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Search - "first game"
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Loved the first project at the university. Your game had to load a map from txt file and create a labirynth with a player inside. It shoud include a bird's eye view and FPS-like - all using only console characters. There were some bonus points - for example for animation or built-in map editor. (language was C)29
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Coming home after school , just to relax and play pinball on the PC ...windows 98 ..good times ..the quest of being Fleet admiral and avoiding the "Tilt"13
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My brother just started learning web development. Day 1 of playing on his own domain, and he breaks his WP install twice in an hour. He sends me the following text:
This is like a horribly frustrating game.
Best summary of software development I've ever heard, and it's only his first day.6 -
We are making a hardcore dungeon crawler with our little game studio. First time using godot in production, im really excited.
Also have more cat memes.9 -
I made a game. By myself. Took me six months. I struggled to complete it. It was not a good game. I was nearly depressed at the end of the project. But I'm proud I was able to finish it and published it. It made me friends in the industry and it got me my first job. So yeah it was my most successfull project. 😊14
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When you are on location (football stadium in this case) and you realize that some part of the algorithm isn't working quite right.
We are building a webapp for a little bet-game for our local football team and today was the first live test. I fixed the way the points are calculated in the half-time break.
You can edit code on mobile on gitlab. Doesn't mean you should, but you could. And I did.26 -
recently started game development... used trigonometry and algebra for the first time in real life..3
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THIS is why unit testing is important, I often see newbs scour at the idea of debugging or testing:
My high school cs project, i made a 2d game in c++. A generic top down tank game. Being my FIRST project and knowing nothing about debugging or testing and just straight up kept at it for 3 months. Used everything c++ and OOP had to offer, thinking "It works now, sure will work later"
Fast forward evaluation day i had over 5k lines of code here, and not a day of testing; ALL the bugs thought to themselves- "YOU KNOW WHAT LETS GUT THIS KID "
Now I did see some minor infractions several times but nothing too serious to make me refactor my code. But here goes
I started my game on a different system, with a low end processor about 1/4 the power of mine( fair assumption). The game crashed in loading screen. Okay lets do that again. Finally starts and tanks are going off screen, dead tanks are not being de-spawned and ended up crashing game again. Wow okay again! Backround image didn't load, can only see black background. Again! Crashed when i used a special ability. Went on for some time and i gave up.
Prof saw the pain, he'd probably seen dis shit a million times, saw all the hard work and i got a good grade anyways. But god that was embarrassing, entire class saw that and I cringe at the thought of it.
I never looked at testing the same way again.6 -
I am amazed. I witnessed (mostly heard) a 14 year old girl calm down a young adult female suffering an anxiety attack before I managed to push through people on the tram. She told her to close her eyes, breath, tell her what she smells, then open her eyes, name first thing that she sees, then look left, name first thing, etc.
This is called sensory grounding and it works. And yeah, what she did was pretty awesome but this isn't what amazed me the most. I asked where she learned that and she said "from a game about apes". And I knew exactly which game she meant. There's a title called Ancestors: The Humankind Odyssey and among many interesting mechanics there's one that puts the player in a state of anxiety when they venture into an unknown territory. The way to win that part is by analyzing surroundings by vision, hearing and the sense of smell before a panic countdown goes to zero. It's called "conquering your fear". Holly fuck, I played that and I didn't connect the dots. Are games nowadays teaching kids how to handle real life crisis? Where were those games when I was a kid??4 -
When I self-published my first indie game on steam and people actually started buying it.
Remember sitting on the floor with a bottle of vodka trying to tell my girlfriend like that lunatic dotconnecting on a whiteboard meme guy, this is really bad because too much people bought it.
They should spend their money on something useful instead of me, I felt like a fraud.
It turned out good in the end tho, made some updates for it that made it better so i felt better about it, plus got a job from a publisher because they liked my game 😃6 -
This one isn't as interesting.
I was probably 6 years old when I first used a computer. A commercial played on the TV about an online game called Fantage.
I wanted to play, so I begged my mom if I could use her Dell inspiron 5100. After hours of begging, she finally said yes.
I've never touched a computer before, so when my mom typed her password and left me alone I was confused.
I didn't know how to get to the game so I stared at the screen until my mom returned. She was annoyed and said to go on the internet and I stared at her. She was about to yell, but refrained herself from doing so, and clicked on IE before typing in the game.
She made me an account and then left.
I figured out how to use the trackpad and keyboard so I was really excited. Then there was a pop up box that said something like, "click OK if you promise not to give anyone your personnel information."
As the stupid kid I was, thought I was going to give her a virus if I clicked OK, so I stared at the screen until my mom said computer time was over.
I never got to play Fantage.16 -
friend: how do you create a game?
me: *laughing* slow down, first of all try to learn to code, then...
friend: cut the bullshit! your the IT guy, tell me, how you simply create a for e.x. Call of Duty?6 -
I have my best moments but the first time I felt badass about computers was when I was at kindergarten.
There was one computer with one cool game with skateboard. I wanted to play but the other kids didn’t let me.
I thought that if it look like I fix the computer they will let me. I took me month or little more but I made shutdown bat(I didn’t really understood fully) and I added it to the game shortcut from usb.
One of the other kids started the game and the computer turned itself off. Hi tried a few times and then I offered to fix it, I created new shortcut replacing the “hacked” one and the game ran.
From that moment the computer and the game were always free for me.7 -
Hi everyone! Progress is slow for the game development.
I'm finally (and hopefully) done character design though I have a fuckton to do for 10+ characters.
Tbh it was my first time but got the help from the art community to give me a lot of feedback!20 -
I just released a tiny game for iPhone!
It's basically an attempt to mix 'Heroes of Might & Magic' and mtg.
In the screenshot my terminal says 'helloworld.cpp'. That's right, this is my first c++ program and I don't care how crappy you think this game is, I'm super proud of myself!
I've always worked in data science where managers assume I know how to code because there's text on my screen and I can query and wrangle data, but I actually didn't know what a class was until like 3 years into my job.
Making this game was my attempt to really evolve myself away from just statistics / data transforms into actual programming. It took me forever but I'm really happy I did it
It was brutal at first using C++ instead of R/Python that data science people usually use, but now I start to wonder why it isn't more popular. Everything is so insanely fast. You really get a better idea of what your computer is actually doing instead of just standing on engineers' shoulders. It's great.
After the game was 90% finished (LOL) I started using Swift and Spritekit to get the visuals on the screen and working on iPhone. That was less fun. I didn't understand how to use xCode at all or how to keep writing tests, so I stopped doing TDD because I was '90% done anyway' and 'surely I'll figure out how to do basic debugging'. I'll know better next time...22 -
Interviewer: Do you mastering PB? Because this company always use PB.
Me: I good on it.
Int: Oh well you're accept here, welcome.
Me: Thanks.
...
*the first day I joined the company*
Lead. Programmer: Today you will code Java.
Me: Okay sir.
...
Then I ask what the Interviewer's "PB" means, and I got the answer is Power Builder. I think it's the name of the game I always play, Point Blank.
...
And I smile, because of my fool, I was accepted to the company.
....
*sorry in my bad English*10 -
When we published our first game like Portal 2 mod in Apr 2016 and had the lead (female btw) developer of the largest Portal 2 mod let's play our small mod and say "pretty good, fun to play!"
Today >1100 downloads. <35 -
The school I went to...
Grade 1:
*GTA and minecraft to let student familiarize with cheating command and console
*Student should find and read the damn documentation him/herself about items, mobs and quests in every game. Be self motivated!
Grade 2:
*Contribute to community for myth hunting, map creation and glitch
*Solve personal networking, graphics problem and understanding hardware limitation.
*Solving game compability problem after Windows update
*Introduction to cracking and hacking
Grade 3:
*Motivation to host a game server
*Custom server scripting => start To really code the first time, Perl, python, etc
*Introduction to Linux server and Debian
Grade 4:
*From DDoS to server security
*Server maintenance and GitHub
*Game Server web development
*Motivation into non-gaming discipline by a random YouTube geek
*Set up mincraft with raspberry pi and Arduino
*Switch to Linux or Mac and just dual boot for gaming
Prepared for the real world.
Congratz for the graduation in the Pre-school of Developers (11-14 yrs old) :)5 -
Oh god, my first proper rant...
Ok, I am finally fucking sick of all these people shit talking game engines because some people make shitty games with them.
What does it matter what game engine someone uses, unreal engine, game maker, unity, it doesn't matter what you use.
If you think an engine is shit, make your own engine from scratch with all your code, Jesus Christ people -.-10 -
I reversed engineered the network protocol for a game.
I uploaded the source code to GitHub and made a post on UC Forums.
I kept getting bombarded with messages from the same person, it went something like this:
Him: "I can't get this hack to work, pls send finish hack, thanks"
Me: "First of all this is not a complete hack. You actually need to know how to code to use this library."
Guy: "Ok, can u help me make hack for game?"
To keep this short, I basically told him:
"No. Look through the code, learn it, use what you learned."
Couple of hours later he replied:
"Ok. I look through code but don't know how work. Send me code pls."
From the kindness of my heart I made a extremely simplified wrapper for the already simple code and sent him the project files.
He replies with: "Thank for hack, I not able make it work. I build I try inject game but no work. How to run dll file."
At that point I gave up...3 -
I finally ended my first side project ever. I challenged myself to write a Tetris game in vanilla JS (with the less possible lines of code), some algorithm was tougher than I expected (2d array hell) but I made it ! 500 lines of JS code, I feel I could refactor some stuffs now...4
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Want to play some Tic Tac Toe? Letting my bot go for a good first round of public testing
Probably will break right away.. Who knows :D
For starters limiting to one simultaneous game. Have fun!36 -
I started early in my childhood days, nobody had cellphone or internet here, my phone number was 3 digits long and my home country started to recover from 44 years of communism.
My first dev project was probably to copy game from newspaper to Atari 1300XE
Article listing was around 10 pages long and if you made mistake program didn’t run.
It took me a while I can’t remember how long but probably whole day and I was finally able to play it.
I don’t remember what was game about but later on I learned some BASIC from book and was able to color the screen and stuff like that.
I was about 6 years old.
I also remember that Atari computer had tape recorder where you put cassette to load game.
Some more complicated games were loading more then hour and you need to walk very carefully around or your walk can cause error and operation would fail.
Besides that there were national radio auditions about Atari where at the end they played code sound wave so you can record it on your cassette and then play software from radio on your Atari.
I never managed to do it cause I was living near military airport and pilots were practicing landing and starting above my home causing radio signal noise and breaking my software recoding.
I can probably say that highly accelerating plane could cause game loading problem and it’s not a joke.8 -
The Steam Community forums for the Planet Zoo beta have really reinforced my decision to stay far away from game development.
A third of the posts are people who clearly have no idea what a beta is - "don't buy, too buggy". Sorry, were you expecting a finished game? You wasted your money, then.
Another third of the posts are people making decisions for the developers. A very common discussion is "Should they delay launch?" which makes my blood boil a bit. First of all, you have no fucking clue what kind of manpower this development team has. You don't manage them, and neither do I. So, neither you nor I should be making assumptions about how fast they can fix the issues, and definitely shouldn't make decisions about if the game should delay launch.
Second of all, neither you nor I know how the game is built. These fixes could mean a line of code, or they could mean a re-write of multiple core systems. We don't know, and I'm guessing you've probably never even written a line of code in your life so you REALLY shouldn't be telling these guys how to do their job.
The last third is benign discussion - people reporting bugs (even though there's an issue tracker, but that thing is fucking jam packed with 250 pages of reported issues), asking how to do xyz, posting feature requests, etc.
But if roughly 60% of the community is behaving poorly and actively working against development by pissing off the devs and drowning out constructive discussion, then yeah; I won't be going near game dev any time soon. Sure, developing business software means dealing with REALLY dumb people but at the very least they are in a business environment and not in a toxic forum of bullshit.
Oh, and as a closing remark, I love this game!13 -
!rant
This might be not much to most of you people, but I just made my very first mod for a game. And it works. And it took me just an hour. 2 years ago I had no idea how to code. I am proud.6 -
What is Unity?
At first I thought it was an Ubuntu UI... Then a C# app framework like PRISM... Now it seems to be some mobile game engine?34 -
Today on forgotten games – Ballance.
The game is absolutely outstanding. Graphics is absolutely amazing even though the game was developed in 2004. The sound effects are perfect, I can literally feel the wooden ball rolling on steel rails. The background music is also amazing, we're talking Alexander Brandon level here.
The game is about rolling the ball through the levels trying not to fall off. There are three balls: the stone one, the wooden one and the paper one, different in weight, velocity and momentum.
I admire the clever level design. It uses in-game map features in multi-purpose way, for example some levels use ball transformers (the things that transform the ball from one kind to another) as a trap for your ball to lose momentum. It even seems like that levels were designed by some crazy modders for advanced players, but they weren't, and traveling through them feels like you're a pro gamer playing custom levels.
Even though levels seem simple at first glance, they allow non-linear gameplay and different gaming styles.
The gameplay itself is pure meditation. But even though the concept seem straightforward – just follow the level and don't fall – it's not. You have to use all three ball types: there are air vents to fly above upon, which only paper ball can do, there are obstacles to push, which only stone ball can do, and so on.
For additional sonic satisfaction the levels even feature some metal domes that serve no purpose but to be bumped into just for making amazing gong sound.
I like it that when you get cocky and think like that's easy, I got this, the game quickly puts you into place. It basically says nigga you ain't shit, you got nothing on me.
Overall it's basically a mesmerizing travel through cleverly designed levels surrounded by relaxing music and outstanding graphics.
Definitely a must-have for mechanical keyboard gamers, it's a pure satisfaction playing this game with a great level of precision and control mechanical keyboard allows.
Search for "ballance widescreen fix" for modern displays support.10 -
I learn programming cause it was in my genes.
My father was a programmer himself but, he died back in 2005 of September when I was 5 years old. So I guess I program to continue what he did. He was in the process of making a game but, failed to do it. He had concept art created and even mad characters. When I get real good, I plan to program that game for him and dedicate it to him.
I started programming on a website called Scratch back in 2010 (in think), which I saw a Ted Talk on, and started from there. I use KhanAcademy as I am home schooled and when they introduced the programming tutorials to that website, I was immediately hooked and it was just the beginning.
