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Hey everyone,
Merry Christmas to everyone who celebrates, happy holidays to everyone, and happy almost-new-year!
We had a bit of a slow year in terms of devRant updates, but we gained some momentum towards the end of the year and we're looking forward to carrying it into 2020. Recently, we launched what I think are our coolest new avatar items yet (https://devrant.com/rants/2322869/...) and behind the scenes we got our iOS/Android apps on the latest version of the frameworks we use, which will help us continue to improve stability. Still, we definitely would have liked to do more, but we're optimistic the coming year will bring great things for devRant.
One thing we are very proud of is this year we had our best year ever in terms of platform stability and uptime. Despite the platform growing and our userbase growing, we had almost no complete app downtime even though our infrastructure is minimal. A large part of this is thanks to devRant++ supporters, who allow us to maintain a small but effective tier of infrastructure and redundancy.
In the coming year, we're going to launch one of our most ambitious initiatives yet, and we're also going to continue to improve the devRant experience itself. We want to try to gather more user feedback, so we'll be working on a way to do that too. Stay tuned, more on this stuff coming soon.
As always, thank you everyone, and thanks for your amazing contributions to the devRant community! And thank you to our awesome devRant++ supporters for continuing to be the main drivers to keeping devRant up and running.
Looking forward to 2020,
- David and Tim28 -
This was my first freelancer project. Just dropped out of school, i think i was 17. No money, no proper hardware, i had a very old laptop & stolen wifi from our neighbor. I lived in a very small room at my mom’s flat, she wanted me out as soon as i turn 18. At the time my plan was to work on freelancer stuff and make my own games. “It will be fine, fuck school, who needs school? 😂“ I haven’t really finished anything back then, so i only had a few wip hobby projects to show ppl as my references. I saw a freelancer job posting. The task was to make a simple quiz game for mobile, it paid 350$. Back then that was a lot of money for me so i took it. I met the client, he said “2-3 week tops, i send you everything, you do the code” Cool. I finally had a “job”😃. The 2-3 weeks turned into a 8 month blur of all-nighting and just implement one more thing and its finished. I did not really have any experience on how to deal with clients and i really needed this project to finally have something on my porfolio. I motivated myself with “if i can finish this i can finish anything”. I think the story of my most definitive all-nighting was 3 months into the development. I finally got everything from the client so it was like just put it together and its done. The client wanted 300 levels, beeing a noob i was i started making all the 300 unity scenes by hand, aligning the pictures, the ui, testing each level, making adjustments to the code, etc.. after a really long night and a fuckton of caffeine i was done. I sent it to the client at around 9 am and gone to sleep. When i woke up i checked my emails to saw this: Cool! But can we do hints? (wich needed a fuckton of rework of my code) I think i had my first mental breakdown while working on the project. After that he wanted more modifications and because i made every level by hand i had to remake all of them like 10 times 😂
But in the end it turned out positive, he really helped me to start my carrier, we became sord of friends and the project gave me a lot of confidence and experience on how to deal with stuff when shit goes wrong because everything that can go wrong in a project gone wrong. It was the most valuable developer lesson. Plus it sounds so cool to say “i was born in development hell, b*tch!”🕶
I attached a pic of the laptop i worked on 😂
Thanks for reading 😃32 -
I hacked this mini-project yesterday night, Computer generated photo-montage by scenes extracted from the movie.
It's an end to end python script which will work for any video and a high res poster.28 -
--- NVIDIA announces PhysX SDK 4.0, open-sources 3.4 under modified BSD license ---
NVIDIA has announced a new version, 4.0, of PhysX, their physics simulation engine.
Its new features include:
- A "Temporal Gauss-Seidel Solver (TGS)", an algorithm used in this SDK to make things such as robots, character arms, etc. more robust to move around. NVIDIA demonstrates this in the video by making their old version of PhysX, 3.4, seem like an unpredictable mess, the robot demonstrating that version smashing a game of chess.
- New filtering rules for supposedly easier scalability in scenes containing lots of both moving and static objects.
- Faster queries in scenes with actors that have a lot of shapes attached to them, improving performance.
- PhysX can now be more easily used with Cmake-based projects.
In essence, better control over scenes and actors as well as performance improvements are what's new.
Furthermore, NVIDIA has released PhysX version 3.4 under the 3-Clause-BSD-license, except for game console platforms.
As NVIDIA will release the new version on December 20th, it will also be released under the same modified BSD license as PhysX 3.4 is now.
What are your thoughts on NVIDIA making a big move towards the open-source community by releasing PhysX under the BSD license? Feel free to let us know in the comments!
Sources:
https://news.developer.nvidia.com/a...
https://developer.nvidia.com/physx-...
https://github.com/NVIDIAGameWorks/...4 -
Never seen anything more cringy than the "hacking" scenes in the new Fast and Furious movie... -.-6
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So I've been reading a lot about this #deletefacebook trend across devrant lately. And frankly I'm a little concerned.
As per my understanding, everyone wants to delete Facebook because they're harvesting data. Learning more about us.
While I would agree that I want my privacy. I am a little surprised at how fast this trend is picking up. People are turning a blind eye on everything else they do online just to assume they have privacy.
Let's put this Into perspective, shall we?
You are afraid of letting Facebook harvest your data yet you watch videos on YouTube which is owned by Google. You may even proceed to removing your Google account and use a stripped down version of Chromium to protect yourself from these companies yet you're using a Windows, Mac, iPhone, or Android all of which may be harvesting your data behind the scenes. Some may argue that they have stripped down their android phones but don't take into consideration that you are still using apps on your phone that may be collecting your data.
Let's say that you manage to get out of every sort of technology, you should remember that companies like Facebook also check data about you through your friends.
You use platforms like DuckduckGo assuming that they might not be collecting data about you in some way. I don't think there is anyway for you to prove that these privacy companies don't collect our data.
I don't know why everyone seems to be interested in this trend. I absolutely don't see a point in it. If anything, things I see are super relevant to me.13 -
My current boss' boss. Dude has my back, no questions asked. If I mess up, he backs me up to the customer and then teaches me the right way behind the scenes. Even stands up for me when i'm not around.
He's helped me change my lifestyle, too, connecting me with trainers and coaches who can help develop a workout plan around my one hand. He understands the value of work/life balance, but has no power to change our schedule, so he helps out however he can around that.
He is honestly #bossgoals. I want to be like him when i'm a boss2 -
!dev
This is the one thing about Spotify that annoys the living hell out of me (yes, I use spotify, if anyone knows a good/working self hosted alternative, let me know! I've tried quite a few including funkwhale but they all failed for me).
I'm a raw hardstyle/rawstyle lover and listen to the raw duo Malice a lot. Now, what would the problem be here? Sometimes, there are several artists in different scenes with the same name. This is completely fine.
Spotify, however, mixes up music of the raw duo Malice and the rock/metal band Malice. I keep getting release notifications/news regarding new music/events from Malice but 90 percent of the time this is about the rock/metal band and NOT the raw duo.
It's also very weird to suddenly hear rock music while listening to my daily mix; the wrong malice is mixed in once again.
Yesterday I got an email saying "Check out Malice's newest release on Spotify!"
*OH FUCK YEAH*
*opens Spotify release radar*
*YAAA....FUCK*
That's the other malice 😡
Is it so hard, Spotify? Entirely hiding the artist results in the right one being hidden as well for me 😞14 -
Making ciri from the witcher upcoming tv series a black asian minority ( although she has has elf blood . Elfs are white not black ).
