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Search - "code reuse"
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A programmer and a business analyst are sitting in the break room one day eating lunch when suddenly the microwave catches fire. Thinking quickly, the analyst leaps up, unplugs the microwave, grabs the trash can, fills it with water from sink, and dumps the water on the microwave to put out the flames.
A few weeks later the two are again having lunch in the break room when suddenly the coffee maker bursts into flames. The programmer leaps up, grabs the coffee maker, shoves it into the microwave oven, and then hands the trash can to the business analyst, thus re-using the solution developed for the previous project.4 -
One of my worst meetings, as the sheer rage was unbelievable.
Backstory:
Architect: "Stop duplicating code", "stop copy pasting code", "We need to reuse code more", "We need to look at a new pattern for unit tests" etc.
Meeting:
Architect: What did you want to talk about?
Me: I built a really simple lightweight library to solve a lot of our problems. Its built to make unit testing our code much easier, devs only need to change a small bit of how they work.
Architect: I like the pattern a lot, looks great ... but why a library? can we not just copy the code from project to project?
... do you have a twin or something?2 -
So I was hired about 4 months or so in this companty, we will name it 'Derp & Co.'
The first task they want me to do was to 'clean' an android app that, for what they told me:
- Previous dev fired. said that tasks have been done but totally a lie.
- Took a fully week of 2 fellows coworkers to 'undo' the mess.
- And for the last but not least, zero documentation, like ZERO.
So, I clone the repo, install android studio, blah blah blah, get hands to the pile of code and jesus...
- The whole app was working with a gargantuan json, there was no use of POJOs at all. Objects are for normies.
- A masive copy/paste code, like 'I will need this here, crtl-c... ctrl-v, DONE!'
- Threads are free, isn't it? let's just put a thread whenever I desire to make an HTTP request and not reuse code at all.
So... with this on mind, my first task is to make proper objects:
- Coworker: 'Sorry dev, we don't have documentation for this, you must debug the code to se what the server will send to you'.
- Me: 'Real?'
Shit... ok. So I first try to figure out how the hell is made my gargantuan json. A month was entirely lost to unravel this data and implement Objects, improve their code, reuse code, etc. but at the very end:
- coworker: 'Good job dev, when the POJOs are done, we can focus on the next task, whe have to define a new DATA MODEL because the one we are using now is not good at all'.
*note: the app is on production and working with all the previous 'features' and today it still on use on some enviroments.
- Me: 'Wait... this is a joke, now you want to define new data models? This should have been done in first place!' <WTF face>
- Coworker: 'I don't think so dev, Mr. boss have this list with things to improve on the app an this is the order of do the tasks'.
Mr. boss is on vacations, two days after he came back:
- Mr boss: 'Coworker said that you have been working with POJOs, is that right?'
- Me: 'Yes'
- Mr boss: 'Why? Did not see the need of a new data model?'
- Me: 'I told that to him, but he insist on "the order" of the list.
- Mr. boss <facepalm>
This is one of the few tales i have from 'Derp & Co.'
PS: Sorry if i made a mistake on writing, english is not my first language and maybe I have done some mistakes.7 -
So i've been put in charge of bringing the devs together to form a small dev team, instead of having 3 separate devs (including me) sitting apart on separate projects. The idea was to have us talk more, work together more, learn more about the other projects, reuse more code etc.
(I've been arguing to let us do this for a while)
So I asked my manager could we move to the 4 desks in the corner, so we can have our own space, talk without having to book a meeting room each time etc. Its also a bit quieter over there and we all really need that in our noisy office.
Manager sent me an IM today while I was working from home to tell me we can have the desks. Was super happy, messaged the devs to tell them they can start moving.
Just got a message from one of them to say our manager has started moving his stuff over too. Seems he agreed with me that it is quieter over there and he doesn't like the noise either ... so he's joining us.
A huge part of the move was us wanting to work on side projects to automate and speed up various things in the team, that he has been against. We know we can make huge improvements but he doesn't see it. He's only interested in Word, Excel and Powerpoint.
So now we have our space, and anytime we try to work on something we are actually interested in, we'll have a little voice in the corner to pop up and point out what other things he deems more important and tell us to stop wasting our time.
Pretty fucking annoyed to be so happy and then get shot down like that. Happy weekend everyone!!9 -
There is code reuse and then there is stupidity. This npm module has 4 dependents and 2 dependencies.18
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Found a post by G.R. on Linkedln:
"A lazy programmer is also often a good programmer:
- Writes little code to achieve the goal
- Automates all boring jobs
- He does not develop things he does not know yet
- Sleeps at night, then make sure that if the shutdown occurs, the system will restart
- He knows he forgets things, then writes readable and not cryptic code
- Try to reuse what he did
- He does not like copy-paste (too boring to keep)
It takes training to be lazy"
Love this quote11 -
Boss: don't worry about the architecture, it's an one-off project, just make it work...
2 months later...
Boss: hey, remember that one-off project? we need to add in a few more features... Also can we reuse that code for this new one-off project we have to do for this new client?3 -
"Don't reinvent the wheel..." - I read it often, still I hate to use foreign code. It's not only that I do it for learning purposes. I just don't trust them. I want to keep the control, I want to understand my application and I want to be to blame when things fuck up.
I would probably through my laptop if my website gets hacked because of some fucking plugin or code I found somewhere on the internet.