I used Scratch for three years and I wanted to know more, so I did research and discovered a program called Stencyl and started making a game I made from scratch into that format.
I used that program and when 2013 hit, moved to a new church and met an old friend and all of sudden we started making games together and we relesed our first game on Scratch called Minecart Chaos.
That took three months to create. He did all the art and I, of course, did the programming. The three months later we were at it again making a new game called EMP Restaurant Rampage. That also took three months to create. one of his friends composed the music. We are now in the process on making a new game and I am now tasked to make the music. So that is my history.9 -
Most successful project... What is success?
My first computer at 8 years old was a Commodore64. There was no internet yet, so I used the manual to learn about BASIC and assembly, sound and sprite registers, and created a pretty elaborate RPG. Mostly text, some sprite art, soldered some eeprom cartridges, optimized the code. Spent almost a year on it. An enthousiast magazine picked up on it, revised, QA'ed & published the game, sold a little over 10k samples. I got ƒ0.25 per sale, and I was completely overwhelmed how much candy one could buy for ƒ2500 ($2k corrected for inflation).
More recent:
I was employee #3 at my current company, started when it was worth nothing and the website redirected to a set of Google Forms containing all the logic. I wrote a large part of the first, monolithic backend.
Now there's teams in a dozen countries, and an estimated revenue of a quarter billion.
So obviously my current "project" is more successful.
Still, my current job sucks, the company turned into a desolate passion-free wasteland full of soulless fake hipster zombies and managers who seem to derive sexual pleasure from holding extremely ineffective meetings, endlessly rubbing their calendars together in their bureaucratic orgy of ineptitude.
So, I'm more proud of my C64 game.2 -
I started a hobby software project producing TV graphics for eSports racing events.
At first it really only was a hobby without getting paid at all. After a few years we got our first customer for whom we build a fully functional TV graphics package for their broadcasting network for about 350€ for roughly 80-100 hours of work total.
This was the first time I was getting paid for my own software and since it was just a hobby, it was nice at that time.
After a few more years in the business, we are lucky enough that our software is used by the game developers themselves and big car companies for their eSports events and we are able to make a decent profit from our small hobby.
Took only about 5 years. So never give up, I guess. :)9 -
Hey y'all!
So uh, I just finished my first week in the new jawb. And thought you guys would appreciate seeing the swagducky's new home!
My first week was awesome, the team is a group of interesting, skilled and clever people.
They started me off on an introductory task... I've been building an iOS game in unity! Different to the say job but damn it's been fun 😂😄5 -
We are finally out !! Our First Game ever it's ready :D We are on the play store at the following link
https://play.google.com/store/apps/...
i'm the graphic (23yo, IT student) and my friend is the dev (27yo, IT graduated). He worked at this project for 2 years, i have helped him for the last year.
We finished the debugging and fixing like 2 days ago :) we are so proud of our first little son. Yup it's a marijuana zombie shooter game 😁
Let us know what do you think about it 😀
oh yes we did it with no budget and without any help 😅 we learned how to do it doing it 😉 (even unity, it took a year to my dev to learn how to use it) but finally we here to present Bongville to you guys :)
right now is completely AD free ;)
(for iOS & Windows phone will be released as soon as possible)20 -
!rant
finally i finished a project and released my first game in google play!
very satisfaction, much wow.
now creating a list of features i will add in future updates, working on a marketing campaign and building concepts for future projects.19 -
Trying to understand how I coded a hangman game (my first program ever, in C) is actually a puzzle far more complex and interesting than the game itself1
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Heh.. Came across my first PC last week :) oh the nostalgy... Entity, Mach3, wolfeinstein 3d, Dangerous Dave in a haunted mansion and a guy pushing boxes in a 2d maze.
DOS, nc and windows 3.1 [in that pile of 5" floppies bottom left].
oh the times!8 -
I still don't understand the effect devRant has had on me...
When I first joined I was quite happy just being my old 2D game developer self but now all I want to do is build CLI tools, interpreters, root through source code I don't understand and not shut up about arch... Not sure of I'm down the right track or not now10 -
>First grade
Teacher: This is a Keyboard, this is a mouse... blah blah blah
Now play Mario!
There was also some space racing game or something installed on the computers. We weren't allowed to play that game, so of course, we did what we weren't allowed to. It was always fun to sneak in a game when the teacher wasn't looking or wasn't around.
We were also taught MS Paint. I "painted" a squirrel in one of the lab sessions, the teacher loved it and showed it to everyone. Everyone applauded and then I became the MS Paint Guru (for them). Fun times..9 -
After about 2 years and one restart of the project, I am finally finished with my first iOS game, and put it on the app store! Super proud!7
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Let's play a game!
The first person to figure out the password to this account before April 7th will get two sets of devRant stickers for free!
When you've got the password, log in to this account and @mention yourself to prove that you solved it!
Here are your clues:
7 4 12 e 8 18 5
7d 76 64 7a 42 5a 36 7d 3d 4b 36 7f 5b 40 3f 47 44 3d 6d 54 46 6a 61 4b 42 79 53 36 5e 75 5f 38 5c 4a 3d 60 42 55 6d 72 76 36 54 4a 2a12 -
When I was about 12, I was stuck on a certain level in a PC game. I wrote my first patch in C++ to give me God mode. First time I realized programming was the most powerful thing one can do in the universe...1
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When I play "Super Mario" in computer and I wanted to do this game by myself. That's first moment that I want to become dev.
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Steam Winter Sale is on, and I just got myself Dark Souls III.
Done downloading, game started and....
*dies within first 3 minutes*6 -
Big title games
Console to Mobile: redesign the game to make it easy to play
Console to PC: just port the game, keep the console keys but remap them... randomly so it makes no logical sense and is impossible to remember or easy to press when needed (at least to me)
I guess ditching games on PC years ago was the right move but now I have A way overpowered computer... (Gonna take a while to get around to that ML stuff I had planned... Prolly taking a React/Native die first and maybe do some also for interviewing)8 -
When I was at university in my last semester of my bachelor's, I was doing a game programming paper and our last assignment was to group up and make a game. So I go with one of the guys I know and this other dude since his previous game was really neat. Then two randoms joined that from my first impressions of their games wasn't much at all (one guy made four buttons click and called it a game in Java when we had to make games in c++ and the other guy used an example game and semi modded it.
Anyways we get to brain storming, totally waste too much time getting organised because the guy that volunteered (4 buttons guy) was slow to getting things sorted. Eventually we get to making the game and 4 buttons guy hasn't learnt how to use git, I then end up spending 3 hours over Skype explaining to him how to do this. He eventually learns how to do things and then volunteers to do the AI for the game, after about a week (this assignment is only 5 weeks long) he hasn't shown any progress, we eventually get to our 3rd week milestone no progress from him and the modder, with only three classes left we ask them both to get stuff done before a set deadline (modder wanted to do monsters and help 4 buttons with AI) both agreed and deadline rolls up and no work is shown at all, modest shows up extremely late and shows little work.
4 buttons guy leaves us a Skype message the day of our 2nd to last class,, saying he dropped the paper...
Modder did do some work but he failed to read all the documentation I left him (the game was a 2d multiplayer crafting game, I worked so hard to make a 2d map system with a world camera) he failed to read everything and his monsters used local coordinates and were stuck on screen!
With about a week left and not too many group meetings left we meet up to try and get stuff done, modder does nothing to help, the multiplayer is working my friend has done the crafting and weapon system and the map stuff is working out well. We're missing AI and combat, with our last few hours left we push to get as much stuff done, I somehow get stuck doing monster art, AI is done by the other two and I try to getting some of the combat and building done.
In the end we completely commented all of modders work because well it made us look bad lol. He later went to complain to my free claiming I did it and was a douchebag for doing so. We had to submit our developer logs and the three of us wrote about how shitty it was to deal with these two.
We tried out best not to isolate ourselves from them and definitely tried to help but we were swamped with our other assignments and what we had to work on.
In the end leaving and not helping right when the deadline is close was what I call the most shittiest thing team mates can do, I think sticking together even if we were to fail was at least a lot better.3 -
When I hear people talk about love and the first thing that comes to mind is the Lua framework for 2D game development4
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Just got started on my first summer project.
Drinkaloo: The Ultimate Drinking Game.
Never touched android studio before. This should be fun.7 -
So, my plans:
Life
* to have my firstborn child and do my best as a father
* to pay off ~half of my 5yr lease (my brand new car arrived at the dealer yesterday, I will be picking it up within 2 weeks, yay!)
* not to die from starvation while paying it off
Work:
* to become more comfortable and fluent in my current position to reduce stress and save time for personal goals (learning another language / technology so that I'm not a prisoner of the field I'm good at)
Hobby:
* to publish my first Android game (or at least be close)
* to make indie game development my hobby, a way to vent off after work and hopefully a source of additional income
* learn to draw just a little (for my game dev)4 -
Promotion by cozyplanes myself
Find my game in play store, and you will get $100 play store credit.
First come, first served.33 -
Minutes away from Ludum Dare submission closing. Finalizing game build to upload and submit and I get this...!!!
FUCK!
I'm too exhausted to give a shit at this point. Guess I'm out. Still pretty happy with what I managed to make. Had a late start, first LD and I actually managed to make something I guess XD
I'm going to bed T_T6 -
I hate wish! It's so annoying! Oh, my freaking God. I went as far as to download the app to complain about it. I see it everywhere! Whenever I'm watching a clip on YouTube, a movie , playing a game, and obviously on T. V. I can't take this anymore! I downloaded this app, but it just comes off as confusing, I don't know, maybe because it's my first time here; I don't like the fonts and sizes they chose but anyways...wish, Oh, my God! I just wish for it to go away and leave me alone. 😑😡10
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The year was 1983. My best friend and neighbour at the time invited me over to see an amazing device that his father had brought home from work, an IBM PC. We played a game called Track & Field, and I was amazed that the machine remembered my name once I've entered it. (Uptil then the only machines with any kind of memory that I've come in touch with, were arcade games and my cousin's video game console, which was also the first electronic gaming device I've ever played, back in 1978). In the early 1980s, computers were anything but commonplace in Åland Islands, but I think that it was in 1983 that people became aware of them, and there was a budding interest to buy one, at least among us kids. It was my sister who wished for a home computer for Christmas, so the same year Santa gave us a ZX Spectrum. It came with a game called Thro' the Wall, an Arcanoid clone(, that has inspired me to make my own clone "Wall" for all the different home computers I've had, ranging from Commodore 16 and Canon V-20 to Amiga 500 and Amiga 1200). Unfortunately, we only managed to load the game (delivered on a C cassette) like once or twice after several attempts. It turned out that the hardware was faulty and dad got a refund after first having had to complain a lot at the dealer (which went out of business some ten years ago), and then bought the Commodore the next Christmas. Anyway, I wrote my first code on the ZX Spectrum. It doesn't really count for programming as all I did was typing examples and running them. I do recall altering one example though, a program drawing the Swedish flag on the screen, by adding an inner red cross thus turning it in the Åland flag. But, with the Commodore 16 (which had an excellent Basic interpreter) I got started with programming almost immediately and by the end of 1984 I had written my fist very own Basic programs. In 1996 I got my first IT job, and am still a dev. So, what became of my childhood friend and neighbour? He runs a successful computer dealership :)
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First rant!
The first time I got in touch with programming was when I was about 14 years old. I started a private server for a game called Maplestory (yeah you know it, I know you do) and had one of the most popular servers.
Topping all the rankings of best servers, getting lots and lots of traffic...
Anyway, I started modding the game and implement new features and quests. Right until my father saw our bandwidth. Because the server was running on my computer in my own bedroom 24/7 and blowing nice hot air in my room.
Our bandwidth limit was reached in just a couple days in to the next billing cycle and had to shut everything down from that point. And this happened a few times.
I was devastated shutting it down but learned so much from it. And it introduced me to programming.
Up till now, I'm almost graduating in computer science, already have 2 companies that are willing to hire me, and probably even going to work with my dad on a huge app soon2 -
Ages ago, it was still in the last millenium which will not end soon at that point of tine, I had a 10MB HDD in my first computer. It was a gift and second hand, and DOS 3.2 was installed on it, and my younger self, unable to talk or write english, had that cool game on it (Pitfall, if I remember correctly). But that game was not enough, so I tried to enter all the filenames in all the folders to find other games on that machine. Some commands were ther which I have not understand correctly, and one of them was 'format'. Typed in 'format' and pressed enter, an error message appears that I have to enter a drive letter as argument. Because I had known only A: for the floppy drive and C: for the HDD i tried at first with the floppy. Nothing happens, vecause there was no disk in the drive. Then I entered C: ...
Poof, everything deleted...
I was unable to setup that pc again and my so beloved game was gone also.. still sad about it, because that machine would be a real treasure today but it is gone a long time ago.1 -
An original sticker from the exhibition "Hello Computer" at Tekniska Museet in Stockholm 1980 when I, 10-year old, first came in contact with a computer - an ABC80 with some chess game on it...and the rest is pretty much history :-)4
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>>> Stadia thread <<<
Stadia is a new Cloud Gaming platform that runs on GCP and details were announced some minutes ago.
For maximum performance you would need at least 35mb/s, while about 10mb/s are enough for 720p l, Stereo gameplay.
Maximum performance provides 4k, HDR and 5.1 Surround Sound and comes in at 9,99$ / month for Stadia Pro. As far as announcements go, there are no lower performance tiers available.
Stadia Pro will get you unlimited access to your Games (I believe this is Bring-Your-Own-License, but I might be wrong), while Stadia Basic allows unlimited access to one specific game. For that you probably buy the game directly of Stadia, which then includes any fees in it's price.
Stadia will be usable on all devices that run Chrome and on the Chromecast Ultra. Android will get it's own app, first available on the Google Pixel 3, to be expanded later on, iOS was not mentioned.
Google developed a custom Stadia controller that works out of the box, including an Google Assistant and a DVR button. However, all other controllers should supported too, but I don't believe that's the case for playing on the Chromecast Ultra.
Starting now, you can get the Stadia Founders Edition, that allows you to be one of the firsts on the platform, includes a Controller, a Chromecast Ultra, 3 months of Stadia Pro, 3 additional months of Pro you can gift to your buddy and some Destiny Bundle with the first and second game, including all add-ons, plus the Destiny 2 Season pass.
