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Search - "top of my game"
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This code review gave me eye cancer.
So, first of all, let me apologize to anyone impacted by eye cancer, if that really is a thing... because that sounds absolutely horrible. But, believe me, this code was absolutely horrible, too.
I was asked to code review another team's script. I don't like reviewing code from other teams, as I'm pretty "intense" and a nit-picker -- my own team knows and expects this, but I tend to really piss off other people who don't expect my level of input on "what I really think" about their code...
So, I get this script to review. It's over 200 lines of bash (so right away, it's fair game for a boilerplate "this should be re-written in python" or similar reply)... but I dive in to see what they sent.
My eyes.
My eyes.
MY EYES.
So, I certainly cannot violate IP rules and post any of the actual code here (be thankful - be very thankful), but let me just say, I think it may be the worst code I've ever seen. And I've been coding and code-reviewing for upwards of 30 years now. And I've seen a LOT of bad code...
I imagine the author of this script was a rebellious teenager who found the google shell scripting style guide and screamed "YOU'RE NOT MY REAL DAD!" at it and then set out to flagrantly violate every single rule and suggestion in the most dramatic ways possible.
Then they found every other style guide they could, and violated all THOSE rules, too. Just because they were there.
Within the same script... within the SAME CODE BLOCK... 2-space indentation... 4-space indentation... 8-space indentation... TAB indentation... and (just to be complete) NO indentation (entire blocks of code within another function of conditional block, all left-justified, no indentation at all).
lowercase variable/function names, UPPERCASE names, underscore_separated_names, CamelCase names, and every permutation of those as well.
Comments? Not a single one to be found, aside from a 4-line stanza at the top, containing a brief description of that the script did and (to their shame), the name of the author. There were, however, ENTIRE BLOCKS of code commented out.
[ In the examples below, I've replaced indentation spacing with '-', as I couldn't get devrant to format the indentation in a way to suitably share my pain otherwise... ]
Within just a few lines of one another, functions defined as...
function somefunction {
----stuff
}
Another_Function() {
------------stuff
}
There were conditionals blocks in various forms, indentation be damned...
if [ ... ]; then
--stuff
fi
if [ ... ]
--then
----some_stuff
fi
if [ ... ]
then
----something
something_else
--another_thing
fi
And brilliantly un-reachable code blocks, like:
if [ -z "$SOME_VAR" ]; then
--SOME_VAR="blah"
fi
if [ -z "$SOME_VAR" ]
----then
----SOME_VAR="foo"
fi
if [ -z "$SOME_VAR" ]
--then
--echo "SOME_VAR must be set"
fi
Do you remember the classic "demo" programs people used to distribute (like back in the 90s) -- where the program had no real purpose other than to demonstrate various graphics, just for the sake of demonstrating graphics techniques? Or some of those really bad photo slideshows, were the person making the slideshow used EVERY transition possible (slide, wipe, cross-fade, shapes, spins, on and on)? All just for the sake of "showing off" what they could do with the software? I honestly felt like I was looking at some kind of perverse shell-script demo, where the author was trying to use every possible style or obscure syntax possible, just to do it.
But this was PRODUCTION CODE.
There was absolutely no consistency, even within 1-2 adjacent lines. There is no way to maintain this. It's nearly impossible even understand what it's trying to do. It was just pure insanity. Lines and lines of insanity.
I picture the author of this code as some sort of hybrid hipster-artist-goth-mental-patient, chain-smoking clove cigarettes in their office, flinging their own poo at their monitor, frothing at the mouth and screaming "I CODE MY TRUTH! THIS CODE IS MY ART! IT WILL NOT CONFORM TO YOUR WORLDLY STANDARDS!"
I gave up after the first 100 lines.
Gave up.
I washed my eyes out with bleach.
Then I contacted my HR hotline to see if our medical insurance covers eye cancer.32 -
I just witnessed this interaction between my CTO and an intern. CTO was a good 30 feet away, so everyone heard:
CTO: *talking about some notepad or something* "I HAVE ONE IN MY DESK!"
Intern: **froze - afraid to go through his desk**
CTO: "TOP DRAWER!"
Intern: ..........
CTO: "GET IT, FUCKER!"
Intern: **blushing - gently opens drawer**
CTO: "KEEP GOING! PAST THE CANDY!"
Intern: "I ..."
CTO: "PAST THE WHISKEY!"
Intern: **softly** "I found it..."
CTO: "THAT WAS HARD!"
Intern: *starts walking back*
(player 3 enters the game) Director of Software: "BRING THE WHISKEY!"
Note: The intern was laughing, he is just a bit timid.
I truly love my job.16 -
THIS is why unit testing is important, I often see newbs scour at the idea of debugging or testing:
My high school cs project, i made a 2d game in c++. A generic top down tank game. Being my FIRST project and knowing nothing about debugging or testing and just straight up kept at it for 3 months. Used everything c++ and OOP had to offer, thinking "It works now, sure will work later"
Fast forward evaluation day i had over 5k lines of code here, and not a day of testing; ALL the bugs thought to themselves- "YOU KNOW WHAT LETS GUT THIS KID "
Now I did see some minor infractions several times but nothing too serious to make me refactor my code. But here goes
I started my game on a different system, with a low end processor about 1/4 the power of mine( fair assumption). The game crashed in loading screen. Okay lets do that again. Finally starts and tanks are going off screen, dead tanks are not being de-spawned and ended up crashing game again. Wow okay again! Backround image didn't load, can only see black background. Again! Crashed when i used a special ability. Went on for some time and i gave up.
Prof saw the pain, he'd probably seen dis shit a million times, saw all the hard work and i got a good grade anyways. But god that was embarrassing, entire class saw that and I cringe at the thought of it.
I never looked at testing the same way again.6 -
Few weeks ago I was having a few beers and messing around with a Minimax AI that could be used for different games as long as you fed it possible moves and win/loose-conditions. Could be used for like Tic Tac Toe on a 5x5 field, connect four etc.
I hadn't got it to work yet as I tried to implement alpha-beta pruning to optimize it. When I was playing against it I thought "Damn you're stupid, why would you even make that move" but still finished the game.
Before I knew it I had fucking lost. It outplayed me like 6 moves before I even knew what was happening.
And that's one of the top coolest feelings I've had as a developer, got destroyed by my own program.3 -
Hashedram's compilations #1
List of most annoying website designs.
1) Pages with AUTO PLAYING VIDEOS.
Yes I'm looking at you Netflix. Along with every news website known to man. I'm looking to read a fucking article, so why would you even waste your money and bandwidth trying to shove a video of some shit I don't care about in my face, and make it follow me as I scroll down like a fucking insecure puppy. Also, fuck you Instagram.
2) Pages that redirect once immediately after you visit them, thereby fucking with the browser history and the BACK BUTTON just leads back to the same fucking site.
I mean, just why. Did you think I would just go "Hey the back button doesn't work so let's stay on the site and read their awesome content"?
3) Sites showing things in a SLIDESHOW, when it actually should be in a list.
Slideshows are for progressive stories or for showing lists where you don't care about what's in them. Top 10 foods that reduce weight. Slideshow 1/15. Fuck you.
4) LOOKS LIKE YOU'RE USING AN AD BLOCKER
Yes. Yes I am. No I will not turn it off for you, you narcissistic snowflake fuck. And don't even try to guilt shame me into turning it off, because I know you're just going to bombard me with videos of sexy singles in the area if I do.
5) Pages where I see the first 3 lines of an article and have to SUBSCRIBE to see more.
Yes. Brilliant fucking idea. A user wants to see what your site has to offer, so within the first three seconds, don't show him exactly that.
6) Looking up an article and having to read through the entire motivational life story of the author.
I just want to know how to boil eggs, not read about your journey across Africa learning how to make difference recepies using boiled rhino dung.
7) CLICK BAIT.
Title: School boy designs blockchain machine learning game engine
Actual Content: Tic tac toe program made using linked lists6 -
more buzzword translations with a story (because the last one was pretty well liked):
"machine learning" -> an actual, smart thing, but you generally don't need any knowledge to use it as they're all libraries now
"a bitcoin" -> literally just a fucking number that everyone has
"powerful" -> it's umm… almost working (seriously i hate this word, it really has a meaning of null)
"hacking" -> watching a friend type in their facebook password with a black hoodie on, of course (courtesy of @GeaRSiX)
"cloud-based service" -> we have an extra commodore 64 and you can use it over the internet for an ever-increasing monthly fee
"analysis" -> two options: "it's not working" or "its close enough"
"stress-free workplace" -> working from home without pants
now for a short story:
a few days ago in code.org "apscp" class, we learnt about how to do "top down design" (of course, whatever works before for you was not in option in solving problems). we had to design a game, as the first "step" of "top down design," we had to identify three things we needed to do to make a game.
they were:
1. characters
2. "graphics"
3. "ai"
graphics is literally a png, but what the fuck do you expect for ai?
we have a game right? oh wait! its getting boring. let's just sprinkle some fucking artificial intelligence on it like i put salt on french fries.
this is complete bullshit.
also, one of my most hated commercials:
https://youtu.be/J1ljxY5nY7w
"iot data and ai from the cloud"
yeah please shut the fuck up
🖕fucking buzzwords6 -
The riskiest dev choice...
How about "The riskiest thing you've done as a dev"? I have a great entry for that. and I suppose it was my choice to build the feature afterall.
I was working on an instance of a small MMO at a game company I worked for. The MMO boasted multiple servers, each of them a vastly different take on the base game. We could use, extend, or outright replace anything we wanted to, leading to everything from Zelda to pokemon to an RP haven to a top-down futuristic counterstrike. The server in this particular instance was a fantasy RPG, and I was building it a new leveling and experience system with most of the trimmings. (Talents, feats/perks, etc. were in a future update.)
A bit of background, first: the game's dev setup did not have the now-standard dev/staging/prod servers; everything ran on prod, devs worked on prod, players connected and played on prod, etc. Worse yet, there was no backup system implemented -- or not really. The CTO was really the only person with sufficient access. The techy CEO did as well, but he rarely dealt with anything technical except server hardware, occasionally. And usually just to troll/punish us devs (as in "Oops ! I pulled the cat5 ! ;)"). Neither of them were the most reliable of people, either. The CTO would occasionally remote in and make backups of each server -- we assumed whenever he happened to think of it -- and would also occasionally do it when asked, but it could take him a week, sometimes even up to a month to get around to it. So the backups were only really useful for retreiving lost code and assets, not so much for player data.
The lack of reliable backups and the lack of proper testing grounds (among the plethora of other issues at the company) made for an absolutely terrible dev setup, but that's just how it was, and that's what we dealt with. We were game devs, afterall. Terrible or not, we got to make games! What more could you ask for!? It was amazing and terrible and wonderful and the worst thing ever, all at the same time. (and no, I'm not sharing the company name, but it isn't EA or Nexon, surprisingly 😅)
Anyway, back to the story! My new leveling system also needed to migrate players' existing data, so... you can see where this is going.
I did as much testing and inspection of my code as I could, copied it from a personal dev script to the server's xp system, ... and debated if I really wanted to click [Apply]. Every time I considered it, I went back to check another part or do yet more testing. I ended up taking like 40 minutes to finally click it.
And when I did... that was the scariest button press of my life. And the scariest three seconds' wait afterwards. That one click could have ruined every single player's account, permanently lost us players ...
After applying it, I immediately checked my character to see if she was broken, checked the account data for corruption or botched flags, checked for broken interactions with the other systems....
Everything ended up working out perfectly, and the players loved all of the new features. They had no idea what went into building them, and certainly had no idea of what went into applying them, or what could have gone wrong -- which is probably a good thing.
Looking back, that entire environment was so fragile, it's a wonder things didn't go horribly wrong all the time. Really, they almost never did. Apocalypses did happen, but were exceedingly rare, and were ususally fixed quickly. I guess we were all super careful simply because everything was so fragile? or the decent devs were, at least. We never trusted the lessers with access 😅 at least on the main servers where it mattered. Some of the smaller servers... well, we never really cared about those.
