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Search - "game developing"
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There are only two reasons you should use Windows:
1. You are developing for Windows.
2. You cannot live without a game which still has no Linux support.
However, the right thing to do is refuse all contracts on Windows development and quit playing games that have no Linux port.21 -
I'm developing my "game engine" for over 2 years. 9 complete rewrite and 3 language change (c#->java->c++) but I love doing it. It's an amazing experience :D15
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Satoru Iwata.
You might remember it as the former president of Nintendo, but he was also a very impressive programmer. As he was president of HAL Laboratories, he helped with the development of Pokémon Stadium for the Nintendo 64 by porting the Pokémon Red/Blue battle system not by having any sort of documentation, but by reading the assembly source code.
He did so to allow Game Freak's developers (who were only a team of 4 at the time) to focus on their work on Pokémon Gold/Silver. But he did more: when they had to localize Red/Blue for America, they couldn't fit everything in a cartridge. They had the same problem while developing Gold/Silver, since cartridges had at most 8 Mb of storage capacity back then, and they had to fit not only the Johto region but the Kanto one as well! So Iwata stepped in, and created a graphics compression tool which managed to make everything fit in the cartridges.
He did this while not even being part of Nintendo, and the work was so impressive that the Pokémon devs thought it was "a waste to just have [him] as president!" (ie. why not make use of such programming skills).
Truly someone I look up to.8 -
Please. Hear me out.
I've been doing frontend for six years already. I've been a junior dev, then in was all up to the CTO. I've worked for very small companies. Also, for the very large ones. Then, for huge enterprises. And also for startups. I've been developing for IE5.5, just for fun. I've done all kinds of stuff — accessibility, responsive design (with or without breakpoints), web components, workers, PWA, I've used frameworks from Backbone to React. My favourite language is CSS, and you probably know it. The bottom line is, you name it — I did it.
And, I want to say that Safari is a very good browser.
It's very fast. Especially on M1 Macs. Yes, it lacks customization and flexibility of Firefox, but general people, not developers, like to use it. Also, Safari is very important — Apple is a huge opposing force to Google when it comes to web standards. When Google pushes their BS like banning ad blockers, Apple never moves an inch. If we lose Safari, you'll notice.
As for the Safari-specific bugs situation, well… To me, Safari serves as a very good indicator: if your website breaks in Safari, chances are you used some hacks that are no good. Safari is a good litmus test I use to find the parts of my code that could've been better.
The only Safari-specific BUG I encountered was a blurry black segment in linear gradients that go from opaque to transparent. So, instead of linear-gradient(#f00, transparent), just do linear-gradient(#f00f, #f000).
This is the ONLY bug I encountered. Every single time my website broke in Safari other than that, was for some ugly hack I used.
You don't have to love it. I don't even use it, my browser of choice is Firefox. But, I'm grateful to Safari, just because it exists. Why? Well, if Safari ceases to exist, Google will just leave both W3C and WhatWG, and declare they'll be doing things their way from now on. Obey or die.
Firefox alone is just not big enough. But, together with Safari, they oppose Google's tyranny in web standards game.
Google will declare the victory and will turn the web into an authoritarian dictatorship. No ad blockers will be allowed. You won't be able to block Google's trackers. Google already owns the internet, well, almost, and this will be their final, devastating victory.
But Safari is the atlas that keeps the web from destruction.22 -
Started testing out the concept of a new application I'm developing (nothing special)
I always seem to play games instead of coding, so I'm developing a trainer which monitors for any open games and checks whether I have coded enough in a day to play games.
If I haven't coded for long enough, it will force close the game and warn me.
Further development to happen.27 -
The Steam Community forums for the Planet Zoo beta have really reinforced my decision to stay far away from game development.
A third of the posts are people who clearly have no idea what a beta is - "don't buy, too buggy". Sorry, were you expecting a finished game? You wasted your money, then.
Another third of the posts are people making decisions for the developers. A very common discussion is "Should they delay launch?" which makes my blood boil a bit. First of all, you have no fucking clue what kind of manpower this development team has. You don't manage them, and neither do I. So, neither you nor I should be making assumptions about how fast they can fix the issues, and definitely shouldn't make decisions about if the game should delay launch.
Second of all, neither you nor I know how the game is built. These fixes could mean a line of code, or they could mean a re-write of multiple core systems. We don't know, and I'm guessing you've probably never even written a line of code in your life so you REALLY shouldn't be telling these guys how to do their job.
The last third is benign discussion - people reporting bugs (even though there's an issue tracker, but that thing is fucking jam packed with 250 pages of reported issues), asking how to do xyz, posting feature requests, etc.
But if roughly 60% of the community is behaving poorly and actively working against development by pissing off the devs and drowning out constructive discussion, then yeah; I won't be going near game dev any time soon. Sure, developing business software means dealing with REALLY dumb people but at the very least they are in a business environment and not in a toxic forum of bullshit.
Oh, and as a closing remark, I love this game!13 -
It all started in the year 2013.
I was 13 years old back then. I was a fan of Minecraft and so I learned how to setup a bukkit server and ran it. Installing plugins was fun, because I could be a "hacker" and change the configs.
After a while, (~2014), when I was in the 9th grade of elementary school, I saw Unity. A free game engine. Of course, me being a 14 year old I was intrigued and so I downloaded it, made an account and a new project. I had absolutely ZERO knowledge of programming. Didn't even know what languages existed, so i resorted to presets and poorly put together characters + weapons.
After some time fiddling around with Unity, I've gotten a hang of the basics (not programming related).
My actual programming started when I started High School (year 2016). It's a computer engineering school and for the first part of the year, I've learned from my teacher in C# (Console.WriteLine/ReadLine/Loops/Variables). At the second semester I started to gain interest and motivation to program at home. I did the programs we made in school (random number guessing game) but better. Improved it, added colors.
After that, I started developing in Unity - Actually learning something and having the ability to develop something all by myself. It keeps driving me on. In the second year (the year I'm visiting right now) I tought myself HTML, CSS, JavaScript, jQuery, PHP. I'm very happy and also can't wait to discover and learn new things in these languages!
My latest project was an Android application for my father that he asked for (it calculated the price of the 3D print he would make).
// Sorry for the long post!
EDIT: Forgot to add a fun little detail. All my classmates make fun of me because I program so much !
Also: Tabs > Spaces8 -
Been looking for a part time game dev job to pass the time during summer break, got a reply from a guy.
This part came up some time in the middle of our conversation:
Me: So, do you have a version control system in place?
Him: Excuse me, a what?
Me: A Version control system, like Git.
Him: Ow, what's that?
Me: It is a way to host projects in a more productive way for two or more people. It allows us to share our work more easily and work on the same file without overwriting and losing data.
Him: Ow, like Dropbox?
He was developing the game solo thus far and no idea such thing existed.
:/6 -
Hello everyone.