The founders edition can be pre-ordered right now for about 129$.
Stadia launches 'later' this year, founders edition buyers will be the first to get public access on launch.8 -
TL;DR: a dude thinks good graphics make a game good.
so every day when the school ends, me, a dude and another girl walk home. as expected we have lots of time to talk about anything. I wanted that day to tell that dude about what I am going to buy on steam summer sales with just 15$.
me: I am going for this summer to play lots of games so I saved some money for this summer sale. do you want to hear what awesome games I am about to buy with just 15$?
dude: yeah, sure thing.
he wasn't expecting much
M: this summer I am going to buy 5 games and maybe keep more for some others. they are so awesome!
D: ok, let's hear those 'awesome' games!
M: the first game is devil daggers, maybe you don't kno...
D: of course I do. is that game
M: I want to get that game just to improve my aim, but maybe I will have some fun.
D: yeah yeah, I know that game
M: *poker face*
I KNEW he doesn't know this game and anything about pc games because of the followings...
M: ok then... I also want to get Half-Life 2 : Episode 1 & 2. they have pretty rich story and I already have both Half-Lives.
D: holy shit but the graphics... ok, one more 'awesome' game of yours.
M: there are 2 episodes, 2 separate games. I really don't care about the graphics, I love the story.
D: continue with your 'awesom' games...
that dude didn't even knew about half-life and said that game is bad.
M: another game I want to get is Battlefront 2, the one from 2005 and...
D: 2005!?
M: yeah, the new one sucks, and the gameplay in the original is way better and...
D: *starts laughing* 2005!? I thought you were getting the new one. I imagine the graphics being like this car. *points to a fucking car, yeah that kind of comparasion, I know*
after this I was so fucking pissed off. he doesn't even know about some cult classics that are meant to be played. he doesn't even have a pc nor console and he is stating his opinion on fine air for fucks sake!
M: ok, what about getting the facts and then make an opinon.
D: yeah yeah *making fun of me at that point*
I didn't tell him that I wanted to buy the binding of isaac, cause it was enough for me. I told him to watch some reviews on these games and blog posts about them and I am sure tomorrow he will say that he 'wathced' the reviews and that those games are garbage. it's his style to underestimate things. I fucking hate him, not becuase of the games, but because he underestimates everything that is not on his list of 'good games'. that list consists of new games with great graphics(3D only).
sorry if I exaggerate saying that those games are cult classics but I really look forward into buying them.
if you have another indie game to run on this potato machine(2gb ram, pentium dual-core 2.1ghz, gtx 525m) that I should or at least try comment, I am open to suggestions!9 -
I hope this is not illegal content, as I don't want to "Advertise" here but would like to share my first game on Steam with the community, as I am really proud of it.
There's a free playtest soon and dev opinions are much appreciated! Let me know guys what you think. https://store.steampowered.com/app/...14 -
AHH! There's so many cool things to program and so many ideas! not enough time to learn. Right now I'm trying to create my first mobile game in Unity using C# and a note taking app for Android with Java, it's melting my head!6
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I came first in a 48 hour 4x person gamejam with a game idea in 6 hours with 3x people.
Some info: I had an idea as soon as the topic went live, told the team this is the idea (button masher), we are going to do it in unity (at the time I was working at a studio that used UE4.x), and I'll also make a custom controller using an old keyboard to make it more fun. Ended up coming first place and won a nice bottle of champagne each, and at no point did we over stretch. Nice clean project with a good night's sleep in-between. The team was me (dev), an artist and a technical designer.
That was my first start to finish use of unity and C#, and now I exclusively use unity and make games for Xbox One and Steam.3 -
I'm learning web development, and this is another small project that I made - a basic code player.
Used jQuery for the first time and realized how easy it makes things.
PS - I know it is pretty insignificant given that people here create much bigger things, but I'm proud of it!
PPS - Will post the previous small project I'd done. It was a browser based basic game.17 -
I started out learning Python. And before you "tsk, kids these days", it was before Python became the go to starter language for a lot of universities. No, I started learning around age 12.
My dad (a programmer himself), bought "Python Programming for the Absolute Beginner" and we went through it together. He started out holding my hand as I went through the exercises, but pretty quick I was getting through them mostly on my own.
It was really fun, and I'm absolutely going to do the same if/when I have children of my own. The books exercises were all games, which made it really fun. Instead of "hello world", the first program printed "game over". I was super proud of the hangman game I eventually wrote.
It gave me a leg up when I started taking actual classes, and really instilled a love of coding and puzzle solving in me that propelled me through two degrees.2 -
My very first staggering steps with programming were made with Basic, and commands like INPUT that allowed me to create simple text adventures. As silly as it might sound, my biggest hurdle was to figure out how to make realtime action games, reading input from any sort of user device (using GET and JOY) without waiting for input, and designing game cycles in such way that they gave the impression of multitasking (keep in mind there was no such thing as threads). These machines and the Basic interpretor were extremely slow so making anything move a little...er...smoothly, let alone creating a game, was a challenge in itself.24
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I have been playing skyrim on my switch. The reason is simple, family watches movies or whatever, and I get to sit comfortably in my little screen shooting mofockas with my bow(i made an archer build)
Its my first time playing the game after all these years and I love it, far better than I expected. The story is great and the side quests are fun instead of boring, it does not take much to learn how to craft, enchant etc and I dig the simplicity.
But it has got to be one of the buggiest glitchiest majorly famous game I had ever played. Literally, and I have it for both the ps4 and the switch and it still is so fucking buggy its unbelievable.5 -
I guess that counts? Some of the local burger kings once had an online game they advertised, where you could win free burgers if you are the first on the highscore (the other 2 places got some sort of coupons for cheaper meals), turned out there was a score submit bug you could abuse after finishing a game (me and a colleague noticed, while trying to find some sort of bug), when I reported it they didnt care (didn't get any response, maybe spam filtered?), so I got us some free burgers, scanned in the receipt and send it again, they paniced or just realized you can generate any amount of free burgers for the time of the game being online, took down the game for a day or two, sent me a short email thanking me, thats it.4
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My first PC was a USSR clone of the IBM XT 5160-086 PC, but with a different design, and beefier RAM. I was shown a game in it (barbarian), and the next evening I really wanted to play again, so I inserted the floppy disk, booted up into DOS and Norton Commander, and was stuck. It's my first ever interaction with a computer. So i typed "computer, please give me barbarian".
I was way ahead of the time you could say :) -
Everytime im coding with a friend for our Android game. It's a lot of laughter and fun.
And awesome feeling if the first finished project is successful and people actually like it. :)2 -
I am curious whether facebook IS listening to conversations or not.
Living with my girlfriend in a small appartment, yesterday we were talking about some shitty game we both played around 10 years ago, I was wondering whether the game still exists and googled on my phone (via LTE, not wifi) - yeah the game is still online and still the same shit.
Today she saw facebook sponsored ads to this game on HER facebook.
Today we watched a movie (Valerian and the thousands planets) - and there was this ship which looked similar to Millenium Falcon. I noted that in the midtime. After the movie - guess what - opened the facebook abd there was a sponsored ad to buy Millenium Falcon miniature or lego figure.
How? Randomized events? I do not think so. This was not the first time it happened.
Note: we are not native english speakers, maybe "millenium falcon" could be the only catch fb could achieve?16 -
first real program was an 8x8 maze game on my ti-83+ calculator. wrote all as nested ifs, and if you took one wrong turn it'd run out of memory3
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Years ago we hired a new employee in our department, her first week was kind of slow, she had training materials to get through but otherwise didn't have much newby work for her. I noticed she was missing one day, she wasn't at her desk or in the area training, I found her hiding behind a door playing a video game and texting on her phone. She didn't last long there. She should have asked for something to do, or asked what she could be doing, instead of sneaking off and playing on her phone.3
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Went to college feeling like I didn't know enough to keep up with the game development course, ended up knowing so much that I tested out of my entire first year and ended up teaching my professors what to do. I got special permission to ditch classes and on several occasions taught the class stoned off my ass. I didn't need to submit homework or take tests. I had my own game studio founded so I was allowed to show off my work as my final project. College was a great time for me lol
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If point-and-click game made in PowerPoint, that my grandma actively played because of boredom, is "creative hacky solution", then there you have it.
First game is "The Adventures of Sayid", second "Hide and Seek" with creepy pasta sound and graphic assets from Shrek: Activity Center.
Well, that's my childhood without Internet, what I can say!3 -
What happened with every developer:
After writing your first "Hello, World !"
2 more months, and I'll be a game developer ...!
😂😂😂7 -
! rant
Today has been a good day.
Woke up telling myself I should make a build for my game to see how it perform (didn't do a single one in several months). Was expecting some issues like always. But everything built on first try, on Windows and Linux (which is a fist attempt for the later).
So yea, today has been a good day 😎 -
I worked on a game jam last year, and for the first time I managed to finish a full software project that wasn't for a job or university. It was really fun to work on, and seeing my vision come to life, even if compromises had to be made, as well as applying all the programming and project management knowledge I'd picked up until then was an experience unlike anything I'd had before.
The community aspect was great too, everybody shared and discussed each other's games and were super friendly and encouraging. -
"let's use git for this game jam"
Wait! Don't go! I love git and use it on every project I work on! You'll have to hear me out here.
This was 4 years ago, at my first Global Game Jam. Every jam and game I'd worked on up to that point, I was the only Dev; no need for git, as backups were more than enough. I joined a group with high hopes for the game jam, with three coders and a proper art team.
The entire jam was "1 step forward 2 steps back", as git somehow constantly overwrote code as fast as we could write it.
By the end of the jam we barely had anything to show for our hard work. The takeaway isn't even about git. It's simply to never work with other people. Git is a great protocol but it can't stop people from accidentally fucking other people over. Every jam since, I've worked on my own and had a far better time of it.3 -
Today I attended the first half of the WhiteHat challenge at CERN :) one more to go to be a certified pentester! I expected lots of learning, and my expectations were not let down, game on!11
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To all the devRant community:
After a lot of work during the last month, I finally got to release my first game on the App Store!!!.
I would appreciate any feedback! I will keep adding more content and releasing new updates based on your comments!
Thank You!
https://apps.apple.com/us/app/...7 -
Favorite project, my first tutorial game. It was a basic tic-tac-toe game, but when I first ran that sucker and successfully completed a game I was like, "holy fuck, coding is awesome".
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I love one particular old game. It's called Port Royale (the first one). Why? Because the game crashes a lot. Players know that, devs knew that. It's so old and unknown to people who haven't played that devs don't even fix it. But, but... why do you write it here?
This game tought me autosaving! Yeah, they have autosaving in [5, 10, 15] minute intervals, but the game is so fast, that even a little change you do will cripple your whole economy. Not to mention the saving mechanism is partially broken (or that's what the log says, fml). By broken I mean it tries to autosave, but sometimes it crashes the whole thing, just because it can. A game with special effects - crashing in _intervals_!
Because of this lovely game I have a habit of saving and staging (or even commiting). Maybe they should be proud for making such a bug. Saved me once again a minute ago when I managed to crash Emacs with Python. :D1 -
Playing Portal 2
Not only has this game a need for understanding highly complex problems - but it also was the first game besides Minecraft I started to mod and really had something valuable come out!3 -
>be 16
>first intro to game developement
>medium sized start up, writes lore
>eighty pages of background lore
>only on gnomes
>model designer "indentifies as a gnome"
>eighty pages gets scrapped because they were "offensive"
>mom comes home to a lawn full of broken gnomes1 -
The first PC I was exposured too. At the begining I was just playing games, but then I learned about BASIC and was intrigued enough to start typing the sample source codes which was listed in popular sience magazines.But when I run a simple pong game which was written as 2 player game and decided to make my first AI to play against me which at my first attempt got so perfect that I got not chance to win and then slowed it's reactions so I can actually enjoy playing against it and win some times... well that's the moment I got really hooked.4
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"Pokemon Let's Go" review:
I knew it would be a very easy game, made to transition Pokemon Go players to the core series of games, but this game is just poorly thought out. The multiplayer was obviously an afterthought; there is no split-screen. When the other player goes off-screen, they are lost off camera. Player 2 cannot interact with anything: they cannot talk to people, collect items, or initiate battles (They walk right through Pokemon)
The game is too easy by design. You cannot fight wild Pokemon, so you end up having 6 Pokemon by the beginning of the game all at full health (And everything gets XP when you catch something, so most of your Pokemon will be up to level 6-10 by your first battles) and the opposition will only have one level 3-4 Pokemon.
This trend continues throughout the game.
The map is tiny. You could walk the whole thing in an hour. Even Gameboy Pokemon maps were larger.
I knew this going into it, but it only has gen 1, which means pretty much no Pokemon, and they're the ones that I'm bored of. Every shitty game starts with generation 1 pokemon then ever introduces anything else. I'm sick of pidgeys!
Plus the hefty price tag of $60 just makes this game not worth much, despite the hype they tried to give it. That's probably why they were to secretive about the gameplay before launch: they knew it was bad,6 -
I want to rant.
Can we just have a "CUT THE BULLSHIT" mode in racing games for people with jobs? Like fuck this shit, just give me all the Lamborghinis, McLarens and Bentleys and let me play the game god damn it.
I barely get time to play this game, now why the fuck do I have think about putting in extra effort to get rewards. And I'm the one paying you in the first place.
I just paid you 60 bucks for the game now why do I have to grind out the game with shitty ass cars to get a decent car where the game actually starts to be fun.11 -
I don’t remember the first experience as I was a very small child, but I remember a very defining one: picture a 4yo just casually turning on the computer and playing a game.
My mother and sister find me out and panic because “oh no, turning it off it’s hard how will we do? Your father is working and can’t turn it off!”
Now picture the 4 yo saying “it’s easy, you just do this”, followed by him closing the game, launching the bash command to close the computer and going away.
I must have been so creepy in their eyes 😂2 -
!rant
I just stumbled upon a first game I ever programmed back in highschool. Oh the nostalgia and the urge to cringe. Apparently I thought programing a game in visual basic and leaving an enormus memory leak was a good idea. Well I guess you have to start somewhere.3 -
lol. i wanted to make a computer game with two friends...
at first the tasks were clear.
f1: coding
f2: drawings
me: coding + sound
now guess, who now has to participate in all three areas.9 -
The downside of cheating is it removes the stopping point since there are no barriers.