Master/slave controversy.
Introducing random gay movie scenes just for the sake of diversity.
What's next ? Making a documentary about linus torvalds with him being a black asian gay feminist ?8 -
That awkward moment you go from being the developer of an online store, to being the customer of said online store, and pray the ordering system behind the scenes doesn't fall over due to a bug you haven't fixed yet 😅
Here's something I never thought I would do, I just returned this weeks pay check back to the company!rant who needs drugs it's all fun and games until it's not i know it works don't break on me now i built it online shopping6 -
brain: ABSTRACTION ABSTRACTION ABSTRACTION too much ABSTRACTION!
me: jeez calm down a lil i just deployed a boilerplate ember web app with cli tools with next to nothing amount of 'my' code.
b: YES U SUCKER THAT'S WHAT WENT WRONG U DON'T KNOW SHIT ABOUT THE LIL STUFF THAT HAPPENS BEHIND THE SCENES THE FUCK MAN U CALL YOURSELF A CS STUDENT YOU CAN'T EVEN WRITE A COMPILER YET
m: sooo remember when we were studying logic gates and binary conversions and you sigkilled all my threads cuz it was 'boring'?
b: why yes why do you ask
m: WELL that's where we'll end up again if you don't stop nagging me about going down. Trust me, I KNOW how to starve you and you'll beg me to use Python again. You start making advanced data structures in C and the next thing you know you're writing assembly code 'just for fun'.
I have a hackathon coming right up and I have to use a framework or my team loses the advantage. Are we good?
b: well if you put it that way...BUT AFTER THAT YOU'RE TAKING ME TO AN ALGORITHM SESSION
m: *eerily stares at the dusty book in the corner*
you... have a deal3 -
Unity is ... shit. Never again for LD. We had so many problems with git destroying scenes files. Anyway if you want to try our game: https://ldjam.com/events/...6
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Definitely Godot Engine. One of the greatest and easiest Game Engines I have ever used! Lots of great features and there are getting more and more!
The inbuilt programming language GDScript is really awesome too! It's a custom language built extra for the Engine, which makes it super easy to use and integrate! The syntax is a bit like python but better.
Because it's not as old as unity or unreal engine, it's not as feature rich. But I think that's okay. It allows you to get used to the current existing features, and then heading on to the new ones.
What I really enjoy is that, just as in this community, you can just talk with the creators of the engine. Asking questions, suggesting features and discussing things! They'll answer nearly everything!
Not to mention the graphics! They are really good and are nearly able to compete against Unity!
There's also a visual language you can use. Just like Unreal Engine Blueprints! Never tried it tho...
The scenes system is very easy to understand. You basically have a lot of "components" which you can use in each of your scenes. This also allows for making simple extensions!
All in all, a great engine! If you are a game developer I can definitely recommend trying it out!2 -
I'll admit - I come from a WordPress background of almost 9 years in the making. I guess I can justify it because of all of the sites I created using it, it was the best that it could be on WP. Fast, efficient, custom - none of that off-the-shelf themeforest crap. I created everything custom. I actually knew what was going on behind the scenes of WP.
And then a buddy of mine and I had an idea for a new company/software project. I was smart enough to know that WP was not the foundation for this, so I did some NodeJS/Express tutorials. Started learning React, and really getting into the Javascript world.
And now I'm wondering WHY IN THE ABSOLUTE FUCK I ever bothered trying to become an expert in WP. It's the largest use of PHP in the fucking world and it doesn't even have native composer support. And by the time you actually get your project set up using composer you have to add a fucking mirror of the wordpress.org plugin repo to get anything to work. It's 2018 and you'd think that WP and composer would have all of this shit figured out by now.
And don't get me started on git - as soon as you have more than 1 person working on a WP site, I hope you have hourly backups of your DB because someones work will get overwritten. So you all either need to work on the same staging area of work around each other by pushing/pulling the DB and schedule your workflows.
I guess WP CLI and the REST API are a step in the right direction, but the foundation of everything is just so fucked up.
I don't feel like I've wasted my web dev career, but I definitely wish I had started down this path a lot earlier. I guess you don't know what you don't know. Thanks for reading!2 -
I am now officially 23 years old.
So many hours of work invested
So many countless blood spilled
So much sweat made
So many years passed
So many projects worked on
Summed up in 0 successful projects
If someone were to ask me to showcase what I had done in 23 years of my life, I cannot show them something that no longer exists. The projects are dead. I cannot even prove my friends what I had done other than blindly say what I had done. But behind the scenes I worked so much and am completely demotivated by all of the pressure from failure. I have actually never felt so bad on my birthday. 2020 really is the worst year ever. I feel like a failure while life is just exponentially passing by.....18 -
When tv series/movies have "coding scenes" and they do impossible things within seconds. (I'm watching last season of the 100... My god...)12
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While messing around with the Windows WM_NCPAINT message, I forced the WindowProc to return without calling DefWindowProc.
This resulted in interesting effects when pressing mouse buttons down on the right hand side of the title bar. This is on Windows 10.
Bottom part of the image is when I clicked on things and is Windows 9x-XP style. Top part of the image is when the window was deactivated and is Vista/Windows 7 style. Once they appear, the buttons behave as they did (visually - e.g. highlighting) as they did on those versions of Windows.
Just found it funny to see older bits of the Windows UI still hanging around behind the scenes!3 -
Just finished watching the Black Box [worth it!].
I've noticed a few scenes related to IT&Dev. I thought I'll share them here.
So the BlackBox system runs on Fedora 32 with what was the Mainline kernel at that time - 5.76.20. And some HTTP webserver (nginx) for some reason... go figure!
And for some reason, the Black Box keeps making requests to https://www.rescuetime.com . IDK why nor how it's related, but it's there.
And it's got quemu installed (there is a virbr0 bridge and vnet0 listed).4 -
Today was the first time I was able to develop a full stack by my self!!!!
(I mean not by myself, StackOverflow was my Bible)
It's a small project with three modules , and while I've worked front end, back end and machine learning separately, I used to develop on a single component.
Today I built all the components on my own.
The hardest part was linking the nodejs file with the python script. Which seemed easy at first but then I needed to go through the documentation to understand the working behind the scenes.
Just looking how to deploy it now
This is a victory rant.
While it is not something big I feel so proud of myself 🥰1 -
Just a personal request to @dfox
Can you screenshot only the part of the behind the scenes code of devrant? Just the part of it.
I want to see the syntax and how the language is used.
Thanks.23 -
Been really busy with things haven’t got around to posting a book in like a week or so..
But I’ll post one today..
This book...
This book, available for free online or you can buy it, written in 1994. But so under appreciated by people for some reason most people never have seen it or know about it. But this is the ONLY book I know of that actually covers this topic.. the only book in existence that specifically goes thru how OOP can be done with C.
NOW hold up before you say just use C++ stop and think for a second.. bear with me.
First off this book is purely for informational purposes and educational use to deepen your understanding of what OOP is actually doing behind the scenes in languages like C++ where keywords exist for these things and you just blindly use them without thinking about under the hood.
This book contains a lot of code and builds you up a complexly library from scratch to make OOP in C... now I don’t take this book literally and this but I have implemented some concepts from this book in projects in the past, and it helps a lot.
Also in my honest opinion If you finish this book, you will be a better C programmer AND c++ programmer, C programming because it teaches you a lot about complex things that you never thought about doing with the language. It proves you can do polymorphism can do inheritance and encapsulation. And it’s not really bloated either.