I've seen people doing story/rant to introduce themselves, and I never done that, probably because I'm terrible at doing so, and the more people their is, the more complicated it gets for me. 😥
Usually I try to blend in, and be the same color as the wall. But I want to try something different, so bear with me as I go through this painful process. 😶
So here I am, a lonely dev, who only have friends through a screen, living in a dark room only lit by green leds (tho sometimes it turn red/pink), lost in a small street of Paris. I usually avoid posting on social media, but here on devRant, I feel alright, somehow, it feels like home... 🤗
Started developing at 14 with html and php, then css and js (with the later still being a mystery to me). 🤔
I never really had a real job. Had 3 month as an intern into a human size web agency, and despite the recommandation they gave, I didn't like the job... Dropped from school and self learned everything I know today. Did a certain amount of personal projects, but no publication for lack of confidence. As of today, I'm 28. 🙂
Then a year and half ago, I changed to c# with unity3D, and I had a ton of fun since. 😄
Learned cg effect, texturing, 3d, a bit of animation. I'm working on a project of indi game with two people that are my only social interaction outside of my family, and now devRant. I don't mind being lonely tho. 😯
But this community is awesome, so I'm glad I stumbled across that sad face on the play store. 😄
Also it's 7:30am, I didn't sleep because of this post, I'm tired, and yes I'm an idiot.21 -
Hey there! I am pretty new but old to the community xD. Let me explain and introduce myself.
The post might be a little longer, depending on my inspiration, read it at your own risk ;)
I am here on devRant for almost a year now but, this is my first post. I wasn't active until a week ago or so. Why? Well, at the time, I didn't find posts interesting enough to keep me from work or school. I must addmit I was either stupid or confused (not uncommon for me).
Well, I am high school student who, when not prepearing for an entrance exam for faculty, is learning and doing indie game developent with my cousin's support.
Even though I was intermediate gamer whan I was younger, passionate but not addicted, I didn't even think about getting into game development until my cousin showed me one secific game and told me a story about it. Let's stop here and let me tell you why I tagged this rant with wk88.
I've already mentioned my cousin, he's my wk88 trouble. Why? I'll tell you only one thing. He studies CS at University of Cambridge, UK. He earned the scholarship by competing and earning multiple medals in programming in International Olympiad in Informatics. And here I am struggling with ******* trigonometric identities. But nvm, let's move on.
I told you about the game but didn't actually tell you the title and who developed it. So, my inspiration for getting into game development was Alexander Bruce , guy who designed Antichamber. If you haven't heard of it before/tried it yet, give it a shot, you probably won't be disappointed of you like fucking with your brain.
Here're some facts:
- Started learning programming at the age of 12, thought by my brother using Free Pascal in Lazarus.
- Have been learning C++ for 4 years and C# for 3, both at the same time.
- While learning these two, started building .NET based back-end and doing SQL stuff; failed to finish it, gave up after I realised I needed some advanced front-end skills, which I didn't want to learn, to implement a lot of things I wanted.
- Played a piano since I was 11 and been playing around with music production recently.
Here I am now, learning Blender and hoping that one day I will publish the game I've been developing for past year and a half.
Hope you didn't waste your time reading this. I will try to keep you up with things I experience durning future development.
Cheers! 🍻13 -
If your developing a game and it runs at 30 FPS do not make your menus and cutscenes run at 60 FPS (looking at you farcry) and vice versa, if your making a 60+ FPS title do not make your cutscenes fucking 30 or 24 FPS... It's the most jarring thing and of you do it, go fuck yourself, be consistent7
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I may not be a prodigy or a natural and I may have joined the game late but god damn I love developing.1
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So my friend is learning the Java. And he says to me "Why would you even need dividing in game developing?!".7
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When people think you're addicted to gaming, but you're just really keen on developing that next feature. People just don't understand the underappreciated life of an add-on developer. We're shit on by the game developer, and users alike.2
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ArmA 3, a great sandbox that I "wasted" a lot time scripting modding or, if you like to call it that: developing for.
A game so great, the Multiplayer-server-browser stores the amount of players on a server in an 8 bit integer.
Someone complaint a few years ago.
Response: " be happy, it were 4 bits not to long ago"
There were Servers who ran into that problem.
To clarify, that only affected the shown number, not the amount of players, at least not directly.
Who likes to be lonely in a multiplayer game.1 -
What is everyone working on at the moment?
I'm developing WFXPG, my own DLL for a game called "Warface".
I'm interested in reversing, so yeah.11 -
Hey guys it's not a rant, but i feel this place might help...
I am a 20 yr old, second year guy ...have got some experience in core Java and after that, i have been doing android for 8months... Yeah , i coded some basic apps got my hands dirty on firebase, sql libraries and some connectivity...
Even got landed in an internship.
Today i feel myself to be an intermediate android dev , nd i know their are many things that can be learnt in android that i don't know..
But what after that?development as a carrier interests me, but i fear for a job security ... I could learn more of Android,maybe learn ios after that but their are always articles coming out that react is future, webapps will replace android and stuff like that...
I Have also heard stuff like companies today want to squeeze more out of their techs, so they want less and complete developers having experience in both web and mobile app designing and other stuff like that
Are you freakin kidding me? Android and ios alone are like drinking Pacific and indian ocean and to add web developing, its like drinking out every drop of ocean in the world.
I guess their are guys which exist with knowledge of all three, maybe I can cover them all too(someday) but that would take my whole clg life of 4 years..(I guess)
And no ,I don't have problems with that too.. I actually like developing but again i hear big words like cloud computing, AR,VR AI, data sciences, automation, graphics designing, game dev, and many more...
Basically i hear too much and i fear too much 😅 and i don't think closing my ears would be a good choice...
So, which ocean of carrier should i aim to go for?nd are my fears real? Do companies really prefer some web guy designing Amazon like apps over android-only guys like me?is automation nd templates really gonna take all we, developers jobs?should i look into ai/data sciences?
Well , i am a simple guy, who got his first pc at 17 so naturally, i am fascinated even by the working of a calculator app and anything relates to tech so am open to pursue my interests in any fields23 -
So, I work in a game development studio, right?
We're trying to launch the title on as many platforms as reasonable, because as a social VR app we're kinda rowing upstream.
So far, Steam and Oculus have been fairly reasonable, if oddly broken and inconsistent.
Enter store 3.
Basically no in-game transaction support (our asking prompted them to *start* developing it. No, it's not very complete). No patch-update system (You want an update? Gotta download the whole fsckin' thing!). No beta-testing functionality for most of their stuff ("Just write the code like the example, it will work, trust us!"). No tools besides the buggy SDK (Wanna upload that new build? Say hello to this page in your web browser!).
So, in other words: Fun.
We've been trying to get actively launched for two months now. Keep in mind that the build has been up on Steam and Oculus for over a year and half a year (respectively), so the actual binary functionality is, presumably fine.
The best feedback we get back tends to be "Well, when we click the Launch button it crashes, so fail."
Meanwhile we're going back and forth, dealing with other-side-of-the-world timezone lag, trying to figure out what is so different from their machines as ours. Eventually we get them to start sending logs (and no, Windows Event logs are not sufficient for GAMES, where did you even get that idea????) except the logs indicate that the program is getting killed so terribly that the engine's built-in crash handler can't even kick in to generate memory dumps or even know it died.
All this boils down to today, where I get a screenshot of their latest attempt.
I just can't even right now.5 -
In game development feature creep tends to kill games because it's just as much about what's NOT there as what IS there.
Take The Last of Us for example. Would a strategic tower defense segment make sense? No? And if it was a *hugely* popular mechanic at the time of development is there a real chance they would have included such a segment in TLOU? Yes.
Don't just believe me. Go take a look at what happened to the original Fortnite versus the hills-have-eyes inbred offspring that it became all because PUBG and its format were cancerously mega popular at the time.