The upside is you realize how badly these developers want your money and the amount of time it would take to finish the game if you weren't cheating... And you'd probably rage quit first... which I can't do until I realize how much time I've wasted.
That usually happens when I finally the game or am greeted with an Under Construction screen...
It now takes a total of 20+ stars to build each object but they split it up so I imagine if you were really playing each time you'd go: what?!!!! Wtf....7 -
It's fascinating to see C# mentioned as a "lower level language" now days. Times change.
C# was my first language when I started out learning about programming as a kid (I still think it's a great language) and I remember searching the forums for information about any commercial games written with it hoping it was possible to build something "cool" and "3D". Back then that was pretty much just a dream, or so it seemed. C# was, I understood, way too high level for anything like that.
Today it wouldn't be totally baseless to call C# the game dev industry standard.19 -
Think I am going to try out my first stuff for my game engine in 2D. The games I have the most fond memories of were 2D. Sure I like what has happened on the 3D side. But it would be fun to recreate some of my favorite 2D games. Except with one caveat: procedural generation. Never play the same game twice. For testing purposes I will have a seed system to regenerate the same worlds. I would have played these games so much longer if they had been based on a seed for generation of content.
I also like the idea of weapons and armor never being exactly the same. Sure they can look similar, but on close inspection you could see differences. It will be fun to start with base models and then add imperfections and differences.
Another issue I have with fantasy games is always leveling up the weapon by buying something better. Sure we have improvement systems though smithing and magic, but some weapons are always better than others. I wanted to have a game where weapons could be improved by usage and upgrades. Kill 1000 trolls and the weapon gets imbued with trollbane. Kill a dragon and the blood infuses and it deals fire damage. So a player could start out with the family sword and end up with a god tier weapon at the end of the game. Make weapons become legendary. Not because it has more power, but because trolls recognize the blade and the wielder and are scared shitless.
Terrain in 2D should be a lot easier to generate. Weapons, armor, etc should be easier to modify and generate. This should give me the grounding I need to develop the algorithms for a future 3D system. Godot is currently stronger in 2D than 3D. That will change in the next couple of years as more focus is put on the engine. There is no reason I cannot experiment with mixing 2D and 3D as well.
Holy shit, I was just thinking I cannot imagine the amazing shit they could have done with the games I played as a kid with 2D physics!
Haha, something they had in the older games was actual gambling. You could bet on monster fights and slot machines in game. I wonder if that takes a hard hit with ESRB now?
Currently stuck in tutorial hell. Learning how the engine works and seeing what features are available. I get more excited each video I watch. The engine is packed with goodies and the addons are crazy good.
tldr: First project will be short game in 2D. Will explore procedural content.13 -
hey everyone.
guess what - it’s my anniversary of first joining devRant. I joined exactly 0x16d days ago, and it’s been great.
ive learnt so much, made more stuff, and y’all are great.
id like to follow up on my resolutions from last year ( https://devrant.com/rants/364344/... ), and im proud to say i did everything except the 3d game (i was looking opengl and got distracted by opencl).
when i first saw devRant, i was on a plane, coming home. i saw a news article and decided to check it out, and when i joined i quickly realized i was the second youngest on the platform. one year, 316 rants, 2181 comments, and a score of 18594++ later, here i am.
thanks for this wonderful platform!20 -
When you have to made a little game with javascript, and because it's your first game you made a beautiful maze with lot of wall.
Ahahah... i'm shit.
I forgot wall have collision.
I'm here now, with 40 different fuckin' walls and much if and else if conditions.
I hate me.
Yeah i know, I can just change my maze but no... I'm lazy. Cry against the collisions is better.
Have good day.9 -
My first dev project. That is a toughie. Years ago (1998) I did some BASIC programming in HS. Then a few years after that (somwhere between 2002 and 2006) I did a lot of video game editing with hex editors and other tools to replace dialog to translate video games from Japanese to English, but there was not much coding there.
The first one I remember in recent times that involved any kind of coding was back in 2012/2013, there was a save state editor for Final Fantasy III on android (it didn't work for the iOS saves) but the editor was in Chinese. I ended up working with someone else to change it to English, so that others could use it easier. After that, I decided to code one from scratch for a different game.
I spent weeks working on it, and finally released a save editor for Final Fantasy Dimensions (I made sure it worked for both iOS and Android save files). It was my first great achievement, however it was way to many lines of code (I didn't know about loops or arrays back then, so I had a lot of repeating code). I eventually ended up making ones for Final Fantasy IV and VI, however those were never released to the public, as I had trouble getting the CRC to calculate properly every time.
This led me down the path I am now, going for my Bachelor's in IST with a specialization in Programming.1 -
After reading a rant of Pink Princess ( @Alice ) I got inspired by what she said about a card game with QR Codes and here I am. Today I started creating the first bone of the skeleton of the game. I have never created a game before, so even if it is a browser game i want to make it beautiful.
I created also a github repository where you can appreciate my shitty code.
Repo: https://github.com/francescovallone...
P.S. Sorry for my english :36 -
I have recently come into some spare time and I decided to build a game.
This is my first time building a game, mostly just worked on IoT and data processing, and I need tips on how to avoid becoming addicted to working on this hobby.6 -
First !rant. I'm working on a 2d game using Game Maker at school and I just wounder if putting constants up this way makes you cringe. Is there a better way? This code is only run when switching to a weapon and he values can be put into the shooting script itself. I just want to know how you put in mass constants in general coding or even at all.6
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I've made a fucking retro game and it takes too much time and effort to make this thing when I complete my game I showed this to my cousins and their first words was it is too boring anybody could make it could you make something like pubg or fortnite when I listen to these words they were fucking demotivating and made me drive crazy I don't know how do I explain them how much hard to make something like this.14
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First time using a computer:
Booting up some Mickey Mouse game from a floppy disk when I was 4 on my dads gateway 2000.
First time coding:
Writing html in dream weaver at 14.
Edit: holy shit dreamweaver still exists?4 -
First exposure to computer?
Back in 2005, I think. Windows PC, I think. The rest is very blur.
All I can remember is it was white and monitor was big like a television. First ever computer of our family. No internet. No game except solatire and craps. Mainly just used it for porn-purpose. Did some programming assignments. Did some poems writing and then printed them out with all-in-1 printer and tried to sell the booklet to girls in public. (Obviously sold zero).2 -
Hey guys
So, a new game has ben launched on kongregate.
https://kongregate.com/games/...
I have no affiliation to it, but I think you guys will love my first try.
Btw, the name of the religion and almost everything is chosen by the gamer, so my pick was Scientology3 -
When i first got introduced to programming in highschool, java was the only thing offered. years later i picked up java again to throw together my first project. a 100 lvl java android phone game on my own. needless to say lol it was my utter failure! i remember my phone acting like it was on heroin constantly after install lol fuck that game
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OK so after working with SDL for a bit, we have a circle rendering!
Next step is to start working on keyboard input and then onto importing sprites, first time building a game engine from the ground up and working with Vala in this capacity...
EDIT: Gif in comments because it doesn't want to work .-.6 -
In my second year of A levels in secondary school (college) we had to make a quiz game using Microsoft Visual Basic. Was my first time using the software, got annoyed within a few weeks and downloaded a template off the internet. The whole IT department thought I was some form of genius until I crashed the servers (in over 200 schools) trying to hack them 6 weeks later.
Sir if you're reading this, I'm sorry.1 -
Making a Snake game. Let me explain.. I had just "finished"(We all know there is no finishing side projects) my first big, at least for me, project. An io game called torpedoed.fun [http://torpedoed.fun]. And yes, it is a desktop only, and also yes, it is not that fun of a game. Torpedoed.fun taught me a lot about developing such as how to debug effectively, backend communication, how to host a website, planning, and much more. After learning all this from torpedoed.fun, I decided to start a new project, a simple clone of the classic Snake game. I, to my surprise, was able to immediately think of several ways of implementing various parts of the game. I developed the entire game in the span of a few hours with hardly any problems! This experience of developing without constantly debugging every line of code felt amazing. If I wasn't addicted to programming before that Snake game, I was afterwards!
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!rant
when I first heard about "Ruby on Rails" I thought it to be a flash game from a miniclip like developer 😂(similar to this https://play.google.com/store/apps/...)2 -
First real dev project was a calculator for a browser game, that calculates the optimal number/combination of buildings to build. I got bored constantly doing it manually, so I made this program as a fun and useful challenge. It involved basic math, and I did it in VB.
Second one was a stats tracking page for my team in another browser game, that let us easily share and keep track of stuff. It allowed us to minmax our actions and reduced the downtime between actions of different players. HTML, CSS, JS, PHP, MySQL.
Third one was a userscript for the same game that added QoL features and made the game easier to play. JS
Fourth was for the first game, also a QoL feature userscript, that added colors/names, number limit validation to inputs, and optimization calculators built in the interface. It also fixed and improved various UI things. Also had a cheating feature where I could see the line of sight of enemies in the fog of war (lol the dev kept the data on the page even if you couldnt see the enemies on the map), but I didnt use it, it was just fun to code it. JS
From there on, I just continued learning and doing more and more complex shit, and learning new languages.2 -
Everyone has a great story about writing their first line of code when they were under 15 years old, except for me. I got my first computer at a young age, around 11, thanks to my dad's friend who brought the computer along with some CD-ROMs of Tom and Jerry and GTA Vice City. (By the way, I had to wait ages for the game to load, and I was very happy when it finally did.) I spent my childhood playing games. You guys are lucky to have found someone who encouraged you to learn to code. I didn't have internet at that time8
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Any other Screeps players here?
for the people running into a "Screeps is not defined":
Screeps is a MMO RTS where you code your "army" to do stuff in Javascript (a la NodeJS).
Code how your harvesters should behave, how your soldiers should behave, how your builders should behave etc. etc.
So far, it is quite a fun game, tho my (Intel Nehalem based) laptop has issues handling it (thanks to a awfully slow GPU...) so it's difficult to play for me at the moment (I'm on holiday, my home PC is a LOT faster).
It costs about 15 euro on steam, and if you're into this stuff, it's well worth it.
Just make sure you finish the tutorial first... I didn't and I regretted it when I bought the game (it's a huge pain in the buttocks to get started if you don't understand the API and such).
Currently just playing on my own localhosted private server to discover how the game works and such, but will be setting up a public server later down the road to play with others.
Tho it would be nice if Screeps would allow for "team-based" gameplay as well so it'll be slightly harder for early players to bully the newer ones.2 -
Fuck you Steam, just fuck you and your price politics.
I have a Swiss and one Russian Steam account. I have on my Swiss account over 450 Games and on the russian one around 4.
I have a friend in Russia and to play some games with him, I need a russian account.
Guess what? Since the last change to Steam Shop I cant use my Swiss Credit Card anymore to buy games in Russia.
Now when I want to test a game first on the russian account and when it's good to buy it after on my main Account, I can't.
Why should I pay for a game in Early Access the full price, when the game is bad and will be abadoned in a half year?
Sure they are some good early access games, which I payd the full price for (Switzerland has the highest Steam Game prices). As example ARK or Battlegrounds. I love these games and like to support the Devs.
But I get really angry when I have to pay for a Game which is worth 5 $ and sold in my Country for 20 $ and will be unsupported after a year.
Really fuck you Valve and Steam 🖕🏻🖕🏻😡
Atleast refund the people the money, when the game is abadoned! But sure, you're just in for a Cash Grab...4 -
Windows rant incoming!
For fucks sake! I think Windows have asked me 117 times if I want to update now. The answer is still fucking no!
And I don't care how much of a security improvement it might be, when your shitty update causes a Memory Management error.
So fuck off, stop minimising my game while I play and go fix your shitty update first!
Fuck you Microsoft, fuck your QA team and while I'm at it, I want to say fuck you to all versions of Windows Server as well!5 -
Created a simple bot for an online game using puppeteer.
After an evening (and night) of dev and debugging (quite some rejected promise errors), it worked fine and was ready for a 10-minutely cron job.
Fixed a couple bugs in the first three hours. Then started playing minecraft, which lagged like hell.
Opened task manager and saw a list of about 25 headless chrome processes. They had not been closed because of unhandled errors before the close method call 😵
Now added some basic error handling ☺2 -
Sometime in the mid to late 1980's my brother and I cut our teeth on a Commodore 64 with Basic. We had the tape drive, 1541 Disk Drives, and the main unit and a lot of C64 centric magazines my dad subscribed to. Each one of the magazines had a snippet of code in a series so that once you had 6 volumes of the magazine, you had a full free game that you got to write by yourself. We decided to write a Hangman game. Since we were the programmers, we already knew all the possible words stored in the wordlist, so it got old quick. One thing that hasn't changed is that my brother had the tenacity and mettle for the intensive logic based parts of the code and I was in it for the colors and graphics. Although we went through some awkward years and many different styles and trends, both of us graduated with computer science degrees at Arkansas State University. Funny thing is, I kept making graphics, CSS, UI, front end, and pretty stuff, and he's still the guy behind the scenes on the heavy lifting and logical stuff. Not that either of us are slacks on the opposite ends of our skilsets, but it's fun to have someone that compliments your work with a deeper understanding. I guess for me it was 2009 when I turned on the full time DEV switch after we published our first website together. It's been through many iterations and is unfortunately a Wordpress site now, but we've been selling BBQ sauce online since 2009 at http://jimquessenberry.com. This wasn't my first website, but it's the first one that's seen moderate success that someone else didn't pay the bill for. I guess you could say that our Commodore 64 Hangman game, and our VBASIC game The Big Giant Head for 386 finally ended up as a polished website for selling our Dad's world class products.1
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Made my first open source contribution today. 6 months into my degree. It was just editing a README with a proper description of the game that was created but good practice to get more familiar with the flow and usage of everything in Github.2
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So I have a date tomorrow. First meeting in person. I’ve got a little time to kill before hand, and need to learn Dart anyway....so I thought it would be fun to code her up something interactive. Kinda like that game Mr and Mrs. Only in the terminal, and for nerds.
Features, ladies and gentleman?9 -
Hey guys, I hope you don't mind me posting this here. But I just wanted to get your feedback on a game I am currently developing. Its an RPG Shoot em up. Kind of like an 8bit Star Citizen.