This books is an awesome book, if you don’t understand C pointers you definitely will after this book.. if you don’t understand OOP in C++ what’s really going on.. you will after this book. After all C++ began as just a preprocessor of C.
Great book for writing reusable, extendable large scale embedded c systems.
Anyway.. rare book of which should not be rare considering it’s free.3 -
Boss only likes stuff he can see and that looks pretty. Doesn't understand code, servers, containers, DBs, etc. Praise is attributed by something looking nice in the frontend, whether or not it does crazy stuff behind the scenes.
Spent a week working on a project whilst boss was away. Got to about Thursday and thought, oh poop, I've built all this API stuff, but not much frontend. So I panic built frontend screens with no functionality just so I had something to show.
Wish I had another dev to share backend progress with (and code review)...8 -
I wanna meet the dumbass that decided it was a good idea to teach scratch, basic, java, or even python as a first programming language course in college.
I’m so sick of seeing developers out of with shitty code structure and practices, and absolutely no understanding of what is going on behind the scenes of the IDE when you push run.
In order to be a good engineer you MUST know the basics, the root level, bare bones, bare metal shit.
I fear the future, less and less software engineers are comming out of colleges, the majority today is script kiddies, and folks with some basic java experience.
Who the hell is going to be writing firmware in the future then?
It’s insane the lack of foundational skills these students get in college. If they would get a strong foundation in C, and C++ they can easily attack at problem in any language, but missing the foundation, and relying on IDEs.. you will never be-able to go from a knowing only a high level languages and scripts to Lower level problems.
RIP the future of Software Engineering
Welcome to the hell full of script kiddies27 -
First company:
- being sat at an office that didn't have chairs with proper back support. It would kill my back every day. Like sitting on a bar stool coding.
- not having access to basic resources (cafeteria, salary bonuses)
- being seriously underpaid ($200 under)
- not having an IT process pipeline (yeah, this is a huge one): no JIRA, no git, no VCS, no continuous integration, etc. I fucking spend 45% of the time fixing coding-unrelated shit.
Second company (very aggravating):
- dumb frontend bitch and privileged colleague who both kept telling me months on end to shut up and who wouldn't listen to my advice on anything, while my advice would actually help the company advance in productive ways. The key here is being told to shut up while stagnating. i.e. dead end job.
- people advancing in the company based on nepotism and favoritism, based on having tits and ass, rather than skills and independence.
- pointlessssssssss meetings where decisions are made solely based on the opinion of Mr. favorite senior dev. The rest just sits there like a bunch of sad saps and yay-nodders. Incompetent PO's who "would like to hear your input" but then when you give it, they completely dismiss you.
- pointlessssssssss monthly meetings with stakeholders, where the dev teams do nothing but clash and act like pussies in front of the PM just to get in his favor, but behind scenes continue to make the same mistakes and telling the CEO everything is fine. Goodness, how can it get more unproductive.
- completely antisocial and nepotistic 'colleagues' who won't even talk to you, let alone smile at you or be friendly. You saying good morning and them pretending you're vapor that doesn't exist. Go go company atmosphere! Especially during lunch, those are the worst times. Imagine sitting at lunch where everyone looks like you killed their dog and the rest is huddled up in little high school groups.
What else? The incessant and pointless smalltalk that makes me want to bang my head against the wall. Talking about dogs, kids, what show was on tv last night. The fuck man, do you have a brain?!
Third company:
- HR bitches who think they are the shit and developers are antisocial, helpless misfits, but they work with computers and they don't even fucking know what a status bar is! The irony!
- forced socializing and stigmatization for the opposite. Imagine coming into a company and you don't say good morning. Should that be a problem? No. Instead, everyone starts dogging on you and hating you just because you didn't smile in their faces and said: hiiiiiiiiiiii how did you sleep? Did you feed your dog? Fuck you.
Elliot (Mr. Robot): "Wouldn't it be awesome if there was a mute button for life?" -boop, boop, boop, boop...- Ahh.. there.. that's much better."
- CEO's sucking up to you but when it comes to salary increase, they say shit like: "Ahhh ya know, it's kinda difficult." Yet another dead end job.2 -
After working on 7 projects last year with 7 different groups and learning to "flow like water", I don't feel the urge to rant anymore. There are always going to be all kinds of weird scenes, cheap clients, incompetent coworkers, people that pretend to know something when they actually know shit. All of those are just tests life is presenting you to make you learn to be peaceful and tolerant.
The world is broken, accept it, and allow yourself to be an ordinary human being, you'll be free and happier. Stuff like the law of attraction does exist. Just learn to be happy and grateful for what you get and you'll get a ton more reasons to be happy and grateful9 -
i dreamed a parallel reality
not even fking joking rn
it was MORE REAL THAN THE REALITY WE LIVE HERE
IT WAS LITERALLY LIKE I FKING LIVED IN ANOTHER REALM
this has never happened to me before ever
this shit woke me up at about 4:30 AM and i couldnt sleep for the rest of the fking day
i slept for 1h 30min
after i woke up it took me a couple of minutes to figure out if that realm was the base reality or if this current realm the reality we live in is the real base reality....
i wass fuckjgm lost !
there were 2 identical scenes that happened to me in the first and second realm
but both scenes had a different outcome, the realm i was in the dream had such a good outcome that it felt too good to be real BECAUSE I FKING DREAMED OF EXPERIENCING THAT I ACHIEVED HALF OF MY DREAM, WITHIN THE DREAM
And when i woke up and realized i returned back to this fucking realm i was so goddamn disappointed that i just wanted to go back to fkig sleep and just.. die
what the fuck
my brain is overwhelmed with bullshit and lies so much that i can not distinguish what is fake and what is real
fuck, eeverything in this existence12 -
They brought the artist Salvador Dalí back to "life" with DeepFake for an exhibition. And it's nothing short of amazing. This is why want to work in technology. Bringing a smile and amazement to people. ☺️
What do you think of it and what do you think will we see in the future?
check it out
Behind the Scenes: Dali Lives
https://youtu.be/BIDaxl4xqJ46 -
Yesterday evening my family were watching his favourite tv show. Have nothing to do i too sat there with them.
The scenes on television were going like : The leading lady of the show were trying to convince her family that her husband is not involved in the molestations which police has charged on him. Person can be look alike of her husband. In fact my husband was some where else when the molestation was happening. She also had a proof and that was CCTV camera footage in a Compact Disk. So she started playing it in the TV presented in room with CD player. But it turns out that CD can't be played because villain hired a hacker to corrupt video quality playing in TV.
I laughed because in my knowledge that was not even possible in real life. Every family memeber started staring at me.
My mother : That's what you do? No? That's what you do whole day in your office?
Me: No, no. I....
My mother: See her face. Poor lady.
Me: But mom, that's impossible. It is just fiction. In real life it is not possible.
My mother : Get out of my sight.
My mom did not dine yesterday. These fucking serial maker. These women's. -
Not a rant, of course, as life is amazing but...
... Here is a rare, beind the scenes look at what happens on the back end of our office.
Wishing you all a brilliant fucking' day from Bulgaria's Black Sea coast...11 -
In case there are any game devs here: unskippable cut scenes will make me want to hang you off the ceiling by your feet and whip you for the full duration of every single cut scene in your game.