That's why while developing my game Atom Ranger (now with 100% less multiplayer!), a mix between metro and don't starve, I spent six years *pruning* features. You can click my referral link and get 50% off the opportunity to become an unpaid tester of the pre-prealpha right now, "for hardcore players only!" (Tm)
My game:5 -
Now here's a game that requires you to think and makes you feel trippy! It helps you explore the 4th dimension.
Kudos to the developer who's working on it, having to work on design and logic alone (including developing his own algorithm for 4D design) even though it's been 10 years since it has been announced.
I hope it gets released someday.
https://m.youtube.com/watch/...5 -
To all the devRant community:
After a lot of work during the last month, I finally got to release my first game on the App Store!!!.
I would appreciate any feedback! I will keep adding more content and releasing new updates based on your comments!
Thank You!
https://apps.apple.com/us/app/...7 -
A group that I met at a gathering of my school wanted to make this 1v1 fight game.
We got a group whatsapp going, assigned roles, planned a meeting and discussed some general ideas.
I was excited and looking forward to developing.
Meeting comes: there are two people present, myself and the 'lead developer' dude. We discuss some general stuff about the setting of the game. I ask him what he is planning for the actual development: "I don't know yet, I'll look into it"
After that the group gradually stopped talking about it and the idea just died .....3 -
UPDATE ON MY GAME DASH WAVE :D
From last time that I showed you my game that we made on global game jam, I and my programming partner decided that we would take this game as a hobby project. So we upgraded it a little:
- we added the tutorial,
- leaderboards,
- indication where you clicked,
- tweaked enemy behaviour,
- changed the way the score is calculated
-and other small fixes.
But we didn't do anything to the core mechanic.
I would really thank all devranters and also my family and friend that downloaded the game, played the game and gave it positive feedback and pointed out some bugs to fix. You really gave me motivation.
Here is link android version: https://play.google.com/store/apps/...
Here is link windows version: https://rokkos.itch.io/dashwave
So do you want to be updated with the game progress and maybe also some rants about developing?1 -
I just felt like Google is the best player out there in terms of Companies.
Seriously, Well played Google.
This is not a negative opinion, I am just awe-struck at its tactics.
See, Google is currently the biggest name in terms of development in Android, ML and multi-platform software but no one can say it being a monopoly due to its dedication to open source community.
Recently Android emerged out to be One of the Biggest , most advanced, trusted and loved Technology . It saw great achievements, and up till 2016-17, it was at its peek. BUT when the market started shifting towards multi-platform boons and Ai, it got its hands into that too with its flutter and kotlin environment
One could have a negative opinion about this, But i can't seem to engulf the vast amounts of positive situations i see in this:
1) this IO18 (and many months before that) saw ML/AI being incorporated in Android (also the arcore, proje tango and many more attempts in the past) meaning that Android will not officially "die". It will just become an extremely encouraged platform( not just limited to mobiles) and a beginning of the robot -human reality ( a mobile is handling everything of your everyday life: chats, music apps sxhedules, alarms, and with an actively interacting ML, it won't be long when Android comes installed in a green bug lime droid robot serving you tea xD). Meanwhile the market of Windows games may shift to mobiles or typically " Android games" (remember, Android won't be limited to mobiles)
2)java may or may not die. The animations and smooth flow it seems to provide is always appreciated but kotlin seems to do so too. As for the hard-core apps, they are usually written in c++ .So java is in the red zone
3) kotlin-native and Flutter will be the weapons of future , for sure. they will be developing multi-platform softwares and will be dividing the market of softwares into platform specific softwares(having better ml/ai interactions,animations) and platform independent apps(access and use anywhere softwares).
And where does google stand?Its the lord varys of game of thrones which just supports and enhances the people in the realm. So it benefits the most . That's a company for you, ladies and gentlemen! If seen from common eyes they seem to be the best company ever and our 1 true king but it can also be a very thick fur cloak hiding their negetive policies and tactics , if any.
Well played, Google.16 -
what kind of dumb fuck you have to be to get the react js dev job in company that has agile processes if you hate the JS all the way along with refusing to invest your time to learn about shit you are supposed to do and let's add total lack of understanding how things work, specifically giving zero fucks about agile and mocking it on every occasion and asking stupid questions that are answered in first 5 minutes of reading any blog post about intro to agile processes? Is it to annoy the shit out of others?
On top of that trying to reinvent the wheels for every friggin task with some totally unrelated tech or stack that is not used in the company you work for?
and solution is always half-assed and I always find flaw in it by just looking at it as there are tons of battle-tested solutions or patterns that are better by 100 miles regarding ease of use, security and optimization.
classic php/mysql backend issues - "ooh, the java has garbage collector" - i don't give a fuck about java at this company, give me friggin php solution - 'ooh, that issue in python/haskel/C#/LUA/basically any other prog language is resolved totally different and it looks better!' - well it seems that he knows everything besides php!
Yeah we will change all the fucking tech we use in this huge ass app because your inability to learn to focus on the friggin problem in the friggin language you got the job for.
Guy works with react, asked about thoughts on react - 'i hope it cease to exists along with whole JS ecosystem as soon as possible, because JS is weird'. Great, why did you fucking applied for the job in the first place if it pushes all of your wrong buttons!
Fucking rockstar/ninja developers! (and I don't mean on actual 'rockstar' language devs).
Also constantly talks about game development and we are developing web-related suite of apps, so why the fuck did you even applied? why?
I just hate that attitude of mocking everything and everyone along with the 'god complex' without really contributing with any constructive feedback combined with half-assed doing something that someone before him already mastered and on top of that pretending that is on the same level, but mainly acting as at least 2 levels above, alas in reality just produces bolognese that everybody has to clean up later.
When someone gives constructive feedback with lenghty argument why and how that solution is wrong on so many levels, pulls the 'well, i'm still learning that' card.
If I as code monkey can learn something in 2 friggin days including good practices and most of crazy intricacies about that new thing, you as a programmer god should be able to learn it in 2 fucking hours!
Fucking arrogant pricks!8 -
Multiple all-nighters (all day every day):
1) Working, studying and developing an Android game as pet project. Last few weeks before release (yup, I've set a deadline for a pet project) my day consisted of uni, work, more work and 4-5h sleep.
2) Having worked on my thesis (Development of a CPU/SoC + Firmware + Linux kernel) and actual paid work. In parallel. Because, you know, I need to eat and pay rent and shit while I'm writing the thesis. And debts at that moment were not an option (still made some). All-day all-night all-week. After submitting the thesis I went to the doc and enjoyed 2 weeks of doing nothing.
3) Sometimes on my main open-source project after regular work hours. If I have the motivation and ideas that I want to check out or prove it gets late/early too fast. -
I am an Indie game developer. I've been working solo for two or three years now and teaching myself. I can work in 3D modeling applications as well as program in c++ and do blueprint in unreal engine. I know most of the pipeline and the suite.
I'd like to transition to doing game Dev full time or at the very least do programming as my job. I have no degree.
I'm looking for contracts or whatever I can get and I'd like to get suggestions on how I should go about quitting my shity night shift job at a factory and finally work in tech.
I've got a couple contracts going on right now that I am not sure if they are going to last. I would like to know how I should go about finding more and or what things I should do in order to get residual income so I can focus on my own projects.