I just posted my first Devlog and would love for you to check it out :)
http://www.pretzelstudios.co.uk2 -
!rant
Just finished my first game jam officially, it was fun and our game though being not working 100% was well done, we had art people and a sound guy, who btw made some amazing music for the game. A couple of us plan to work on the game after the jam (because we have time) and since it's more of a local jam our deadline for submission is extended until a week after the jam finishes. (Game broke after merge issues :D)
Glad I decided to go and try it out.
Hah but my issue was that moreso my time was spent on getting unity and a git gui or some sort to work on Linux mint, by half way through Saturday I did lol. Also not much for me to do since we had a total of six programmers.
So if I don't get a new laptop for the next game jam, it's setup to work, which is awesome.2 -
I’m studying at uni remotely at the moment. I’m taking a software engineering class. I love developing software so I was super excited about this course. First assignment is to make a tic tac toe game in python. I finish the assignment super fast within the first hour of our first class.
We end up spending the rest of the fucking semester on this fucking program. No improvements, nothing. Literally just staring at this less than 200 line command line tic tac toe game talking about the same fucking shit every class.
Our fucking final is a presentation about this fucking program. The entire class is going to present the same command line python tic tac toe game
People told me that in the past, this class would find a local client and fulfill a request (making a website, etc)
However, now there’s a new prof teaching this course.
Best way I can describe it, 3 hours of this fucking prof screen sharing a google doc and droning on for 3 hours
I wish I could get the 20+ hours of my life back that this course has taken from me10 -
Seriously wtf? I wanted to play a new game. So I found Elden Ring on sale. But the first 30 minutes in the game is video/cutscenes so far. How can that reasonably be considered game play if it counts against the 2 hours of trial period? I don't play Skyrim in 3rd person, but I like that I can switch in and out to look at things.
I didn't like the feel of the combat system and I didn't like that it locked the 3rd person view. I hate playing in 3rd person as it is nearly always janky. How can that game be that popular with no option for 1st person?
I must be getting old. If a game doesn't feel the way I like, I bail on it. It has been this way with the last 3 or 4 Steam games I tried. Is it me, or has gaming in general gone to shit? I want an RPG with simple open world aspects, a non locked storyline that you can do if you want, maybe a vast generated world, and the ability to build things. I like FFX, but it takes a while to unlock "do what you want mode". It has party/character development, but no building.
I feel like the 2 hour trial period is too short. Not enough time to give the game a chance. I would have stuck it out if it gave me more time. I bailed because of janky 3rd person. Not enough time to get used to it imo.
I would rather play older titles I can trust to be fixable than new games. I am seeing people who play Skyrim come back to playing Skyrim after trying Starfield for a month. That is not a good sing for Starfield.
Maybe I just know what I want and have no time to be fucking around with new takes on game play. It is funny. I have 3 or 4 games I bought on sale from Steam that I have never played. Or played very little. I played Wild Hunt for like an hour and never played again. I didn't refund that one because I will get around to it, but I don't know when.6 -
played a typing game with my friends, hacked it with a small python code that types everything for me and told everyone I'm the champ.
right now i'm in the first place in the world :-)3 -
Hi devRanters
I have been working on an android game in my free time as a hobby. It has been 2 years, so I have decided to finally put it up in play store (maybe as alpha or beta). If there is interest I might keep working on it. Any advice? It is the first time I make a game and I am completely green in regards to publishing it and things to take into account.
All advice is appreciated. I am a bit nervous as it has been my baby for 2 years...2 -
My first experience with computers was when I was in school when i was in third grade we had a computer lab and we had to take our shoes off to "prevent virus" that's what we were told anyway...
There were 10 computers and 50 of us so the one who could run to the lab first would get the computer where we learnt something called as logo and while the teacher wasn't looking we would play a game called Dave. man this shit takes me back -
Good code is like a good video game. When you read it first time, it feels like magic, and you feel like it does more than it actually can.2
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Game development is a nightmare when your first starting out because you tend to neglect on keeping a small book on event notes.
Such as which event triggers what, and what events to turn off when the player starts the game.
You tend to get events that either don't start when player is far into game because you forgot to turn the event trigger on for something much for earlier in the game.
Live and Learn2 -
My most humbling experience was finding the source code online to the original Pokemon games. It was right after I had finished my first text based Linux console game and I was looking up other programs source codes just for shits and giggles. Most of them were simple and I learned a few simple tricks but the red and blue Pokemon were the first codes I saw that fascinated me. The addressing, the memory allocation, even the simple audio processing was simply genius. So many unique innovations and techniques. If I achieve 1/5th of the skill I found in those files, I can die a happy programmer!3
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The first time I've used JPA and Lombok annotations and suddenly didn't have to bother about getters and setters anymore and pretty much persisted my whole data tables with no effort.
Total game changer for me. -
You know when people here complain about idiots in stackoverflow downvoting without providing explanation?
Yet the same is being done here.
I made a post here about a recent porn game, and such game is relevant because it's top 3 in earnings in patreon.
if you don't think top 3 patreon making 50k a month is interesting for a post, then you're a prejudiced moron.
What rule am I breaking? I didn't post any pornographic image. I didn't even share a link to the game.
Do people here have a fucking problem with sex?
Is sex, the very cause of our existenxe in first place, so problematic that we need to downvote it?4 -
Before wk200 roles around I'd like to finish my little indie game. I'm using unity to create it and it's the first game I've ever made. It's been taking me a while but I'm hopeful.
Also happy wk100!4 -
I was a child and I was playing Habbo, I was really addicted to it. A friend of mine in this game said me "why don't we create a fansite?" and I said "ok lol" because I imagined that creating a website would have been funny and easy. So I searched on Google how to create websites, and I discovered HTML. The first version was terrible, but with experience it went better day by day. It lasted 6 years and we had 200 users per day
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Wrote my first programs on my Commodore C64.
First program was a number guessing game where you needed to guess a number between 1 and 100. Shit had 300+ lines because I only new the if clause and the equals comparison.
I was 9.
Later a friend showed me Modula 2 and I was instantly in love with that language.
Real programming then in school (C, C++, µC assembler). -
QA vs Devs
QA PERSON 1: "They are sending the same thing again!? Did they actually make some change or do they think we're stupid and won't notice that it's the same as the last one?"
QA PERSON 2: "Is this a game of chicken? - Who caves in to the pressure first, loses."
QA PERSON 3: "Nah, it's not a big deal, just let it pass... it's going to be easier for everyone. It's not a critical thing."
On the dev side:
"They accepted it this time, with no changes. LOL They're stupid and useless." -
My goal for 2019 is to finally get into game development and release my first game on itch.io!
Also I want to finish a few side-projects, as always...1 -
Unity's "quirk" messed me up again. This time, I wanted the time when the key was pressed as precisely as possible, independent of the framerate.
So I put the input reading routine into the thread pool, which causes the first few readings to throw null reference exceptions. No biggie; the system needs a few moments to warm up. So, I try-catch that part.
But when I build the game, as soon as I reach the part where the game tries to read the input value, it hard-crashes before try-catch can act 🤦8 -
So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
I got a Commodore 64 as a Christmas gift at an age where I was far too young to fully appreciate it. I'd spend hours typing in code from printed magazines. Fell in love with it instantly. Nothing ever worked first time. Loading a game was a chore. It blew my mind. Little tear in my eye now thinking of how my late father and I would spend hours trying to get the beige-bastard to "play ball".1
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!rant
made a first update to my game, its live and running. probably gonna do one more and move on to the next project.2 -
first time trapped in cooperate politics. -_-
"chaliye es khel ko shuru kiya jaye"
"let's start the game "4 -
Alright wish me luck boys and girls, actually started development on my first 'proper' application, building an sms client using the push bullet API for elementary OS...
First time using Vala, first time building something that isn't game or web related in a real world environment...3 -
!rant
Hi! This is my first post, I've been programming for about 5 years now and know multiple languages. I intend to do a degree in Computer Science soon but I wondered if anyone had any advice about breaking into the industry, specifically video game development.
I'm not sure if this is really where I'm supposed to post this but I've seen others posting similar things so I figured I'd try it.
Thanks in advance!!14 -
my longest coding session was from 10am to 2am, so 16hrs
was in first semester of uni and we had to build the game "breakout" using a predefined guideline.
i had to program the collision detection of a ball against some blocks that had to be destroyed
took a long time for me to do the task, as i'm not the fastest coder (and often neither the smartest😅) and had to fight a bunch of bugs too.
in the end it kind of worked but the performance was horrible at best -
I always hate how I get a great idea for an app/game, and then I open up the play store and a very similar thing is on the first page.5
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I have an internal perception of myself. It isn't an image like a memory is, and it's not a description such as a sentence, but it's purely a feeling. I feel it in the core of my soul, not my body. And when I listen to Minecraft volume Alpha, it transforms my internal perception for the duration of album and the feeling lingers afterwards.
By now I must have a year of in game time and hearing those sounds and seeing the old textures brings be back to the days of middle school playing Minecraft Pocket Edition Lite on my first phone.
I wasn't happier back then. I'm just as happy today as I was back then. But restoring my inner self to that time, just briefly, is wonderful.
I'm thankful to Minecraft for being a great game. It has seen many changes in it's public perception. In the beginning, it was for all ages. Deadmau5 played it, notch developed it. It was a different beast. Then, without the content of the game changing at all, it became a child's game. Then it became a child's game that PewDiePie played and it was acceptable to play without any shame again. And now, once again, it is on a downward slope to being a child's game.
No matter what the shifting sands of public view on the game is, I will always hold this game close to my heart and I will continue to play it whether it's socially acceptable or not. If for nothing else than to remind my soul of a simpler time.1 -
Is it OK to punch a game dev who codes stupid numeric bugs?
So my wife got into Stardew Valley, that admittedly awesome comfort game farming simulator.
She went pretty far in the game, and found some item that was supposed to highly increase the damage she could inflict onto cute little monster thingies.
It didn't work as intended.
Since equipping the piece of shit all her hits did 0 damage. She tossed the item away but the problem persisted. And on and on...
She took to the googles to try and find some explanation, and apparently that is a fairly common bug for mobile devs.
Then she called in the big guns (that is how I'm calling myself in this case, you will see why).
Apparently there is some buggy piece of shitcode somewhere in the game with a numerical insecure routine that overflows the attack modifier. I.e. if it was supposed to increase from 1.990 to 2.010, it actually went all the way down to -0.4.
She was lucky her attacks weren't increasing the monsters' HP.
We found a forum post where some dude said that he managed to edit the game save file and reset the negative-value attack increase modifier variable. Seems easy enough at first, but my wife uses iOS. Nothing is ever so straightforward with apple stuff.
We did get to the save file, she emailed it to me (the file has no extension and no line breaks in it, so we facepalm'd on a couple attempts at editing it directly).
I finally manage to get it into my personal 11-yo laptop... that won't open a single line file that big.
Cue the python terminal. Easy enough to read the file into a string var and search for the buggy XML tag. Edit the value and overwrite into a new file. Send it back to her by email. Figure out how to overwrite the file in iOS.
Some tense moments while the game reloads... and it works!!!! Got some serious hubby goodwill points here.
Srsly, this troubleshoot process is not for technophobes. It is out of reach to pretty much every non-techy user.
And now back to the original question: If I ever manage to find the kid who coded a game-breaking numerically unsafe routine and shipped it as if every test in the planet had waved it bye-bye, can I punch them? Or maybe buy them a beer, let's see how I get to cash that hubby goodwill tonight :)7 -
Made my first game last weekend, in a Hackathon.
Had to build either a Pong clone or a Space Invaders one. Went with the later, and used Phaser. So pumped up! :D
You can check it here: https://cantarim.itch.io/intruders-... -
I learned C with a K&R copy a friend gave me years ago. Now at University we in CompSci get taught in Python the first year and Java next while the engineers start with C and (I'm guessing) move on to assembly later on.
This friend comes to me all worried because he has to submit the next day a working Reversi game for the console written in C. Turns out the game was divided among two labs and he failed to submit the first one.
The guy is smart but once a week or so, when we met to smoke a joint and relax with some other friends, he was always talking about how he would prefer something like law but that would be bad business back in Egypt.
Back to the game, I get completely into it. First hour checking all the instructions he was given, then reviewing the code he wrote and copied from Internet. We decide start from scratch since he doesn't really get what the code he copied do. It took us 10 hours only stopping to eat but we get all the specifications of both labs perfectly.
A week after that he comes to me: "my TA said your code is the ugliest shit he's ever seen but he gave me a perfect score because it passed all the tests". I'm getting better (the courses I'm taking help me a lot) but what really made me happy is that he solved the next lab by himself (Reversi wasn't the first time I helped him, only the first time he was absolutely lost). Now he actually gets excited about coding and even felt confident for his programming final.
No more talking about being a lawyer after those 10 hours, totally worth it.1 -
Entering the computer lab for the first time in my life when I was in class 3. Each computer was assigned to 3 children (I know). We saw and played perhaps the most awesome game ever made;
Will never forget those 30 minutes of my life. (although I lost all my lives on the very first level)3 -
So I've forgot to share with all of ya our first !!!SUCCESSFUL!!! GGJ Game!
Its called "Communism Overload" and its super hardcore.
LINK: https://goo.gl/b2t9A8
Things you should know:
1. Its 2 players ONLY(You wont win alone)
2. You will break your keyboard
3. Only handful of ppl have successfully finished it.
4. There was one guy that managed to finish it alone and it took him a lot of time to master the skill of sync keyboard breaking!
5. Some ppl say that the instructions are unclear and they manage to stick their heads in toilets, so I'm attaching a small GIF of explanation.
6. This game gave us a new meaning in life, so its surely, not the last one.
7. Everything in this game, except for the music is my teams hard work. Every image\animation\line of code.
8. Me and my teammates would be freaking glad to hear you thoughts on this game (MADE IN JUST 48 HOURS)2 -
First post here...Here's a funny thing that happened to me yesterday. I'm with my friend, we're both taking a break from school, and he comes up to me and mentions how he wants to make 3d games. Conversation goes a bit like this:
Friend: "Hey, I found this 3d model website. I'm thinking of using it for my 3d game."
He was already making a 2d game at this point, so I assumed he just gave up on it.
Me: "Well...do you have Unity?"
Friend: "Yes."