So yes, I will invent the wheel new. At least I will spent some time to understand how this particular wheel is made, how it rolls and how I can improve it for my specific situation.
Sometimes my tires have some uncommon profile, but they fit to the stuff they are made for.16 -
I have just thought of the perfect solution when support for fucking ancient IE versions creaps in the requirements (and asking the assholes to produce numbers to support the crazy does not help)
Just do browser detection and if IE < 9 Replace body with one of those winXP alert boxes that tell them there Computer is infected and that they can get a free scan (it's what they are used to anyway). Put a link to the installer of your favourite browser over the entire image.😎
Good news is 100℅ code reuse! Works on every outdated IE and every website that requires IE support.4 -
“Don’t learn multiple languages at the same time”
Ignored that. Suddently I understood why he said that. Mixed both languages. In holiday rechecked it and it was ok.
Sometimes mistakes can lead to good things. After relearning I understood it much better.
“Don’t learn things by head” was another one. Because that’s useless. If you want to learn a language, try to understand it.
I fully agree with that. I started that way too learning what x did what y did, ... But after a few I found out this was inutile. Since then, I only have problems with Git
Another one. At release of Swift, my code was written in Obj-C. But I would like to adopt Swift. This was in my first year of iOS development, if I can even call it development. I used these things called “Converters”. But 3/4 was wrong and caused bugs. But the Issues in swift could handle that for me. After some time one told me “Stop doing that. Try to write it yourself.”
One of the last ones: “Try to contribute to open source software, instead of creating your own version of it. You won’t reinvent the wheel right? This could also be usefull for other users.”
Next: “If something doesn’t work the first time, don’t give up. Create Backups” As I did that multiple times and simply deleted the source files. By once I had a problem no iOS project worked. Didn’t found why. I was about to delete my Mac. Because of Apple’s WWDR certificate. Since then I started Git. Git is a new way of living.
Reaching the end: “We are developers. Not designers. We can’t do both. If a client asks for another design because they don’t like the current one tell them to hire one” - Remebers me one of my previous rants about the PDF “design”
Last one: “Clients suck. They will always complain. They need a new function. They don’t need that... And after that they wont bill ya for that. Because they think it’s no work.”
Sorry, forgot this one: “Always add backdoors. Many times clients wont pay and resell it or reuse it. With backdoors you can prohibit that.”
I think these are all things I loved they said to me. Probably forgot some. -
A few months ago I was working on a (totally underpaid project) where my friend and I had to basically rewrite the entire program our client was using.
So we started planning and wrote all sorts of documentation to show the client our ideas for the new flow of the program, the new structure of the GUI and a few more details of what would the inner workings of the new app. He seemed to like all those ideas and gave us the green light to go through with the project and start coding.
We spent a couple of months coding, redoing the front end from scratch (with a different framework even, so I couldn't reuse any code from the old version) and completely redesigning the back end so it would be better, faster, more scalable etc etc etc. During this process, we obviously showed the progress of the app to our client, explaining everything we had been doing, and he seemed to like every new version we showed him.
When we were in one of the last stages in development (basically sending versions of the app to the client for evaluation), the guy suddenly changed his mind. After agreeing on everything we had been showing him over the last months, he sent an email saying:
"...the new system makes the app too complicated. I want this program to be as simple to use as possible; so we should revert the "Policy" system to essentially what it was in the last major version. The only change I want to make is [...] and everything else is essentially the same as the last Policy system."
So basically he wanted us to FUCKING UNDO EVERYTHING WE HAD DONE AND REVERT THE FUCKING PROGRAM TO THE FUCKING VERSION HE HAD BEFORE HIRING US!!!! WHAT THE FUCK????
YOU WANTED US TO CHANGE YOUR APP AND THEN YOU SUDDENLY CHANGE YOUR MIND AFTER 3 FUCKING MONTHS WHEN THE PROCESS IS DONE???
GO FIND A SWORDFISH TO FUCK YOU IN THE ASS, IM NOT WORKING FOR YOU ANYMORE
God, it feels good to let that out.4 -
I have a junior who really drives me up a wall. He's been a junior for a couple of years now (since he started as an intern here).
He always looks for the quickest, cheapest, easiest solution he can possibly think of to all his tickets. Most of it pretty much just involves copy/pasting code that has similar functionality from elsewhere in the application, tweaking some variable names and calling it a day. And I mean, I'm not knocking copy/paste solutions at all, because that's a perfectly valid way of learning certain things, provided that one actually analyzes the code they are cloning, and actually modifies it in a way that solves the problem, and can potentially extend the ability to reuse the original code. This is rarely the case with this guy.
I've tried to gently encourage this person to take their time with things, and really put some thought into design with his solutions instead of rushing to finish; because ultimately all the time he spends on reworks could have been spent on doing it right the first time. Problem is, this guy is very stubborn, and gets very defensive when any sort of insinuation is made that he needs to improve on something. My advice to actually spend time analyzing how an interface was used, or how an extension method can be further extended before trying to brute-force your way through the problem seems to fall on deaf ears.
I always like to include my juniors on my pull requests; even though I pretty much have all final say in what gets merged, I like to encourage not only all devs be given thoughtful, constructive criticism, regardless of "rank" but also give them the opportunity to see how others write code and learn by asking questions, and analyzing why I approached the problem the way I did. It seems like this dev consistently uses this opportunity to get in as many public digs as he can on my work by going for the low-hanging fruit: "whitespace", "add comments, this code isn't self-documenting", and "an if/else here is more readable and consistent with this file than a ternary statement". Like dude, c'mon. Can you at least analyze the logic and see if it's sound? or perhaps offer a better way of doing something, or ask if the way I did something really makes sense?