I have several of my own games in the works and I'm developing some tools for the marketplace. Advice?28 -
When you are developing your game and you realise that there exist a game on the same platform which can do this. 😂1
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Making a Snake game. Let me explain.. I had just "finished"(We all know there is no finishing side projects) my first big, at least for me, project. An io game called torpedoed.fun [http://torpedoed.fun]. And yes, it is a desktop only, and also yes, it is not that fun of a game. Torpedoed.fun taught me a lot about developing such as how to debug effectively, backend communication, how to host a website, planning, and much more. After learning all this from torpedoed.fun, I decided to start a new project, a simple clone of the classic Snake game. I, to my surprise, was able to immediately think of several ways of implementing various parts of the game. I developed the entire game in the span of a few hours with hardly any problems! This experience of developing without constantly debugging every line of code felt amazing. If I wasn't addicted to programming before that Snake game, I was afterwards!
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Well, this goes back a few years to when I first started to program in Minecraft. I had an idea of developing Gun Game in Minecraft before any of these big servers had created them, so I had a few questions and asked it on Bukkit forums. So he responded to my questions and seemed interested in the idea, so one day we got to talking on Skype and were working on the project. After that project, we worked on hundreds of smaller projects and even started our own hosting company (Which was sold off now, due to us being in school). So I went from not having any programming friends to having one, just cause of a Minecraft plugin idea.1
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I Started in 2012 at 12 years old with Minecraft as an introduction to computer programming. I created a few of my own mods and released them to the forums. I think my name was "lilwillis2" if you want to look them up. Once I created mods, I got into game development. I used The Cherno's game programming tutorials and a few others on youtube. After having my fun with game Dev and the debt of College soon to come, I got into developing my own apps, which got me into using react-native. React native made me realize that I should probably try to stay up to date with the latest frameworks and languages, so that I can create a surpieror product in much less time. It also made me realize how quickly programming changes. Last year, before getting into react-native, I got a summer job using Django and mezzanine at a local company as a web developer and they want me to work there again this year, maybe even on a salary with a pay raise. I recently turned 18 and I already look at code I wrote a few months ago as crap 😂, but hey it means I'm improving quickly!
BTW, if anyone knows any tips on paying/saving for college, please do let me know!1 -
Hi guys, I have been accepted into game developing (college), do you have any advice (language, and etc) for someone looking to start learning before even he starts his college course?
I just do not feel that I should waste time to wait for my college to start and then wait for a couple of years before I do something... I would love to progress a bit faster, as I am highly motivated.4 -
Hey guys, I hope you don't mind me posting this here. But I just wanted to get your feedback on a game I am currently developing. Its an RPG Shoot em up. Kind of like an 8bit Star Citizen.
I just posted my first Devlog and would love for you to check it out :)
http://www.pretzelstudios.co.uk2 -
We code hard in these cubicles
My style’s nerd-chic, I’m a programmin’ freak
We code hard in these cubicles
Only two hours to your deadline?
Don’t sweat my technique.
Sippin’ morning coffee with that JAVA swirl.
Born to code; my first words were “Hello World”
Since 95, been JAVA codin’ stayin’ proud
Started on floppy disks, now we take it to the cloud.
On my desktop, JAVA’s what’s bobbin’ and weavin’
We got another winning app before I get to OddEven.
Blazin’ code like a forest fire, climbin’ a tree
Setting standards like I Triple E….
Boot it on up, I use the force like Luke,
Got so much love for my homeboy Duke.
GNU Public Licensed, it’s open source,
Stop by my desk when you need a crash course
Written once and my script runs anywhere,
Straight thuggin’, mean muggin’ in my Aeron chair.
All the best lines of code, you know I wrote ‘em
I’ll run you out of town on your dial-up modem.
Cause…
We code hard in these cubicles
Me and my crew code hyphy hardcore
We code hard in these cubicles
It’s been more than 10 years since I’ve seen the 404.
Inheriting a project can make me go beeee-serk
Ain’t got four hours to transfer their Framework.
The cleaners killed the lights, Man, that ain’t nice,
Gonna knock this program out, just like Kimbo Slice
I program all night, just like a champ,
Look alive under this IKEA lamp.
I code HARDER in the midnight hour,
E7 on the vending machine fuels my power.
Ps3 to Smartphones, our code use never ends,
JAVA’s there when I beat you in “Words with Friends”.
My developing skills are so fresh please discuss,
You better step your game up on that C++.
We know better than to use Dot N-E-T,
Even Dan Brown can’t code as hard as me.
You know JAVA’s gettin’ bigger, that’s a promise not a threat,
Let me code it on your brain
We code hard in these cubicles,
it’s the core component…of what we implement.
We code hard in these cubicles,
Straight to your JAVA Runtime Environment.
We code hard in these cubicles,
Keep the syntax light and the algorithm tight.
We code hard in these cubicles,
Gotta use JAVA if it’s gonna run right.
We code hard in these cubicles
JAVA keeps adapting, you know it’s built to last.
We code hard in these cubicles,
Robust and secure, so our swag’s on blast
CODE HARD10 -
To be motivated enough after work (and not play games) to finally start developing some games and maybe release a game that someone enjoys....
This is going to take a while :/5 -
I’m studying at uni remotely at the moment. I’m taking a software engineering class. I love developing software so I was super excited about this course. First assignment is to make a tic tac toe game in python. I finish the assignment super fast within the first hour of our first class.
We end up spending the rest of the fucking semester on this fucking program. No improvements, nothing. Literally just staring at this less than 200 line command line tic tac toe game talking about the same fucking shit every class.
Our fucking final is a presentation about this fucking program. The entire class is going to present the same command line python tic tac toe game
People told me that in the past, this class would find a local client and fulfill a request (making a website, etc)
However, now there’s a new prof teaching this course.
Best way I can describe it, 3 hours of this fucking prof screen sharing a google doc and droning on for 3 hours
I wish I could get the 20+ hours of my life back that this course has taken from me10 -
I've started at school, but thinking about it since I were a child (10/11 YO) thanks to Crash Bandicoot!!
Damn, I've loved that game! And since then, I've dreamed about becoming a"videogame programmer", then I've found out that developing it's funny too, so for the moment I develop every time I can, one day I'll do my course to become a gameDev :D3 -
- Be me, developing mobile game
- Make the following goal, coz project is very important.
- plug phone to laptop for testing.
- phone gets charged
- phone doesn't die for 2 days, fuck you ain't getting any entertainment forever1 -
My previous employer, which I've described on here many years ago as "the best job I've ever had", pivoted a couple of times during my time with them.
I felt obligated to help them, next thing you know I'm no longer developing, the company focus changes and I end up in a general IT support position.
I knew I needed to get out, but the skills I'd picked up were mostly forgotten because they weren't being utilised. When I looked for other positions nowhere was taking on someone at my barely-existent skill level, despite being well liked in terms of company and team fit.
I was tired all the time, stressed out, miserable. I couldn't grow in the company and was starting to worry about finances due to company issues. I thought COVID and lockdowns would help me get myself back in the game, but I burnt out with everything I was trying to take on at once and didn't make much progress.
When I was made redundant I'd thankfully picked up enough to finally find a much better position. The old company was in a lot of trouble and it's a case of when, not if, it will fold.
Now I really am doing the best job I've ever had, feel much better about myself and my relationships have improved. -
Hey devrant!, I'm currently developing a hacker game! herer is a little sneak peak all the graphics are temp will be changed as soon as i get some cash! enjoy!12
-
!rant - Also sorry this got rather long.
This is actually a psoitive story. I always used to be someone working on his things alone. It was great, I got shit done, I learned something. No one stressing you. But I was also lonely. The thing is that this behavior not only applied to developing. I was also able to observer that behavior in other parts of my life.