But I'm honestly more surprised to realize I've never had nightmares of that button click. It was certainly terrifying enough.
But yay! Complete system overhaul and migration of stored and realtime player data! on prod! With no issues! And lots of happy players! Woooooo!
Thinking back on it makes me happy 😊rant deploying straight to prod prod prod prod dev server? dev on prod you chicken migration on prod wk149 git? who's a git? you're a git! scariest deploy ever game development1 -
Online tutorial pet peeves
————————————
My top 10 points of unsolicited ranting/advice to those making video tutorials:
1. Avoid lots of pauses, saying “umm” too much, or other unnecessary redundancy in speech (listen to yourself in a recording)
2. If I can’t understand you at 1.5 - 2x playback speed and you don’t already speak relatively quickly and clearly, I’m probably not going to watch for long (mumbling, inconsistent microphone volume, and background noise/music are frequent culprits)
3. It’s ok to make mistakes in a tutorial, so long as you also fix them in the tutorial (e.g., the code that is missing a semicolon that all of a sudden has one after it compiles correctly — but no mention of fixing it or the compiler error that would have been received the first time). With that said, it’s fine to fix mistakes pertinent to the topic being taught, but don’t make me watch you troubleshoot your non-relevant computer issues or problems created by your specific preferences (e.g., IDE functionality not working as expected when no specific IDE was prescribed for the tutorial)
4. Don’t make me wait on your slow computer to do something in silence—either teach me something while it’s working or edit the video to remove the lull
5. You knew you were recording your screen. Close your email, chat, and other applications that create notifications before recording. Or at least please don’t check them and respond while recording and not edit it out of the video
6. Stay on topic. I’m watching your video to learn about something specific. A little personality is good, but excessive tangents are often a waste of my time
7. [Specific to YouTube] Don’t block my view of important content with annotations (and ads, if within your control)
8. If you aren’t uploading quality HD recordings, enlarge your font! Don’t make me have to guess what character you typed
9. Have a game plan (i.e., objectives) before hitting the record button
10. Remember that it’s easier to rant and complain than to do something constructive. Thank you for spending your time making tutorial videos. It’s better for you to make videos and commit all my pet peeves listed above than to not make videos at all—don’t let one guy’s rant stop you from sharing your knowledge and experience (but if it helps you, you’re welcome—and you just might gain a new viewer!)14 -
I have in my head parts of a game, I'd love to build. A top-down space colonization game. You control various spacecrafts and build spacestations etc. to expand your control.
The catch is that you have limited direct controls in-game. Most of the "gameplay" consists of having your own piece of software running somewhere, communicating with the API and controlling your colony.
Similar to Screeps, but I don't like the limitations of writing JavaScript and uploading it to the service. I'd love for the user to have free control of what language to use. They just need to be able to create a TCP socket and communicate with the API24 -
For a project day we had to write a game of our choice in Java.
"You should make this game using the JSwing library and make each component a JComponent"
Later I learned you can simply use a Bitmap as a canvas.
NEVER. EVER. BASE. YOUR. GAME. ON. SWING.
It inefficient to the top of my taskmanager. I had to wrap everything with something like a virtual playground where I had to manage everything myself to not roast my cpu.
I had alot more fun debugging hundred lines of C code with print statements than writing that shit2 -
I could bitch about XSLT again, as that was certainly painful, but that’s less about learning a skill and more about understanding someone else’s mental diarrhea, so let me pick something else.
My most painful learning experience was probably pointers, but not pointers in the usual sense of `char *ptr` in C and how they’re totally confusing at first. I mean, it was that too, but in addition it was how I had absolutely none of the background needed to understand them, not having any learning material (nor guidance), nor even a typical compiler to tell me what i was doing wrong — and on top of all of that, only being able to run code on a device that would crash/halt/freak out whenever i made a mistake. It was an absolute nightmare.
Here’s the story:
Someone gave me the game RACE for my TI-83 calculator, but it turned out to be an unlocked version, which means I could edit it and see the code. I discovered this later on by accident while trying to play it during class, and when I looked at it, all I saw was incomprehensible garbage. I closed it, and the game no longer worked. Looking back I must have changed something, but then I thought it was just magic. It took me a long time to get curious enough to look at it again.
But in the meantime, I ended up played with these “programs” a little, and made some really simple ones, and later some somewhat complex ones. So the next time I opened RACE again I kind of understood what it was doing.
Moving on, I spent a year learning TI-Basic, and eventually reached the limit of what it could do. Along the way, I learned that all of the really amazing games/utilities that were incredibly fast, had greyscale graphics, lowercase text, no runtime indicator, etc. were written in “Assembly,” so naturally I wanted to use that, too.
I had no idea what it was, but it was the obvious next step for me, so I started teaching myself. It was z80 Assembly, and there was practically no documents, resources, nothing helpful online.
I found the specs, and a few terrible docs and other sources, but with only one year of programming experience, I didn’t really understand what they were telling me. This was before stackoverflow, etc., too, so what little help I found was mostly from forum posts, IRC (mostly got ignored or made fun of), and reading other people’s source when I could find it. And usually that was less than clear.
And here’s where we dive into the specifics. Starting with so little experience, and in TI-Basic of all things, meant I had zero understanding of pointers, memory and addresses, the stack, heap, data structures, interrupts, clocks, etc. I had mastered everything TI-Basic offered, which astoundingly included arrays and matrices (six of each), but it hid everything else except basic logic and flow control. (No, there weren’t even functions; it has labels and goto.) It has 27 numeric variables (A-Z and theta, can store either float or complex numbers), 8 Lists (numeric arrays), 6 matricies (2d numeric arrays), 10 strings, and a few other things like “equations” and literal bitmap pictures.
Soo… I went from knowing only that to learning pointers. And pointer math. And data structures. And pointers to pointers, and the stack, and function calls, and all that goodness. And remember, I was learning and writing all of this in plain Assembly, in notepad (or on paper at school), not in C or C++ with a teacher, a textbook, SO, and an intelligent compiler with its incredibly helpful type checking and warnings. Just raw trial and error. I learned what I could from whatever cryptic sources I could find (and understand) online, and applied it.
But actually using what I learned? If a pointer was wrong, it resulted in unexpected behavior, memory corruption, freezes, etc. I didn’t have a debugger, an emulator, etc. I had notepad, the barebones compiler, and my calculator.
Also, iterating meant changing my code, recompiling, factory resetting my calculator (removing the battery for 30+ sec) because bugs usually froze it or corrupted something, then transferring the new program over, and finally running it. It was soo slowwwww. But I made steady progress.
Painful learning experience? Check.
Pointer hell? Absolutely.4 -
I have a Windows machine sitting behind the TV, hooked to two controllers, set up as basically a console for the big TV. It doesn't get a lot of use, and mostly just churns out folding@home work units lately. It's connected by ethernet via a wired connection, and it has a local static IP for the sake of simplicity.
In January, Windows Update started throwing a nonspecific error and failing. After a couple weeks I decided to look up the error, and all the recommendations I found online said to make sure several critical services were running. I did, but it appeared to make no difference.
Yesterday, I finally engaged MS support. Priyank remoted into my machine and attempted all the steps I had already tried. I just let him go, so he could get through his checklist and get to the resolution steps. Well, his checklist began and ended with those steps, and he started rather insistently telling me that I had to reinstall, and that he had to do it for me. I told him no thank you, "I know how to reinstall windows, and I'll do it when I'm ready."
In his investigation though, I did notice that he opened MS Edge and tried to load Bing to search for something. But Edge had no connection. No pages would load. I didn't take any special notice of it at the time though, because of the argument I was having with him about reinstalling. And it was no great loss to me that Edge wasn't working, because that was literally the first time it'd ever been launched on that computer.
We got off the phone and I gave him top marks in the CS survey that was sent, as it appeared there was nothing he could do. It wasn't until a couple hours later that I remembered the connectivity problem. I went back and checked again. Edge couldn't load anything. Firefox, the ping command, Steam, Vivaldi, parsec and RDP all worked fine. The Windows Store couldn't connect either. That was when it occurred to me that its was likely that Windows Update was just unable to reach the internet.
As I have no problem whatsoever with MS services being unable to call home, I began trying to set up an on-demand proxy for use when I want to update, and I noticed that when I fill out the proxy details in Internet Options, or in Windows 10's more windows10-ish UI for a system proxy, the "save" button didn't respond to clicks. So I looked that problem up, and saw that it depends on a service called WinHttpAutoProxySvc, which I found itself depends on something called IP Helper, which led me to the root cause of all my issues: IP Helper now depends on the DHCP Client service, which I have explicitly disabled on non-wifi Windows installs since the '90s.
Just to see, I re-enabled DHCP Client, and boom! Everything came back on. Edge, the MS Store, and Windows Update all worked. So I updated, went through a couple reboots-- because that's the name of the game with windows update --and had a fully updated machine.
It occurred to me then that this is probably how MS sends all its spy data too, and since the things I actually use work just fine, I disabled DHCP Client again. I figure that's easier than navigating an intentionally annoying menu tree of privacy options that changes and resets with every major update.
But holy shit, microsoft! How can you hinge the entire system's OS connectivity on something that not everybody uses?6 -
Had an awesome day at work got so much coding done, made an awesome well documented class for a Countdowntimer class in Android.
Was looking forward to getting home and using my motivation to continue coding my game when I got home.
Then get to the bus stop and it's packed for the Adele concert, I saw a poster okay thats good only buses are packed (I then take a train, I live pretty far from work) I get to the train station and the shittiest system has been setup,
Where people pack on the train that goes to the last stop south for the Adele concert that isn't even near the last stop!
One of the platforms aren't even being used and the trains that got partway south are tiny as hell for the rest of the people that don't want to go to this concert.
For one thing who thought it was a good idea to setup such a shitty system? Why not have one train go straight to the damn concert area and continually use that one platform and for the rest of the people have the trains running as normal?
Nope let's make a shitty system that doesn't work well.
Top it off have concerts on a Thursday, Saturday and Sunday.
Dumbasses.
Now I get to wait in town doing absolutely nothing and losing the little time I have to code on my game.6 -
Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
Currently I'm working on 3D game engine and making a 3D minesweeper game with it.
I have started creating a compiler not long ago using my own implementation (no Lex no tools nothing just raw algorithms application) to hopefully some day I will be able to make a language that works on top of glsl inside my game engine. I have compilers design class this semester which haven't even started yet and made a lexical analyser generator. I also have another class about geographical information systems which I will be using my engine to create some demos for some 3D rendering techniques like level of details or maybe create something similar to arcgis which we will be using.
Oh man I have many stuff I want to do.
Here is a gif showing the state of my minesweeper game. I clearly lack artistic skills lol. One thing I will be making is to model the sphere as squares not triangles.
Finally I want to mention that I months ago saw someone here at devrant making a voronoi diagrams variant of this which inspired me to make this.
I made long post so
TLDR : having fun reinventing the weel and learning 😀 -
I fucking hate chained methods. Ok, not all of them. Query things like array.where.first... that stuff is ok.
Specially if it's part of the std lib of a lang, which would be probably written by a very competent coder and under scrutiny.
But if you're not that person, chances are you'll produce VASTLY inferior code.
I'm talking about things like:
expect(n).to.be(x).and.not(y)
And the reason I don't like it is because it's all fine and dandy at first.
But once you get to the corner cases, jesus christ, prepare to read some docpages.
You end up reading their entire fucking docs (which are suboptimal sometimes) trying to figure if this fucking dsl can do what you need.
Then you give up and ask in a github issue. And the dev first condescends you and then tells you that the beautiful eden of code he created doesn't let you do what you want.
