge (200K+ lines mostly written by me) of big so they don't have to spend hours to understand what's going on, or, if the customer requested a new technology to explain such new technology so they don't have to study it (which is perfectly understandable). (for example it happened that I was forced to use Devexpress package because they wanted to port a huge application from .NET 4.5 to .NET 8 and rewriting the whole devexpress logic had a HUGE impact on costs so I explained thoroughly and supported during developement because they didn't knew devexpress).
I don't write genius code or clevel tricks and patterns. My code works, doesn't create memory leaks or slowness and mostly works when doing unit tests at first run. Of course I also put bugs and everything, but that's part of the process.
THe point is that other people makes unreadable code, and when they pass code around you hear rising chaos, people cursing "WTF this even means, why he put that here, what the heck this is even supposed to do", you got the drill. And this happens when I read everyone code too.
But it doesn't happens the opposite. My code is often readable because I do code triple backflips only on personal projects because I don't have to explain anyone and I can learn new things and new coding styles.
Instead, people want to impress at work, and this results in unintelligible, chaotic code, full of bugs and that people can't read. They want to mix in the coolest technologies because they feel their virtual penis growing to showoff that they are latest bleeding edge technology experts and all.
They want to experiment on business code at the expense of all the other poor devils who will have to manage it.
Heck, I even worked with a few Microsoft MVPs.
Those are deadly. They're superfast code throughput people that combine lot of stuff.
THen they leave at you the problems once they leave.
This MVP guy on a big project for paperworks digital acquisiton for a big company did this huge project I got called to work in, which consited in a backend and a frontend web portal, and pushed at all costs to put in the middle another CDN web project and another Identity Server project to both do Caching with the cdn "to make it faster" and identity server for SSO (Single sign on).
We had to deal with gruesome work to deal with browser poor caching management and when he left, the SSO server started to loop after authentication at random intervals and I had to solve that stuff he put in with days of debugging that nasty stuff he did.
People definitely can't code, except me.
They have this "first of the class syndrome" which goes to the extent that their skill allows them to and try to do code backflips when they can't even do code pushups, to put them in a physical exercise parallelism.
And most people is like this. They will deny and won't admit, they believe they're good at it, but in reality they aren't.
There is some genius out there that does revoluitionary code and maybe needs to do horrible code to do amazing stuff, and that's ok. And there is also few people like me, with which you can work and produce great stuff.
I found one colleague like this and we had a $800.000 (yes, 800k) project in .NET Technology, which consisted in the renewal of 56 webservices and 3 web portals and 2 Winforms applications for our country main railway transport system. We worked in 2 on it, with a PM from the railway company.
It was estimated 14 months of work and we took 11 and all was working wonders. We had ton of fun doing it because also their PM was a cool guy and we did an awesome project and codebase was a jewel. The difficult thing you couldn't grasp if you read the code is if you don't know how railway systems work and that's the only difficult thing.
Sight, there people is macking me sick of this job11 -
got employed as web developer, had to make an app for test, so i made simple PWA, you can search videos and you have related videos on the side, basically search videos and watch them with simple list of related videos on the side.
idk how i ended up being tester and bug hunter in this huge ass pile of spaghetti extravaganza.
all i do is wasting my talent on hunting and resolving bugs on a legacy-code apps, don't remember when was last time i actually wrote some feature, oh yeah i do, last month but that was refactoring/fixing.
so i am stuck on weird tech stack someone build with shovel, feels like they were having that famous golden hammer.
what interests me is something i will never do at this company and still i am trying to help them to fix the app to have better product.
It is hard when you feel like you are third and last person in whole company that cares about actual product, rest of devs just fixing things with quick workarounds, hacks and lousy patches.
I really tried, I did, I was excited as I saw opportunity to one up the product but got stuck with the rest of the devs fixing bugs instead of fixing the whole codebase, I tried to introduced improvements but we don't have time cause fixing bugs means happy customers, better codebase takes more time and means impatient customers are unhappy!
I think it is time to sail away.
So folks, any thoughts or feelings?1 -
I'm a huge fan of stock android but it's getting worse and worse now. Stupid fucking bugs everyday that I discover.3
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My vague naive extreme understanding of interview questions are on a spectrum from situation a to situation b.
But what should the industry be doing? Is the industry just going wrong blindly copying big N companies hiring process without the same rationale? (e.g. they need computer scientists able to deal with problems specific to them at their size and that often means creating new tech, unreal problem solving abilities and cuh-rayzee knowledge)
a) stupid fucking theoretical shit that some people argue you won't ever need to be doing in practice for most companies, while giving you no ability to google, leetcode hard problems kind of stuff
b) practical work similar to what you'd be doing on the job, small bugs, tasks, pair programming on site with your potential future coworkers
Lots of people hate option a because it's puzzle/problem solving that isn't always closely related to what's on the job. Whiteboarding is arguably very much a separate skill. (Arguably unless it's like a big N company where you want computer scientists to deal with specific problems that aren't seen elsewhere, and you're making new tech to deal with your specific problems.)
We could go to the extreme of Option b, but it tends to trigger people into shitfits of "NO, HOW DARE YOU MAKE ME DO REAL WORK, BUT NOT PAY ME FOR IT AT THE INTERVIEW STAGE"
That's before we get into how to execute option b whether or not it's being given as a take home assignment (which is a huge pain in the ass and time sink, among other issues) vs a few hours at the potential workplace working with some of the future potential coworkers and soaking in the work environment (you have to figure out how to take the time off then)
Is it really just poor execution overall for the wrong use cases for the majority of the industry? What should the industry be doing in which cases.
Then this is all before HR screening with shit like where they might ask for more years of swift experience than its existed. -
Sometimes being a developer really sucks. I adopted a heavily customized OXID shop which introduced an ingame currency beside the fiat currency.
It was done by introducing $iPriceChannel and replacing the $dPrice float value with a multidimensional array across all components, controllers and models.
Wait ... not 100% of the code has been "adapted" yet but it's sufficient to get it working at the first glance.
The reality is: The shop has many subtle bugs and piles up huge (error) log files.
Every time when a bug was found,
and every time the shop maintainer is unlocking an OXID feature which hasn't been used yet, I have to fix it.
It's even extra hard to fix issues sometimes because the shop is embed in a game by utilizing a content-aware reverse proxy. My possibilities to navigate through the shop directly is limited because some of the AJAX/CSS/HTML elements doesn't work without loading this game.1 -
I hate when you've poured all sorts of blood/sweat/tears/money into an app for a client and worked out all of the bugs they've complained about, only to see them throw their hands in the air saying "I don't know how to sell a mobile app, but since it didn't sell a billion downloads on day one it's a failure". Made more frustrating given that the app is a huge success to the people we've shown it to and selling it is stupid simple for someone with an inkling of sales experience.1