So it was time for a change. And I made a change.
It all began by switching my field of studies. Well, not really the field but some details. I switched from plain old computer science to computer science combined with media design. Here in Germany we have a nice word for it. Mediendesigninformatik.
I wish I had made that change earlier. Nonetheless it's never too late to make a change. So I began going to creative courses, like animation or graphic design. Directly from the start I made sure to talk to people. Make them remember me, offered my help because I already had experience with some things etc.
Next up was to get a job. So I got one. Now I'm working as a Game Master for a branding of escape rooms. Fun job. Also something different from developing all day, which is quite nice to do sometimes.
This job is where my change begun. The people there are amazing. I felt instantly like I've found new friends. Actually I also developed a crush on someone there and we are possibly dating soon. Not quite sure about that yet though. That also isn't the point here.
So a month later I moved out of my parents house. Living together with friends now and it's great. I'm so much more creative, so much more shit happens. I feel like a different human.
So I continued working on myself. I wanted to get really good at it. I wanted my groups to succeed whole having a challenge. They were supposed to leave happily, even when they didn't make it. Of course not everyone can be satisfied, but I noticed a positive change. Which motivated me to redesign and rethink the tool we use to give the players hints, manage their time and other stuff.
I was scared at first, but eventually I showed them what I did. Their feedback was surprisingly positive and while it will perhaps never replace our actual tools because our chef is a cheapskate, I was happy to achieve something. This continued. I made more stuff and formed connections.
Now I'm not working on things alone anymore. Recently I started working together with someone and this also was the first time I've made actual money of it. It's not a lot, but I was able to live half a month of it.
This is the beginning and I hope there will be much more. The moment I started showing other people my work and feeling confident about it made me change. I also learned to appreciate other people's compliments and kind of get an high of them, but I'm not sad when they don't like it. I feel like I've grown as a human and are more mature.
Have you experienced something similar? Can't wait to read your stories.3 -
Arg!
Revenue from ads going downhill and I can't release a new version of a game because it's tied to an event, and I can't even announce it yet.
Sent a proposal for a government grant. Deadline was Aug. 15th, but still no word on it - they didn't even updated the website, which by all means, still have the "send proposal" button active...
Meanwhile also developing another game, but I can't seem to decide on the music and sound fx for it. Can't find some style that will "fit".
Oh the joys of gamedev. :P -
Three years ago I started developing a platformer game on Unity. Really low budget if you consider $0 as funding. I had six levels and it looked really well, the problem though was I got bored
-
So I know i did a best and worst case already for 2017
But apparently it's not finished yet!
This will probably a short one:
Best thing to happen to me this year: I applied for a VR game and despite at this very moment i'm in thr trial period (to see if I can do work) i've succesfully landed a job.
I've spent months rewriting and rewriting my CV applying for standard software dev jobs, either being turned down for not enough experience for Junior roles, where they want someone out of university, where I have 1 year of both iOS and android experience, that is still not good enough for their shitty little app.
After all of that effort I turned to just borrowing my head and developing my game, to the point i have bits of the game practically done (bare bones crafting and building works 100% just has bugs in some specific cases). A friend of mine got a game dev job and he helped me out by showing me what his CV and cover letter looked like, i mimiced the style (in a sense) and added my own specific additions for VR. At the exact same time i got an invite from unity connect (which i had totally forgotten about) which i then scowered through jobs until I found something awesone "a job for a unity VR developer".
After contacting the guy about the job, we ended up having a voice chat over discord and he seems pleased with the fact I tome on my hands! Sadly the job is not some hourly paid job, however from what i've seen from youtube gameplay footage it looks very well done, and that leads me to getting revenue share.
Anyways i'm just so happy that with a couple days to spare in the year LOL i got a job! Sure i won't get paid yet but I got a flipping job, it is what i wanted for christmas!!
It is a gamble being revenue share and all but i'm willing to risk it! -
After a particularly social weekend it’s important to have a motivational buddy to get you back in the game!
You all heard of the debugging duck, meet the motivational duck...
“If your duck can see its reflection - your not developing enough” ;) -
I'm absolutely jealous of those lucky few that spend like 30 minutes developing some really simple phone game and then get hundreds of thousands of dollars in return because it has millions of sales in that month of popularity.
Looking at you flappy bird!1 -
Quick question, is it bad to quit from a job when the project is not finished yet, especially in a startup company?
My reasoning for quitting, boss doesn’t really understand how game development usually works and mostly assuming every project will be same.
Following is my rant of background story for my question.
The incident triggered me wanting to leave is as below.
G = another guy from incubating center
B = boss
G: hey B, do u know this game studio is releasing this title soon. It’s a local company. Sounds cool.
Then they went to check the company profile. Found that the company has abt 40 staffs in total.
B: hey lunadev, do u know them? They have 40 people to make 2 titles. I think we’re the smallest company in the world that developing mobile games. Ha ha ha.
Me: oh, may be their project scope is complex. But I don’t think ours is the smallest company in the world making game. (We have 5 in total including him) there are others with only 2 ppl making games. (My sarcastic side took over me and said) I think we’re the only company in the world that has such small manpower with shortest deadline.
B: then how long do u think our timeline should be?
Me: abt 2 yrs? (Me considering all the artworks, features, testing time that we have to do)
B: urmmm I don’t think it’s that long. May be abt 6 months or a year at most?
G: ya, abt 6 months. Mobile games are not like desktop games or others so should be abt 6 months. Shouldn’t take that long.
Me: ... :)
Then I packed up my stuffs and left for the day. As for side note, boss designed the game himself and it took him 5 years to add complex features. And sometimes he will still come up to us and ask us to add that feature just cuz he was just inspired by another game he just played. Now can they tell us, this game can finish in 6 months? On what ground?
And another thing that he does gets on my nerve is that he plays game during office hours while the rest of us rushing for his project and campaign.
So, if I quit now, they’d still be in the middle of development. Oh and I’m the main programmer developing the game. So, erm.. Is it wrong?7 -
So, my favourite language is Python, and for web developing I use Pyramid, and to stay in my "comfort zone" I use brython for client scripting, don't take me wrong, I love javascript, but for just a bit of performance lost I like being able to use all my pre-existing python code if I need to...
So, this was my first work experience, for a military industry, we had to make a service for uploading big files and sending them via email.
I heard one thing that shot me out of my "comfort zone" (I'll call it cf from now on)... "Use php"...
So, I already had written in php and I've always disliked it, perl-ish and broken as a bethesda game (i like bethesda games, but they are broken)
Another thing: javascript vanilla or jquery, never liked jquery either, so I decided to use vanilla js...
So, after 6 months of work, my partner and I finished it...
Well, more than one year later that mess we had to make to satisfy our boss' most absurd desires is not online yet, I search it on google every month, so yeah, 6 months of my life wasted (also, it was a "stage", so not only I didn't get any recognition, but they didn't give me any money) -
I spent the last 2 days, my father's birthday, and my birthday working on a bug for the game in developing for mobile. And I've done everything to try and fix it. Optimize the vertices, deleted assets not in use, organized all my assets into separate folders, and you know what. Fuck it. If "app not installed" I'm going to port it to PC.
-
!rant
Let's say that I might want to change job. I'm into finance, but I'd like to approach the game developing side (yeah I know, don't even start, it is how it is!)