Mid-Year reviews are due this week; I'm really struggling to find any way to document any sort of progress he's made. Once in a great while, he does surprise me and prove that he's capable of figuring out how something works and manage to use the mechanisms properly to solve a problem. At the very least he's productive (in terms of always working on assigned work). And because of this, he's likely safe from losing his job because the company considers him cheap labor. He is very underpaid, but also very under-qualified.
He's my most problematic junior; worst part is, he only has a job because of me: I wanted to give the benefit of the doubt when my boss asked me if we should extend an offer, as I thought it was only fair to give the opportunity to grow and prove himself like I was given. But I'm also starting to toe the line of being a good mentor by giving opportunities to learn, and falling behind on work because I could have just done it myself in a fraction of the time.
I hate managing people. I miss the days of code + spotify for 10 hours a day then going home.11 -
Self rant!
Looked at a code snippet I wrote last year and I thought to myself: am I geting stupid for not understanding my own code ?
Tried to re build it from scratch...
Failed and had to reuse it without understanding how it's working.
I guess I am getting stupid!5 -
Excerpts from "Bastard devops from hell" checklist:
- Insistently pronounce git with a soft "G" and refuse to understand people not using that pronunciation, the same goes for jithub, jitlab, jit lfs, jitkraken etc.
- Reject all pull requests not in haiku format, suggest the author needs to be more culturally open minded when offending.
- increment version numbers ONLY based on percentage code changed: Less than 1% patch increment, less than 5% minor increment, more than that major version increment.
- Cycle ALL access keys, personal tokens, connection strings etc. every month "for security reasons"
- invent and only allow usage of your own CI/CD language, for maximum reuse of course. Resist any changes to it after first draft release23 -
Why the fuck do managers think beacuse a component has been build by another developer a shit ton of time ago, we can still reuse that fucking code.
For fucks sake, I had to rebuild a whole fucking map component that needed contextual filter and the fuckers just add extra functionality without consulting me. And gave me a tight schedule bc the customer, who btw disappeared for 6 months, will be mad for wasting his precious fucking time.
Fuck these clients.11 -
So this phallus decided to make my day a night mare, I coded the Interface in separate class for each distinct services, He just told me to re write it to one class, before he don't understand it.
I wrote documentation, he said it is not professional. and now the fucking codes are containing redundancies.
For instance if he use my method, all he need is call my function once, and call it everywhere. But now the code is messy as fuck, calling the same thing over and over again which can be done by separate it to a function once, and reuse it.4 -
I’ve come to the conclusion that developers who like react have never used it for anything even remotely complicated.
Because here’s reacts dirty little secret; it doesn’t scale. Not even a little. It’s flexible, but that leads to every developer writing their code in a different way.
It’s simple and easy for simple side projects, but as soon as you have to pass state to a child component, you’re fucked. And god help you if you’re modifying the state in said child component. You can try using redux, but that’s a bandaid solution to the real issue.
There are better alternatives, namely Vue. There’s no need to write unintelligible code that’s a mutated hybrid of html css and js. We as web developers realized mixing these technologies was a bad idea a long time ago.
React simply doesn’t scale. It’s flexibility, complexity, and the awful code quality it leads to makes it a nightmare for large projects with multiple developers
Some of its concepts are interesting and useful though. It’s functional concepts allow for easy code reuse, among the other benefits associated with functional programming
I sincerely hope that the hype around react dies out, and a new framework emerges that takes the best from react and fixes the glaring issues it currently has23 -
"How much of a dev are you, if you use other peoples work and just glue it together?" I once asked a friend who really loves npm and everything.
I know about code reuse and maintainability and all that but geez we had a long discussion..😅5 -
Product manager calls me at 7 PM. "There's gonna be a slight change in the module. You can reuse lot of existing code and I'm sure it won't take much for you to finish. "
Me: Okay, let me take a look at it tomorrow morning.
The next day I saw the spec change.
One and half weeks later, I'm still doing the change.
#FML2 -
I promised a friend to have a look over his dads website to add a small blog. No big deal, I've got it on my drive, can reuse it just need to adapt it to the environment.
I take a look at what I'm working with and I see the most terrifying piece of "Please, take my data" code I could possibly imagine (And I've seen passwords, in plain text in a script tag). I quote "function queryDB(mode, val) {
var query=" ";
if(mode==="findProd")
query="Select * from Products where ProdNam=" +val;
... (same shit for different cases)
sendQuery(query) ;
}
He literally built the query on the client side sent it to a php script (without validation) and inserted it into the database.
You could literally call window.sendQuery with any sql query and get the result printed into the console.
And other than the plain text passwords guy that wasn't some kid someone knew, this was a "Webdesign" Agency.
Now I took the entire thing offline, called my friends dad, explained it to him and try to sort this out. I would not charge a good friends father but that hack will get a quite hefty bill since my hourly rate just tripled.
And the worst thing : If I publicly name that asshole or warn the people in his portfolio I can, according to Google, be sued. (But, and I assume thats vague enough not to count as bad mouthing, if anyone of you has a customer from Rheinland-Pfalz, Germany with a preexisting page, please have a look at the database interface)
I will call that agency tomorrow, ask for a detailed explanation for why they apparently let trained monkeys write their code and anonymously warn everyone in their portfolio about those flaws...