The corner cases usually involve nesting or some very specific condition, albeit reasonable.
This kind of design is usually present in testing or validation js libraries. And I hate all of those for it.
If you want a modern js testing lib that doesn't suck ass, check avajs. It's as simple as testing should be.
No magic globals, no chaining, zero config. Fuck globals forced by libs.
But my favorite thing about it that is I can put a breakpoint wherever the fuck I want and the debugger stops right fucking there.
Code is basically lines of statements, that's it, and by overusing chaining, by encouraging the grouping of dozens of statements into one, you are preventing me from controlling these statements on MY code.
As an end dev, I only expect complexity increases to come from the problems themselves rather than from needlessly "beautified" apis.
When people create their own shitty dsl, an image comes to my mind of an incoherent rambling man that likes poetry a lot and creates his own martial art, which looks pretty but will get your ass kicked against the most basic styles of fighting.
I fucking hate esoteric code.
Even if I had to execute a list of functions, I'd rather send them in an array instead of being able to chain them because:
a) tree shaking would spare from all the functions i didn't import
b) that's what fucking arrays are for, to contain several things.
This bad style of coding is a result of how low the barrier to code in higher level langs are.
As a language or library gets easier to use you might think that's a positive thing. But at the same time it breeds laziness.
Js has such a low learning curve that it attacts the wrong kind of devs, the lazy, the uninspired, the medium.com reader, the "i just care about my paycheck" ones.
Someone might think that by bashing bad js devs I'm trying to elevate myself.
That'd be extremely stupid. That's like beating a retarded blind man in a game and then saying "look, I'm way better than this retarded blind man".
I'm not on a risky point of view, just take a stroll down npmjs.com. That place is a landfill. Not really npm's fault, in fact their search algorithm is good.
It's just the community.
Every lang has a ratio of competence. Of competent to incompetent devs.
You have the lang devs and most intelligent lib devs at the top. At the bottom you have the bottom.
Well js has a horrible ratio. I wouldn't be shocked to find out that most js devs still consider using import or await the future.
You could say that js improved a lot, that it was way worse beforr. But I hate chaining now, and i hated back then!
On top of this, you have these blog web companies, sucking the "js tutorial" business tit dry, pumping out the most obscenely unprofessional and bar lowering tutorials you can imagine, further capping the average intelligence of most js devs.
And abusing SEO while they're at it, littering the entire web with copy paste content.2 -
I have been creating mods for Skyrim and Fallout for a few years now. One day another modder wanted to make his own game using Unreal Engine 4. I wanted to learn UE4 anyway and the other members have made many mods before, so I joined in.
Well, it turned out I was the only one with a professional programming background (this is where I should have run). The others were all modders who somehow got their shit working. "It works, so it's good enough right?" On top of that UE4 has a visual scripting system called Blueprint. Instead of writing code you connect function blocks with execution lines. Needles to say that spaghetti code gets a whole new meening.
There was no issue board, no concept, no plan what the game should look like. Everyone was just doing whatever he wants and adding tons of gameplay mechanics. Gameplay mechanics that I had to redo because they where not reusable, not maintainable or/and poorly performing.
Coming from a modding background, they wanted to make the game moddable. This was the #1 priority. The game can only load "cooked" assets when it got packaged. So to make modding possible, we needed to include the unpacked project files in the download. This made the download size grow to 20+ GB. 20 GB for a fucking sidescroller. Now, 1 year after release we have one mod online: Our own test mod.
Well we "finished" the game eventually and it got released on Steam. A 20 GB sidescroller for $6.99. It's more like a $2.99 game in my opinion. But instead of lowering the price they increased it to $9.99, because we have spent so much time creating the game. Since that we selled less than 5 more copies. And now they want to make it work on mobile. Guess who will definetly NOT help them.
I have spent ~6 month of my freetime for this project, my rev share is < 100€ and they got me a lot of headaches with all their dumb decisions. Lesson learned. But hey, I am pretty good with UE4 now.4 -
I am an I.T Admin currently responsible for the URS, Validation, oversight of outsourced development and deployment of a new application for our company...
I've been saying once a week now for 2 fucking months that this thing will be ready to deploy at the end of the week.
With enough technical knowledge I know the hell business people put developers through, the lack of contextual understanding of the Job between the two sides is insane.
(I mean holy shit when you tab through various fields, even that ordering needs to be explicitly programmed.)
I refuse to put the pressure on our devs that I am told too, I cant submit a request and phone ten minutes later to ask if itll be done today, people plan their lives, the devs have other clients and projects... what the mother of fuck makes us so special that they must drop everything.
On top of that all the testing I do over and over and over and over reveals some pretty huge operational risks and I keep making changes so as to not blow up the operations of half our company.
I am not saying my boss is horrible or anything but Holy Hell, most people just can't put themselves in someone else's shoes for five short minutes
I try to please my boss while trying to protect my devs from abuse and sadly it results in me being in the middle of two sides playing tug of war and it is ripping me apart...
Why can't people just be more understanding and communicate and understand better... But don't worry all you beautiful game changing, world improving devs... I will always have your back3 -
I was assigned my first ever huge software project in college (a complex board game made in only pure java) and was assigned a group by my professor. Since I'm doing well in the class, I was given kids who want me to teach them everything (from GitHub to simple oop) on top of programming most of the system because they can't or don't want to. So to make things easier I gave out some relatively simple and specific jobs in GitHub using the issues system that apparently nobody reads. Thankfully one person decided to take initiative and start their feature but one commit later the entire system crashed and everything is broken FML can't wait to program this entire thing by myself.5
-
Hello, world!
Soo.. I am half way done with Pre-Release 10!
Woohoo!
However.. The update log is already as long as the full update log for the last update.. Which was twice as long as the log for the update before..
I'm Starting to notice a pattern.. XD
This is all good and well, but I feel as if I'm overworking myself. I'm getting stressed out, and I'm not spending near as much time with my girlfriend. 3: But, I'm having fun. I'm genuinely enjoying myself, and I'm making a ton of progress in such a short amount of time. I also have a new team member!
Idk.. I haven't done anything the past two days really. Work nor spending time with my girlfriend. I'm stressed, and I'm not sure what I should do. I'm sooper modivated to keep working, but I feel that my situation will only get worse.
---
Because I'm sure some of you will be interested ('cause my game is very popular in this community <3), here is the update list so-far. Do note that this is not the final list, and things will be added, and may be removed.
As you can see below, this update is mostly focussed around API's. Specifically Modding, and the new FileSystem. On top of this, I will *try* and tinker with the official Patreon API for Java and see if I can't intergrate that into my game. I'll also work on a ModManager, but I'm not sure if either of these will make it into this release. I also have plans for new Apps and Commands for this release, as well as working and polishing up existing Apps and Commands.
---
* Closing the game with X button (and other ways) now also calls preExitTasks()
+ Added AddonLoader. It's literally a Mod-Loader. (Your welcome :3) A tutorial coming soon, but just know that it's standard Java codeing and you simply need to drop the mod.jar into the game's addons/ directory.
++ Added "API" - This is a bunch of methods that are added for the Mods to use. These Methods likely wouldn't of been added othewise.
+ Added in-game FileSystems (Folder, files..)
++ Added FileNavigator API for traversing the in-game FileSystems
* Fixed a major bug with the "debug" command where you could no longer run any commands after enabling debug mode.
+ Added GameSave creation
+ Added System creation
+ New Save + localsystem are generated on startup
++ Added WindowBuilder API for creating Apps. This makes creating Apps much, much simpler, and is intended for not only us, but use in Mods.
* We re-wrote the Console Class from scratch, and turned it into an API for creating custom Terminal Apps. (Commands are now created using the Command Class and are then passed to Console and registered as either a Local or Global command)
++ Added Command API for creating commands. These commands execute Java code, much like a JavaFX Button would, on each call. You also get everything after the first [space] of the command that was passed, as a String.
* Re-wrote ALL previously implimented Apps.
* Re-wrote ALL previously implimented Commands.
+ Added "debugtest" command to test debug mode. (This just prints a totally boring random message, and you shouldn't try it.) [Note: This "command will not exist" when debug mode is false.]
+ Added "cd" command. ("cd ~" "cd .." "cd /home/folder" "cd etc" "cd /")
+ Added "cat" command. ("cat file" "cat /folder/file")
+ Added "mkdir" command.
+ Added "rm" command.
+ Added "dir" command.
If you're new and you have no clue what I'm talking about, here's the info page: https://trello.com/b/0bH2SjQf1 -
The things we take for granted... I was laughing my tits off at my mate taking a screenshot this is how it transcribed :)
My mate:
morning!
Me:
morning mate 🙂
My mate:
how are you getting on?
Me:
not bad thanks, bit knackered but good 🙂
My mate:
the band was good then lol. how do i take a screen shot buddy?
Me:
there's print screen button on the top right of the keyboard
My mate:
what will it be under?
Me:
it's a button
on the keyboard
print screen
prt scr or something
My mate:
no when i want to use it
Me:
??
My mate:
what file/folder
Me:
you have to open something like paint
paste it in
save it 🙂
My mate:
urghh
fuck doing all that
you do it
Me:
hahaha
My mate:
haha
Me:
I'm all good 😀
just open paint
ctrl+v
save
that's it
My mate:
i just got a killer score on wows lol i want to post it to the group
so i go to the game screen take a shot by pressing that button then go to paint and do what?
i dont even have paint lol
Me:
don't know what it's called in Windows 10
My mate:
ahh fuck it
Me:
burger nipples
My mate:
why doesnt it just pop up on your downloads or pictures ffs
Me:
it might do in Windows 10 I don't know 😀
doubtful though
My mate:
it has done for other ones
for other games it has
Me:
sometimes the game has it built in
depends on so many things haha
My mate:
nailed it!!
i just hit the right click then hit paste and it came on to the post haha
no fucking about
Me:
Congrats ;)8 -
Ladies and gentleman, I've done it.
Remove your hacker game trophies from your wall.
That nasty bug you fixed a couple of nights ago? Meh.
Your top devRant post? You'll delete it after reading this.
Every awesome accomplishment you can think of: it all means shit now.
>> I have SUCCESSFULLY changed my business Microsoft account password into something I can remember AND Microsoft accepted it in under an hour of trying!!!!! <<
I want to say a big FUCK YOU to MICROSOFT for WASTING MY BLOODY TIME.
FUCK YOU for giving me a max of 16 characters. DASB&(*(&G*HH*& for telling me every time my password is 100% strength and then after every submit tell me I have to change it AGAIN because it should be harder to guess. WUT?! It was 16 characters including a (capital) letter, number and multiple special characters, WHAT ELSE DO YOU WANT FROM ME?! UNICODE EMOJI'S???!!! ALLOW ME TO USE MORE CHARACTERS SO I WILL MAKE IT HARDER TO GUESS IT, IT'S 2018 FFS.
I don't even understand why my new password is accepted compared to the other one, but fuck it I can access my account again.
Now I might have to find a new job before the company password policy kicks in again.
/me drops everything and walks out of the office to get wasted (not sure if celebrating or just really pissed off)7 -
Well, I was Always into Computers and Games and stuff and at some point, I started wondering: "why does Computer Go brrr when I Hit this Button?".
It was WinAPI C++ and I was amazed by the tons of work the programmers must have put into all this.
13 year old me was Like: "I can make a Game, cant be too hard."
It was hard.
Turns out I grabbed a Unity Version and tried Things, followed a tutorial and Made a funny jet Fighter Game (which I sadly lost).
Then an article got me into checking out Linux based systems and pentesting.
*Promptly Burns persistent Kali Live to USB Stick"
"Wow zhis koohl".
Had Lots of fun with Metasploit.
Years pass and I wrap my head around Javascript, Node, HTML and CSS, I tried making a Website, worked Out to some extent.
More years pass, we annoy our teacher so long until he opens up an arduino course at school.
He does.