Question is: I've got a bunch of projects to showcase my ability to code in different languages. Would setting a public git repo be helpful? Currently all of my repos a private, and not really thought for being read by others, but I can always polishing things up. Would that be an asset or doesn't it worth the while?
I mean, in my experience nobody ever asked me access to my git repo!3 -
Feeling over stressed, over worked and highly underpaid for all this effort. Worst of all I feel the passion leaving me for this work.
I graduated a boot camp last April and was blessed to contract part time at a startup learning how to work in the unity game engine. The team is two other guys, both super smart snd been working in this field for a long time. Since then I’ve added personal projects, finished a data structures and algorithms course and started the Leet code grind. I told this startup that I’d start looking for full time employee positions soon and they understand. They couldn’t offer me much money, or stock options, just experience they said. I feel like I’ve basically been grinding 24/7 since May. I’m going to run out of money soon and it’s all starting to take a toll on my body and mind. I never really sit on the couch or watch something anymore because I feel I should be doing something productive. This just makes me feel like everything I’m doing is meaningless and without impact. I feel like a wheel turning endlessly in sand and not moving forward. I even feel it zapping my passion for developing.
I just can’t help but feel that I’m burning out here. I have a new experimental feature to do for the startup and the amount of things to learn seems overwhelming. Especially with Leet code and interviews coming up. The two other devs on the team are extremely busy as this is a part time endeavor for everyone. I’m also in a relationship I started to feel detached from which causes it’s own stress. I love VR and AR which is why I chose this startup to learn Unity. Now I just feel like I’m dividing my efforts too much. I’m shitty at unity and also less good at web dev than I would have been if I focused on it purely after boot camp grad. On the plus side I will say I’m doing what I want. I just can’t help but feel like that damn tire in the sand turning without traction. And I feel the patience in me for self learning the basics and iteration over a complex project is waning. Without patience the learning is rushed and I don’t learn shit. I also make dumb mistake and “hope” I don’t run into errors. I feel I’m just trying to bang it out for the startup instead of use it learn cool shit. Anyways it feels good to rant. I can’t wait for a full time job, established work hours, and decent pay so I can live life and have off time.
I assume wherever I go I’ll always be in a spot where I need to figure how to get xyz done with minimal help or oversight. I just would like to be paid for it.8 -
We were already running a few hours behind the official release time for this brand new game we had been developing when one of my coworkers became unwell.
We switched on the games translation system and it turns out that every line of dialog had been deleted and replaced with it's ID... Took us a few hours to recover the existing dialog before we could release. One of the worst situations I've been in... -
Thinking of developing a mod for a game I play, but only thinking about it so far. No coding yet. Probably no coding until I'm back at work on the 26th.1
-
Just startet game developing (unity) on the side ! A time sink, but holy cow is it fun ! Any game devs out there?
How long did it take to master and how did you get startet ? -
I'm developing a game for about 3 months, and currently looking for partners.
This idea is quite robust and my goal is to take it to steam or so.
Has anyone has an advise on what terms should I state with these partners?
Ps: Looking at teamups.net -
Hey guys, first time writing here.
Around 8 months ago I joined a local company, developing enterprise web apps. First time for me working in a "real" programming job: I've been making a living from little freelance projects, personal apps and private programming lessons for the past 10 years, while on the side I chased the indie game dev dream, with little success. Then, one day, realized I needed to confront myself with the reality of 'standard' business, where the majority of people work, or risk growing too old to find a stable job.
I was kinda excited at first, looking forward to learning from experienced professionals in a long-standing company that has been around for decades. In the past years I coded almost 100% solo, so I really wanted to learn some solid team practices, refine my automated testing skills, and so on. Also, good pay, flexible hours and team is cool.
Then... I actually went there.
At first, I thought it was me. I thought I couldn't understand the code because I was used reading only mine.
I thought that it was me, not knowing well enough the quirks of web development to understand how things worked.
I though I was too lazy - it was shocking to see how hard those guys worked: I saw one guy once who was basically coding with one hand, answering a mail with another, all while doing some technical assistance on the phone.
Then I started to realize.
All projects are a disorganized mess, not only the legacy ones - actually the "green" products are quite worse.
Dependency injection hell: it seems like half of the code has been written by a DI fanatic and the other half by an assembly nostalgic who doesn't really like this new hippy thing called "functions".
Architecture is so messed up there are methods several THOUSANDS of lines long, and for the love of god most people on the team don't really even know WHAT those methods are for, but they're so intertwined with the rest of the codebase no one ever dares to touch them.
No automated test whatsoever, and because of the aforementioned DI hell, it's freaking hard to configure a testing environment (I've been trying for two days during my days off, with almost no success).
Of course documentation is completely absent, specifications are spread around hundreds of mails and opaquely named files thrown around personal shared folders, remote archives, etc.
So I rolled my sleeves up and started crunching as the rest of the team. I tried to follow the boy-scout rule, when the time and scope allowed. But god, it's hard. I'm tired as fuck, I miss working on my projects, or at least something that's not a complete madness. And it's unbearable to manually validate everything (hundreds of edge cases) by hand.
And the rest of the team acts like it's all normal. They look so at ease in this mess. It's like seeing someone quietly sitting inside a house on fire doing their stuff like nothing special is going on.
Please tell me it's not this way everywhere. I want out of this. I also feel like I'm "spoiled", and I should just do like the others and accept the depressing reality of working with all of this. But inside me I don't want to. I developed a taste for clean, easy maintainable code and I don't want to give it up.3 -
Game-devs I have a question:
What's is a regular or recommend workflow when developing a game that has a good/elaborated background story.
Let's say you are developing a game like Metal Gear or Resident Evil.
Where does the writing of the story get in? At the beginning? Your write the whole story or at list the majority of it before putting the game together?
And what's the writing style for a videogame story? You write it like a book? Or is more specific for a game?
I mean, your character Jason meets a boss and fights it: do you write: "Jasons finds evil genius hideout and meets him" or instead "the player gets to the boss and the fight starts"?
Sorry for the long question.6 -
Out of curiosity, is there anyone else who feels a bit late to the game in terms of their programming skills and training?
I got my start at about 10 with a slightly obscure BASIC dialect for classic MacOS, and while I got the logical bits down strong, I never really branched out too much at the time because I had difficulty understanding some of the more advanced examples I had available on my own.
Skip ahead to college and I tried CompSci my first semester, and did fairly well on paper, but could not get the compiler to work, even copying out known examples character for character and verifying them repeatedly. So after my first semester (and the hardest-earned D I’ve ever gotten) I ended up switching my major.
Skip another 10 years and I’m talking to some people about setting up a website, but the programmer flaked out on us, so I decided to start experimenting in PHP, and while that project never went anywhere I got good at developing resources for helping me keep my Japanese skills up (lots of logic/DB work, minimal interface).
Finally, after 10 more years of tinkering and during a bout of unemployment, I had a friend lament that he needed another programmer for his shop, but didn’t know anyone reliable. I apprenticed under him, learning WordPress along the way, and these days he’s moved on while I run the shop on my own, picking up new skills as needed.
There are times I feel absolutely confident in what I’m doing, but there are several areas where I feel like I’ve got a lot of fundamental gaps I can’t figure out how to address due to my near complete lack of formal training (like when I’ve tried to do non-web programming).
Anyone else have a similar path to where they are now? Ideas on how to break out of this limiting feeling?1 -
How do I help a software engineer student be better at developing software?
