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Search - "prototypes"
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One company i applied for never wanted to give me the job because they where building a prototype and they wanted someone familiar with their stack to get things up in a short time span.
*Fast forward 7 months*
The company i work currently with has been developing prototypes for startups to help validate their ideas and guess what, the bunch above came to our company unknowing that i work here and i have been put on the project as a lead.
Lol man, you cant write this stuff9 -
I tutor people who want to program, I don't ask anything for it, money wise, if they use my house as a learning space I may ask them to bring cookies or a pizza or something but on the whole I do it to help others learn who want to.
Now this in of itself is perfectly fine, I don't get financially screwed over or anything, but...
Fuck me if some students are horrendous!
To the best of my knowledge I've agreed to work with and help seven individuals, four female three male.
One male student never once began the study work and just repeatedly offered excuses and wanted to talk to me about how he'd screwed his life up. I mean that's unfortunate, but I'm not a people person, I don't really feel emotionally engaged with a relative stranger who quite openly admits they got addicted to porn and wasted two years furiously masturbating. Which is WAY more than I needed to know and made me more than a little uncomfortable. Ultimately lack of actually even starting the basic exercises I blocked him and stopped wasting my time.
The second dude I spoke to for exactly 48 hours before he wanted to smash my face in. Now, he was Indian (the geographical India not native American) and this is important, because he was a friend of a friend and I agreed to tutor however he was more interested in telling me how the Brits owed India reparations, which, being Scottish, I felt if anyone was owed reparations first, it's us, which he didn't take kindly too (something about the phrase "we've been fucked, longer and harder than you ever were and we don't demand reparations" didn't endear me any).
But again likewise, he wanted to talk about politics and proving he was a someone "I've been threatened in very real world ways, by some really bad people" didn't impress me, and I demonstrated my disinterest with "and I was set on fire once cos the college kids didn't like me".
He wouldn't practice, was constantly interested in bigging himself up, he was aggressive, confrontational and condescending, so I told him he was a dick, I wasn't interested in helping him and he can help himself. Last I heard he wasn't in the country anymore.
The third guy... Absolute waste of time... We were in the same computer science college class, I went to university and did more, he dossed around and a few years later went into design and found he wanted to program and got in touch. He completes the code schools courses and understandably doesn't quite know what to do next, so he asks a few questions and declares he wants to learn full stack web development. Quickly. I say it isn't easy especially if it's your first real project but if one is determined, it isn't impossible.
This guy was 30 and wanted to retire at 35 and so time was of the essence. I'm up for the challenge, and so because he only knows JavaScript (including prototypes, callbacks and events) I tell him about nodejs and explain that it's a little more tricky but it does mean he can learn all the basis without learning another language.
About six months of sporadic development where I send him exercises and quizzes to try, more often than not he'd answer with "I don't know" after me repeatedly saying "if you don't know, type the program out and study what it does then try to see why!".
The excuses became predicable, couldn't study, playing soccer, couldn't study watching bake off, couldn't study, couldn't study.
Eventually he buys a book on the mean stack and I agree to go through it chapter by chapter with him, and on one particular chapter where I'm trying to help him, he keeps interrupting with "so could I apply for this job?" "What about this job?" And it's getting frustrating cos I'm trying to hold my code and his in my head and come up with a real world analogy to explain a concept and he finally interrupts with "would your company take me on?"
I'm done.
"Do you want the honest unabridged truth?"
"Yes, I'd really like to know what I need to do!"
"You are learning JavaScript, and trying to also learn computer science techniques and terms all at the same time. Frankly, to the industry, you know nothing. A C developer with a PHD was interviewed and upon leaving the office was made a laughing stock of because he seemed to not know the difference between pass by value and pass by reference. You'd be laughed right out the building because as of right now, you know nothing. You don't. Now how you respond to this critique is your choice, you can either admit what I'm saying is true and put some fucking effort into studying cos I'm putting more effort into teaching than you are studying, or you can take what I'm saying as a full on attack, give up and think of me as the bad guy. Your choice, if you are ready to really study, you can text me in the morning for now I'm going to bed."
The next day I got a text "I was thinking about what you said and... I think I'm not going to bother with this full stack stuff it's just too hard, thought you should know."23 -
Yesterday: Dear Diary, today the client changed their mind on a critical part of the project.
Today: Dear Diary, (see yesterday).5 -
So the company I work for decides there's money for installing a Jacuzzi on the roof but won't buy our new dev a PC? Where's he supposed to work? In the fecking hot tub?5
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There once was a bright young engineer who was hired by a company to design their new light ship.
Like 50 seconds after getting inside the company, the engineer was approached by a douchebag in a business suite.
"Hey, can you make us a mock up of the ship's design in the next hour or so? Nothing fancy, it must be very simple! To not overcomplicate it! Just a simple mock up so we can all see what are we talking about in this project! Please do not overthink this!"
The engineer, young and naive, just folded some piece of paper and gave the douchebag a paper boat.
"Fantastic! That's all we need for the presentation for the investors!"
A couple hours later the suite was back screaming.
"YOUR FUCKING FARSE! YOUR SHITTY SHIP EMBARRASED US ALL! THE VERY MOMENT OUR CEO TRIED TO STEP ON IT IT SANK! YOU ARE FIRED AND WE WILL SUE YOU FOR INCOMPETENCE! I ASKED YOU SOMETHING SIMPLE AND YOU CAME UP WITH THIS OVER ENGINEERED PIECE OF CRAP, YOU SON OF A.. [many, maaany expletives suppressed for brevity sake]"
This is how I feel everytime someone asks for "a tiny change" or some "very simple solution".
If it was so simple that it could be done in such short notice, than why the fuck do it at all, instead of buying it? I heard people sell all sorts of things in the internet nowadays. Software fucking included.5 -
Saturday late night wisdom.
Software developers you need to work on communication skills.
Everytime LinkedIn says need a problem solver. It means a guy who can understand what non technical guy is asking for and translate that to a software or at least come up with a example of why he is wrong. Explain them. They are not dumb fellows for asking that feature. You might think the feature is stupid. Don't assume this. Sit with them. Understand thier user flow, understand the frustration your software is causing them. Then you'll see why are asking for that X feature.
Every feature request made is basically my opportunity of understanding of product. Don't wait for users to tell you requirements. Understand and suggest, implement prototypes and show them, a causal question such as "Hey would you think providing a keyboard shortcut for this submission is great?"