We built weather stations with an ESP32 and C++ via Arduino Software, literally build 3 quadrocopter drones with remote Control and RGB lighting.
Then, Cherry on the top of everything, we win the drone flying Contest everyone gets some nice stuff.
A couple weeks later my class teacher requests me and two of my friends to come along on one of their annual teacher meetings where there are a bunch of teachers from other schools and where they discuss new technology and stuff.
We are allowed to present 3D printing, some of our past programming and some of the tech we've built.
Teachers were amazed, I had huge amounts of fun answering their questions and explaining stuff to them.
Finally done with Realschulabschluss (Middle-grade-graduation) and High school Starts.
It's great, we finally have actual CS lessons, we lesen Java now.
It's fuckton of fun and I ace all of it.
Probably the best grades I ever had in any class.
Then, in my free time, I started writing some simple programs, firstvI extended our crappy Greenfoot Marsrover Project and gave it procedural Landscape Generation (sort of), added a Power system, reactors, Iron and uranium or, refineries, all kinds of cool stuff.
After teaching myself more Java, I start making some actual projects such as "Ranchu's bag of useful and not so useful stuff", namely my OnyxLib library on my GitHub.
More time passes, more Projects are finished, I get addicted to coding, literally.
My days were literally Eat, Code, sleep, repeat.
After breaking that unhealthy cycle I fixed it with Long Breaks and Others activities in between.
In conclusion I Always wanted to know what goes on beneath the beautiful front end of the computer, found out, and it was the most amazing thing ever.
I always had constant fun while coding (except for when you don't have fun) and really enjoyed it at most times.
I Just really love it.
About a year back now I noticed that I was really quite good at what I was doing and I wanted to continue learning and using my programming.
That's when I knew that shit was made for me.
...fuck that's a long read.5 -
I'm not sure where I'm going with this, but I'm fucking sick of my experience with the world.
I have a feeling that all that 1984 conspiracy type of ideas that I previously considered bullshit and fear mongering are real.
(Just to be clear, I'm not including most conspiracy theories which are very ignorant like flat earth, fake moon landing, or antivax, the people that spread those theories can die a horrible death IMHO).
Corporation consolidation is a fact and appears to become irreversible.
Because of technology, I can stay in the comfort of my house, safe from crime and be entertained without needing to have direct contact with humans.
People might say "that's your fault for not leaving the house". True but that is just how the world is.
The outside world in the cities I lived in is not a welcoming place.
Hell if you fucking find a bench it's a goddamn miracle, and if you do and sit for a long time, the police stares at you like you are up to something.
People don't talk to you because "don't talk to strangers".
It can be rare to find water or a bathroom that isn't a complete shithole.
So no wonder I rather stay at home, the outside world is hostile.
So yeah, go to a mall or something. And consume, consume, consume, because the outdoors suck.
Many pioneers thought technology was to improve the quality of life.
But no, it's just more isolation, less direct contact with people, less giving a fuck about other people.
And that's how feel about people of today. The least amount of fuck giving about others possible.
You would you would connect to more people faster, but no, the result is just millions of people browsing through the same "entertainment", shitty aggregated content.
Yes, consolidation affects internet too. Everything goes through fucking google, youtube, or whatever other fucking top 10 company.
Just like the class disparity, 1% of the things online get 99% of the exposure.
So if you're a small time anything, basically fuck you, because you're not something enormous.
Like, I wished I was a game developer, but there's thousands of brilliant indie games that get released every year, and they barely make what they're worth.
So why should I fucking try? So I can get ruined financially and I don't have a place to live in?
Software itself is so complex that is impossible to scrutinize decently.
We all laugh at congressmen asking the zuck silly questions.
Out of touch, true, but in hindsight, it is true to some extent that software is hard to regulate. Every software I on earth doesn't meet some standard one way or another.
Or maybe it's just too many of us right now.
When people scroll their search results to get access to the things they should be interested in, the only practical interface right now is being showing one link at a time.
But there's millions and millions of results.
One redeeming aspect of life is that one day I won't be alive anymore to observe the disgusting world we live in.
This could be just pure rambling and I can't prove any of the things I'm saying, I could just have been making the wrong friendships. So take this with a grain of salt.7 -
I fucking got scammed.
Scenario 1: Had literally no experience in B2C, no experience in experimentation, 0% fitment.
Verdict: got hired in just one round in a top domestic brand which is a profit making startup.
Scenario 2: A friend from ex-org got referred in a global brand for an international location. Hadn't interviewed for 4+ years. Created his resume in 15 minutes, got shortlisted, screened, interviewed, and hired in less than 2 weeks.
(This guy is a good friend I am incredibly happy for him and that he scored the gig and in now way I wish bad for his outcome).
Scenario 3: I also got a strong refferal for the same brand and location. I have been interviewing for past 6 months, resume is super polished where companies like FAANG spoke to me.
Got rejected in shortlisting. The referral guy got me in the pool because it was his team
In screening round, I was a good fit, answered everything well. Yes, I wasn't concise as much (and that's the feedback I kept getting and I was working on it).
Verdict: rejected. They didn't ask me relevant questions and rejected me on the basis of not having the required experience.
Seems like the hiring manager didn't want me to clear so came up with reasons.
And now it feels that, if the HM wants you, they'll hire you irrespective of anything and if they don't they'll kick you out for lamest of the reason.
My life is split in two part, the first three decades were surely shit and this was my last chance of making sure the next three are worth remembering on the death bed.
I failed. Miserably. For the factors outside of my control. Not that I haven't failed in past. Not that I didn't try again.
But man, I am doing persisting. The game is rigged. One cannot win without extreme luck.
Millions of dreams shattered. A shitty day, is now a shitty life.
Being born in third nation is a fucking curse.5 -
This day I have received the most glorious news in e-pistolary form. For some years, I was suffering in support of a client who was, well, insufferable. My presence there paralleled the divine comedy in both essence and fact.
I opened the missive, expecting another plea to bail them out of whatever clusterfuck they found themselves in. Instead, what I found was something truly magical.
"Hey Human,
I hope this finds you well. I'm not sure if you remember a few years back, we were trying to decide between IBM Cloud and AWS. Well, after years of battling FF*, we're finally moving ahead with AWS. He failed one too many times to deliver anything visibly. After you left, there was no one left he could use to steal credit, ideas, and work.
FF is still pushing to have them use IBM cloud as a "warm backup" in the event "AWS fails." We will see where that goes.
I figured you'd like to know; you were the void in the wilderness for a long time. I don't want to think about how much time we could have saved if we had just listened.
PeeEm**"
This event represents a personal victory, albeit belated, over a few peoples' absurd amount of privilege. Towards the end, I was vicious about my contestation to the insanity of adopting a desperate hedge attempt-as-cloud offering from a failing company. Some examples:
// cloud 'strategy meeting'
Moi: What cloud platform are we looking at using?
FF: We're looking at IBM cloud and AWS as a second.
Moi: Why is that? I understand you're obligated to rep your offering first, but that decision doesn't seem to have the customer's best interest at heart.
FF: IBM cloud is a market leader; AWS isn't as good.
Moi: I see. I mean, that's the tech equivalent of the company's fleet management considering monkeys on tricycles as a strong competitor to service trucks, but I get what you mean.
// steering meeting
Director: Who can we look to as an example? Who is currently using the IBM cloud?
Moi: No one; they account for a single-digit portion of the actual cloud market. Their long game to sell you a "Hybrid Cloud," which means put some front end payload in a CDN, and buy n-frame units of IBM z servers for the DC with IBM gateway appliances acting as connective tissue. So it's not the cloud at all, really.
Director: How does it compare in cost?
Moi: It's generally 40% more expensive than other clouds, and it only goes higher as you option their software.
Director: What about Watson? I hear Watson is good?
Moi: It's a brand name. Most of the "Watson" product is just a facade on top of FOSS products like Spark, Hadoop, Elasticsearch, etc.
Director: Those were words. They sounded good. FF say it's good tho so we'll believe him because we're from the same city.
Moi: *deletes Director from LinkedIn*
Moral of the story: Never trust a vendor that only recommends their products.
*FF = FatFuck - an embarrassingly rotund individual whose girth is roughly equivalent to his height. He shit his way into an IBM architect position in his mid-20s purely due to winning the visa lottery. He had fake hair glued to his head for his wedding to hide his male pattern baldness; his arrange-married wife undoubtedly cries herself to sleep after sex.
**PeeEm - the then project manager, now portfolio manager of some satellite projects. An overall decent human being, capable.9 -
Do arcade games (Pac-Man, Donkey Kong, Berserk) count? I got my allowance in quarters.
Atari 2600? Ti/99 with a tape drive to play a game at my friend's house?
Having to buy a 5.25" floppy in the HS bookstore for typing class on the TRaSh-80s and finding a way to put a break in the program and save it to disk so I got top score on assignments?
Tron. That's what really did it for me. To this day, I like to imagine there is a vast world inside the computer.
After a BASIC programming class in HS, I got an Apple IIGS and started writing my own load menus for these little games I'd find around FIDO and newsgroups. Instead of "PR#6, brun gumball" a nice styled menu would show where you could press the number of the game you wanted to play.
I bought a book on Apple assembler and promptly got disillusioned with full blown programming (in 1988), instead sticking to BASIC and, later, JavaScript, HTML, PHP, CSS, and Python.
Who remembers sharing hacked PCP accounts to dial out of state BBSes?
Applied Engineering customers and 300 baud chatroom lurkers represent.
User #243, God's Country chat2 -
!dev
EA can suck my inches. Fucking deprecated and greedy business practices. Now I'm fucking told me to play the game later, because "too many computers have accessed this accounts version of a shitty game that crashed my pc 3 times. Please try again later."
Stupid cunts, have you ever heard of a vpn? Or maybe listened to the people complaining about this issue since 2017. On top of that you apparently rendered geforce now useless with this error.
Good fucking lord, I haven't even mentioned origin, the big pile of shit, yet. The download functionality you praise like God's cum doesn't even hold out half an hour before it freezes, together while the whole UI. You cannot like your games with a steam account, so you'd have to pay for a game you already own.
...And a whole lot of other issues I probably haven't encountered yet.
It's more lucrative to sell this shitty account and then buy the fucking game I want to play on steam. I have a feeling that would be about the best option I have.
I'm tired of this shit, I just wanna play some games with friends. I did not play to be spit on my face by some corporate wankers1 -
I started to get interested in programming at the age of 13. I was started spending a lot time in our school library and read mostly technical books (beginner/hobbyist stuff) about electronics.
Some book was about Quick Basic (hence my username).
On Windoze 95 in a DOS mode IDE I started trying stuff out and soon I had my first tiny console game.
A bit later I started with HTML and CSS stuff, made a website about ongoing jokes in our class and some rants, later I got into VB6 (I hate VB nowadays!) and wrote for a personal school project a learning software (relatively simple one) to learn vocabulary for foreign languages.
At about 15 I started with C++ and later C# .NET, which I liked the most, and started on some new Windows.Forms stuff, created some small websites.
Now I'm working parttime as a professional developer (mostly web, but VR & .NET too) and studying EE at a university.
My parents had no experience with computers at all, so I learned everything myself an with the help of the allmighty internet (the black box with the red dot on top).
That's my story. ;)
Insert your rant about this below this line:
----------------------------------------- -
Holy fuck EA (yea I went there)
So here I am playing NFS Heat, and my laptop is hot enough to cook eggs on the keyboard, no joke, yet spec wise I should have 0 issues running this game.
I switch on the turbo cool (basically spin the internal fans at full speed... It's an MSI) and this usually covers any heating issues, nope... not this time.
this fucker of a fan can't keep up , so I've turned down the settings from ULTRA, that's depressing, to Medium... it feels like 2006 showed back up, but here's this laptop still burning a whole in my fingers.