Background: I have this friend that started university with my young brother, two-or-so years ago my brother finished the career and got his degree while she is still there trying to finish the same career (!), we were looking the chance of changing careers but due to her low grades this is not possible and according to her U's counselor is better that she just finishes the career and gets her degree.
We scheduled a Zoom meeting for Sunday next week, to talk about her pain-points and see what improvement we can chase; issue is that I've never mentored anyone ever in my professional life (my brother from time to time drops a question to me or so, but that's different).
My plan is to either see if she suffers from lack of practice (meaning: she does not write software more often in order to improve her skills) or if it's hard for her to think in abstracts, either way, I believe that the latter improves if you do the former (just correct me if I'm wrong), thus the plan would be to assign her a bunch of programming exercises and have meetings at least once a week during her vacations.
My plan would be for her to actually learn game development with Godot, since the final result is always a game my hope is that having something to show encourages her to do the thing, but, who knows.
Have you ever done something like this for someone with the same issues? What was your experience and what nuggets of knowledge can you lend me?
P.S.: We don't live in the States but in Costa Rica, she does not have to deal with crippling student loans.6 -
I once wrote some files for a small game I was developing in C at 6am to turn in, problem was it was mainly built in Java as per directions.2
-
Soo Guys,
I am thinking of a new Laptop for developing abroad. Also because my PC is to much power crunching.
I first thought of an MacBook. Thanks to my human intelligence I have thrown away this idea.
I may want to use an surface pro (not the beefiest one, just like i5, 8gb RAM and 265ssd) or an laptop with Linux flash.
Because I am used to develop in Windows environment I might choose the surface. I really love Linux but as I progress in my (jet many, but not enough) languages I might stay at windows.
I wouldn't choose any HP or Lenovo laptop any more, only bad experience.
What do you guys think? Any other opinions?
Edit: I want to use it for:
- WebDevelopment
- Java Application Development
- C#/C Development
- Server Development
- Game Development
- Network Adminstration
- Server Administration
- Some Random Stuff6 -
Hey guys, my boyfriend is a software developer and he wants to start developing video games, he would like to design games but is not good at drawing, I have been advised that a wacom would be a good gift for someone that wants to become a game developer, what do you guys think? Is it a good gift even if he is not good a drawing?3
-
does 8.5$ per hour it's cheap for developing an android game?
I don't have a lot of actual experience that I can show to people (most of my works are on my computer) they want me to build them bubble shooter game in cocos creator for 8.5$, should I ask for more?14 -
I'm developing a game with some people, and they want to make an RPG platformer type game, while I want to go with the normal style aka similar to Undertale. This game will have story and fights and exploration.
What do you guys think is best for this?3 -
Folks
I need your input on the following
how important do you think having high core count in CPUs in your daily workflow?
I'm planning on buying a new ryzen 5000 processor, while I am going to game the hell out of it I'm also planning to run wsl2, a ton of chrome tabs, maybe have multiple IDEs for developing random stuff, maybe some virtual machines for some experimentations, some docker containers for some selfhosted software and lastly open demanding games while having everything else open.
Will a 6 core 5600x be enough? or do you think investing in a 5900x will be worth it down the line? (lets say for the next 7 years)
Assume that the GPU will handle the games im going to play and the RAM is going to be 32gb for now11 -
Java Life Rap Video
https://m.youtube.com/watch/...
SPOKEN:
In the cubicles representin’ for my JAVA homies…
In by nine, out when the deadlines are met, check it.
CHORUS:
We code hard in these cubicles
My style’s nerd-chic, I’m a programmin’ freak
We code hard in these cubicles
Only two hours to your deadline? Don’t sweat my technique.
Sippin’ morning coffee with that JAVA swirl.
Born to code; my first words were “Hello World”
Since 95, been JAVA codin’ stayin’ proud
Started on floppy disks, now we take it to the cloud.
On my desktop, JAVA’s what’s bobbin’ and weavin’
We got another winning app before I get to OddEven.
Blazin’ code like a forest fire, climbin’ a tree
Setting standards like I Triple E….
Boot it on up, I use the force like Luke,
Got so much love for my homeboy Duke.
GNU Public Licensed, it’s open source,
Stop by my desk when you need a crash course
Written once and my script runs anywhere,
Straight thuggin’, mean muggin’ in my Aeron chair.
All the best lines of code, you know I wrote ‘em
I’ll run you out of town on your dial-up modem.
CHORUS:
‘Cause…
We code hard in these cubicles
Me and my crew code hyphy hardcore
We code hard in these cubicles
It’s been more than 10 years since I’ve seen the 404.
Inheriting a project can make me go beeee-serk
Ain’t got four hours to transfer their Framework.
The cleaners killed the lights, Man, that ain’t nice,
Gonna knock this program out, just like Kimbo Slice
I program all night, just like a champ,
Look alive under this IKEA lamp.
I code HARDER in the midnight hour,
E7 on the vending machine fuels my power.
Ps3 to Smartphones, our code use never ends,
JAVA’s there when I beat you in “Words with Friends”.
My developing skills are so fresh please discuss,
You better step your game up on that C++.
We know better than to use Dot N-E-T,
Even Dan Brown can’t code as hard as me.
You know JAVA’s gettin’ bigger, that’s a promise not a threat,
Let me code it on your brain
WHISPERED:
so you’ll never forget.
CHORUS:
We code hard in these cubicles,
it’s the core component…of what we implement.
We code hard in these cubicles,
Straight to your JAVA Runtime Environment.
We code hard in these cubicles,
Keep the syntax light and the algorithm tight.
We code hard in these cubicles,
Gotta use JAVA if it’s gonna run right.
We code hard in these cubicles
JAVA keeps adapting, you know it’s built to last.
We code hard in these cubicles,
Robust and secure, so our swag’s on blast
CODE HARD1 -
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.2 -
I guess the moment I wanted to become a dev was when I was playing Skyrim and just got curious on what the underlying mechanics of the game looked like (and obviously how they worked). That lead to me embracing math (CS is derived from math and they both exercise logic flow and abstraction) and realized how good it felt solving problems. I get the same euphoric feeling from solving problems in mathematics as I do when I solve problems through code. I can say that I will be happy and have meaning developing software for the rest of my life, but I wouldn't lie and say that'll be my only focus. Along the way I'll definitely pursue other interest, but from my standing and mindset now I'll definitely be
developing things as more than just a hobby in the near future. -
Does anyone of you struggle with art, when developing a game as well?
I made a game with 0 gamedev experience (but lot's of fullstack dev experience) and kept struggling with arts and animations. Any help?
btw I also did a full video about my experience here: https://youtube.com/watch/...4 -
Hi devs hows it going?
is there a java or javascript game engine i can use on my pc?or how exactly can i start developing games on my pc.
items i have: visual studio code, eclipse (JDK for mc hack clients (pls dont come for me))
thats all i got lel
i seen the legend himself used java to create mini craft which was my childhood school game
he also used typescript to build his pixel game xd
let me know!14 -
When I was 7, I got my hands on an Amstrad CPC-464. This was my first exposure to code, copying examples out of the handbook. Shortly after that my school got their first IT suite, with thirty machines running Windows 98. I remember lunchtimes spent playing ZipZaps, a game that shamelessly capitalised on the first Fast and Furious films. I learned how to create macros in Office, and after getting a machine at home with Windows 3.1 I also learned some basic DOS. When I was 12 we got our first XP machine, which I spent hours on with MSN messenger and mucking around with scripts. That machine eventually succumbed to my brother repeatedly powering it on/off, something I still kind of hold against my mother to this day.