Understand our job is not just to write software.
Our job is to solve thier problems using software knowledge.
Don't you agree ?4 -
User: I can't access the system, it keeps asking me to change my password!
Me: ....
Me: Tried changing your password?
User: Not yet2 -
Hesitated for a while before posting this, as I don't like to whine in public but this should be therapeutical
Beware, it's a #longread
Years ago, I thought about how cool it'd be to have conversation-based interactive fiction on my phone. I remember showing early prototypes to my ex in 2012. It took me over 2 years to build up the courage to make it my priority and to take time off. FictionBurgers.com was born.
A few weeks in, a friend of mine forwarded me a link to Lifeline. I was devastated. I literally spent 2 days cursing my past self for not making a move sooner.
I soldiered on, worked 7 months straight on it. Now the tech is 90-95% finished, content is maybe 60% finished and I just... gave up. Every other week now, similar projects are popping up. I'm under-staffed and under-financed compared to them. Beyond the entertainment space, "conversation-based" is hot stuff in 2016, and I still can't seem to know what to do with what I have.
I feel like I had this fantastic opportunity and squandered it, which makes me miserable.
Anyway, just so you get some cheese with my whine, here are a few lessons I learned the hard way:
Lesson #1 : Don't go it alone. I thought I could hack it, and for over 7 months, I did. But sooner or later, shit gets to you, it's just human. That's when you need someone; just so that their highs compensate your lows and vice versa. Most of the actual writing was done by a freelancer (and he did AMAZING WORK, especially considering that I couldn't pay him much) but it's not the same as a partner, who's invested same as you.
Lesson #1.5 : Complementary skills. Just like my fiction project failed because I was missing a writer partner, my fallback plan of getting into conversational tech hit the skids for lack of a bizdev partner. It's great to stick among devs when ranting, but you need to mingle with a variety of people. Some of them are actually ok, y'know :)
Lesson #2 : Lean Startup, MVP. Google those terms if you're not familiar with them. My mistake here (after MVPing the shit out of the tech) was to let my content goal run amok : what made my app superior to the competition (or so I reasoned) was that it would allow for conversations with multiple characters! So I started plotting a story... with 9 characters. Not 2 or 3. NINE FREAKING CHARACTERS! Branching conversations with 9 characters is the stuff of nightmare -- and is the main reason I gave up.
Lesson #3 : Know your reasons. I wasted some much time early on, zig-zaging between objectives:
"I'm just indulging myself"
"No, I really want it to be a project that pays off"
"Nah, it's just a learning opportunity"
"Damn, why is it bothering me so much that someone else is doing the same thing ?"
"Doesn't matter, I just mine finished"
"What a waste of time !!"
etc etc
And it's still a problem now that I'm trying to figure out what to do!
So anyway, that's my story, thanks for readin'
Check out chatty.im/player/sugar-wars if you want to test the most advance version.
Also, I've also tagged this #startupfail, if any of you fine people want to share the lessons you've dearly paid to learn!13 -
My first Dev job involved password resets. Quickly created a GUI for that shit and passed it off to IT support.
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Python: I hate the way it uses True/False over true/false
Java: Static. Just fuck static. oh and System.out.println(), why the fuck did they make the basic print function so long to write.
C#: I despise the way the curly braces get automatically put under the function declaration rather than beside it since it's a language style thing.
C: the inability to declare vars in altho declaration of a forloop. Although I think C11 let's you do this.
Javascript: Fucking prototypes.
Coldfusion: it runs like an elephant. Slow and heavy.
Go: The way the compiler won't let you have unused variables/imports. Pain in the ass for testing.17 -
Yesterday I completed a transactions module that used an external payment processor, similar to PayPal. It was hard, but after few hours of trying out different options I finally managed to get it to work.
I decided to create a simple prototype UI without any styling just to show my progress to the manager and let him know that it's working.
His response? "yeah, that seems to work, but that UI is terrible and not appealing at all. Change that immediately and try to add more thought into your design"
I guess I won't be making prototypes any time soon6 -
Overheating The Javascript Ecosystem
Paranoid thought: You know, in the course of every day, being the corrupt piece of shit that I am, whenever I see a scandal or what looks like shenanigans-in-the-making, I ask myself
"Wisecrack, is this a fucking scam or con of some sort?"
I was recently asking myself this about javascript.
Not the language per se, but the ecosystem.
I noticed how there are a thousand CLIs for simple shit. Another four thousand for page long libraries, for simpleton level shit (because prototypes are designed after satans own aborted love-child of object models). I noticed another eight thousand guys imitating steve jobs, talking at conferences and 'change the world' high-on-huffing-my-own-shit TEDX talks like rubyists that don't realize the world has moved on, all to hawk books and inflate CVs for cushy positions at major tech firms and the herd of dicksuckers following the next fad off a cliff like lemmings. And another eight thousand 'tech journalists' pushing them off the cliff while begging for outrage and hype dollars and slowly circling like vultures above the drain that is the ad-based economy.
And I thought to myself.
"Wisecrack, who benefits from all this noisy self-indulgent horseshit? Where is all the money coming from for all these books, conferences, meetings, publications, media, bread, and circuses?"
"I don't know wisecrack. But if I were the CEO of a big company, threatened by the prospect of a universal language, or universal platform, like flash, but one I couldn't kill like flash, I would try to do the most corrupt thing I could think of."
"Whats that wisecrack?"
"I would try to 'overheat' the ecosystem by selectively hiring people from that ecosystem, pumping money into a boatload of similar products, all in the hopes of provoking the equivalent of an immune overreaction, imitators all flooding the ecosystem with the same shit in different packages, self promoting sycophants, aggrenadizing social media idiots, tools sold as tools, hyped as 'the next coming of steve jobs', overcooked shit that focuses on ceremony over functionality, ritual over productivity, documentation over innovation like some sort of amazonion infinite nesting doll hellscape of documents linking to documents linking to documents, each one a new circle of dantes inferno, where the definition of anything links to another document that says "see also xyz", and I would convince them that they had done it to themselves."
And then I would push typescript as their lord, savior, and master. "
"How do you know all this wisecrack?"