My GPU (GTX1060 6GB) is running at 95'c on Medium graphics, and LOW looks like I fell into a 8bit world with slow ass rendering.
Guess I'm going to need to get some cooling assistance for this thing.
Thank you EA for turning my 2.5k laptop into a stove top, I appreciate it.
I guess the name checks out, "heat"14 -
After all those years, I finally understood what makes Half-Life 2 so immersive.
From the very beginning, as the game teaches you things about itself, you discover that every model is made with you in mind. The barrel is just tall enough to jump on it, but not taller. The big crate's size is calculated precisely for you to jump onto it from a small crate. Ladders are comfortable for you to climb on. Everything in this game world designed around you, the human.
…except for combine constructions.
They're awkward to walk around. You keep lowkey clipping into them. Half-transparent armor fence looks like you can jump over it, but you can't. It's just a bit taller than that, on purpose. Combine towers are hard to climb onto. You keep bumping into things. Once you locate the ladder and climb all the way up, you bump your head into the ceiling. You don't have much room for movement on top. Combine walls have an inconclusive, uncomfortable physics model that is very annoying to interact with. If you run into it and jump, you clip into it just enough to stop your movement instantly.
This hammers in the message — combines aren't human. Their constructions aren't meant for humans. This was my biggest discovery the last time I played Half-Life 2.
HL2 is a strong contender to be my favorite game of all time.11 -
This year I could join the "Game Graphics" for my elective classes. After seeing that we are split almost exactly in half (graphics design and programmers) our tutor (graphic with 20+ exp in the field, worked on few Call of Duty titles and more) decided that instead of forcing everyone to draw something, we will be making games in groups.
So me, and my friend were grouped with two girls from graphic. I have to say, working close with them was an eyes-opening experience. They don't think like me, they don't see like me and they interpret everything different.
Anyway, as most experienced Unity dev (... Yeaaaah, one game self made and published) I was chosen to get rest of the programmers up to speed. Luckily no one objected and they did what I wanted them to do, so it wasn't bad.
Today was supposedly the last day to present finished prototype. After three weeks staying up till 1 am, working on this project, two other, and nornal job, it was supposed to end. But, no one was really ready. So tutor decided that we will only do this project, an 2D platformer, instead of two, this and 3D game.
While walking around and checking the progress he stayed with us at least two times, watching what we were doing. Since last two weeks were really hectic, we were finishing up animations, adding some polish and such. When he came to us for the second time, he played our prototype. He's a bit older guy, somewhere around his 60, and one could see he wasn't prepared for hard gameplay I presented him with my first level design ever.
He told us his feedback, about how hard it is and not really intuitive, but in the end, he was satisfied. We have made really great progress and brought him something he could play and finish. Which was more than most of other groups had at today. And, as a cherry on the top, he complimented me as a group chief. I don't remember the last time someone complimented my work. The feeling was... Incredible. Touching even.
So, yeah. My hard work wasn't in vain, even though we now have time till the end of the semester. Everyone in my team has given their all and now we can rest for a bit, while others are catching up. Right now I only have to polish some mechanics, rework a bit of level design and add tutorial, while girls from graphic design will be working on better background and sprites.
All in all, it was a pretty good day.6 -
Well I guess my first dev project will probably end up as my last (For good reason).
Not long after dippig my toe in the programming world by messing with Minecraft mods, I decided to take a gamemaking class at my high school which introduced me to gamemaker, straight away I was able to use my java knowledge to sort of become the go to person for help, so while everyone was following tutorials for a basic pac man clone I had started work on the final asignment which was to create a fundamentally playable game.
Taught myself how to use spritesheets, tilesets, external libraries and the like and decided, fuck it lets make an RPG based around looting dungeons, ended up decidng on the title 'Plunder', since then the project grew and grew in scope to the point it is now unrecognisable with my goals as of now compared to then.
Now that project has been placed on hold as the story and world just grew in scope to the point I litteraly do not have the knowledge or time to actually work on the game, so I've started converting that world into a book which is slowly motivating me to almost slice up the game and work on individual pieces.
But considering the drain and effort that has gone into this, pretty sure IF (And that's a big if) I ever do release this game that took basic concept 9 years ago, don't think I would ever be able to top that achievement.
Thankyou for coming to my ted talk.
(Just for shits and gigs I might try and did up some old projects related ot this and post them in the comments if anyone may be interested ¯\_(ツ)_/¯) -
So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
So this might be a very long post , but i am sure most of you can relate to it .
So , the year end . Time of joy and appraisals right?You have slogged your ass off the entire year and are expecting amazing ratings.Then boom , your piece of shit sadist manager starts of his review by saying 'there are worrysome things to discuss' after not saying shit for the entire year . I am pretty new to corporate , in fact 1 year old , still managed to handle devops for a team of 130+ , majority of whom have no work apart from playing a blame game and indulging in cheap politics. I mean , bro , I am literally your son's age , i dont see the point in playing this cheap shit with me.On top of that this sadist and borderline piece of shit manager has the audacity to say that I did not raise any blockers , while I have CCed him in every fucking mail possible.How big of an a****** can you be bro?
I counter his points for 40 45 mins straight ,leaving him stuck without words for solid 10 to 15 seconds many times during the 'review meet'. This guy is in the same place working on the same shit code , which 90% of this community can't even think of. Every thing is bloody manual and apparently ' I should have tried to streamline the entire f**** process' . Cool bro , why not open a startup while I am at it ?
Then this piece of poop gives me a rating which is just above the inconsistent performer bracket :) .
I just dont get the points what do these people get by giving shit ratings and not even having valid points to back up their fuck all arguments.This guy , throughout the duration of the call did not say 1 (bloody 1 ) good thing about my efforts. Past context is majority of the smart people who were literally running their pods single handedly , were under him and were fed up with not getting hikes and appraisals.Apart from me ,everyone resigned and left with hikes as high as 50% (LOL right).
But I have a year of experience and its really difficult to perform well in 4 rounds of bs compititive coding rounds, after which I get the generic ' oh you did well bro but we are moving on with other candidates' (FFS) .
I pray that even my worst enemies don't get such managers and I hope he rots in hell.
Amen and sorry for the cussing :) -
Last rant was about games and graphics cards (admittedly not received too well), time for a rant about game development houses.. especially you EA.
So yesterday a friend of mine showed me in one of our Telegram chats that he'd modified some cheats in an old FPS game by editing these scripts (not Lua for some reason) that the game used as a.. configuration language I guess? He called the result a tank cemetery 🙃
Honestly the game looked a lot like Medal of Honor to stoned me at the time, so I figured, well why not fire up that old nx7010 I had laying around for so long, get a new Debian installation on that and rip the Medal of Honor: Allied Assault war chest that I still had, and play it on one of my more modern laptops? Those CD's are now very old anyway, maybe time to archive those before they rot away.
So I installed Debian on it again, looked up how to rip CD's from the command line, and it seemed that dd could do it - just give /dev/cdrom as the input file, and wherever you want to store your copy as the output file. Brilliant! Except.. uh, yeah. It wasn't that easy. So after checking the CD and finding that it was still pristine, and seeing another CD in that war chest fail just the same, I tried burning and then ripping a copy of Debian onto another CD.. checksummed them and yes, it ripped just fine, bit for bit equal. So what the fuck EA, why is your game such a special snowflake that it's apparently too difficult to even spin up the drive to be copied?
So I looked around on plebbit and found this: https://reddit.com/r/DataHoarder/... - the top comment of that post shattered all my hopes for this disc to be possible to rip. Turns out that DRM schemes intentionally screw up the protocols that make up a functioning disc, and detecting those fuck-ups is part of the actual DRM.
"I also remember some forms of DRM will even include disc mastering errors/physical corruption on the actual disc and use those as a sort of fingerprint for the DRM. The copied ISO has to include them at the exact same place in the ISO as on the IRL disc and the ISO emulator has to emulate the disc drive read errors they cause."
So yeah. Never mind that I already own this goddamn game, and that it's allowed by law to make one copy for personal use, AND that intentionally breaking something is very shady indeed.. apparently I don't really own this game after all. So I went onto the almighty search engines, and instantly found a copy of this game for download. You know EA.. I wanted to play nice. You didn't let me. Still wondering why people do piracy now? Might take your top suits that suggested these fucked up DRM schemes another decade to figure out maybe.. even given the obvious now.
But hey I wouldn't even care that much if the medium these games are stored on wouldn't be so volatile (remember these discs are now close to 20 years old, and data rot sets in after 30 years or so). You company decided to publish these on CD. We've had cartridges in many forms before, those are pretty much indestructible and inherently near impossible to duplicate. And why would you want to? But CD is what you chose because you company were too cheap to go to China, get someone to make some plastic molds and put your board and a memory chip in that. Oh and don't even get me started on the working conditions for game devs.. EA and co, aren't you ashamed of yourselves? No wonder that people hate game development houses so much.
Yay, almost finished downloading that copy of Medal of Honor! Whatever you say EA.. I've done everything I could to do it legally. You are the ones who fucked it up.7 -
I recently upgraded my computer to a ryzen 1700x and 16gb 3600mhz memory and an asus rog crosshair hero vi board(From an 8350)
My pc ran soo smooth, games even more so
The games ran great, but my personal performance went down.
I didn't understand why. Im probably just losing my edge.
I trained and tried. But still, it felt off.
Today I realized that with my new motherboard, I got a new mac address. And my friend is a bit of a neat freak with that stuff. He has a whole system for ip addresses.
So i told him, I wont have the correct ip address. Then he started laughing and asked my to browse to a certain site www.privateinternetaccess.com
There at the top it said: "you are protected by pia"
Devices without an ip address bound to their mac address, will automatically use the vpn according to his rules.
My ping improved by 10-15ms upon getting my normal ip address back and my game performance is back.3 -
1. Keep my job
2. Keep my side job
3. Revive blogging at least 1 post a month
4. Keep focus on what’s important and what are priorities
5. Finish my notes / diary application cause my text files / html pages are now taking up to much space and using cat/grep to search trough them is painful ( it can also help with point 3 )
6. Maybe just maybe start writing prototype of table top rpg game scenario, I have a concept in my mind for a long time but it’s also connected to point 5 and 7 and 8
7. Spend twice more time to practice drawing than in this year
8. Read / listen to more than 1 book a month
I think that’s it from dev stuff1 -
🌎🌏🌍
The world needs to know the truth
👁️👁️👁️
🔥🔥🔥
Have to make a separate rant for this cause it deserves to be outlined and for the whole world to know the truth about my junkhole trash country Serbia (europe)
🔥🔥🔥
$1000 usd is 6 figures in my currency.
In economy schools they said
If you earn $1200/month usd in serbia you are in TOP 3% of highest earners
If you earn $2500/month usd in serbia you are in TOP 1% of highest earners
This must mean that i am now in TOP what 10% of highest earners in my country?
A bearly over 10,000$ usd a year, is TOP 10% of earners in Serbia. And i have to work 2 or perhaps 3 dev jobs as 1 person to be fortunate enough to be in those TOP 10%
And every day i keep seeing multiple 5 figure and 6 figure USD expensive cars, lambos ferraris brabus g wagons audi rs7 mercedes s class (2023) porsches, and when I say porsches people here LOVE porsches so much more than any other fucking car that porsche has became the most common car here that people drive! A used Porsche is at minimum 80,000$ usd!!! Thats 8+ years working my job, assuming im not spending 1 single cent, just to buy a used porsche, while hundreds of people drive them daily!!!!
My neighbor sold his mercedes s class and bought a GLS AMG 2023 brand new for over 225,000 fucking $!!!! Thats over 225 YEARS OF MY LIFE working this matrix job without spending a cent to buy that car. This is fucking RIDICULOUS
The world HAS to know the truth about corruption and slavery happening in Serbia. I will be the voice of truth that shall not be silenced. Anyone claiming otherwise is working for one of these corrupted shitfucks.