Me: "Well if you're going to make a game on there [stuff about c#]"
Friend insists he can easily make this. I tell him it would take years on end to learn C# and make a good game with it. And then he says something I never wanted to hear.
Friend: "Actually, no. You ever heard of Dani? D-A-N-I? He made a game in 2 weeks. He's actually making a new game and you should wishlist it on steam blah blah yatta yatta."
This guy believed someone else who was previously a game developer (if i recall) learned an entire programming language and engine in two weeks. He could've, but to me that seems seriously outrageous to someone who doesn't even know a smidge of programming.
He then advertised his YouTube channel and his games and brought down my arguments like "he probably had previous knowledge" completely. This guy doesn't even know where to start with C#. Really, all I could do after that was mention three.js (oh wow another JavaScript library, exciting), show him a game Google made with said library, and then said good luck...
Worst thing is, he uses Scratch to make games. And he genuinely thinks that is a real programming language.
That's it for my first post, thank you very much for reading :)6 -
Hello there, Iam a third year student on Hasanuddin University, Informatics engineering. Iam little confused to choose the focus of my passion, because in the first year i interested to code HTML/CSS (as web programmer), than the second year i tried to code C# (to make game with unity) and than find a new interested on Java (Android Studio). Now i like to try IoT Programming (Raspberry pi). Any advice with my problem?8
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My first experience with computer was when I was 4/5 years old. We had DOS computer. I did not know anything that time. How to start game or anything. So my dad wrote down steps on my notebook for starting the 'Dave' game. I played that game nearly 2 years, along with 'Prince'. This brings lot of dos memories. :)2
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Alright, as some of you already know, I got a gaming PC recently. I have a PS4 and an Xbox one but this is the first time I'm about to play PC games properly with a GTX 1070. I'm extremely thrilled. So please PC gaming masters help me to find good games. I play Forza Horizon 3 now. I love that game. I need to get another game or two. I was looking at Mafia 3, new Assassin's creed and FarCry 5. I need your help to figure this out. What should I play?21
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Working on a project to create a space Invaders clone using Android studio/java. Point is to prove teamwork and our ability to optimise for a phone.
Leader makes the engine
Passes code to me who is doing gameplay.
Creating classes, testing them with a temporary activity class to get them on screen.
Okay, time to get it going properly.
Starts creating the game by placing aliens to the screen via the new alien manager, created in the true starting place.
Nothing appears on screen, sounds still play.
Odd. Repeatedly try to fix, but objects will not appear on the screen if created outside of temporary activity.
Show problem to leader as I haven't been able to figure out.
Gets lectured to no end about how I can't just ask him for help (first fucking time) if I get stuck!!!
Turns out, the value for frame time is way off for the first frame, and their positions get going way off the screens range when being placed. Temp activity works as it skips first frame.
Why did this happen? Genius leader didn't properly initialise it, so first frame time was equal to the First Date Object time ever locked - current time 🤔🤔🤔
We figured it out together. -
The fuck-game:
First I write fuck once, then someone answers that saying fuck twice, followed by either me or someone else saying fuck three times in the same comment.
Person 1
Fuck
Person 2
Fuck fuck
Person 1
Fuck fuck fuck
Person 3
Fuck fuck fuck fuck
The game goes on until someone accidentally types "duck" instead of duck. At that point, the world cries.14 -
Hello all,
I am .NET dev for a while now and web development was mostly my area of expertise. Lately, i got a bit bored with all this and as a passionate gamer, i wanted to try out game development in unreal engine. Naturally i had big plans and went for big PC game but soon realized what enormous task that is. That's why I decided to test myself with mobile games first. Here is the link to my first game created :) https://play.google.com/store/apps/...
If anyone is interested in checking this out i would like to hear your comments and remarks.1 -
My non-developer friend (who knows some very rudimentary basics about front-end web dev through me) asked ChatGPT to create a game with an arrow-key (left, right) movable player that shoots bullets.
He pasted the answer in a jsfiddle. The first iteration didn't work. It used DOM and CSS, so I told him he needed to instruct it to use HTML canvas. Lo and behold: https://jsfiddle.net/mehp8jay/16 -
Just posted my first game on the play store :)
https://play.google.com/store/apps/...
if you want to download it.13 -
What are people's worst experiences applying for programming jobs?
As I'm still a student I only really have one but here it is:
I applied to a company for a uni placement role working on the Game that first got me interested in Games Programming, they said I'd get a response in about a week, just over a month later on my birthday of all days I got an email to say my application was in fact unsuccessful.10 -
First time joined js13k competition, without concrete reason. Just wanted to try out am I able to use my JS knowledge and fit game into 13kB. And actually, I'm really happy with final shape of game. Did anyone else participated? :)
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Boss complains this morning about having to go to a Cubs game, and even calls it a "First world problem." (outing with management and client).
We're super behind on a lot of things, most of us are busy coding, and he sends us a photo from the game to our Slack channel.2 -
Not the first I used a computer, but I remember playing this game called Dave. Oh god, brings back memories. My parents used to tell me it's virus. 😂2
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time to go for full snack development
https://youtu.be/h8fh9R4401g
https://youtu.be/y4w5E8W2f0M
started some open source project for discord bot that provides info for some free game users, through scrapping forum and requesting apis
This is kind of going to be a major refactorized second version, that considers all mistakes of a first version. And going to be much more scalable and easy to maintain.6 -
Hmm... My first experience with computers was in 1991 or so, when my then best friend had C64. And I was 7. My first PC arrived in 1993. Prince of Persia is the first game I remember from that time. I started programming in 1995 or '96, writing useless things in Pascal. Using PHP since 2000. Still that’s my main programming language. And sadly, my kids have different hobbies than me, so they aren’t even trying to program.
I remember the sound of modem connecting thru phone line to some BBS systems and later to the first public and free internet service in Poland. I remember simple, really „computer-like” voice of my dad’s speech synthesizer (he’s blind person). I remember, when our time to „play on PC” was limited to max 1hr a day... What will our kids remember? -
Today I got hit in the balls by finding out that my idea of a videogame already existed in the form of a game called Phantom Dust, originally released for the first Xbox series, before the end of turn into the Xbox 360 series.
What adds insult to injury: The game is absolutely beautiful, fantastic and I have no gripes about the gameplay. It is everything I was hoping to develop.
This just makes my venture into game development in the land of Vulkan C that much more interesting.
If you LOVE card games(read Trading Card Games) like MTG, Pokemon, YugiOh etc, then you owe it to yourself to play this game6 -
My first memories of the very first computer i got?
Not sure exactly when that was but all the first memories are of me playing games:
Some paper plane game on the really old macs (giant screens i think it was highlighter orange)
My auntie also had a computer when i was little i'd visit her for the holidays and j played some kid game about dogs.
When we got our first computer i remember some 2d metroid like game but it was where you play as some lady with a whip.
Also duke nukem 1, one of the games me and my dad played together.
Then later on we got a win98 computer i played age of empires and solitaire!
(i used to ride around on my bike with a sword pretending i was a cataphract LOL, i was never very good at RTS games when i was little so i'd build things and not have room for units to move, i kept building houses thinking you need a lot lol, me and the AI were at a stalemate, most because the buildings were in the way)
I remember my teacher giving me tips about age of empires when i was in primary, one of my favourite teachers too.
Good times -
last week i finished writing my first Python 3 script, I knew nothing I read no tutorials I just searched for the functions I needed in the docs. it's a script for a game I play to automatically download and run the maps based on a id I put in a text file might add it on GitHub later to get some comments.
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Im curious to know how people organise their workspace on windows.
I learned coding with linux.
I scored my first real job and they use mac. All good.
But at home i game and sometimes i feel like coding/gaming at the same time. But fark i hate the terminal.
How do you make it more ho my zsh/ linux terminal comfortable?6 -
a few years back in uni, programming my first game in Unity. I spend days and nights on it, for both playing and programming it.
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Yeah I have finished my work on Linux and have 2 hours to play video games.
But first let me backup my work.
*error : file system in read-only mode*
Fix the error & update backup script
Switch OS to windows
*wait, windows is updating*
Start game
*game need to be updated*
2 hours later, I still haven't played.1 -
Hi all,
Made my first game. Can you give me some feedback?
https://play.google.com/store/apps/...
It is very simple.16 -
Yo devRant !
There's my FIRST little Game with Js :
http://deef.000webhostapp.com/
Good Game ? (Esc to show controls)
PS: Don't look at the code, if you don't want to cry... It's no really finish...7 -
So for game dev we need to do a lot of writing. For an assignment we had to write 3 documents.
First has 8192 words, a power of 2.
Second has 3600 words, a nice square number.
Third is 2002, my birth year.
Just found it nice that they were all randomly a nice number. -
Well that's my first framework... Back when I was a 12 year old nerd who had nothing else to do besides mix and match crappy 240p YouTube tutorials... Now I've upped my game and use 1080p YouTube tutorials 😂🙂
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Do you think it's possible to get enough of a following on YouTube and twitch to fund your living expenses and use the rest of your free time to work on your own studio projects?
For example I'm a VR and AR game developer. I do the whole shebang for game development and design on my own. I could stream play throughs of the current game I'm working on as a weekly thing and create tutorial videos for other developers and students for more content on my channel, but to also stimulate growth in the VR and AR industry. I'd in a way be creating my own market. I could also stream the development of the art assets and whatnot.
Could possibly make some money from the ads at first. Maybe even within the game?
Idk I'm trying to avoid having to get a job anywhere else if I can float my own success as an indie start up. So thoughts on this rant please?5 -
!dev !rant
A couple weeks ago, my friend bought Risk of Rain 2 and got a free copy to gift to a friend, so he gave it to me. That game is so fucking addicting. I don't know the term for it, but it's one of those games where every round, you start with basically nothing, and you get items that buff you up, and so on. If you die, you have to start a new round. Then it just keeps going and going.
..That's it. I just wanted to recommend a really fun game to anyone who hasn't heard of it. For our Linux users, it runs in Proton and the first game has a native Linux port, so I believe the second one will have a port at some point (it's early access, so stuff is still being added).2 -
First off i'll try and describe my game in as little words as possible, think your typical survival game but crossed-over with a town management/village management game and in VR.
So this is a little old since i posted it on twitter a couple weeks back but I made some progress on a game i'm working on.
https://twitter.com/Arcticfoenix/...
Sorry that it's a link to twitter for those that do not like twitter, i can give you a run-down of what it shows and ill figure out a way of linking the videos somehow.
I decided that I should show some progress on the game I started working on before I joined the company that I'm with now, my only issue is the amount of free time I don't have to work on it.
First video shows resource gathering, we (as in me and my brother) wanted to go with more realistic tree chopping something you would see in the forest or stranded deep, you chop a tree at the base and it will fall down, where you then can chop it into logs and planks.
The next video shows the blueprint system which is how you will craft your items like the forge, crafting table, etc. By picking the blueprint from within your book (which doubles for your UI/Menu/way to exit the game) and placing it on the ground. You then take a hammer and hit it in place to confirm the placement - I definitely want to be able to have the object be rotatable and such which i'll do in the future.
Last one shows tool dismantling system, where you can take tools/weapon apart when put on a crafting table, the idea behind this is so you can change up parts of your tool/weapon brcause individual bita will degrade and visually show wear, axe head will show chips that will get bigger and eventually break, which will leave you with just a handle. You can also jusy generally improve one piece of your weapon/tool.
Last thing that I left out as an actual video was that the map generation is all procedurally generated, all thanks to Sebastian Lague's tutorial, I managed to finish it and will definitely be exploring ways to create awesome maps to play on.
Everything is mostly from when I worked on this game in december with a few things that I did recently when I get the chance I will do lots of overhauling and work to making a demo version of the game! -
I don't know if I can be developer anymore. After I went to high school (one of the best in Poland) everything seems to collapse. My grades are poor. Especially on math and physics, but surprisingly everything Computer Science related is better than average. I also know how to code and I don't struggle with math used while programming. Heck, I even made my first game at the age of 10 in Visual Basic. I just love programming, computer science, etc, but after I went to high school I just don't know anymore...5
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!dev
my problem with gaming in linux is not really inherent to linux.
my problem is that there are no linux game torrents.
and torrenting for me is a way to know if I'll be playing a certain game for a while, and eventually buy it.
I can watch all the trailers in the world for a game, but I truly make up my mind after the first few hours of direct playtime.
so I'm not interested in spending money on a game that I might like because it looked nice on the trailer only to find out I hate playing it.
the problem with torrents is that once users get the game, and the game works, they're probably like
"why bother buying it? the game works right? why risk losing the progress i achieved so far by moving save files?"
on top of that on linux, you need to check protondb to see how compatible the game you found is, so an extra layer of difficulty.
I guess I would like to have legal demo versions of games, but I see very little devs doing that so maybe that commercial model failed? I don't know really.16 -
I had my first config with a 286 CPU (dos only) machine when i was like 6.
My father brought the stuff in around midnight... i supposed to be sleeping already then...but it was my first fucking pc! Got so excited that
i was played the shit about a game called JBird like no tomorrow.
Had to upgrade it to a 486 dlc when win 3.1 released and some text editor's response time was over 10sec (for a letter or character to display on the screen from the point you pressed the button). Also it was needed to place a piece of paper between the two ram slots so it can recognize both ones. Seems funny with nowaday's hw and stuff. -
In high school for an assessment we all had to make a simple game and we to plan it first and then program it. In the planning stage we had to list variables and functions used and whatnot I'm my planning sheet I was given I had "variables modified by user" which basically meant data inputted buy the user stored in a variable with only one player name variable listed in it and everything else in my game was being computed another runtime and my CS teacher told me I didn't have enough user inputted variables and I explained that it didn't need any more she said "so you're telling me the user enters their name and the the game just plays itself?!!! " :|3
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Before i bought my gaming laptop, i used to think if i bought enough games i would find a game for every mood. But all i got is decision fatigue after buying 20 odd games, trying to decide which one to even install first. I am still bored almost the same amount when i used to have factorio and Dwarf fortress as the only 2 choices.9
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Alright, it's been a while since I expressed my thoughts/feelings but here is what I'm dealing with.