"Because I am a piece of shit, and, this is what I would do in any executive's shoes."10 -
In the 1990s code editors on the Mac could insert the omitted function prototypes into a header file with one command; and even automatically keep the header declaration updated when you changed the source definition (name, parameters, etc)
Today in Xcode you have to copy and paste the stupid function header definition from the source code into the header file. What happens if you leave the "{" that got copied accidentally? OMFUCKING LORD, it triggers all sorts of erroneous errors in all the **source code** files where it is included instead of the header with the stray "{"
I started to question whether nor not I knew C, if gravity worked, if the sun would come up. I wasted a day of dicking around in StackOverflow trying to chase down all these insane error messages which make no sense in Xcode.
I just **happened** to see at the bottom of one of the source files, after all the erroneous error, a very important error:
"};" Expected
So I started deleting code from the bottom up in this source file, same error every time. Got to the point where the includes were all that was left.
FUCK YOU XCODE and the hacks that designed that horrendous piece of shit
Xcode is only free if your time is worth absolutely nothing.11 -
To her friend: "I downloaded myself a lot more RAM last night, my laptop is so much faster!"
...
No, person on the bus, you did not download extra RAM. Sorry.4 -
1. Project start: requirement gathering
2. Create workflows and prototypes
3. Customer confirms the workflow and prototypes
4. Develop the system
5. Initial feedback : customer is happy
6. Testing and deployment
7. Customer changes the requirement to something completely different and says you just need to click a button to implement the changes
Wtf!!!!!!!5 -
So I was watching Adam Savage’s Tested on Youtube about VR prototypes and I finally found out who Zuckerberg reminded me the most.5
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After getting stuck in the shower this morning; I am starting a petition to get shampoo manufacturers to wrap their instructions in a do-while loop. Telling a developer to "lather, rinse, repeat" is a recipe for disaster...1
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Before the lockdown, we regularly had our client's testers in our office to evaluate the prototypes of potential features.
Some of them would just be left on their own with the software and tell is their experience afterwards. The Application is tested on our machines while the Testers are taking notes on their devices.
So one of the testers suddenly told us she had a "non application-related, general technical problem".
Well it turned out that she selected some text in the application running on our machine, then right-clicking and copied it and then unplugged her USB-Mouse, plugged it in on her Laptop and wondered, why she couldn't paste the text.
Since then, my respect for our UX department grew enormously since we very rarely get complaints.4 -
I just made a terrible mistake 😬 finishing my Android app for school project on my Ubuntu, Android Studio opened, trillions of chrome tabs opened, Spotify opened (it's a must! 🎶🤘), simply typical school project coding. Then I wanted to fully complete design and I remembered I did some prototypes of that app using JustInMind on VirtualBox win. So I without realizing what monstrosities are already running on my poor laptop I booted it.
I'm using Ubuntu for five years now and this was the first time I had to hard-reset it 😬😬 lets hope to never do the same mistake again2 -
Several months ago, I wrote the most beautiful Java code of my life. It was shelved and never merged because it added minimal overhead to every call on the system (I'm talking super small relative to the functionality it provided). I've been asked to resurrect it, but master is too different, so I'll have to rewrite it all. 😭 Since that code, I've been doing research and prototypes - nothing production, and looking back on this old code nearly brings me to tears. I might actually get back to writing code that people will use.
I'm just really emotional about it, and I don't know why. -
Anyone else ever just have those days where you just think of just giving up on programming all together?
I just seem to be having these days every second day or so, I mean I've been programming since I was 11 and I'm just about to turn 21... I've essentially stuck with game development in the same engine in the same language and to this day have nothing to show for the past 10 years other than a million half assed prototypes that seem to just rehash idea's already done by other but a million times better...
Tried learning other languages and none have stuck, I can't grasp C++, don't have a fucking clue how to use Vala and can't even think of anything to make with said languages...
Tried making a pushbullet front end in Vala and can't even learn how to use the fucking API's so once again, that project has been put on the shelf with everything else.
It all just drags me down and makes me think if all the trouble is worth the pain and annoyance.
Maybe I'm feeling sorry for myself (110% chance this is the case) or maybe I'm just not cut out to be a programmer...5 -
VR/AR research.
I used to work as a photographer then got more interested in image processing and that got me into programming.
I somehow just ended up in my current position which is pretty much my dream job. I don't know if I could work as a "normal" programmer. Research projects tend to be extremely hectic and the goal is not to produce a perfect piece of software but to make prototypes to prove a certain concept might work. It is not possible to focus only on single technology and sometimes the technology is not mature at all.
All this means that sometimes this prototype might be a spaghetti code nightmare which works as long as you don't touch anything. But when you get follow up projects you are able to refine the concept and eventually have quite tidy code base.
Currently I'm making projects with Hololens and luckily I have had time to clean up some components from previous projects. It feels quite nice to have working technology and lots of ready made building blocks. I can finally make stable prototypes quite rapidly.
I'll enjoy this situation until some new crappy world changing technology comes along...3 -
Alright, guys. You have complete autonomy over this project, from ideation to execution. You can do exploratory interviews to find out what potencial customers would think, you can come up with prototypes, you can choose whatever tech stack you deem fit for the job. The only requirement is that it must be a beauty product. Oh, and that it must have a way to publish this ton of pictures of models our client has. Oh, and it must handle payments and inventory. And it may integrate with third party software. And users need to save the pictures they like. And a booking system. Is that hard to understand?2
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1. When i was 11 years old i came across a trojan horse program and i sent it to all my school friends to get their messenger password.
(I had a list of passwords of all the people in my class... dont worry, i didnt even used the passwords, i just stored them in my list lol)
2. Took data structures 10 years later, hated it and switched to electrical eng
3. I was working on a manufacturing plant as the lead engineer and one of my prototypes was misbehaving and i was blaming software and software was blaming me...typical stuff... So i said "im going to get a masters is software so i can know wtf you are talking about, and tell you that you are wrong😠!!"
Got in school, started in the masters and quit that place i was working for 🤣.. (they were shitty people and unethical business... fyi)
Now im back to where i was was when i was 11... (minus the hacking email accounts of my classmates)4 -
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
I'm trying out blazor at the moment, building a couple of prototypes. I really need to brush up on my html/css for the view stuff, and of course there are a few gotchas. But other than that, I really think Microsoft has nailed browser apps with this!
Client side, server side, a mix of both, runs in all major browsers + as PWA or Electron.
Wow.