Spend the extra minute and add a skip button. Got it?3 -
Watched Fast & Furious 8 with a few dev friends last night and laughed our asses off at the 'hacking' scenes. Seriously what the fuck was that.5
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I like model railways. I also like embedded electronics.
I therefore enjoy combining the two in my free time quite a bit - putting arm processors on trains and getting them to do cool stuff. I'm also happy to dish out electronics advice to other model railway guys, a lot of whom are older and have literally no clue (but will create stunningly realistic scenes that are a million miles away from my lowly efforts.)
But bloody hell - is it hard to do so without being drowned out by incompetent sods who think they know it all because... reasons. I think I may just stop attempting to help beyond this point. This is the latest nugget I've had to contend against - I guess he's heard about skin effect, but since DCC works at around 8Khz and using anything more than 1.5mm core cable is ridiculous for a model railway, even that is complete baloney.
Other electrical nuggets I've heard from this group include "only washing machines run on AC, everything else is DC", "the colour of the wire matters otherwise it could short circuit", and "driving your old trains with a DCC signal will make them run better, because it's more modern". 😬26 -
Just watched Avatar 2 in 3D 4DX. This is hands down the movie of the year. Might as well be the movie of all movies. 3 hours of watching and going through emotional rollercoaster and havent been bored. It keeps attention. It was so beautiful. The scenes the scenario the plot the CGI. Everything. I can't believe someone made this. I dont understand how this is possible to be made. How can i come back to this reality now? It felt like i was there, in the movie. A beautiful alien world with magic, life with actual meaning, nature, the wonders of universe. Life can be so much broader than our reality. I know it's just a movie and that reality doesn't really exist. But anything you can imagine or visualize means it can exist. Somewhere out there in this infinitely large universe. Out there in some galaxy light years away or ago. This movie is a brutal masterpiece. This is art. It reminds me to be thankful for what i have. Grateful for who i have. And gave me more reason to withstand the darkest days. Because if i work hard and succeed i might end up in a universe like Avatar. At one point in time as a life form. Somewhere... more meaningful than working like a slave and paying taxes to pedophiles and criminals in our current reality. Beautiful.8
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Working on random room code in Godot. I am placing 1m * 1m scenes (meshes). Right now its just a square block. I need to work on occlusion of rooms. Then connecting rooms. I am going to try a 3d, but made of 3d tiles inside areas. Still trying to decide on what to use for outside terrain. I did find a terrain library that allows for digging holes in the terrain. This is where I will have players build a base and dig underground.
I am thinking a really casual game that you can crank the difficulty if you want. A relaxed rpgish game with some rts flavor to it. If someone wants to just chill they can turn off the rts side. Allow for multiple bases for resource gathering. Maybe do some automation of resource gathering using slaves...err...minions. Gonna stay single player for this iteration. I don't really want to spend time working on net code for this.
For now I just gen random rooms:12 -
Looking for a second opinion/validation.
*Me: “Perhaps this simple and concise way to ensure the user doesn’t lose their data before they leave the page that requires non-zero yet minimal input from the user. (Read: ya gotta push a save/submit button)”
*Everyone else: Let’s pretend to read the user’s mind and perform relatively complicated functions behind the scenes, of which the user will most likely be unaware, that will add an undetermined amount of complexity to the development because we think it’s “where things are going,” by saving the value of a certain HTML element as it loses focus.
Edit: this is an exclusively-internally used app.4 -
So recently I had an argument with gamers on memory required in a graphics card. The guy suggested 8GB model of.. idk I forgot the model of GPU already, some Nvidia crap.
I argued on that, well why does memory size matter so much? I know that it takes bandwidth to generate and store a frame, and I know how much size and bandwidth that is. It's a fairly simple calculation - you take your horizontal and vertical resolution (e.g. 2560x1080 which I'll go with for the rest of the rant) times the amount of subpixels (so red, green and blue) times the amount of bit depth (i.e. the amount of values you can set the subpixel/color brightness to, usually 8 bits i.e. 0-255).
The calculation would thus look like this.
2560*1080*3*8 = the resulting size in bits. You can omit the last 8 to get the size in bytes, but only for an 8-bit display.
The resulting number you get is exactly 8100 KiB or roughly 8MB to store a frame. There is no more to storing a frame than that. Your GPU renders the frame (might need some memory for that but not 1000x the amount of the frame itself, that's ridiculous), stores it into a memory area known as a framebuffer, for the display to eventually actually take it to put it on the screen.
Assuming that the refresh rate for the display is 60Hz, and that you didn't overbuild your graphics card to display a bazillion lost frames for that, you need to display 60 frames a second at 8MB each. Now that is significant. You need 8x60MB/s for that, which is 480MB/s. For higher framerate (that's hopefully coupled with a display capable of driving that) you need higher bandwidth, and for higher resolution and/or higher bit depth, you'd need more memory to fit your frame. But it's not a lot, certainly not 8GB of video memory.
Question time for gamers: suppose you run your fancy game from an iGPU in a laptop or whatever, with 8GB of memory in that system you're resorting to running off the filthy iGPU from. Are you actually using all that shared general-purpose RAM for frames and "there's more to it" juicy game data? Where does the rest of the operating system's memory fit in such a case? Ahhh.. yeah it doesn't. The iGPU magically doesn't use all that 8GB memory you've just told me that the dGPU totally needs.
I compared it to displaying regular frames, yes. After all that's what a game mostly is, a lot of potentially rapidly changing frames. I took the entire bandwidth and size of any unique frame into account, whereas the display of regular system tasks *could* potentially get away with less, since most of the frame is unchanging most of the time. I did not make that assumption. And rapidly changing frames is also why the bitrate on e.g. screen recordings matters so much. Lower bitrate means that you will be compromising quality in rapidly changing scenes. I've been bit by that before. For those cases it's better to have a huge source file recorded at a bitrate that allows for all these rapidly changing frames, then reduce the final size in post-processing.
I've even proven that driving a 2560x1080 display doesn't take oodles of memory because I actually set the timings for such a display in order for a Raspberry Pi to be able to drive it at that resolution. Conveniently the memory split for the overall system and the GPU respectively is also tunable, and the total shared memory is a relatively meager 1GB. I used to set it at 256MB because just like the aforementioned gamers, I thought that a display would require that much memory. After running into issues that were driver-related (seems like the VideoCore driver in Raspbian buster is kinda fuckulated atm, while it works fine in stretch) I ended up tweaking that a bit, to see what ended up working. 64MB memory to drive a 2560x1080 display? You got it! Because a single frame is only 8MB in size, and 64MB of video memory can easily fit that and a few spares just in case.
I must've sucked all that data out of my ass though, I've only seen people build GPU's out of discrete components and went down to the realms of manually setting display timings.
Interesting build log / documentary style video on building a GPU on your own: https://youtube.com/watch/...
Have fun!20 -
It took AWS about a month to figure out why their load balancer was screwing up content length for requests from our site. Multiple times the ticket was closed due to inactivity because they took so long to investigate. Turns out there's a bug with how AWS load balancers scale, and when they are below a certain traffic threshold they truncate extremely long content. Their solution was to edit the balancer behind the scenes to always be scaled up, and then tell us to never delete it.
So then every time we needed to set up a staging environment we had to contact support so they'd edit the balancer. Which always took ages since most of the support agents didn't understand the convoluted issue and had to forward it on to more technically inclined staff, who then had to investigate fresh every time.