Incredible how corruption and unfairness sets you free out of the box than playing the matrix game. Unreal to me. I knew it was bad but i never knew it was THIS bad
If I was earning a normal wage salary i wouldnt be complaining. A normal wage salary for me is at minimum 100k a year. Or if i have to be generous then high end of 5 figures. Thats the only way to afford to buy one of these cars. Because how else do these fucking people buy them? Obviously not by working a matrix job
If you think i have unrealistic expectations then you need to unfuck your mind and realize that we are working a VERY difficult fucking job in this tech industry, SO difficult that a 100k should be the fucking minimum. Out of sheer respect towards this EXTREME HARD WORK, we DESERVE to get a high compensation in return -- not a fucking survival slavery wage salary bullshit! The moment you realize that you're underpaid if you earn less than 100k as a software engineer, is the moment you have unfucked your mind and now you have found the truth!18 -
!rant
So as my recent rants might have conveyed, my job has been pretty shitty lately. So as we do I started looking around for other openings. Not that I would take them right away, but I want to know. This led to a realization that I'm literally at the best paying, top rated, firm doing the best work in nearly a nearly 100 mile radius of my home. There's a few government jobs that want top secret and 10 years experience, but for anything less than that my current position is literally the best. This is not what I expected the top to be like. And the fact that it took me over a year to realize that I'm actually at the top and have been is super weird.
Thing is I don't know what I expected the top to be like nor did I expect to be here so quickly after finishing school.
I know this is dev rant not dev ramble but this was one of those formative moments where I just really don't know how to process this info.
Anybody had similar feelings? Like looking for someone to help and realizing, not in a egotistical way, just in a sobering way, that you are literally the best and most qualified person out there.3 -
Is there something you find genuinely cool and would recommend ? Some webpage, program, OS, library or anything ?
I mean hey. There are SO MANY reaaaally cool things I didn't know until last few months.. Things I'd be so grateful for if I knew them earlier. I'll list some of them and I just know you have few of yours too. Feel free to educate the rest!
Processing - Program so fun to code in + CodingTrain(YTB channel)
Microcorruption.com - so freaking awesome if you wanna learn hacking / assembly (not x86 necessarily)
LiveOverflow - cool hacking channel
Radare - cool cmd Linux disassembler
vim-adventures.com - LEARN VIM (not just how to quit it) LITERALLY by playing a game!!!!!!!!!!!!!!
slashdot - stay updated , like really
"BEST-WEBSITES-A-PROGRAMMER-SHOULD-VISIT" - GUYS THIS! Sorry for caps but search this on GitHub and you will fucking die of happiness of how freaking useful links there are and no bullshit to dig through , just pure awesomeness. REALLY
HandBrake - Top media converter without bullshit and bloat stuff in it
Calibre - Best eBook management software capable of literally everything ebooks related. Kindle is a bloated joke compared to this
QubesOS - You know you can have every OS running at once - you have a Linux but are playing win games. Yup. It's there. Free
Computerphile - You all know it, it's just for completeness
Khan Academy - Same
VulnHub - download vulnerable VMs and hack them, or learn by reading writeup on how to do it!
Valgrind - MUST HAVE for C/C++ programmers
Computer Science crash course videos
That's all I can think of from top of my head but hey, there's more to it so definitely add your 2 cents!
Last thing, if nothing, just check the websites on GitHub, that's lifechanger
Looking forward to see some cool links & recommendations!2 -
So on top of having way too many hats at work and starting my master’s studies in a few weeks, I just had an idea for a game that’s too good to not start working on. I am drowning myself in shit to do. Again.
-
... worst drunk coding experience?
none. or to be more precise, all of the three of them I had. I can't code drunk, i hate doing it, i hatw even thinking about doing it when drunk.
so after those initial three attempts i don't try to do it again, ever.
BUT, best coding experience while high?
ALL OF THEM.
some of the best pieces of code I wrote i did when I was high. my mind goes into overdrive at those times, and my thinking is not lines/threads of thought, but TREES of thought, branching and branching, all nodes of each layer of the tree coming to me AT ONCE, one packet == whole layer across all of the branches.
and the best was when one day, in about 14 hour marathon of coding while high, i wrote from scratch a whole vertical slice of my AI system that i've been toying around in my head for several years prior, and I had all of the high-level concepts ALMOST down, but could never specify them into concrete implementations.
and I do mean MY ai system, my own design, from the ground up, mixing principles of neural networks and neuropsychology/human brain that I still haven't seen even mentioned anywhere.
autonomous game ai which percieves and explores its environment and tools within it via code reflection, remembers and learns, uses tools, makes decisions for itself for its own well-being.
in the end, i had a testbed with person, zombie and shotgun.
all they had pre-defined in their brains were concepts of hunger and health. nothing more.
upon launching it, zombie realized it wants to feed, approached oblivious person, and started eating it.
at which point, purely out of how the system worked, person realized: "this hurts, the hurt is caused by zombie, therefore i hate zombie, therefore i want to hurt it", then looked around, saw the shotgun, inspected its class by reflection, realized "this can hurt stuff", picked the shotgun up, and shot the zombie.
remembered all of that, and upon seeing another zombie, shot it immediately.
it was a complete system, all it needed to become full-fledged thing was adding more concepts and usable objects, and it would automatically be able to create complex multi-stage, multi-element plans to achieve its goals/needs/wants and execute them. and the system was designed in such a way that by just adding a dictionary of natural language words for the concept objects on top of it, it should have been able to generate (crude but functional) english sentences to "talk" about its memories, explain what happened when, how it reacted, what it did and why, just by exploring the memory graph the same way as when it was doing its decision process... and by reversing the function, it should have been able to recieve (crude) english sentences that would make it learn what happened somewhere else in the gameworld to someone else, how to use stuff and tell it what to do, as in, actually transfer actual actionable usable knowledge to it...
it felt amazing to code for 14 hours straight, with no testruns during that, run it for the first time after those 14 hours, and see that happen.
and it did, i swear! while i was coding, i was routinely just realizing typos and mistakes i did 5-20 minutes ago, 4 files/classes ago! the kind you (and i) usually notice only when you try to run the thing and it bugs out.
it was a transcendental experience.
and then, two days later, i don't remember anymore what happened, but i lost all of that code.
and since then, i never mustered enough strength and resolve to try and write the whole thing again.
... that was like 4 years ago.
i hope that miracle will happen again one day...3 -
!dev
my problem with gaming in linux is not really inherent to linux.
my problem is that there are no linux game torrents.
and torrenting for me is a way to know if I'll be playing a certain game for a while, and eventually buy it.
I can watch all the trailers in the world for a game, but I truly make up my mind after the first few hours of direct playtime.
so I'm not interested in spending money on a game that I might like because it looked nice on the trailer only to find out I hate playing it.
the problem with torrents is that once users get the game, and the game works, they're probably like
"why bother buying it? the game works right? why risk losing the progress i achieved so far by moving save files?"
on top of that on linux, you need to check protondb to see how compatible the game you found is, so an extra layer of difficulty.
I guess I would like to have legal demo versions of games, but I see very little devs doing that so maybe that commercial model failed? I don't know really.16 -
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.14 -
i have a very casual and boring job. it's a b2b company and you can get an idea of how less work we get (or how fast i am) that it's day 1 of the sprint and i have almost finished all my tickets. my manager always praises me as someone fast whereas i see myself as pretty slow and this company even slower.
i feel like quitting, but the relax environment and stability of the company on paper makes me wonder of that would be a correct decision.
It's a deep tech company (not just meat e commerce or car rentals, a proper b2b analytics giant startup with good profitability) , our sdks are used by major startups and yet i find it boring.
I am an android dev who would love to stay at top of the game. my previous company used latest jetpack libraries, kotlin, modular architectures and stuff. everyday was a hectic chaos of life where there were deadlines, new requests coming in every few days and i was becoming the awesome fast android dev that i am now.
in this company there is no challenge for me.But the amount of free time has helped me grow beyond a single domain. i am currently hustling in 3 areas : my body( i started working out regularly, got my tummy under control), my technical skillset( started taking web dev classes) and my physical skillset (started taking driving and swimming lessons) . the amount of self growth time increases since company has a good leave and PTO policy
it all feels pretty good but the constant feeling of being left out from the android domain makes me think if i should give interviews. am i being stupid or what? my friends are all growing up with better salaries and packages. i am way better than some of them and equally capable as a few of them, so i sometimes feel being behind in finances too :/7 -
My first introductions to programming was in Garry's mod.
There'e a mod called wiremod, which added logic gates, buttons, and other entities that manipulated the game with input/output. And on top of that a little scripting language they called Expression 2.
Me and some friends would code stupid things in Expression all day to use in the game.
I wasn't too good at it, but I had fun. Shortly after I started going to a high school with a computer science focus, and had 2 years of proper education in C#. -
So I recently purchased Ark and I gotta say I can totally recommend single player/ local multi.
It's not exactly stable. And non-dedicated private servers are pretty limited. But it's fun nonetheless. The animals are neat, the landscape is gorgeous, and the base building is interesting and intuitive.
One of the things I don't exactly love about Minecraft is that your shelter doesn't matter much. Build some walls to keep the mobs out and you're good. But Ark is much more hostile. You need to avoid cold, and rain, and heat, and big Dino's that want to bite you and stomp you. So your shelter actually protects you.
Not only that but materials are so easy to get in Minecraft. You can have a full house by the end of your first day, easily. But Ark makes resource collecting difficult. You need some dino companions to hold your stuff because it becomes too heavy for you alone. And it takes days, maybe even in-game weeks to build a suitable house. And you can spend much, much longer making it more than just a wooden box.
Cool game! Definitely in my top 3 right now.6 -
DREAM 1
(my comments look like this)
A kikiland metro system. It's extradimensional and shapeshifting. When you enter it, it adapts to your needs. The people inside (they're probably just vinyl shells), the social circumstances, all generated for you.
When you enter it, it knows where you want to go. It spawns exactly one train just for you. It will be the first, it will be the last. You have to catch it to go where you need. If you miss it, there will be no more trains, and you have to wait till the metro station closes for the night and reopens.
It's always you entering, catching the train that arrives just in time, going to where you need to go and exiting.
Because of its extradimensional nature, you cannot agree to meet someone there — every person has their own personal metro generated just for them every time, with exactly one train going exactly to the station you need.
It's used by BLA as a form of control. When they don't want you to go somewhere, the train won't spawn. Or, it might diverge and get you to some other place. It isn't known whether the map can be altered on the fly or not. So far, the consensus is that the map is persistent and is a public knowledge, and it's just the metro itself that is extradimensional. But, no one ever saw the real metro in its real form, and not the top layer that protrudes into the three-dimensional world you can interact with. It might be the case that they can make people disappear by creating ad-hoc stations that don't intersect with the real world, trapping them in places that are nowhere in particular.
(it took seeing BLA once in one dream to make all the following dreams include them. Sigh.)
Kikiland also has a school, and it always had it. I befriended a chemistry teacher there. His classroom is small — exactly as deep as other classrooms, but really narrow. There are no desks there, just his desk and some bookshelves. Chemistry isn't a priority there — his class exists only because it should. No one attends it. This is why he was so pleased to meet me. Despite his classroom being located on a busy floor, its door is overlooked by students, and NO ONE ever enters it. He just sits there, waiting for students to arrive, but they never do.
He has a secret, though, because of course he does. In the game Control, if you complete the main storyline before you complete some side quests, one of the main characters will be sitting in the C-suit hall, doing her things, waiting for you to come and talk to her. But at the same time, she will be waiting for you deep down the oldest house's mines, again, just sitting there, waiting for you to take the quest. This teacher is the same.
If you have a good relationship with him, and you attend his class, the classroom will change to a tunnel entrance, with him being the security guard. He's your friend, he'll let you in. It looks like Fallout's vault entrance. THIS is how you enter the REAL kikiland metro. (Dream 1 ends here.)