All logic and view manipulation in C#, no JS. And the performance is great.
Just.
Wow.1 -
I just finished designing an entire asset management pipeline and christ on a fucking pogo stick, if it isn't convoluted.
Theres a lot of game engines out there, but all of them do it a little different. They all tackle a slightly different problem, without even realizing it.
1. asset management
2. asset change management
3. behavior change management
4. data management
5. combinatorial design management.
6. Combinatorial Behavior management
7. Feature completion
ASSET MANAGEMENT is exactly what it says on the tin.
ASSET CHANGE management can be thought of handling the import, export, formatting, platform specific packing, and versioning (including forking) of an asset.
BEHAVIORAL CHANGE management is a subset of asset management, because code is a subset of assets (depending on how you define 'assets'). The oldest known example of this is commenting and uncommenting code.
Or worse, printf debugging.
This can be file versioning, basic undo services, graph management of forks and mergers, toggles for features or modules, etc.
DATA management is about anything that doesn't fall into the other categories, everything from mission text to npc dialogues, quests, location names, item stats, the works. Anything you'd be tempted to put in a database, falls under this category. Haven't yet seen many engines offer this as an explicit built in tool as of yet, because the other problems are non-trivial as is, so this is a bit of low hanging fruit that gets handled by external tools, or loaded from formats as simple as json.
COMBINATORIAL DESIGN management is the idea of prefabbing, blueprints of broader object design using nested prototypes of existing game objects, to create more complex, reusable set pieces. Unity did this well. GM does this in part.
COMBINATORIAL BEHAVIOR management is entity-component systems, plus tooling to make it easy to add, remove, and configure components and their values on entity blueprints, also not uncommon. Both stencyl and unity do this. GM has a precursor to this in the form of configurable fields, but these fields are not based on component scripts attached to objects.
FEATURE COMPLETION is that set of gameplay mechanics or styles of design that an engine naturally makes easier to include or build in a game.
I don't think I'm aiming for all that, but I think at minimum a good engine has to do asset management, behavioral change management, prefabs, and entity-component systems with management tools for that. And ideally, asset change management.8 -
That feeling when you've been at home for 20 minutes and already want to go back to work. Wait, no. Reverse that.1
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I really hate that I have all of these abandoned prototypes and games because almost all of them contain features that other AAA developers are claiming as next gen...
Cunt I had them working years ago!
(Let's just not talk about my fully scalable self learning AI IV was going to implement to my games)2 -
Alright ladies and no so gentle men...
The time has come for me to ditch dropbox (Because fuck wanting to use ext4 and also have some spare CPU usage when syncing a single fucking file) and migrate everything from my art storage to some old prototypes into private github repo's...
Prepare to see a shit tonne of rants about me forgetting how to git and all that kinky shit...
Wish me luck *salutes*1 -
About 4-5 hours ago I wanted to make simple websocket to get input from textarea and parse it on server and somehow got myself into developing in asyncio -> aiohttp -> graphql-core -> graphql-ws -> aioredis
and svelte-> typescript
I still didn’t make the stuff I wanted but I’m very close on backend at least.
I have some frontend part somewhere in my old prototypes so it will be faster if I figure out svelte.
Still don’t understand what the fuck just happened.
Maybe it’s because I wanted try those frameworks for a long time.
All ‘simple’ examples I found have around 20-30 files for backend and same amount for frontend so more then 50 files to get this shit working.
They’re called oh irony “simple chat”.
Now I see why no one fucking understands this shit.
I’m trying to cut mine to 5 files.
I thought developers are lazy bastards who don’t like write code.
But now after this they’re all looking like adhd coders.
Looks like Monday won’t be my best day.9 -
I work in a company, where prototypes become instantly a product... People are far from being an expert in the technologies we use (technologies which were chosen by management without any further research).
Timeframes are more than short, so there is no chance to learn what you need to know to be able to create something really maintainable and stable.
Guess what - that shit is going to be installed at the customer site, where neither we nor them know what to fucking do if something breaks ...
great -
In the grim dark future cryosleep or hypersleep or something similar will probably be used to extend peoples lives (and thus politicians careers) before it is ever used for space travel.
Give it time and you'll eventually have, through repeated extensions, term limits of one thousand years or even ten thousand, for congress/senate/president/etc.
You'll have CEOs and upper executives who have lived for 80k years dropping out of hypersleep once a century to document how the shoreline of north america changes near their beach home, as a sort of hobby.
Fart huffing professors (it's a professional sport in the year 28,841 AD) will come out of sleep once every millenia to track the evolution of something irrelevant, like gnat penises.
Big game hunters will wake up every 100k years to hunt new big game prey that just evolved--back into extinction. That and to check with their portfolio managers who will be AI or a highly evolved mongoloid goblin race of slave-quants.
I'm still working on the game btw. Anyone up for testing some prototypes when they're ready?5 -
A tale of silos, pivots, and mismanagement.
Background: Our consultancy has been working with this client for over a year now. It started with some of our back-end devs working on the API.
We are in Canada. The client is located in the US. There are two other teams in Canada. The client has an overseas company contracted to do the front-end of the app. And at the time we started, there was a 'UX consultancy' also in the US.
I joined the project several months in to replace the then-defunct UX company. I was the only UX consultant on the project at that time. I was also to build out a functional front-end 'prototype' (Vue/Scss) ahead of the other teams so that we could begin tying the fractured arms of the product together.
At this point there was a partial spec for the back-end, a somewhat architected API, a loose idea of a basic front-end, and a smattering of ideas, concepts, sketches, and horrific wireframes scattered about various places online.
At this point we had:
One back-end
One front-end
One functional prototype
One back-end Jira board
One front-end Jira board
No task-management for UX
You might get where this is going...
None of the teams had shared meetings. None of the team leads spoke to each other. Each team had their own terms, their own trajectory, and their own goals.
Just as our team started pushing for more alignment, and we began having shared meetings, the client decided to pivot the product in another direction.
Now we had:
One back-end
One original front-end
One first-pivot front-end
Two functional prototypes
One front-end Jira board
One back-end Jira board
No worries. We're professionals. We do this all the time. We rolled with it and we shifted focus to a new direction, with the same goals in mind internally to keep things aligned and moving along.
Slowly, the client hired managers to start leading everything in the same direction. Things started to look up. The back-end team and the product and UX teams started aligning goals and working toward the same objectives.