I don't know if I'm cursed or if there are just that many bad devs but it seems that once a year I have to stumble over some "mistakes" that make me question my sanity.4 -
Fuck. The entire day to do this shit.
The screen was my first experiment, but because of a bad module (i2c) it didn't worked.
Today I finnaly got it to work.
Starting making everything almost like in the picture, everything mounted (and lots of black hot glue, no wires showing...
Didn't work.
One hour breaking everything apart without damaging the screen... Was a loose wire.
Started again... Didn't work...
The pot is also damaged, sometimes it works, others need to turn it hard.
New pot.
New set of wires.
Soldering everything right, testing all wires so no mistakes this time... But it takes so longgggg... Making everything in modules this time (to reuse without having to sordering again. And finally... It works.
By this time I should have 3 or 4 learning projects finish (I really wanted the screen to adapt all output in text, no serial, no blinking less, everything in modules, code prepared so, when I get my 40+ packages from China I already have a prototype tester ready.
10 hours... Fuck I'm really addicted, or else I would just solder everything together :D28 -
That moment when code reuse makes you reuse reused code and you actually reuse a BUG.
You decide to go for code reusing when your boss asks: "Can you add an edit popup besides that 'add customer' popup button?". You do some little tweaks to the "new customer" code and it allows that to save over an existing entry, cool.
However, after a lot of time spent on reviewing the resulting PR, turns out there was a dormant bug on the code you reused, and it woke up with its new use.
That code was a bad copy-pasta from another, bigger form, which included a whole bunch of optional fields. As it was only used to save new entries, those now missing fields were simply being saved as empty. But as you reused that to save existing entries, you were now cleaning up all those optional fields without noticing.1 -
Something that really bothers me about the oop idea of "oop allows better code reuse" is the fact that I have yet to encounter a situation where I need to reuse old code for a new project.
And the code I do want to reuse I've put into a library and made genetic anyway. Something which can easily be done with any language supporting generic programming, object oriented or otherwise.6 -
The wonderful feeling when i need to implement new functionality but it only takes a few minutes bc I actually created a framework that I can reuse instead of writing duct tape code from scratch 😎😊😆😙3
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Don't reuse your fixtures!
Each test case should be isolated. Don't ever think just because some function requires a similar input, it's safe to reuse it ALL OVER THE PLACE.
Why? Because someday, you want to change one functionality of one unit.
And you adapt your tests, fix your code, and suddenly, by changing one fixture, you break dozens if not hundreds of unrelated tests and now you have to clean up that mess.
It's even worse for functional tests with all those interwoven parts so that it becomes hard to reason about the scope of your tests when lacking proper documentation.
How I know? BECAUSE I AM CLEANING UP YOUR MESS RIGHT NOW!3 -
Most of 2020 was a bad dev experience for me. I was paid to remake a system because it was
a ) insecure
b ) inconsistent
c ) hard to mantain (spaghetti code)
I thought I could focus on the backend and just reuse the front end but even that was unusable.
Basically had to redo it from scratch and since I made the fatal mistake of letting THEM estimate how long it would take, I worked most of the year instead of just 2-3 months.
Never again. After being done with the project I still had to be 'reachable' for the coming weeks if anything happened.
I turned off my phone during one weekend and then the next thing I know the only other dev at that small company is asking me for details on the project (meaning they just decided to offload everything to him). Never heard from them again and I'm hoping that won't change.
Beware small dev companies with less than 5 actual devs.
Best: Dev wise this year has been bad or not-bad but nothing 'great' comes to mind.
My fun times and enjoyments were not derived from dev activities.1 -
Todays story: conversation between me and my brain about a app that i have planned for a long while.
The application is just a huge, specyfic json editor/manager for a game that i like. The game uses json files to determine unit charactetistics. So in order to make modding easier i want to make a tool for that that is fancier and easier to use than a notepad.
Brain> Lets make a app that allows you to mod the game easier!
Me> Good idea. How would you want to make it?
Brain> Lets use C# cause you main that lang currently and you have experience with json parser lib.
Me> That is true. So what do you wanna implement first?
Brain> Oh. I have thought about it before! I want to implement: (10 000 features) and maybe few more later!
Me> It sounds like a infinity project, shouldnt you implement like 1 or 2 features at first and then jump to other ones?
Brain> Yes... but i dont wanna refactor those features latter so let just implement them all at once!
Me> Dammit brain! Let just implement just one feature now! Like a simple json editor. You can use inhieritance to reuse the code later.
Brain> Ok...
* Starts with that one feature but one day later starts coding 6 more *
* Cant publish the app yet, the code looks like shit, gui is unfinished because brain wanted only to test those 6 unfinished features without propely implementing them *
Me> Brain WTF! You said that you are going to focus on one feature at the time!
Brain> I got carried a bit...
Me> ...
Me> Ok. I understand. Let just refactor the code and clean the project out of those unfinished features.
Brain> No. I have a depression now...
Me> FUCK.
* 2 month passes by without any progress on ANY of my projects*
current day
Brain> I still have depression...
Me> Ok i dont care about that anymore! Tell me something that i dont know!
Brain> Oh I have good news as well!
Me> ???
Brain> What about the home server that is going to store all mods made by the users so they can share it? It would be a good practice with networking!