This was ridiculously annoying, so I spent months writing an automated solution to spin up staging new environments on the spot, this made use of a haproxy server which had to edit rules on the fly so that the AWS balancer could be circumnavigated. It was a better system then the old way anyway, but all the same an irritating issue to be forced to deal with.
All around a very shitty experience. This was a few years ago now and I'm not employed there any more, but I hope AWS fixed this since then.11 -
So I still get occasional email from my former employer’s ecommerce mailing list. The budget for live model shoots is nonexistent, so we had to make do with photoshopping products into different scenes. Not ideal but done right it was ok. I’m looking at the latest ad emailed to me and realized something...was...off.1
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Sometime in the mid to late 1980's my brother and I cut our teeth on a Commodore 64 with Basic. We had the tape drive, 1541 Disk Drives, and the main unit and a lot of C64 centric magazines my dad subscribed to. Each one of the magazines had a snippet of code in a series so that once you had 6 volumes of the magazine, you had a full free game that you got to write by yourself. We decided to write a Hangman game. Since we were the programmers, we already knew all the possible words stored in the wordlist, so it got old quick. One thing that hasn't changed is that my brother had the tenacity and mettle for the intensive logic based parts of the code and I was in it for the colors and graphics. Although we went through some awkward years and many different styles and trends, both of us graduated with computer science degrees at Arkansas State University. Funny thing is, I kept making graphics, CSS, UI, front end, and pretty stuff, and he's still the guy behind the scenes on the heavy lifting and logical stuff. Not that either of us are slacks on the opposite ends of our skilsets, but it's fun to have someone that compliments your work with a deeper understanding. I guess for me it was 2009 when I turned on the full time DEV switch after we published our first website together. It's been through many iterations and is unfortunately a Wordpress site now, but we've been selling BBQ sauce online since 2009 at http://jimquessenberry.com. This wasn't my first website, but it's the first one that's seen moderate success that someone else didn't pay the bill for. I guess you could say that our Commodore 64 Hangman game, and our VBASIC game The Big Giant Head for 386 finally ended up as a polished website for selling our Dad's world class products.1
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Best rants in movies, my top list.
John Malkovich - Burn After Reading
Bank Account: https://youtube.com/watch/...
League of morons https://youtube.com/watch/...
Michael Douglas - Falling Down - actually all the movie is a big rant, too many scenes, just this:
I want breakfast: https://youtube.com/watch/...
John Goodman - The Big Lebowsky
There are rules https://youtube.com/watch/...
Al Pacino - Devil's advocate
God: https://youtube.com/watch/...3 -
!Dev related but still freelance.
So.. I do 3D stuff, scenes, animation and so on. The e-sport pub manager I know told me about this guy that wanted to start a local organizations around FIFA, hold tournaments at the pub and so on. He had some finance, contacts and needed a 3D scene of a stadium to highlight top placers as 3D Fifa cards.
Gotcha, so I hooked him up with said stuff, he was happy, manager was happy, first tournament went well. Now to the shit show:
He wrote to me a couple of days later asking if I'm up for more jobs, which k respectfully declined because l was on a bigger project that took about 2months to complete. Since that day, he spammed both me and the pub manager with request and wishes on wanting to do more.. and I mean SPAM!
Like the dude can't take a no, sorry. He tried to call on phone and messenger, messeged me several times / week and asked the manager of he heard from me.
Both the manager and I were perplexed of his attitude and after asking several times to stop and we both had other things for now (events / projects).. he.. he didn't stop. So.. blocked and that's that, right? Fuck now.. other clients of mine asked me if I knew of him because he tried to contact them to get to me.. like WTF?! How hard is it to take a no and move on?! Jesus.. client of hell in a nutshell2 -
Pretty much Python automation on steroids.
https://github.com/konradhalas/...
Dacite is an integral part in it, cause it makes most auto generated API wrappers like Cloudflare API "maintenable".
Getting dicts, converting via Dacite to defined data classes...
Then using TOML to define e.g. output parameters (e.g. list of classes / properties one needs)...
... To export them via Pandas to anything what one needs.
It's just so comfortable.
Definining data classes, sprinkle the API calls and dacite in it, some definition via TOML, done.
Yes, lots of dark vodoo / behind the scenes magic... But ... It removes all this annoying fucked up boilerplate writing that takes ages and makes it frustrating.
As long as the data wrapper (e.g. clousflare API) generates Dicts, its really minutes to get an export working.
If you know the pain of having to deal with multiple accounts, different formats (e.g. different companies)… hours of manual copy pasting to aggregate the data etc.
Then you can maybe understand why I love this so much.
Data classes and dacite makes painful confusing workflows so much nicer and self documenting, I get wet in my pants while writing this. :) -
To everybody who remembers my infinity rant. Lets do another try.
This time, lets try to make a stop motion montage.
Take a piece of paper and drow something that fits with the last image. Anything is allowed, but: after sending a picture, please wait a little before sending more.
Remember that this will be a gif with about 5fps. So dont make the jumps between scenes too big.
It surely wont look super nice. But i wanna see what the community can do. XD
So as said, no pressure. If you cant draw or your image doesnt tightly fit the previous ;)
Ps: i dont append a picture, so the first picture and thereby the theme of this gif is also decided by the community!!! XD1 -
Fuck Tik Tok or whatever shit that thing is
That shitty commercials are all over google ads. Ok, I have seen that girl enough changing scenes, so please fuck off.2 -
Knowing what happens behind the scenes. It's amazing what you can find once you dig deep into someone's library that you're using.
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The mixed feeling when you manage to give orders without giving orders:
- feeling of omnipotence: you worked behind the scenes and you got what you wanted. Nobody knows, but what the hell you are the Puppet Master, God.
- sadness and loneliness: they will never learn. Somebody else claims to have given the orders, nobody knows about you. God is alone after all. And you'll be killed one day.1 -
Heyo, it's me. That fool who always says shit about unity.(:
So.. i just got my first real hands-on down, and phew, i gotta say.. I overestimated that heap of bullshit.
It's not like there are basic concepts of gamedev, framebased ticking and stuff like that since before the fucking gameboy - nope - let's do shit different. More ... Shit. First, we invent something new. Lets call it "prefab". None of these fuckers is going to know what that shit is.
What next.. oh the new-keyword. That's bullshit, all languages use it. Lets make Instanciate(). That's the stuff.
On we go, scenes. Most shit is statically created beforehand and used by scripts glued to stuff. Hell that so neat actually. Creating materials beforehand and then we can just load em!(:
NOPE. yo bro your Material where u used one of those loading-methods is null. We ain't telling you whats wrong, cus you know.. Load() returning null is like completely normal, why throwing an exception?
Oh and btw, it needs to be in ./Resources/, but it wont make any difference.
So now you want to google your problem, eh? Forget it. The Forums only answer on stuff like "how to add 2 numbers in unity" and the guide shows you how you did it, but they say it works that way.
Dude holy shit, of course this is a buhuuu i don't know how to do shit rant because i feel like good 8-10 years of dev experience collected while not doing homework for school were for fucking nothing.:b
And i have to use it.
Subjective Opinion: Unity was made by crackheads.7 -
Rant portion:
Fuck me, there's not a ton of great resources for Lua. I have the book, and it's actually fucking incredible, but as soon as I have a question which I would usually Google, either it's a SO question that almost hits the mark (but absolutely does not answer my initial question) or a mailing list that DOES answer my question but holy FUCK it's difficult to read!
I 100% recommend the Lua book, though. It's remarkably helpful and covers just about every little detail of the language and it's corresponding c API, and even some of how Lua works behind the scenes.