Then the client shifted directions again. This time bigger. More 'verticals'. I was to leave the previous 'prototypes' behind, and feature-freeze them to work on the new direction.
One back-end
One conceptual 'new' back-end
One original front-end
One first-pivot front-end
One 'all verticals' front-end
One functional prototype
One back-end Jira board
One front-end Jira board
One product Jira board
One UX Jira board
Meanwhile, the back-end team, the front-end team overseas, all kept moving in the previously agreed-upon direction.
At this stage, probably 6 months in, the 'prototypes' were much less proper 'prototypes' but actually just full apps (with a stubbed back-end since I was never given permission or support to access the actual back-end).
The state of things today:
Back to one back-end
One original front-end
One first-pivot front-end
One 'all verticals' front-end
One 'working' front-end
One 'QA' front-end
One 'demo' front-end
One functional prototype
One back-end Jira board
Two front-end Jira boards
One current product Jira board
One future product Jira board
One current UX Jira board
One future UX Jira board
One QA Jira board
I report to approximately 4 people remotely (depending on the task or the week).
There are three representatives from 'product' who dictate features and priorities (they often do not align).
I still maintain the 'prototype' to this day. The front-end team does not have access to the code of this 'prototype' (the clients' request). The client's QA team does not test against the 'prototype'.
The demos of the front-end version of the product include peanut-gallery design-by-committee 'bug call-outs', feature requests, and scope creep by attendees in the dozens from all manner of teams and directors.4 -
Manager X: (logs a support ticket) "Agent is unable to access system using the password provided."
Me: "You're going to have to narrow it down a little, we have over 1000 active agents."
I hate the support side of my job... -
Decided to try out the new windows terminal app... It may be in preview but oh boy it needs work...
And not just a little work but A LOT of work, I've used prototypes that are more functional :-/4 -
I'm shitting there hammering out some code butchering some real problems when I suddenly realise I'm surrounded. I look around and yes it's the bloody committee.
The committee is what I call the rest of the department and it is dominated by the old guard which comprises of the programmers that have been around for longer.
None of the old guard can program particularly well but because they had been around the longest they'd all grown senior. The committee had free reign but anyone else doing anything differently has to get approval from the committee.
The only way to code otherwise was to copy and paste existing code then to primarily rename things. If anyone did anything that hadn't been seen before then it would have to be approved by the committee. Individual action was not permitted unless you were old guard.
I swept my headphones away expecting it to be something unimportant. It was.
First things first they announce. We're going to add extraneous commas to the last element of all possible lists separated by comma including parameters or so they say. Ask but why so I do.
Because the language now supports it. They added support for it so it must be the right way someone proclaimed. Does it? I didn't realise we were waiting for it. Why do we want it though?
Didn't you hear? It's all over the blogosphere. It massively improves merge requests. But how I ask?
Five minutes later I grow tired of the chin stroking, elbow harnessing, slanted gazes into the yonder and occasionally hearing maybe its because and ask if they mean when you for example add an element the last element registers as changed from adding a comma. Turns out that's all it is.
How often do we see that tiny distraction and isn't it pointless to make the code ugly just for a tiny transient reduction in diff noise I ask. Everyone's stumped. This went on and on and got worse and worse. But it makes moving things around easy half of them say in unison like the bunch of slobs that they are. I mean really. It doesn't make expanding and contracting statements from multiline to single line easy and it's such a stupid thing. Is that all they do all day? Move multi-line method parameters up and down all day? If their coding conventions weren't totally whack they wouldn't have so many multiline method prototypes with stupid amounts of parameters with stupidly long types and names. They all use the same smart IDE which can also surely handle fixing the last comma and why is that even a concern given all the other outrageously verbose and excessive conventions for readability?
But you know what, who cares, fine, whatever. Lets put commas all over the shop and then we can all go to the pub and woo the ladies with how cool and trendy we are up to date with all the latest trends and fashions then we go home with ten babes hanging off each arm and get so laid we have to take a sick day the following to go to the STD clinic. Make way for we are conformists.
But then someone had to do it. They had to bring up PSR. Yes, another braindead committee that produces stupid decisions. Should brackets be same line or next line, I know, lets do both they decided. Now we have to do PSR and aren't allowed to use sensible conventions.
But why, I ask after explaining it's actually quite useful as a set of documents we can plagiarise as a starting point but then modify but no, we have to do exactly what PSR says. We're all too stupid apparently you see. Apparently we're not on their level. We're mere mortals. The reason or so I'm told, is so that anyone can come in and is they know PSR coding styles be able to read and write the code. That's not how it works. If you can't adjust to a different style, a more consistent style, that's not massively bizarre or atypical but rather with only minor differences from standard styles, you're useless. That's not even an argument, it's a confession that you've got a lump of coal where your brain's supposed to be.
Through all of this I don't really care because I long ago just made my own code generators or transpilers that work two ways and switch things between my shit and their shit but share my wisdom anyway because I'm a greedy scumbag like that.
Where the shit really hit the fan is that I pointed out that PSR style guide doesn't answer all questions nor covers all cases so what do we do then. If it's not in PSR? Then we're fucked.4 -
I love learning by doing.
Building MVPs and prototypes is the best way. Even better if you have a chance to show and share them in front of an audience (peer pressure can be good!).
Share the lessons you've learned and what you've done wrong, it will help many more people than just yourself.
I've been working for an eLearning company for the last 4 years (CloudAcademy.com) and I'm in love with the idea of learning something new every day. And not just coding. Code is "only" a tool to solve problems, and learning something about those problems and fields will make you a better developer. -
When the week starts with the following task:
"Remove the page."
And mind reads:
"Remove the page, you had to invest hours of your precious, because we never really plan about things we really need. We just have a gut feeling and it would be nice to have fully functional websites instead of paper prototypes or click dummies. Thank you but keep in mind, we might need the deleted page next week."1 -
My partner decided to handle sales/marketing part and asked for 50:50 profit sharing, then finally it came to a mutually agreeable ratio 60:40 share of a project.
On the week after I've made few of the prototypes with modularized codebase. My partner dropped me this, "hey the project is cancelled. We ain't getting any payment"
End up in a way I found out that he's outsourcing some cheap contractors. Well let's wish him some luck! 💩1 -
Haven't even finished the wire frame prototypes and my client is asking if I can get the site complete mid-December because they want to advertise via radio.