Me> * Gives up *1 -
Oh ffs, just fucking inject a chip into my finger already for authentication purposes, you can track my every fucking move if you so wish. When a web page like twitch uses 2FA it boggles my mind because its a page where you're watching some fucking videos.
"hey there, so out of the blue, we send you a code to your email, we won't tell you which so good luck. Also, you cannot copy paste this code because we did that fucking thing where each character has its own textbox"
Of course, this is only because we are dumb enough to reuse shitty passwords. THIS IS WHY WE CAN'T HAVE NICE THINGS.31 -
promises in JavaScript have really spoiled me
it's the most optimal way to do async without leaving much on the table
there's a promises library in rust and the guy who wrote it says it sucks because it spawns new thread every time you execute a bunch of promises
and I finally, through my fogged brain, managed to get the bright idea to write what I want to make in rust in JavaScript and holy hell it's sexy to work with promises. there's no performance left on the table. you do things as fast as possible
but if I take this JavaScript usability code I made and make it possible syntax-wise in rust I don't see how I would be able to do it without starting new operating system threads every time I execute any promises (or set)
I can take the overhead hit but this sounds retarded
and this isn't even touching upon how in rust everything needs to have a predetermined data type. so you can do lambdas and capture variables and send in variables into a thread that way, but to return the return object must be a consistent type (synchronizing the order data was sent in to the data sent out aside, haven't written that yet should be fine though)
which is fine if you are making a threadpool and it'll all be returning one data type
but this means you can't reuse a threadpool you made elsewhere in the program
the only thing that could fix async is to literally be compiler-enabled. it would have to work like generics and automatically make an enum of every type that can return, and only then could you re-use the threadpool23 -
Fuck reuse, we should all take our repeatable code and manually repeat it everywhere it's needed so when we have to make a change we have to make sure we remember to change it in all the places and take hours to do a one line change.
...Also...fuck source control...
And they say I don't have fucks to give.2 -
Allright, so now I have to extend a brand new application, released to LIVE just weeks ago by devs at out client's company. This application is advertised as very well structured, easy to work on, µservices-based masterpiece.
Well either I lack a loooot of xp to understand the "µservices", "easy to work on" and "well structured" parts in this app or I'm really underpaid to deal with all of this...
- part of business logic is implemented in controllers. Good luck reusing it w/o bringing up all the mappings...
- magic numbers every-fucking-where... I tried adding some constants to make it at least a tiny bit more configurable... I was yelled at by the lead dev of the app for this later.
- crud-only subservices (wrapped by facade-like services, but still.. CRUD (sub)services? Then what's a repository for...?). As a result devs didn't have a place where they could write business logic. So business logic is now in: controllers (also responsible for mapping), helpers (also application layer; used by controllers; using services).
- no transactions wrapping several actions, like removing item from CURRENT table first and then recreating it in HISTORY table. No rollback/recovery mechanism in service layers if things go South.
- no clean-code. One can easily find lines (streams) 400+ cols long.
- no encapsulation. Object fields are accessed directly
- Controllers, once get result from Services (i.e. Facade), must have a tree of: if (result instanceof SomeService.SomeSubservice1.Item1) {...} else if (result instanceof SomeService.SomeSubservice2.Item4) {...} etc. to build a proper DTO. IMO this is not a way to make abstraction - application should NOT know services' internals.
- µservices use different tables (hats off for this one!) but their records must have the same IDs. E.g. if I order a burger and coke - there are 2 order items in my order #442. When I make a payment I create an invoice which must have an id #442. And I'm talking about data layer, not service or application (dto)! Shouldn't µservices be loosely coupled and be able to serve independently...? What happens if I reuse InvoiceµService in some other app?
What are your thoughts?1 -
My big grievances when doing code reviews, lots of code reviews....
Constants. How difficult is to create constants files for reuse and readability?
Comments/java doc. I don't get any help by seeing this is an automatically generated block to get by check style.
*slap* -
There was a big hairy ball of SW mud from another project that a poor coworker had to "reuse". Only that it was impossible because there was no documentation, shit was partly auto-generated with mysterious Excel tables, and the actual code was just as bad. No APIs and nothing, just hacking shit into globals, several nested state machines that were overriding each other's states, and with global side effects. WTF.
Two devs took a look at it - minimum 8 weeks. Schedule was some days, and PM insisted that it was "already working". But the worst thing was that the dev in charge had been looking for another job anyway and quit, so the whole clusterfuck suddenly was on my desk.
The code was so awful that I could only bear it with both eyes closed, so I instead read the spec of this project closely. Turned out that it didn't actually demand this feature, only a small subset of what the ball of mud was supposed to achieve - which I was able to implement from scratch within a day, plus another one for documentation. Phew. -
I prefer it doing 2 tasks parallely during the initial phase of requirement gathering and design phase.(makes more sense if you are working extremely new system and framework)
1. Keep collecting requirements from clients and understand them.
2. Collect different designing aspects for the project and parallely, build a POC for 2 purpose: to get hands into the new Framework and also as a demo to clients. Working on POC helps in 3 ways: Improving understanding of requirement, improving framework knowledge, and playing around with code whenever bored of designing and reading tons of existing designs..
3. Once primary requirements are clear and fixed, analyse all different designs, if possible I setup meetings with senior devs, principal engineers (they help a lot when it comes to reviews on scalability and reliability of a design)
4. The above design is mostly architectural level. Once design is fixed, then I start taking each component and prepare a detailed implementation design. (Notice that whenever I am bored of designing, I spend sometime in building POC)
5. In detail design, I focus on modularity and flexibility. Anything defined should have getters and setters for example. This will help you reuse your code. Keep the interface between components in your design as generic as possible, so that in case your MySQL is change to Postgre or NoSQL, your design should be able to adapt new features..