Non-rant portion:
Finished up the first version of my library and now I'm binding it to Lua and this time around I'm using all the best practices including setting and checking metatables so that Lua can't segfault. It's going great, I properly learned about the Lua stack, and I feel good. Cross-platform double-buffered command line via a scripting language... What a way to enter 2020. Everything went so smooth that I got to 3am before I realized what even happened.1 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
What if those who’ve been defending the use of tabs over spaces realized they’re actually using soft tabs (spaces behind the scenes) after all? 🤔🤔🤔14
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My dream project is a heavily story-driven game, with plenty of decision-making for the player and a lot of possible endings. With no money or time limits, I would make it with live action scenes. Just a great movie in which you have the final cut.
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!rant
When after one month of the event, a month n a half of the request, and a failed delivery attempt, the swag finally arrives!!
Stickers!! <3
Happy scenes!
Thank you Mozilla!!4 -
I can set up website in production doing both backend w database and front end with js csd html. But my design skills are not great. I prefer being behind the scenes but am i selling myself short? Am i really a full stack developer who just stinks at css?1
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i was reading a book in the week. fell in love with it.
now im watching the movie of it. it's horrible.
i knew i didnt want to see it.. i knew it was going to suck
ive seen the book completly different in my eyes. am almost crying about it. the movie does not give any emotions at all ~ other than disapointement. it ruins my experience with the book to some extend now. it changes how my pictures that i imagined are.
the movie actors are bland. the setting and writing feels of and cheep. the scenes of the book are rushed in 1.50h. that book in a movie should have been atleast 3h. i feel betrayed by whoever made the movie.
sucks that i have to see it to create a movie - book comparison. im forcing myself through watching it to the end
the major point of the book that made it so good was the setting with nature. in the movie no details and focus on this are given at all.
it feels disrespectful to the author of the book and honestly to myself aswell :(8 -
There is a subreddit collecting media scenes which shows “hackers” and discussing them.
https://reddit.com/r/...: -
Working on a game in Unity for a school project, spent several hours trying to implement a feature... successfully implemented it... only to realize that the feature does something very different than I thought it did.
I thought LoadSceneMode.Additive loaded scenes into memory in the background so I could just switch to them for faster load times... nope, it loads the scenes and just stacks them on top of each other or something like that... Unless I'm still misunderstanding...4 -
There have been a few :)
If say it's a videos utter project I initially though was good. Apart from loading a view the controllers didn't do anything - my initial thought was some magic was happening behind the scenes.
However, when I opened up the view things changed.
ALL the business logic happened in the view. Everything. Form processing, consuming an app, file uploads, validation, crud ... You name it, it happened in view. The developer created a raw MySQL connection and build his queries by concatenation g strings, the whole system was wide open to sql injection.
Even more annoying was the "source control" he invented. Every file had several copies. I.e. "User(working).php", "user_v3.php" and even "user(working_no_profile_fields_1.php". It wasn't even like there was any consistency in what file was actually used either. A complete mess. The system had around 69 screens too. No idea how the developer got that gig.2 -
Just finished the prototype of my HTML5/Canvas implementation of a visual novel engine. The actual script exists behind the scenes on a REST like web service (to act as a sort of drm). The assets for the game and UI layouts are stored in what I call a shit file. Their is s a utility called the shitpacker that creates a shit file from a directory structure. The name of my engine is the Pyst engine. Pyst stands for Python Stub...as the game script is actually a subset of Python that I created. Eventually I will probably move Pyst to JS so I could hypothetically support offline games.
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What do you think are the best steps towards being a successful hacker ? (Not a cracker f.y.i)
I'm asking about the real steps to take if you want to get into the hacking scenes ?7 -
Anyone seen the series "You Are Wanted Wanted" with the german actor Matthias Schweighöfer on Amazon? (Don't know if it's available outside of Germany)
Anyways.. they basically took scenes from various known digital works and put them in there. And whenever that happened i felt the cringe rising in me..:I
Examples are faked cctv recordings as seen in prison break, JASON with the red balloon, heavy rain and the all people are hacked and used thing from a black mirror episode..1 -
https://medium.com/androidiots/...
Found a great article finally, talking about the android runtime and behind the scenes. Good job @androidiots.1 -
I created a bit that posts Simpsons scenes in slack chats. Mostly because I was bored and wanted to learn
https://github.com/vj--/droidbot -
What are the odds Microsoft is playing behind the scenes with Wannacry attack to increase Windows 10 growth ?
It is not a secret that Satya Nadella is on a mission to meet 1 billion W10 devices by 2018.9 -
Me and my friends decided to start a film company, much like roosterteeth. Throughout high school we had a talented group, actors, musicians, writers etc and those of us behind the scenes editing and shooting footage, graphic design and web development. My best friends passion is film, he's a good director and editor and wanted to start this company and was blessed enough to have a group of friends with all of these talents.
Naturally I was the teams web developer/designer.
Well this morning he texts me saying he's sending an old friend of ours my way to help on the website. My first thought is "why?". I code alone, I've never made a website as a team, that just seems like a mess.
Well the friend of ours texts me shortly after saying he was LEARNING to code and wanted to know if he could be in the dev team. I am the dev team. It's not a group to be joined. I don't want my first team experience to be one where I'll have to be teaching along the way, bc I may as well do it alone at that point. I haven't responded to either person yet as I was waiting to share with devRant 😂3 -
I'm a senior dev and on my new project, I am really working my a** off and enabling the other developers to concentrate on the work, while I'm handling all of the processes in the background for the client.
I couldn't really write code for a month now, but I'm okay with it because I can protect the team from dealing with all of these bs.
We have feedback discussions right now and I received something like: You are doing your job very well, but you are nagging too much about the client and the processes. Tbh I'm only complaining about this stuff behind the scenes and never in front of the client and compared to the past I reduced it by a lot.
Situations like that are so frustrating for me. I really had a good feeling that I'm on the right track and still people complain about characteristic aspects that are not happening on purpose.
I don't really invest much time into thinking if the voice/tone could have been improved.
Just needed to get this stuff out. Also, I am thinking about starting a rant book, so that I don't share any bad thoughts anymore with my colleagues /superiors3 -
So i got a ps4 a few days ago and i started with the nathan drake collection.
Now i want to design the levels 😂. The buildings, the scenes are just 😍.
Also, https://youtu.be/k70_jvVOcG0 🤯3 -
Who the fuck authorizes a new build to be pushed at 430pm on a friday and then demands full regression testing be done immediately regardless of how long it takes? Fucking analysts shouldn't be allowed to dictate the schedule if they don't understand the effort required behind the scenes.
99% of the time I wouldn't care but I'm the only tester with DB access and I'm supposed to go on the first date I've had in months tonight at 6.
#HelloDarknessMyOldFriend2 -
Well, it's complicated. There was two of them and they were both great but which one I should declare as the "best boss" depends on who was actually the boss. There was always a power struggle between the two of them. He was always there for us in good times and bad. He knew when it was appropriate to lay down the law and when to let things slide. She was often away but we knew that behind the scenes she was the one that kept everything afloat. We looked up to both of them, they both deserve credit.
If I have to choose though... it was definitely Tony. -
!dev
Nothing is a dream.
My very first step, as I left the staircase, was on a plate. A loud click made my instincts tick, pushing me to blindly roll forwards.