Maybe if you stopped changing your mind about the layout and features then I could get this done a little faster. Glad I'm charging per hour!
On the plus side, at least they asked this time - last time they had purchased a load of radio time and then gave me a deadline. -
I'd like to in any job in an R&D team dedicated to trying out the latest tech and hack prototypes out... That wouldn't even be work, workafrolic daily.1
-
Laziest habit? Anything done between 1pm-4:30pm and 4:59pm-8pm. During that time, habits include unnecessary refactoring, poking the CI/CD containers, editing already made prototypes in gimp inkscape, pasting stackoverflow topics to youtube, bouncing from macOS, windows and kde distros in search of zen/rice, adding a calendar emoji on my slack :), making useless automation scripts, building on every variable's value change, tinkering pixels, shades, gradients (and their angles), dimens, anim values, anim curves, opacity, blurs and just nuking the ui just to copy paste an old one, 60% just chatting in code alongs, changing key bindings (from ide to OS), and ultimately zoning out on a podcast about cyber security. And of course: waiting for ++ and comments
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I feel like writing or telling people about the time I jumped from Windows 7 Ultimate and jumping to Windows 10. (I'm not against 10, but I'm never updating after what had happened to me)
It all starts when none of my games will play due to a possible issue with my graphics card. I look up "3D source game bug" and not many results pop up. I go on Microsoft's Qna areas and ask this question but to my surprise nothing they say would make sense. "Clean the pins of your graphics card, make sure you verify the games on Steam". I verified the games and they checked out as perfectly fine. I don't have access to my graphics card because this is a laptop, sadly not a tower.
Two months pass and my computer is already showing signs of stress, like it didn't want to live in a sense. It was three times slower than when I was on Windows 7 and it was unallocating areas of my main hard drive where I could make virtual hard drives.
Instantly I start looking up Linux distros and find Linux Mint. 17.3 was the current version at the time. I downloaded it and burned it onto a DVD-rom and rebooted my computer. I loaded into the disc and to my surprise it seemed almost like Windows 7 apart from the Linux part. I grab my external hard drive and partition it to hold the Linux distro and leave it plugged in incase Windows 10 does actually fail.
On December 19, a few months after Windows 10 had released. I start my laptop to try and continue my studies in video game development. But to my surprise, Windows 10 had finally crashed permanently. The screen flickered blue and black, and an error box saying Loginui.exe failed to start. I look at it for a solid minute as my computer had just committed suicide in a sense.
I reboot thinking it would fix the error but it didn't. I couldn't log in anymore.
I force shutdown the laptop and turn it back on putting it into safe mode.
To my surprise loginui.exe works and I sign in. I look at my desktop, the space wallpaper I always admired, the sound files, screen shots I had saved.
I go into file explorer and grab everything out of my default hard drive Windows was installed on. Nothing but 400gb got left behind and that was mainly garbage prototypes I had made and Windows itself. I formatted my external hard drive and placed everything on it. Escaping Windows 10 with around 100GB of useful data I looked at the final shutdown button I would look at.
I click it and try to boot into normal Windows 10. But it doesn't work. It flickers and the error pops up once more.
I force it to shutdown and insert the previous Linux Mint disc I made and format the default hard drive through Linux. I was done. 10 gave me a lot of shit. Java wouldn't work, my games has a functional UI but no screen popped up except a black abyss and it wouldn't even let me try to update my graphics card, apparently my AMD Radeon 5450 was up to date at the AMD Radeon 5000's.
I installed Linux Mint and thinking the games would actually play I open steam and Launch Half-Life 2 to check if Linux would be nicer to me than Windows 10 had been.
To my surprise the game ran. The scene from Highway 17 popped on screen and the UI was fully functional. But it was playing at 10-15fps rather than the usual 60-70fps. Keep look at my drivers and see my graphics card isn't in use. I do some research and it turns out I have a Hybrid Laptop.
Intel HD Graphics and an AMD Radeon 5450 and it was using the Intel and not the AMD. Months of testing and attempts of getting the games to work at high frame rates pass and the Damn thing still functions at a low terrible fps. Finally I give up. I ask my mom for a Windows 7 disc and she says we can't afford it. A few months pass and I finally get a Windows 7 installation disc through money I've saved up. Proudly I put it into my optical disc drive and install it to my main hard drive deleting Linux completely. I announced to all my friends my computer was back in working order and I install everything I needed, Steam, Skype, Blender, and Unity as well as all my games. I test Half-Life 2 and it's running exceptionally smoothly, I test Minecraft at max settings and it's working beautifully. The computer was functioning properly once again and my life as a developer started as I modeled things and blender, learned beginners C# and learned a lot of Batch. Today the computer still runs at a great speed and I warn others of what happened to me after I installed Windows 10 to my machine if they are thinking of switching from 7 or 8 on an older machine.
Truly the damage to my data cannot be undone. But the memory of the maintenance, work, tests, all are a memory of how Windows 10 ruined me and every night before the one year anniversary of Windows 10's release, I took out the battery of my laptop and unplugged it from the a.c. power, just so Windows 10 doesn't show it's DLLs, batch scripts, vbs scripts, anything on my computer. But now, after this has happened and I have recovered, I now only have a story to tell5 -
The project started as a series of individual prototypes. The client the wanted a beta app for a few selected clients, and someone had the great idea of just merging the prototypes into a single app. The attitude of the devs was always "whatever, this will be rebuilt for public release"
Over one year later, and after many different developers touched the project, the client wants it to go live, there was never a rebuild, and there won't be one until a few months after it goes live, and the project is buggier than it ever was.
A rebuild would have been quicker and safer than fixing the huge backlog of bugs, still the client won't accept a rebuild.
A few people already quit over this project and I think I will be the next one to hand in my resignation. -
My workplace is still using xml based configuration, and non-spring boot projects.
So every spring boot tutorial I find feels like "Look at how easy you can get this running" and then it's just actually a toy you can't get into production.
Also it kind of bugs me that you need to be online to actually be able to initialize/create a spring boot project and every single tutorial says so.
You can make a local network m2 repository, but can one make a spring initializer service?
Either way, migrating every single project to Spring boot is a no-no,
And I'm stuck with like 5 prototypes of SSO integration from which only 2 work, and the other 3 have their own problems.