Ever since I was a kid I've played games and even ended up enjoying the testing of new beta games more than actually playing games. The first games I played were atomic bomberman and worms. I was 4 at the time and lived in Denmark. By the age of 6 I moved to The Netherlands and have dealt with 8 years of being bullied for a reason I do not know. So as you can imagine I've dealt with a serious depression for a while and have always felt out of place.
Later after a few failed attempts of following an education I got into development. This was after I wasn't accepted into an education of game design. The course I follow now describes itself as application development but all we're doing there is building websites and not learning a proper way to keep code clean.
In the second year of the three year course we had to follow our first internship. This was the first positive thing I've had with school in my entire life. I ended up working for a company that had a game which tested your skill, the game was used by recruiters for bigger companies to pre select the right people for interviews. I had a look at the code of the game and it was a mess, after a couple of meetings further I managed to get them far enough that I could start working on a complete rewrite of their game.
So far it's been a rough road to becoming a game dev but I most certainly hope to own a studio one day. Now I only need to manage until I've got there3 -
The first company I ever worked for thought it was a good idea to have all business logic in stored procedures "for speed".
It worked. Except when you need to add BC breaking features.
The solution? Keep the legacy code in file do_something.sql and add the new functionality in do_something_1.sql.
It became a sordid game trying to find the highest postfix. My record was 16.2 -
Best choice: not going into game development. Bad payment for horrible working conditions.
Worst choice: telling numbers as first party in the interview process for every job I had so far. Made me earn far under my market value.4 -
The first time I got in contact with computers I apperantely sorted all of the Desktop Icons by color, since I couldn't read at the time.
The first thing I actually remember is playing this game: "Knightmare". Loved it 😍 -
Hey I recently started working and had a few questions regarding fulfillment and sideprojects.
Although I am a game programmer now, the game we are making is not at all something I find interesting. I find myself wanting to work on some side Projects at home but its difficult to manage my time (obviously) and I cant really relax.
I do enjoy the work making the game, like, I like making the systems, I enjoy programming it, but I dislike the gameplay and the games thematics, so its a mixed bag.
I only worked there for 2 months and the game takes at least all of next year to be made. I dont want to quit, because its my first job and all and it would be stupid I dont really habe a reason to quit.
I guess I just want to hear how others are handling a situation like this2 -
I wrote my first code in 5th grade in QBasic, together with a friend who introduced me to it. We made a math "game", with hard coded problems, so you'd get the same questions everytime you played ;D
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Hey game developers out there, I'm going to publish my own game for the first time on play store. Any idea how do I get users to play my game? What are some cheap and good tricks to advertise?13
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Hey people. I am writing a script(not any computer's script, but just a simple dialogue-script) for an adventure game that I have been thinking of designing. But It's a dialogue based game , so i need someone with Fine grammar to edit it.(i guess it's kinda visible from this rant how aweful my English is )
I can't say it is open source ( kind of like my first amazing idea that i want to get recognized for ), but the thing is, i won't be earning from it and I will definitely give you an equal recognition for contribution.
Can anyone Help?6 -
Hi guys. jeez i have to say i mastered java and python those languages are easy if i keep this up i might be able to make my own api or get into java cryptography maybe show android app developers how to keep their source code safe from reverse engineers to be honest on android i started from python, to java to AIDE (android app), to android studio i even made my first lib file these aren't games im still learning i have like one project is like a clicker game lol6
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My first game jam,
I was first excited about coding but when I started, I was caring about making my code clean, and I lost too much time focusing on this... You should see the end, such a mess ! Spaghetti code, pointers everywhere but hey, it worked 😊 -
Been wanting to develop a card game app. This time I'm actually gonna do it.....ok I'm gonna go ahead and install android studio :) first of many mistakes to come1
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My first introductions to programming was in Garry's mod.
There'e a mod called wiremod, which added logic gates, buttons, and other entities that manipulated the game with input/output. And on top of that a little scripting language they called Expression 2.
Me and some friends would code stupid things in Expression all day to use in the game.
I wasn't too good at it, but I had fun. Shortly after I started going to a high school with a computer science focus, and had 2 years of proper education in C#. -
My first exposure to computers was in 4th grade (18 years ago!) when we started having "computer classes". Most lectures they would simply ask us to sit and play games on the computers. My favorite was a game called Dangerous Dave, because I had played nothing better till that point :D
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First games console ever tried: NES. Around 1986.
First computer:
Sinclair Spectrum +2 !! Around 1988. I used to buy those books that came with code. I wrote all that code in but hardly ever played the actual game.
Once met the guy who created lots of game faves at the time (manic miner, chucky egg etc). That's where it all started...4 -
My family bought a Windows XP pc when i was around 12. The first thing i did was play a game called F22 Raptor. While playing I pressed some keys due to which the screen rotated 180 degrees. No one knew how to fix it. I wasn't allowed to use the computer after that.1
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Really starting to reconsider being a game developer, I can never seem to get anything past engine prototyping. So many idea's, so many concepts, I have the ability to build it but I can't get past the first hurdle and it's really bringing me down...
Don't even have any dev friends to help me out...4 -
*Finishes assignments*
*Opens game on phone*
*Wakes up next morning*
*5 notifications from game*
This was the first time in a while that an apps notification count exceeded the number of spam emails in my regular morning Gmail notification. Thanks Supercell! -
Formed teams with a few people from university I wasn't really compatible with. I wasn't prepared well either and it was my first hackathon. We bounced about a few ideas and decided to build a simple Javascript game, a Python backend and Postgres dB, techs I was barely familiar with at the time. Wasn't involved/couldn't contribute in the design or help much with coding. It was a humiliating experience overall.
Changed teams and formed a team with like minded people 4 months later and was better prepared this time. Built an app for social innovation and came runners up at the hackathon! -
Is there a good place to post code and have people comment on the style or the logic? I'd love to start getting feedback on my code and break bad habits before they become too ingrained. Plus, our first project is a blackjack game, I'm working through it pretty well but I'm a little stuck and I think it's completely because I'm paranoid I'm not doing it well/right (even though I probably am).2
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!rant
I see a lot of people complain about uni degrees and stuff because they don't learn how to code etc. Is this really the standard?
I mean I'm only in fourth semester bachelor and had coding knowledge before starting uni. But we had basic to intermediate java in the first two semester, now learning how to write secure code and OS-Level stuff in C++, we had a module with practical Assembly coding all while still learning all the theory.
At the end of the first semester we had to write a terminal game in Java. I mean of course that's not "real experience" but if you dive in you definitely learn the basics you need to get started in real life.
Or am I wrong completely / just in a weird uni?6 -
That one time I got the procedurally generated and fully destructible (including toppling over if half is destroyed) buildings programmed and working for the first game I worked on
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I used my first computer at school when I was 12, a few years later, got a 486dx, then a pentium 3 and then a dual core and then a core 2 duo and then an i5k series computer in succession.
Learnt to code and build my first product on them. Game and watch movies.
Good times. -
Amstrad CPC 128 book(GWBasic), my first lines of code about a loop game (Thousand of lines without debugger or memory save!) So it was like woot after 3 hours writing to see running the endless ship gamming trying to avoid walls. I will never forget that experience when I was 9-10 years old and get back to code at 23.
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Let's play a little stupid game!
I had a dream last night and when I woke up I was wondering:
"Which one of this PadLeft algorithms is faster in your opinion and why?"
I've performed a (100% not scientific) test in C# and have some results that I will share later, I'm curious what do you think first.
Let's do this! 😁34 -
I started in school with visual basic at the age of 13. my father then told me to learn php cause it could be useful one day. I wrote a little browser game and got really into it. In the meantime we switched to c++ in school and did a bit of Java.
Now I am studying software engineering and got my first job as a php developer thanks to my father. This led me to nodejs + angularjs development which I am currently working with (and Java at the university) -
First contact with code was about 10 years ago, trying to customize my own server of the old Tibia (pre historic mmo game) with lua language
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When I was 14 I saw a book about game programming in Visual Basic for 2$. I decided to get it. With this I wrote my first code, then Pong. Then I started C++ with a book called 'From noone to game coder' (in my language rhymes tho).
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Woke up today and my second thought was I should make a game. First being I need to pee.
I've no idea why. I've not been reading up on it (until today). I've not been playing games and I've not properly touched game dev since it was a unit in college 5+ years ago.
It has consumed me all fucking day. And I'm practically done with writing my project plan for it. Where the fuck has this come from?
I don't think I've been so excited to start working on a project since I started coding. -
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.2 -
A Yahtzee game.
In fewer lines than my first try in 2010.
Fyi... It was like only 15 thousands line with if else statements .... Nuthin much.1 -
Best: getting some awesome code buddies, making my first game for my college event
Worst: not able to work and even abandoning a game dev project I wanted to make for 2 years due to college stuff
But I hope i will start working on the game again next year🤞1 -
Fuck.
I've just seen work offer in my city for junior unity developer. I'd love to work as a game dev (and currently am finishing my first "real" game in this engine) but I feel too anxious to send my CV.
Also for some weird reason I feel attachment and loyalty to my current employer, even though I'm more often pissed about working there than not. Stockholm Syndrome?3 -
I watched "imitation game" for the first time.
The first machine learning was unsupervised learning? Really?
You're too crazy boys... -
So I wanted to make a Commodore 64 game, and I decided to use cc65, since I don’t want to use assembly.
First, I tried to position text, and I tried to use CSI escape codes, but that didn’t work.
I forgot to look at the examples, and then saw a lot of helper functions, which were nice.
Next, I tried to do some timing. sleep can only do seconds, so I wanted to use usleep, but they didn’t port it...
Moral of the story: ~~look at the docs~~ don’t make C64 games -
Best: two actually, a java game that was customizable and had statistics (simples but was great) the other was my first android APP consistent of google maps API and QR code scanner.
Worst: still being made, my first project that consists of doing documentation from scratch about a web app in .net core, and it's giving too much work than it should for a university class project -
Been playing a Skyrim modlist (Living Skyrim 4) with a ton of mods in the game. I have only small idea of what mods are in there. My first quest from the Companions was to beat up a pot grower outside Whiterun. Then later on I ran into Jarl Marx. All he did was criticize me so I killed him and enchanted his clothes with Fortify Barter.
https://reddit.com/r/skyrim/...
This modlist has been a lot of fun.1 -
Okay lets learn somethin new, maybe make a little game with a new language as a summer project, yeah thats a good idea.
First 3 hours: How the f*ck do you use this motherf*cking function put some god damn real examples you f*cking f*cks, Im sick of your hypothetical ass dripping guides.
Another 2 hours later: After an*l probing the f*ck out of the forums and some tries I finally can make this title flicker...
Wooooorth iiiiit8 -
A game. A simple pixel-art, 2D game.
I told myself I'd start it after wrapping up other projects. When I did, I checked the docs for Electron and Phaser and... Well, lemme do some Node projects first... -
Anyone got any idea what hardware this is? Tempted to buy one and put openwrt on it as a credit card router... For that need to know what openwrt target I could flash.
Already found a USB step up converter to power it
https://s.click.aliexpress.com/e/...
(Yes, I know I could use an old Pi but I hope the power consumption is lower)11 -
First day at programming course: I will write a game engine
Last day at programming course: Can anybody help me?2 -
The absolute worst experience i have ever had with a dev technology was a mixture between notepad, pgeLua and a PSP.
Back in 2010, i coded a game called "ReapeR ValleY" for PSP (homebrew). I had no idea what an ide was and i have never really coded before that.
That resulted in a 1500+ line code that in a single file written in notepad. The performance was horrible since it just ran through the same lines of code over and over again with arrays filling up and flowing over with data.
The entire game was written in pgeLua (a supposedly more game friendly version of Lua) and ran on the PSP.
The PSP needed to be overclocked in order to run the Game smoothly. I had to restart the entire PSP when the game crashed and i already installed a custom bootscreen that basically shortened the time to boot.
You can still find the game online hosted on various websites. It was my very first and unexperienced attempt at coding, but it worked.
Moral of the story: you can code with just about anything, but when you don't inform yourself about IDEs, frameworks and such, it might be painful.
... also Notepad is pure brain pain to code in. -
First computer I saw was an Apple II running Oregon Trail in grade school. Then I played computer games on my uncles Apple IIe. The first home video game I ever saw was Pong. It was a device you hooked to the RF input on the TV. It had 2 paddles to control the input (single axis controllers). The first game console I played on was the Atari. The first computer I programmed was on a black and white Macintosh. Then the other programmers in my high school told me the PC was better. Well, it was better for learning IMO. That was with Windows 3.0. But the programming was Turbo Pascal in DOS. DOS gave you complete control of the machine. Better at the time for me learning to do graphics and sounds programming. The first computer I bought was a 386 and I played with VR programming. Made my own joysticks using the limited joystick port. Fun times learning electronics and software together.
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My first experience was when I found old book about visual basic. Many years after that I was thinking that every language has a magic function to sort array. But normal coding expirience i've got when some day me and my friend decided to create a game. And after 2 years of development - ta da, I knew how to code.
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I started with Gothic II modding as a kid and copy pasted the hell out of that game.
After that I learnt to code Java in school. And was shattered because of the things I did back then.
At my first job I learnt to code RIGHT. So... learning to code is a long process.1 -
Well i got my motivation back.
So i decided to make a game in unity.
It is going to be simple FTL like game. It is going to be much simpler than that mamoth of a game in 3D that i planned. I want to learn and have some fun designing the game from scrach. Yup and creating all of the assets.
If I manage to create a decent game im planning to sell it for like 5$. It might boost my funds a bit if i manage to finish it.
I have few great ideas how to develop that game. Mechanics, community support and others. Of course first i have to make a boilerplate. I cant start on those ideas if i dont have anything to work with! I hope it will be fun! Wish me luck! (And i wish everybody else luck too!)2 -
My first project was a pacman game made with AS1 in flash 6, I learned a lot and it made me appreciate debuggers, proper programming languages and to love making games, however that game was unbeatable thanks to ghosts having the same speed as pacman and using path finding algorithm with no error margin so they always catch you!1
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So I’ve got a teacher that supposedly does web development. Very basic, nothing too complex. He says we’re gonna learn python, which I’ve been learning for a while now. First this man says we’re gonna make a game. Simple. I ask him what api so I can study it and this man says he’s not going to use an api/libraries. He then proceeds to say that he didn’t use any other coding languages.
He’s a psychopath.8 -
I have an idea for a fun little web game... A small little learning project.