Episode 2
Tiny waterborne rat puppies whose mouth is their entire face unfolding like a piece of paper with teeth covering it as a grid. (I wrote about them already, but here they are again.) They are _tiny_, a bit like tadpoles. Also, like tadpoles, they die if you touch them out of water. As I was flying over some mountain resort (I routinely fly in my dreams, but it feels more like a very low gravity falling I can control, like using a parachute in GTA San Andreas), I dumped them to a location that resembled the garden level of Prince of Persia: Warrior Within for my cat to eat. It didn't want to. -
Rocket League is the most ruthless program you run on Windows 10.
It hangs sometimes, so bad that the task manager can't be put on top of the window for me to be able to kill the program.
I unplugged my earphones mid game and that action was enough to set off the atom bomb that this game is.
Tried creating a new desktop and starting Task manager there. It resulted in my laptop screen resembling a horror movie. It became so scrambled.
No other option than to force restart my laptop.2 -
Being pretty much the only one who has some knowledge of how to code and get my way around tech (even if minimal, I'm too lazy for my own good) in my familiar household - and by extension, my family (Family extends FamiliarHousehold - LoL I'm sorry) - (my brother is on his first grade of a programming course in high school, I'm a 2nd grade uni student aiming to become a game dev) sometimes I wish I knew nothing of it.
Don't get me wrong, I do like working on code (if in Java. C is making me wanna tear my eyes out) but sometimes ignorant family members push me through the edge.
I worked on a business thing my family started this summer and one of the "jobs" was managing everything via a website.
Fair enough, I knew nothing of it when I started but I learn fast and just like that I knew my way around it. The problem came when I had to teach the person who started the project how it worked. This doesn't sound all that bad except he is kinda in the stone age regarding informatics.
He got a computer a few years ago and he pretty much only played poker in it, and he still had one of those old nokias you could throw to a wall and get a hole into it. The computer is like 9y and runs like crap.
To make things worse he bought a new phone, a smartphone, and pestered me to teach him. I swear trying to teach him is like repeating the same thing 1000x and pray he keeps it in his head. Spoiler: he doesn't. ( sanity--; )
So to try and easy my suffering I decided to make a manual for the website (which is outdated by now because the team behind the website did a 180 and some things looks different), but it acted as if I'd done nothing. ( sanity--; )
To top this off he keeps on saying I don't wanna help him. ( sanity--; )
This kept going for the whole damn summer, and meanwhile I had to go back to uni and in the first days I still got like 4-5 calls/day, half of those might about the smallest things because he's so panicky.
Like (both examples happened while I was still there but it kinda goes along those lines sometimes):
- (During the period they changed the website the first time since we're there; they were mostly doing changes back and forth and testing because it had a new layout for a day or 2 before going back; also the site was totally functional, except for a thing or 2)
Him: "They're changing the website, why are they doing that?"
Me: "Because it's their website and they can?"
Him: "WHY DIDN'T THEY LET US KNOW"
Me: "They don't have to, they don't work for you." ( sanity--; )
Or (during the same period; the pages have a menu on the left; one of the submenus has a counter that resets every time the session ends; during that maintenance time they must've "disabled" the function because the number kept growing even after the session ended):
Him: "WHY IS THE NUMBER GROWING?"
Me: "They're working on the code, relax, it's nothing."
Him: "But why." ( sanity--; )
The only quesion he pretty much hasn't asked me yet is why "Is the website's colour this one and not that one?".2 -
Not dev related so don't shoot me. If you like writing I figure you maybe might enjoy this and thought I'd share.
This is a section from an unfinished novel about 2050s America, set in a corporate subsidized mega-fevela sprawling across washington state, ruled by gangs and patrolled by the officers of a bankrupt nation suffering through austerity and on-and-off again spasms of mass civil conflict.
"Averice - Sex, drugs, and vice, in the downfall and dying days of america."
we lived in a smoke government, where everything was bullshit they blew up your ass so you could continue make believe while
you were bent over with your head in the hole in the ground you mistook for your ass to start with. And if you questioned it all, one bit, the mouth organ of the state would command
hate upon you, like an old latin curse, with a lexicon armada of phrases like "terrorist", and "troubled individual" to character assassinate you by drowning you in the humbling river of societies mass delusion giver, those two sweet letters "TV."
No, we were on the industry edge here, inventing better bait to catch what the state politiburo labelled 'bandits', all for what?
It had, in later years become fashionable to call those who didn't want to be stolen from any more, projected as it were, "thieves", in the same fashion as those in the middle east, defending
their homeland from foreigners, were labelled "insurgents." Tyranny had not so long ago grown a sense of irony it would seem.
And if you became enemy number one of the state, as thousands were, you would spend your days on the run, always looking over your
shoulder for the states vanish vans--black escalades with men in dark suits and mirrored glasses, like bugmen with shiny inhuman, and inscrutable eyes full of alien malice.
These were sordid summers, full of plastic playhouses where the cost of a days wages you could lay with a synthetic lover and pay away the days tense tax for a good lay, and forget your toils and troubles. And so many were kept in poverty because of easy habit and routine that they forget they were not living.
But for me, I had none of it. I preferred the troubled thing on the corner when I could coax one into my state issued sedan. She was sulky, with bright blonde curls, 19, maybe 20, with empty eyes, as if watching some invisible horizon. And in the glow of the blue neon, among the wet sidewalks, and trash, she leaned into my car. No words were exchanged. I nodded, and
she got into the car, a miniskirt, and slinky little handbag.
This was no more than state business with a bureau guy like me, and for her, little more than the prison trade taken public.
She huffed some powder and climbed spraddle leg onto my lap, grabbing me along my jawline, eyes locked onto the depths of my soul, and
for the next ten minutes as she moved on top of me, I was motionless property while my lusts became animal, and she, my cream cup.
After, I arrested her to the standard protests, but she new the game and quickly hushed. This was the verdant arithmetic of the state. I was awarded x amount of pension points for every criminal, no matter how, and it was no gentle hand, not the judge, not the jury, or the executioner of their will. It was the rigid touch of a long arm, dislocated from the law, and now, like frankenstein's monster, cobbled onto the mechanism of the state not unlike the manner of a combine harvester.
We were the owners of all by virtue of all we could take, and we took all we could get. The serial romeos of state police power, romancing
the unwilling citizenry with televised patriotism and five minute power talks at the beginning of the corporate day.
It could be paradise or a wasteland if we wanted it to be. And for a time it was.
Edit: devrant always breaks my formatting. sigh. -
This is interesting from a troubleshooting point of view. I have a decent laptop I use to play Fallout 4. It was running just fine until recently. The game will spike GPU activity and crash. I found if I reduced settings and lower resolution it happens less often.
I kept searching and finally found someone saying it could be GPU thermal compound has worn out. So I looked how to change that on a laptop. The video I found it looked fairly easy.
I get into my laptop and I find all the screws for the heatsink/head pipe assembly. However there is a ton of thermal tape used everywhere holding it all down. I think if I am not careful I will break the heat sink. I did pull on the main part and it just didn't want to give.
Feeling a bit defeated as I put everything back together. I had gotten some decent thermal compound for this. So I fire up the game and it runs fine at the low settings. Then I raise all the settings to max with max resolution. This was crashing the game the last few days. It just runs and runs fine on those settings. GPU temps look normal (they did before, but I wanted to see). So, all I can think the act of lifting the heat sink a small amount may have reseated the thermal compound a bit. I am still going to price out a professional doing this, but I can play on max settings again. Maybe messing with screws on GPU and slightly moving the heat sink actually did something.
This confirms to me that something needs done about the thermal compound. The company I bought the laptop from offered custom thermal compound at time of purchase. So I am thinking they can do this for me. It will be cheaper to pay a couple hundred bucks to have a pro do this rather than pay $1800 for a new computer. This is only 2 1/2 years old. It has been a top performer up til now.6 -
Thread topic: religion, philosophy, matrix
Summary: skip if you don't like these topics, stay if you want to find out why the conclusion has relevance to programming
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.
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Ok.
Let me get this straight:
There are 4 founders of the BAYC NFTs.
1 has a fasist/nazi pseudo name
1 has a racist pseudo name
1 has a satanic pseudo name
1 has a pedophile pseudo name
Their logo is a copy of Nazi Waffen Totenkopf emblem, which was the German division force of the Nazi concentration camps
And they became billionaires.
Ok
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.
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Sam bankman the founder of FTX crypto shit robbed people for 32 BILLION dollars. And hes not in jail because he donated most of that money to democratic political party, leaving himself 1 billion dollars as allowance. Now that he bought political power, politicians protect him. So he's having fun in the bahamas and penthauses, having generational wealth and enriching his fraud parents.
Ok
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Balenciaga. They posted photos of female children holding fluffy toys with BDSM sexual bondage. Books on the table, with excerpt of Michael Borremans, who draws "art" of naked children covered in blood and being sacrificed in rituals. Then a book of "The Cremaster Cycle", which is a demented image that symbolizes "the murder and resurrection of Abiff". Hiram Abiff was the central character during Masonic initiation rituals as the culmination of a three-part process. Etc
Balenciaga is a multi million dollar "brand".
Ok.
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What i learned through all my years of existing on this planet is, being good and doing good, does not pay off. I still live in the matrix. I am still a slave. I am still playing the game of earn to survive. Even while doing software engineering. And I don't know 1 single wealthy person who has obtained all that wealth by doing something good.
This has further lead me to realization: God doesn't help you get rich or wealthy. God doesn't give a fuck if you're rich or poor. He aint gonna help you. But do you know who will? That's right - evil forces will help you get wealthy. Funny how that works?
Because I am christian and believe in God, pray to God and did good all my life - I haven't received anything good in return, my life has not improved, in fact it has devolved and became worse.
Therefore, I came to a conclusion: I will switch teams. I'll let the evil demonic forces take over and guide me to wealth. I'm ready to scam, defraud, develop ponzis and step on corpses and people to get out of the matrix. Perhaps this is how and why good people turn into villains?
Now you understand.
I dont ask to be on the top. I just want to Not play the Matrix game. Which is the game where you have to earn to survive. I want to get into any store and buy whatever i want, without worrying how much does it cost or asking for a discount. People dumber than me do it. But i cant? That means there has to be a loophole in the matrix. An escape plan is possible. I tried escaping since 2018 and failed. For 4, almost 5 years. Because i was trying to escape through good forces. I'll now try to escape using demonic forces and perhaps I'll end up like BAYC founders, FTX founder, Balenciaga brand and many others similar to them. Ending up even half of their success or a fraction - I'll be more than happy. I am not happy living in poverty. Im getting sick of it. I'm getting sick to be underpaid $600/month for doing a job as hard as software engineering, even with a CS degree. Life is not meant to be slaved away till 65+ years old. I can't even afford to buy a car with this slave salary.
So forgive me God. Im just tired of life. Im tired of being a slave. Im tired of watching my parents become older, weaker and still working. I'll shut down all of my morals and I am ready to rob people in Web3 using all of my programming knowledge that has been undervalued.
"A little boy asked God for a new bike for his birthday, but he knows God doesn't work that way. So he stole a bike and prayed to God for forgiveness"21 -
One day I decided I wanted to build robots.
And not kidding the reason I wanted to build them was because I wanted someone interesting to talk to and stil not kidding I even fantasized about a robot girlfriend... Lame I know I think I was a lonely little guy back then, though even after 7 years or so it doesn't feel as though it's that long ago. Maybe because things didn't change that much. Which is worrying but it's not the topic so I will pass on that future-past worries bullcrapper. After learning how robots worked and what made them function so things gradually led up to me being more interested in machine learning applications and software. I learned Arduino at first, I think I still have some messy circuits and old arduinos around. I only finished one robot though and it couldn't even support it's own weight. The servo motors were taking too many amps that heated up the little arduino even with a fan attached. Provably I should have made use of mechanics for robots books and calculated things first. But even though it couldn't walk properly I still felt success and I loved it like my own kid (me taking it apart was questionable but believe me). After that I focused more on writing code than using my hands to make things which was a pain in the ass if I might add.