One does redirect to the login and all, but the SAML endpoint gets 404 on response when you log in.
One is on OpenID Connect, but I would need to update the project from Spring 3 to Spring 5 to get it working, which upon attempting to do seems to break everything else.
One has an external library handling the security context just the way we are accustomed to, but it only does a 401 forbidden when you go without logging in and I'm starting to think it is actually one of those that require you to extract the token or something manual like that, which wouldn't work for us
The other two are spring boot tutorials that worked out of the box, both SAML and OpenID, still can't use those for the main projects.
I'm tired of dealing with this configuration hell, been two months at this, I want to get features done as usual, not be stuck configuring stuff that might or might not work.
Rant aside, I think I figured I need to use a different Security adapter, but I needed to vent.2 -
Hi. Quick question, I came across a rant that described the best tools for a designer to help developers be on the same page for the prototypes. Can you guys suggest some? I remember there was one that shared the same exact hex color or code for UI/ux interfaces between designers and developers.6
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Incoming 5G-network's coverage is being resolved with natural ways
Finnish communication agency is figuring out ways to install mobile mini cell towers to moose and deer. The goal is to enhance network coverage in low density living areas. Safety of the network would be ensured with injections and deworming. Prototypes have been tested with voluntary public servants, and the results have been promising.4 -
Do you plan the application, on which you will be working, before you actually begin to write code?
I do web development and usually begin with something rough or look at designs of other developers. Like an dashboard example, when I see an image on google search that I like, I try to make something simmilar and when I have the surface I can add the functionality and improve the design.
Sometimes I have to make changes in half of the development because at the beginning there was no assumption that there will be a need for a certain functionality or I change a implemented feature to work properly, so I have to refactor something I made as a ground on which other parts will rely, although if I had planed the application in detail, maybe it wouldn't come to such refactoring.
In school we did prototypes, used to draw flowcharts and hold on a precedence diagrams that we made, but now at work when I receive an projekt I just begin to code :-D maybe this should change, how do you do it? If you plan your project, how do you do it?9 -
Being able to have a small team sit down all day for several weeks or months before having an alpha version to present to the public or to investors. How can you finance making your proof of concepts?3
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How Microsoft expect anyone to develop using any technology they introduce with so many limitations.
Moi a Microsoft dumb enthusiast said to myself : hey dude you are a developer stop whining about the app gap bust a move create decent array of apps and release them, went into a full project management mode wrote requirements did sketches and some prototypes, time to execute.
1. first app: image files organizer, viewer , with some light editor capabilities and album creator after some work i came to discover that you don't have a proper file system APIs to show a folder tree view in my app "WTF" there are work arounds and dirty solutions but seriously? i can only access the stupid media folders created by Microsoft and that's it.
so i ditched the apps until uwp become a development tools with target audience other than kids who eat crayons, and while using "Edge" i thought to my self : "you know what dude extensions are cool and if you do something like a speed dial it would be awesome"
fire up my text editor started writing my extension to discover that:
"you cannot use localStorage from local HTML files".
moral of the story
MS is failing with consumers not because people hate MS but rather MS hates itself like no engineer over there said to him self this is fking stupid ?
other limitations :
no proper system tray access
no registry access what so ever
and i have started 2 days ago.
yeah Ms this is the main app gap problem the uwp sucks big time. compared to android Java which has a great access to every aspect of the device even apple provide better APIs for their systems.
if uwp is MS future then rip MS.
please i stand corrected if anyone knows better.2 -
Ideas I've had over the years that could pan out and be useful:
SMS-DB: Stands for SMS-Data Burst. Used to allow those with low cell signal or no data plan to transfer data between a phone and some client via the standard SMS text space. Would be slow, but would act kinda like dial-up over SMS (as mobile lines are compressed on all service levels, even LTE, so traditional dial-up wouldn't work!) I have a general idea on how packets would be laid out, but that's about it so far...
everything2PNG: Allows one to transpose any file's data into a PNG with a 3 byte per pixel (full color RGB), which allows for a "compression" of sorts (about 91, 93% on preliminary tests) AND allowing further, more efficient compression of the resulting file. (Plus... it's just kinda cool to see files transposed as PNGs.) I actually have a simple transposer to go to PNG, but can't yet go back. Large files (around 600MB) use upwards of 4GB with efficient paging and other optimizations via NumPy so far, so it's not *viable* yet, but it's coming along nicely.
RPi-GPIO Interconnection Bus: A master/slave or round robin method to allow for Raspberry Pis to communicate using GPIO, which can help free up network bandwidth in RPi cloud computing clusters. At most, this'd allow for 4 bits used for pushing to the GPIO "bus", and 4 bits used for pulling from the "bus". 8 pins total are usually unused minimum, so either 3 or 4 pins for upload, 3 or 4 for download, and potentially 1 or 2 for commands, general non-data communication, etc. I made a version of this concept using Round Robin for a client, but it was horribly slow. (I also don't have distribution rights for the code, so i'm working from scratch.) Definitely doable. -
- Finish "Introduction to algorithms"
- Learn some genetic algorithms
- Get my hands dirty on reinforcement learning
- Learn more about data streaming application (My currently app is still using plain stupid REST to transport image). I don't know, maybe Kafka and RabbitMQ.
- Learn to implement some distributed system prototypes to get fitter at this topic. There must be more than REST for communicating between components.
- Implementing a searching module for my app with elastic search.
- Employ redis at sometime for background tasks.
- Get my handy dirty on some operating system concepts (Interprocess Communication, I am looking at you)
- Take a look at Assembly (I dont want to do much with Assembly, maybe just want to implement one or two programs to know how things work)
- Learn a bit of parallel computing with CUDA to know what the hell Tensorflow is doing with my graphic card.
- Maybe finishing my first research paper
- Pass my electrical engineering exam (I suck at EE)1 -
By looking at the prototypes and technical ideas which I fail to implements due to various reason , I got an idea.
I got an idea to have a kind of grave yard where people can bury their fail prototype and technical ideas and other people can dug them for inspiration or profits.
As the saying goes "One man trash is another man treasure."
I hope this idea of making a grave yard will not be "an actual fail idea"5 -
We had C project in school about multi-process communication and syscalls. We worked in groups of three.
I made a "framework"(header file) with important prototypes and definitions of needed variable sizes.