Before I even had the time to process, that I had just evaded being burnt alive by a wall of flames, the rumblings of another mechanism made my heart accelerate yet again.
Five iron spikes descended uppon me, scratching my cloak, but no more. Twice I was lucky...
But three doors: one behind me, two to my left and right. The ones at my sides spring open with a loud crack, and four terrors pour out, seeking to flay me alive and wear my skin.
I slash at them with my bloody falchion, walking backwards, seeking to escape through the remaining door. Primal fear runs through my spine as I realize: it's barred from the other side!
Burning through my mana, I manage to unlock the door, and quickly close it behind me... but the terrors do not abandon the chase. With inhuman strength, they pound on the door, while desperately crying out for my blood.
I try to escape to the next room... another locked door. There must be another way! There has to, or I'm as well as dead...
What's this, in the corner, among cobwebs? A handle... and a secret passageway, that I can close from the other side! Magnificent!
Another flight of stairs takes me deeper into the tomb. I find an oil lamp, suspiciously well-maintained. Someone has been here recently...
I marvel at the macabre carvings on the wall, depicting scenes from when immortal tyrants ruled the earth. Haven't I seen these before... ?
No matter, I must focus. I was instructed to find an artefact hidden within this acursed place, that I may use for the purification ritual -- there is only one way, so onwards.
An old wooden gate, with a broken bronze knob. Soon as I put my hand on it, it opens inwards...
Eyes black like diamonds, she awaited me inside.
I had never been, simultaneously, just as terrified as enraptured. Day and night, her voice still reverberates inside my mind. And even as I lay dead, her inescapable gaze still clutches the very bottom of my heart.
"Did you come for me?" she asked, smiling, opening up her arms, so that I may fall into her sweet, loving embrace.
"Yes" I whispered as I walked towards her, enthralled.
In a bout of deranged ecstasy, she drank every last drop of my blood. But then... she cried, cuddling my remains.
"No... no, no, NO!" her screams tore apart her very soul "I killed my son... I KILLED MY SON!"
Oh, mother...
Don't cry mother
it hurts no more.
Now I live again.
And I forgive you.
Because I loved you,
as ashamed as I am to admit,
the very moment I saw your eyes,
I loved you.
"I was imprisoned here, so that I may not harm anyone else" she muttered, tears in her eyes "I cannot stop myself -- I am cursed"
Do not ask of me, that I end your suffering.
How could I?
If there is no cure...
"Please, my love... " she begged "kill me... "
No... I can't...
I can't bear either weight
for the rest of this wretched eternity!
How could I take your life?
But how could I leave you to suffer?!
"Now we'll be together... " she smiled, as I raised the falchion.
"Forevermore" I wept, before bringing it down.
***
Nothing is a dream.
Somber, I returned to the Santuary, having fulfilled my mission.
But looking uppon the bone mask I donned, obscuring my eyes, the Matriarch knew that I had been... changed.
I felt no remorse as I slaughtered the witch that doomed my beloved, right on her own altar to heresy. She earned as much.
Her guards, however, I could not defeat.
But that doesn't matter;
deep inside, I was already dead.
And behind the mask,
the whole way through,
I had shed tears without pause.
"Now we'll be together... " I prayed to the nightsky, as silver blades punctured my thorax.
"Forevermore" her sweet voice replied.
*** -
I have been an expat since graduating and have been moving a lot. More than a decade ago, when I was still young, I was in a relationship with a woman, Sylvia, in a country where we both lived. Sylvia wanted to settle down but I was not ready to commit so young. We clearly had different expectations from the relationship. I did not know what to do and, well, I ghosted her. Over the Christmas break, while she was visiting her family, I simply moved out and left the country. I took advantage of the fact that I accepted a job in other country and did not tell her about it. I simply wanted to avoid being untangled in a break-up drama. Sylvia was rather emotional and became obsessed with the relationship, tracking me down, even causing various scenes with my parents and friends.
Anyhow, fast forward to now. I now work as a math teacher in an international school. I have been in other relationships since, so Sylvia is a sort of forgotten history. Sadly, till now. This week, I learnt that our fantastic school director suddenly resigned due to a serious family situation and had to move back to her home country over the summer. The school had to replace her. We are getting a new director. I read the bio of the new boss and googled her and was shocked to discover it is Sylvia. We have not been in touch and do not have any mutual friends anymore. I am not a big fan of social media and had no idea what she had been up to since the unpleasant situation a long time ago.
I have no idea what to do and how to deal with this mess. It is clear this will be not only embarassing but I will also be reporting to my ex. I am not in a position to find another job at present. There are no other international schools so finding another job in this country is not an option. Even finding a job elsewhere is not possible on such a short notice. These jobs usually open for school terms so I have to stay put for few months. But more importantly, I am happy and settled here so do not want to move. To make the situation worse, the expat community here is very small and tightly knit so teachers also socialize a lot.
Do you have any suggestions for me how to handle it and what should I do? I understand that this would not have happened if I did not ghost her back then, but I cannot do anything about it now. I gathered from the comments that readers usually have a go on people like me for “bad behavior” but I am really looking for constructive comments how to deal with the situation.3 -
I always wanted to learn web development and I choose django because I know python and everyone says it's begginer friendly.But the problem is when ever I start watching videos on youtube or read django tutorial on mozilla, I feel like I am mugging some code from the internet. It doesn't feel intresting at all.It may get the job done, but I want to understand how things work behind the scenes. I want to learn ground up.I want to know how I can understand the behind the scenes of web development?2
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!Rant. I've always loved good computer/hacking scenes from movies. It might even be because of them that I started studying computer science. Anyways, got any good movie tips containing these kind of awesome scenes?8
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I just launched movie from some website and apple+ logo show up.
I thought yay I can watch it legally cause I’m subscribed to apple+
I opened apple tv app and I see I can’t watch it right now because it’s in cinema but I can rent it.
Lol, just launching it from website.
I’m not gonna pay twice for movie.
Corporations got no limits.
I’m waiting for someone to figure out you can make people pay to see exclusive movie trailers because we already have behind the scenes series longer then actual movies.1 -
@dfox thought you might be interested in a glimpse of how fb optimize their news feed ;) https://developers.facebook.com/vid...
P.S. I'm not complaining that the current one is bad1 -
Hey!
I am trying to learn creating games for android (+- 0 android expirience).
I figured I could use GoDot for it's awesome pricing (free, no strings attached).
I've done few minor things, but, to be perfectly honest, I'm fed up of GDscript. I just internally hate it more every single time I touch it, so recently I stopped attempts to learn doing games for droid/iOS.
I'm looking for free alternative to godot, preferably no strings attached, but wahtever... Here is what I need:
- I prefer code, but doing stuff in GUI is fine, but stuff like making level etc, preferably in UI
- C++ derrived syntax (ex. c# etc. c++ is fine too), no BS like some wacky workaround to do basic shit like 2d array....
- easy android/iOS export (like in godot, one day I was attempting to hello world in android and compiling for first time... was quite an advanture)
- objects
- some easy way for restfull apis
Good to have:
- ability to test project without android VM
- observer pattern (signals/slots)
I don't care what structure it's made, for me milion of scenes on one screen was extremly coutner-intuitive but meh, whatever. As long as it's possible to learn, it is fine.
Can devranters help, please?
Thanks,
peace.16 -
I have a personal opinion and correct me if I'm wrong
Why does a programmer need to learn behind the scenes stuff (memory allocation).
I know it helps to understand the concepts better.