So of course the first thing I do is write a CLI database change management tool. -
I love to hack stuff. And the first time I did change some code and had a behavioral change in the game WAS AWESOME.
I can create stuff.
I'm a fucking practitioner of tech voodoo, a computer whisperer!! Awesome! -
Would you rather:
A) Take a test consisting on Data Structures and Algorithms in C or C++ or heck even Java
B) Turn in as a final exam a screenshot of you completing Sekiro: Shadows Die Twice
I had an easier time passing Data Structures and algos when I was studying, even with a high grade vs the amount of ass whooping I got myself handed on that game the first playthrough (now it is easier, but still)12 -
Our first computer ran MSDOS. All I remember about it is playing "Wolf 3D" and this platform game I cannot recall the name of where you were in a land made of sweets. I could never remember the commands to start the games. Me and my Dad played Wolf and could never get past the guards with machine guns. My Mum used the PC for "word processing", I think she carried her work around on 5 inch floppy disks.3
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me: *spends most of the evening coding his new shitty website*
me: *forgets to go to bed*
Da': "I hope you're not becoming game addicted"
My parents weren't very supportive about it at first because they somehow kept (and still are) linking it to game addictions...
But atleast now they accept that I became a dev because I always felt so empty when I was forced to come out from behind my PC and socialize like a "normal" person and talk about "normal" things.2 -
Hah! overclocked gd has made his first mod menu without pc! please give him a round of applause!
after his first rant on being a baby about coding xd
im planning to make this js dungeon game pure js.
after i know alot about js im reverting to typescript then java then C== ! i think this platform and other platforms have helped me on my journey of creating apps and im happy that im making progress =))4 -
My first close encounter with a computer was with a came called "Skunny: Save our pizzas" in I think 1996 or 1997" and it used to run in dos.
And then next one that I remember was in 98/99 with my uncle ordering groceries on a PC. With a dial up modem.
I got my first machine in 2005 and the first game that I installed was Skunny: Save our pizzas. -
I had my meeting hijacked by two managers yesterday. One just bitched about a problem I couldn't solve. The other came in, uninvited, and bitched at the first manager for pretty much the same problem lol. Isn't it their only job to be good at communicating? Then why do they suck at it more than 200 kindergarteners playing the fucking telephone game?!? And the second manager was like, "I don't understand your jargon, just fix this." Bitch, I don't think you understand english!
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The devRant avatar builder should mos def offer loot boxes. I am nearly able to blow my first century on a new shirt or the duck. If a random loot box at 500 gave me the 1/1000 chance to get the white tiger, I would do it. Yes statistically if the model was driven like a slot game I would get the shirt or the duck anyway. But imagine the excitement, the fists slamming down on tables, the expletives. Passion like that leads to love. There is no love in choosing between the shirt and the duck.4
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Recently I've finally finished my first game in Unity3D <3 But I'm self-taught and it's probably not really well-made. I'd love to show code to someone with real experience but I don't have any friends in game dev -.-
Does anyone know where I could get some kind of code review (for free would be great, since I won't earn a penny from this game)?
Shameless plug for anyone interested:
https://play.google.com/store/apps/...1 -
I know when I first got into libGDX (game engine/framework/? written in Java) and tried to bodge together UI stuff like buttons myself. I was really happy when I got buttons pretty much working as intended.
Later that day I found out that Stage exists and all my (bad) work was useless. 🙃1 -
In the morning to afternoon i do coding, debugging and sometimes deploying. In the night i just already start to play PUBG. I dont know why i am interested to play this game at the time.
But what i’ve learned while playing it is like looting the weapon and amno, find the easiest enemiest first (bot is still existed in the real game) , make some rotation, call the teammate if i am being knockdown and unluckly we landed then dead without weapon (too-soon) and fight for getting Winner Winner Chicken Dinner !!
Its like what i am doing every single day tobe better as developer, find some literature or articel, try to solve an easiest task, deploy it and boom its getting error and suddenly need to hotfix after it’s work with return 200 expected and no error logs on my APM😅
If you guys play too, share me your pubg id on the comment below.
Lets make some fun party ✌️👍 -
Finally implemented my first ANN in my own environment (my own Virus Game). That feeling when have tested everything and it works, so you can just relax and put your feet up and. <3
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Sometimes being a developer really sucks. I adopted a heavily customized OXID shop which introduced an ingame currency beside the fiat currency.
It was done by introducing $iPriceChannel and replacing the $dPrice float value with a multidimensional array across all components, controllers and models.
Wait ... not 100% of the code has been "adapted" yet but it's sufficient to get it working at the first glance.
The reality is: The shop has many subtle bugs and piles up huge (error) log files.
Every time when a bug was found,
and every time the shop maintainer is unlocking an OXID feature which hasn't been used yet, I have to fix it.
It's even extra hard to fix issues sometimes because the shop is embed in a game by utilizing a content-aware reverse proxy. My possibilities to navigate through the shop directly is limited because some of the AJAX/CSS/HTML elements doesn't work without loading this game.1 -
Hey guys, just did an update to my game Triptych. Its the first game I ever worked on and "completed". I've worked on every aspect of this little game, so feedback is much appreciated!
https://triptych.app.link/devRant2 -
My first exposure to computers was when I was about 5 at least that's what I remember. My dad and his friend built custom rigs for people in their spare time back then (late 90s) I remember playing some racing game. Other than that o eventual got one of their old computers and used it for a really long time, replacing it with a gateway until high school then hitting PC gaming and programming I built my first custom rig with my dad.
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hi guys so i'll be having a tutorial session tomorrow about java programming(not my choice) and im looking for scratch(like) game or any block programming games that can have classes with methods and properties. btw i want to use block type programming first before getting into hard coding because (at least i think) it can help ease the learning curve, it will help understanding about the concepts first without the pressure of remembering syntax. any recommendations?1
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wk89 the first game I played was a fighter plane simulation game. 3D, very realistic at that time. Maybe around 2006. I just don't know the name of the game since I was a kid. The aircraft might be F-22. Anyone knows the name of the game?4
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🍷 Wine Q:
No, not about the drink, you alcoholic! About the Wine Is Not an Emulator.
When I run a full screen app (a game) on my MacBook with an external monitor, how can I run the game on that monitor? It starts full screen on my MacBook's screen and can't be moved to the other screen. Well, I can move the 'window' (it's borderless) to the other desktop, but it immediately minimises to the dock. Opening the app again moves the window back to the first screen.
So in other words: how do I properly do display management in Wine?1 -
So I was working on my game finishing up the first level when I try going back through the portal to the previous scene then my unity freezes had to end process using task manager and lost progress
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!rant
I made an android game a while back based on mental math, memory and quick reactions. This is the first game I actually finished and published so I would love some feedback from people that actually know what they're doing. Made in Unity with C#.
https://play.google.com/store/apps/...
<35 -
Seriously saying in my first game (this one) iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like i have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check!2 -
Just had a random nostalgia moment:
Childhood days playing wolfenstein 3d in the telephone cable modem internet times.
I clearly remember the first cheat code i used in my entire life for that game : ILM
What was your first cheat code and the first game that comes to your mind when talking about your childhood games :)2 -
Guys it's stupid but how do you get motivated for coding ? I'm actually learning C++, it's my first programming language but it's hard to continue, I love coding and making games but I'm a real newbie and I'm 90% of the time completely lost, I've made 1 shitty game but it's from a tutorial, and for c++ I'm still stuck with overloaded operator.
I'm sorry for my awful english but it's not my mother tongue. Do you have something advices ? For example stopping completely playing videogame ? Thx ;)6 -
!rant
design related.
By god if M&B bannerlord's ui isn't sexy af now!
They got the perfect design on the kill icons when a user takes out an opponent, great contrast, a couple fonts that do their job to the T and match the experience nicely.
Maybe this is all just nerd shit, but good design always gets me hot an bothered.
It's a significant improvement from the first game.
Got check it out. Music is obnoxious af so just mute it or something.
https://youtube.com/watch/... -
For like 6 months since I first started learning unity I've had the urge to try and remake JakX Combat Racing with it just so I can play that game again without the issues an emulator had or needing to get a 'new to me' ps2 and find a copy of the game
But I know for 100% certainty that I don't have the capability to make it. At least not make it functional1 -
From one pc problem to the next, today while I thought everything was fine, my pc probably overheated and now the motherboard doesn't seem to boot anymore (rgb turns on, but the lights indicating the current step of the boot don't). I panicked and thought maybe it was the CPU, because it was my first time applying thermal paste and did the thing where I ripped the cooler off the motherboard and the CPU attached to it, which I only learned in retrospect that that was a thing. I slightly bent 2 CPU pins doing that.
So far no reason to be overly pissed than panicked, but then I decided to ask on r/pcmasterrace (or masterinsolent) and boy, probable because I mentioned the game I was playing I was only getting responses like "OP dumb, game doesn't do that. I love this game so much I let the developers fuck my wife while I am playing" instead of trying to help or clear up misunderstandings.
Thankfully a system/server admin I know was able to provide me with advice to fix the bent pins, but the motherboard itself still seems pretty dead.
I'll plug the cpu into my older motherboard tomorrow and see if that might be the reason. If you have additional advice, I would appreciate it4 -
Any tips for getting into the freelance game?
I’m a FE dev (React / TS / Next) with a11y certs and 7+ yrs of experience, but am wondering how I can get my first clients freelancing?
I’ve got drafts for contracts and all the legal protection stuff sorted to prevent me getting fucked over in most cases, but am struggling when it comes to getting myself out there and actually grabbing clients.
What tips do you guys, gals and non-binary pals have for someone wanting to break from big-corpa and to go into this new direction?2 -
Not really a fight, but a disagreement that lead to some big changes in my mind.
When entering my school, I still had a part of me wanting to do game development.
I'm gonna make it short : We wanted to do a game in Java at school in first year, but one wanted to do it in C because didn't feel good with Java.
And I always sum that experience up by saying "Never again." The atmosphere in the team was very friendly, but that's the only good part of it. I hated doing that project, and it removed that small will of doing game dev (as a paid main job).
Maybe it would have changed if it was later during my studies, since I was still learning how to code during that project.
But I guess it showed that I was maybe not that motivated to do games.2 -
I have learnt html,css, and some basic javascript for web development,and made a few projects including a calculator with prompts.This is the code :
<script type="text/javascript">
function prote(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1 + num2;
alert(result);
}
function prote2(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1 - num2;
alert(result);
}
function prote3(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1* num2;
alert(result);
}
function prote4(){
let firstNum=prompt("Enter first number")
let secondNum=prompt("Enter second number")
let num1=parseInt(firstNum);
let num2=parseInt(secondNum);
let result=num1/num2;
alert(result);
}
</script>
</body>
<form>
<br>
<input type= "button" value="Add" onclick="prote()" />
<input type= "button" value="Subtract" onclick="prote2()" /><br><br>
<input type= "button" value="Multiply" onclick="prote3()" />
<input type= "button" value="Divide" onclick="prote4()" />
</form>
However I want to do game dev and I feel it may have been a mistake to start learning web development,I originally started learning code in roblox studio,however some do not consider making games in roblox studio "REAL" game development and I didn't exactly feel it was either.I messed around with unity and found the layout quite similar to roblox studio. However
I heard phaser uses javascript and Unity uses C#.In which case using phaser would not require using a new language.However I am aware that If I want to make 3d games(Which I do) I will have to move to unity eventually.Basically, as a beginner should I switch to unity and C# first or Phaser and javascript first.6 -
Seriously saying in my first game iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like i have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check! -
Fathers computer store..
I was working there since I was little and got whole hardware perspective and initial user knowledge.. Hell, I even cracked my first game there! -
!dev.
I like to hold myself off of gaming content that I don't want to spoil myself with. The Last Of Us Part I, God of War 2018, God of War Ragnarok are few of the games I deliberately didn't watch any gameplay videos of, just because I knew that these games are bangers and I should have first hand experience myself.
I'm still waiting for GoW: Ragnarok to come to PC so I can enjoy it like a first time player.
But what I didn't do, is to hold myself to Marvel Spiderman 2's gameplay spoilers. I have watched almost all gameplay videos and I now know how the game ends. And I am disappointed with what the game turned out to be. It's just punching bad guys, swinging around here and there and a story goes on in the back as cinematics.
This is a testament of how marketing can affect the hype of a game. They dropped so many abstract trailers that it kept the suspense, a bit too much. The game didn't deliver on the hype imo.
Now that I have spoiled myself, I understand that it's just another Spiderman game, like Spiderman 2018 and Spiderman: Miles Morales. And as a result, my chest now feels empty. -
Ok new game! 6 degrees of @localhost
Where every rant is only 6 degrees away from @localhost
BEGIN
10 Scroll through some rants
20 random stop at a rant
30 click on that rant
40 Click on the user's name on rant
50 In there profile: click on +1's
60 Click on the first rant you see
GOTO 402 -
Being undecided, my first attempt to make a website was first made with django, then pylons, then pyramid (I know, pyramid is the "newer version" of pylons, but they are different enough to be considered different things in my opinion), my first real attempt at making a game was first made with pygame + cython, then cocos2d-x + cython, the cocos2d, then oxygine, now trying to learn unreal engine
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Making my first game in Unreal, i see how blueprints could be useful. I don't like them though. I heard you can use c# in unreal but im only finding stuff for c++?3
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Seriously saying in my first game (this one) iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like o have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check! -
When you just want to play a game on your computer but first steam needs to update, then the game you want to play needs updating. Come on I just want to play.
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My first interaction with a computer was probably playing Parsec on an old TI-99/A we dug out of the attic. After that there were a lot of troubleshooting sessions with my dad on various computers trying to get some game up and running. I still remember the IRQ/DMA combination needed to get sound in Duke.
It really is no mystery why I ended up working with this stuff. -
Does somebody has any recommendations to frameworks/engines, that are suitable for browser game development? Friend of mine asked me about that, and i basically don't know much about that area, since i'm only experienced in unity (regarding game dev specifically).
She already has tried a thing called playcanvas, pixijs aswell as the html5 export of unity. is there more software out there for that specific purpose?
i remember coding my first tiny browser game project in oldschool php and js with jquery, but that also was only a small project.
What were your experiences with those frameworks? Did you use other ones? What were the advantagee of those? How well did your projects perform on mobile?1