After learning arduino and making that failed project of mine. I then picked up C++ wrote hello world program usual things a starter would do. It was the language I wrote my first game which I finished and this time it worked. But I never released it which was partly because I didn't want to spend a hundred bucks on a license for the engine and I also knew that it was a shit game. If I were to describe; lines in different colors come from the top you need to hit the lines with the same colored columns to break them. The columns changed their height and location on random. The lines sped up and gap between them decreased. Now that I think about it it wasn't half bad. But the code was written in game maker studio's version of C so I have no way to salvage it.
But I learned a lot of things from that project and that was the goal, so I would call it a win. I don't remember but after sometime I switched to python. And I'm glad I did, it's fun to code in which was the main reason I coded in the first place. Fun.
Life happens and time passes,
Now I'm waiting to enter college exams in a few months after hopefully passing them. My goal is to get into computer engineering which will be extremely challenging because it's the highest point department in the university I'm aiming at. But hey if the challenge is great the reward is greater right ? To be honest I'm still not sure about my career path. Too many choices. So I will just let my own road called <millions of similarly random events that are actually caused by deterministic reactions, to affect you and your surroundings leading up to a future which only the Laplace's demon can forsee> guide me. Wish me luck.1 -
See I'm a curious case.
Back when I graduated high school my father and I started a startup. We build an Android app revolving around personal safety. It was cool. Had news coverage. It flopped.
In the process off the two months time it took me to build the fucker I had to "Learn" Java and the Android SDK enough to push this app out.
I burned myself out and on top of that I felt like I did not really learn the language. So now years later I want to Learn C# for myself for game Development with unity. However I also want to learn Web Development Properly. Which I have tinkered with on and off since the old days of Xhtml when I built a website for my senior project in HS.
I still feel burned out. Anyone else with a similar feel. I know it's silly being burned after one failed project. But it does not help either that I rushed through learning Java did not retain fuck all and now I feel like I can't learn anything new because mental blockage. Even reading this sounds stupid.
Might also be new shiny object syndrome. Between C# and JS. Lol.6 -
So Im still a college student but my worst burnout happened a week before finals this year as a sophomore at DigiPen
On the same week, I had to conduct and submit 10 playtests for my competitive Unity game by Friday, submit said game polished and completed on Sunday, finish and submit my team game project that I've been working on the whole year with 10 other people also on Sunday (which we would discover so many TCR submission issues we ended up finally resubmitting on Thursday the following week).
On top of this I had to write a memory manager for my operating systems class due Thursday, a water retainment assignment involving recursive queues for my Data Structures class due Saturday, and to top it all off that class also had a final Thursday when that memory manager was due :'). I don't know how I managed to get OK sleep.
All stuff was due that week so all game teams could have next week before finals to work on submitting, so some CS teachers also move their finals to before that to theoretically distribute the load (which sucks for people in my major because we're almost a double major for CS and Game Design) However my team wanted to submit early to snatch some bonus points but we ended up having to resubmit late anyways :(. Due to the week of hell we were already burned out when trying fix our resubmission.
I love the school and the people in it but there's a reason why our most heard phrase is "I want to die" and no its not just a millenial thing I swear. -
I need advice:
I'm a developer, I have lots of experience with Java and Python (More on Java than Python). But I'm not a game-dev.
I've been thinking about dedicate serious time to develop a game, like a long term plan, using my free time.
Top down adventure / puzzle game; you know typical go here, get key there, put three gems here, unlock that and so on.
I have two options: Go with Java as I can move easily with it OR use an engine like Godot even though I've never used it before.
So game-devs, any advice on what should be the best approach here?8 -
I'm pissed at my laptop. Its using the on board graphics instead of the dedicated graphics card. I've searched everywhere and can't find a solution. I've tried just disabling the on board graphics in the device manager, but then I can't plugin external monitors. And on top of that when opening a game it doesn't even use the GPU it uses the CPU
Anyone have advice? The onboard is AMD Radeon R7 and the card is an AMD RX 560 -
hi all
my friends and I are creating a game! I've had prior experience making games before, and my friend who does all of the modelling has some experience with Unity Snaps which we can use to make some buildings, but we've never really tried to make a team project before, until now!
we're making a top down urban warfare game and we're making quite good progress so far! we are done with configuring a server to host, player movement, and almost player shooting
I would post a link to the discord server but I'm not sure if I'm allowed to advertise and could not find the TOS. anyway yeah please tell me if I can post it3 -
Been working on redoing my desktop lately. Currently the specs are:
-FX-8350
-Gigabyte GA-970A-DS3P motherboard with a broken USB 3.0 header lmao
-GTX 660 (Gonna upgrade to an RX 580 at some point, I don't do any hardcore gaming so I know I don't need a top of the line GPU)
-Crucial BX500 240gb SSD
-WD 500gb HDD (gonna upgrade to a bigger one eventually)
-Some like $60 Dynex PSU I bought a while ago, waiting on my Corsair RM650x to come in
At this very moment, it's running Windows 7 Ultimate x64. Once I get to a point where I'm happier with the build, I'll switch it over to Linux and start ricing. It has Windows right now cause I'm just using it for some games and when I last fucked with the hardware, it was the middle of the night so I didn't want to spend too much time setting up a Linux distro the way I want it and everything right then, just putting that off for later (especially cause I use Arch btw)
I have been playing some Half Life 2 lately. I forgot how fucking fun that game is.
Aside from my PC, my birthday was technically yesterday (it's about 2:30AM as of writing this, and I've been up for a while, so I still consider it today). Now I'm 2 years away from being able to legally drink (and smoke since the law change, although I still do both anyways).
I'm gonna stop rambling. Life is fairly decent right now. Not too much to "rant" about except for shit with my roommates, but I won't bore everyone with that1 -
So my current company held a dev showcase last week. It was an event to show the different projects/tech stacks that different teams are working on/with. There's about 12-14 teams in our company. My team lead and I were brainstorming ideas on what to show on our booth. And I told him, I have an Intel RealSense developer kit that we can use. Anyway, fast forward to the day before the event, I was still developing our app/game for the booth. Just an emotion detector and you have to trick the app with your facial expressions. (Weird and fun, I know). The head honcho walked past the team lead and I and looked over the demo that I was playing around and he said that: "That's not work. You're wasting time again."
We were both irritated by his comments because he's one of the top dogs in the company and he surely knows about the event. Also, it's our way of showing to him that we're flexible in doing fun stuff instead of just enterprise and internal systems!
What a fucking kill joy! -
Anytime I run a game on my laptop, the game crashes. COD is working fine, Far cry 4 and watch dogs 2 are running without audio and games like forza horizon and others are not even running. I have gtx 940 4gb on top of i5 6gen.
can anybody help?8 -
!Dev
Fuck people using trace rifles in momentum control. How the hell am I supposed to kill someone who kills me in two rounds and also fires at 1000 rounds per minute. I was trying to get the catalyst aka upgrade for the seasonal weapon which is pretty bad and the upgrade makes it usable but I am getting ripped apart after my first kill because someone can kill me with 2 bullets wherever he shot me.
Yes momentum control is supposed to be a gunfight mode and it comes around rarely but that does not mean a broken weapon can roam around killing anybody in sight before they even know you fired a shot at them from some lane. Shotguns do the same but you need to get close. Shotguns are still a problem but at least you can dodge or counter with a shotgun since your radar tells you someone is nearby and snipers need a headshot. These weapons can fire at your toe and you are dead. Oh the devs knew that such fast firing weapons wil be op and needed their damage and made them use the same ammo as shotguns, sniper and non heavy grenade launchers. However the game mode gives all weapons a damage buff which is enough for trace rifles to be broken. Yes you can use other primaries but what are you gonna do when a auto rifles kills you with two shots to the toe. And since they burn ammo quickly and take more rounds to kill then their counterparts like shotguns which use he same ammo as them they spawn in with 50 in the mag and anybody who is using shotguns snipers or grenade launchers give them ammo and they only need two rounds to kill. Also after I kill 50 PvP opponents I need to kill a few hundred opponents in PVE or PVP to actually apply the upgrade and who you kill does not matter.
Seriously and the second weapon I want to upgrade which is able has tracking but you need to aim down sights after hipfiring the tracking shots
which dl negligible damage so they explode or aim down sights and shoot which deals more damage but I am probably not going to have enough time before some random kills me again.
And this is just the first game. From what I heard it was supposed to be a fun game mode which focused on gunfights with your primary not the infamous laser tag show of Prometheus lens which happened a few years ago but now all trace rifles can do that. Oh and I still need to get 50 kills there for a seasonal challenge so I can get the free version of the premium currency and I can only skip one challenge and I have already skipped one challenge since it requires a dlc K don't own.
Seriously why cant some actual good game come up to challenge this. All the competition seems to be third person shooters. Also most of the guns don't feel good and lore is pretty lacking but lore is not top priority. The only competition is Warframe which is not my style, Titanfall 2 but I get insane pings from here so no multiplayer so after the story nothing to do unless I want to do airtstrafing which is useless since I can't play multiplayer. Granted Titanfall 2 is not a looter shooter but the guns feel good and the movement is too good and Halo 1 - 3 since I heard 4 and 5 are pretty bad and I have only played halo 1. I might complain about jackal snipers in halo 2 but at least they have fixed spawns.
Maybe I am overreacting since it is my first game of momentum control -
Way to go ruin a collaboration. I wanted to have fun some making a game with one of my friends, but turns out being friends doesn't correlate to making a good team. Some of you probably know this, but I've never had such an experience, not even to almost strangers
Some tips on how to kill off any motivation to work with you:
* Casually insult other peoples ideas
* Don't consider other people's point of view
* Try to talk people out of prototyping/experimenting with their OWN ideas on their OWN time
* Completely undermine their skill even though you have no basis to go on
* Never worked with this person before
* less experienced
* don't have to give estimates on a daily basis
* don't consider the fact that there are libraries that can be used to speed up things)
* Victimize yourself, because someone is "forcing you" to become the bad guy
I don't know if that person is on here and I don't care if they happen to read this. I tried to treat you with the most respect, but if you don't do the same then just fuck off.
Anyways, there goes the idea of a "no stress, no problems" game dev project, because I wanted to see if isometric view would work better than top down.
My idea to have another person to work on a project with, to keep the motivation up backfired a by lot.
Someone within european timezones up for some hobby game dev?3 -
"being gifted is a curse. You are f*cling crippled, you believed you were gifted, but you have been crippled the whole time."
I never could agree more to these words (healthyGamerGg, a youtube therapist specialized in people with issues related to videogames)
If you read my last rant you may in fact know i have a lot of issues with the implications of our jobs and truth be told, it all boils down to my iq.
Or better: to the fact i have a decent skill for abstracting stuff (iq is so freaking generic)... It can be a blessing while solving issues, but it feels awful when you realize that no matter the amount of money, you will still need something else to be happy the first day of work.
Sometimes I really wonder if I am an a-hole, stupid or if i think these 2 things to deny the fact my reasoning is correct.
On a side note table top games are very easy to enjoy: as soon as I sit at the table my brain goes: "the game is gonna be very boring if you play normally, at the best you are gonna learn a new strat, at the worst you are winning and it'll be just an ego jerk off... What if you play stuff you feel like to play and enjoy the ride and the conversation without planning to win?"
Except cards against humanity and yogi. Those two must be won!
(Yogi is a game where you play cards which give you restrictions e.g: "keep an index on the tip of the nose for the rest of the game" or "place this card on your head for the rest of the game" you lose as soon as you fail any of the cards you played or if you declare you can't draw)4