6. Instead of building entire project, define feature targets and deliver small features.. this will help you to be in line with the requirements with minimum deviation. -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
How do you guys organize/save your codes, snippets, hints etc?
I already tried .txt file, bitbucket snippets, evernote6 -
As a dev, I have to reuse a lot of codes again and again. Some I've written, and some of them I found after stucking my head for 1 hour on StackOverflow.
Now, the problem is every time I need the code, I have to search again. Some of them I saved in note apps but organizing code snippets & finding them with a quick search is a mess.
I was thinking of building a code snippet organizer where developers can save code snippets in any language (have syntax highlighting), search quickly, share with anyone, create buckets, manage multiple accounts etc.
Let me know if it's a good idea or not. Would you be interested in using something like this? Is this even a real problem or it's just me?15 -
Hey, flutterists! I'm getting curious.
Google gives me some hits, dunno how reliable they are. So here are my 2 questions:
1. Can I use flutter to develop for ios? Does the same code work on ios and droid?
2. Is there a way to use .jar libs in flutter? I have some custom tools I'd like to reuse.8 -
When you compare your past with your old code:
The improvements you could have made, if you had known what you know now.
A commit a day would have kept everything up to date.
A comment every now and then would have made choices understandable
Using classes would have made it easier to replace or reuse code.
Now you have to figure out what the code is supposed to do, and rewrite it.1 -
#define AUDIOLB_EXIT_ON_ERROR(hres) \
if (FAILED(hres)) { goto Exit; }
#define AUDIOLB_SAFE_RELEASE(punk) \
if ((punk) != NULL) \
{ (punk)->Release(); (punk) = NULL; }
Looking through old audio code I wrote. Found these macros. Will most likely reuse for a new project. It works damnit!
Do you feel lucky?!7 -
I feel fucking stupid about using a custom node system at work. It is designed to generate an xml file for configuration. However, when using a node I cannot add more to the node unless the node has data. So I gotta call a function to inject useless XML into the node for it to not be empty. I literally set the internal data to <key></key>. It is stupid and I hate it. Just let me create my node hierarchy damn it!
Is this some weird data pattern I should know about? Like what does preventing adding data to an empty structure do? I have the root node. Is that not enough. Remember, this is custom node system that is probably fucking 20 years old. The previous coders did a lot of walled garden shit that I also hate. Prevents reuse of code. This code might just be more of that shit.1 -
Sometimes I'm to lazy to properly abstract and reuse code, so I'll just copy & paste and then alter it - and then later curse myself about that. I'm working on this though...
-
>start new job, not very professionally experienced dev
>spend couple of months working on a feature that is supposed to be an MVP kind of thing, be rushed to finish and told to cut corners because it's "just an MVP", still lose sleep and have relationship suffer (and ultimately ruined) as I try to not lose deadlines created by the boss with questions like "you can have this done by <very soon>, right?"
>frontend created by fellow developer is a garbled mess of repeated code and questionably implemented subpages, frontend dev apparently copies CSS from Figma and pastes it into new non-reusable React components as envisioned by designer, I am tasked with making sense of the mess and adding in API consumption, when questioning boss what to do with the mess I am often told to discard stuff that the frontend dev has made and just reuse his styling; all of this on top of implementing the backend feature that a previous developer wasn't able to do
>specs change along the way, I had been using a library as a helper in some part of the original feature, now the boss sees that and (without further testing the library) promises CEO that we'll add that as a separate subfeature, but the performance of the library is garbage for larger inputs and causes problems, is basically shit that might not have been shit if we had implemented it ourselves, however at this point CEO has promised new feature to some customers, all the actual sense of responsibility falls upon my hands
>marketing folk see halfway done application and ask for more changes
>everything is rushed to launch, plenty of things aren't implemented or are done halfway
>while I'm waiting for boss to deploy, I'm called up to company office by CEO, and get new task that is pretty cool and will actually involve assessing various algorithms and experiment with them, rather than just stitching API calls and endpoints together, it involves delving into a whole new field of CS that I never had the opportunity to delve into before
>start working on cool task, doing research, making good progress
>boss finally deploys feature I had been originally implementing
>cut corners of original boring insane feature start showing up, now I have to start fixing them instead of working on cool task, however the cool task also has a deadline which is likely expected to be met
I'm not sure if I'm having it bad or not, is this what a whole career in software development will look like?6 -
Growing list of asks to a team member that are unheeded:
1) Check in your code frequently
2) Stop the completion emails for your program
3) Stop using your personal UserID/Password to send said email
4) Create classes that do one thing
5) Reuse your database connections
6) Use DataTables and write to the database once and not a bunch of variables and write at the end of your crazy loop-if-else structures. -
Just spent an hour salvaging some code from an app project I abandoned so I can reuse it in the future and add what I salvaged to a portfolio of small things I've made.
It was a simple multiple player name menu that generated player objects once the user was done entering names.
Loads of potential future uses.
No point letting it sit inside an abandoned project even if it is somewhat trivial to reproduce. -
- Learned how to use Git properly;
- learning how to use SASS and building the stylesheet of this all by myself;
- Learned how to reuse my code all over the project;
- Made my first design pattern and ruleset to create and maintain a project. -
Wow, yesterday was fun!