Why would I learn how the engine of a car works in order to drive a car ?.
And the only task is required from you to drive a car.
And literally you can code without knowing any of these stuff and since companies only need clean and efficient code.
Will it be really helpful to enhance your coding skills if you know behind the scenes stuff ?6 -
I want to make a fancy 3D game for an assignment. Would it make sense to separate the game content completely from the engine? The way I imagined it, there would be a game folder with all the content in it (textures, shaders, scenes, scripts etc...) and the engine would "load" this folder, construct the scene and run the game. I was even thinking of using a lightweight scripting language for the game logic, like javascript, so I don't have to make an api and compile DLLs, and the engine (written in c++) would communicate with these scripts.
Is this a good design, or should I just put everything in one project so both the engine and the game logic compile to a single exe?10 -
God I need to so something new
Literally everything is a reminder
Was life great ?
Eh
Varied
This didn't last that long
But what I miss is when people made moving experience and art captures with people as their "job"
Not this weird sicky shit everything devolved into
I feel I should leave this state soon once again heh for where
Who knows
Feels like the people creating these scenes of peace beauty and clean lust didn't appreciate or understand them
Instead for them it's Clacking doors and other weird crap they take some strange meaning from
Maybe Colorado is in it's less fucked up stage
I doubt it
There is an escape hatch somewhere5 -
Guys, I have a question and I was wondering if you could help me here...
I was thinking, is there a way to have a user login, and behind the scenes it will take to its "website"?
I.e.: Lets say, I have something like wordpress but for each instance, should I deploy a subdomain or, can I create a single entry point and then route the user to its specific wordpress instance?
Can you advise? Suggestions?
Thank you in advance18 -
Probably acting. I loved to go to the acting course at school. Played a bigger role in a theatre play in that same school. I was more of a quiet guy, but had no problem turning into (most) roles and playing scenes.
Had a good friend who was part of a theatre club and passionate too, so working with him was even more fun.
My role-play seemed to be so impressive/surprising, that it was praised in the final year book by several anonymous comments inside my profile page.
Today I'm a CS grad and acting is still interesting, although it's unlikely that I will pursue this path. -
I wonder how Saas companies like Zapier, Zendesk, etc...build a lot of common 3rd party integrations that perform the same set of tasks. I mean, do they just brute force in building those market place integrations or do they have an architecture where everything just works if the API keys are configured?
Eg: github, gitlab, Jira apis kind of do the same set of tasks but their APIs are different in structure. Is there a normalisation technique behind the scenes or they just build the same stuff 3 times.2 -
How does Git collaboration on a web text editor/web IDE works behind the scenes (like that of GitLab)? Do they shallow copy the git repo per user working on it and apply any operation (like branching, merging, rebasing) over that or how does that works?1
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The tragedy of my life has been I grew up in the sane real world not knowing it was insane and that the inmates thus interred in the asylum they embraced used the real
World to cover their perversity and inhumanity. When they had less freaks all around and more normal people to mimic they mimicked ordinary people better and I not knowing what they were, made explanations that seemed more reasonable than the truth for their strange behavior. And behind the scenes they were lying and taking advantage of a man who only wanted to live and have the things that seemed reasonable: a home, a companion, and some set of interests to follow when not working. Maybe some ambition in there as well but it’s evident that only the most evil people truly thrive and then only a small subsection of them. And now I wander back through looking at what amounts to moving museum pieces of trash all standing in the same places telling the same lies and in some cases so inane and stupid they think this benefits them. That the destruction of all the light in the world availed them somehow. Definition of pathetic.2 -
This cool devrant stickers and the urge to get those remembers me a couple of scenes from Better Call Saul I recently watched - https://m.youtube.com/watch/...
Especially the last line "you must have the stickers or you won't..." :D
Sorry, a little off-topic but perhaps you know the show.
What shows do you like most?2 -
The Art Of Warez
https://vimeo.com/341663153
anybody know some weird story or whatever quirk about these warez scenes1 -
In the dynamic realm of software development, where the user interface meets the complex machinery behind the scenes, Back-End Expertise https://sombrainc.com/expertise/... emerges as the unsung hero. As businesses increasingly rely on digital platforms to connect, engage, and transact with their audience, the prowess of back-end development becomes paramount.
At its core, Back-End Expertise refers to the specialized knowledge and skills required to architect, build, and maintain the server-side of applications. While the front end dazzles users with intuitive interfaces and captivating designs, the back end silently weaves the intricate tapestry that ensures seamless functionality, robust security, and optimal performance.
The Back-End Symphony: Orchestrating Digital Harmony
Imagine a symphony where each instrument plays its part to perfection, creating a harmonious melody. Similarly, in the world of software, the back end orchestrates a symphony of databases, servers, and frameworks, ensuring that data flows smoothly, operations execute seamlessly, and applications respond promptly to user commands.
Back-End Experts are the virtuosos who write the code that makes applications tick. They delve into the intricacies of databases, crafting queries that retrieve and store data efficiently. They architect server-side logic, meticulously designing algorithms that power functionalities ranging from user authentication to complex business processes.
Security as the Forte: Safeguarding the Digital Fortress
In an era where data breaches loom as potential threats, Back-End Expertise becomes a formidable fortress. These experts implement robust security measures, safeguarding sensitive information and ensuring the integrity of digital ecosystems. Encryption, authentication protocols, and secure API integrations are the tools of their trade as they create digital bastions against cyber threats.
Optimizing Performance: The Need for Speed
User experience hinges on speed, and Back-End Experts understand the importance of optimizing performance. Through efficient coding practices, load balancing, and server-side optimizations, they strive to minimize latency and ensure that applications respond swiftly, even under heavy user loads.
Future Trends: Back-End Evolution
As technology evolves, so does the landscape of back-end development. Cloud computing, serverless architectures, and microservices are shaping the future of back-end expertise. Back-End Experts must adapt to these trends, embracing new tools and methodologies to stay at the forefront of innovation.
In conclusion, Back-End Expertise is the backbone of digital experiences. While users interact with the front end, the magic unfolds behind the scenes, where Back-End Experts craft the architecture that defines the reliability, security, and performance of applications. Their alchemy transforms lines of code into seamless digital experiences, leaving an indelible mark on the ever-evolving landscape of software development.1 -
“And go into the terrifying minds of Human Resources” lol
I’m posting this in response to a question on here recently about how long people stay at their jobs
Personally I miss 5 year or more jobs
But behind the scenes it doesn’t say loyalty to the current workforce if employees are expected to take liters abuse and suck dick
Least I got to skip that heh
https://m.youtube.com/watch/...2 -
There's time crunch already, we need to finish this feature, this stupid fucking feature, quickly.
We design, and then code and obviously because of Murphy's law, our code doesn't work. Why, you ask. Because some shithead was modifying arguments behind the scenes and it took us fuckload of time to reach this conclusion.
Out of frustration, I made this.
https://github.com/iostreamer-X/...
It's a tiny library which helps you log every single change done to your object.
But seriously, fuck that shithead who modifies things without a care in the world! -
!rant
I've been wondering something lately: how would one go about creating a secure evoting system?
In 1,5 month there will be elections in the Netherlands. In 2009 the government tried to introduce an evoting system, which was blocked. But behind the scenes, the system is still used. But this system is an absolute piece of shit. (https://sijmen.ruwhof.net/weblog/...)
What are your opinions on evoting? What issues do you see? And what would need to be done to get your trust in such a system?2