After going into care, I bought an old XP laptop from a friend, a machine that I used extensively. I mined my first bitcoin on that machine, bitcoin that could have made me a rich man today if I had only taken backups seriously.
My next machine came with Vista, which was upgraded to 7 shortly afterwards. This is when I got a bit more seriously into code, contributing to a game written in C++ (Armagetron Advanced, if you're interested). I also learned a great deal about automation using this machine, and when I got my second desktop machine at 18 (which at the time was still extremely out of date), I built my first working web server with IIS. I've been through four desktops since then, one of which just about survived a house fire.
Now I run a company of my own, doing development work at a lower cost for social enterprises, and developing a SaaS platform that will eventually make me a living all on its own. This year I hope to finally stop having to worry about debt, income, where I'm getting my next meal from and when I can finally be self sufficient, almost seven years since the care system spit me out after conveniently forgetting to tell me I could have stayed there until after Uni.
I am proud, though, of coming so far with no college or university degree. I'm by no means an expert, but I'd call myself proficient enough in a couple of languages to be capable of making a career of it. -
Use all the stuff I learnt working on my VR game for work to create a demo for my own VR game and have it built to amazing quality, also show progress of it during my time building (at least screenshots/gifs and features to entice people into waiting for it to release and build a fanbase)
Not sure if i'll get that done in 100 weeks but i'll certainly try my best! I really love developing games eitherway :D and love developing VR games even more! -
My parents showed me how to play "Spy Hunter" on their Pentium III Windows 98 machine when I was 2, and I started installing games. Fast-forward to elementary school there was a game design afterschool class where we learned to use "Scratch" to drag-n-drop pieces of code used for animating and creating games. I wanted to do "real coding" so I got an internship at a local company, learned HTML, Java, JavaScript, and Python. Now, I'm developing games in Unity engine, and making mods on SourcePawn. The consumer is becoming a creator.
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I'm just a random student that didn't really accomplish something well-known or anything, but I'm very dedicated and always had a project in my spare time running. My goal for 2019 is finishing a playable version of a game I'm developing on my own for about a year now. It's all planned out and I just got to put more hours into it. Really looking forward to people seeing what I'm capable of!1
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!question
Okay, so I was wondering if there are any dutch people here who work with C#. I'm in my last year and need to do one final internship but I'm having trouble finding one since I don't care much about web dev. I prefer developing apps and games which is why I went for a course in app dev but the only thing we've been doing is developing shitty websites and I've lost interest in it.
In my last internship I was working on a serious game which recruiters used for the pre selection of people who applied for a job. That was written in C# in unity and was definitely interesting to say the least.
So my question is if any of you have any ideas on where to take my last internship?23 -
I'm developing an app for a client, but they are responsible for the APIs.
Which turns out is the biggest mistake of my life...
I don't know whether data types are unknown to them or they are just playing a sick game with my emotions.
They have a different data type depending on how they feel, e.g.
- a boolean can be true, false, 0,1 or 2...
- an array can be an array or just a single item...
Who in their right mind can do this?4 -
WHAT. THE.
https://youtube.com/watch/...
1. watch video
2. comment your thoughts on it
3. read the following copypaste of my thoughts
4. comment your thoughts on whether I'm stupid or he's stupid
5. thanks
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I am a programmer and I totally prefer windows.
1. I'm (besides other things) a game programmer, so I use the platform I develop for.
2. Linux is the best OS for developing... Linux. But I'm not developing linux. I want to use my OS and have it get in the way as little as possible, not test and debug and fix and develop the OS while i'm using it, while trying to do my actual work.
The less the OS gets in my way, the less stuff it requires me to do for any reason, the less manual management it needs me to do, the better.
OS is there to be a crossroads towards the actual utility. I want to not even notice having any OS at all. That would be the best OS, the one that I keep forgetting that I'm actually using. File access, run programs, ...DONE.
p.s.
if i can't trust you, a programmer, to be able to distinguish and click the correct, non-ad "download" button, or find a source that's not shady in this way, I don't want you to be my programmer. Everything you're expected to do is magnitude more complicated than finding a good site and/or finding the correct "Download" button and/or being able to verify that yes, what you downloaded is what you were after.
Sorry, but if "i can't find the right download button" is anywhere in your list of reasons why "linux is better", that's... Ridiculous.
6:15 "no rebooting" get outta here with this 2000 crap. because that's about the last year I actually had to reboot after installing for the thing to run.
Nowadays not even drivers. I'm watching a youtube video in 3d accelerated browser window while installing newest 3d drivers, I get a half-second flicker at the end and I'm done, no reboot.
the only thing I know still requires reboot within the last 15 years is Daemon Tools when you create a virtual drive, but that one still makes sense, since it's spiking the bios to think it has a hardware which is in fact just a software simulation....
10:00 "oops... something went wrong"
oh c'mon dude! you know that a) programs do their own error messages, don't put that on the OS
b) the "oops... something went wrong" when it's a system error, is just the message title, instead of "Error". there's always an "error id" or something which when you google it, you know precisely what is going on and you can easily find out how to fix it...18 -
I have a lot of projects to complete for my clients right now (actually paying really well, I can't complain about that), but I am so bored to do them, because I want to keep working on the game I am developing since last month. Side-projects man...1
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I am learning Lua because I am developing in a game. My question is would there be a way to load C into Lua6
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Me: Ok, Lets continue with this scratch project. We need to script in a Update Alert (A button we can press to shut down the game and alert players ingame that an update is here), Add upgrades, (Yadda yadda yadda), And Debug the......
Assistant #1: How about lets not worry about Debugging the game and focus on adding more scripts.
Lead Assistant: How about lets Debug AND add the updates just like the developer said.
Just a word to Assistant #1. Number one, Debugging to a game is like cleaning, grooming, and feeding yourself. If you dont do it, the game performance is to be considered "F.I.T.A" or "Fucked In The Ass". it wont get anywhere Fast, Let alone get anywhere at all. Number Two, Updates are important, I admit that, and im not saying they are less important than debugging, but if you add an ass load of updates before you debug, it will take more time to debug ALL of those other updates than just the few we already did. Plus it will only add more stress to the developers which in turn may make us miss(or make) more bugs in development.
Keep in mind that we are developing Scratch Projects that use the coding language "Blocky". -
Got a Game Design sign-off due last friday. Last Thursday the GD mentiones that basic stuff isn't implemented, which she didn't take notice of for the past half year i'm developing and i should do it asap. While having another game with one trillion bugs due the same friday which is in endtest.
fml -
So my current company held a dev showcase last week. It was an event to show the different projects/tech stacks that different teams are working on/with. There's about 12-14 teams in our company. My team lead and I were brainstorming ideas on what to show on our booth. And I told him, I have an Intel RealSense developer kit that we can use. Anyway, fast forward to the day before the event, I was still developing our app/game for the booth. Just an emotion detector and you have to trick the app with your facial expressions. (Weird and fun, I know). The head honcho walked past the team lead and I and looked over the demo that I was playing around and he said that: "That's not work. You're wasting time again."
We were both irritated by his comments because he's one of the top dogs in the company and he surely knows about the event. Also, it's our way of showing to him that we're flexible in doing fun stuff instead of just enterprise and internal systems!
What a fucking kill joy!