I had a rather buggy piece of code, it was bad when I first wrote it, and then I fixed it up, and it was still bad. Now I rewrote almost all of it, and it's much better.
Bad? How? Well, it was in Go, and it's basically an agent meant to execute tasks one at a time, and report the results back to home (live). Now while it worked, it was really flimsy, race conditions, way to much blocking, bad logic, and some very bad bugs.
So I had to rewrite it. Time for a quick primer on the design of this: you have a queue, a task gets add to the queue, the task manager runs the task. In the mean time, the agent is polling the host with the latest output from the task, and also receives new tasks to run (if there are any).
Seems like something that's for a messaging queue, you ask? Well, that would be true if each task was able to run on any random agent, but each task is only meant to run the agent it's tasked to (the tasks are of administrative nature al la apt-get), so having a whole separate service is a tad overkill.
So rewriting required rethinking how the tasks are executed by the task manager. I spent a day on this, it was fun, I ended up copying go contexts (very simple model, very useful). Why copy and not reuse? Because this is meant to be low memory code, so any extra parts are problematic, and I didn't really see a use for having a whole context, I just needed a way to announce that a task is done.
Anyways, if you're interested to see how the implementation worked out: https://github.com/chabad360/covey/...1 -
A follow-up to a previous rant: https://devrant.com/rants/2296700/...
... and how the senior dev recently took it up a notch.
To recap: Back then the senior dev in our two-man project prepared tasks for me so thoroughly they became typing monkey jobs. He described what to do and how to do it in minute detail in the JIRA tasks.
I talked to him back then how this is too detailed. I also talked to our boss, who agreed to nudge mr. senior in the right direction and to make it clear he expects teamwork.
Fast forward to a couple of days ago. An existing feature will get extended greatly, needing some rework in our backend project. Senior and me had a phone call about what to do and some unclear details in the feature spec. I was already frustrated with the call because he kept saying "No, don't ask that! That actually makes sense, let's just do it as the spec says" and "Don't refactor! We didn't request a budget for that from our customer". Like wtf, really? You don't consider refactoring part of our job? You don't think actually understanding the task improves the implementation? Dude...
We agreed this is a task for one person and I'd do it. It took me the rest of the day to wrap my head around the task and the corresponding existing code. It had some warts, like weird inheritance hierarchies and control flow jumping up and down said hierarchy, but nothing too bad. I made a mental note to still refactor this, just as much as necessary to make my task easier. However... the following day, I got an email from mr. senior. "I refactored the code after all, in preparation for your task". My eyebrows raised.
Firstly, he had made the inheritance hierarchy *worse*. Classic mistake: Misusing inheritance for code reuse. More control flow jumping up and down like rabid bunnies. Pressed on that matter, he replied "it's actually not that bad". Yeah, good work! Your refactoring didn't make things worse! That's an achievement worthy of being engraved on your tombstone. And didn't he say "no refactoring"? Apparently rules are unfortunate things that happen to other people.
But secondly, he prepared classes and methods for me to implement. No kidding. Half-implemented methods with "// TODO: Feature x code goes here" and shit. Like, am I a toddler to you? Do you really think "if you don't let me do things myself I feel terribly frustrated and undervalued" is best answered with giving me LESS things to do myself? And what happened to our boss' instruction to split the task so each of us can work on his parts?
So, this was a couple of days ago. Since then, I've been sitting in my chair doing next to nothing. My brain has just... shut down. I'm reading the spec, thinking "that would require a new REST endpoint", and then nothing happens. I'm looking at the integration test stubs ("// TODO: REST call goes here") and my mind just stays blank, like a fresh unpainted canvas. I've lost all my drive.
I don't even know what to do. Should I assign the task back to him and tell him to go fuck himself? Should I write my boss I'm suddenly retarded? Could I call in sick for a year or so? I dunno... I can barely think straight. What should I do and how?5 -
Oh... I dont know what to pick...
So i will pick 3 projects from my 3 stages of my dev "carrier"
1.Right after i discovered programing and learned how ,if, while and similar structures worked. The launguage was object pascal with delphi 2007
That was a "safe" with a stupidly complicated lock (text inputs, sliders, ect) it opened a secret folder in the end.
2. It was a embedded code for a Atmega8 AVR, Atmel studio, pure C but without memory managment (i didnt even know that it even existed)
It was a Pip boy knockoff, 16x2 display and a small keyboard connected to the arduino like board that i made on a proto board.
It wasnt that much of a pipboy, it was more of a showoff of atmega8 internal systems, (ADC, timers, interrupts and such)
3.DataLab, after helping my friend with his master thesis, (we meet on discord long story, i was in high school) i decided that mathlab is shit and i created a visual scripting enviroment, launguage C# .net 4 (in the latest version)
I remade the whole program from scrach 1 time, significantly improving everything (code reuse, better algorithms, data processing, code redability and edge cases) I have learned good practises from everywhere. I learned how to use git.
DataLab project looks just like LabViev (i didnt notice that it even existed...), it is frozen now because of my mental status but im planning on using it on my CV when i will be looking for jobs on holidays. There are many things that i can improve in that program but ... first i have to fix myself. -
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?6 -
So today was my first time combining mocking, depenancy injection and promises. I thought I had a relatively good understanding of everything until I started writing tests - now my head is spinning.