One of group member decided to null his variable by bzero syscall (writes null bytes). He ignored my framework and typed literal "sizeof". Ofc nulled double the needed value and it nulled another variable with some TCP packet also.
Spend week trying to find what is wrong with it.
I hate group projects. -
fuck me I don't know shit
I thought I know pretty much anything I needed to know about JS. I used it a lot. I am using it everytime I needed something done fast.
but I was wrong
I was so fucking wrong
I don't know shit
I didn't knew about prototypes
I didn't knew about apply , call , bind
I didn't knew about this syntax
var T = (function (T){});
JavaScript seems like such a mess now.
I think I m going to let it down3 -
JavaScript decided it wanted to be a Prototype based language because it needed to feel special.
Freaking Prototypes.
Classes > Prototypes3 -
I just fucking realized that ember was modifying the native prototypes fuuuuuck.
I loathe ember!! The stupid fat hamster logo looks horrible. The documentation is like, "this does that, and that does that", but they have no good examples or explanation of how it all fits together!! -
I'm trying to write a test plan but there are TOO many ways to PROCRASTINATE. devRant you're not helping...2
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In javascript, is there a difference between separate function calls that mimic a "chain pattern" or state changes using if/else if/else and using the chain or state pattern directly? The internet gave me no real/helpful response to that.
Suppose that:
if(isThingA(thing)) {
makeThingB();
else if(isThingB(thing)){
makeThingC();
else {
makeThingA();
}
That code is always executed e.g. after a user mouse click. "thing" gets defined in some other code.
It can be seen as a state machine that goes back to its starting point.
Is a pattern with objects/classes/prototypes even needed/preferred instead?
It's partly a problem I'm facing in my code but it's also interesting to know ideas/thoughts on this.3 -
Tried installing IoT prototypes. Yesterday it worked fine. Today, it didn't. Re-Installed the app. Reset the gateway. Reset all IoT devices. Replaced all batteries. Checked all connections. Started all over again. 4h passed.
Finally, saw that I forgot to connect the EnOcean stick to the gateway.
Plugged it in, system up and running in 10min... -
Hey, glad you are here (10 am), you know that we got new prototypes with those various changes? We need to send one to CEO in hour and half, he wants to show off at some event, can you make it?
Well that's the way to start a day... -
Its been a month since i opened Android studio, and am feeling so weird doing the things now i do.
I had been learning and developing apps for almost an year( not exactly any big apps, but kinda in a learning phase, making prototypes, learning about the internal workings, reading blogs/articles,etc ) . Although i did got a few internships and earned some money, i didn't felt any good calling myself an Android developer with insufficient skills.
Frustrated, i just thought of taking a break, as my college was also giving a pressure of its own. Meanwhile i got a python data analytics scholarship from some 1 day competition at clg., So last September and October have pretty much gone into that. Python being an old friend seems like a pretty fun thing to do, and am totally into it (for now)
But java seems to let go of my hands even faster. Even though i used to waste much of my time reading how stuff works or checking out ui/animations , i did coded some stuff and made cool prototypes. i had a feeling that one day this all learning will be over and i will be able to code apps with ease... But now, it feels am going back to stage Zero. I feel as if i can't even write a hello world app.
I hope my poor little codebase is documented well enough to accept me back.
Don't leave me, java . We are on a break :'''( -
They think i build medical software prototypes. I build medical software prototypes. They also think their job (teachers, all of them) is much harder, because i only type some stuff, they are also correct on that part.
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Complain about your build systems/pipelines here please! I want to hear about it.
----
I'm finally ready to publicly say I've been designing a build system. It's a culmination of around a decade of studying, thought, ideas and prototypes.
If you have any sort of build step in your project (any language, any compiler) that is unusual, custom, weird, or has a lot of requirements, extensive, etc. - anything even slightly outside the box - please let me know about it below. I want to know as much as possible about it.
Any strong opinions, hateful comments, gripes or annoyances, etc. please don't hesitate. I'd love to hear what issues you face with build systems. I want to make sure such cases are covered.
I'll also answer any questions for the curious.6 -
I was wondering how I can go about with the development of an Android app.
I've made a few small apps, but I want to make something a little more complex.
I've made the use case diagrams, high-fidelity prototypes and the database schema is almost ready.
I'm just stuck with how to model the app. Which architecture to use? How to actually implement a complex project?9 -
Besides all the other problems with js, I have to ask the experts:
What is the error or error classes commonly caused in javascript by conceptually treating prototypes or dictionaries as objects proper?
How or in what way does this hurt development as opposed to languages that make distinctions between prototypes and objects?8 -
Opinions on taking initiative and the expression of "easier to ask for forgiveness than for permission", when are the use cases, is it just a way to try and squeeze more work out of people in the Hope's they move fast and make cool minimum viable prototypes and stuff? Is it pointless until you have the skillz to do it properly/well?1
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The timelines at my workplace are too short that it's impossible to actually build anything or observe procedures like testing, software techniques for maintaining oop code, telemetry and other things I may have learnt along the way
So application templates are the order of the day. They pull solutions off the shelf, edit the interface, hand over to clients at an alarming rate (sometimes, within a matter of days!). So yesterday, the cto asked for ways I can recommend that the team is made more efficient. He takes what I say very seriously, owing to Suphle's appendix chapter as well as the issues its blueprint set out to solve
Like I said, those do not apply here. I mean, the developers I've met are making do and winging it. I'm the one struggling to adapt to rummaging through templates and customise shit
Maybe I'm over thinking it cuz there's no sense in fixing something that's not broken. So far, only flaw I've observed (because the product designer has complained to me bitterly that the devs hardly ever translates his prototypes verbatim), is the need for a dedicated mobile developer (not that multifunctional, confused portfolio called "fullstack). But I didn't raise this since the time frames hardly even afford time for writing apis or writing mobile code. You'd be surprised to realise that everything a client can possibly ask for is already somewhere, built at a higher standard than you can replicate
My question now is, what other positive novelty can I bring aboard? How can this process be further optimised? If it can't, what suggestions outside regular software development or this work flow can I bring to the table?
Personally, I'm considering asking him to tell me bottlenecks if he has identified any. But it's very likely that he would already have begun working towards it if he knew them. I suspect he needs someone outside the system to see what is lacking or a new addition that could even be a distant, outlandish branch of the tech market, but drive the company towards more profit1