The actual coding has gone really well - implimented the strategy pattern so I can reuse my code whenever I want to make an API call - and everything is nicely decoupled so it should be easy to test. In theory.
If anyone here happens to write tests for a living, I have a new found respect for you today...
Time for a beer 😅3 -
I spent the whole damn day trying to setup grpc-web, but this protocol is documented so damn poorly!
You manage to set grpc up for one language and it’s all cool, then you stupidly think that you are free to reuse the compiler you used for the nodejs version for your frontend part but nope! Our web module is now deprecated, please use this module instead!
“Ah yes just clone the repo and check out (…) and you can also check this link whic is in no way highlighted in the middle of a wall of text (…)”
*checking the other page*
Ah yes you need to install a package available only on your unix machine (great! Screw the devs in my team who use windows I guess, they’ll be happy to hear this!) and don’t forget to clone this repo to build your own plugin! And by that I ofc mean to compile it on your own!
- compiler error
After digging for an hour you find a requirement in an obscure issue opened and closed cause “ah yes we have a dependency not stated anywhere” *close issue and never add it to the project*
Fine, fine I can survive this bs
- another compiler error, no solution found after 2 hours
Honestly? Why the fuck do I need to compile this stuff? Just give me a damn npm package I can use? Goddamn it’s just transpiling, you don’t need access to my OS! (Aside for fs to save the files, and which btw is accessible via nodejs)
Now, I COULD download the latest realease as a precompiled, but… honestly?
I give up, I’ll do some shitty rest apis cause the customer’s not paying me enough for even THINKING to go trough this shit again when they’ll ask an iOS app. Or having colleagues asking me to help them understand how to do it.
Side note: also add typescript support to the web-code-generation ffs! Why does node have it and web don’t?5 -
{
-i won't follow logging practices
-i won't follow secure coding
-i won't leverage profiling n monitoring tools
-i won't reuse best practices
-i won't listen to thought leaders
-i will outsource writing UT
-i will outsource code quality checks
-i will outsource all testing
-i will ignore n overide CTO team
But I still want high stability, security n 4 9s availability. Just want it done. My team is best. Am a fast-track leadership program leader who never has or ever needs to cod. I just know ...
}
People I have to deal with every sprint. Site reliability is not easy ...
Teaching good code makes great products to morons, toughest ...
"Beginners mind needed"2 -
Having a code-gasam over here because reuse in Angular > reuse in AngularJS(AJS). Throw in reactive forms instead of template driven forms in AJS and I'm done.
-
Just discovered https://twitter.com/ExpertBeginner1. It's the story of my life. Giant classes, copying and pasting, and architects who create frameworks. It's great when we combine all three: A "framework" created by an architect which is made of giant classes that you copy and paste. Imagine a giant generic class where the generic argument is only used by dead code. Pause for a moment and try to visualize that.
It inherits from a base class with lots of virtual methods called by base methods that throw NotImplementedException, so if you don't need them you have to override them to return empty collections. If you're going to do something so messed up you could just put those default implementations in the base. But no, you can inherit, it compiles, and then it throws a runtime error unless you override methods the compiler doesn't require you to override.
The one method you're required to override has a TODO comment telling you what to put there. Except don't ever do what the comment says because that's the old standard. The new standard says never, ever do that.
Most of the time when I read about copy-and-paste coding it's about devs who copy and paste because they don't know how to write or reuse code. They don't mention the environments where copying and pasting the same classes over and over again is the requirement and you're not allowed to write your own code.
Creating base classes where you just override a method or two can potentially work, but only in the right scenarios and only if you do it right. If you're copying and pasting a class that inherits from the base class and consists entirely of repeated code, why the heck isn't that the base class? It could be a total mess, but at least it would be out of sight and each successive developer wouldn't become responsible for it by including it in their own code.
It's a temporary engagement, but I feel almost violated. I know it's a first-world problem, and I get to work indoors and take vacations. I'm grateful for those things.
Before leaving I had to document the entire process of copying and pasting an entire repo, making a ton of baseline edits that should just be in the template but aren't, and then copying and pasting from other places into the copied and pasted code. That makes me a collaborator. I apologize more than once in the documentation, all 20 pages of it that you have to read and follow before you even get to the part where you write the code for what you actually need it to do.
This architect has succeeded in making every single thing anyone does more about servicing the needs of his "framework" than about writing actual code to do what needs doing. Now that the framework is in and around everything it creates the illusion that it's a critical part of our operations. It's not. It's useless overhead.
Because management is deceived into thinking they need it they overlook the fact that it blows up, big and small, every single day. The log is full of failures that I know no one ever sees. A big chunk of what they think it does fails silently, and they don't even notice until months later when they realize how much data they're missing. But if they lose, say, 25% they'll never notice.
When they do notice they just act like it's normal, go into fire drill mode, and fix it. Doom. You're all doomed. I'm standing on the deck of the Titanic next to my jet ski.1 -
Why are there so many template languages? Do people enjoy them? I certainly don't.
What is the problem with just using functions? E.g. using https://j2html.com/ or http://www.lihaoyi.com/scalatags/
You can do code reuse with functions, for-loops, classes, interfaces etc.
Why are they avoided in Spring, PlayFramework and similar? -
I'm rewriting an entire activity of a messaging app. I'm suffering a lot.
ListViews, Databases, Sending/Receiving from server...
And no, I can't reuse code. The original activity is from a decompiled APK, so it's smali code.